The Casual SWTORian: 1.2 roundup

It’s time to welcome both a new weekly a column and a new writer to the TOROZ team. Ken Clark is going to be writing The Casual SWTORian each week, dedicated to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. Welcome Ken!

Do you play SWTOR? Do you not care to sift through the raw info each week to find that one nugget of information that is relevant to you as a casual player? if yes then this is the place for you. With the release of the excessively long 1.2 patch notes you are probably thinking “aaaaarrrrrggggghhhhh, I’ll just be surprised on the day”. You don’t need to be – with this list you can check out most of the changes relevant to you:

1.2 Changes at a Glimpse

  • As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
  • “Rest” abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.
  • Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.
  • An issue that caused some items to be unlinkable in chat has been addressed.
  • The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.
  • Large ships more readily display surface damage as the attached hardpoints are destroyed.
  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.
  • The preference for “Show Sith Corruption” is now labeled “Show Dark Side Corruption.”
  • Players are now able to disable the Smart Camera in the preferences menu.
  • The Galactic Trade Network interface now supports text-based searches without category restrictions.
  • The Map no longer becomes translucent when riding a taxi
  • Added musical triggers to some missions and encounters.

And there you have it: the 1.2 patch notes summed up from the casual perspective. If you feel I missed anything feel free to comment below, point out typos or you can start a religious debate – your choice.

Comments

  1. Wow, I am looking forward to these changes!

    •  Looking at the legacy bonuses, I’ve got to say that the class buff is
      best, it means if you have multiple characters past chapter two you get
      super buffs.

      and it’s awsome to see all the unlock I will be getting on the day this patch goes live.

  2. Nice going ken!, good wrap up of whats coming

  3. Antjohnst says:

    Nice one, this is great for casual players.

  4. This looks awesome, I hadnt even bothered looking at the patch notes

  5. “Do you play SWTOR? ” No. Am waiting for the Apple Mac version.

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