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The Naked Gamer: The Hostile Place That Still Exists

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The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line! If you like Kristy’s work, don’t forget she’s co-host of our Flash Point podcast.

Recently I attended a huge LAN event. It’s been a very long time since I attended any sort of mass paid LAN and I admit that I was a little nervous about it all. The last paid LAN event I attended was a very long time ago, it was nowhere near this large and it wasn’t a good experience for me. I was the only woman there and well, I had numerous bad experience with the other attendees that I won’t go into right now.

My friends said not to worry, that they have attended these before and never seen/had a problem and they were right. The moment I walked through those doors I was impressed by the sheer size of the event. I walked in awe to my assigned desk carrying my bag of cables and peripherals (the monitor and computer had to wait their turn). By the time I put my bag down I was completely sucked in to the atmosphere of the event. I was surrounded by gamers and this was going to be over 24 hours of uninterrupted gaming goodness. What wasn’t there to like?

As I went to bring the rest of my gear in, I ran into my friends that were also just arriving. After quick jumpy hugs and comments that I was obviously excited, I was out the door to bring in my computer. I honestly don’t think I’ve ever plugged in and booted her up so quickly. I admit I felt weird but it only lasted ten minutes at most. It was obvious that no one cared that I was a woman. No one looked at me as I walked past, they looked at their screens. No one made comments, they yelled at their games. I was in heaven and I never wanted to leave. Things weren’t perfect – I had network issues where my internet wouldn’t so much stop working as just become unusable. I remember at one point in the night I couldn’t even browse Facebook. It meant too that I couldn’t always play the games I wanted. The constant flow of food and drink vans was very neat however. I think the coffee truck was the best timing I’ve ever seen and an awesome Chai Latte to keep me going was what I needed.

There was one part of the event I really wanted to enter – it was titled the Beast Rig contest and was advertised as being about how well a computer is built, it’s practicality, theme, general “Bling” factor and some personal opinion from the judges. I was excited at being able to show off my new computer. She took me two weeks to design and every piece has been picked for a reason. My computer is a reflection of who I am and I was looking forward to showing the world what I have made – plus the added bonus of being able to see everyone else’s creation and geek it up with hardware talk. Like all these things, the contest ended up running a little late – it was actually closer to midnight than the 9pm that was first mentioned. I thought it was going to be all showing off and benchmarks. I was excited to see how my little computer (who I designed around being simple, neat, organised but more than meets the eye) would compete against the huge boxes that surrounded her. I still believe that she will beat any other machine of her size in a benchmark test. Unfortunately it ended up being more just us talking about our computers. Disappointingly, they weren’t even plugged in nor did it take the full package into account.

I admit that if I knew this, I wouldn’t have entered. It was easy to tell from the beginning that the contest wasn’t going to be about practicability or bling or theme but more which one the judges would want the most. This article is about how I ended up walking away from that contest feeling embarrassed and humiliated by the judges. So what happened? I was number four of six, so I picked up my computer and went to move forward. Before I even put my case down, the words “Handles! And look you’re a woman!’ was said. I put my computer down and stood up thinking, ‘Ok, it’s just one comment. Hopefully they will move on’.

They didn’t.

Before I got to even start talking about my computer, they went into a discussion about the print on my t-shirt which was across my chest. There was no discussion about what the other people were wearing but apparently it was ok to discuss my outfit when we should be discussing my machine’s outfit. They talked about my shirt for a good couple of minutes while I was getting more and more uncomfortable. I didn’t ignore this, I knew that now they were no longer judging my computer but focusing on me. So I called them out, I thanked them for admiring my chest. Apparently they did seem embarrassed by this (I know I was bright red myself). I was hoping this would kick them into focusing on why I was there and not that I was a woman.

It didn’t.

I opened up my case and started explaining her personality. I knew I would have to sell her well because she looks very simple. Something that I was aiming for but not something that looks impressive. Let’s face it, when it comes to computers it doesn’t matter how powerful she is when it comes to staring into the case. Although a friend spent about ten minutes drooling over her when he first arrived at the LAN so I had a little confidence that she might be able to pull it off.

That confidence lasted less than ten seconds.

It became clear that they weren’t listening to what I was saying. As I talked them through her various parts and why I picked them, they were making a lot of eye contact. Normally a good thing when it comes to discussion, not so good when it comes to showing something off. When the other people talked, they all leaned forward and stared intensively at the machine, listening to everything they said. When I talked, they leaned back, staring at me and nodding their heads in encouragement.

When I got to her graphics card and mentioned the Titan, they talked among themselves about it. Mine was the first computer with a Titan and I was looking forward to talking about how it performed in real life over benchmarks but I wasn’t included in this discussion. When they had finished judging the Titan by sight and what they had read alone, they looked back to me to go on. I admit that by this stage, I really wanted to just tell them thanks for their time but they obviously don’t care and I could just take my case back to my desk and start gaming again. But I admit, I was a chicken who was already feeling so extremely humiliated and I didn’t want to be confrontational. I powered on, trying to describe her still and tell them things they can’t see like how she performs, how cool she runs and her personality.

In the end, I really just stopped talking. The only feedback I got was someone asking about the cooling in which someone else jumped in and answered for me. Never once did I feel like I was part of a discussion. The gentlemen standing behind me all had very animated and in-depth discussion, I had a speech which was filtered through nods as if they were pleased that I could talk and say all the right words. When my computer didn’t make it to the next round, I was so very glad. I quickly took her and slinked away. As I walked off thinking well at least this was over, it wasn’t. One of the admins managed to sum up how patronised I felt with a ‘Good job though’ as I walked past. I don’t think I could even manage a fake smile. I was worried that I was being a bad sport by leaving immediately after I lost but after that line, well, I felt completely justified.

I tried to calm myself down afterwards but I just couldn’t. I was so surprised that all the admins and audience just stood back and let this happen. Surely it should have been obvious how the judging panel treated me so differently? That I felt so embarrassed,  humiliated and patronised by their inability to get over that I was a woman. I think even if you asked them now about each of the computers they would first mention ‘woman’ when they remembered mine. The worse of it all though was that their behaviour wasn’t done with malicious intent nor was it done consciously. The truth of the matter is that none of them could get past that I was a woman. This is how they unconsciously think I should be treated, that I am not as serious as a man. I have no problems with me being a woman and I make jokes about it as much as the next person but their dismissal behaviour wasn’t appropriate and should be called out.

If I had gotten one of my male friends to take my computer up, I think I would have enjoyed it more. I could have got him to explain my simple but powerful design. How I was able to achieve this without over loading my case with a lot of useless things. Why I prefer to be minimal than boastful. I like control, I like efficiency, I like power in as small a package as possible.

My faith was restored when a fellow attendee came to ask me a few questions about my case. He had the same case but was having troubles with it. I was finally able to geek it up with him and one of my friends while he tried to explain his problem and I explained how mine was set up. This was what I was hoping for during the contest with the admins. I ended up walking over to see his machine and was able to fix his problem which was really simple. He was embarrassed but not because I was a woman telling him where he went wrong, but because the problem was so simple and he had missed it. I had actually done the same mistake, the only difference was that I realised a lot sooner than he did.

I went home straight after I helped this nice gentleman with no intentions of going back the next day nor helping to pack up like I volunteered to. I went on Twitter to express my disappointment at what had happened. The initial response was sadly the standard please send us an email with your details which never works but I did end up talking with a very nice gentleman from the LAN and we were able to have a wonderful discussion about what happened and how we can prevent it in the future. Twitter of course didn’t know about this discussion and spent the next couple of hours pretty much attacking everything I said and did, twisting my words and filling in any gaps with misinformation. They had no details but that wasn’t going to stop them calling me things and doing their best to prove why gaming is still a hostile place for women while arguing that it wasn’t.

You see, this continues to happen to women. This stuff happens to us and we stand up and speak out about it only to be abused and attacked. I was accused of wanting to do nothing but cause trouble simply for sending one tweet, of being a troll and of seeking out random people online. I have no idea who these people were but they seemed to think they knew me pretty well. This is why I took it to Twitter and why I am writing this article. This stuff shouldn’t be happening and when it does, we need to stand up and speak out about it. It’s the only way we can stop this unconscious negative treatment of women. Their anger shouldn’t have been directed at me but at the admins that treated me like a song bird singing all the right notes. No one disagreed with what had happened to me, only that I had no right to speak up about it publicly.

The gentleman from the LAN committee has no problems with my feelings, opinion or behaviour. They are happy for me to write this article because they agree it shouldn’t have happened and are doing everything they can to stop it from happening again. They want more women to attend their event. This event was the first time I’ve seen the attendee showing the admins how they should have behaved which I think is a step in the right direction – not a leap but a nice step. I think while women are becoming the norm at these sort of events, they aren’t getting so involved. There are still only a few women admins and I only saw one other woman enter a contest. I would have loved to seen other women standing up there with their beast rig at their feet and pride in what they have achieved and I would love to see the admins give them the attention and respect that they and their machines deserve.

The gaming industry has a huge problem with forgetting. We tend to focus on the current big news and then a week later it is forgotten. The more we speak out about any bad behaviour publicly, the more likely we are to remember that not everyone is treated the way they deserve all the time. This is why I am speaking out, this is why I am not naming the LAN but personally would love to give them some positive advertising. They messed up once when none of the admins spoke out when it was mentioned that I was a woman and allowed the negative mood to be set. It’s certainly not worth the hatred on Twitter or fear of bad mouthing.

It is not white knighting to speak out when you see poor behaviour. It’s not inappropriate to express distaste at unfair treatment. It’s not trolling or stirring the pot to speak publicly. Nor is it a reflection on everyone and it shouldn’t be seen as a personal attack to anyone.

This sort of sexist behaviour is such an unconscious part of our community that the only way we can move forward is to call each other out when we see it. I know that I’ve said and done things in the past unconsciously and I am always glad to be told so I can correct it.

Things are certainly improving for all gamers but we still have a lot to fix and it’s something we all need to work together to achieve.

The Naked Gamer: #1ReasonToBe

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The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line! If you like Kristy’s work, don’t forget she’s co-host of our Flash Point podcast.

One of the first things you do before you start writing anything is decide your target audience. For the most part, this is easy. Normally I write to gamers or to people that might be interested in a certain game. The first part of this article was even easier – I didn’t have an audience in mind and merely wrote it more as a speech on my previous experiences.

This article was always going to be difficult to write. When talking about how women are treated in a male dominated place, it’s never going to go down well – especially when the majority of your audience is probably male. I do however believe that this is something that should be talked about and while I am not the most qualified to do it, every voice counts and I want to add my own.

So I’ve decided to target the silent majority of gamers out there. The ones that either see a problem but don’t want to or feel the need to say something or maybe they just don’t see a problem at all. It’s very obvious that when it comes to this topic, those of us that are talking are the minority. Most people just get on with enjoying games, or avoid the larger gaming community for their own reasons, so don’t see how big an issue this is.

The gaming industry is male dominated although not as much as people might think. When studies show there are more of us than perception might  have people believe, people deny our rights to call ourselves gamers. When women make known we are females, we are accused of being attention seeking or wanting free stuff. So either we stay quiet so we aren’t accused of being attention seekers or we let the world know how many of us are actually out there.

Women can’t win.

The gaming industry isn’t perfect – no industry is. It may be male dominated but that is no excuse for how women are treated by some. I know, I’ve worked in the Information Technology field and currently work in Construction. Both are considered male dominated but how women are treated is completely different. There are so few women that do my day job that I can name (and have met) the only two others in my state. Yet I have never been treated badly as I am in the gaming communities or when I was in IT.

Women can’t win.

Two years ago, I left the IT industry. I never felt welcomed because I would have my work colleagues come into work in the morning and talk about the smoking hottie they passed in the lobby.  They would talk about every woman they encountered as if she was an object. While I was ‘one of the boys’ and so privileged to hear these inner thoughts, it didn’t mean I was one. It still surprises me that my work colleagues think they could break a woman down into parts and that I would somehow respect them or feel like I was a valuable part of the team afterwards.

Women can’t win.

Computer games have embraced the internet – it’s getting to the point where you can’t be a gamer without an internet connection. Sadly it seems that it has also inherited some of the less savoury aspects of the online community. It’s been debated many times whether the anonymity of the internet is to blame for people’s poor behaviour online. I don’t think it is – I think it’s the lack of consequences and many gaming communities are a no-man’s land where there are no laws and no accountability.

This in itself isn’t a terrible thing. People should be allowed to run their communities however they want. However these communities can’t hide from the effect this is having on the gaming industry. You can’t have the gaming world as a place filled with people doing whatever they want and then expect the larger community to embrace gaming as more than an immature pastime.

If the gaming industry can embrace all gamers, no matter what package they come in, then things will only get better. There will be more variety, more people will become gamers and we will have more people to enjoy our favourite pastime with. The first thing we need to do though is stop acting like only young, white straight men play computer games, because this has never been true.

The second step is to speak up. Put yourself in someone else’s shoes and if you see something that isn’t right, then take a stand. The gaming industry will not grow until we can all feel like a valuable a part of it.

The biggest change starts with the smallest action. If you think the gaming industry can be better, then start making it better.

The Naked Gamer: #1ReasonWhy

#1ReasonWhy

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

When I applied to write for The Oceanic Gamer, I told myself that I would never write this article. It is something that has been talked about for so long and it’s really getting to the point where I feel that if people just don’t get it now, then they never will. It’s not like there aren’t already plenty of articles out there by people a lot more knowledgeable and smarter. People better at getting their thoughts, opinions and more importantly, their feelings across.

However I feel I should at least give it a try after seeing the recent twitter campaign #1ReasonWhy. This twitter campaign saw women and men raising awareness of some of the battles still fought by women within the gaming industry. These were women that are making our games, expanding our knowledge and bringing gaming to everyone.

Before I started writing, I thought for a very long time how I am going to write this. I thought about what angle I should approach this from, how I should handle it. How I could maybe bring something new to this subject. In the end, I decided to bare all and go for the all natural stance, just like my column is named. I figure if I can’t talk truthfully and honestly about our current situation than there really isn’t a point in writing about it at all.

I wanted to start over ten years ago. This is because while I’ve been gaming since before I went to Kindergarten, it wasn’t until the ‘90s that I got into online gaming and I guess I became a part of the larger gaming community. So much has changed so quickly and I feel that the gaming industry is actually getting worse and moving backwards instead of forwards.

Roughly twelve years ago, I was really getting into MUDs (Multi-User Dungeon). They were awesome and as someone with a crappy computer and an even crappier internet connection they were the poor man’s MMO. This didn’t make them terrible games at all though. MUDs were text based and so they ran off player’s imaginations. You could create anything in a MUD just by typing. There were fewer constraints and it meant that people were creating systems that are amazing even by today’s standards.

I got to experience this first hand and it was my first experience being on the other side of the code. I got to be a world builder for a pretty amazing MUD. There were only two of us that got to play around in the game and create whatever we wanted, and I felt very lucky.

You may have already noticed where this is heading. My world builder colleague was indeed a male. There were three of us working on this game and the owner/coder of the game was also male. You may be already cringing thinking of the horrible tale I am going to tell but the truth is, there is no horrible tale. Everyone knew I was female, I was even titled the Goddess of Chaos, but no one cared. I was never once told to go make a sandwich, get back to the kitchen or even to show people pictures of my naked body parts.

No one cared.

I created amazing areas in that game. My world building skills were centred more about creating zones that were filled with their own sort of story, with hidden passages and brain teasing puzzles. My counterpart tended to make more killing zones, packing in as many baddies as possible and letting the player kill or be killed. This partnership meant we created a world with something for everyone and was targeted to all gamers.

When I think back to this time, I can’t help but wonder where everything went wrong. My first experience as a part of the gaming industry was great. My last experience though was completely different.

I worked extremely hard running a Community Team for an Indy MMO developer. I did an amazing job but I still felt constantly that the only reason I was there was because I was female and not because of all I had done.

It started as jokes like when discussing possible competition prizes – it was actually suggested that they could give away game shirts that have been worn by me (including a photo as proof). It continued when I was working to make the community a better place and was told how the directors made the right choice getting in a ‘girl’. It ended when we were going through the job description and one of the perks was going to game conventions. I said that I can’t sell the game, I’m not hot enough. The reply was, ‘don’t worry you are plenty hot enough’.

It was horrible seeing the hours of work I put in be pretty much squared down to the fact that I am a woman. It was hard to feel any pride in the amazing direction the community was taking when it was simply because I am a woman. It doesn’t help that I would take my developers hat off, put my gamer one on and get the exact same treatment.

And people keep asking me why I left such an awesome job.

So these are my experiences from the beginning and the end – I won’t bore you with the middle. Next week I will be coming back to this subject and exploring why this is happening instead of just my experiences. I will also be explaining the full reason I am writing these articles when I said I never would.

So stay tuned for what I am hoping will be at least a slightly interesting take on the gaming industry from my personal experiences.

The Naked Gamer: The Day the Heroes Left

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

On the 30th of November, Paragon Studios will be closing their doors and City of Heroes servers will be shut down. This beloved Superhero and Supervillain MMO has been operating for over eight years and will leave a giant hole in the industry.

This is something that no gamer should let pass in silence or brush off like it doesn’t matter. It does matter, it matters so very much.

It might seem like it won’t affect many people but this should be a huge wake up call for all of us that love our MMOs. You might think because the game was free to play and only had a small but loyal following that it was a prime target. City of Heroes though was still making a profit after all this time – it was still a fun game that many enjoyed.

It is a reminder that no MMO is safe since we will always rely on ongoing support and services to play. All it takes is a publisher or developer to decide they don’t want to keep going and they can sell it off to new people or shut it down completely. We should all stand together whenever we hear the talk of closure of any MMO.

Save City of Heroes tried everything to stop their beloved game from shutting down. They wrote letters, signed petitions and showed Paragon Studios and NCsoft that the game was still wanted but in the end, there was nothing they could do. It was really wonderful to see the community rise up and stand together (heroes and villains alike) to try and save their favourite MMO.

City of Heroes had some awesome features that I hope don’t disappear when the servers go black. It was a really fun game that was easily accessible and let you play as your very own made up hero or villain. Imagine the weirdest, intriguing hero you can think of and I can assure you, it could have been real within Paragon City.

My favourite feature was being able to design how my hero looked and that was how my hero always looked. I spent hours in the character creation making my amazing hero and imagining all the awesome feats she will perform. My favourite was the charming metallic Valkyrie hero with red lighting sparking around her body. When you look that cool from the start, would you ever want to have appearance changed by gear or a new outfit?

I also asked my friend what his favourite feature is because there are too many to remember. He has played the game a lot longer than I and so he knew it better. He said enjoyed how accessible the game was and how easy it was to find a group. With the Side Kick system, it didn’t matter what level you were. You could group with anyone, whether they were higher or lower than you. You could also affect the difficulty of the game easily so it was always a challenge.

After eight long, glorious years, it is sad that this is the end. It’s a little teary and a continued reminder than our favourite games are never safe. All it takes is flicking a switch to see all that we love fade away.

In only a few short days there will be fewer Heroes in this world and City of Heroes will become just another victim.

Let this game not become some forgotten piece of code, let us always remember the fun times we had and continue to keep up the good fight.

Over to you: are you sorry to see City of Heroes go?

The Naked Gamer: What Does Free-To-Play Mean?

what does free-to-play mean

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

It’s such a tiny term but seems to be so filled with meaning and causing so much confusion. Ask ten gamers what they think Free-to-Play (F2P) means and you will get ten very different definitions.

It feels like the term F2P is becoming nothing more than a buzz word used by people for their own personal agenda while ignoring everyone else. It has been very frustrating to watch people bring forth valid opinions of the changes to the subscription model made for Star Wars: The Old Republic but only to have them completely brushed over or ignored because people seem to be unable to get past their own preconceptions whenever they see the phrase F2P.

One common idea is that F2P means that you can create an account and play the game without paying anything. It doesn’t matter what you can or can’t do, just simply being able to login seems the biggest point in this description, oh and no time expiration. This means that games like World of Warcraft, Tera, SWTOR, Aion and Battle of the Immortals are all considered F2P.

Another common way of defining F2P is to say that you can play the whole game without any restriction to your gameplay. If the game has restrictions that are unlocked or accessed only by spending money then it’s no longer free. Instead it is some sort of unlimited time trial. So in this definition the only games that are F2P from the above examples are Aion and Battle of the Immortals.

So I thought about this and I wondered what harm is there if we see F2P differently? I would like to say none but all you have to do is read up on any of the feedback from SWTOR’s recent changes to see that this isn’t working. Those that consider the game as F2P see those that don’t as entitled and in return they get labelled as pretentious. It’s very hard to talk about the good and the bad when such loaded words are being thrown around. Also, many of us have predefined notion of what F2P means and so when we see the term, we are expecting to see one thing and may be seeing something else. None of this comes together to equal good communication.

Then I thought, ‘but isn’t it up to the developers and publishers to define what their game is or isn’t?’ That might seem like a perfect solution but not one that would be practical. WoW and Tera never once used the term F2P and yet the media and gamers constantly do. SWTOR says that it is but it doesn’t necessarily fit into all definitions of F2P. I’ve even heard of Guild Wars 2 being referred to as F2P simply because it doesn’t need a subscription to play. If we as gamers can’t even agree, then how are we expecting game developers, publishers, and media and of course marketing to?

The only way to see all the brilliant opinions on SWTOR is to stop focusing on what is F2P. Maybe we should instead just move past any buzz words and actually hear out what someone has to say. If we stop predefining people’s opinions then we will see that a lot of time, we are actually all in agreement.

The Naked Gamer: SWTOR F2P Thoughts

SWTOR F2P Thoughts

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

My relationship with Star Wars: The Old Republic has been more like a rollercoaster than well, a relationship. When I first heard about this new MMO my immediate thought was how awesome it was going to be to play out my childhood fantasy of being a Jedi. Obviously this isn’t the first Star Wars game but it was the first one that I was interested in playing. When I heard BioWare were behind it, well I had a bit of a geek squealing session.

I was frustrated when I heard it wasn’t being released in Australia at launch but through some clever workarounds I was able to get the game. So when launch did come around, I was able to play and to live my dreams as a Jedi Consular and even got to play as a Twi’lek. How much more cooler can you get?

Sadly, then my friends stopped playing and the awesomeness of being a lightsaber wielding blue woman wasn’t enough to keep me playing. The game had some great things and like many, I loved the story (even if I got lost a few times because I kept pressing the spacebar during cut scenes) but there just wasn’t enough to keep me paying a subscription for. I let my account lapse with the promise that if it went free to play, I would return if only to find out how the story ended.

When I heard the announcement that SWTOR was going to go free to play and how the story part of the game will be available to everyone, I was more excited than when the game was first released. Well, I was at first. Then they released more information about how the free to play will work and I went from yes to maybe to no, although floating around ‘maybe casually’ right now.

I admit that I am not a fan of free-to-play models with a subscription. I feel that it should be one or the other. There is always a chance of tension building between those that pay and those that don’t. Also, you have the added difficulty of finding the balance between rewarding the subscribers without punishing the free-to-players.

When I look at SWTOR’s new free-to-play plans, one thing sticks out to me – it seems to be all about getting you back to paying a full subscription. They seem to offer no reward for subscribing but instead lay all the punishment (or restriction) on the rest of the player base.

I admit I can’t see this working; the whole point of going free-to-play is getting people back playing your game and getting them to spend money because they want to, not because they have to.  People shouldn’t feel like their game play is affected because they aren’t paying a subscription.

I feel that F2P will only succeed if the unlocks are really cheap, so you can essentially unlock the whole game for the same amount as a typical box price and if they allow people to go from subscription to non-subscription back to subscription without feeling like they are being penalised.

For now though, my gaming plate is already pretty filled with four other MMOs and numerous other games I play with my friends. I would have made time for SWTOR but right now, I am not sure I will. This weekend will really tell if I start playing again.

So good luck to BioWare and May The Force Be With You.

The Naked Gamer: Age and Gaming

Age and gaming

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

Well, it’s that time again. The time when my age gains a +1 and my experience bar resets for another year. Normally around this time I take a moment to reflect over the past 365 days and my life in general, although this time it’s a little different as it’s one of the big ones. You know the ones, where you are meant to make a big deal and you have to start ticking that older age bracket box.

Usually I will spend two weeks moping around and considering why I still claim the title of Gamer.  Even though I have always been on the younger side of the average gamer age, and probably always will be as the average age grows older with me, I find that society seems to continue thinking of gaming as child play. They seem to prefer to make up their own mind and ignore anything that might seem contrary.

Every year I am asked when I am going to grow up and stop playing with children’s toys. I am told that as a female my gaming hobby is either an attention seeking pastime or something I should finally give up to do things more worthwhile. I’ve even been told I would never be able to find someone if I continue to do anything that may be considered such a manly vocation.

I admit that these comments used to bother me. While a part of me knew they were false and I knew they shouldn’t get to me, they did. Every year I wondered why I enjoyed gaming and I even started to think maybe I am just being attention seeking? Who cares that I’ve been playing computer games since I was a girl. It was obviously something I did for some silly reason and simply not because of pure enjoyment. I even quit gaming for three years – it was torture.

So like usual, when this birthday came around I found myself once again having my deep soul searching assignment as to whether or not I should give up gaming.

I like to think that this year I am a little older and wiser and maybe that’s why I realised I don’t care anymore. I game because I want to, I game because I enjoy it and I love writing about gaming, talking about gaming and being a gamer.

While sure, it may not seem the most awesome life and while it may seem like I am wasting it staying home on a Friday night with a beer and my favourite MMO, I say waste away!

I can’t change how other people feel, what they choose to believe and even stop them from spreading it around, but I can decide if I am going to listen and if I am going to let them get to me. So, I am going to decide to not do that.

If there is one thing I would tell my younger self right now, it would be to never stop gaming no matter what other people might think. If they have a problem with your gaming then it’s their problem, not yours.

So boot up your computer, start a new game and let’s go save a princess together.

To gaming for life!

The Naked Gamer: Why I Play The Secret World

Why I Play The Secret World

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

It’s no secret that I enjoy playing The Secret World and I would like to spend this week talking about why. This isn’t a review, I am not trying to be objective or discuss the finer points like what’s good and what isn’t. This is just simply why I love playing this game.

There is nothing I enjoy more in an evening than playing The Secret World with my lights turned down and my speakers turned up. I log in, sit back and let myself be absorbed into the world.

It doesn’t have the best graphics currently around but it does have something far better, and that is atmosphere. I adore the contrast of light and dark –  it’s spooky and the sound effects are superb. It’s actually the only MMO that I play with the sound on. I like having the music set just loud enough to be classed as background noise and running around Kingsmouth hearing all the groans and growls. It is heart in the throat type stuff, I just love it.

I wouldn’t say I am big on role-playing, but I do enjoy creating characters and playing them with a style that suits my little back story of them. Now that I am absorbed into the game, The Secret World allows me to be absorbed into my character. Outfits aren’t designated by gear or costumes – you can wear whatever you want.  My only disappointment is that the female clothes aren’t at all interesting and I don’t really like them. I only hope they design more outfits that suit all fashion tastes instead of the more obvious choices.

Another thing that helps me stay captivated is that we aren’t given a voice. I know it’s been some people’s biggest complaint but there is nothing more cringeworthy than creating your amazing character and then having the game assign them a voice that just doesn’t match. It’s painful having to play through a whole game and cut scenes with a voice that makes just makes you want to shudder.

Speaking of cut scenes, I really enjoy watching them in The Secret World. They use this time to really let the other character’s personalities come through. There is no talking heads or limited movement during these video breaks. Instead, characters use full body language, they move around, they stop and pause; they think and feel and they allow their individuality to shine.

Then there are the investigation missions that can only be completed by figuring out all the clues. The world is slowly opened up and you will discover that not everything is as it seems. The Secret World is filled with secrets that only make me want to play the game more so that I can learn. Oh and the twists! But I won’t tell you about any of those.

All of these things come together to really give you a living, breathing world. When playing The Secret World, I can’t help but be pulled in. If you let yourself go and just fall into the game then you are in for one awesome ride. It’s really intense, fun, challenging and scary. It will have you thinking, wondering, and pondering about everything you see and everyone you meet.

The Secret World isn’t perfect but it’s an experience and one I am glad to have never missed.

(Editor’s note: As you know I’ve raved on about TSW endlessly too – are you seeing a trend here? This is a very immersive game – why not give it a try? And no – I’m not being paid by Funcom)

The Naked Gamer: Extra Life

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

While most of us have gotten over our weekend of late nights gaming sessions and our infection of Mondayitis (which will just flare-up next week anyway), there are probably still a few fatigued gamers around. These valiant gamers will be daydreaming of sleep while stifling that lingering yawn and trying to survive their work/school day.

This is because on the 20th of October, gamers gathered (either physically or virtually) from around the world to play non-stop for 24 hours. Whether they were PC or console gamers, whether they played on their phone or through web browser, none of that mattered. All that did matter was playing computer games and helping children.

Extra Life is a charity event that started in 2008 and its current goal is to raise money for the Children’s Miracle Network Hospitals in the United States, Canada, United Kingdom and Australia (Sydney). Even if your local children’s hospital isn’t part of this network, you can still organise for your donations to go to them instead. It is really is win-win for everyone – we get an excuse to challenge ourselves playing computer games and our children’s hospitals get more money.

Unfortunately this year, I didn’t participate. As much as I really wanted to, I couldn’t get a team together and I didn’t know any other teams to join. So instead I donated and have been spreading the word about this awesome charity event. Plus, there is always next year.

I know the biggest criticism I’ve heard is that it’s not exactly healthy to stay up for 24 hours, sitting on your bot-bot, probably consuming bad food and drink to raise money for sick children. Sure, if you put it like that then it is a bit ironic. However, the world is how you see it and I choose to see this as us gamers, doing something we love and pushing ourselves for one day out of the whole year in order to put our 1337 powers to good. It’s not like you even have to do the 24 hours in one sitting – while obviously it’s more fun and awesome that way, if you need more than one session then that’s fine.

If you can find a team of great people, staying up so late isn’t that hard. On the first day of Tera release I was up at 3am when the servers went live and didn’t go to sleep till 4am the next day, all without realising it. I really didn’t plan or mean to, it just happened. I was having so much fun with my guild that the time just flew by. Plus, I really did just have to do one last dungeon before bed, I promise.

Another criticism I hear is how exactly is playing computer games classed as anything charitable. While it is true that playing computer games will never be classed as volunteer work, it doesn’t mean we can’t raise money while doing it. There isn’t anything wrong with having some fun and helping out those that need it.

We as gamers have a chance to put our favourite hobby to good use, so I say take it. It seems really hard to argue that raising money legally for Children’s Hospital is a bad thing. Anything we can do to help sick children and help bring the gaming community together can’t really be so horrible, right?

So I hope to see you all next year during the Extra Life Charity Event. Let’s use those thumbs to help save some children!

The Naked Gamer: It’s A Secret

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

I recently read an interview with Martin Bruusgaard, ex-lead designer for The Secret World, on Penny Arcade. While I enjoyed the interview, there was one quote that stood out to me which I just couldn’t agree with.

“This may be a radical thing to say, but I think it would have helped if we actually had levels in the game. I’m sort of ashamed to say it, but I think that might’ve made things feel more familiar when it comes to players tracking their own progression and telling how strong they are, and knowing where to go. I think people got lost because they don’t have this number telling them how strong they are,” Bruusgaard said.

I feel it’s selling the players a bit short that the concept of an obvious progress indicator like a level is required to track our personal growth. The Secret World has quite a few progression benchmarks already, like the level of our weapons, our ever increasing skill level, and there are even faction rankings. I really don’t think it would have made much different if they did put some mystery numbers above everyone’s head.

This leads me to something I have always wanted to say to every game developer out there: there is nothing wrong with your game. There really isn’t. All games have their good points and their bad points, and there is nothing wrong with that. Sure there are nasties like bugs, down-time and other issues which aren’t fantastic, but they can’t change how awesome your game really is.

That does mean though that there are problems elsewhere. One of those problem I think is marketing and I’m not talking paid advertising here. There is something companies have been using for years and it’s completely free and perfect for MMOs: word of mouth.

I actually avoid MMO adverts –  I grew tired of hearing buzz words like ‘revolutionary’, ‘first ever’ and ‘dynamic’. A MMO needs to be able to sell itself and using as many fancy words as possible will only bring hype and then disappointment. When selling an MMO it’s not about selling boxes, it’s about selling subscriptions. Even free to play games aren’t immune from this. You need your player base to keep playing the game so they keep buying your product whether it’s a subscription, expansions, item cash store or  anything else to keep money coming in.

I know whenever I think about how I first heard of the games I’m interested in, it wasn’t advertisements. I think about the gaming news sites I visit, the gaming communities I’m involved in and my friends. Normally it starts with some sort of official announcement of a new game in development. Then the gaming news sites will start spreading it around. Then the gaming communities will start talking about it and finally your friend mentions this cool new game they heard about over that well-earned Friday night beer.

It does seem sometimes that publishers don’t really think about their target audience. It seems most publishers like to target existing MMO players, but is this really effective? MMOs are as different from each other as any other game – just because you play one doesn’t mean you will be interested in another. When I started playing The Secret World, the thing that hit me was nostalgia for games like Tex Murphy and Dog Day. The fact that it was an MMO and I’ve played MMOs previously really seemed inconsequential.

In the end, it doesn’t really matter. The Secret World might have had a disappointing start but it did have a great launch and a lot going for itself. Now the game seems to be getting out there more and appears to be gaining momentum.

I just wish it didn’t start out as such a secret.

The Naked Gamer: Panda Tears

The Naked Gamer

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

I’m a very emotional person. I recently read The Book Thief and there were tears towards the end. I’m unashamed to say that it’s not the first time I’ve cried over a book or movie. So while I normally don’t have any problem connecting with something fictional, I’ve never been able to feel this same way towards digital worlds and characters.

Therefore when I almost cried during the recent World of Warcraft expansion, it wasn’t something I was expecting. To avoid spoilers I won’t go into what happened, but anyone who has finished The Jade Forest probably knows what I am talking about. When watching that cut scene, I found myself involuntary yelling No! in a long drawn out fading screech that left my lungs empty. I waved my hands in front of the screen as if I could somehow stop the inevitable from happening. Unfortunately I couldn’t. When the cut scene finished, my heart sank in a way it never has before. I was left just sitting there for a long time staring at my little hunter with my mouth open, unsure how to continue.

I feel that Blizzard has done some things right in the newest World of Warcraft expansion and storytelling is pretty close to the top of the list. They’ve taken the style of Cataclysm, where the story is told as you progress through the zone, but kicked it up quite a few notches. Mist of Pandaria sees a really heartfelt fable delivered in a way where you are a part of it simply by playing. You can’t miss it even if you skip reading the quest text. You can’t even ignore it while you rush to the finish the rest of the content. It’s just there, gently leading you through the beautiful world towards the big teary finale.

In other games I’ve played, these sorts of story moments tend to just suddenly appear and before I can realise what’s going on it’s over. Because of this, I have been unable to appreciate their full meaning or even their true dire consequences. Or the story is so separate from the general game flow that it can be easily ignored or missed, leaving me to have to go backwards or forwards to continue. That is if I really want to.

There has been a lot of debate over the last few years about linear progression and its role in theme park MMOs. It tends to be considered a feature from the bygone days and something future games should be moving away from. However, in order to tell a story, there must be a start, middle and an end. It may seem better to give players the chance to go wherever they want but it doesn’t help the story to force them back into an old area or even into the next zone just to be able to find out what happens next.

If an MMO needs to continue with questing from hub to hub in order to tell a brilliant story that can bring me to tears, then please future MMOs, never change.

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