SWTOR 2.7: Invasion – Full Patch Notes

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Game Update 2.7: Invasion

Highlights

New Story Arc: Forged Alliances! Start this story arc by speaking to a droid on the Fleet near the new Outbound Mission Hangar.

New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55.

Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and the Operation provides even greater rewards in the form of new Dread Master equipment!

Ranked Warzone Season 1 has ended! Characters that had a qualifying rating have been mailed their rewards. We are currently in Pre-Season 2 and Season 2 will begin with 2.7.1! Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for teams to prepare for the next season.

Quesh Huttball Pit, a new Warzone, is available for play! Baron Deathmark hosts the latest Huttball match on the toxic planet Quesh. Join the Warzone Queue and Go Berserk!

New Galactic Starfighter Domination Map: Denon Exosphere! An ongoing space battle featuring massive capital ships is ongoing in the exosphere of the ecumenopolis Denon. Wreckage from the battle is scattered around the area as forces fight to control a strategic space station. This map features two permanent spawn points for each team, adding more strategic spawning and attack possibilities.

Bounty Contract Week is back! The In-Game event runs from April 8th to April 15th, starting and ending at 12:00PM GMT.

General

  • New options are available for the Ground Target Area of Effect reticle:
    • Sticky Ground Target Reticule – When active, this option makes it so your Ground Target Reticule doesn’t disappear if the target location is out of range or the ability otherwise fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule will persist and allow the player to instantly attempt to use the ability again. If this option isn’t active, then the reticule will disappear and the player will have to click again.
    • Quick Ground Target Activation – When active, pressing a hotkey that belongs to a GTAoE twice will use the ability at the feet of the Player’s target. Example: The Player has the Pass the Huttball ability saved to Hotkey #3. The Player targets an ally and then presses 3 two times. The Huttball Pass will be activated at the feet of the targeted ally. If this option is turned off, then there are no changes to the existing behavior.
  • All equippable gear pieces have their Item Rating displayed in the tooltip. Weapons and armor have not changed.
  • In the equipment tooltips, mods/enhancements now display their Item Rating in parentheses instead of their Item Level.
  • While unequipped, mods/enhancements display their Item Rating in their tooltip.
  • The “Species: Weequay” Codex Entry can be obtained via a Lore Object on Nar Shaddaa.
  • The “Species: Trandoshan” Codex Entry can be obtained by killing a Trandoshan on Belsavis.

Cartel Market

  • New Starfighter Pack: The Hotshot’s Starfighter Pack!
    • The Hotshot’s Starfighter Pack items can now be previewed in Collections.
    • The Hotshot’s Starfighter Pack will be available on May 6th. Cost: 320 Cartel Coins
    • Hypercrates containing 24 Hotshot’s Starfighter Packs will be available on May 6th. Discounted by 10% for a limited amount of time! Cost: 6912 Cartel Coins.
  • New bundles of Imperial and Republic Galactic Starfighter cosmetic items are available in the Cartel Market. Discounted by 30% for a limited amount of time! Cost: 2037 Cartel Coins
  • The new “Data Entry” Rest and Recharge item can now be previewed in Collections.
  • Many items that were previously missing temporary bind timers have had them added.
  • After an extensive summit meeting, a council of Dark Side elders has decreed that silent theatrical mediums are no longer considered “inherently not dark” and players with Dark Side alignment can now use “Emote: Mime.”
  • The M8-3R Astromech Droid and Model FT-6 Pike now have entries in the Promotional Items category of Collections.
  • The Weekly Pass: Operations is now a level 15 item. This allows non-subscribing players below level 50 to use the Weekly Pass to gain access to appropriately-leveled Operations during Events that feature them. Level restrictions on Operations still apply. The description of the item in its tooltip and on the Cartel Market has been updated to reflect this change.
  • The Charcoal Dewback can now be unlocked through Collections.

Classes +Combat

Jedi Knight

General

  • Force Sweep now requires a primary target to activate.

Guardian

  • Focused Defense has been redesigned: It now empowers the user with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Focused Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.
  • Enure now has a 60 second cooldown (down from 90 seconds).
  • Challenging Call now immediately reduces threat by a moderated amount while not in Soresu Form.

Vigilance

  • Commanding Awe now applies its 7%/15% damage resistance while Enure is active (instead of Focused Defense).

 

Focus (Guardian)

  • Through Peace reduces the cooldown of Focused Defense by 15/30 seconds.
  • The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep. Non-player targets are always affected if they are inside the Force Sweep radius.

Sentinel

 

Focus (Sentinel)

  • The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep. Non-player targets are always affected if they are inside the Force Sweep radius.

Sith Warrior

General

  • Smash now requires a primary target to activate.

Juggernaut

  • Enraged Defense has been redesigned: It now empowers the user with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Enraged Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.
  • Endure Pain now has a 60 second cooldown (down from 90 seconds).
  • Threatening Scream now also immediately reduces threat by a moderate amount while not in Soresu Form.

 

Vengeance

  • Deafening Defense now applies its 7%/15% damage resistance while Endure Pain is active (instead of Enraged Defense).

 

Rage (Juggernaut)

  • Through Passion reduces the cooldown of Enraged Defense by 15/30 seconds.
  • The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius.

Marauder

 

Rage (Marauder)

  • The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius.

Jedi Consular

Sage

  • Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!
  • Mental Alacrity also gives 100% pushback resistance in addition to its other effects.

 

Seer

  • Healing Trance is now immune to pushback.
  • Egress has been moved to Tier 2 in the Seer Tree. Pain Bearer has been moved to Tier 1 in the Seer Tree. Psychic Suffusion has been moved to Tier 4 in the Seer Tree.

 

Telekinetics

  • Psychic Projection now has a 50%/100% chance to grant a Psychic Projection charge when using Disturbance on a target affected by the user’s Weaken Mind. The Psychic Projection charge causes the user’s next Telekinetic Throw to channel and damage twice as fast.
  • The chance to trigger Tidal Force is now 100% (up from 60% for Disturbance and Turbulence and 20% for Forcequake) and is based on ability activation rather than dealing damage with Disturbance, Turbulence, or Forcequake. The 10-second rate limit remains, and Forcequake now shares a rate limit with Disturbance and Turbulence.
  • Concentration now decreases the pushback from Turbulence by 50%/100% (up from 35%/70%).

 

Balance (Sage)

  • Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 3 charges, the next Disturbance or Mind Crush is activated instantly and deals 35% more damage.
  • Telekinetic Focal Point now also decreases the force cost of Disturbance by 15% per stack.

Shadow

  • Spinning Kick is now a stun rather than a knockdown against players and stronger enemies.

Sith Inquisitor

Sorcerer

  • Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!
  • Polarity Shift also gives 100% pushback resistance in addition to its other effects.

 

Corruption

  • Innervate is now immune to pushback.
  • Fade Out has been moved to Tier 2 in the Corruption Tree.  Empty Body has been moved to Tier 1 in the Corruption Tree.  Force Suffusion has been moved to Tier 4 in the Corruption Tree.

 

Lightning

  • Lightning Barrage now has a 50%/100% chance to grant a Lightning Barrage charge when using Lightning Strike on a target affected by the user’s Affliction. A Lightning Barrage charge causes the user’s next Force Lightning to channel and damage twice as fast.
  • The chance to trigger Lightning Storm is now 100% (up from 60% for Lightning Strike and Thundering Blast and 20% for Force Storm) and is based on ability activation rather than dealing damage with Lightning Strike, Thundering Blast, or Force Storm. The 10-second rate limit remains, and Force Storm now shares a rate limit with Lightning Strike and Thundering Blast.

 

Madness (Sorcerer)

  • Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning.  At 3 charges, the next Lightning Strike or Crushing Darkness is activated instantly and deals 35% more damage.
  • Focal Lightning now also decreases the force cost of Lightning Strike by 15% per stack.

Assassin

  • Spike is now a stun rather than a knockdown against players and stronger enemies.

 

Deception

  • Voltaic Slash no longer requires spending points in Impose Weakness.

Smuggler

General

  • Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use.
  • Flash Grenade now blinds a single target.

Gunslinger

  • Hunker Down is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Hunker Down.

 

Dirty Fighting (Gunslinger)

  • Hold Your Ground now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).

Scoundrel

  • Street Tough now allows Flash Grenade to blind up to 5 targets within 5 meters.
  • Scamper has been redesigned. Using Scamper grants a charge lasting 10 seconds that allows the player to Scamper again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Scampers a shorter distance if snared.

 

Sawbones

  • Emergent Emergencies’ now grants Upper Hand when Emergency Medpac is used regardless of the target’s health, but this effect can only occur once every 10 seconds.

 

Scrapper

  • Slippery Devil now gives the Scampering Scoundrel a short window of defense against all attack types (which stacks with Scamper’s normal defense bonuses).
  • K.O. now grants a buff that makes Backblast not require being behind the target after using Shoot First for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down.

 

Dirty Fighting (Scoundrel)

  • Smuggled Defenses now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).
  • Scurry now has a 50%/100% chance to make the next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand.

Imperial Agent

General

  • Shield Probe has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use.
  • Flashbang now only blinds a single target.

Sniper

  • Entrench is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Entrench.

 

Lethality (Sniper)

  • Hold Your Ground now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).

Operative

  • Preparedness now allows Flashbang to blind up to 5 targets within 5 meters.
  • Exfiltrate has been redesigned. Using Exfiltrate grants a charge lasting 10 seconds that allows the player to Exfiltrate again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Exfiltrates a shorter distance if snared.

 

Medicine

  • Surgical Precision now grants Tactical Advantage when Surgical Probe is used regardless of the target’s health, but this effect can only occur once every 10 seconds.

 

Concealment

  • Shadow Operative Elite now gives the Exfiltrating Operative a short window of defense against all attack types (which stacks with Exfiltrate’s normal defense bonuses).
  • Jarring Strikes now grants a buff that makes Backstab not require being behind the target after using Hidden Strike for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down.

 

Lethality (Operative)

  • Escape Plan now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).
  • Quickening now has a 50%/100% chance to make the next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage.

Trooper

General

  • Full Auto now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before.

Commando

  • Tech Override now has a base cooldown of 60 seconds.

 

Gunnery

    • Overclock now reduces the cooldown of Tech Override by 7.5/15.
    • Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds.

 

  • Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts.
  • Special Munitions now reduces the cost of High Impact Bolt by 3/6/9 Ammo while in Armor Piercing Cell.

 

Combat Medic

  • Combat Shields is now a Tier 2 Skill.
  • Efficient Conversions is now a Tier 3 Skill.

Bounty Hunter

General

  • Unload now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before.

 

Mercenary

  • Power Surge now has a base cooldown of 60 seconds.

 

Arsenal

  • Power Overrides now reduces the cooldown of Power Surge by 7.5/15.
  • Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles.
  • Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot.
  • Upgraded Arsenal now reduces the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder.

 

Bodyguard

  • Power Shields is now a Tier 2 Skill.
  • Heat Dampening is now a Tier 3 Skill.

Flashpoints +Operations

Flashpoints

  • The Korriban Incursion and Assault on Tython Flashpoints have been added to the Tactical Flashpoint category at level 55.
  • Added the Outbound Missions Hangar level to the Imperial and Republic Fleets with access to the Assault on Tython and Korriban Incursion Flashpoints. These new Hangars can be accessed via the Mission Departures elevators.
  • Adjusted the health and damage of the bosses of the Czerka Corporate Labs and Czerka Core Meltdown Flashpoints to bring them in line with other Tactical Flashpoint bosses.
  • Reduced the radius of Security Chief Zokar’s Rocket Launcher ability in Czerka Corporate Labs.
  • Added two more Kolto Stations to the Security Chief Zokar encounter in Czerka Corporate Labs.
  • The CZ-2X Infiltrator Droids in Czerka Corporate Labs have had their weapons upgraded and now have increased range.

Operations

  • Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and even greater rewards in the form of new Dread Master equipment!This iteration of Nightmare Mode is a little different than others. The usual additional mechanics are present, as well as a new buff on the enemies called Nightmare Power. This buff grants the usual additional health and damage that has been added to previous Nightmare Modes. Anyone powerful and coordinated enough to defeat Dread Master Brontes while she is under the effect of Nightmare Power will be granted a new unique title!

    At a future date, we will remove this buff, leaving the new mechanics in place but the health and damage dealt will return to usual Hard Mode values, and the title will no longer be possible to obtain.

  • Hard and Nightmare mode Operations no longer share the same lockout. Completing a Hard Mode Operation does not prevent the completion of the Nightmare version of the same operation.  You can check the status of your lockouts in the Lockouts tab of the Mission Log.

Galactic Starfighter

General

  • The cooldown on Koigran Turn, Snap Turn, and Retro Thrusters has been increased.
  • The Power cost of Power Dive has been reduced.
  • The cooldown and Power cost of Barrel Roll has been increased.
  • Upgrades relating to the cooldown times and Power costs of these abilities have been rebalanced to account for the changes.
  • Missile lock breaking effects now consistently evade Cluster Missiles with the “Double Volley” upgrade.
  • Shield Projector’s visual effects now show up properly on all ships in the ability’s radius.
  • Icons for EMP Field’s accuracy debuff and Sensor debuff now show up on affected targets.
  • Bombers can no longer drop Drones inside of structures or asteroids.

Ships + Hangar

  • Two new Scout ships, the Spearpoint and the S-SC4 Bloodmark have been added. These support ships have access to new components designed to improve the effectiveness your squadron:
    • Combat Command – This system component increases weapon accuracy and power generation for all nearby allies (including the user)
    • Tensor Field – This system component increases the speed and turning rate of all nearby allies.
    • These ships can also equip a Repair Drone as their shield. (Identical to the Repair Drone found on the Bomber)
  • Two new Strike Fighters, the FT-7B Clarion and the FT-3C Imperium have been added. These command ships only have one primary and secondary weapon, but have system components that improve the effectiveness of your allies:
    • Combat Command – Increases weapon accuracy and power generation for all nearby allies (including the user)
    • Repair Probes – Attaches a repair probe to all nearby allied ships, which slowly restores hull over 20 seconds.
    • Remote Slicing – Transmits a slicing code that disables a ship’s system ability, and slowly drains shield power, making the ship vulnerable to your allies.

Component + Crew

  • The Dustmaker, Comet Breaker, and Demolisher Gunships can now equip Thermite Torpedoes.
  • Missile Sentry Drone concussion missiles and Seeker Mines are no longer launched at ships that are immune to missile locks.
  • EMP Field’s “Missile Lock Immunity” upgrade now cancels in-progress missile locks when it is activated.
  • Seeker Mines now have a proper in-game model.
  • Seismic Mines and Hyperspace Beacon have ended their ongoing battle for dominance and no longer share an icon. Seismic Mines now has a new icon.
  • The amount of weapon and engine Power drained by Ion Railgun hits is now linearly scaled by the current charge level of the Railgun. For example, a Railgun hit at minimum charge (25%) that previously drained 60 units of power, now only drains 15 units.
  • EMP Missiles now have sound effects when launched.
  • Scourge and Jaesa (both Light Side and Dark Side versions) no longer have their names and descriptions hidden in the Galactic Starfighter crew list.

Items + Economy

  • Brutalizer is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. It requires Ranked Warzone Commendations as well as the associated Obroan piece.
  • Warzone & Ranked PvP gear vendors have had their items updated:
    • Ranked vendors now sell Brutalizer gear.
    • Warzone vendors now sell Obroan gear.
    • Warzone & Ranked Enhancement Vendors have been updated with new enhancements.
  • The effect of the Obroan Relic of Shield Amplification now occurs in PvP areas.
  • Many head slot items that were missing voice modulation have been given voice modulation.
  • Dread Master gear now drops from Nightmare Mode bosses.
  • Dreadforged gear is now craftable.
  • New Legacy Offhands are now available from the Gree Enclave Galactic Reputation Vendor.
  • All Czerka Weapons sold by the Ordanance Acquisition Corps (Empire) and The Adjudicators (Republic) vendors have had their costs reduced to 120 Elite Commendations.
  • A new “Galactic Starfighter” category has been added to the Galactic Trade Network. All Starfighter ship unlocks and customization unlocks have been moved into this new category.

Missions + NPCs

  • “[WEEKLY] Tactical Flashpoints” is a new Mission available on the Priority Mission Terminal which provides rewards for completing five level 55 Tactical Flashpoints each week.
  • Certain Companions no longer jump into frame during the cinematic on the Mission “A Family Matter.”
  • The Mission “The Heart of Darkness” in Act II of the Bounty Hunter chain now properly updates even if players choose the Dark Side option.
  • The Ship Training Dummy is no longer hogging the camera and doesn’t obstruct the view during the conversation with Risha in the Smuggler Mission Beryl’s Bargain.

Warzones

  • The Leaderboards have been reset for the end of Season 1 and preparation for Season 2. Archived data for Season 1 can be found on the main Leaderboard page.
  • Quesh Huttball Pit has been added to the Warzone rotation. The normal Warzone queue has been temporarily adjusted to increase the amount of times the Quesh Huttball Pit will be selected.
  • Power-up icons (Healing ‘plus’, Speed ‘run’, etc.) have been added underneath power-ups in all Warzones to show which power-up respawns at that position.
  • Daily and Weekly PvP Missions have been updated to include credit for the new Warzone.
  • Added the Mission Terminal that begins each of the various PvP Missions to the spawning area of each Warzone.
  • Corrected an issue that would cause combinations of lower level mods (such as the popular 46 Prototype mods) and higher level color crystals (including those from the Cartel Market) to result in a higher Bolster bonus than intended.
  • Corrected an issue that prevented weapon damage ranges from being properly bolstered. This results in an increase in damage coming from abilities that deal weapon damage.
  • Bolster has been updated to account for the new tiers of gear, and now provides additional Expertise to elder game PvE gear. Bolster still caps at a level slightly below Obroan gear.
  • Characters who do not wield weapons with Expertise mods and crystals are now capped at 1936 Expertise instead of the full 2018.

Bioware Announce Next SWTOR Expansion: Galactic Strongholds

Strongholds___Star_Wars__The_Old_RepublicBioware have made an announcement of the details of the next digital expansion for Star Wars The Old Republic.

Titled Galactic Strongholds, it’s an interesting expansion in that it is solely about Player housing or guild ships. It’s slated for a release this August, exact date to be confirmed.

Player Housing

Called a stronghold, your personal space can be located on Nar Shadaa or Coruscant / Dromund Kaas depending on your faction – and you can have one in Nar Shadaa and your capital as well, via your Legacy.

Customisation is available and will be via crafted furniture and the ability to display rewards. Some decorations will also drop in Flashpoints etc as well. It’ll be interesting to see just how far customisation can go, because as we discussed on the last podcast, it could be a make or break for how successful the strongholds are. As far as how you get a stronghold in-game, the FAQ states:

You will be able to purchase ownership of Personal Strongholds with credits you earn in-game or with Cartel Coins in the Cartel Market. For a limited time, Subscribers as of May 11, 2014, receive a complimentary unlock of the luxurious Nar Shaddaa Stronghold plus THREE ADDITIONAL ROOMS ALREADY UNLOCKED (no purchase necessary – a value of 1,500,000 credits)! Subscribers as of June 24th gain a complimentary unlock of the Nar Shaddaa Stronghold (minus the additional rooms) through July 28th.

There’s also a ranking system for strongholds, based on a ‘Prestige Score’ each time you add a decoration. And last but not least – there’ll be an option for shared storage amongst your Legacy – that alone will have a lot of people cheering.

Guild Ships

Guild flagships are also on offer in this expansion, but the details on them are a little more limited at this stage. In fact, there’s no significant information beyond confirmation from BioWare that PvP will not be an option at this stage.

Access dates

For subscribers (active by May 11th if you want the three unlocked extra rooms), access to the Nar Shadaa Stronghold will be available from June 24th to July 28th, then Preferred players (former subscribers or those who have purchased items from the Cartel store) will have access from the 29th July until whatever date the expansion actually launches.

So over to you, how much of a bonus do you see the stronghold being? And what’s your predictions for the guild flagships? Oh – and don’t forget to check out the short announcement video here.

SWTOR 2.6.2 Patch Notes

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2.6.2 Patch Notes

General

  • Players who activated the Makeb datacrons prior to 2.6.1 will have the Codex entries retroactively granted.

Cartel Market

  • The Charcoal Dewback can now be unlocked through the Collection.
  • Corrected the appearance of the Wastelander’s Gloves so that the metal attachments appear on all body types.
  • The Indomitable Vanquisher’s Saberstaff no longer has a gap between the hilt and the blade.
  • The Scrublander’s Gloves and Wastelander’s Gloves now correctly display on all body types, and their icons have been updated to reflect the correct appearance.
  • The “Emote: Chair 1” unlock available from the Rare Reputation Vendor in the Cartel Bazaar (an ICE Reputation item) now correctly unlocks the emote.
  • The Infiltrator’s Compact Sniper Rifle and the Vindicator’s Lightsaber are no longer missing weapon proficiency requirements in their Cartel Market descriptions.
  • The Korrealis Duke has returned from its spiritual journey, and is now properly found in the Vehicle category of Collections.

Flashpoints + Operations

  • Addressed performance issues within the Kuat Drive Yards Flashpoint.
  • Players are no longer able to avoid Lord Modo’s attacks at certain locations within the Command Platform scenario within Kuat Drive Yards.
  • Players attempting to use droid-specific CC abilities on Support and Suppression Droids during the Station Guardian One scenario in Kuat Drive Yards no longer see an error message saying that these NPCs are not droids.
  • During their encounter in the Dread Palace, the Dread Masters now properly cast Siphon Holocron every time they return to their throne.
  • Resolved an issue that prevented Flashpoint group members from getting experience if grouped with someone outside of the listed level range of the Flashpoint. Now, defeating level-appropriate enemies will grant experience regardless of group.

Galactic Starfighter

  • Sentry Drones no longer fire missiles or Railguns through geometry if the target breaks line of sight while the ability is charging up. Breaking line of sight resets the charge up time, and causes the drone to pick a different target if it has a clear shot at another enemy.
  • Galactic Starfighter ship roll rates are no longer slowed at low frame rates. High-end PCs will be unaffected, but players on lower-spec PCs should see a significant increase in roll speed.
  • The ION Cannon has had its volume reduced.

Items + Economy

  • Addressed an issue that resulted in the Droid Sidecar being unsearchable on the Galactic Trade Network.
  • Addressed an issue that resulted in the SR-02 Republic Scout Paint Job unsearchable on the Galactic Trade Network.

Missions + NPCs

  • Resolved an issue where enemy levels were being incorrectly colored as green instead of grey, to indicate that no XP would be gained from killing them.
  • Friend and Legend rank titles for Imperial Forward Command / Republic First Fleet Reputation are now restricted to the correct factions. “Defender of Kuat” and “Honorary Admiral” are restricted to Republic players in your Legacy. “Drive Yards Demolisher” and “Imperial Forward Commander” are restricted to Imperial players in your Legacy.

Lucky-77 Swoop: Thoughts?

Ok, it’s not as ugly as I thought it would be, but it’s still not great:

lucky-77-speeder1

Anyone out there likely to make this their main vehicle? Thought not.

SWTOR Player Housing: Like A Boss!

Now there's a nice place for a house.

Now there’s a nice place for a house.

Most of us need a place to call our own. Whether it’s decorated with works of art or discarded pizza boxes, a personal space is something many people are willing to spend time and money on. Player housing is no exception.

SWTOR has been missing such an amenity ever since its launch. For those of you who are yelling ‘your ship is player housing!’, let me just tell you why you are completely wrong, not to mention how you have completely misunderstood the concept.For a start, the game devs have admitted that any time a change on the player ships is required it makes them ‘cry’. Like a number of things in BW’s heavily modified (and in some respects broken) version of the Hero engine, making changes is tricky. The player ships are a particular issue because they have so many hooks for conversations and other aspects of progression. Changes cannot be made without risking the whole rat’s nest falling down around your ears. In fact you can only sit in chairs on your ship because it’s a frequently reset instance. If it wasn’t, you’d break the game and this is why sitting in the persistant world still can’t happen except as an emote.

‘But you can customise your ship,’ I hear the stupid cry out. No. No you can’t. You cannot truly customise your ship in any way – placing a training dummy does not count, so don’t waste your breath. In fact if that is what you understand ‘player housing’ to mean, you need to look at Rift, Wildstar and any number of games to educate yourself. Just as an example, in DCUO the player housing includes an ‘Armory’ that allows you to save and quickly switch between gear builds. Sound enticing?

With the introduction of SWTOR player housing, the team has wisely started fresh. No pre-existing knots to work through, no muss, no fuss. Finally the RP community gets a little love, finally (I hope) players get somewhere to meet up on Raid Thursday, or whatever your schedule is.

Also, everyone needs to remember that we DO NOT KNOW what the expansion will be, only that it will INCLUDE player housing. It’s highly unlikely that half a dozen apartment options is going to be the totality of it.

Sure, we could always complain that the SSHP (Super Secret Housing Project) uses resources that could otherwise be utilised to create more Ops, Flashpoints etc. But this is an MMO, which means its players have broad and divergent interests. You can’t please everyone and you shouldn’t try. What you should do is pick your battles. I, for one, think this battle is worth fighting.

Simon is a long-time senior contributor to The Oceanic Gamer and also has his own blog

Massively: Are They F2P Snobs?

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This post originally appeared over at Simon’s blog – do yourself a favour and check it out.

As a serious journalist, such questions are anathema. However since I’m not a journalist or even entirely sane, let me respond to this post’s title by saying “Yes. Yes they are.”

So what do I mean by ‘snob’? Basically it’s someone who wants to hang out with society’s cream, while diminishing those they feel are inferior. In this case Massively appears to think that any game that is not subscription based is inferior because none of its feature columns are established F2P hybrids. There are two exceptions, but they don’t really count. One is a sporadic column on LotRO, penned by a staff writer. The other is Star Citizen (yes it has a form of subscription) which still has enough anticipation buzz to warrant the cost of coverage.

So why has the talented and always amiable Larry Everett had to put the Hyperspace Beacon in a brown cardboard box and move it to a new home? Well in my poorly researched opinion it is either a case of too few people clicking to it or (more likely) that they don’t want to give SWTOR the elevated level of coverage.

I can only, and will only, speculate on the reasons behind that, but as the title of this asserts I believe it to be snobbery. Somehow Massively feel it drags their site’s prestige and credibility down by covering a game that many feel (incorrectly) is a failed enterprise. Better to cover games that haven’t failed (because they haven’t been released) or games of modest success but possess great kudos in the community (EVE Online).

In the meantime the Hyperspace Beacon is alive and well at http://www.hyperspacebeacon.com/ - or follow everyones favorite wookie on twitter @shaddoe​

The good news is Larry still pens a column for Massively about the upcoming (sub based) Elder Scrolls Online.

SWTOR 2.6.1 Patch Notes

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2.6.1 Patch Notes

Highlights

New Mount! The Desert Sleen creature mount can now be obtained from the Bounty Brokers Association vendor in exchange for 50 Completed Bounty Contracts. It requires Legend rank with the B.B.A.

General

  • The Item Modification Stations in the VIP areas of the Republic and Empire Fleets now work correctly.
  • The achievement “Galactic Beastmaster” no longer requires “Beastmaster of Ilum” to complete.
  • The Starfighter Launch Decks on the Republic and Empire Fleets now grant Rested experience.
  • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Ugnaught” Codex entry by interacting with the Lore Object next to Rudd in Nemro’s cantina on Hutta.
  • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Evocii” Codex entry by killing any hostile Evocii on Hutta.
  • The +10 Endurance Datacron on Makeb will properly grant its corresponding Codex entry.
  • The +10 Presence Datacron on Makeb will properly grant its corresponding Codex entry.

Cartel Market

  • The Space Jockey’s Starfighter Pack items can now be previewed in Collections.
  • The Korrealis Duke no longer thinks it’s a weapon and has moved to the correct category in Collections.
  • The “Pushups” Rest and Recharge item now ventilates Heat when used.

Flashpoints + Operations

Flashpoints

  • During the Station Guardian One encounter in Kuat Drive Yards, the red ground indicator for the Hail of Bolts ability will remain in a fixed position.
  • Players will no longer be pushed into the environment when Lord Modo/Master Khoris uses the “Force Shockwave” ability in Kuat Drive Yards.
  • The Reprogrammed Repair Probe in Kuat Drive Yards will now properly attack and use abilities after casting Alarm.
  • Master Khoris/Lord Modo in Kuat Drive Yards can no longer stun companions with Force Distortion/Force Crush. These abilities will now only deal half damage to companions.

Operations

  • In Karagga’s Palace, Force Barrier and Entrench/Hunker Down are no longer interrupted by Bonethrasher’s Overhead Smash or Sweeping Knockback.

Galactic Starfighter

General

  • Properly executed defensive maneuvers will now avoid lock-on from Missile Sentry Drones and Seeker Mines.
  • Due to a strike organized by the Capital Ship Defense Operators, the Capital Ships in Galactic Starfighter’s Team Deathmatch mode will no longer fire at opposing players.
  • A third spawn point has been added to Team Deathmatch battles.

Component + Crew

  • The Railgun firing arc on Gunships is no longer dependent on the primary weapon that is assigned to the ship.

Items + Economy

  • The D6-S7 Astromech now properly appears when summoned.

Missions + NPCs

  • The Tactical Flashpoint daily reward now resets as intended.
  • Addressed an issue with The Secret War and The Ranken Initiative where group members were not getting quest updates if the group leader was not on the same quest step.
  • Smugglers will now properly be granted the Codex entry “Smuggler: Butcher’s Bane” and its corresponding title when completing “The Butcher.”
  • Jedi Knights and Sith Warriors who have completed The Sand Demon/Demon’s Blood missions will be properly granted the “Bestiary: Sand Demon” Codex entry. Those currently on the missions have had them reset.
  • Jedi Knights are now granted the “Persons of Note: Darth Angral (Knight)” Codex entry when completing “Race to the Ruins.” Knights who previously completed this mission will be granted it automatically.

SWTOR 2.6 Full Patch Notes

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SWTOR 2.6 is bedded down a couple of days now, but for the dedicated, here’s the full patch notes:

Highlights

Galactic Starfighter Now Available For All Players! - Galactic Starfighter is now available for Free-To-Play, Preferred, and Subscription players! Choose your ship role and help your fellow pilots in 12 vs.12 Battles. Click the Hangar icon next to your minimap to jump into the cockpit now!

New Galactic Starfighter Ship Role: Bomber – The Bomber ship role has been added to Galactic Starfighter, with six new ships available for unlock/purchase!

  • Bombers are tough support ships that drop mines and drones throughout the battlefield.
  • Mines detonate when enemies get into proximity, inflicting damage or crippling debuffs to all nearby foes.
  • Drones attack nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies.
  • Bombers can also place Hyperspace Beacons which function as mobile respawn points for their allies.

New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature: Power-ups.

Power–ups are spawned in the map at the start of a match, and once picked up will respawn at a random point in an area after a random amount of time. Power–ups provide boosts to the player depending on which is picked up, which currently last 45 seconds. The available Power-ups are as follows:

  • Engine Overcharge – Doubles engine power regen rate, increases ship speed by 30%, increases ship defense by 15%, refills engine power to full on pickup.
  • Weapon Overcharge – Doubles blaster power regen rate, refills blaster power to full on pickup.
  • Shield Overcharge– Doubles shield power regen rate, eliminates shield recently consumed regen delay, refills shields to full on pickup.
  • Damage Overcharge– Doubles damage from all primary and secondary non–drone weapons.

All power–ups are indicated on the minimap. The Damage Overcharge power–up is a rare spawn, however there is typically at least one up on the map at any point in time. Players that grab this power–up are identified to all players via a broadcast message and are indicated on the minimap.

New Flashpoint: Kuat Drive Yards – Both factions are interested in securing a formidable space armada and fighting over one of the largest starship construction sites. This Flashpoint is designed to be modular, with each “scenario” representing a different part of the expanding plot. This is also the first “tactical” flashpoint, providing bolstered and role-neutral gameplay, and is available to players starting at level 15.

New Reputations have been added to the Galactic Reputation page:

  • Republic First Fleet - The Republic First Fleet serves as a beacon of hope across the galaxy, protecting the Galactic Republic’s member worlds and corporate partners from the dark designs of the Sith Empire.
  • Imperial Forward Command - The Imperial Forward Command is focused on high-risk offensive strikes against the Galactic Republic and its allies, making it one of the Empire’s deadliest fleets.

New Starfighter Pack coming to the Cartel Market - The Galactic Ace’s Starfighter Pack will be available for purchase on February 11th. Cost: 320 Cartel Coins

General

  • New Mount: The KDY Orbital Lifter! This personal heavy construction vehicle was specially designed by Kuat Drive Yards for orbital engineering work deemed too delicate to be automated. It requires Legend rank with the new Imperial Forward Command / Republic First Fleet reputation.
  • A new category is available in Group Finder starting at level 15: Tactical Flashpoints. Tactical Flashpoints are role-neutral, meaning group finder will match the first four players it finds. The new Kuat Drive Yards Flashpoint is available in this category in two level brackets: 15-54 and 55. Czerka Corporate Labs and Czerka Core Meltdown are now included in this category at level 55.
  • Dread Forces in Oricon are more distracted by the madness of the Dread Masters, reducing the range of their attention.
  • Bolster now properly modifies the aggro radius of enemy NPCs and properly displays the difficulty color of enemy NPC levels.
  • Group Finder now displays the level range of players it will match for Flashpoints and Operations.
  • Players may now queue for Starfighter Battles at the same time as Warzones.

Cartel Market

New Items

  • The Galactic Ace’s Starfighter Pack will be available on February 11th. Cost: 320 Cartel Coins
  • Hypercrates containing 24 Galactic Ace’s Starfighter Packs will be available on February 11th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • The Galactic Ace’s Starfighter Pack items can now be previewed in Collections.

Classes + Combat

Bounty Hunter

Powertech

Advanced Prototype

  • Prototype Flame Thrower now requires High Energy Gas Cylinder to be active.

Mercenary

General

  • Mercenaries with the Combat Support Cylinder loaded will now be able to use Rapid Shots to heal themselves.

Arsenal

  • Stabilizers now reduces the pushback suffered while activating Tracer Missile and Power Shot by 50/100% (up from 35/70%)

Bodyguard

  • Kolto Shell may now be deployed on more than one target at a time, but a target still may not have more than one active Kolto Shell. Additionally, Kolto Shell now generates 10 heat (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
  • The tooltip for the Bodyguard skill has been updated to indicate that it also reduces the rate limit of Peacekeeper, and the Bodyguard skill now requires Kolto Shell instead of Peacekeeper.
  • Peacekeeper has been moved from tier 6 down to tier 5 in the Bodyguard skill tree.
  • Cure Mind has been moved from tier 5 down to tier 4 in the Bodyguard skill tree.
  • Protective Field has been moved from tier 4 up to tier 6 in the Bodyguard skill tree.

Trooper

Vanguard

Tactics

  • Pulse Generator now requires High Energy Cell to be active.

Commando

General

  • Commandos with Combat Support Cell loaded will now be able to use Hammer Shot to heal themselves.

Gunnery

  • Steadied Aim now reduces the pushback suffered while activating Grav Round and Charged Bolts by 50/100% (up from 35/70%)

Combat Medic

  • Trauma Probe may now be deployed on more than one target at a time, but a target still may not have more than one active Trauma Probe. Additionally, Trauma Probe now costs 10 energy cells (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
  • The tooltip for Probe Medic has been updated to indicate that it also reduces the rate limit of Frontline Medic, and Probe Medic now requires Trauma Probe instead of Frontline Medic.
  • Frontline Medic has been moved from tier 6 down to tier 5 in the Combat Medic skill tree.
  • Psych Aid has been moved from tier 5 down to tier 4 in the Combat Medic skill tree.
  • Med Zone has been moved from tier 4 up to tier 6 in the Combat Medic skill tree.

Sith Warrior

Juggernaut

Vengeance

  • Slightly increased the damage dealt by Shatter.
  • Shatter now deals Internal Damage instead of Elemental Damage, as the tooltip indicates.
  • Rampage has been redesigned: Impale and Shatter have a 33.3/66.7/100% chance to produce a stack of Rampage. At 2 stacks, Rampage finishes the cooldown on Ravage and generates 3 Rage.

Jedi Knight

Jedi Guardian

Vigilance

  • Slightly increased the damage dealt by Plasma Brand.
  • Zen Strike has been redesigned: Overhead Slash and Plasma Brand have a 33.3/66.7/100% chance to produce a stack of Zen Strike. At 2 stacks, Zen Strike finishes the cooldown on Master Strike and generates 3 Focus.

Sith Inquisitor

Sorcerer

Lightning

  • Subversion now reduces the pushback suffered while activating Lightning Strike by 50/100% (up from 35/70%). The rest of the benefits provided by Subversion remain unchanged.

Madness

  • Sith Efficacy now reduces the pushback suffered while activating Force Lightning by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Sith Efficacy remain unchanged.

Jedi Consular

Sage

Telekinetics

  • Concentration now reduces the pushback suffered while activating Disturbance by 50/100% (up from 35/70%). The rest of the benefits provided by Concentration remain unchanged.

Balance

  • Psychic Barrier now reduces the pushback suffered while activating Telekinetic Throw by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Psychic Barrier remain unchanged.

Imperial Agent

General

  • Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike.

Operative

General

  • Lowered the cost of Hidden Strike to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
  • Increased the duration of Tactical Advantage by 5 seconds (now 15, up from 10)

Concealment

  • Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%)
  • Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%)
  • Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10)
  • Waylay now increases the damage dealt by Backstab by 5% (up from 4%)
  • Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon
  • Calculated Frenzy no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

Lethality

  • Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
  • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Sniper

Lethality

  • Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
  • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Smuggler

General

  • Reduced the activation time, cooldown, energy cost, and damage done by XS Freighter Flyby.

Scoundrel

General

  • Lowered the cost of Shoot First to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
  • Increased the duration of Upper Hand by 5 seconds (now 15, up from 10)

Scrapper

General

  • Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%)
  • Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%)
  • Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10)
  • Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%)
  • Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast
  • Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

Dirty Fighting

  • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
  • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Gunslinger

Dirty Fighting

  • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
  • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Galactic Starfighter

General

  • New Feature: Battle Record – Your personal Galactic Starfighter Battle Record can now be accessed via a button in the upper right corner of the Hangar. Features include detailed lifetime battle stats, and the ability to link each stat to chat.
  • New Feature: Detailed Scoreboard –Galactic Starfighter’s scoreboard will now feature new tabs containing information on:
    • Performance – Track stats including kills, deaths, damaged dealt/received, hit %, objective captures, and more!
    • Earning – A detailed breakdown of the Requisition you’ve earned during a battle and how it was earned.
  • Starfighter Battles no longer lower durability of player equipment.
  • A new non-contributor system has been added, replacing our previous AFK system. You may now initiate a kick against non-contributing players via the Map screen.
  • Addressed an issue where low population checks happened prior to initial spawn, which caused some Battles to fail to start successfully.
  • The new Starfighter Launch Deck floor on the Fleet can be accessed from the Mission Departures elevator.
  • Typing “/squad” will allow you to chat with players in your Squad and/or Group.
  • Quick Look functionality has been added. Players may use their keyboard’s number pad to quickly shift their camera’s view without affecting ship movement.
  • Players who only inflict shield damage to a target now receive appropriate Requisition for the assist when the target is destroyed.
  • Targeted enemies are now highlighted on the Map and Minimap screens.
  • Queuing for Galactic Starfighter battles no longer blocks character changes.
  • If you have an enemy selected it will now show their target’s name in the Targeting Computer.
  • Debuffs can no longer be applied to targets after their death.
  • A confirmation dialog has been added before travelling to the tutorial level.
  • Combat HUD tutorial information on Enemy and Objective Indicators has been expanded.
  • Combat Controls tutorial has been updated to feature targeted defense drones.
  • Added a tutorial for Galactic Starfighter Battle Type: Team Deathmatch.
  • Addressed an issue where tutorial notifications could not be properly dismissed.
  • Players will now be invulnerable to all hull damage while in the Galactic Starfighter tutorial.
  • Several forcefields have been removed from the Abandoned Shipyards level in Domination mode.
  • Team Deathmatch features new map layouts for the existing Lost Shipyards and Kuat Mesas environments.

Ships + Hangar

  • Gunships now get an additional 5 requisition for kills and assists where a secondary weapon is used to deal damage.
  • Putting power to weapons now boosts damage by 10% (down from 20%) and putting power to shields or engines now reduces weapon damage by 5% (down from 10%)
  • The dialog for new purchases within the Hangar has been enhanced to show the exact breakdown of Fleet and Ship Requisition to be used.
  • Auto Roll functionality has been added. Press “V” (by default) to rotate your Starfighter to the default orientation.
  • Selected ships can now be removed from the Readied Ships menu.

Components + Crew

  • A new EMP Missile secondary weapon is now available on the Pike/Quell Strike Fighter.
    • The EMP Missile is a counter to clustered enemies, mines and drones.
    • On impact, it emits a 3000m radius pulse which damages and disables mines and drones.
    • Any player ship caught in the blast will suffer minor damage, and render their system ability unusable.
    • A new EMP Field System is now available on the NovaDive/Blackbolt Scouts.

 

    • The EMP Field is a counter to clustered enemies, mines, and drones.
    • It emits a 3000m radius pulse around the scout which damage and disables mines and drones.
    • Any player ship caught in the blast will have their sensor range and blaster accuracy reduced, and their System Ability rendered unusable.
  • Directional Shield is now available on the Comet Breaker/Dustmaker and Premium Strongarm/Demolisher Gunships.
  • The “Increased Range” upgrade for Sabotage Probe, Cluster Missiles, Concussion Missiles, and Ion Missiles now features a 10% increase.
  • Thermite Torpedoes have had their range increased to 10000m
  • Ion Missiles have had their range increased to 7000m
  • Upgrades purchased for an individual drone no longer improperly affect other drone types.
  • Crew members now animate within the Hangar preview window.
  • Crew abilities “Running Interference” and “Wingman” have had their area of effect ranges increased from 1000m to 3000m.
  • Bowdaar no longer wears a hoodie within the Hangar.
  • Description for the “Rotational Thrusters” engine component has been changed to accurately show the range as 15,000m, not 150,000m.
  • The “Lockdown” Crew Ability may now only be fired on enemy players and no longer drones or defense turret.
  • Charged Plating now allows 40% of the damage done to it to bleed through to the hull, down from 50%. Its shield capacity has been lowered from 150% to 130%.
  • Interdiction Drive has had a balance pass, and its tooltip now details its effects:
    • Boosts player speed by 20% for 6 seconds
    • Reduces speed and turning rate of all enemies within 3000m by 10% for 6 seconds
  • Shield Piercing upgrades have been reduced in power, and weapons with native Shield Piercing have had their damage reduced slightly.
  • Bypass crew ability now grants 16% shield piercing to both primary and secondary weapons (down from 35%).
  • Evasion has been reduced in power:
    • Response Tuning and Lightweight Armor have had their passive evasion bonuses reduced by 1%
    • Distortion Field now grants 9% passive evasion, down from 15%, but has had its shield capacity increased from 70% to 80%
    • Distortion Field’s active ability now grants only 27% evasion, but has had its duration extended to 6 seconds. The tier 1 upgrade now grants 8% evasion, down from 10%.
  • Railgun weapons now require a minimum charge of 25% before firing.
  • Mines and drones no longer display the name of the player who deployed them, only their type.

Items + Economy

  • The 2-piece Field Tech’s PvP set bonus now increases the range of Distraction and Takedown or Quickdraw by 5 meters.
  • The 4-piece Field Tech’s PvP set bonus now increases the duration of Orbital Strike or XS Freighter Flyby by 3 seconds.

SWTOR 2.5.1 Patch Notes

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Here they are, better late than never!

Game Update 2.5.1 Patch Notes

Highlights

  • The Relics of the Gree Event will return on December 17th! Be sure to pay a visit to Ilum’s Western Ice shelf, as The Green Enclave will only be around until January 1st.
  • Celebrate Wookiee Life Day starting December 17th. This new event will have players of all species throwing “Snowball Bombs” at each other with reckless abandon. This event will run until January 1st.

Cartel Market

General

    • The Ashfall Tauntaun can now be unlocked in the Collections UI.
    • Jedi Consulars and Bounty Hunters will now Flourish when using the /flourish emote.

Classes and Combat

Imperial Agent

Sniper
Lethality
        • Lethal Dose now correctly affects Interrogation Probe.

Items and Economy

  • The following items no longer require “Event Equipment Requisition Authorization”:
    • Infected Mako Customization
    • Infected Andronikos Revel Customization
    • Infected Corso Riggs Customization
    • Infected Kira Carsen Customization
    • Infected Tharan Cedrax Customization
    • Infected Vector Customization
    • Infected Malavai Quinn Customization
    • Infected Elara Dorne Customization
    • Advanced Black-Green Centurion’s Crystal
    • Advanced Black-Green Eviscerating Crystal
    • Advanced Black-Green Hawkeye Crystal
    • Advanced Black-Green Indestructible Crystal
    • Advanced Black-Green Resistance Crystal
    • Advanced Black-Green Savage Crystal
    • Advanced Black-Green Vehemence Crystal
    • Advanced Black-Green War Hero’s Crystal
    • Republic Containment Officer Armor
    • Republic Containment Officer Boots
    • Republic Containment Officer Gloves
    • Republic Containment Officer Helmet
    • Republic Containment Officer Legs
    • Republic Containment Officer Belt
    • Imperial Containment Officer Armor
    • Imperial Containment Officer Boots
    • Imperial Containment Officer Gloves
    • Imperial Containment Officer Helmet
    • Imperial Containment Officer Legs
    • Imperial Containment Officer Belt
    • Sand People Bloodguard Bodywrap
    • Sand People Bloodguard Footwraps
    • Sand People Bloodguard Handwraps
    • Sand People Bloodguard Headwrap
    • Sand People Bloodguard Legwraps
    • Sand People Bloodguard Waistwrap
    • Sand People Bloodguard Wristwraps
    • Gray Helix Lightsaber
    • Gray Helix Saberstaff
    • Gray Helix Blaster
    • Gray Helix Blaster Rifle
    • Gray Helix Autocannon
    • Gray Helix Sniper Rifle
    • Authorization: Gray Secant

Galactic Starfighter

General

      • The icon for Rocket Pods will now display correctly on IL-5 class ships.
      • Player’s clients will no longer crash when dragging their mouse in Galactic Starfighter.
      • Players will no longer be able to access the Galactic Starfighter tutorial:
        • While in combat.
        • While falling.
        • In an exhaustion zone.
        • In any group instance including Warzones, Flashpoints, Operations, Galactic Starfighter matches, or Space Combat Missions.
        • In any phased Mission area, including Class and Planetary Mission areas.

Ships and Hangar

      • When converting Ship to Fleet Requisition, the player will no longer be prompted individually for each ship.
      • Hangar descriptions for the IL-5 SkyBolt, IL-5 Ocula, TZ-24 Enforcer, and TZ-24 Gladiator have been corrected to match their Cartel Market descriptions.

Components and Crew

    • Updated the icon for the “Response Tuning” Crew Ability.
    • Updated the icon for “Peripheral Vision” Crew Ability.
    • Players are now able to select the “None” option for blaster and engine cosmetic modifications.

Miscellaneous Bug Fixes

  • Corrected a text error in the “Thank you” email received from making a Cartel Coin purchase from Amazon.
  • Corrected various typos in the Galactic Starfighter credits in French and German.

SWTOR 2.5 Full Patch Notes

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Game Update 2.5: Galactic Starfighter Early Access

Highlights

  • Galactic Starfighter Subscriber Early Access is here! Starting today, all subscribers have early access to 12 vs 12, free flight, player vs player dogfighting. Players from level 1-55 will be able to pilot their very own starship and customize it to match their playstyle. With multiple ship roles, paint jobs, blaster, and engine colors, you have plenty of options to choose from. We’ll see you in space!

Galactic Starfighter

 

  • Access the Galactic Starfighter Hangar Bay by clicking the Ship Icon on the in-game minimap.
  • Players can queue solo or as a group for free-flight 12 v 12 PvP Battles in the first Galactic Starfighter gameplay type: Domination!
    • During Domination, players fight to control multiple satellites. Points are awarded according to how many satellites each team controls, and the first team to reach 1000 points earns victory.
  • Two Domination Maps!
    • Lost Shipyards: A critical Imperial starship construction and repair yard hidden within an uncharted asteroid field has come under attack by Republic Starfighter forces, who are eager to cut off such a critical piece of the Imperial fleet’s support network. Naturally, the Empire has been quick to deploy their own Starfighter reinforcements to defend the shipyard from this enemy incursion.
    • Kuat Mesas: A massive ore mining and shipping complex located in a high-altitude region of cliffs and mesas, the Kuat Minedrome is a natural target for Imperial forces looking to interrupt production at the Kuat Drive Yards. When the ground offensive is stalled by Republic defenders, both sides call in Starfighter support to break the stalemate and achieve ultimate victory.
  • Highly customizable Starfighters available:
    • The Scout – Fast, agile, and maneuverable. Scouts make up for their lack of armor and shielding with incredible elusiveness.
    • The Strike Fighter – The backbone of any squadron. Strike Fighters are versatile, capable of both great offensive and defensive abilities. Very balanced Starfighters against both enemies and objectives.
    • The Gunship – The first Galactic Starfighter support role. These long-range ships are perfect for softening up an objective’s defenses or taking out enemy Starfighters engaged with your allies.
  • Spend earned Requisition to customize and upgrade Starfighters in the Hangar Bay.
  • Full in-game playable tutorial! Learn the basics of Galactic Starfighter flight, combat, and objective capturing! The tutorial allows players to shed the constraints of battle, and teaches using a series of informative pop-ups during free flight. Players can access the tutorial by clicking on the “?” button near the top right of the Galactic Starfighter Hangar.

General

 

  • Capital ships from the Republic and Imperial fleets have arrived in the skies of Coruscant and Dromund Kaas to provide logistical support for Galactic Starfighter pilots. Starfighter Hangar Consoles can be found on Corsucant and Dromund Kaas.
  • Corrected various typos found in subtitles during the Bounty Contract Week event.
  • Corrected a typo during the space mission Zosha Advance to more accurately reflect the mission objectives.
  • Corrected various typos found in subtitles during the Sith Warrior, Trooper, and Smuggler story missions.
  • The cinematic that plays when you exit from your ship to the Imperial or Republic fleet has been updated.

Cartel Market

New Items

    • A host of new Galactic Starfighter items have been added to the Cartel Market; check the new Starfighter tab to see them all!
    • The new “Hypercrate: Shipment 1 Cartel Packs” is here! This Hypercrate contains the following packs: 6 Crime Lord’s, 6 Blockade Runner’s, 6 Skip Tracer’s, and 6 Space Pirate’s. Price: 7680 Cartel Coins. (Temporarily discounted by 10% to 6912 Cartel Coins!)
    • The Black Market and Crime Lord’s Cartel Packs are back in the Cartel Market for only two weeks, they will be once again embargoed on December 17th.

Classes and Combat

Combat Terminology

    • Cleanse is now defined as an effect which removes a limited number of a certain type (or types) of negative effects, usually Force or Tech, from the target.
    • Purge is now defined as an effect which removes all negative dispellable effects of a certain type (or types) from the target (usually self).
    • Many ability tooltips have been updated to properly indicate whether an ability cleanses or purges negative effects from a target.

Jedi Knight

Guardian
Vigilance
          • Debilitation has been added to the Vigilance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Master Strike.
Sentinel
General
          • The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds).
          • Inspiration and Transcendence no longer prevent the Sentinel from becoming Centered while they are active.
          • Inspiration now affects the player’s entire Operation group up to 40 meters away from the Sentinel (up from 30 meters). Additionally, Inspiration applies a debuff which lasts for five minutes on all affected group members. This debuff prevents affected players from regaining Inspiration while it is active.
          • Guarded by the Force now has a 2 minute cooldown (up from 1 minute and 30 seconds).
          • The health for Guarded by the Force is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health.
Focus
        • Enduring no longer increases damage reduction but still reduces the cooldown of Guarded by the Force by 15/30 seconds.
        • Force Health no longer interacts with Guarded by the Force. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Focus when Twin Saber Throw is used. 

          Watchman

        • The stacking “Merciless” buff provided by Merciless Slash now lasts 24 seconds (up from 15).

Sith Warrior

Juggernaut
Vengeance
          • Overwhelm has been added to the Vengeance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Ravage.
Marauder
General
          • The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds).
          • Bloodthirst and Predation no longer prevent the Marauder from building Fury while they are active.
          • Bloodthirst now affects the player’s entire Operation Group up to 40 meters away from the Marauder (up from 30 meters). Additionally, the ability now applies a debuff which lasts for five minutes on all affected group members and prevents affected players from regaining Bloodthirst while it is active.
          • Undying Rage now has a 2 minute cooldown (up from 1 minute and 30 seconds).
          • The health for Undying Rage is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health.
Rage
        • Undying no longer increases damage reduction but still reduces the cooldown of Undying Rage by 15/30 seconds.
        • Force Vigor no longer interacts with Undying Rage. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Rage when Dual Saber Throw is used. 

          Annihilation

        • The stacking “Annihilator” buff provided by Annihilate now lasts 24 seconds (up from 15).

Jedi Consular

General
        • Slightly increased the damage dealt by Double Strike.
Sage
Balance
          • In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Mind Crush, and Weaken Mind from being cleansed.
Shadow
General
          • Combat Technique no longer heals the Shadow. The ability now increases armor rating by 130% (up from 115%) and deals additional threat when it damages an enemy target.
          • Slightly increased the damage dealt by Whirling Blow.
          • While Battle Readiness is active, the active Technique now heals the Shadow when it triggers its effect.
          • Shadow Strike has had its cost reduced to 40 Force (down from 50).
Kinetic Combat
          • Three stacks of Harnessed Shadows no longer cause the Shadow to be healed when Telekinetic Throw deals damage. Instead, the skill grants Shadow Protection, which increases damage reduction by 1%. Shadow Protection stacks up to four times and lasts 12 seconds.
          • Rapid Recovery has been renamed Elusiveness and has been redesigned: the skill now increases the armor rating Combat Technique grants by an additional 10%/20%.
          • Elusiveness has been renamed Rapid Recovery; the skill’s effects have not changed.
          • Shadow Wrap now additionally grants 2/4 stacks of Shadow Protection when the Shadow exits stealth.
Infiltration
          • Slightly increased the damage dealt by Clairvoyant Strike.
Balance
        • In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Force Breach, and Mind Crush from being cleansed.

Sith Inquisitor

General
        • Slightly increased the damage dealt by Thrash.
Sorcerer
General
          • Purge has been renamed to Expunge; the ability’s functionality has not changed.
Madness
          • In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Crushing Darkness, and Affliction from being cleansed.
Assassin
General
          • Dark Charge no longer heals the Assassin. The ability now increases armor rating by 130% (up from 115%) and generates additional threat when damaging an enemy target.
          • Slightly increased the damage dealt by Lacerate.
          • While Overcharge Saber is active, Lightsaber charges now heal the Assassin when they trigger their effects.
          • Maul has had its cost reduced to 40 Force (down from 50).
Darkness
          • Three stacks of Harnessed Darkness no longer cause the Assassin to be healed when Force Lightning deals damage. Instead, the skill grants Dark Protection, which increases damage reduction by 1%. Dark Protection stacks up to four times and lasts 12 seconds.
          • Swelling Shadows has been redesigned: the skill now increases the armor rating granted by Dark Charge by an additional 10/20%.
          • Conspirator’s Cloak now additionally grants 2/4 stacks of Dark Protection when the Assassin exits stealth.
Deception
          • Slightly increased the damage dealt by Voltaic Slash.
Madness
        • In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Discharge, and Crushing Darkness from being cleansed.

Imperial Agent

General
        • Increased the damage dealt by Overload Shot.
Operative
      • Operatives are now able to be charged and pulled by other players while in Cover.

Smuggler

General
        • Increased the damage dealt by Quick Shot.
Scoundrel
      • Scoundrels are now able to be charged and pulled by other players while in Cover.

Bounty Hunter

    • The tooltip for Railshot has been updated to indicate that the ability does more damage when the player is dual wielding. (Damage was increased in Game Update 2.4)

Items and Economy

 

General

    • The Life Day Orb now correctly regenerates health at the same rate as other rest and recharge items.
    • Species unlocks purchased from the Cartel Market will now properly display that they are bound temporarily in their tooltip.
    • Corrected various Cartel Market item typos.
    • Stats have been removed from the following companion vibroknife item shells, resulting in lower stats overall:
      • Gault’s BR-36 Vibroknife
      • Mako’s BR-36 Vibroknife
      • Quinn’s BR-36 Vibroknife
      • Talos’s BR-36 Vibroknife
      • Lokin’s BR-36 Vibroknife
    • The in-game mail, tooltip, collections icon, and ability name for the mini-pet “Flashfire” have been updated to show the correct name, the “NovaDive.”
    • The “S-12 Blackbolt” minipet has been updated to show the correct name, the “S-13 Sting.”
    • Obroan Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 740.
    • Dread Forged Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 625.

Vendors

    • Updated icons onthe Oricon Reputation vendor to more accurately reflect their items descriptions.
    • The Black Market Boltblaster MK-1 Generator has been added to the Bounty Hunter Basic Gear Vendor.
    • A new rest-and-recharge item has been added to the Gree reputation vendors. The Gree Digitization Cube can be purchased for 6 Gray Helix Components. It requires Hero rank.
    • T.H.O.R.N. Reputation vendors have been added to the game and can be found in GSI compound on Nar Shaddaa.

Missions and NPCs

Oricon

    • The Bothrium Beast on Oricon will now have the correct sound effects.
    • Corrected an issue where a player was able to enter the mission phase for the Dread Engines, False Paradise, and The Tower’s Core after making it to the “return to the mission dropbox” step.

Hoth

    • Hailstorm Survivalists on Hoth will have a greater chance of surviving as they are now correctly equipped with a melee weapon.

Class Quests

    • The holoterminal on the player’s ship will now correctly display the “mission available” icon when a new story mission is available.

Gree Event

    • Xenoanalyst II has enabled his vocal processing chip and now speaks throughout the encounter.
    • Xenoanalyst II has been rebalanced in all difficulty modes. Story mode is now easier to tank and more forgiving overall. Holographic creature adds have had their damage and health adjusted in both modes.

Legacy

General

    • Four new items have been added to the Repair Astromech vendor which you can unlock on your ship. These items modify your ship’s Operation Training Dummy and they are:
      • Training Dummy Basic Health Modulator – Gives your training dummy 500,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Standard Health Modulator – Gives your training dummy 1,000,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Advanced Health Modulator – Gives your training dummy 1,500,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Armor Reduction Module – Debuffs your training dummy’s armor by 20%
    • New Legacy Unlock: Raid Markers – They are available for 375,000 credits at Legacy level 20 or 300 Cartel Coins.

Achievements

    • Achievements have been added for the Life Day event.
    • Achievements have been added for the Rakghoul Resurgence event.

Reputation

    • A new Reputation has been added to the Galactic Reputation tab. T.H.O.R.N. (The Hyland Organization for Rakghoul Neutralization) is a GSI-affiliate dedicated to studying and eradicating all traces of the Rakghoul plague from the galaxy. T.H.O.R.N. should be unnecessary as the Rakghoul outbreak was clearly eliminated from the Galaxy…

PvP

Warzones

Arenas
      • Makeb Mesa, a new Arena map, has been added to the Ranked and unranked Warzone queues! This additional map does not increase the probability of an Arena being selected as the game type for unranked Warzones.

SWTOR 2.4.3 Full Patch Notes

swtor-patch-incoming-banner

The servers aren’t quite back up but the SWTOR 2.4.3 patch notes are available, so have a browse:

Game Update 2.4.3 Patch Notes

Highlights

  • PvP Season One! Ratings have been reset to mark the beginning of the Ranked PvP Season One. Get in there and go berserk!
  • Ranked PvP Leaderboards! Players can now visit the website to compare Solo and Group Rankings.Details under PvP
  • Character Name Renewal Program! Many previously held names have been released!
    • Subscribers are unaffected by the Name Renewal Program.
    • Preferred Status:
      • Characters below level 10 that have not been played in the last 60 days are flagged for rename.
      • Characters below level 30 that have not been played in the last 120 days are flagged for rename.
      • Characters level 30 and above are unaffected.
    • Free-to-Play:
      • Characters below level 10 that have not been played in the last 90 days are flagged for rename.
      • Characters below level 30 that have not been played in the last 180 days are flagged for rename.
      • Characters level 30 and above are unaffected.
    • If a character is flagged for rename, players can choose the name originally used if no one on the same server has chosen that name yet.

General

  • Bounty Contract Week Event! Invite your friends and help the Bounty Brokers Association clean its long list of contracts between November 12-19, 2013.
  • Added Item Modification Tables to the VIP Area of the Republic and Imperial Fleet Stations.

Cartel Market

General

      • Certain pack armor sets can now be contained in the new Supplementary Body Armor box. These boxes now contain belts, bracers, and headgear.

New Items

      • New Mount! A new creature mount, the Ashfall Tauntaun will be available on the Cartel Market on November 19th! Cost: 3,000 Cartel Coins
      • New Bounty Pack: The Opportunist’s Bounty Pack!
        • The Opportunist’s Bounty Pack items can now be viewed in Collections.
        • The Opportunist’s Bounty Pack will be available on November 15th! Cost: 320 Cartel Coins
        • Hypercrates containing 24 Opportunist’s Bounty Packs will be available on November 15th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

Collections

      • Added a new “Events” category to Collections:
        • The “Holidays” sub-category has been added and now contains all Holiday items.
        • Some items formerly located in the “Special” category  have been relocated.

Flashpoints and Operations

Operations

Dread Fortress
          • In Hard Mode, Corruptor Zero now properly disables his “Concussion Mine” ability and he no longer uses it upon switching to his “Unified Beam” ability during the final phase of the encounter.
          • Grobthok now drops Unassembled Dreadforged Gloves instead of Unassembled Dreadforged Boots in 16-Player Hard Mode.
Dread Palace
          • Dread Master Brontes no longer becomes untargetable by melee Classes during the final encounter.

Items and Economy

      • Removed the erroneous Level 3 Speeder Piloting requirement from the JA-3 Speeder.
      • Removed PvP Rating requirements from following items:
        • Advanced Black-Orange War Hero’s Crystal
        • Advanced Black-Purple War Hero’s Crystal
        • Ubrikkian War-rider
      • Effects no longer trigger simultaneously when the following relics equipped at the same time:
        • Ephemeral Mending
        • Fortunate Redoubt
        • Reactive Warding
        • Shield Amplification
        • Devastating Vengeance
        • Serendipitous Assault

Missions and NPCs

Missions

Class Missions
Sith Inquisitor
            • Giant Killer: Lord Zash has been given pronoun training such that she no longer refers to male players as female when speaking German.
Daily Area Missions
CZ-198
            • [WEEKLY] Czerka Takeover: This mission will now progress for completing “Manual Shutdown” in instances where players have first completed and turned in “Workforce Reduction ”.
World Missions
Hoth
            • Spoils to the Victor: This mission can now be completed, and Imperial players are no longer subject to death by exhaustion upon entering Lormarr Cave.
Ilum
            • Crystal Ball (Republic)/First Strike (Imperial ): This mission now clearly indicates that players need to use their Personal Starship when traveling to Ilum.

PvP

Warzones

Ranked
          • Ranked PvP Leaderboards! Players can now visit the website  to compare Solo and Group Rankings.
            • Rankings are grouped by Advanced Class/opposite Faction’s  mirror Advanced Class. (For example, Jedi Knight and Sith Warrior share a single leaderboard.)
            • The Leaderboard data is updated every 2 hours.
          • Rating changes applied at the end of matches are now more balanced and accurately reflect Rating disparity between teams.

UI

    • Dread Forged and Oberon Serendipitous Assault relics now state that their effects do not stack with other Serendipitous Assault relics.

SWTOR 2.4.2 Full Patch Notes

swtor-patch-incoming-bannerWe’re on the eve of being able to shoot the crap out of each other in space, but whilst you’re waiting for that fun to start, have a look through the latest patch notes. SWTOR 2.4.2 throws a bunch of bug fixes into the mix as well as some new Cartel Market items. I also need to acknowledge the humour shown in these patch notes – have a read of the second last note at the bottom of this list.

Game Update 2.4.2 Patch Notes

General

  • Quick Travel terminals throughout the galaxy now display proper indication when they have not yet been discovered.
  • All Oricon Quick Travel terminals remain unlocked after being discovered.

Cartel Market

General

      • The description for Cartel Market Certificates has been updated to clarify where to find appropriate vendors.

New Items

**Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect up to several days after the patch is made available.**

      • New Bundle: The Rising Hero Bundle! This new bundle contains the items below and is available until November 12th at an overall 40% discount. Discounted Cost: 2163 Cartel Coins.
        • Authorization: Artifact Equipment
        • 3 Major Experience Boosts
        • Medical Probes
        • Unlock: Inventory Module
        • Unlock: Cargo Hold Access
        • Unlock: Additional Cargo Bay
        • Unlock: Crew Skill Slot
      • Players can now recover health and energy using the spooky TRK-R Treatment Chamber, available until November 5th in the Cartel Market! Cost: 1200 Cartel Coins.
      • A new minipet, the Infected Womp Weasel, is available in the Cartel Market until November 5th. Cost: 120 Cartel Coins.
      • Players can now purchase the following standard single-use Dye Modules individually on the Cartel Market in varying intervals:
        • The Black and White Dye Module will next be available for 24 hours beginning on November 1st at 11AM CDT. Cost: 1000 Cartel Coins.
        • The Black and Dark Purple Dye Module will next be available for 25 hours beginning on November 2nd at 11AM CDT. Cost: 600 Cartel Coins.
        • The White and Black Dye Module will next be available for 24 hours beginning on November 3rd at 11AM CST. Cost: 1000 Cartel Coins.
      • A new item, Kick the Huttball, is available in the Cartel Market! This item modifies the “Throw the Huttball” ability, allowing players to kick the ball, thus breaking the number one rule in Huttball. Cost: 400 Cartel Coins.

Bug Fixes

    • Corrected several minor text issues within the Cartel Market.

Classes and Combat

Bounty Hunter

Mercenary
Pyrotech
        • Rail Shot no longer vents 16 Heat instead of 8 when the Superheated Rail skill is trained.

Collections

  • Account unlocks now function for all weapons, minipets, and mounts in the Supreme Mogul’s Contraband Pack.
  • Added missing art for items in the Pursuer’s and Tracker’s Bounty Packs.
  • The erroneous “Preview in Market” button has been removed for the “Revan’s Heir” Title.
  • The Ebon Hawk’s engines are no longer reversed when displayed in the Collections Window.

Flashpoints and Operations

Flashpoints

Czerka Core Meltdown
        • Players who have the “Bloom” preference turned off no longer have a psychedelic purple ceiling experience during the encounter with the Enhanced Duneclaw.

Operations

Dread Fortress
        • Removed a rogue red square that just wanted to be a part of something bigger from the phase door of this Operation.
        • Corruptor Zero’s Concussion Mine firmware has been updated to a new dreadware version and the effects now correctly attach and detach as described.
        • The magnet in the Grob’thok encounter will now display an effect on the ground to make it easier to spot its location.
        • During the encounter with Draxus in 8-Player Story Mode, the damage dealt by Mass Affliction is now consistent after the Corruptor is defeated. Dread Palace
        • Dread Master Calphayus has upgraded his Focus Crystals, and they now have immunity to crowd control effects that are equal to his own immunity.
Eternity Vault
      • During the encounter with Gharj, players who attempt to enter the cave behind the boss while he is still alive are now defeated.

Items and Economy

General

      • Removed Rating requirements from all PvP items.
      • Conqueror and Obroan Focused Retribution Relics now activate properly inside Warzones.
      • Arkanian and Dread Forged Relics of Reactive Warding now function as described and do not trigger inside Arena Warzones.
      • Juggernaut and Guardian PvE set bonuses that increase the duration of the Bladeturning ability no longer cause Bladeturning to stop functioning.
      • The Revan Holostatue has been updated such that it no longer functions as a Basic Commendations vendor, and players can now purchase Black Market gear using the item.
      • Added voice modulation effects to the following gear pieces:
        • Cassus Fett’s Helmet
        • Volatile Shock Trooper Tac Helmet
        • Eradicator’s Mask
        • Dynamic Sleuth Mask
        • Voltaic Sleuth Mask
        • Galvanized Infantry Helmet
        • Energized Infantry Helmet
        • Series 808 Cybernetic Cerebrum
        • Mandalore The Preserver’s Helmet
        • Opulent Triumvirate Helmet
        • Restored Triumvirate Helmet

Visual Bug Fixes

      • Marka Ragnos Chestpiece now displays the sleeves properly when equipped.
      • Bastila Shan’s Tunic no longer displays as incorrectly cutting into the feet of fashionable Female Human characters who choose to update to a newly-available hairstyle.
      • Probe Droid minipets now display high resolution textures.
      • The Tirsa Prime and Tirsa Elite speeder models no longer display engine trails after dismounting.
      • Master Hunter’s Headgear now changes color properly when dyed.
      • Bolts on the lower chin strap of the Contractor’s Helmet now display properly with facial animations.
      • X-3 Techmaster Gloves no longer appear distorted on female characters using Body Type 3.
      • Darth Sion’s Pauldron now displays properly and does not cut into the body during movement for the following:
        • Shoulders: Male characters using Body Type 4
        • Lower body: Male characters using Body Type 2
      • Items in the Preferred Friends bundle are no longer associated with a Cartel Market rarity.
      • The Adno Windscorpion now animates properly for characters using Body Type 4. ]

Vendors

    • Basic Gear Vendors on the Republic and Imperial Fleets now sell Makeb Galactic Reputation weapons.

Legacy

  • The Hutt Cartel has cleared up a clerical error and now those players fortunate enough to earn the “Worm Food” Title will find it to be appropriately categorized.
  • The Legacy Global Unlock for “Ship Guild Bank” can again be purchased.
  • Participating group members are no longer required to be within a minimum range to be granted Achievement credit when a boss is defeated.

Missions and NPCs

Missions

Class Missions
Jedi Consular
          • Chaos and Harmony: Master Syo Bakarn no longer manifests his duality with a physical copy of himself to some Consulars on the “Speak to the First Son” mission step. Note: This mission has been reset.
Bounty Hunter
            • Hail the Conquering Hero: The Huntmaster no longer uses a body double during this mission.

Daily Area Missions

Daily Area Missions
Oricon
          • Pre-empted Signals: Removed the group of enemies that stand around the Launch Commander’s Security Bunker in the Launch Staging Logistics area to prevent them from meddling in the encounter.
World Missions
Korriban
          • The Hate Machine: Completing this mission now grants the “Imperial Scholar” Title and the appropriate Codex entry.
Makeb
          • Recruitment Day: Added a missing conversation paraphrase for Imperial Agents on the mission step “Clear the Debris.”

NPCs

    • The Dread Guard Dominator who used to patrol the Watchtower Lower Passage on Oricon has been laid off due to his position being unnecessary.
    • The Launch Staging Logistics area of Oricon has undergone staffing changes such that groups now have more space in between them.
    • The “Reaper of Life” damage increase buff applied by Commander Zaoron on Oricon no longer displays as a debuff.
    • Republic camp guards on Tatooine have received additional training and are now level 55.

PvP

Warzones

Arenas
        • Players are no longer able to reach the spawning areas in Orbital Station by climbing on nearby pipes.
        • Tatooine Canyon has undergone a minor makeover to block some of the desert sun, resulting in the Arena being less “bright” and more visually consistent with other Warzones.
Ranked
      • The Highest Earned Rating is no longer incorrectly set to 0 in rare instances.

UI

  • Defeating the Gree’s Asharl Panthar Combat Specimen on Ilum will now grant the appropriate Codex Entry.
  • The Hate Machine on Korriban has reduced its hatred enough to grant those who finish the mission the “Hate Machine” Codex entry.

Miscellaneous Bug Fixes

  • Players are no longer able to stand in places in the Launch Staging Logistics area of Oricon that allow them to kill enemies without taking damage.
  • Updated the Exhaustion Zone in certain places on Hoth and Tatooine to prevent players from accidentally leaving the game world.
  • Added missing text to several places in the French and German versions.
  • The mysterious floating box on the Imperial Fleet is no longer mysterious, because it is no longer floating.
  • Made several art fixes across CZ-198, Belsavis (Macrobinoculars missions) and Makeb, such as adding textures, grounding floating buildings and correcting distorted scenery.

 

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