Heavy Damage: Jedi Shadow overview

This week we’ve got the Jedi Shadow, Kinetic Combat specced Tank. The Jedi Shadow uses the Force as its pacing mechanic, starting with a constant 100. I find that the Shadow pacing mechanic is easier to maintain than the Jedi Guardian or the Trooper Vanguard.

From a glance, the Jedi Shadow with its light armor and stealth looks like it should be a Avoidance tank, but it’s actually a third mitigation tank, although its armor rating isn’t as high as the Vanguard or Guardian. It has some tools that help even up the playing field. One thing that I feel helps make up for its lower armor class is the ability to mitigate more elemental and internal damage such as bleeds and fire. The ability to do this may not seem like a lot but for a Tank, damage that bypasses your armor can be extra deadly and the Shadow is more resilient to these type of abilities.

The Jedi Shadow has a lot of builds and rotations that can be used for everything from AoE add tanking (probably the Shadow’s true weak point) to single target raid tanking, and even PvP Tanking.

The two main builds for the Shadow tank are the 31/0/10 single target Tank and the 25/0/16 AoE Tank.

My Shadow follows the 31/0/10 build and does very well at tanking single mobs and even up to two or three mobs.

A good rotation for your single target 31/0/10 build is going to be:

1) Kinetic Ward with no current charges up – Kinetic Ward is off the GCD.

2) Force Breach if debuff is not applied or debuff time < 1.5 sec

3) Slow Time if debuff is not applied or debuff time < 1.5 sec

4) Telekinetic Throw with 3 stacks of Harnessed Shadows

5) Project if Particle Acceleration is up

6) Double Strike

7) Saber Strike if you are out of energy, or need energy to refresh an upcoming debuff

and then for AoE with the 31/0/10 build:

1) Kinetic Ward with no current charges up – Kinetic Ward is off the GCD.

2) Slow Time

3) Force Breach

4) Whirling Blow

5) Saber Strike if you are out of energy

Single Target for the 25/0/16: 

1)Kinetic Ward with no current charges up – Kinetic Ward is off the GCD

2) Force Breach if debuff is not applied or debuff time < 1.5 sec

3) Project if Particle Acceleration is up

4) Mind Crush if DoT is not applied

5) Double Strike

6) Saber Strike if you are out of energy, or need energy to refresh an upcoming debuff

AoE with the 25/0/16:

1)Kinetic Ward with no current charges up – Kinetic Ward is off the GCD

2) Force in Balance

3) Force Breach

4) Whirling Blow

5) Mind Crush if you are out of energy

6) Saber Strike if you are out of energy

The Jedi Shadow can be just as effective as any other tank as long as you keep your head in the game. This Tank is very involved in lots of re-applying buffs and watching debuffs applied, but it’s also very fun for the same reasons.

May the Force be with you.