SWTOR Patch 1.1.3 hits the public test server

Patch 1.1.3 hit the public test servers overnight, so read on to find out if you’re impacted by any changes. I like a couple of the companion fixes myself, good stuff!
Star Wars™: The Old Republic™ – 1.1.3 Patch Notes

Note: Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers.The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

Classes and Combat
General

  • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

Bounty Hunter

Mercenary

Arsenal

  • Stabilizers: Correctly adds pushback resistance to Unload.

Trooper

Commando

Gunnery

  • Steadied Aim: Correctly adds pushback resistance to Full Auto.

Companion Characters
General

  • Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
  • Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
  • If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.

Crew Skills
Crafting Skills

  • Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
  • The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.

Biochem

  • Exotech schematics will now function properly. – Updated 2/10
  • Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Flashpoints and Operations
General

  • Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.

Flashpoints

Boarding Party

  • In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege

  • Expulsor Droid now drops the correct loot.

Operations

Karagga’s Palace

  • The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.

Items
General

  • Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
  • A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.

Legacy

  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.

Missions and NPCs
General

  • Small amounts of Social Points are no longer lost in some circumstances (rarely at the beginning of a Flashpoint or in some mission conversations).
  • Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.

Missions

Imperial

  • Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.

Republic

  • Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
  • Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
  • Taris Bonus Series: The cinematic for the objective “Return to Storm” now completes properly even if the player has not finished Reconstruction Efforts.

PvP
General

  • Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.

World PvP

Ilum

  • Players are now notified when they kill a player but do not receive credit due to rate limits.

Miscellaneous Bug Fixes

  • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
  • Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.

 

Over to you: anything if note for you in this list?

SWTOR Patch 1.1.2 details released

Patch 1.1.2 for SWTOR is now up on the public test server, and there’s a bunch of fixes in there as expected. The key ones for a lot of people are further improvements to ability delays and general system responsiveness. There’s also a bunch of class fixes / changes so read on for the full kahuna:
Star Wars™: The Old Republic™ – 1.1.2 Patch Notes

Classes and Combat
General

  • Improved response time for ability activation requests in low-framerate situations.
  • Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
  • If Sprint was active when a player died, it now remains active when the player is revived.
  • Abilities on cooldown are now more easily distinguished from abilities that can be used.

Jedi Knight

Sentinel

  • Pacify: This ability can no longer be used on Operation Boss enemies.

Watchman

  • Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
  • Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
  • Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

Sith Warrior

Marauder

  • Obfuscate: This ability can no longer be used on Operation Boss enemies.

Annihilation

  • Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
  • Bleedout: Now correctly modifies critical damage dealt by bleed effects.
  • Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.

Jedi Consular

General

  • Unity: Now properly provides damage reduction when used.

Shadow

  • All Techniques now cost 100 Force.
  • Force Technique’s Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

Kinetic Combat

  • Technique Mastery: No longer increases the duration of Force Technique’s Breach effect. It now increases the damage dealt by Force Technique.
  • Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
  • Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.

Infiltration

  • Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.

Balance (Shared Tree)

  • Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
  • Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique’s Breach effect. This effect now triggers more easily but cannot trigger as frequently.
  • Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
  • Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

Sith Inquisitor

Assassin

  • All Saber Charges now cost 100 Force.
  • Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.

Darkness

  • Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
  • Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
  • Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.

Deception

  • Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

Madness (Shared Tree)

  • Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
  • Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
  • Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
  • Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

Smuggler

Gunslinger

Sharpshooter

  • Diversion: This ability can no longer be used on Operation Boss enemies.

Imperial Agent

Sniper

Marksmanship

  • Diversion: This ability can no longer be used on Operation Boss enemies.

Bounty Hunter

Powertech

Advanced Prototype

  • Hydraulic Overrides: Visual and sound effects are now easier to recognize.

Trooper

General

  • Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.

Vanguard

Tactics

  • Hold the Line: Visual and sound effects are now easier to recognize.

Companion Characters
General

  • Companion Characters no longer occasionally appear unclothed when summoned.

Companions

Doc

  • Crazy Talk (mission): Male characters can now complete the conversation related to this mission.

Crew Skills
Crafting Skills

  • Crafting skills no longer inform the player that no missions are defined for the Crew Skill.

Biochem

  • Energized and Exotech stims and adrenals no longer require Biochem to use.
  • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
  • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals.
  • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Gathering Skills

  • Slightly lowered the amount of resources gathered from harvested droids and creatures.

Flashpoints and Operations
General

  • Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.

Flashpoints

The False Emperor

  • Jindo Krey’s ship no longer occasionally enters a state that prevents it from taking damage.

Kaon Under Siege

  • Infected Mercenaries can no longer permanently stun players.

Operations

Eternity Vault

  • Soa no longer resets if he uses Mind Trap on the main tank.

Karagga’s Palace

  • The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall and now properly spawns.
  • Foreman Crusher’s Perforating Rend now correctly applies itself to targets caught within the conical attack.
  • Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
  • Karagga no longer appears above portions of the walls during the fight.

Items
General

  • Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
  • Battlemaster Bags now contain more Champion Commendations.

Vendors

  • It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.

Legacy
General

  • The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.

Missions and NPCs
General

  • Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.

Missions

Imperial

  • General Faraire: Khourlet’s Elite Guards no longer hide behind a door, preventing progression in this mission.
  • Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
  • The Big Show: Using Force Cloak, dying, or leaving the phase while on the step “Defeat the Screaming Blade Cultists” can no longer cause the necessary NPCs to disappear and prevent mission progress.

Republic

  • Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
  • Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
  • Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
  • The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
  • The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.

Bug Fixes

  • Bonus Series missions on Tatooine can now be abandoned.

PvP
World PvP

Ilum

  • Particle Cannons can no longer be permanently disabled.
  • Players now receive notification when they kill a target that is not worth Valor due to being killed too recently.

Space Combat
General

  • The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.

UI
General

  • The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.

Miscellaneous Bug Fixes

  • Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
  • Facial animations no longer fail to play correctly in some instances.
  • During brief teleports, the splash screen does not appear incorrectly over loading screens.
  • Players will no longer experience limited audio, black portraits, or the inability to initiation conversations when they reconnect after being disconnected.

SWTOR 1.01 is live on public test server

A mere couple of days after launch, a public test server for SWTOR is live and the game’s first patch is being tested out.

You can read the full set of patch notes below – most fixes are minor but also include more well known issues like the issues with Taris for some players and some problems with Operations.

If there’s anything you’re particularly excited about with the patch, post it in comments!



Patch 1.01

Classes and Combat
Combat Bug Fixes

  • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.

Imperial Agent

Operative

  • The tooltip for Acid Blade now displays the correct information.

Companion Characters
Companions

Kira Carson

  • Fixed an issue that could cause Kira’s affection progression to become blocked.

Bug Fixes

  • Companion Character dialogue now plays at the correct volume.

Crew Skills
Bug Fixes

  • Corrected an issue that could cause some gathering nodes to appear as unharvestable.

Flashpoints and Operations
Flashpoints

Mandalorian Raiders

  • Crowd control immunity has been removed from several members of the Enemy Boarding Party.

Colicoid War Game

  • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

The Red Reaper

  • Darth Ikoral now uses his abilities correctly.

Directive 7

  • Mentor now resets correctly if he defeats the player group.

Operations

Eternity Vault

  • Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
  • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
  • Players are now able to properly obtain loot from chests.
  • The Ancient Pylons now spawn enemies at the correct intervals.

Karagga’s Palace

  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
  • Corrected an issue that caused some players to become stuck at the throne room door.

Bug Fixes

  • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

Missions and NPCs
Missions

Imperial

  • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
  • General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

Bug Fixes

  • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

NPCs

Bug Fixes

  • Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.

PvP
Warzones

General

  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.

Bug Fixes

Voidstar

  • Corrected an issue that could prevent some players from entering the Voidstar.

UI
Bug Fixes

  • Fixed a bug that could prevent players from accepting pending mission rewards.
  • Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
  • Corrected an issue that could cause some auction expirations to behave incorrectly.
  • The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
  • Master Looter now works correctly for items being looted from chests.
  • The server select screen no longer displays over the character select after being disconnected for being away.
  • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

Miscellaneous Bug Fixes

  • Special characters no longer display incorrectly in the French credits.
  • Remaining baby names have been added to the credits.
  • Corrected a link that displayed in French and German versions when the servers are unavailable.