SWTOR: Terror From Beyond Story Mode – Gear Clarification

When we first ran our story on the new Terror from Beyond Operation, some readers asked what gear would be dropped in Story Mode.

BioWare have come up with an answer that’s pretty clear:

I asked Jesse Sky (Lead Flashpoints and Operations Designer) what kind of gear players should be in to attempt Story Mode and what kinds of rewards they’ll receive for doing so. He said that the gear requirements for Story Mode are similar to those for Story Mode Explosive Conflict. It’s balanced for Columi and drops Rakata, but will also speed up the acquisition of Black Hole gear. Hard Mode is balanced for players who have geared past Hard Mode Explosive Conflict.

So there you go!

Over to you: is that what you expected? It seems a fairly reasonable balance to me…

SWTOR: More Info On Terror From Beyond

Mega Garden Slug Will Slime Your Ass!

BioWare have posted a developer update on the latest piece of end-game content coming in Game Update 1.4: Terror From Beyond.

Here’s a brief snippet:

This Operation introduces the next tier of progression in Star Wars: The Old Republic, including a new set of PvE gear. The hard difficulty mode for Terror From Beyond is balanced for players wearing a full set of Campaign gear, which can be acquired from Operation: Explosive Conflict. Augments will become increasingly more important the deeper you get into Terror from Beyond. Story mode will be available for players who just want to see the sights, but it’s no walk in the park.

Read the whole thing here. There’s no word as to when this will be on the PTS but be assured we’ll let you know when it is.

Over to you: is there anything in this info that has you interested in particular beyond the fact it’s new end-game content? Share your thoughts!

BioWare unveil new planet and content in SWTOR

With E3 underway, BioWare have unveiled a nice video showing off a new space mission (Space Station Assault), new Operation (Terror from Beyond), new companion (HK-51 Assassin Droid), a new level cap (details unconfirmed), a new Warzone (Ancient Hypergates) and arguably most exciting of all, a whole new world to explore, Makeb.

Have a look at the video for yourself here.

Seeing all this content is encouraging, in that it puts some meat on the bones of BioWare’s claims post-layoffs that there’s heaps more content to come.

On the downside for me, there doesn’t seem to be a great story emphasis on the new content. What I mean by that is that this update doesn’t seem to fall within an overall story arc. It doesn’t even have a name as such, probably because the previewed information isn’t a bundle that’ll be released as a single update. Even so, if there’s a new level cap, there’s obviously a new storyline, and I find it interesting that that’s not the focus. It could be because of the criticisms around end-game content, but surely story should still be the driver?

Of course, there’ll be lots more information drip-fed in coming months, and story may become central to that. In the meantime, it’s good to see what’s up ahead.

Over to you: of the new content revealed, what excites you or leaves you a bit cold?

All we know about this content is that it’s coming in the ‘next year’