In what could be seen as a very encouraging sign, the notes for SWTOR patch 1.1.5 have been posted and it’s a much shorter list of changes this time. Read on for the whole shebang:
Star Wars™: The Old Republic™ – 1.1.5 Patch NotesBecause development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.
General
- Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).
Classes and Combat
Sith Warrior
- The French version of the “Darth” title is now correct.
Flashpoints and Operations
OperationsGeneral
- Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.
Eternity Vault
- The “Duel of the Fates” and “Penalty of Destiny” effects are now properly removed when the Infernal Council encounter resets.
Items
General
- New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
- Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
- A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
- The Portable Holo Dancer once again displays the correct visual effect.
- Dark/Light requirements present on some color crystals have been removed.
Missions and NPCs
MissionsRepublic
- Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.
PvP
World PvPIlum
- To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
UI
General
- The Shader Complexity preference now supports a “Very Low” option.
Anything in there that takes your fancy? If so post away in comments. And yes, be honest if you’re excited about the portable holo-dancer fix.
Always like to see new crystals / gear put ingame as well as another way to improve gameplay speed otherwise ilum is without help without a rebuild self rolling seems kool and cheaper speeders r great as long as u can get to em in time b4 update 1.2 that’s the notes Ima love to sit and read especially if it details legacy system and doesn’t just say ” Legacy is live!” Lol
WTF is the abandon quest fix