The PTS patch notes for Crew Skills:
Crew Skills
General
- Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.
- The opportunity to add group members to your friends list no longer appears on Crew Mission rewards windows.
- Mission rewards now properly display when having more than one waiting in the queue with the window open.
Crafting Skills
- On critical successes, crafted Custom (orange) gear now receives an Augment slot.
- The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.
- When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.
- Crafting materials obtained via endgame content now stack in the player’s inventory. They no longer bind on pickup.
- Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.
- Augments can now be crafted by several professions.
- The Crafting window now displays the correct number of items when crafting from a schematic that yields more than 1 item.
- Crafting Trainer tutorial missions can now be completed alternatively on the Fleets or on Coruscant or Dromund Kaas.
Reverse Engineering
- Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
- Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.
- Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items.
- Random items, particularly armor, can now be reverse engineered by crafters based on the items’ stats.
- Crafted Vibroknives and Shotguns can now be researched via reverse engineering. Reverse engineering vibroknives and shotguns may now yield research variants for Armstechs.
- Artificers can now reverse engineer relics, shields, generators, and foci.
- Cybertechs can now reverse engineer all earpieces.
- The chance of researching schematics via reverse engineering has been significantly increased.
- Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).
- Players can now decide how many items from a stack they wish to reverse engineer.
Armormech
- Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.
- Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
- A critical success while crafting Custom (orange) outfits now adds an Augment slot to the resulting item.
- The Codex entry for Armormech has been updated.
- Armormechs can now reverse engineer random armor with Aim or Cunning stats.
Armstech
- Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.
- Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
- New schematics to create Custom (orange) ranged and melee weapons have been added.
- A critical success while crafting Custom (orange) weapons now adds an Augment slot to the resulting item.
- The Codex entry for Armstech has been updated.
Artifice
- Schematics for color crystals in various colors (including endgame-quality varieties) have been added to the game.
- Endgame-level Magenta Adegan Crystal Schematics may now drop from the World Boss of Voss and creatures in the new daily mission area on Corellia.
- Mid-level Magenta Adegan Crystal Schematics may now drop from the World Bosses on Tatooine, Alderaan, and Nar Shaddaa.
- Magenta Crystal Shards are now found on one planet in the game. They can be refined into Pristine Magenta Crystals used in the creation of mid-level magenta color crystals through obscure means.
- The Magenta Adegan Crystal Schematic obtained from late-game World Bosses no longer binds on pickup.
- New schematics for Willpower-based shields have been added (for use by Assassins and Shadows).
Biochem
- The number of Exotech consumables created per craft is now displayed correctly in the crafting UI.
- Biochemists can now reverse engineer all implants.
- Values on tooltips for Rakata reusable stims and adrenals now match the buff correctly.
- Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth.
Cybertech
- Cybertech crafted vehicles no longer bind on pickup.
- Cybertech vehicle and space schematic mission reward rates have been reduced.
- Critical successes when crafting grenades now yield double the quantity of items.
- The cooldown on Cybertech-built grenades has been lowered to 3 minutes.
Synthweaving
- Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
- Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
- Additional lower-level light armor schematics have been added.
- Material requirements for some Custom (orange) outfits have changed.
- The Codex entry for Synthweaving has been updated.
- Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.
Gathering Skills
- Many gathering nodes that were spawning in unreachable places (such as underneath the world) are now reachable.Archaeology
- A perfect Upari Crystal Formation may now be found in the Belsavis Daily Heroic area.
Bioanalysis
- The Red Goo item tooltip now appropriately identifies it as a Grade 6 Biochemical Compound. Level 49-50 Bioanalysis Missions now have a chance to reward Red Goo.
Scavenging
- Enriched Durasteel nodes now spawn in the Belsavis Daily Heroic area.
Slicing
- Augments have been replaced by Sliced Tech Parts as a Slicing mission reward. These are consumed by Synthweaving, Armstech, and Armormech as a component for crafting Augments.
- Slicing may occasionally yield Premium quality Augment schematics on critical mission success.
Mission Skills
- Mission Discovery items now indicate that they can only be used once.Diplomacy
- Diplomacy Mission Discoveries now correctly indicate whether they are a dark or light side mission.
- The missions “No Redeeming Value” and “Desperation” are now appropriately labeled as moderate yield.
- Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted.
Investigation
- Investigation missions now have a chance of yielding Custom (orange) tech weapon schematics as a reward.
- The chance for Investigation missions to yield schematics has been increased.
- Red, Blue, Green, Orange, and Yellow power stat crystal schematics are now possible Investigation mission rewards.
Treasure Hunting
- Treasure Hunting missions now have a chance to yield Custom (orange) lightsaber schematics as a reward.
Underworld Trading
- The chance to receive schematics from Underworld Trading missions has been increased.
- Tooltips for missions have been updated to reliably inform the player about expected yields.
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