I’ve tackled that topic for an article on the ABC’s Technology and Games portal. It focuses on The Secret World and SWTOR mostly.
Have a read for yourself here and then post your comments!
MMOs, Console Games and anything else with buttons
I’ve tackled that topic for an article on the ABC’s Technology and Games portal. It focuses on The Secret World and SWTOR mostly.
Have a read for yourself here and then post your comments!
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I don’t think that innovation is too hard, I think that it’s too risky. There are only so many gamers interested in the ongoing expense of a subscription MMORPG and as it become possible for more genres to compete in the MMO market this player base decreases and it’s safer to just take a few little steps away from WOW, just enough to attract those who are tired of WOW but not so much that you can’t tempt a few WOW fans to your side or scare MMO gamers off by being too different to what they’re used to.
TSW has taken a big risk moving so far from the norm, they might just capture that niche market or since wow has been steadily getting simpler and cuter for a younger market maybe this is what “older” gamers want, a challenge and hopefully a game free of the immaturity that plagues WOW.
This slow start is a chance for TSW community to establish itself as something better.
Also wanted to say. Overall I don’t think it’s hard. It’s just about DEVS being arrogantly prideful. Not admitting that the fans are right, rather then themselves. This goes deeper into the fact that the DEVS are a separate and deep market, a more intelligent, less fun based, and more focused kind of people. So they see things slightly diff then a lot of fans. For fans it’s about fun, for them it’s about rules, regulations, making things perfect.