Archives for 2012

Guild Wars 2 Live Development Team Overview

ArenaNet have posted an update that may on the surface be only of interest to MMO industry geeks like me. It’s an overview of how the Guid Wars 2 ‘live team’ is actually a series of teams devoted to different aspects of the game.

The post though is more than a puff-piece promoting ArenaNet’s commitment to Guild Wars 2. It also shows pretty starkly that there’s some very serious strategy gone into supporting the game ongoing. I’m particularly encouraged that there are separate teams for holiday events (a Halloween one being the first cab off the rank) and a Mac team to support the recently release Beta client for that platform

Read the team breakdown in full, and post your thoughts in comments. Are you still rapt with the game and if so, what are you hoping to see out of the Halloween event?

Sydney-siders: Use Your Gaming Knowledge For Good


UPDATE: Applications are now closed – see comments for details!

If you’re based in Sydney and want to do some great game-related work whilst being paid, you might like to consider this:

The Lab (http://www.thelab.org.au) is a technology club for young people with Asperger’s Syndrome and High Functioning Autism.  Plans are currently underway for several Labs in the Sydney area, starting with Hornsby but also looking further south around Bondi.

We require mentors/technical assistants with appropriate technical skills to help run after school sessions(a few hours per week) with groups of young people (10-16).

Appropriate skills include programming, design, and knowledge of popular games and software such as minecraft and gamemaker.  This position would suit a computer science student or IT professionals in the IT industry who are looking to give a little back to society whilst getting paid to have fun.

If this sounds like you please send your resume to dale@thelab.org.au.

I can personally vouch for this program as I’ve had some indirect involvement over the years – here’s an in-depth interview on the great work they do.

Through The Mist: Hot Fixes and Mists of Pandaria Sales Numbers

mists of pandaria sales numbers
Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

This week has seen some a number of changes to pre-raid gearing for this expansion. Justice Point items (pre- raid blue items) have had their ilvl increased to match that of their pvp counterparts AND they have had the reputation requirements removed. Epic items, which had a faction requirement of revered, have been lowered to honoured.  The blue post can be seen in the list of 5.05 hotfixes

This is all great for the casual players except for one minor problem. The ilvl requirement for joining the random dungeon finder to run heroics, which required ilvl 450, now requires 435 ilevel, which players should have prior to reaching level 90. I was at 449 when I dinged. So basically Blizzard have made the items more accessible but also pointless as players can run heroics for higher level items without spending justice points.

There has been quite the negative reaction to Blizzard’s return to the reputation grind by the general community and it appears Blizzard have been listening. There are a number of changes in the works, though they are not yet finalised they could include increased reputation gain on alts when a main characters has achieved exalted reputation; a list of ideas being tossed around can be found here –http://us.battle.net/wow/en/forum/topic/6794350230?page=1#1

This week also saw the release of Blizzard’s initial Mists of Pandaria sales numbers which you can see in this press release. While it does not give a whole lot of detail in regards to the sales breakdown, I am quite interested to see how digital sales compared to box; it does give us the ball park figure of 2.7 million sales. I will leave it to the guys in the podcast to analyse this as they seem to have a better grasp on these things than I do. (Methinks the author is being too kind – Ed.)

We also saw the clearing of all gold challenge mode dungeons. MMO-Champion have an excellent rundown of the numbers on their chart here. It also saw the completion of Mogu’shan vaults by Exodus and if I am not mistaken the first raid was cleared the day it went live.

We also saw the start if Arena season 12 – while I do not personally arena I will try and keep up to date on the happenings to relay via this column.

Lastly I wanted to mention an addon I recently downloaded for pet battles. Petjournal enhanced has all the features that I wish Blizzard had included. It allows you to sort pets by level, rarity, type  and specialisation as well as offering you the option to filter pets by the zone that you are in to make identifying uncaptured pets easy. I have to say that since downloading this I have already captured a number of pets I had no idea existed. So if you’re into pet battles check it out.

SWTOR Patch 1.4: Having Fun With The New Moods

G’day gamers. Recently BioWare released patch 1.4. Unfortunately for me it had no new story content to consume –
so what new content could a bored player like myself do to have some fun with in patch 1.4? Simply put, I went around being a pervert while using the new mood selections for a laugh.

At first it started out as just a normal day on the fleet with the usual peak time of 40 players online. I started by surveying the area using /binoculars with my mood set to Eager:

(click on any pic for the full-size version)

SWTOR Patch 1.4

After surveying the area for victims of the new mood system, and my eagerness to try them out on some people, I decided I should probably get down from my top secret lookout and get to work:

Once I had climbed down from my top secret hiding spot in the Combat section, I proceeded to drive to the centre of the fleet around the bank area looking for my first victim:

And within mere seconds I was checking out some fine looking Imperial ladies:

The first victim was a Twi’lek female:

The second victim a Human female:

The third a Zabrak female:

And finally a Chiss female.

After only a matter of minutes I had been from one person to the next staring at them with the Astounded mood switched on, but little did I know that looking at them in this way was earning myself dark side points and within a couple of minutes I was dark side rank 5 as seen in this picture:

I quickly blamed the closest weird looking guy I could find of being a pervert and then proceeded to hide as quickly as possible:

After blending in with my fellow Imperial Storm Troopers for a few minutes thinking all is well:

I was discovered by a female bounty hunter!

…who then proceeded to shoot a green sticky substance into my face from her two pistols for the next seven minutes.

After an awkward seven minutes she then helped clean my leg armour and I returned the favour:

She even helped repair my neglected speeder, which didn’t even have a roadworthy.

After thanking the Bounty Hunter for not turning me into the authorities, I left the fleet in my personal spaceship, set my crew skills up and then proceeded to log off for the night.

So: what do you guys think of the new Moods added in patch 1.4? Did you have as much fun as I did with them?

Leave your interesting tales below 😀

One Shot, One Kill: Imperial Agent Sniper Build


One Shot, One Kill is a column devoted entirely to the Imperial Agent Sniper. If you’ve got something Sniper-related you’d like resident devotee Matthew ‘Scope’ Pearce to cover, drop us a line.

I wanted to spend some time covering the burst DPS build I use with my Sniper and what’s changed since patch 1.4 hit.

What changes in 1.4 actually affected snipers?

Well we should all be happy that they finally fixed the delay that was happening when going into cover and using our AOE knockback  straight away. The delay that usually followed meant knocking your opponent in the wrong direction or missing them completely, thus wasting a life- saving cooldown.

Marksmen spec snipers should also be happy with the improved Followthrough that is now usable 5 seconds after using Snipe, Ambush, or Takedown, up from 3 seconds. It now allows us a little more breathing space in our rotations and some time to mix things up a bit, which I like a lot.

Why should I play a Sniper?

Great long range abilities, CC immunity , amazing crowd control as well as multiple damage reduction defensive abilities.

Snipers are great fun to play – they have some of the best defensive  and offensive cooldowns in the entire game.

What other reasons should you play a sniper that are not combat related? Well, Imperial Agents get to experience one of the best story lines and meet some of the most interesting companion characters out of all the Empires classes.

Without giving away any story spoilers, the Imperial Agent’s story is like one of the good James Bond stories – it’s filled with loads of action, loyalty, love, betrayal , and focuses on the Sith Empire from the viewpoint of a loyal soldier trying to do their best to help the Empire or to help themselves

What build are you using at the moment and why?

I run with the 25/16/0 build and have been since I first made my sniper back in beta:

imperial agent sniper build

 My reasoning behind why I run this build instead of a full 31 point build is simple: I love burst damage.

When you play on a PVP server like I do and when world PVP can and does happen (though rarely as of late), I prefer burst damage builds. They are the best way to bring your enemy down as quickly and easily as possible and snipers fill this role the best out of all the ranged damage classes in SWTOR.

My build is centred around the application of Explosive Probe, for its main damage dealing abilities and as a source of energy regeneration with the talents in Imperial methodology, plus the extra regeneration from Snipers Pillbox in the marksmanship tree. These two talents allow me to stay in the fight longer as well as manage my energy levels better and thus deal more damage.

Is this build good for levelling?

When I first levelled my sniper up I made sure that my first 2 talent points went into the “Engineers Tool Belt”

These 2 talent point lets us throw our Fragmentation Grenades every 3 seconds and makes levelling faster and easier as we can simply run into a group of 5 enemies toss a grenade, rifle shot and then toss another grenade again over and over until all the mobs are dead.

I would focus on going up the engineering tree first until you hit level 30, then I would respec and go with marksmanship and try out the new ability “Followthrough”. Once you get to level 32 you should put two points back into “Engineers Tool Belt” to regain the ability to AOE spam every 3 seconds and then continue back up the engineering tree the same as in my build until you hit level 50.

So where does the burst damage come from?

The combination of the Marksmanship tree’s ability to dish out fast and hard hitting single target attacks, combined with the explosive abilities that activate when hit from the engineering tree, make for one hell of a burst damage build.

Here is an example of my sniper using just “Explosive Probe” followed by “Ambush” and the burst damage I can dish out:

 imperial agent sniper build

That’s 11600 damage in 1 hit.

Can you show us an example of a basic rotation?

Say you run into a Sage or Sorcerer – these guys have the lowest armour in game and as such are usually the easiest targets for a sniper to kill and kill quickly. If they aren’t paying attention you can bring them to below 50% hp with 2 button presses.

Here is a quick and easy rotation that you can use to bring a Sorcerer or Sage down in around 5-8 button presses depending on his gear and yours.

1 First go into cover

2 Toss out your “Explosive Probe” ability. Note that if another person or NPC is hitting the target of “Explosive Probe” the next hit the target takes will trigger the effect. however don’t let this discourage you from using this ability as it also adds four extra damage ticks due to our spec.

3 Hit your Ambush ability. Note that you can also use your “Laze Target” and the “Target Acquired” cool downs prior to using Ambush in order to add extra damage if so desired.

(once Ambush hits the target with an explosive probe the target usually goes down to 50% hp)

4 Hit your “Followthrough” ability. This ability can only be used after using either Ambush Snipe or Takedown.

(If the target is now under 25% hp use “Snipe” and then “Takedown” – if the target is not below 25% continue to step 5)

5 Hit “Snipe”

(Because of our talents when we go into cover we get an instant cast snipe for the next 10 seconds)

6 Now that “Snipe has been used it has unlocked the ability “Followthrough” again but it is still on cool down so what we do next is use our “Series of Shots” ability.

7 Once that ability is finished quickly hit “Followthrough” again

8 Now the target should most definitely be below 25% health so we can use the “Takedown” ability to finish them off.

(if this ability doesn’t finish them off completely you can simply leave cover and re-enter cover for another instant cast “Snipe” that you can easily follow up with another devastating “Followthrough”)

So over to you: do you currently play a Sniper or plan on levelling one now?

Download The Secret World Sound Effects For Free!

This has made my day. The Secret World‘s Audio Director, Simon Poole, has put up a bunch of sound files from the game up for you to listen to and to even download. Go have a listen for yourself here right now!

There are a few pieces of TSW music and related soundscapes there as well, although you can’t download those pieces, only stream them.

I downloaded the sound effects file and created two short files that are useful for SMS alert tones on any iOS phone. You can download the zip file right here:

tsw-ringtone-ios

Then just add the files in the archive to iTunes, sync your phone and you’re good to go! And remember – you can’t use the files to make money.

Dead Space 3 Trailer / Walkthrough

Electronic Arts have released a 15-minute video of the upcoming Dead Space 3 title, due for release on the 5th February next year. Get your preview right here and now:

So what do you think?

SWTOR 1.4.0b Patch Notes

We were expecting SWTOR Patch 1.4.1 to drop, but it was just 1.4.0b. Here’s the incredibly detailed patch notes:

1.4.0b Patch Notes

10/2/2012

General

  • Improved performance for players using NVIDIA graphics cards in an SLI configuration. (Please use the default SLI setting or AFR2, as AFR1 will result in poor performance with SWTOR.)
  • Corrected an issue that could prevent players from exiting their personal starship after completing Group Finder content.

Through The Mist: Mists Of Pandaria Impressions

mists of pandaria impressions
Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

The Mists of Pandaria expansion has been live for just over a week and I thought it was past time for another column. Apologies for not putting one up sooner, but as you can imagine I have been spending a fair amount of time in game. (I know the feeling! – Ed)

A lot of this was covered in the Episode 43 podcast so I urge you all to have a listen to it. I felt that the launch was relatively smooth. Not having to log out was a huge leap forward compared to previous launches by Blizzard. The initial quests phased in quite well, despite the huge server loads.

The first Alliance quest in Pandaria however was bugged – a large number of people could not complete the quest. For those of you who are not aware of the Alliance introduction it involves jumping in a helicopter and completing a bombing run. I was stuck in the helicopter unable to complete the quest or even fire the vehicle’s attack move for around an hour. The second part of the quest involved destroying explosive crates on a ship that I could not see due to the amount of players stuck in the area. Eventually I received credit for a lucky shot and moved on.

That was about as bad as it got for me bug-wise, mob spawns are of course a different story, and my questing partner and I found a novel way around this by having him cast mind sear on me as I ran around like a headless chook hoping to get mob tags.

I really enjoyed the Jade Forest as a zone. I had played the very early version from the beta and it had some very nice changes made to it. It introduced us to a number of storylines that continue on all the way to 90 and hopefully beyond.

Overall I really enjoyed the levelling experience – I have to admit that I am a little annoyed that levelling is so fast. This is probably because I am a sour veteran that slogged through vanilla on a holy paladin.  The zones are absolutely beautifully designed and there is an amazing amount of immersion in the various quest lines. I got side tracked from levelling several times by chasing storylines and this eventually took me all the way into the Dread Wastes to the Insect race: the Kirk’thik. These remind me of the insects from the Star Wars universe. I am already looking forward to cutting a swathe through them in a raid environment and that is a feeling I have not gotten from WoW in quite some time.

I hit 90 relatively quickly, though nowhere near as quick as a lot of people as I was distracted by levelling a Monk, pet battles and exploration. I have to say there are a huge number of daily quests to complete and they offer a huge variety of styles so that it will hopefully take a long time to get bored of dailies.

I was reluctant to set foot into heroics immediately, so I began with a handful of scenarios. This was the first area in which I felt let down by Blizzard. While scenarios are interesting, they are extremely short and simple. They do not offer much in the way of difficulty and I feel that I will quickly become bored of them. However, the way in which they are structured (3 players of any spec) make them a good way to try and get gear when you have minimal time.

I have also completed around 5 heroics so far and I have to admit that they feel a little under-tuned. In one of my groups we managed an achievement without even trying for it, we also managed to pull 3 separate packs with no tank and no fuss. Difficulty aside I have thoroughly enjoyed the heroics that I have completed so far and I look forward to moving into raiding in the near future.

I also wanted to share this video with everyone as a form of thanks for reading, so enjoy it and have fun with your flying cloud!

SWTOR: Patch On The Fly

Here’s an interesting development – a new patch is coming for SWTOR (likely to be 1.4.1) overnight, but the servers won’t need to come down.

So at 2am AEST (Midnight AWST and 4am NZST) you just need to log out and restart, download the patch and you’re good to go.

We’ll have the full patch  notes for you of course.

Here’s the blurb from BioWare:

Hello everyone, we wanted to let you know that we will be deploying a patch on Tuesday, October 2nd, 2012 at 10AM CDT (8AM PDT/11AM EDT/4 PM BST/5PM CEST/1AM AEST). All game servers will remain online during this period. Please be sure to restart your game launcher at 11AM CDT (9AM PDT/12PM EDT/5 PM BST/6PM CEST/2AM AEST) in order to download the deployed patch. If your launcher was open during the deployment, you must close and reopen it for a fresh login. Patch notes will be made available shortly after deployment.

Patch Deployment

Date: Tuesday, October 2nd, 2012

Time: 10AM CDT (8AM PDT/11AM EDT/4 PM BST/5PM CEST/1AM AEST)

All game servers will remain online during this period. Please be sure to restart your game launcher at 11AM CDT (9AM PDT/12PM EDT/5 PM BST/6PM CEST/2AM AEST) in order to download the deployed patch.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Blitzkrieg: The Matilda Black Prince Review

Blitzkrieg is a new regular column devoted to the very popular MMO World of Tanks. If you’ve got a topic you’d like our resident expert Matthew “Scope” Pearce to cover, drop him a line!

Who wants some lead?

The Matilda Black Prince is the first British tank to be added to World of Tanks, and is similar to the medium tank Matilda supplied by the British to the Russians under the Lend-Lease program that was in World of Tanks before patch 8.0.

The new Matilda Black Prince has some big differences, one of the most significant being changes in the turret and gun.

The original Matilda in game used the ZiS-96 76mm, which had 65-108mm of shell penetration, making it hard to penetrate tier 5 heavy tanks. The Matilda Black Prince now uses the same QF 6 pounder Mk. V A that the Churchill used as well as the same A27 turret.

This means that the new Matilda Black Prince has a penetration value of 83-138mm, and the crazy ROF (Rate of Fire) of 26 rounds a minute, meaning it shoots a single round every 2 seconds giving it 1957 DPM (damage per minute)

The Matilda Black Prince is not without its drawbacks however – it shares the same frontal armour as the Matilda medium tank, but has only got 55mm of side armour compared to the Matilda medium tank’s 75mm.

Its engine is also lacking with only 190 horse power compared to the Matilda medium tank’s 274hp, meaning that the top speed the Matilda Black Prince can reach is only 22kmh on flat terrain. With such a low speed, it is usually best to shoot on the move with this tank, and as such I train my crew members in Snap Shot for my gunner, and Smooth Ride for the driver allowing me to fire more accurately on the move.

World of Tanks Black Matilda Prince

Erectus Turretus Maximus!

Because this tank is a premium tank, it gains far more credits than normal tanks, and helps the player save credits for those bigger tanks we all want to drive around in, as well as help pay the repair bills.

This tank is loads of fun to play and can be purchased for only 1750 gold from the World of Tanks in-game store.

WoW Patch 5.05 Hotfixes

In case you hadn’t realised, Blizzard have been fixing some game issues on the fly over the past week.

Here are the latest ones in full:

September 28

 

  • Classes
    • Vengeance now ignores overkill damage.
    • Arcane Torrent now returns 2% of base mana (was previously an unintended 6%).
    • Priest
      • Void Shift can no longer be cast on Dominate Mind targets.
      • The priest Season 12 four-piece healer set bonus can now only be consumed by the priest that applied it.
      • The priest Season 12 two-piece healer set bonus should now grant Diamond Soul buff to other players when Power Word: Shield is cast on them.
    • Rogue
      • Blind should always land as intended. Other players should not be able to dodge, block, or parry Blind.
      • A priest’s psyfiend’s Psychic Terror should no longer affect targets under a Rogue’s Smoke Bomb.
    • Warrior
      • Second Wind no longer interrupts a Warrior who is eating or sitting down.
  • Creatures
    • Thieving Plainshawks in Valley of the Four Winds now cast Peck while in combat with players and no longer cast Steal Weapon.
    • The humanoids of Pandaria are no longer devoid of coin, and level 86-90 creatures are now occasionally carrying a Vine-Cracked Junkbox in one of their pockets.
    • The Hozen Diver in Jade Forest now has 271k health as opposed to the 135k he had before.
    • Cheung the Stablemaster should now do the duties of a stablemaster, as expected.
  • Items
    • An appropriate amount of spell power has been added to Masterwork Forgewire Axe, Amber Spine of Klaxxi’vess, Amber Saber of Klaxxi’vess, and Forgewire Axe.
    • Zen Alchemist Stone should now work as intended.
    • Mysterious Camel Figurines should again provide the player with the ability to see Dormus.
    • The Quilen Statuette now has an item level of 463 (was 384).
    • Ancient Pandaren Fishing Charm should work as intended to give the player a chance to catch additional fish.
  • Pet Battles
    • Turn inputs should no longer sometimes be inadvertently skipped, causing only one pet to take action that turn.
    • Conceding in a random PVP Pet Battle should now count as a loss.
    • State-dependent abilities should now properly require that the state be present to gain their bonus effects.
    • Strong and Pristine Traps should now properly be awarded when the corresponding achievement is obtained.
    • The Achievement “Win Streak” should now function as expected, and be awarded to players who win 25 consecutive Pet Battles.
  • Quests
    • Players should be able to complete “Burning Down the House” as expected.
    • “SI:7 Report: Fire From the Sky” should always eject the player from Sully “The Pickle” McLeary’s vehicle, and can be completed even if the player dies and returns to camp before completing Sully’s event.
    • “Last Toll of the Yaungol” should only provide you with Xiao Tu’s companionship while you are in Hatred’s Vice.
    • Players who slip and fall from Serpent’s Overlook while on the quest “The Seal is Broken” should be able to find their way back to Serpent’s Spine by first returning to Grookin Hill or Pearlfin Village. Do watch your step!
    • All of the trainers for both the Horde and Alliance versions of “Battle Pet Tamers: Cataclysm” and “Battle Pet Tamers: Pandaria” now properly apply pet recovery once defeated.
    • “Sha Can Awe” quest NPCs should only apply their Languor effect on players who are currently on that quest.
    • “Gardener Fran and the Watering Can” now includes a bit more guidance for new horticulturists.
  • Bug Fixes
    • Loving a Shore Crab in Azshara … as you do … now properly counts towards the Achievement “To All The Squirrels I’ve Loved Before”.
    • The Luck of the Lotus buff should provide a chance to find Plundered Treasure as intended.
    • Crossing a zone boundary while traveling by boat or zeppelin on a multi-passenger mount should no longer result in players being removed from the transport, but may still dismount the passengers from the multi-passenger mount.
    • Players can no longer access different Pandaria daily quests by visiting other realms.
    • Players visiting other realms via RealID or Battletag groups will no longer receive loot from the Salyis’s Warband encounter.

Over to you: how’s your MoP playing experience been so far?