Archives for 2012

GW2 Oceanic Guild Spotlight: Destiny

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Destiny (GW2 version)

Guild website

http://destinygw2.guildlaunch.com

History of your guild’s name?

Destiny originated in WoW in 2007. The guild has had a continued membership in WoW until 2011 and in other MMOs including Aion, Rift, Warhammer and SWTOR.

What sort of guild are you?

We are primarily PVE orientated with a semi-serious approach to end-game content and casual PVP participation.

Have key guild members been involved in other games / MMOs?

Yes – GW, Anarchy Online, WoW, Warhammer, Aion, Rift, SWTOR, TSW, Mechwarrior…

How many guild members do you have at the moment?

To date 19 members are preparing for GW2.

What days/times do you see the guild being most active?

AEST/GMT+10 7pm-Midnight have traditionally been our active hours.

What are the achievements that your guild is most proud of?

Continued member friendship in & out of the game, successful end-game participation, enthusiasm for enjoying MMO gameplay.

You have one minute to convince someone they should be in your guild – what would you say to them?

We are primarily a mature-member guild with many players balancing work, family and play. Fun and enjoyment are the reason we play and our guild approach to gaming scaffolds this desire. Enjoy a relaxed, fun evening with friends who can be a bit nerdy about game content and achievement. Oh… bring oreos!

What are your predictions for the next 6 months for the guild?

Some players will continue game play in a variety of MMOs including SWtOR, MWO and TSW with a core group exploring the content of GW2.

SWTOR 1.3.5 Patch Notes

Patch 1.3.5 has now dropped, and as you’ll see below there’s a bunch more bug fixes and some legacy changes. Here are the full patch notes for you:

1.3.5 Patch Notes

08/07/2012

Classes and Combat

Jedi Knight

Sentinel
Combat
          • Saber Storm: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Combat Sentinels are performing within expectations. This change does not affect the current combat effectiveness of this skill.

Sith Warrior

Marauder
Carnage
          • Sever: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Carnage Marauders are performing within expectations. This change does not affect the current combat effectiveness of this skill.

Smuggler

General
        • XS Freighter Flyby: This ability can no longer cause other players who are not flagged for PvP to become flagged.

Imperial Agent

General
      • Orbital Strike: This ability can no longer cause other players who are not flagged for PvP to become flagged.

Flashpoints and Operations

Flashpoints

Kaon Under Siege
        • The Floating Light will now glow as intended when the Shader Complexity preference is set below High.
The Esseles
        • In the German client, the conversation option when choosing Hard Mode for this Flashpoint has been corrected.

Operations

Explosive Conflict
            • Using the probe launcher in Denova Minefield now reveals probes more consistently.

Group Finder

        • Group leaders are now notified if they cannot queue the group for a replacement due to group members being offline.

Items

General

    • Player heads no longer clip through the Battlemaster Vindicator’s Headgear or [Prototype] Primeval Vindicator’s Chestguard.
    • Warstalker’s Headgear’s texture no longer stretches upon character death.

Legacy

  • The Legacy Levels required for experience modifier perks have been adjusted. The ranks now require Legacy Level 2/3/5/7/10 (changed from 5/10/15/20/25).
  • The Legacy Levels required for companion modifier perks have been adjusted. The ranks now require Legacy Level 2/5/8 (changed from 5/10/15).
  • The Capital World and Outlaw’s Den priority transit perks now require Legacy Level 2 (previously 10).
  • The Fleet Vanguard and Black Hole priority transit perks now require Legacy Level 5 (previously 10).
  • The Legacy Levels required for the repair droid perks have been adjusted. The ranks now require Legacy Level 5/8/12 (changed from 10/15/25).
  • The field respec perk now require Legacy Level 5 (previously 10).

Missions and NPCs

Missions

Balmorra
        • Colicoid Massacre: This mission is no longer repeatable immediately after completion.
Taris
      • Prized Possessions: Players in a group no longer need to wait for the Colony Data Repository or Toolbox to respawn before being able to loot it.

PvP

Warzones

Novare Coast
      • Players no longer land on top of the buildings that surround the consoles when using abilities that charge an enemy (such as Force Charge).

Miscellaneous Bug Fixes

  • The /ironfist emote now works correctly in the German client (as /eisenfaust).
  • The performance of the Bloom visual effect option has been improved.
  • Corrected some minor text errors.

The Secret World 1.1.1 Patch Notes

The TSW servers are up and version 1.1.1 of TSW is now live. The patch notes are reproduced in full for you below.

There’s plenty of fixes plus a new anti-aliasing option if you have a NVIDIA Kelper (600) series of GPU. For the rest of us there’s hopefully now an even more fun game – or at least one with a bunch less bugs.

Enjoy:

UPDATE 1.1.1 – AUGUST 7TH

With this update we have enabled TXAA, and The Secret World is the first game in the world to support this anti-aliasing technique! This requires the newest NVIDIA Kelper (600) series of GPU. To enable TXAA in the video options of the game select “TXAA 2x” or “TXAA 4x” as your anti-aliasing under the video options of the game. These drivers are schedueled to go out of beta (WHQL) around the 13th of August.

 

MISSIONS

Solomon Island

 

Kingsmouth Town

  • The Pick-Up: The mission can now be paused and resumed again later at the correct tier where it was left
  • The Orochi Scientists now fight back

 

The Savage Coast

  • Carter Unleashed: Carter will no longer be seen running straight through the ladder and the wall at the end of the mission
  • Carter Unleashed: NPC Familiars found in the basement of the academy are now hanging from the hooks instead of floating in thin air
  • The Black House: The pentagram will disappear when the player solves the puzzle

 

Blue Mountain

  • Funeral Crashers: Fixed an issue that prevented players from resuming their mission if it was paused on tier 5/5
  • Funeral Crashers: Added a journal entry for tier 5 of the mission
  • Dawning of an Endless Night: Fixed an issue that could cause players to be stuck on tier 15/18 when activating the wards in The Blue Mountain and disconnecting

 

Egypt

The Scorched Desert

  • The Last Legion: The Mission now properly resets when a player disconnects during the fight
  • The Last Legion: Players going in PvP while doing the mission will no longer block the mission for other players
  • The Last Legion: The Orb of Aten is no longer an interactive object after starting “Defeat the Legion”
  • From Below: Dr Shirui and Experiment SB118 are now spawned correctly

 

City of the Sun God

  • Halls of Lost Records – Tier 5: The Nodes of Mystical Energy inside the Chamber of Satis will no longer enter an infinite cooldown
  • The 3rd Age: Players can no longer interact with the sarcophagus before they have assembled the key, as intended
  • The 3rd Age: The first goal will now only update if you get the Strange Metal Clockwork Key in your inventory
  • Using the Altar of binding will now update the goal and will no longer cause the altar to become uninteractable
  • Black Sun, Red Sand: The mission now has a mission description

 

Transylvania

Besieged Farmlands

  • The Summoning – The Plague: The bosses and mobs now always drop loot when defeated

 

The Shadowy Forest

  • The Drăculeşti – Tier 4: Players must now pick up the explosives and detonators individually so that they may receive the items correctly
  • The Drăculeşti – Tier 4: When you interact with a placed explosive, you will now receive a message indicating it has already been used

 

DUNGEONS/LAIRS

Hell Raised

  • Nightmare: We have determined that mobs in Hell Raised Nightmare had an unnaturally high Defence Rating. This caused a frustrating number of glances, even for superbly-equipped players who had mastered the dungeon. Though the Hit Rating requirements of this dungeon remain high, we’ve adjusted them down to be more in line with the difficulty of gearing for the other Nightmare modes
  • The Master Planner achievement now enforces the proper requirements of never changing your build, as intended

 

Hell Fallen

  • When he summons the second Machine Tyrant, the first machine Tyrant no longer remains active (unless in Nightmare mode)
  • If players are killed before Wicker’s explosion kills them during the Ascendants encounter, a duplicate Wicker which leads the boss and/or adds outside the encounter location should no longer spawn
  • After defeating the Ascendants during the last fight, the lootbag dropped can now be opened immediately

 

Hell Eternal

  • Infernal Overwatch’s summon spell “Klaxon Call” can no longer be interrupted
  • Eblis’s loot should no longer drop in inaccessible locations

 

Soviet Fort

  • Halina Ilyushin should no longer cast Spite whenever she feels like it. She should also stay in her arena, as the program intended

 

The Facility

  • Lasers will stop doing damage when they are no longer visibly hitting the player

 

The Ankh

  • The damage from the Orochi Dead Ops encounter has been toned down
  • Nightmare: After walking in and out of the Filth in the dungeon, the Filth Undertow effect no longer remains on the player
  • Nightmare: The Dimensional Reaper summoned by Doctor Klein is no longer invisible

 

Darkness War

  • Wayeb-Xul encounter: Bomb Mayans are no longer running towards the player and they will now always explode at 0 health

 

PVP

Fusang Project

  • The “Capture a Facility” mission should again give the correct amount of Black and White Marks of Venice

 

WEAPONS

  • Fists: Turn the Tables and The Scarlet Arts will now build counters on Hot Iron
  • Blades: Mobs with Resistances should no longer resist the DoT effect applied by Sling Blade
  • Hammers: Passive abilities that proc on critical hits will now affect Hell to Pay
  • Blood Magic: Particles are now shown correctly instead of orange and green squares

 

ITEMS

  • The Charged Ward Generator can no longer be traded, as intended
  • The items acquired during King of the Hill will no longer affect the Monsters outside its intended location
  • Fixed some clipping issues with hats and hair
  • When purchasing the “Friend of the Darkness” title from the item shop, you will now also get the correct title

 

LOCALIZATION

  • The notes received during the mission “Crime and Punishment” – Tier 1 will no longer display black squares instead of letters

 

GENERAL

  • London: Entering Tabula Rasa will no longer leave the character in the middle of empty space
  • Agartha: Fixed an issue with a Gatekeeper spell that could not be avoided by players
  • New cabals can again be created normally
  • The Nightmare achievements for Master Planner (Ankh and Hell Fallen) are now visible in the achievements window
  • The achievement “Corvophobia – The Poe (chase away 50 flocks of ravens)” should now update correctly
  • Attacking the shield/barrier of a boss or mob will now correctly generate hate
  • Lairs and region bosses will now automatically be locked to the player/group that summoned the boss

PlanetSide 2 Australian Servers: Smedley Says Maybe

Following up from our PlanetSide 2 beta story, Sony Online Entertainment’s President, John Smedley has tweeted something pretty interesting:

Sounds like there’s a chance of local servers, so I’d be making it clear to John Smedley that you’re damn keen for the game by registering for the beta, or jumping on Twitter or Facebook and making your feelings known!

PlanetSide 2 Hits Beta

Sony Online Entertainment’s PlanetSide 2 is currently in beta. As a FPS MMO it’s gaining quite a bit of attention. If you haven’t seen it already, here’s the E3 trailer that gives some good glimpses of the game:

You can still apply for a beta key, and if you’re already playing, let us know how it’s going for you! Also – are you Terran Republic, New Conglomerate or Vanu Sovereignty?

UPDATE: Sony’s John Smedley has said Australia-based PS2 servers are a possibility.

Through The Mist: A Tour Of The Wandering Isles

Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

This week I will be taking a look at the Wandering Isles, the new starting zone for the Pandaren and the Pandaren in general. The zone offers us a new introductory cut scene, which I will not describe so that you may enjoy it on launch night.  Suffice to say that this zone known as the Wandering Isle has begun to move erratically and it is up to you as an adventurous and gifted Pandaren to discover the reason for this.

The Pandaren are World of Warcraft’s first neutral race and as such the starting area is quite serene with some amazing new scenery. The entire zone has a strong Chinese feel to it as one would expect given the lore behind the race. Due to its neutrality, the starting zone does not have mailboxes, meaning that until the area is complete players cannot use their BoA items or send bags and supplies to their new Pandarens. This has been the focus of a lot of discussion in the beta but overall it has proven to be a sensible decision on behalf of Blizzard. The zone is rich in lore and the visuals are absolutely stunning and there is no surprise that Blizzard want players to be immersed in every aspect of the Wandering Isles.

Last week I described the Pandaren as bobbly and I stand by this description. To me it feels similar to the bobbing motion that a character has when they are riding a Raptor mount. In a way it suits the physics of the race but personally I find it distracting.

There are a number of interesting racials for the Pandarens to enjoy and these include:

Epicurean: Your love of food allows you to receive double the stats from Well Fed effects.
Inner Peace:  Your rested experience bonus lasts twice as long.
Bouncy: You take 50% less falling damage.
Quaking Palm: Strikes the target with lightning speed, incapacitating them for 4 seconds.

Onto a tour of The Wandering Isles:

Starting area

The first few quests follow along the lines of those that were introduced with Cataclysm and focus on teaching new players how to equip items and use their abilities.

While this is somewhat annoying as a seasoned player, it is brief enough to be tolerable knowing that it will help new players to the game learn their characters.

Quests

Next up is a handful of quests where the player is trailed by Master Shang Xi as they attempt to complete their training. This series of quests also introduces us to a new protagonist the Hozen who we will also meet in the higher level zones to be previewed later.

The Hozen have some nifty little attacks such as the ability to jump on the players head (similar to the Kobolds) in ToGC.

Hozen

We continue along these lines until we reawaken the spirit of fire, upon completion of this quest we learn that Shen-zin Su is in pain. While there is little hint as to what or who Shen-zin Su is, we are whisked off to awaken the remaining elemental spirits, whose absences are being felt to varying degrees across the Wandering Isle, in order to communicate with it.

The quest line follows this approach, with various side quests that have us dealing with the Hozen, until we have gathered the four ancient spirits together. After this we learn that Shen-zin Su is an enormous turtle and the Wandering Isle is affixed firmly to his shell and the might creature is in pain due to a thorn in his side.

Shen-zin Su

We are now sent to investigate this injury to learn that an alliance airship has crashed into his side. This is the first time the Pandaren are exposed to the battling factions of the Alliance and the Horde.

After completing a series of quests for both factions and finally healing Shen-zin Su with their assistance, we return to the spirit of Master Shang Xi where you are required to select a faction. After selecting the Horde I was teleported to Orgrimmar where Garrosh Hellscream gave me a fairly cold welcome and put me through a quest that sets the tone of the expansion.

Summary

The Wandering Isles was an interesting zone, I was just shy of level 12 upon completion of the quest for Garrosh Hellscream and I feel that the levelling was well timed. I never felt too strong for my opponents or too weak and I am glad that BoA’s are not allowed in the area. The zone itself was visually stunning and the quests combined with the environment reinforced the sense of discipline and lore of the Pandaren race and Monk class. There is a fair amount of walking involved in this new area which in future may become annoying for now it allowed me to enjoy the aesthetics of the zone.

Flash Point Podcast: We Need Your Input!

We’ve just released Episode 38 of our podcast, and with the move from TOROZ to The Oceanic Gamer we’ve been doing some soul-searching as to how we want to use the podcast medium.

Essentially we have a bunch of options that we’d like your comments on, so that we continue to grow our audience and most importantly bring you the information you’re after.

The options we’re looking at:

1. Stay the same:  a fortnightly SWTOR-focused podcast with the odd brief discussion of other games at the end

2. Expand content: a fortnightly podcast with a SWTOR segment as well as segments on other MMOs

3. Expand podcasts: keep a SWTOR-only podcast PLUS have a wider-ranging podcast on offer.

4. Something else we haven’t thought of that you suggest!

To give your input we’d love if you could spend 2 minutes filling in this survey (direct link here if survey isn’t loading for you). Please be brutally honest – it helps us improve:

Again – thanks for taking the time and we’re looking forward to keeping up the podcasting antics for a long time to come!

The Secret World 1.1 Patch Notes

Here they are in full for you – lots of bug fixes a lot of people have been waiting for!

Update 1.1 – Hotfix – August 3rd

  • Fixed an issue that caused custom chat tabs to stop updating and show no new messages after zoning to another playfield
  • Corrected an issue that players sometimes couldn’t correctly subscribe to certain chat channels

 

 

“Issue #1: Unleashed” Game Update 1.1 – July 31st

 

Highlights

Seven brand new missions, two new Nightmare Mode dungeons and the Marketplace are now all available as part of The Secret World Issue #1: Unleashed.

Please click here for more information about the new missions in Issue #1.

(Psst, complete all the new missions for a new achievement and unique clothing rewards!)

 

Top changes

The Marketplace

The Marketplace is now available in London!

  • All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in London
  • Only items from your personal storage can be listed and they will occupy a slot in the bank until they are sold
  • Listings show up from all players on all dimensions
  • All items are listed for 7 days after which point they time out
  • All listings have a 10% up front cost based on the listing price. This cost is refunded if the item sells
  • All successful sales are subject to a 5% broker fee upon sale

 

General

  • The ‘/say’ and ‘/shout’ chat commands now work properly
  • Improved animations when interacting with objects
  • It is now impossible for players to make their characters nude
  • When using the ‘high’ graphics settings, screen will no longer become blurry in some areas
  • The Orochi-Group.com website will not crash the in-game browser
  • Filth Rain does not follow players to other zones
  • Players can no longer attach character-bound items to mail
  • Changing eye colour now works properly for all heads in character creation
  • Certain heals will no longer generate hate on friendly targets
  • Players will not be able to consume the Elixir of Life when already at full health
  • Certain monsters, such as the Royal Sadists, will not attack the player when dead

 

Dungeons

  • Introducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limit
  • Dungeon bosses and mini-bosses now only drop one loot bag
  • The Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health

 

PvP

  • The anima full-screen effect will no longer persist if the player has entered a PvP Battlefield
  • Players can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry

 

GUI

  • Trying to split a stack when the player inventory is full will no longer cause that slot to malfunction
  • Mission decals will not disappear when a player teleports out of a zone

 

Weapons

  • Hammer: The “Smash” ability will now always have an animation

 

Missions

General

  • Seven brand new missions are now available to all players as part of our first free monthly content update, “Issue #1: Unleashed”
  • Crafting items for a mission should now fulfil the goals of that mission
  • Into Darkness will no longer shut players of any faction out of the instance for any reason if they have not yet completed the mission

 

Solomon Island

 

Kingsmouth

  • That’ll Leave a Mark: The trapped survivor should now spawn at the trap only if he has been killed or the mission has been completed

 

The Savage Coast

  • Another Bug Hunt – Tier 2: Players can now turn in their dog tags to Sarge when in the appropriate area
  • The Black House: Carrie Killian’s ashes should now reappear correctly
  • Crustacean Curse – Tier 2: Mission will now award XP as intended
  • Winter’s Legacy: Jacob Smythe will now spawn as intended
  • Taking the Purple – Tier 2: Players can now spawn the ambushers if another player fails this mission

 

Blue Mountain

  • Off the Menu – Tier 2: This mission should no longer reset after a player had added the sedative to the meat
  • The Haunting – Tier 3: The Delapores now respawn if players leave using their Agartha Conduit and zone back into the instance
  • Dawning of an Endless Night: Players can no longer get stuck in the Dreaming Prison
  • Dawning of an Endless Night: Players who have exited the dream before completion will now have a marker directing them back to the Dreaming Prison
  • Dawning of an Endless Night – Tier 5: Joe Slater cinematic should now play properly in all situations

 

Egypt

 

Scorched Desert

  • The Big Terrible Picture – Tier 3: Prisms should now work properly
  • King of the Hill: Vortex Grenades, Fragmentation Grenades, and Landmines will now only work in the appropriate area
  • The Last Legion – Tier 3: Monsters should no longer disappear during cinematic and Legion should spawn correctly
  • The Last Legion – Tier 3: Killing Legatus Aulus should now reward credit for players who are on the same step

 

City of the Sun God

  • The Eye of Horus: Keeper Garran and Keeper Sh’ar now spawn as intended
  • The Eye of Horus: Pausing this mission will no longer cause the Eye of Horus to disappear from players’ inventories
  • The Way of Things: Tiers 2, 3, and 4 have been made more multiplayer friendly with multiple improvements
  • Black Sun, Red Sand – Tier 9: Akhenaten, the Black Pharaoh will no longer despawn, allowing the mission to be completed
  • Halls of Lost Records – Tier 6: Activating the defense mechanism will update the mission for all players present in the room
  • Foundations – Tier 3: Examining the tablet now updates the mission properly

 

Transylvania

 

The Besieged Farmlands

  • The Cost of Magic – Tier 5: Ritual can be completed as intended

 

The Carpathian Fangs

  • The Castle: This mission is now repeatable
  • Exit Strategy – Tier 4 : The Orochi communications terminal now works as intended

 

The Shadowy Forest

  • Mortal Sins – Tier 10: Only one player at a time can now interact with the water of life puzzle letters
  • Mortal Sins – Tier 20: Players can now re-enter the tomb if needed
  • Last Dance of the Padurii – Tier 4: Pausing this mission will no longer cause the Humming Music Box to disappear from players’ inventories
  • The Draculesti – Tier 4: Once all of the explosive spots are full, players who placed explosives get credit for this mission
  • Fatal Framing: This mission will now reward XP as intended
  • Who Comes and Who Goes: Goal text will now correctly ask the player to “Find the Abandoned Tunnel”

Flash Point 38: The Something From Nothing Special Edition

A show not surprisingly dedicated to the announcement of SWTOR going Free to Play. That said, we have lots more to chat about as well, including a review of The Secret World at the end and another great Lore Update from Ed.

Points of discussion:
– Change to co-host lineup – farewell to the wonderful Mark
– F2P announcement
– EA investor call
– Lore Update: HK-47
– The Secret World Review
– Shout outs for our forums, Facebook page and Twitter account

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

Console Wars: That Thing Is Operational!

Whether you’re on the Wii, XBox or Playstation side of the war, you’ll get a damn good laugh out of this gem:

If only the Wii U was in fact operational!

[Thanks to David K over at Gamers of Oceania Facebook Group for the heads-up!]

SWTOR Maintenance: August 7th 2012

A bit of  a longer server downtime this Tuesday night, coming in at 6 hours. The time conversions for you:

AEST: 5pm-11pm

AWST: 3pm-pm

NZST: 7pm-1am

The full info from BioWare:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Tuesday, August 7th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: August 7th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR: EV / KP HM Timed Run Challenge (Fatman Server)

For anyone on the Fatman server interested…

Rules
– Timed run challenge begins Sunday August 18th at 8pm EST
– Each group must have a live stream that is active from 7:50pm EST until Operations are complete
– You must kill all bosses
– You do not have to kill all trash but you are not allowed to stealth diectly to bosses
– It is the groups preference which Operation to clear first
– All raid consumables are allowed EXCEPT the Nightmare Pilgrim buff
– Once your operation begins you may only substitute one player for a total roster of 9

Sign up information on www.chosen-elite.com