Archives for 2012

Map of Stormwind Vendors, Trainers and NPCs

FULLY UPDATED FOR MISTS OF PANDARIA!

How to use this map: find your Stormwind trainer, vendor or quartermaster in the table and match the number or letter listed in that cell to find it on the map. If you’re looking for the Stormwind portal to Pandaria: go to number 46 on the map below 😉

Stormwind Vendors, Trainers and Quartermasters

(Click on image for full size version)

Ref Vendor/s or other key NPCs Trainer/s
A Guild Master (Aldwin Laughlin) Golden King (NPC)
Tabard Designer (Rebecca Laughlin)
Guild Vendor (Shay Pressler)
Adam Pressler (NPC)
B Mistress of Cheese (Elaine Trias)
Apprentice of Cheese (Ben Trias)
Master of Cheese (Elling Trias) – upstairs
C Reagents (Kyra Boucher) Renato Gallina (NPC)
Alchemy Supplies & Reagents (Keldric Boucher)
Morgan Pestle
D General Goods (Thurman Mullby) Bag Merchant (Dawn Radue)
Trade Supplies (Edna Mullby)
E Weapons Merchant (Marda Weller)
Weapons Merchant (Gunther Weller)
F Cloth Armor Merchant (Carla Granger) Harlan Bagley (NPC)
Leather Armor Merchant (Lara Moore)
Mail Armor Merchant (Aldric Moore)
G Auctioneers Justine Demailer (NPC) – outside
Ian Drake (NPC) – outside
H Innkeeper Allison
I Bankers Portal Panda (Ka Pao
Guild Vaults
J Bow & Gun Merchant (Lina Stover) Topper McNab (NPC) – outside
Bow & Arrow Merchant (Frederick Stover)
K Barber (Jelinek Sharpshear) Genevieve (NPC)
Anastasia (NPC) Ol’ Emma (NPC) – walks past
L Gryphon Master (Dungar Longdrink) Flying Trainer (Bralla Cloudwing)
Gryphon Keeper (Tannec Stonebeak)
Stormwind Quartermaster (Lancy Revshon)
M Florist (Bernard Gump) Little Adeline (NPC)
Herbalism Supplies (Felicia Gump)
N Clothier (Lisbeth Schneider) Rema Schenider (NPC)
O Wine Vendor (Julia Gallina) Suzetta Gallina (NPC)
Merlot Connoisseur (Roberto Pupellyverbos)
P Enchanting Supplies (Jessara Cordell) Enchanting Trainer (Lucan Cordell)
IIthurian Whitespire (NPC) – former reforger Apprentice Enchanter (Betty Quin)
Q Librarian (Adair Gilroy) Mazen Mac’Nadir (NPC)
Candy Vendor (Lisa McKeever) Acolyte Dellis (NPC)
R Inscription Supplies (Stanly McCormick) Inscription Trainer (Catarina Stanford)
Ink Trader (Sarana Damir) Lexicon of Power
S Fireworks Vendor (Darian Singh)
T Bartender (Jarel Moor)
U Tailoring Trainer (Jalane Ayrole) Warlock Trainer (Demisette Cloyce)
Zardeth of the Black Claw (NPC) Warlock Trainer (Ursula Deline)
Gakin the Darkbinder (NPC) Warlock Trainer (Sandahl)
Demon Trainer (Spackle Thornberry)
V Arcane Trinkets Vendor (Charys Yserian) Fizzles (NPC)
W Reagents (Owen Vaughn)
X Hatter (Evan Larson) Apprentice Tailor (Sellandus)
Robe Merchant (Wynne Larson) Thurman Schneider (NPC)
Collin Mauren (NPC) – outside, around corner
Y Bartender (Joachim Brenlow) Innkeeper (Steven Lohan)
Head Chef (Angus Stern) Apprentice Chef (Connor Rivers)
Erich Lohan (NPC) – mobile
Z Archmage Malin (NPC) – outside Master Mage (Maginor Dumas)
Portal to Blasted Lands Mage Trainer (Jennea Cannon)
High Sorcerer Andromath (NPC) Mage Trainer (Elsharin)
Coridormi (NPC) Portal Trainer (Larimaine Purdue)
2 Wand Merchant (Ardwyn Cailen) Staves Merchant (Allan Hafgan)
3 Light Armor Merchant (Duncan Cullen) Tailoring Trainer (Georgio Bolero)
Tailoring Supplies (Alexandra Bolero) Apprentice Tailor(Lawrence Schneider)
4 Herbalism Supplies (Eldraeith) Apprentice Alchemist (Tel’Athir)
Alchemy Supplies (Maria Lumere) Alchemy Trainer (Lilyssia Nightbreeze)
Herbalism Trainer (Tannysa) – outside
5 Nambria (NPC)
6 Recruiter Burns (NPC)
Ship to Valiance Keep (Borean Tundra)
Dockmaster (Leesha Tannerby)
6a Bwemba (NPC)
Commander Sharp (NPC)
6b Justin Boehm (NPC) Engineer Kurtis Paddock (NPC)
Daniel Kramer (NPC) Serban Oprescu (NPC)
Meghan Dawson (NPC) Art Peshkov (NPC)
Galley Chief Paul Kubit (NPC) Candace Thomas (NPC)
6c Argos Nightwhisper (NPC) Priest Trainer (Nara Meideros)
Dockmaster (Nayura) Druid Trainer (Sheldras Moontree)
Ship to Auberdine (Darnassus)
7 Arcane Reforger (Thaumaturge Vashreen) Thaumaturge Rafir (NPC)
Void Storage (Vaultkeeper Razhid)
Transmogrifier (Warpweaver Hashom)
8 Stormwind Census (Royal Factor Bathrilor)
City Architect (Baros Alexston)
9 Nil
10 Orphan Matron Nightingale (NPC)
Orphanage Matron (Shellene)
11 Mail Armor Merchant (Agustus Moulaine)
Robe Vendor (Theresa Moulaine)
12 Staff & Mace Merchant (Gregory Ardus)
13 Scarlet Crusade Emissary (Brother Crowley) Priest Trainer (Brother Benjamin)
Reagents Vendor (Brother Cassius) Priest Trainer (Brother Joshua)
Brother Sarno (NPC) Priest Trainer (High Priestess Laurena)
Duthorian Rall (NPC) Paladin Trainer (Katherine the Pure)
Bishop Farthing (NPC) Paladin Trainer (Arthur the Faithful)
Gazin Tenorm (NPC) Paladin Trainer
Altar Boy Thomas (NPC) (Lord Grayson Shadowbreaker)
First Aid Trainer (Angela Leifeld)
14 Stable Master (Jenova Stoneshield) Pet Trainer (Karrina Mekenda)
Muzzle (NPC) Hunter Trainer (Einris Brightspear)
Hunter Trainer (Ulfir Ironbeard)
Hunter Trainer (Thorfin Stoneshield)
15 Battleground Emissary
16 Engineering Supplies (Billibub Cogspinner) Engineering Trainer (L. Sparkspindle)
Shoni the Shilent (NPC) Priest Trainer (Chief Surgeon Gashweld)
17 Guns Vendor (Thulman Flintcrag)
18 Grimand Elmore (NPC) Blacksmithing Trainer (Borgus Steelhand)
Axe Merchant (Kathrum Axehand)
19 Mining Supplies (Brooke Stonebraid) Mining Trainer (Gelman Stonehand)
20 Blacksmithing Supplies (Kaita Deepforge) Blacksmithing Trainer (T.Deepforge)
Locksmith (Benik Boltshear) Hank The Hammer (NPC)
Furen Longbeard (NPC)
21a Naanae (NPC) Lucas Severing (NPC)
Rell Nightwind (NPC) Emissary Taluun (NPC)
Crithto (Battle Pet) – mobile
21b Caledra Dawnbreeze (NPC) Count Remington Ridgewell (NPC)
Bishop DeLavey (NPC) Lord Baurles K. Wishock (NPC)
21c Battlemasters Battleground Emissary
Mithras Ironhill (NPC)
21d Major Samuelson (NPC) Grand-Admiral Jes-Tereth (NPC)
King Varian Wrynn (NPC) Prince Anduin Wrynn (NPC)
Genn Greymane (NPC)
21e Cenarion Emissary Jademoon Archaeology Trainer (Harrison Jones)
Lana Dubing (NPC) Donyal Tovald (NPC)
Darnella Winford (NPC) Milton Sheaf (NPC)
Alicia (NPC)
22 Shield Merchant (Bryan Cross) Officer Connolly (walks past)
23 Cobbler (Mayda Thane)
24 Leatherworking Supplies (Jillian Tanner) Leatherworking Trainer (Simon Tanner)
Bag Vendor (Alyssa Griffith) Skinning Trainer (Maris Granger)
Leather Armor Merchant (Seoman Griffith) Little Noah (NPC)
Randal Worth (NPC)
25 Heavy Armor Merchant (Osric Strang)
Mail Armor Merchant (Wilhelm Strang)
26 Blade Merchant (Heinrich Stone) Jenn Langston (NPC) – walks past
27 Two Handed Weapon Merchant Nikova Raskol (NPC) – outside
(Gerik Koen)
28 Innkeeper (Maegan Tillman) Cooking Trainer (Stephen Ryback)
Barmaid (Elly Langston) Cooking Supplies (Erika Tate)
Harry Burlguard (NPC) Tavernkeeper (Reese Langston)
Bartleby (NPC) Aedis Brom (NPC)
Christoph Faral (NPC) Master of Cooking Recipes (Kendor Kabonka) upstairs
29 Rogue Trainer (Osborne The Night Man)
30 Justice Heirlooms (Larisse Pembraux) Warrior Trainer (Ilsa Corbin)
Legacy Justice Quartermaster (Toren Landow) Warrior Trainer (Wu Shen)
Valor Quartermaster (Faldren Tillsdale) Warrior Trainer (Ander Germaine)
Justice Quartermaster (Magatha Silverton) Hunter Trainer (Wulf Hansreim)
Justice Trade Goods (Talric Forthright) Hunter Trainer (Sarisse Jume)
Gonzalez (NPC) Hunter Trainer (Don Omar)
Dave the Quick (NPC) – outside Pet Trainer (Alma Deering)
31 Officer Accessories Quartermaster Accessories Quartermaster (Master Sergeant Biggins)
Weapons Quartermaster (Capt O’Neal) Legacy Armor Quartermaster (Sergeant Major Clate)
Legacy Weapon Quartermaster (Lt Jackspring) Honor Heirlooms (Liliana Emberfrost)
War Mount Quartermaster (Lt Karter) Honor Trade Goods (Edlan Halsing)
Armor Quartermaster (Captain Dirgehammer) Archmage Gaiman (NPC)
Apprentice Armor Quartermaster Harbinger Ennarth (NPC)
Armor Quartermaster (Lt Tristia) Sergeant Major Skyshadow (NPC)
32a Shady Dealer (Jasper Fel) Rogue Trainer (Lord Tony Romano)
Poison Supplies (Sloan McCoy) Renzik “The Shiv” (NPC)
Samuelson’s Files (up spiral staircase) Master Matthias Shaw (NPC)
32b Training Dummies Master Wood (NPC)
32c Stable Master (Karin) Riding Trainer (Darlene Stokx)
Horse Breeder (Katie Stokx)
33 Jewelcrafting Supplies (Isabel Jones) Jewelcrafting Trainer (Theresa Denman)
Jewelcrafting Supplies (Terrance Denman) Epic Gem Recipes (Farrah Facet)
Jewelcrafting Design Vendor (Isabel Jones)
34 Head Chef (Robby Flay)
Sous Chef (Bario Matalli)
35 Thargold Ironwing (NPC) Stormwind Rat (NPC)
36 David Gregory (NPC)
Judy Gregory (NPC)
37 Lana Ashwin (NPC) Sean Copeland (NPC)
“Daphne “”The Rose”” Bloom (NPC)” Scott Keenan (NPC)
Warren Fulton (NPC) Daniel Kinsey (NPC)
Quincy Cutler (NPC)
38 Heavy Armor Merchant (Allison Potts) Blacksmithing Trainer (Jordan Smith)
39 Brohann Caskbelly (NPC) Wilder Thistlenettle (NPC)
40 Morgg Stormshot
41 Auction House
42 Royal Bank of Stormwind Banker (Fineas G Bankworthy)
Officer Brady (NPC) Bankers
43 Innkeeper (Thaegra Tillstone) Shaman Trainer (Farseer Umbrua)
Tavern Keeper (Colin Field) Shaman Trainer (Bolner Hammerbeak)
Barmaid (Myrla Stoneround) Shaman Trainer (Dalga Hammerbeak)
44 Dylan Aguilar (NPC) Battle Pet Trainer (Audrey Burnhep)
45 Naraat The Earthspeaker (NPC) Portal to Uldum
Portal to Deepholm Portal to Mount Hyjal
Portal to Twilight Highlands Portal to Tol Barad
Portal to Vashj’ir
46 Jojo Ironbrow (NPC) Monk Trainer (Aysa Cloudsinger)
Portal to Pandaria
47 Chromie (NPC) Wyrmrest Protectors
48 Brunn Goldenmug (NPC)
49 Leria Nightwind (NPC)

World of Warcraft Maps: Undercity

Time for another Horde city in World of Warcraft: Undercity. As always, feel free to post corrections or additions in the comments.

(View the full-size version here)

Ref Name Vendor/s or other key NPCs Trainer/s
A Ruins of Orb of Translocation
Lordaeron
B Trade Quarter Undercity Commendations (Officer Gothena)
(West)
C Trade Quarter Weapons Merchant (Gordon Wendham)
(North West 1) Weapons Merchant (Louis Warren)
D Trade Quarter Heavy Armor Merchant (Timothy Weldon) NPC – Velora Nitely
(North West 2) Heavy Armor Merchant (Walter Ellingson)
E Trade Quarter Light Armor Merchant (Lauren Newcomb)
(North West 3) Trade Supplies (Daniel Bartlett)
F Trade Quarter Innkeeper (Innkeeper Norman) Mailbox
(North East 1) Stable Master (Anya Maulray)
G Trade Quarter Reagents Vendor (Thomas Mordan)
(North East 2)
H Trade Quarter Barber (Naznik Sureshave)
(South East 1)
I Trade Quarter General Goods (Eleanor Rusk)
(South East 2)
J Trade Quarter Trade Goods (Felicia Doan)
(South West 1)
K Trade Quarter Bat Handler (Michael Garrett)
(South West 2)
L Trade Quarter Bankers x 4
(Central)
M Trade Quarter Cooking Supplies (Ronald Burch) Cooking Trainer (Eunice Burch)
(Lower West)
N Trade Quarter Undercity Census (Royal Overseer Bauhaus) Guild Master (Christopher Drakul)
(Lower East) Guild Tabard Designer (Edward Remington) Tabard Vendor (Merrill Pleasance)
O Trade Quarter Cockroach Vendor (Jeremiah Payson)
(Lower Inner East)
P Undercity Auctioneer Epitwee
Q Undercity Auctioneer Leeka
R Undercity Auctioneer Stockton
S Undercity Auctioneer Yarly
T Undercity Auctioneer Cain
U Undercity Auctioneer Naxxremis
V Undercity Auctioneer Tricket
W Undercity Auctioneer Rhyker
X The Apothecarium Herbalism Supplies (Katrina Alliestar) Herbalism Trainer (Martha Alliestar)
(North)
Y The Apothecarium Blue Moon Odds & Ends (Alessandro Luca)
(North East)
Z The Apothecarium Inscription Supplies (Ickabod Pimlen) Inscription Trainer (Margaux Parchley)
(South East 1)
2 The Apothecarium Enchanting Supplies (Thaddeus Webb) Enchanting Trainer (Lavinia Crowe)
(South East 2)
3 The Apothecarium Alchemy Supplies (Algernon) Andron Gant (NPC)
(South)
4 The Apothecarium Chemist Fuely (NPC) Alchemy Trainer (Dr. Herbert Halsey)
(South West 1) Theodore Griffs (NPC)
5 Rogues’ Quarter Engineering Supplies (Elizabeth Van Talen) Engineering Trainer (Franklin Lloyd)
(South West) Lucian Fenner (NPC) Forge
Estelle Gendry (NPC)
6 Rogues’ Quarter Mennet Carkad (NPC) Rogue Trainer (Carolyn Ward)
(Central) Rogue Trainer (Gregory Charles)
Rogue Trainer (Miles Dexter)
7 Rogues’ Quarter Gothard Winslow (NPC) Cedric Stumpel (NPC)
(North East) Locksmith (Walter Soref)
8 Rogues’ Quarter Thrown Weapons Merchant (N. Steenwick)
(North) Blade Merchant (Charles Seaton)
9 Rogues’ Quarter Poison Supplies (Ezekiel Graves)
(North 2)
10 Rogues’ Quarter First Aid Trainer (Mary Edras)
(North West)
11 Rogues’ Quarter Leather Armor Merchant (Gillian Moore) Leatherworking Trainer (Arthur Moore)
(North West 2) Leatherworking Supplies (Joseph Moore) Skinning Trainer (Killian Hagey)
12 Rogues’ Quarter Bag Vendor (Jonathan Chambers)
(North West 3)
13 Magic Quarter Book Dealer (Salazar Bloch)
(South West)
14 Magic Quarter Jorah Annison (NPC) Seeker Thompson (NPC) (moving)
(South West 2) Fungus Vendor (Morley Bates) (mobile)
15 Magic Quarter Andrew Brownell (NPC) Oran Snakewrithe (NPC)
(West) Samantha Shackleton (NPC)
16 Magic Quarter Horde Cloth Quartermaster (Ralston Farnsley) Tailoring Trainer (Josef Gregorian)
(North West) Tailoring Supplies (Millie Gregorian)
Cloth Armor Merchant (Sheldon Von Croy)
17 Magic Quarter Staff Merchant (Sydney Upton)
(North) Wand Vendor (Zane Bradford)
18 Magic Quarter Fishing Supplies (Elizabeth Cromwell) Fishing Trainer (Armand Cromwell)
(Central)
19 Magic Quarter Master Shadoweave Tailor (Josephine Lister)
(East) Carendin Halgar (NPC)
20 Magic Quarter Relics (Silas Zimmer)
(North East)
21 Magic Quarter Reagents Vendor (Hannah Akeley)
(North East 2)
22 Magic Quarter Victor Bartholomew (NPC) Winifred Kerwin (NPC)
(North) Jezelle Pruitt (NPC) Adrian Bartlett (NPC)
23 Magic Quarter Mage Trainer (Anastasia Hartwell)
(North 2)
24 Magic Quarter Portal Trainer (Lexington Mortaim)
(North 3) Bethor Iceshard (NPC)
25 Magic Quarter Warlock Trainer (Richard Kerwin)
(North 4)
26 Magic Quarter Godrick Farsan (NPC) Mage Trainer (Kaelystia Hatebringer)
(North 5) (D) Martha Strain (NPC) Mage Trainer (Pierce Shackleton)
Warlock Trainer (Luther Pickman)
Warlock Trainer (Kaal Soulreaper)
27 War Quarter Training Dummies Mage Trainer (Derek the Undying)
(East)
28 War Quarter Priest Trainer (Father Lankester)
(North) Priest Trainer (Aelthalyste)
Priest Trainer (Father Lazarus)
Warrior Trainer (Baltus Fowler)
Warrior Trainer (Angela Curthas)
Warrior Trainer (Christoph Walker)
29 War Quarter Sergeant Rutger (NPC) Alyssa Blaye (NPC)
(South West) Sergeant Houser (NPC) Eldin Partridge (NPC)
Travist Bosk (NPC)
30 War Quarter Brother Malach (NPC) Marla Fowler (NPC)
(Central East) Lysta Bancroft (NPC) Chloe Curthas (NPC)
Edward (NPC) Riley Walker (NPC)
Andrew Hartwell (NPC) Robert Gossom (NPC)
Richard Van Brunt (NPC)
31 War Quarter Gerard Abernathy (NPC) Edrick Killian (NPC) (mobile)
(South) Joanna Whitehall (NPC) Mattie Alred (NPC) (mobile)
Leona Tharpe (NPC)
32 War Quarter Bow Merchant (Abigail Sawyer) Mining Trainer (Brom Killian)
(South 2) Mining Supplies (Sarah Killian)
33 War Quarter Weapon Merchant (Francis Eliot) Weapon Master (Archibald)
(East) Weapon Merchant (Geoffrey Hartwell)
Weapon Merchant (Benijah Fenner)
34 War Quarter Heavy Armor Merchant (Mirelle Tremayne) Blacksmithing Trainer (James Van Brunt)
(North East) Blacksmithing Supplies (Samuel Van Brunt) Forge
35 War Quarter Gun Merchant (Nicholas Atwood) Seeker Nahr (NPC) (Mobile)
(North East) Helena Atwood (NPC)

 

World of Warcraft Maps: Exodar

nother World of Warcraft map in our ongoing series. I’ve mentioned before that I’m not a fan of Exodar’s layout – I just find it damn hard to navigate. That said, having put this map together I feel a little more familar and hopefully this will save you some time.


(View the full-size version here)

Ref Name Vendor/s Trainer/s
A Seat of the Naaru Tradesman (Nurguni) Herald Bran’daan (NPC)
(South Central) General Goods (Onnis)
Bag Vendor (Cuzi)
B The Crystal Hall Enchanting Supplies (Egomis) Enchanting Trainer (Nahogg)
(South-East) Inscription Supplies (Sessoh) Inscription Trainer (Thoth)
Lexicon of Power
C The Crystal Hall Training dummies Shaman Trainer (Gurrag)
(South-West)
D The Crystal Hall Moth Keeper (Sixx)
(South Central)
E The Crystal Hall Fishing Supplies (Dekin) (Outside) Fishing Trainer (Erett)
(West)
F The Crystal Hall Reagents Vendor (Bildine)
(North-East)
G The Crystal Hall Shaman Trainer (Hobahken)
(North-West)
H The Crystal Hall Duumehi (NPC) First Aid Trainer (Nus)
(East) Ereuso (NPC)
I The Crystal Hall Jewelcrafting Supplies (Arred) Jewelcrafting Trainer (Farii)
(South-East) Apprentice Jewelcrafter (Padaar)
J The Crystal Hall Shaman Trainer (Sulaa)
(Central)
K The Crystal Hall Seer Skaltesh (NPC) Chakaa (NPC)
Drysc (NPC) Sayari (NPC)
L The Vault of Lights Priest Trainer (Izmir) Priest Trainer (Caedmos)
(East) Priest Trainer (Fallat)
M The Vault of Lights Battlemaster (Hunara)
(West) Wintergrasp Battle-Mage (Arc Nazalia)
N The Vault of Lights Eye of the Storm (Mitia)
(North-West) Alliance Brigadier-General
O The Vault of Lights Battlemaster (Liedel the Just)
(North-East)
P The Vault of Lights Paladin Trainer (Kavaan) Paladin Trainer (Jol)
(South) Paladin Trainer (Baatun)
Q The Vault of Lights Torias (NPC) Audrid (NPC)
(Central) Curzon (NPC) Emony (NPC)
Tobin (NPC)
R The Vault of Lights Alchemy Supplies & Reagents (Musal) Portal Trainer (Lunaraa)
(East) Wand Vendor (Oss) Mage Trainer (Harnan)
Portal to Blasted Lands Mage Trainer (Edirah)
Mage Trainer (Bati)
S Trader’s Tier Guild Master (Funaam)
(North-West) Tabard Vendor (Issca)
T Trader’s Tier Engineering Supplies (Feera) Engineering Trainer (Ockil)
(South-West 1) Apprentice Engineer (Ghermas)
U Trader’s Tier Blacksmithing Supplies (Arras) Blacksmithing Trainer (Miall)
(South) Apprentice Blacksmith (Edrem) Mining Trainer (Muaat)
Mining Supplies (Merran)
V Trader’s Tier Bowyer (Avelii) Pet Trainer (Ganaar)
(South-West 2) Gunsmith (Muhaa) Hunter Trainer (Killac)
Hunter Trainer (Deremiis)
Hunter Trainer (Vord)
W Trader’s Tier Warrior Trainer (Ahonan)
(South-West 3) Warrior Trainer (Kazi)
Warrior Trainer (Behomat)
X Trader’s Tier Weapon Master (Handiir)
(South-West 4) Poison Supplies (Fingin)
Y Trader’s Tier Plate Armor Merchant (Gotaan)
(South 1) Shield Merchant (Treall)
Mail Armor Merchant (Yil) – upstairs
Z Trader’s Tier Blade Vendor (Ven)
(South 2)
2 Trader’s Tier Blunt Weapon Merchant (Ellomin)
(South 3) Cloth Armor Merchant (Gornil)
3 Trader’s Tier Leather Armor Merchant (Mahri)
(South 4)
4 Trader’s Tier Leatherworking Supplies (Haferet) Skinning Trainer (Remere)
(East) Apprentice Leatherworker (Feruul) Leatherworking Trainer
(Akham)
5 Trader’s Tier Alliance Cloth Quartermaster (Dugiru) Tailoring Trainer (Refik)
(North-East) Apprentice Tailor (Kayaart)
Tailoring Supplies (Neii)
6 The Exodar Artificer Andren (NPC)
(Mid-East) Artificer Drenin (NPC)
7 Seat of the Naaru O’ros (NPC) – downstairs
(Central)
8 The Exodar Auctioneer (Fanin) Auctioneer (Eoch)
(Auction House) Auctioneer (Iressa)
9 The Exodar Banker (Kellag) Guild Vault
(Bank) Banker (Jaela)
Banker (Ossco)
10 Seat of the Naaru Cooking Supplies (Phea) Cook (Mumman)
(North 1)
11 Seat of the Naaru Stable Master (Arthaid)
(North 2)
12 The Exodar Innkeeper (Caregiver Breel) Mailbox
(North) Arena Battlemaster (Miglik Blotstrom)
13 The Exodar Hippogryph Master (Stephanos)
(Outside 1) Flight Point
14 The Exodar Riding Trainer (Aalun)
(Outside 2)
15 The Vault of Lights Alchemy Supplies (Altaa) Herbalism Trainer (Cemorrhan)
(Mid-West) Apprentice Alchemist (Deriz) Alchemy Trainer (Lucc)

World of Warcraft – ‘Well Read’ Achievement

As a long-term World of Warcraft player, I’m still regularly astounded at the complexity and depth of the ‘game’. For the past couple of years, the Achievements system has helped to encapsulate the scope of WoW. At time of writing, there are more than 1400 achievements that range from pulling off 100 victories in a battleground to kissing a range of WoW fauna.

One of these achievements is titled Well Read and requires the reading of 42 books spread around different parts of Azeroth. It’s a time-consuming quest but one that gives you the opportunity to read a lot of WoW lore if that’s what takes your fancy. If not, then it’s just another grind for an achievement 😉

Any Level 70+ character is likely to be able to pick up the quest solo, with the biggest challenge being Scholomance.

I recorded the location of each book as I did it, for your benefit – I tried to do it in the most time-efficient way as far as flight time etc. Of course, the list below applies to Alliance characters, Horde characters may want to check here for an alternate approach.

Onto the list:

Ref Name Where Specifics
1 The Alliance of Lordaeron Stormwind Keep – Royal Library On Table
2 Aftermath of the Second War Stormwind Keep – Royal Library On Table
3 The Guardians of Tirisfal Stormwind Keep – Royal Library On Table
4 Aegwynn and the Dragon Hunt Stormwind Keep – Royal Library On Floor
5 Beyond the Dark Portal Stormwind Keep – Royal Library 2nd Table
6 Civil War in the Plaguelands Stormwind Keep – Royal Library On Floor
7 The Kaldorei & the Well of Eternity Stormwind Keep – Royal Library On Pillar
8 The New Horde Stormwind Keep – Royal Library On 2nd Pillar
9 The Dark Portal and the Fall of Stormwind Stormwind Keep – War Room On Table
10 The Battle of Grim Batol Stormwind Keep – War Room 2nd Table
11 War of the Spider Stormwind Keep – War Room 3rd Table
12 Archimonde’s Return Stormwind – Library – The Canals On Table
  and the Flight to Kalimdor    
13 Mount Hyjal and Illidan’s Gift Stormwind – Library – The Canals On Table
14 Lethargy of the Orcs Elwynn Forest – Eastvale Logging 2nd Floor House
15 Kil’Jaeden and the Shadow Pact Duskwood – Darkshire Inn Upstairs
16 The Founding of Quel’Thalas Duskwood – Darkshire Inn Upstairs
17 The Birth of the Lich King Duskwood – Town Hall On Table (Mayor)
18 The Last Guardian Westfall – Sentinel Hill – Inn On Table
19 The Scourge of Lordaeron Booty Bay – ‘Sea Wolf’ McKinley Bottom Floor
20 The Twin Empires Booty Bay – ‘Sea Wolf’ McKinley Bottom Floor
21 Empires’ Fall Booty Bay – ‘Sea Wolf’ McKinley Bottom Floor
22 Wrath of Soulflayer Booty Bay – ‘Sea Wolf’ McKinley Bottom Floor
23 The Sentinels and the Long Vigil Booty Bay – ‘Sea Wolf’ McKinley Top Floor
24 Sunwell – The Fall of Quel’Thalas Booty Bay – Salty Sailor Tavern 2nd Floor
25 Ironforge – The Awakening of the Dwarves Ironforge – Hall of Explorers Library Table
26 War of the Three Hammers Ironforge – Hall of Explorers Library Table
27 Arathor and the Troll Wars Ironforge – Hall of Explorers Library Table
28 The Old Gods and the Ordering of Azeroth Ironforge – Hall of Explorers Library Table
29 Charge of the Dragonflights Ironforge – Hall of Explorers Library Table
30 The Rise of the Horde Ironforge – Hall of Explorers  
31 The Invasion of Draenor Western Plagulands -Scholomance First room (down)
32 Exile of the High Elves Western Plagulands -Scholomance First room (down)
33 The Seven Kingdoms Western Plagulands -Scholomance The Reliquary
34 Icecrown and Frozen Throne Western Plagulands -Scholomance The Reliquary
35 Sargeras and The Betrayal Western Plagulands -Scholomance The Reliquary
36 Kel’Thuzad and the Forming of the Scourge Western Plagulands -Scholomance The Reliquary
37 The Lich King Triumphant Western Plagulands -Scholomance The Reliquary
38 Rise of the Blood Elves Darnassus – Craftsmen’s Terrace B/W Cooking & First Aid
39 The War of the Ancients Darnassus – Craftsmen’s Terrace B/W Cooking & First Aid
40 The World Tree and the Emerald Dream Darnassus – Craftsmen’s Terrace North most building
41 The Betrayer Ascendant Darnassus – Tradesman’s Terrace Back row, behind Cloth
42 Old Hatreds – The Colonization of Kalimdor Gadgetzan At Flightmaster

World of Warcraft Maps: Darnassus

Another rainy afternoon, another World of Warcraft map. This time it’s Darnassus. It’s a city I always found a pain to get around initially, second only to Exodar. As always, feel free to post corrections or additions in the comments.

(View the full-size version here)

Ref Name Vendor/s or other key NPCs Trainer/s
A Temple Gardens Mailbox  
  (Central) Guild Vault  
    Bankers (Idriana, Garryeth and Lairn)  
B Temple Gardens Sarin Starlight (NPC) Portal to Flight Master and
  (West) Sister Aquinne (NPC) Rut’theran Village
C Cenarion Enclave Rellian Greenspyre (NPC)  
  (South) Food and Drink Vendor (Dendrythis) (moving)  
D Cenarion Enclave Saber Handler (Lelanai) Riding Trainer (Jartsam)
  (Central) Huntress Ravenoak (NPC) (moving)  
E Cenarion Enclave Corand (NPC) Hunter Trainer (Jocaste)
  (South Central) Stable Master (Alassin)  
F Cenarion Enclave   Hunter Trainer (Dorion)
  (East)   Pet Trainer (Silvaria)
G Cenarion Enclave   Hunter Trainer (Sheen’ra Nightrunner)
  (North-East)    
H Cenarion Enclave Reagents Vendor (Cyroen) Druid Trainer (Fylerian Nightwing)
  (North Central) Arch Druid Fandral Staghelm (NPC) (U) Druid Trainer (Denatharion)
      Druid Trainer (Mathrengyl Bearwalker) (U)
I Cenarion Enclave   Rogue Trainer (Syurna)
  (Underground)   Rogue Trainer (Anishar)
  (enter north of J)   Rogue Trainer (Erion Shadewhisper)
J Cenarion Enclave Poison Supplies (Kyrai)  
  (South-West) Faelyssa (NPC)  
K Craftsmen’s Alchemy Supplies (Ulthir) Alchemy Trainer (Ainethil)
  Terrace Argent Guard Manados (NPC) (U) Dawnwatcher Shaedlass (NPC) (U)
  (South) Milla Fairancora (NPC) Dawnwatcher Selgorm (NPC) (U)
L Craftsmen’s Cooking Supplies (Fyldan) Cooking Trainer (Alegorn)
  Terrace    
  (South-West)    
M Craftsmen’s Tce   First Aid Trainer (Dannelor)
  (North)    
N Craftsmen’s Tce Enchanting Supplies (Vaean) Enchanting Trainer (Taladan)
  (North 2) Apprentice Enchanter (Lalina Summermoon) Inscription Trainer (Feyden Darkin) (U)
      Lexicon of Power (U)
O Craftsmen’s Tce Trade Supplies (Mythrin’dir)  
  (North-East)    
P Craftsmen’s Tce Innkeeper (Saelienne)  
  (North-East 2)    
Q Craftsmen’s Tce Alliance Cloth Quartermaster (R. Duskstriker) Tailoring Trainer (Me’lynn)
  (North-East 3) Trianna (NPC) Leatherworking Trainer (Telonis) (U)
    Tailoring Supplies (Elynna) Skinning Trainer (Eladriel) (U)
    Leatherworking Supplies (Saenorion) (U) Apprentice Leatherworker (Darianna)
    Lotherias (NPC) Apprentice Leatherworker (Faldron)
R Craftsmen’s Tce Guild Master (Lysheana) Shalumon (Tabard Vendor)
  (East) Guild Tabard Designer (Ellaercia)  
S Warrior’s Terrace General Goods (Mydrannul) Owl Trainer (Shylenai)
  (Far East) Food and Drink Vendor (Fyrenna)  
T Warrior’s Terrace Battlemasters – all battlegrounds Warrior Trainer (Arias’ta Bladesinger)
  (Upper West) Elanaria (NPC) Warrior Trainer (Darnath Bladesinger)
U Warrior’s Terrace Weapon Merchant (Ariyell Skyshadow) Weapon Master (Ilyenia)
  (Lower West) Night Elf Armorer (Cylania)  
    Mathiel (NPC)  
V Tradesman’s Tce Auction House  
  (North-West) Auctioneers x 4  
W Tradesman’s Tce General Goods (Ellandrieth)  
  (North) Bag Merchant (Yidan) (Upstairs)  
X Tradesman’s Tce Jareth Wildwoods (NPC)  
  (North-East)    
Y Tradesman’s Tce Mace & Staff Merchant (Mythidan)  
  (North 2) Blade Merchant (Merelyssa)  
    Axe Merchant (Glorandiir)  
    Weapon Merchant (Kieran) (Upstairs)  
Z Tradesman’s Tce Treshala Fallowbrook (NPC) (Upstairs)  
  (North-East 2) (access from ref Y)  
2 Tradesman’s Tce Bow Merchant (Landria)  
  (Central) Thrown Weapons Merchant (Turian)  
3 Tradesman’s Tce Cloth Armor Merchant (Vinasia)  
  (South-West) Two Handed Weapon Merchant (E. Dewwhisper)  
4 Tradesman’s Tce Mail Armor Merchant (Melea)  
  (South-West 2) Shield Merchant (Caynrus) (Upstairs)  
5 Tradesman’s Tce Leather Armor Merchant (Cyridan)  
  (South-West 3)    
6 Tradesman’s Tce Robe Vendor (Anadyia)  
  (South) Staff Merchant (Andrus)  
7 Temple of the Archmage Mordent Evenshade (NPC) Portal Trainer (Elissa Dumas)
  Moon Sentinel Stillbough (NPC) Priest Trainer (Jandria)
  (Central) Sentinel Dalia Sunblade (NPC) Priest Trainer (Lariia)
    Gracina Spiritmight (NPC) (Upstairs) Priest Trainer (Princess Alathea) (U)
    Tyrande Whisperwind (NPC) (Upstairs) Mage Trainer (Emissary Valustraa) (U)
    Priestess A’moora (NPC) (Upstairs) Paladin Trainer (Rukua) (U)
      Priest Trainer (Astarii Starseeker) (U)
8 Temple of the Chief Archaeologist Greywhisker (NPC)  
  Moon (Outer West) Huntress Skymane (NPC) (Moving)  
       
9 Darnassus Reagents (Alaindia) Herbalism Trainer (Firodren Mooncaller)
  (South-East) Herbalism Supplies (Chardryn)

World of Warcraft Maps: Shattrath

As always, please post an omissions in the comments.

Ref Name Vendor/s or other key NPCs Trainer/s
A Terrace of Light Nil Portal Trainer (Iorioa)
  (East)   Portal: Exodar
      Portal: Silvermoon City
B Terrace of Light Nil Portal: Thunder Bluff
  (South)   Portal: Ogrimmar
      Portal: Undercity
C Terrace of Light Sha’tari Quartermaster (Almaador) Portal: Isle of Quel’Danas
  (West) Jewelcrafting Supplies (Ontuvo)  
    Weapons and Armorsmith (Anwehu)  
D Terrace of Light   Portal: Stormwind
  (North)   Portal: Darnassus
      Portal: Ironforge
E Terrace of Light Sha’tari Recruitment Officer (Yuula)  
  (Outer East) Flightmaster (Nutral)  
F Bank (Aldor) Aldor Quartermaster (Endarin)  
    Aldor Inscriptions (Saalyn)  
    Aldor Apothecary (Haldor the Compulsive)  
    Banker and Guild Vault  
G Bank (Scryers) Scryers Quartermaster (Enuril)  
    Scryers Inscriptions (Veredis)  
    Scryers Apothecary (Xorith)  
    Banker and Guild Vault  
H The Seer’s Library Keeper of Sha’Tari Artifacts (Arodis Sunblade) Enchanting (Volali) (U)
    Keeper of Sha’Tari Heirlooms (Veynna Dawnstar) Master Enchanting (Bardolan) (U)
       
I Scryer’s Tier Wine Vendor (Alamaro)  
  (Rear) Reagents Vendor (Amshesha Stilldark)  
    Enchanting Supplies (Yurial Soulwater)  
J Scryer’s Tier Dagger Vendor (Mahir Redstroke)  
  (East) Fence – Gem vendor (Lisrythe Bloodwatch)  
    Innkeeper Haelthol  
    Stablemaster (Ilthuril)  
    Trade Goods (Trader Endernor)  
K Scryer’s Tier   Master Inscription (Lanloer)
  (Shattrath East)   Master Enchanting (Andiala)
      Master Jewelcrafting (K. Silvermane)
      Master Mining (Hanlir)
L Scryer’s Tier General Goods (Nalama)  
  (Inner East) Staff Vendor (Urumir Stavebright)  
M Scryer’s Tier Wand Vendir (Quelama Lightblade)  
  (Inner West) Sword Vendor (Selanam the Blade)  
N Scryer’s Tier   Master Herbalism (Botanist Alaenra)
  (West)   Master Alchemy (Aelthin)
O Scryer’s Tier Specialty Ammunition Vendor (Archer Delvinar) Master Leatherworking (Daenril)
  (Shattrath West)   Master Tailoring (Miralisse)
      Master Skinning (Irduil)
      Master Blacksmithing (Barien)
      Master Engineering (Engineer Sinbei)
P Aldor Rise Engineering Supplies (Technician Halmaha)  
  (South) Stable Master (Oruhu)  
    Food and Drink Vendor (Garul)  
    Innkeeper (Minalei)  
Q Aldor Rise   Master Inscription (Recorder Lidio)
  (Shattrath South)   Master Enchanting (Zurii)
      Master Jewelcrafting (Nemiha)
      Master Mining (Fono)
R Shrine of Keeper of Sha’Tari Artifacts (Asuur)  
  Unending Light Keeper of Sha’Tari Heirlooms (Kelara)  
S Aldor Rise Staff Vendor (Ahemen) Master Jewelcrafting (Hamanar)
  (North) Jewelcrafting Supplies Vendor (Inessera)  
       
       
T Aldor Rise Specialty Ammunition Vendor (Marksman Bova) Master Herbalism (Jijia)
  (Shattrath North)   Master Alchemy (Alchemist Kanhu)
      Master Leatherworking (Korim)
      Master Tailoring (Weaver Aoa)
      Master Skinning (Dremm)
      Master Blacksmithing (Onodo)
      Master Engineering (Technician Mihila)
U Lower City (West) “Dirty” Larry  
V Lower City Alchemy Supplies (Skreah) – first level Master Alchemy (Lorokeem)
  (‘Treehouse 1’) Poison Supplied (Karokka) – top level  
W Lower City West Blade Merchant (Lissaf)  
  (‘Treehouse 2’)    
X Lower City (North) Fish Merchant (Oloraak)  
Y Lower City (East) Wind Trader Lathrai  
Z World’s End Tavern Haris Pilton – ‘Socialite’ Rogue Academy Proprietor
    Bartender and Barmaid (Lonika Stillblade)
2 Lower City   Armorsmith Trainer (Zula Slagfury)
  (Inner East)   Weaponsmith Trainer (K. Grimblade)
3 Lower City Arena Battlemaster (Kixi the Shiv)  
  (South East) Arena Battlemaster (‘Backstab’ Bindo Gearbomb)  
4 Lower City Horde Battlemasters  
  (Inner South East) (all battlegrounds)  
5 Lower City Trade Goods (Ernie Packwell) Master Leatherworking (Damari)
  (South) Leatherworking Supplies (Cro Threadstrong) Cook (Jack Trapper)
    Spellfire Specialist (Gidge Spellweaver) Master Skinning (Seymour)
    Mooncloth Specialist (Nasmara Moonsong)  
    Specialty Tailoring Supplies (Eiin)  
    Amazing Amulets (Griftah)  
    Engineering Supplies (Viggz Shinesparked)  
    Reagents (Fantei)  
    Blacksmithing Supplies (Aaron Hollman)  
    Fruit Seller (Granny Smith)  
    Enchanting Supplies (Madame Ruby)  
    Cooking Supplies (Jim Saltit)  
    Lower City Quartermaster (Nakodu)  
    Bread Merchant (Muffin Man Moser)  
    Meat Vendor (Brendan Turner)  
    General Goods (Eral)

Unexpected Maintenance Part 2: Tonight

UPDATE: Make that 7pm-11pm AEST now…

It’s no fun to report that for the second night in a row we’re facing a maintenance downtime. This one’s meant to definitely be staying within the four hour timeframe – here’s hoping.

Times:

AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

The full details:

We will be deploying a patch and performing an unscheduled maintenance this Friday, June 29th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers and SWTOR.com will be down for four hours on Friday, June 29th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). There is a possibility that the maintenance window (start & stop times) may shift later than posted here. If that occurs, we will update the messaging immediately. All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Friday, June 29th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

There is a possibility that the maintenance window (start & stop times) may shift later than posted here. If that occurs, we will update the messaging immediately.

All game servers and SWTOR.com will be offline during this period. This game maintenance is expected to take no more than four hours.

Suggestion Box: 1.3 impressions

It’s been two and a bit days since SWTOR 1.3 Allies went live, so most of us have hopefully had an hour or twenty to check it out. Therefore, it’s  the perfect candidate for our weekly debate.

So, jump in and tell us: what do you think of 1.3 so far and do you think it’ll give some new momentum to the game outside of that initial excitement? Post away in comments!

Unexpected SWTOR maintenance tonight

A six hour unexpected downtime to deploy a patch to 1.3. There’s not a lot more details than that but here’s the lowdown from BioWare:

AEST: 5pm-11pm
AWST: 3pm-9pm
NZST: 7pm-1am

And as per below you’ll have a patch to download afterwards:

We will be deploying a patch and performing an unscheduled maintenance this Thursday, June 28th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Thursday, June 28th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, June 28th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Into The Vault

As you know. we love a good piece of community-created machinima, particularly one that involves an ensemble cast of voice actors/singers. That’s exactly what you get with Into The Vault.

The video’s creator, Kaisa, had this to say:

I just completed a parody video set within the Star Wars: The Old Republic universe…It uses music from Into the Woods and tells the story of Soa from the Eternity Vault operation zone.

Musical performances by Brian Cimmet, Mariclare Hoffman, Stefan Johnston, Kathleen Regan, and Kassie Bracken. Lyrics by Henry Chang. The footage was all taken using members of my guild, Pandamonium, on the Corellian Run server.

Enough talk, enjoy it for yourself:

Over to you: did you like it?

SWTOR 1.3 Allies Final Patch Notes


It’s finally here: 1.3 Allies. As always we’ve got the full patch notes for you below, so check out at your own leisure all the changes:

Game Update 1.3: Allies

6/26/2012

Highlights

  • Group Finder is now available! Players can use this feature to find groups for Flashpoints and Operations!
  • New Legacy perks are now available! Perks offer bonuses for your character and can be purchased with credits after reaching specific Legacy levels.
  • The Alderaan Civil War Warzone can now be played by two teams of the same faction.
  • Players can now add augment slots to items at modification tables by using an augmentation kit and paying a credit cost.
  • Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can now compete with other Warzone teams to earn Ranked Warzone Commendations and receive their Team Rating.

General

  • The game now notifies players when changes to preferences that might improve performance have been made. Players now have the option to reset graphics preferences to the recommended default upon logging in when new options or settings have been implemented.
  • Several performance optimizations for lower- and mid-spec processors and graphics cards have been implemented.
  • Improved the performance of the Galaxy Map on player starships.
  • Added a unique icon to the Legacy Window to better distinguish the Warzone Training Dummy from the Operations Training Dummy.
  • The Hutt Cartel has seized control of the Galactic Trade Network! All Galactic Trade Network kiosks now connect to the neutral GTN, allowing players to purchase items listed by players of the opposite faction.

Classes and Combat

General

      • Several major buffs and debuffs with the same effect no longer stack with one another. This system affects debuffs like armor reduction, healing reduction, and accuracy reduction (through abilities like Tracer Missile, Flourish Shot, and Diversion). Buffs, like armor increases, healing received increases, and damage dealt increases (through skills like Force Shelter, Kolto Residue, and Bloodtirst) are also affected. This system specifically causes only the highest of any given non-stacking buff or debuff to apply.
      • Some erroneous French and German ability tooltips have been corrected and now accurately describe ability functionality.
      • Some optimizations on ability visual effects have been implemented to improve client performance, particularly when many player ability effects are displayed simultaneously.
      • Group members that are defeated can no longer receive buffs.
      • Ground-targeted area of effect targeting reticules now appear green if they are friendly (and won’t cause player damage) and red if the player will be damaged.
      • Tab targeting no longer cycles through Mini-pets.
      • Ground-targeted reticules no longer light up if a player receives a “Too Close” error.
      • If a player uses a damage over time ability on a target and then deselects that target (and has no target), the target is no longer automatically re-selected after the ability applies damage again.
      • The combat log now includes a unique ID for NPCs so it is possible to differentiate between NPCs with the same name.
      • Target cast bars no longer occasionally fail to display when the target is repeatedly activating abilities back-to-back.
      • An issue that could cause the global cooldown to incorrectly occur when rapidly attempting to use multiple abilities has been corrected.
      • An issue that could allow players to move through some objects while using Force Charge and similar abilities has been corrected.
      • The cost for purchasing the third through sixth skill point respecializations per week has been reduced. The third has been reduced by approximately 25%, the fourth by approximately 38%, the fifth by approximately 45%, and the sixth by approximately 50%. Actual values vary slightly by level.
      • An issue has been corrected that could allow triggered effects (such as the effect from Lightning Barrage) to affect the next two abilities used instead of only affecting the next one used.
      • Players now receive a confirmation dialog upon selecting their Advanced Class.

Jedi Knight

Sentinel
        • The tooltip for Cauterize now displays the correct damage amount. Functionality for this ability has not changed.
        • Corrected an issue that prevented Ataru Form’s triggered attacks from displaying visual effects in some circumstances.
        • The responsiveness of Riposte and Precision Slash has been increased.
        • A Sentinel’s Companion Character no longer remains invisible to other players when the Sentinel uses Force Camouflage.
Combat
          • Opportune Attack: This skill’s tooltip now displays the correct chance for its effect to trigger (15%/30%). The skill’s functionality has not changed.
          • Precision Slash: This ability now costs 1 Focus and is no longer limited by the global cooldown. Its damage has been reduced, and the duration of its armor penetration debuff has been reduced by 1.5 seconds to ensure the effective duration is the same.
Guardian
        • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
        • The amount absorbed by Blade Barrier now scales properly based on character stats.
        • Soresu Form now generates 100% additional threat while active.
Vigilance
          • Single Saber Mastery now applies different effects based on your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per point. Shien Form now increases all melee damage dealt by 2% per point. Soresu Form now increases melee and ranged defense by 1% per point and increases the threat generated by Force Sweep and Cyclone Slash by 10% per point.
Defense
          • Dust Storm: Cyclone Slash now additionally applies this accuracy debuff to affected targets.
          • Blade Barricade: Riposte now increases melee and ranged defense by 1% per point and lasts 12 seconds.
          • Profound Resolution has been replaced by Purifying Sweep, which causes Force Sweep to apply 2 stacks of armor reduction per point to all affected targets.
          • The damage dealt by Hilt Strike has been reduced, but this ability no longer costs Focus to activate.
          • Guardian Slash has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Guardian Slash now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.

Sith Warrior

General
        • Rare instances where Unleash would not activate if the player wasn’t facing the target have been corrected.
Marauder
        • The responsiveness of Retaliation and Gore has been increased.
        • A Marauder’s Companion Character no longer remains invisible to other players when the Marauder uses Force Camouflage.
Carnage
          • Gore: This ability now costs 1 Rage and is no longer limited by the global cooldown. Its damage has been reduced, and the duration of its armor penetration debuff has been reduced by 1.5 seconds to ensure the effective duration is the same.
Juggernaut
        • Due to changes in the Juggernaut skill tree, Juggernauts have had their skill points refunded.
        • The amount absorbed by Sonic Barrier now scales properly based on character stats.
        • Soresu Form now generates 100% additional threat while active.
Vengeance
          • Single Saber Mastery now applies different effects based on your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per point. Shien Form now increases all melee damage dealt by 2% per point. Soresu Form now increases melee and ranged defense by 1% per point and increases the threat generated by Smash and Sweeping Slash by 10% per point.
Immortal
          • Quake: Sweeping Slash now additionally applies this accuracy debuff to affected targets.
          • Blade Barricade: Retaliation now increases melee and ranged defense by 1% per point and lasts 12 seconds.
          • Unleashed has been replaced by Crushing Fist, which causes Smash to apply 2 stacks of armor reduction per point to all affected targets.
          • The damage dealt by Backhand has been reduced, but this ability no longer costs Rage to activate.
          • Crushing Blow has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Crushing Blow now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.

Jedi Consular

General
        • Project has an updated visual effect and now deals its damage earlier to bring it in line with the Inquisitor’s “Shock” ability.
Shadow
        • Shadow Strike now displays the correct error message if this ability is used while player is not behind the target.
        • Combat Technique now generates 100% additional threat while active. The healing generated by this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
        • Force Breach (Combat Technique) now generates a high amount of threat.
        • Spinning Kick now costs 20 Force.
        • Battle Readiness now increases the damage and healing dealt by all Techniques by 100% for 15 seconds.
Kinetic Combat
          • Slow Time no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
          • Harnessed Shadows: The healing generated by Telekinetic Throw has been reduced to 8% total (down from 12%).

Sith Inquisitor

General
        • The light being cast from the Inquisitor’s Lightning Strike Ability now fades away when the visuals have stopped and no longer lingers for a few seconds.
        • Corrected an issue that caused Jolt to play its visual effects later than intended.
        • Rare instances where Unbreakable Will would not activate if the player wasn’t facing the target have been corrected.
        • The audio for Spike now fades out correctly.
Assassin
        • Maul now displays the correct error message if this ability is used while the player is not behind the target.
        • Dark Charge now generates 100% additional threat while active. The healing generated from this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
        • Discharge (Dark Charge) now generates a high amount of threat.
        • Spike now costs 20 Force.
        • Overcharge Saber now increases the damage and healing dealt by all Charges by 100% for 15 seconds.
Darkness
          • Wither no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
          • Harnessed Darkness: The healing generated by Force Lightning has been reduced to 8% total (down from 12%).

Smuggler

Gunslinger
        • Due to changes in the Gunslinger skill trees, Gunslingers have had their skill points refunded.
        • The damage absorbed by Defense Screen now scales properly based on character stats.
        • Hunker Down’s buff tooltip no longer incorrectly mentions damage reduction.
        • Illegal Mods now increases Accuracy by 30% and Armor Penetration by 15% instead of increasing Alacrity.
        • Charged Burst’s visual effects now work correctly with color crystals. It now uses the correct visual effects when dual wielding.
        • An issue that prevented Leg Shot from displaying visual effects has been corrected.
        • The visual effect of Smuggler’s Luck now lasts the full 20 seconds.
        • Quickdraw has a new sound and visual appearance.
Saboteur
          • Contingency Charges now lasts 20 seconds (up from 10). Contingency Charges can now be detonated once every second (down from once every 1.5 seconds).
          • Insurrection now provides 2 additional Contingency Charges (up from 1).
Sharpshooter
          • Rapid Fire and Burst Volley have swapped positions in the skill tree.
          • Rapid Fire is now a 3-point passive skill that reduces the cooldown of Aimed Shot and Speed Shot by 1 second per point.
          • Burst Volley now finishes the cooldown of Speed Shot and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a 45-second cooldown.
          • Trickshot has a new sound and visual appearance, including a color change based on the equipped color crystal.
Scoundrel
Scrapper
          • Survivor’s Scars now increases healing received by 1% per point (down from 3% per point).

Imperial Agent

Sniper
        • Due to changes in the Sniper skill trees, Snipers have had their skill points refunded.
        • The amount absorbed by Shield Probe now scales properly based on character stats.
        • Entrench’s buff tooltip no longer incorrectly mentions damage reduction.
        • Target Acquired now increases Accuracy by 30% and Armor Penetration by 15% instead of increasing Alacrity.
        • An issue that prevented Shatter Shot from displaying visual effects has been corrected.
        • Series of Shots’ visual effects now fire 4 times over the 3-second activation. Its projectile now changes color based on the equipped color crystal.
        • Takedown has a new sound and visual appearance.
Marksmanship
          • Rapid Fire and Sniper Volley have swapped positions in the skill tree.
          • Rapid Fire is now a 3-point passive skill that reduces the cooldown of Ambush and Series of Shots by 1 second per point.
          • Sniper Volley now finishes the cooldown of Series of Shots and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a 45-second cooldown.
          • Followthrough has a new sound and visual appearance, including a color change based on the equipped color crystal.
Engineering
          • Cluster Bombs now lasts 20 seconds (up from 10). Cluster Bombs can now be detonated once every second (down from once every 1.5 seconds).
          • Imperial Methodology now provides 2 additional Cluster Bombs (up from 1).
Operative
Concealment
          • The animations for Laceration and Collateral Strike have been improved.
          • Survival Training now increases healing received by 1% per point (down from 3% per point).

Trooper

Vanguard
        • Pulse Generator now only affects Pulse Cannon, as described, and correctly applies its slow effect.
        • Ion Cell now generates 100% additional threat while active.
Shield Specialist
          • Supercharged Ion Cell now increases Ion Overload damage by 25%. While Ion Cell is active, High Impact Bolt triggers your Ion Cell on the target and up to 4 additional nearby targets. This damage does not affect sleeping, lifted, or incapacitated enemies. This generates a high amount of threat.
          • Static Shield: The critical chance bonus applied to Stockstrike and Explosive Surge has been reduced to 8% per point.
          • Static Surge now increases the damage dealt by Explosive Surge by 6% per point and causes Storm to grant 1 charge of Static Surge per point, which makes the next Explosive Surge free of cost. This skill now requires Storm instead of Static Shield.
Commando
Gunnery
            • Cell Charger has been redesigned. While Armor-Piercing Cell is active, there is a 50% chance per point to generate 1 Energy Cell every 6 seconds.
            • Charged Barrel and Gravity Surge have swapped positions in the Skill Tree. Charged Barrel now requires Grav Round and Gravity Surge now requires Charged Barrel.
            • Gravity Surge now additionally grants an extra stack of Charged Barrel and Charged Barrier, if applicable, with each Grav Round fired.
            • Heavy Trooper now increases healing received by 1% per point (down from 3%).
Assault Specialist (Commando)
            • Target Lock has been redesigned and now gives Full Auto and High Impact Bolt 10% of armor penetration per point.

Bounty Hunter

Powertech
            • Ion Gas Cylinder now generates 100% additional threat while active.
Shield Tech
              • Supercharged Ion Gas now increases Ion Overload damage by 25%. While Ion Gas Cylinder is active, Rail Shot triggers your Ion Gas Cylinder on the target and up to 4 additional nearby targets. This damage does not affect sleeping, lifted, or incapacitated enemies. This generates a high amount of threat.
              • Flame Shield: The critical chance bonus applied to Rocket Punch and Flame Sweep has been reduced to 8% per point.
              • Flame Surge now increases the damage dealt by Flame Sweep by 6% per point and causes Jet Charge to grant 1 charge of Flame Surge per point, which makes the next Flame Sweep free of cost. This skill now requires Jet Charge instead of Flame Shield.
Mercenary
Arsenal
              • Barrage now properly affects Unload while wielding a single blaster pistol.
              • Terminal Velocity has been redesigned. While High-Velocity Gas Cylinder is active, there is a 50% chance per point to vent 8 Heat every 6 seconds.
              • Tracer Lock and Light ‘Em Up have swapped positions in the Skill Tree. Tracer Lock now requires Tracer Missile and Light ‘Em Up now requires Tracer Lock.
              • Light ‘Em Up now additionally grants an extra stack of Tracer Lock and Power Barrier, if applicable, with each Tracer Missile fired.
              • Custom Enviro Suit now increases healing received by 1% per point (down from 3%).
Pyrotech (Mercenary)
              • Advanced Targeting has been redesigned and now gives Unload and Rail Shot 10% of armor penetration per point.

Companion Characters

General

          • Companion Characters now remember if they were set to Passive when the player dismounts from a vehicle.
          • A message is now displayed when companions are dismissed as the player enters a PvP Objective Area.
          • Corrected an issue that would cause companions to appear as invisible when equipped with a Rakghoul Companion Kit.

Companions

Ashara Zavros
            • An issue that caused parts of this companion to become invisible when equipped with the dancer outfit has been corrected.
Bowdaar
            • Bowdaar’s “Wookiee Roar” ability now properly scales from Strength.
Ensign Temple
            • Affection is no longer awarded inappropriately during the mission “Crew Relations.”
Risha
            • Unlocking Risha’s Legacy reward now properly grants its bonus.

Crew Skills

Crafting Skills

          • Players can now receive a critical success when crafting Relics, which results in the addition of an Augment slot to the crafted item.
          • New Custom (orange) waist, wrist, hand, and foot slot schematics have been added to Armormech and Synthweaving. These schematics can be obtained via Underworld Trading missions.
          • Several items that erroneously indicated that they could be reverse engineered have had their tooltips corrected.
Armstech
            • Elegant Modified Blaster Pistols now require 400 Armstech to learn and craft. Players who already learned this schematic but are below 400 Armstech retain the schematic, but will not be able to craft it until they reach 400 Armstech.
Biochem
            • Adrenals that were craftable by Biochemists before 1.3 can no longer be used in PvP Areas.
            • Biochemists can now craft a version of Warzone Adrenals. The grade 6 crafting PvP box provides enough materials to craft 20-40 of these adrenals.
            • Attack Adrenals now reduce healing done by 20% when active.
            • The damage penalty of Triage Adrenals has been reduced from 50% to 20%.
            • Level 48 Biochem consumables no longer require Grade 5 materials to craft.
            • Level 45-46 “Mind-bending” implants now require Parasitic Microorganisms instead of Red Goo to craft.

Gathering Skills

          • Players can now scavenge materials from corpses in combat. Taking damage will push back or cancel the action.
          • Companions can no longer harvest materials while in combat.

Flashpoints and Operations

General

          • The number of enemy encounters has been reduced in The False Emperor, Taral V, Boarding Party, and Directive 7 to bring them in line with other Flashpoints.
          • Loot rewards in level 50 Flashpoints have been improved significantly. Bosses now drop equipment that prepares players for Hard Mode Flashpoints.
          • Daily Commendations can now be acquired from some bosses in level 50 and Hard Mode Flashpoints.
          • Players now earn social points for defeating Flashpoint and Operation bosses of appropriate challenge. No social points are gained for defeating bosses more than three levels below the player.
          • Non-boss enemies that have already been killed no longer occasionally respawn if the Operation Group is defeated .
          • Flashpoint progress no longer resets in some circumstances when the group is completely defeated .

Flashpoints

          • Loot drops in many endgame Flashpoints have changed.
            • Affected bosses drop items directly instead of dropping tradable tokens. Every boss now has at least one valid item per gear role. Many bosses now drop a variety of items (instead of items for a single slot). Commendation and ingredient drops have also received minor updates.
            • Story Mode endgame Flashpoint loot has been upgraded across the board to contain a mixture of Artifact items. Artifact items include the head, chest, feet, hands, and leg pieces of sets that were previously only given out as waist and wrist pieces from Heroic World Bosses and Xenotech and Tionese pieces that do not contain a set bonus.
            • Hard Mode endgame Flashpoint loot has been upgraded to contain higher-quality Artifact items, including Tionese pieces with set bonuses and Columi pieces. Hard Mode final bosses are largely unaffected.
Boarding Party
            • Players no longer need to complete or have the mission “Call to Arms” in order to receive the Story or Hard Mode version of this Flashpoint.
            • Storm Squad’s enrage timer has been increased to 5 minutes in Hard Mode.
            • Chief Engineer Kel’s Reactor Pulse now respects immunity to knockback effects.
            • HXI-54 Juggernaut no longer targets players in cover with Electro Tether.
            • Commander Jorland fires his explosive round less often and now varies targets.
            • Medical Officer Alon has been moved closer to Chief Massey.
            • Sakan Do’nair no longer has an invulnerability aura, and his healers no longer get stuck in an invulnerable state.
            • Jedi Healers now have more health, and their healing abilities are now more effective.
            • Sakan now breaks his healers out of incapacitating effects throughout the encounter.
            • The number of non-boss encounters in this Flashpoint has been reduced.
Cademimu
            • General Ortol no longer fires rockets faster than once every 15 seconds.
Colicoid War Game
            • New tutorials now introduce players to plasma cannon mechanics.
            • Players on plasma cannons are now healed slightly over time.
            • Annihilator 6K-A2’s health has been increased significantly. Its Missile Bombardment has improved visual effects, does less damage at once, and adds a fire debuff to affected players.
            • The patrolling droid in the hazard course now respawns less frequently.
            • The Simulation Mode effect can now be interrupted.
Directive 7
            • Bulwark’s enrage timer has been increased to 5 minutes 30 seconds in Hard Mode. The difficulty of the Bulwark encounter has been decreased in Story and Hard Modes.
            • Mentor’s Assassins now deal less damage in both difficulty modes.
            • Mentor’s Turboblaster Capacitors are now uninterruptable while using Capacitor Blast, and they now alternate between Capacitor Blast and Super Charge.
            • Mentor’s area of effect missiles now use a damage radius that more closely matches their visual effect.
            • Mentor’s Automated Defense Turrets now deal less damage in Hard Mode.
            • A new checkpoint has been added to the Mentor Assassin encounter. Groups that are defeated will respawn much closer to the encounter.
            • Players no longer get stuck behind Interrogator if they skip the encounter.
            • A new checkpoint has been added after the encounter with Bulwark. Groups defeated by Replicator and Mentor will have a much shorter return time.
Hammer Station
            • The light bridge now continues to function after the Flashpoint has been completed.
            • Players can no longer engage Battlelord Kreshan from on top of his computer terminal.
            • Using the Fleet Pass now updates mission steps related to travelling to the Fleet for this Flashpoint’s mission.
Kaon Under Siege
            • A tooltip has been added to the Festering Bite debuff inflicted by Rakghoul Supersoldiers.
Lost Island
            • Maps for this Flashpoint have been improved.
            • Corrected terrain issues that allowed players reach unintended areas in Dr. Lorrick’s room.
            • The ice effect on The Vorantikus now displays properly.
Maelstrom Prison
            • Players no longer need to complete or have the mission “The Jedi Prisoner” in order to receive the Story or Hard Mode version of this Flashpoint.
            • Players no longer need to complete the Flashpoint “Taral V” to access this Flashpoint.
            • Colonel Daksh’s enrage timer has been increased by 1 minute. His eye laser ability damage has been reduced in Hard and Story Mode, and the duration of the eye laser has been reduced by 10 seconds. A visible interrupt immunity for all abilities has been added.
Red Reaper
            • Lord Kherus no longer respawns after players reach the bridge of the ship.
            • Players can no longer access the area beneath the stairs during the encounter with Darth Ikoral.
Taral V
            • Players no longer need to complete or have the mission “The Jedi Prisoner” in order to receive the Story or Hard Mode version of this Flashpoint.
            • General Edikar’s enrage timer has been increased to 5 minutes in Hard Mode.
            • General Edikar’s Hail of Bolts is now avoidable as intended.
            • Analyze Weakness used by the Outpost Experimental Droid now increases damage taken by its target by a smaller amount.
            • Lord Hasper’s Force Storm now deals less damage. He is also immune to interrupts, and takes longer to enrage.
            • Handler Gattan and his Trained Vine Cats now have less health.
            • Gattan’s Trained Vine Cats are now more easily managed by the tank.
            • The number of non-boss encounters in this Flashpoint has been reduced.
The Battle of Ilum
            • Krel Thak now alerts players when proximity probe has been activated. Krel Thak now knocks players back before activating proximity probes.
            • Krel Thak’s Allied Weequay Pirates now deal less damage in Hard Mode.
            • Proximity Probes now deal less damage.
            • Players now correctly earn social and light or dark side points for completing this Flashpoint.
The Black Talon
            • Yadira Ban’s Cyclone Nova now respects immunity to knockback effects.
The Esseles
            • Collision has been added to the Hangar to prevent players from falling out of the area.
            • Ironfist’s difficulty in Hard Mode has been reduced.
            • Increased the delay after the reticule appears before the lightning strike when fighting Vokk in Hard Mode.
The False Emperor
            • The Sith Entity’s enrage timer has been increased to 5 minutes in Hard Mode.
            • HK-47 no longer re-enters stealth after using his Backhand ability and is now visible while channeling his stab attack.
            • HK-47’s turrets no longer have shields.
            • The time that Darth Malgus is vulnerable to being knocked off the ledge after being hit by the first knockback effect has been increased.
            • A new mission step has been added to this Flashpoint after defeating Darth Malgus. Players who fall to their deaths now have time to recover and receive loot.
            • The number of non-boss encounters in this Flashpoint has been reduced.
            • Players now correctly earn social and light or dark side points for completing this Flashpoint.
The Foundry
            • Players no longer need to complete or have the mission “Call to Arms” in order to receive the Story or Hard Mode version of this Flashpoint.
            • Players no longer need to complete the Flashpoint “Boarding Party” to access this Flashpoint.

Operations

General
            • Story Mode Operations no longer automatically assign loot to individual participants.
Eternity Vault
            • Corrected an issue that could cause Gharj to occasionally knock players out of the world.
            • A message is now broadcast when the Infernal Disciples encounter is reset.
            • Soa’s Ball Lightning and Mind Traps are now destroyed when Soa is defeated.
Explosive Conflict
            • Corrected an issue that caused players to be teleported out of the phase if they reached some remote areas of the minefield.
            • During the encounter with Firebrand and Stormcaller, the Shield Generators will no longer be susceptible to procs from Relics.

Group Finder

        • Group Finder is now available for all players! It can be accessed via the Group Finder button located next to the minimap once a character reaches level 10. Group Finder allows players to be automatically grouped with other players looking to participate in a combat balanced group for Flashpoints and Operations.
        • When searching for a group, players specify roles they wish to play (Tank, Healer, or Damage). They may only make a choice that is valid for their advanced class.
        • Players can receive bonus rewards for using Group Finder by keeping the default selections, which will result in a randomly selected Flashpoint or Operation. Players receive bonus rewards the first time each day they complete a random Flashpoint or Hard Mode Flashpoint, or complete a Story Mode Operation. Rewards are received upon completing the content.
        • Players can also choose to queue for specific Flashpoints or Operations they would like to find a group for. However, grouping in this fashion loses the associated random rewards.
        • When a group is formed for any Flashpoint or Operation, the players can choose to teleport directly to that destination.
        • Group Finder groups are slightly different than normal groups: the leader cannot kick players or change loot rules, but the group has access to the vote kick system. Players can elect to remove another player from the group.
        • In a Group Finder group, the group or operation frames display an icon indicating each member’s chosen role (healing, tank, or damage).

Items

General

          • Mini-pets have been added to the PvP items vendor.
          • The Orokeet mini-pet is now sent via the mail if a player’s inventory is full when it hatches.
          • Baradium Flux can now be traded between players.
          • The Collector’s Edition Holocamera has been repositioned to properly fit the player’s hand.
          • Some gear (Custom social gear, in most cases) has been flagged as “Adaptive.” This gear determines its armor type based on the best armor the player or companion wearing it can equip. Tooltips for adaptive gear have been reworked to make it easier to compare armor values (given that it may have different armor values for you and your companion).
          • Many descriptions for Unassembled gear pieces have been updated to describe where players should go to redeem them.
          • PvP lockboxes are no longer unique and now have a required purchase level.
          • Rakata Enforcer’s Gear no longer incorrectly indicates that there are 6 items in its set.
          • Three War Hero items (Field Tech’s Belt, Field Tech’s Bracers, Eliminator’s Generator) now require an appropriate Battlemaster item as part of their purchase cost.
          • Premium PvP lockboxes have been reduced in price from 120 Warzone Commendations to 80 Warzone Commendations.
          • Voice processing for some head slot items has been corrected. It has been added to some items that lacked processing and removed from some items that should not have had it.
          • Additional spawn locations for the Orokeet Mini-pet egg have been added to Alderaan. Eggs can now also be found on Balmorra (Imperial) and Taris (Republic).
          • Three green color crystal schematics have been added to the Daily Commendation vendor.
          • War Hero Mender’s MK-1 System has been added to the Smuggler and Imperial Agent War Hero PvP vendors.
          • The names of five schematics that grant the Exotech Weaponmaster’s armor have been corrected. They were erroneously named “Exotech Battlemaster’s.
          • Rakata Freeze Bombs can now be sold on the Galactic Trade Network.
          • The M3-O1 Matrix cube now grants 28 Strength and 14 Endurance (instead of 19 Strength and 24 Endurance).
          • The Party Instigator and Galactic Party Bomb now function correctly and are available on the appropriate Social vendors.
          • The passive stats on all top-level Matrix Cubes have been increased.
          • The “on use” abilities on relics have been altered. The magnitude of their stat buffs has been decreased, but the duration of the buff has been increased. This reduces burst damage, but sustained damage is unchanged.
          • The Rhythm Augmentation Droid now lasts for 5 minutes (up from 30 seconds).
          • Some headpieces that previously displayed severe graphical issues with Miralukan facemasks have been made invisible on Miralukan characters.
          • Modifications with four stats will now display properly when viewed from the Item Modification Table.
          • Relics can no longer provide extra damage or healing to a dead target.
          • Corrected an issue with relics that could allow for them to damage friendly and heal hostile enemies.
          • Level 50 Datacron relics are now Artifact quality. Existing relics will be automatically updated.
          • Players no longer occasionally receive the incorrect Datacron Matrix Cube when using the Matrix Cube Assembler.
          • Several high-level crafted items that were erroneously yielding low-level materials when reverse engineered have been corrected.

Augmentation Slots

          • Item Modification Tables in the game world now provide players with the ability to add augmentation slots to armor (head, chest, wrists, legs, feet, waist), earpieces, implants, relics, main and off hand items (knives, shotguns, generators, shields, foci), and droid armor (sensors, cores, motors, and parts).
          • To install or upgrade an augmentation slot, the following requirements must be met.
            • The target item must be Premium (green) in quality or better.
            • The player must have enough credits to cover the installation fee, which varies based on item level, quality, and equipment type.
            • The player must have an augmentation kit of the appropriate rank which will be consumed in the process.
          • Installing an augmentation slot binds the target item to the player.
          • Augmentation slots are tiered in rank, and can only accept augments up to their rank. Augmentation slots can be upgraded to a higher tier through the Item Modification Table.
          • Mod extraction costs have been reduced by 30%.

Itemization

          • A wider variety of item modifications are now available as loot drops. For grouped players, these modification drops are almost always tailored to party composition.
          • Loot drops on Origin Worlds, especially rare items, are now more appropriate for the classes that obtain them.
          • Players now see specialized class and role item drops throughout the game that are more appropriate for the player or their group.
          • Medpacs dropped throughout the course of playing on a planet are now more appropriate to that planet’s level range.
          • Some heavy armor drops have been removed from Tython and Korriban to make loot more appropriate.
          • Many Prototype quality Barrels and Hilts have been added to random loot as rare drops.
          • Several level 56 items that had level 48 color crystals instead of level 56 have been corrected.

Vendors

          • A Republic Crew Skills vendor in the Dune Sea no longer appears on Imperial characters’ maps.

Legacy

        • Character Perks are now available! These are bonuses that a player can purchase with credits upon reaching a minimum Legacy level that apply only to the character that purchased them. The Perks available in Game Update 1.3 include.
          • Increased experience from Flashpoints, Warzones, Space Missions, Class Missions, and Exploratio.
          • Increased companion affection gains from gifts and conversation.
          • Increased chance for a companion to craft Exceptional gea.
          • Reduce the time it takes for a companion to sell junk item.
          • Summon a Droid in the field to repair gear and buy and sell items.
          • Reset your skill point specialization in the fiel.
          • Unlock the ability to use some speeders at lower level.
          • Priority Transport Passes that allow for fast transit back to your capital world, the Outlaw’s Den on Tatooine, the Black Hole on Corellia, and the Gav Daragon (Republic) or the Ziost Shadow (Imperial). And more!
        • The PvP Training Dummy unlocked via Legacy is now named “Warzone Training Dummy” to avoid confusion.
        • The Legacy abilities Heroic Orbital Strike, Lightning Storm, Dirty Kick, Sticky Grenade, Force Sweep, Project, and Force Choke now deal increased damage.
        • The “Show Legacy Bar” option in the UI preferences now properly saves whether it is toggled on or off.
        • Sith Purebloods and Cyborgs now display properly in the Family Tree.
        • Heroic Moment abilities no longer occasionally activate without triggering their cooldown .

Missions and NPCs

General

          • New weekly missions to defeat various Heroic World Bosses are now available on the Fleets.
          • Cinematics throughout the game have been polished. Many visual issues during cinematics have been corrected, and updates have been made to consistency (such as ensuring that characters killed in cinematics are no longer alive in the phase afterward). Some instances where audio and subtitles did not match have been corrected. .
          • Many minor changes and bug fixes have been made to missions. Examples include: several missing map notes have been added (and many erroneous map notes have been corrected), some mission usables that weren’t appearing in the tracker now appear, and several conversations that would automatically start even after being canceled have been corrected. Not every minor fix has received an individual note.
          • Many instances where mission phases could be entered before passing through the phase gate have been corrected.
          • Corrected instances where mission indicators would appear over NPCs when not intended.
          • Players can now use shift-click in the mission log to create a chat hyperlink for a mission.
          • Interacting with the Armstech Trainer now completes the Imperial mission “Crafting Trainers.
          • Killing bosses in Nightmare Mode now gives credit for the [VEHICLE] Aratech Nightscythe and the [VEHICLE] Praxon Firaxa missions.
          • A very rare issue that could cause players who completed a mission and exceeded its goals by an extremely large amount (by continuing to kill the mission’s targets, for instance) to be returned to character select has been addressed.
          • Mission completion experience is no longer displayed twice in the chat window.
          • Several instances of incorrect loading screen summaries being displayed have been corrected.
          • Duplicate characters no longer occasionally appear during cinematics.
          • Player portraits and conversation rolls appear once again during Multiplayer Conversations.
          • Implemented optimizations to reduce hitching noticeable when entering conversations.

World Missions

Alderaan
            • A Woman Scorned: Rehanna Rist no longer becomes invisible.
Belsavis
              The difficulty for some Heroic missions on Belsavis has been adjusted.

            • Removed quest pre-requisite for the Belsavis Daily Quests “Emergent Medicine” (Republic) and “Droid Malfunction” (Imperial).
            • Freeing the Fallen: The “Clear the Way” bonus objective now requires only 20 kills (down from 30).
            • Jungle Flight: This mission is now properly balanced for two players.
            • Non-lethal Negotiations: Players can no longer continue using the cryo grenade mission item after this bonus mission has been completed.
Corellia
            • The shuttle to and from the Black Hole area can now be used to transport players directly to their personal starships.
            • Bomb Disposal: The first bomb removed by the player no longer disappears from the player’s mission inventory.
            • Supply Confiscation: Bounty Hunters and Imperial Agents are no longer addressed as Sith Lords during this mission.
Ilum
            • The Challenge of War: The encounter with two Kaleesh Supplymasters has been redesigned and is now less difficult.
Nar Shaddaa
            • Diversion: The behavior of NPCs related to this mission now matches the mission description.
            • The Exchange Enhancement Facility: The Incubator no longer respawns without the Ukabi Super Soldier floating in it.
Taris
            • Infectious Legacy: Players will now be properly directed to the correct turn in location in the Republic Resettlement Zone.
            • The Archive: Wintag’s voiceover no longer has an inappropriate voice effect.
            • The Corpse Counters: Cera now uses the correct conversation lines in this mission.
Tatooine
            • Search and Rescue: Single prisoners no longer grant credit more than once for the objective “Rescue Prisoners.
Tython
            • Egg Smashing: Corrected an issue that could make it difficult for players to smash Horranth Eggs.
Voss
            • Fishing Façade: Corrected an issue where the subtitles for T5-BD were not displaying long enough.
            • Gormak Sabotage: The Gormak Tech Shaman is now balanced appropriately for solo players.
            • Let’s See Some Aggression: This mission no longer fails if the player uses a stealth ability during Gormak Ambushes.
            • The First Commando’s Call: NPCs associated with this mission no longer automatically attack the player.
            • Trial of the First: This mission is no longer automatically completed for all group members when one player turns it in.

Class Missions

General
            • Travel Passes granted at the end of Chapters no longer share a cooldown with the Emergency Fleet Pass.
Jedi Knight
            • Catching up with Watcher One: Removed a mission that erroneously appeared in the mission log after speaking to RE-M0.
            • Guided by the Force: The Sith Harrowers’ “Enrage” ability now displays a buff description. The buff duration has been decreased to 30 seconds from 2 minutes.
            • New Intelligence: The “Ship Entrance” map note now displays on the Jedi Knight Airlock map as intended. Lieutenant Marcovic’s spawn for the step “Defeat Lieutenant Macovic” is no longer delayed by several minutes.
            • Tactical Advantages: Players will now receive proper credit when groupmates defeat Imperial Conquest Droids.
Sith Warrior
            • General Faraire: The phase door for this mission has been moved to prevent players from leaving the phase accidentally, causing the mission to become blocked.
Jedi Consular
            • A Return Home: This mission now offers a lockbox reward of the appropriate level (the lockbox previously offered was lower level than intended).
            • Rajivari’s Legacy: Rajivari no longer respawns.
Sith Inquisitor
            • Andronikos Revel: Players can no longer become stuck inside this mission’s phase if they enter a Warzone while inside it.
            • In the Halls of the Elysium: Companions no longer become stuck or get damaged when the players uses the Halls of Elysium shuttle.
            • Legacy: The map now correctly leads the player back to the Inner Chamber if the player left during the boss fight.
Smuggler
            • Brotherhood: Players assisting a Smuggler on this mission can now exit the mission phase and will not become stuck.
            • Deals and Double Deals: The conversation for the step “Confront Gus Tuno” now begins correctly when the player enters the mission phase.
            • You Can’t Spend Infamy: Using an Emergency Fleet Pass now correctly progresses this mission.
            • The Endless Abyss: Swapping the mission item “Torchy” with another weapon no longer causes items to be sent to the wrong inventory area.
Trooper
            • Justice: The Republic troopers standing near General Garza are now properly armed with their rifles.
            • Mannett Point: Corrected an issue that could cause NPCs associated with this mission to evade and exit combat.
            • Return to Duty: There will no longer be a duplicate intractable NPC during the step “Speak to Prellon Garn.”
            • The Separatists’ Stronghold: This mission no longer resets to its first step if the player is defeated on the “Talk to Commander Tavus” step.
Bounty Hunter
            • A Musty Trail: This mission’s reward no longer asks the player to choose from rewards that list only one item.
            • Hostile Takeover: Players can now complete the conversation with General Krau if 2V-R8 is the current active companion.
            • Last One Standing: Coral’s level now matches the level of this mission.

NPCs

          • Several World Boss abilities and attacks now have appropriate sound effects.
          • The Holowan Labs Security Overseer’s level has been increased to provide an appropriate challenge.
          • Some Republic NPCs in Camp Talanis on Voss no longer appear friendly to Imperial players.
          • Removed one of two Mandalorian Equalizers that patrolled the same area in the Jungle Valley on Dromund Kaas.
          • Jace Malcom no longer wears armor with the Havoc Squad emblem.
          • Imperial Service Droids on Balmorra are now combat Droids instead of healing Droids.
          • Jedi Champions on Ilum can no longer see through the stealth granted by being revived by a medical probe.
          • PvP guards have been added to Aurek Base and Dorn Base on Hoth.

PvP

General

          • Players are no longer flagged for PvP if they use their class buff on a player that is flagged.
          • New introductory level 50 PvP missions that reward a choice of lockboxes that contain Recruit PvP gear have been added to the game. Players who already have Recruit gear can elect to receive a Recruit Credit Redemption Token, which can be sold for the purchase price of a set of Recruit gear.
          • Players are no longer removed from their current group when they join a Warzone. While a player is in a Warzone, all functions affect the Warzone group. Players that are not in the Warzone will see the original group normally, and when the Warzone is over, players in the Warzone will be able to interact with their original group.
          • Players who are stunned or immobilized no longer appear to teleport a short distance to a new location on other players’ screens.
          • Medical probe revivals can no longer be called in PvP regions belonging to the opposing faction.
          • Relics that have effects activated “on hit” no longer cause players to remain in combat longer than expected during PvP.
          • The “on use” abilities on relics can no longer be used inside Warzones. PvP relics (such as the Recruit, Battlemaster, and War hero relics) now have passive boosts to the same stats that the “on use” ability affected.
          • New relics that offer “on hit” triggered abilities are now available from PvP vendors.
          • Warzone Expertise Adrenals have been renamed to Warzone Adrenals. The item now only provides PvP Damage Reduction and does not boost healing or damage.
          • Adrenals that were craftable by Biochemists before 1.3 can no longer be used in PvP areas. Biochemists can now craft a version of the Warzone Adrenal.
          • The duration of the Warzone Adrenal has been reduced to 15 seconds (down from 25) to match the duration of other Adrenals.
          • The daily PvP mission no longer auto-completes for all group members if the group leader turns it in.

Warzones

General
            • Players who receive an in-combat revival no longer receive healing scoreboard credit for the revival.
            • An issue that could prevent a team member from properly appearing as a member of the Warzone group has been corrected.
Pre-Season One Team Ranked Warzones
            • Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can use the “Queue Team Ranked” button in the Warzone queue window to queue for a Ranked Warzone match.
            • Ranked Warzones reward Ranked Warzone Commendations.
            • Teams receive their Team Rating after participating in 10 Ranked Warzone matches. This rating is adjusted at the end of every Team Ranked Warzone match based on win or loss and the ratings of all other matched players.
            • Leaving a Ranked Warzone before it ends counts as a loss. Declining an invitation once a match is made counts as a loss.
            • Players in the queue for a Ranked Warzone can queue for a normal Warzone at the same time. Entering a normal Warzone does not remove players from the Ranked Warzone queue. If a Ranked Warzone match is found while a player is in a normal Warzone, the match is reserved until the player finishes the normal Warzone, and other players in the reserved match will not be asked to join normal Warzones.
Alderaan Civil War
            • This Warzone can now be played by two teams of the same faction. Additionally, each objective marker now appears in a color relative to the player’s team – green indicates objectives controlled by your team, and red indicates objectives controlled by the other team. These colors match the colors on the scorecard and map.
            • Corrected a terrain issue that allowed players to reach the middle objective from the other objectives faster than intended.
            • Players can no longer reach the top of the Eastern turret.
            • Corrected a region placement error that caused Imperial players to be instantly defeated in an unintended area near the Republic spawn area.
            • The Warzone Scorecard now properly displays the pre-match countdown.
            • Performance optimizations have been implemented to improve the framerate inside this Warzone.
            • Corrected an issue that could prevent tooltips from minimizing properly.
            • Players who take the speeders back to the East and West turrets directly now properly gain defenders points.
Huttball
            • The acid trap debuff now expires correctly if a player is disconnected while in the acid trap.
            • The Voidstar Victory Speech will no longer play at the end of matches.
Novare Coast
            • The message that an enemy bunker is taking damage now plays less frequently.
            • The areas around each capture point that provide credit for defense have been adjusted and now include more area.
            • This Warzone’s scorecard will now retain its position between matches.
Voidstar
            • The layout of the first room has been changed slightly to increase travel time between objectives.
            • Objective markers in this Warzone now appear in a color relative to the player’s team. When the bomb is waiting to be armed, the attacking team will see a red marker and the defending team sees a green marker. This marker is green for the attacking team (and red for the defending team) when the bomb has been planted.
            • Players now receive notification when they receive defender points for guarding doors.
            • Voidstar scoring now factors in time spent both on offense and defense. This means a team that started on defense and prevented most of the objectives from being taken can get maximum score by making further progress in round 2 and winning early.
            • Corrected an issue that could prevent the bomb from displaying correctly when planted on doors.
            • A very rare case that could prevent a Voidstar match from ending early if the second attacking team exceeded the progress of the first attacking team has been corrected.
            • The Voidstar features new voiceover transmissions that support matches between players of the same faction.
            • Attacking characters that enter a room before their team has destroyed its door are now killed.

World PvP

The Outlaws’ Den (Tatooine)
            • Companion Characters are no longer permitted within the Outlaw’s Den.

Space Combat

        • Players can now receive additional Space Combat Missions after completing their first without having to leave and return to their personal starship.
        • An issue that prevented player ships from being visually destroyed upon mission failure has been corrected.
        • Using /stuck during a Space Combat Mission no longer kills the player.
        • Ship item tooltips now distinguish between bonuses that set your ship to a specific value and those that add the value to your total.

UI

General

          • Corrected an issue that could cause profession abilities to disappear from quickslots occasionally.
          • Vehicles now display unique buff icons that list the vehicles name, icon, and movement speed description.
          • Players no longer see mission loot beams on corpses that have a mission item for another group member.
          • Spending points in Skill Trees no longer causes players to be dismounted.
          • If players attempt to reverse engineer an item that is being modified, the Modify Item window will now close.
          • Added a tooltip to the untrain button (designated by “x”) in the Crew Skills window. .
          • Added a tooltip to schematics when viewed in the Crew Skills trainer window.
          • Adding or removing item modifications will update the modification count appropriately in the modification window.
          • Dragging an item from the inventory to be deleted will no longer open the Workbench Menu if the item is released while hovering over a Workbench.

Galactic Trade Network

          • Droids now use “Droid Armor” instead of Heavy Armor. This change corrects issues with the Usable By filter on the Galactic Trade Network. This is a categorization change and has no impact on item use.
          • Text searches of the auction house now yeild complete results and should match or exceed category based searches for types (like “lightsaber”).

Groups and Targeting

          • Tab targeting selection cycling now takes camera facing, camera center, player position, and target range into account.
          • Players can now choose to override the tab targeting cycling method so that it only factors in screen space from left to right.
          • Players can now choose to enable a predictive tab targeting indicator, which will display an icon next to the enemy next in line for tab targeting.
          • The predictive targeting indicator is now available even if the player has nameplates disabled.

Guild Banks

          • Guild members can now view their own ledger data, and the guildmaster’s transactions now accurately appear in the log.
          • The ledger now defaults to show all members, and the guildmaster can disable ledger viewing based on rank.
          • The Guild Bank will now show players the correct error message if they try to deposit more credits than they currently have.

Maps

          • Many areas where the map would incorrectly change and show another area have been corrected.

Social

          • Font size can now be adjusted in detached chat windows.
          • The social emote /ironfist is now available for use. It cannot be used while in combat.

Tutorials

          • In-game tutorials have been polished significantly.
            • The tutorial window is larger, and all tutorials have more images and information available.
            • Players can browse through all tutorials via an index on the tutorial page. All tutorials can be accessed via the main menu.
            • Tutorials can now be turned off directly from the tutorial screen.

Miscellaneous Bug Fixes

      • Several text errors throughout the game have been corrected, including errors in French and German text.
      • Many errors in French and German voice overs have been corrected.
      • Several locations where players could become stuck in terrain throughout the game have been corrected.
      • Many minor art bugs have been addressed. Examples include visible terrain seams, incorrect collision, misplaced environmental assets, some pieces of gear that displayed incorrectly, and improper animations for NPCs. Not every minor art change has received an individual note.
      • Some minor audio bugs, such as missing lines of ambient dialogue and incorrect volume for some effects, have been corrected.
      • The emote /overthere now properly references the player’s target in the chat window.
      • The female /taunt emote now animates properly while the player is moving.
      • Player weapons during looping emote animations are now stowed away more consistently.
      • Trails behind speeder bikes no longer stretch inappropriately when in first-person view.
      • An area of Nem’ro’s Palace that was mistakenly flagged as a Rest XP area has been corrected.
      • The bind point at the Republic Wilderness Outpost on Belsavis no longer incorrectly binds players to Meltwater Outpost.
      • Corrected an extremely rare client freeze.
      • Custom chat channel commands (moderate, kick, and mute) now work more reliably.
      • The “success” chat message is no longer displayed before actually joining a custom chat channel.
      • A new “Very High” graphics options setting is now available, and existing settings (Very Low, Low, Medium, and High) have been re-factored to cover the wider spread of options.
      • Character eyes now appear brighter when using “Very Low” shader complexity.
      • Players that begin a taxi ride while in a jumping or falling animation no longer see visual errors or take falling damage.
      • The camera no longer zooms to a distance beyond the player’s maximum camera distance while on taxis.
      • The Miraluka social ability, Sense Force Alignment, now properly reflects only the target’s Force alignment.
      • If an item is equipped to an invalid slot, it is now moved to the player’s inventory after logging in. This corrects some edge case issues with incorrectly categorized items.
      • The Chiss and Mirialan social abilities now correctly do not break on damage unless the player is in combat.
      • The correct message is now displayed when a player gains experience by discovering a new area.
      • Anti-Aliasing has been re-enabled for ATI 6900 series video cards.
      • Using Ctrl-A and Ctrl-M no longer reports to the chat window that ambient sounds or music has been toggled.
      • Players that are defeated in areas not controlled by their faction on Alderaan now respawn closer to the hostile area where they were defeated.
      • COD mail messages now expire after 3 days.
      • Corrected issues that could cause players to appear to be stuck dead.
      • Players no longer slide to the object they are interacting with in some cases.
      • Players now receive a more informative error if they are unable to connect due to character transfer.
      • Sounds from “loaned” speeders no longer persist after they have been dismounted.
      • An audio issue that caused elevators to play the incorrect sounds has been addressed.
      • Republic players will no longer be able to reach an area or Corellia intended only for Imperial players.

 

1.3 Maintenance Downtime Extended (Updated AGAIN)

UPDATE 3: Servers are now up.

UPDATE 2: there’s now no end time for the maintenance at this stage – “At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience”. That said – the forums are up and you can view the full 1.3 patch notes right here.

UPDATE: a further hour has been added – now looking at midnight AEST

The screenshot from Twitter says it all – a 2-hour extension to the downtime. I was surprised it was only a four-hour maintenance anyway, given the size of the update. Let the countdown to 11pm AEST begin!