Archives for 2012

Guild Wars 2 Wintersday Event Announced

Guild Wars 2 Wintersday

ArenaNet keep churning out the world events and as you’d guess for this time of year, they’ve announced a Christmas-themed event that goes back to the original game: Wintersday. There’s a short vid that previews what’s coming up between December 14th and January 3rd. Check it out for yourself here:

Even though it’s a short video, I like what I see. I’m also impressed that this isn’t just a bog-standard world event with some fairly static content – there are different events planned throughout the weeks of it being live.

Will you be jumping in and taking part?

It’s The End Of The World: TSW To Go F2P?

Regular readers will know that to a tee the team here who have played The Secret World love it. For the first time I think I have some more insight into why it’s so good: the sense of humour in the team behind it.

TSW’s Game Director Joel Bylos (link to our podcast interview with him here) has created part 1 of a video log, and I have to say it’s a hell of a lot of fun:

There’ll be lots of talk about the scene where Joel argues for the subscription fee to be dropped from TSW. To me it seems part of the humour and context of the piece rather than a very obvious int on a near-term move to Free-To-Play. It could also mean a period of time of free access for everyone to attract more players.. Finally, it could be the start of the move to F2P done in a funny way, but my money’s on one of the first two options.

Do you agree?

WoW Zone by Zone Achievement Guide Part 3: Ironforge, Dun Morogh, Wetlands

WoW Zone-by-Zone Achievement GuideWelcome to ZAGGARAT ( Jetsai’s Zone-by-Zone Achievement Guide for Getting Across the Realm with Alliance Toons), a comprehensive zone by zone guide to wrapping up every achievement you need. You can view all instalments by clicking here. The printer and screen friendly guides can be downloaded at the bottom of this post.

Aaah, the low countries: Ironforge, Dun Morogh, Loch Modan and the Wetlands. Land of sheep and velcro gloves, land of gnomes, dwarves and all things close to the ground.

I must admit I’ve always found it interesting that this area is just filled with Rams, but in order to find a Ewe, you have to go to an entirely different planet. Even then, there’s only one. No wonder Farmer Griffith in Shattrath keeps her locked up tight.

Jokes aside, I’m hard-pressed to find very much of interest in these areas. Outside of a few rare pets – the Little Black Ram in Loch Modan and the Tiny Bog Beast and Razormaw Hatching in Wetlands – there’s a few recipes to collect, a few fish to catch and A LOT of exploration.

So rather than regale you with “Caught on the Horns of Giants“ – one Draenei’s epic struggle with small doors and pendant-style light fittings, I will instead discuss some of the mods that have made my achievement-hunting much easier.

NPC Scan is a clear winner. No mod will assist you better in completing the suite of achievements to kill all the rares in WoW. You can also program it to scan for any NPC with an ID and that comes in handy quite often.

PetBattleMaster is another thumbs up. Aside from allowing you to create several different teams of pets, it adds a handy reference to your tooltip telling you whether you’ve caught that pet and its quality.

Overachiever is marginally useful, but I must admit I’m not as impressed as the 5,017 people who’ve voted this up on Curse. Since 5.05 this mod has largely been broken and it’s no better in 5.1. I originally downloaded this for its tooltips but even when they are working, they’re just not comprehensive enough. For example, my tool tip will indicate whether or not I’ve fished a school for one of the many fishing achievements, but not whether I need to catch a fish and cook it for a cooking achievement. I use the Watch List function more, especially when I’m working on a few different daily/faction achivements at one time. It’s handy to be able to go to my own list and just tick track, track, track on the things I’m about to work on for the next 45 mins.

Ackiss Recipe List is great for letting you know which recipes you already have and don’t. However, it is performance-intensive, so I don’t tend to keep it loaded all the time.

Skillet is my trade skill mod of choice. It was created by one partner of the original Advanced Trade Skill Window development team and I’ve found it a lot more stable. I especially like that I can create custom lists of recipes to view at a glance.

People rave about Fishing Buddy and it’s good, but I don’t find it an essential mod. Granted. I’m not WoW’s most avid fisherman by any stretch. In fact, I’d rather stab myself in the eye with a Trout than fish one up. But for those masochists who like to be accurate in their complaint letters to Blizzard over the rarity of Old Ironjaw, it’s fantastic.

And finally the all-time best mod ever for completing low-level achievements…

Crap Away! Does exactly what it says – gets rid of all your crap at the vendor without clicking a thing. And no, it wouldn’t be nearly as great a mod without the exclamation mark in its name.

Next week, it’s northward into Horde Territory with Arathi Highlands, Hillsbrad, Silverpine and The Hinterlands.

Download the screen-friendly version here

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(Editor’s note: I just wanted to say what an amazing feat Jemima has pulled off with these Zaggarat guides – if you find them as incredibly useful as I have already, please use the donate link below – proceeds will be forwarded onto Jem for her work)

 




Review: The Underwater Welder – Jeff Lemire

Review: The Underwater WelderIt isn’t often that I find myself crying after being told a sad story. In fact, only three times this year have I actually full blown shed tears because of a story. First was in a very devastating episode of Supernatural, and the second time was after watching the documentary Dear Zachary. The third time was just last Sunday afternoon reading Jeff Lemire’s The Underwater Welder.

The Underwater Welder is a different take on a study of a family and of a man coming to terms with life, as it is a ghost story of sorts. It’s a story of a father and son, of a husband and wife, of a couple and their new child. It follows Jack Joseph, a man who works on an oil rig as a deep-sea welder in Nova Scotia. After finding a piece of his past while diving one day, his world begins to change. Through visions and dreams, Jack’s life takes a strange turn, as he finds himself part of a series of weird supernatural events that forces him to come to terms with his past. This culminates in various realisations that will ensure that many a tear will be shed in Jack’s quest to come to terms with his past, and ultimately his future.

Lemire manages to create a strong cast of characters in Jack’s life. Jack is a loving husband, but is all too often vague and distant with his wife, Susan. She is caring, but borders on overbearing and nagging at times, as Jack attempts to figure out what is going on in his life. Alongside Susan, Jack’s father Peter plays an important role. Often unreliable, Peter still wishes to maintain a good relationship with his son throughout the book. Despite each of these characters’ flaws, Lemire succeeds in making you truly care about the people in Jack’s life. Emotions and interactions between the cast is the heart of The Underwater Welder, and is where it shines the most.

Lemire also takes art duties in his graphic novel, as he utilises rough pencil along with grey tones to help accentuate the setting and tone of the story. His art-style can be divisive, as it is often surreal and very odd, but it has this strange sense of beauty behind it. It works wonderfully within the confines of the story, as there are at least a few pages that split a larger image into many panels that give a fantastic effect.

If you are looking for an original story this year, then pick up this odd book. Let the story of Jack and his quest draw you in, because The Underwater Welder is one of the best graphic novels this year, and should not be missed.

SWTOR 1.6 Launches: Server Downtime Details

SWTOR 1.6

Tuesday December 11th sees SWTOR 1.6 launch, with a six-hour downtime to coincide. We’ll have the full 1.6 patch notes for you as soon as the servers are back up.

The local time conversions for your convenience:

AEDT: 7pm-1am

AWST: 4pm-10pm

NZDT: 9pm-3am

The official blurb from BioWare:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Tuesday, December 11th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET/1AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

Game Update 1.6 introduces a new Warzone, Ancient Hypergate, where you can team up with other players to fight for control of powerful energy pylons to unleash the power of the ancient Gree hypergate against your enemies. Six new Heroic Space Missions are also available for each faction. These missions will be a challenge even for the greatest pilots in the galaxy!

Please Note: PvP Warzones and Space Missions are available to Subscribers at no additional cost. Players without a subscription have limited free access per week and may purchase additional access in the Cartel Market.

After this maintenance is over, restart the game launcher to patch to Game Update 1.6: Ancient Hypergate.

Scheduled Maintenance

Date: Tuesday, December 11th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET/1AM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

GW2 Game Update December 3rd: Full Patch Notes

GW2 Game UpdateA pretty meaty game update this time from ArenaNet, with a huge number of bug fixes.

Read them all in full:

 

Release Notes:
General

  • Fixed a bug that would cause a crash when repairing armor while transformed.
  • Area of effect heals and boons now prioritize players over minions and NPCs.
  • Guild leaders are able to demote other players of the same rank.
  • Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.

Events

  • Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
  • Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
  • Fixed a rare bug that could prevent the event “Protect the trained skelk gathering kindling for Raintimber Mill” in Diessa Plateau from progressing.
  • Fixed a bug that could potentially prevent progress with the event “Protect Orl’s research krewe” in Metrica Province.
  • Fixed a bug that could prevent progress with the event “Stop the Inquest operatives from kidnapping adventurers” in Sparkfly Fen.
  • Fixed a bug that could prevent progress with the event “Raid the Separatist camp with the Warhound Village veterans” in Iron Marches.
  • Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
  • Fixed a bug that could prevent progress with the event “Protect the armory from the Flame Legion” in Plains of Ashford.
  • Fixed a bug that would prevent “Ireta the Smasher” from team switching correctly during the event “Prevent the brawl between the three legions.”
  • Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornar’s Pass in the event “Defeat Captain Jetsam.”
  • Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
  • Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
  • Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.

Dungeon
Crucible of Eternity

  • Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
  • Submarine path: Fixed a bug with Bjarl’s armor not going off when he charges and hits a tower.

Ascalonian Catacombs

  • Detha’s Path: Fixed a problem with Detha’s script where she would sometimes not start the event to fix the cannons.
  • Hodgin’s Path: Fixed a problem in Hodgin’s script at the “Collect scepter fragments” event that prevented the event from starting.
  • Detha’s path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.

Sorrow’s Embrace

  • Fixed multiple problematic doors that would not open and close when intended.

Twilight Arbor

  • Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.

The Ruined City of Arah

  • Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.

Fractals of the Mists

  • Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
  • Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.

PersonalStory

  • Minor personal story bugs in multiple personal story steps were fixed.
  • The story step “Forewarned is Forearmed” has been fixed to avoid an error that prevented completion.
  • The story step “Time for a Promotion” has been fixed to avoid a problem that caused it to stall.
  • The story step “Silent Warfare” has had the difficulty adjusted.
  • The story step “The Artist’s Workshop” has been fixed to allow players to rally when they defeat hypnotized performers.
  • Players who completed the sylvari “mirror” storyline are now recognized by the NPCs in the story step “Through the Looking Glass.”

World vs. World

  • Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
  • All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.

StructuredPvP

  • Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
  • Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
  • Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
  • Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
  • Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
  • PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
  • Updated the NPC names of archers in Forest of Niflhel.

Items

  • Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
  • Runes of Balthazar and Orrian now properly apply quickness when the player is struck and below 20% health.
  • Updated Knight’s Jewel so that it appropriately grants Power rather than Toughness.
  • Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.

Commerce

  • Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
  • Mini pets are now usable in the Heart of the Mists.
  • Fixed Krait Tonic second skill description.
  • Fixed missing nightmare medium icons and pants using gloves icons.
  • Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
  • Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.

Profession
Elementalist

  • Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
  • Dragon’s Tooth: This skill’s blast finisher now triggers at spell location, instead of character’s location.
  • Electrocute: This skill now has a maximum range and line of sight requirement.
  • Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.
  • Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
  • Evasive Arcana: This trait now has a blast finisher while attuned to earth.
  • Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty.

Engineer

  • Toss Elixir C: This skill’s underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
  • Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped.
  • Smoke Bomb: Cleaned up skill facts.

Guardian

  • Ring of Warding: This skill will no longer affect non-attackable NPCs.

Mesmer

  • Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”.
  • Phantasms will now properly have all boons applied to them via player traits.
  • Phantasmal Disenchanter can now be cast at the correct distance.

Ranger

  • Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.

Thief

  • Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.

Warrior

  • Whirling Axe: This skill can now be cancelled by other skills.

The Naked Gamer: #1ReasonWhy

#1ReasonWhy

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

When I applied to write for The Oceanic Gamer, I told myself that I would never write this article. It is something that has been talked about for so long and it’s really getting to the point where I feel that if people just don’t get it now, then they never will. It’s not like there aren’t already plenty of articles out there by people a lot more knowledgeable and smarter. People better at getting their thoughts, opinions and more importantly, their feelings across.

However I feel I should at least give it a try after seeing the recent twitter campaign #1ReasonWhy. This twitter campaign saw women and men raising awareness of some of the battles still fought by women within the gaming industry. These were women that are making our games, expanding our knowledge and bringing gaming to everyone.

Before I started writing, I thought for a very long time how I am going to write this. I thought about what angle I should approach this from, how I should handle it. How I could maybe bring something new to this subject. In the end, I decided to bare all and go for the all natural stance, just like my column is named. I figure if I can’t talk truthfully and honestly about our current situation than there really isn’t a point in writing about it at all.

I wanted to start over ten years ago. This is because while I’ve been gaming since before I went to Kindergarten, it wasn’t until the ‘90s that I got into online gaming and I guess I became a part of the larger gaming community. So much has changed so quickly and I feel that the gaming industry is actually getting worse and moving backwards instead of forwards.

Roughly twelve years ago, I was really getting into MUDs (Multi-User Dungeon). They were awesome and as someone with a crappy computer and an even crappier internet connection they were the poor man’s MMO. This didn’t make them terrible games at all though. MUDs were text based and so they ran off player’s imaginations. You could create anything in a MUD just by typing. There were fewer constraints and it meant that people were creating systems that are amazing even by today’s standards.

I got to experience this first hand and it was my first experience being on the other side of the code. I got to be a world builder for a pretty amazing MUD. There were only two of us that got to play around in the game and create whatever we wanted, and I felt very lucky.

You may have already noticed where this is heading. My world builder colleague was indeed a male. There were three of us working on this game and the owner/coder of the game was also male. You may be already cringing thinking of the horrible tale I am going to tell but the truth is, there is no horrible tale. Everyone knew I was female, I was even titled the Goddess of Chaos, but no one cared. I was never once told to go make a sandwich, get back to the kitchen or even to show people pictures of my naked body parts.

No one cared.

I created amazing areas in that game. My world building skills were centred more about creating zones that were filled with their own sort of story, with hidden passages and brain teasing puzzles. My counterpart tended to make more killing zones, packing in as many baddies as possible and letting the player kill or be killed. This partnership meant we created a world with something for everyone and was targeted to all gamers.

When I think back to this time, I can’t help but wonder where everything went wrong. My first experience as a part of the gaming industry was great. My last experience though was completely different.

I worked extremely hard running a Community Team for an Indy MMO developer. I did an amazing job but I still felt constantly that the only reason I was there was because I was female and not because of all I had done.

It started as jokes like when discussing possible competition prizes – it was actually suggested that they could give away game shirts that have been worn by me (including a photo as proof). It continued when I was working to make the community a better place and was told how the directors made the right choice getting in a ‘girl’. It ended when we were going through the job description and one of the perks was going to game conventions. I said that I can’t sell the game, I’m not hot enough. The reply was, ‘don’t worry you are plenty hot enough’.

It was horrible seeing the hours of work I put in be pretty much squared down to the fact that I am a woman. It was hard to feel any pride in the amazing direction the community was taking when it was simply because I am a woman. It doesn’t help that I would take my developers hat off, put my gamer one on and get the exact same treatment.

And people keep asking me why I left such an awesome job.

So these are my experiences from the beginning and the end – I won’t bore you with the middle. Next week I will be coming back to this subject and exploring why this is happening instead of just my experiences. I will also be explaining the full reason I am writing these articles when I said I never would.

So stay tuned for what I am hoping will be at least a slightly interesting take on the gaming industry from my personal experiences.

Review: ‘Hellblazer: Dangerous Habits’ – Garth Ennis and William Simpson

(Note: The Hellblazer: Dangerous Habits TPB collects Hellblazer issues 41-46)

Dangerous Habits is the one of the best character studies of John Constantine. It deals with all elements of his flawed character: his hard alcohol and cigarette abuse, his exploitative use of friends, and his con-man status to the many ethereal beings of our universe, from both heaven and hell. It also shows the progression of the often morally grey anti-hero, as he deals with coming to terms with his eventual death at the hand of one of his many vices: his much loved pack of silk cut cigarettes.

For the uninitiated, John Constantine (pronounced Con-stan-tyne, as in fine) is a British occult magician/con-man/ arsehole who is modelled after the famous musician Sting. Known for his drinking and smoking habits, as well as his dry wit, he has been a mainstay of Vertigo Comics for well over twenty years. Dangerous Habits marks the entry of Garth Ennis to the series in 1991, and is widely regarded as one of the greatest Hellblazer storylines since the series’ inception. It deals with Constantine’s newfound knowledge of his terminal lung cancer, and as he says goodbye to the ones he loves, he formulates a plan that will at the very least, see him die swinging.

This story arc is Hellblazer at its most poignant. Constantine’s quest for redemption with what little friends he has left sees him backed into a corner as he fights for what little time he and his dying allies have. From the liver cancer-stricken Matt, to his old friend Brendan Finn, each allow Ennis to delve into the tortured mind of our anti-hero as he comes to terms with his mistakes, and all the friends whose deaths he blames himself for. John Constantine is a person hiding behind the con-man persona – too afraid to get close to anyone he cares about for fear of their safety. This story breaks down Constantine to his bare minimum: a man who despite his sins, wants to leave with having done more good in the world than wrong.

It is also to Garth Ennis’ credit that he chose lung cancer as Constantine’s downfall over a more supernatural curse as it both humanises and undermines his place in the world. Here is a man who deals with some of the most powerful beings in the universe, only to be taken under by one of the most basic of diseases. It allows Constantine to reflect on one of the of the most interesting issues faced in life:  this is not how, and when, I planned to go.

Ennis also allows Constantine to show off his expertise as a con-artist, as the final stages of the story arc culminate in potentially one of the most badass displays of arrogance ever witnessed in comic form. He manages to pull off the most impressive cons I have seen in potentially any medium, and it leaves the series in an interesting place by the arc’s end.

The art in this arc is merely serviceable to the story presented here. On one hand, William Simpson’s drawings can be equally weird and fitting, as Constantine’s world is one part disgusting to two parts dark. On the other hand, certain panels that focus solely on characters look plain bad – their distorted faces resemble closely those of demonic caricatures, as odd angles and stretched faces lead the reader to often be looking up the nostrils of Constantine.

As mentioned, Dangerous Habits marks Garth Ennis’ entrance into the series and it is heralded by a bang, as he systematically sets up the title character to die, exploring Constantine’s own demons, while allowing him to battle some monsters as well. While Simpson’s art may not be up to par with the writing; the Dangerous Habits storyline manages to create not only a powerful part of John Constantine’s own story, but a classic in comic books overall.

The Secret World’s Alternate Reality Game Starts Dec 21st

The Secret World ARGFuncom have some history running ARGs for games and they’re about to unleash it in a big way on The Secret World. The email teaser just says that the ‘End Of Days Is Coming’:

The End of Days is Coming

Mankind has been warned. On December 21st there will be a cataclysmic event that marks the end of time as we know it. It is time to prepare.

Leading up to this world-changing event is a brand new alternate reality game (ARG) set in and around The Secret World universe, which will allow you to better prepare for what is to come. If you have never participated in an ARG event before, this is your perfect chance.

And quite possibly your last.

This might be your one chance to save yourself from this inevitable cosmic event, and we encourage you to pre-register to take part in the ARG. Pre-registration is free and available on this page. The ARG will start in a few days and this is one train you do not want to miss.

You do not need to be an active The Secret World player to take part, but if you are, note that exclusive prizes will be offered to all those who participate and that you will be able to enjoy these before everything comes to one last, screeching halt on December 21st.

 

The prizes aren’t too shabby either, particularly if you’re a TSW outfit junkie:

I’ve always been looking for a reason to get involved with an ARG and now I have no excuse to do so. My only selfish criticism is that this is one hell of a time of year to be running it – so here’s hoping that not too many hours need to be sunk into it.

Over to you: will you be taking part?

WoW Zone by Zone Achievement Guide Part 2: Stormwind and Stranglethorn

Welcome to ZAGGARAT ( Jetsai’s Zone-by-Zone Achievement Guide for Getting Across the Realm with Alliance Toons), a comprehensive zone by zone guide to wrapping up every achievement you need. You can view all instalments by clicking hereThe printer and screen friendly guides can be downloaded at the bottom of this post.

This week’s ZAGGARAT features Stormwind, the Stranglethorns and Zul’Gurub.

For the last two expansions, Stormwind City has been the Alliance mecca and, without question, now serves as the most significant hub for Achievement hunters in the entire realm. In fact, compiling everything to be achieved in Stormwind required four pages of listings.

Mounts and cooking recipes feature prominently but Stormwind also houses much of Azeroth’s history for the Well Read achievements. It’s the fashion capital of the Alliance, if you call getting a haircut and donning a new tabard fashion and there’s also a disturbing amount of the realm’s cheese available in this one cosmopolitan hub.

Northern Stranglethorn started our four-expansion adventure with those crazy Nesingwarys and was most people’s first experience with open world PvP. Has anyone else ever thought that the goblins in Booty Bay look a little too much like BDSM Leather Men for comfort? Fitting, I suppose, since many of my first PvP encounters occurred outside the Gurubashi Arena and felt like I’d paid for such services.

The Stranglethorns now are a treasure-trove for Pet Battlers. The schism that divided Stranglethorn Vale into the North and Cape also gave rise to lots of interesting new quests, so if you haven’t completed the zones since, they’re worth a look.

The return of Zul’Gurub heralds the return of the prized Razzashi Raptor and Zulian Panther mounts at a staggering 1% drop rate. And I, for one, can assure you how much I missed farming Zul’Gurub every week during those few months of reprieve to help my husband maintain his car… er mount… status. /end sarcasm.

Despite everything there is to be accomplished here, it’s a good time to talk about what’s not included in these Zaggarat Guides.

Reputations and factions: I’ve included how to procure the windfalls of gaining reputation that help earn other achievements like Mountain-o-Mounts and Thirty Tabards but not the achievements associated with earning reputation themselves or any notes on how to.

Daily Quests: achievements associated with daily quests haven’t been included here. Daily quests tend to be associated with a faction or a secondary profession. So while the Twilight Highlands ZAGGARAT may indicate you need to fish up a Striped Lurker for The Catalcylsmic Gourmet, it won’t tell you that you need to complete three cooking dailies to earn the tokens to buy the recipe in Stormwind.

Those sorts of achievements will be covered in a separate guide.

Low-level dungeons: ones like Stormwind Stockades, that don’t have a heroic mode, any boss-by-boss achievements and can easily be soloed by a 90 are included as a breakout section in their relevant city or zone and don’t have an entire page devoted to them.

PvP: this is a world of achievements unto itself. I have included some of the open world and city PvP achievements like For the Alliance! and Gurubashi Arena Master, but PvP achievements will, on the whole, be covered in another series.

World Events will also be covered separately, although by the time I’ve finished every other guide I’ve an idea for, it may be a Level 100 guide.

Next week: Ironforge, Dun Morough, Loch Modan and the Wetlands.

Download the screen-friendly version here

Download the printer-friendly version here

(Editor’s note: I just wanted to say what an amazing feat Jemima has pulled off with these Zaggarat guides – if you find them as incredibly useful as I have already, please use the donate link below – proceeds will be forwarded onto Jem for her work)

 




 

 

SWTOR Server Downtime 4th December 2012

A standard four-hour server downtime this week from BioWare. Local time conversions for you:

AEDT:  7pm-11pm

AWST: 4pm-8pm

NZDT: 9pm-1am

The officialise version:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, December 4th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, December 4th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Review: FF#1 – Matt Fraction & Michael Allred

FF#1 ReviewWhat could possibly go wrong in four minutes?

Potentially a whole lot, as the first issue of the Marvel Now! relaunch of the Fantastic Four series deals with. Reed Richards is taking a year to travel the space-time continuum with his family, which equates to four minutes Earth-time, under the pretence of an educational field trip. As we learn though in both this issue, and in Fantastic Four #1, his motives are a lot more obscure. In the Fantastic Four’s place at the head of the Future Foundation, Richards recruits Ant-Man, She-Hulk, Medusa and newcomer Darla Deering, who will eventually become known as Miss Thing.

Matt Fraction pairs each of these new members of the Future Foundation with the current Fantastic Four, as each character recruits their replacement for when they take their intergalactic field trip. He manages to create some memorable character moments in these pair-ups, most notably from Reed Richards/ Ant-Man, and Johnny Storm/ Dana Deering, as each of these tackle the Fantastic Four’s choices of replacements believably. While the way the recruitment of Miss Thing makes sense in regards to Johnny’s character, we don’t know yet how Dana’s transformation to her Miss Thing persona actually takes place. It initially sets up for a very interesting turn of events as we learn how this will eventually come about.

FF#1, as with much of the Marvel Now! titles, is an excellent starting point for new readers, as Fraction disperses talking-heads moments with each of the children of the Future Foundation, explaining how and what this organisation is out to do. This makes for a simple jumping on point, as well as allowing fans of Jonathan Hickman’s previous run on FF a quick refresher.

Michael Allred produces some truly beautiful work in this issue, channelling 1950s pop art brilliantly, even going so far as to incorporate a “dot press” effect in one panel that invokes a classic comic book style. It complements the tone of the story well, as its camp and light-hearted nature is felt throughout the entire issue.

Fraction and Allred have succeeded in introducing us to the world of the Future Foundation, and the acting members of the Fantastic Four. FF is set up to be a series that invokes a feeling of pure pulp fun. That’s something that can be forgotten all too often, and it’s this issue that reminds us that these titles still exist.