Archives for 2012

Oceanic First Claim: Hard Mode Warlord Kephess

I had a note overnight from oceanic guild Remnants on their successful downing of Warlord Kephess, the final boss in the Explosive Conflict Operation that went live with update 1.2.

The details straight from Insurgent from Remnants:

Exciting news, after much hard work and some exceptional new recruits, Remnants were able to kill Hard Mode Kephess in our final attempt for the night.

The 11th hour strategy of including an extra tank to handle the final phase was the clutch move that secured this Server/Oceanic First.

We are very happy to secure this position after facing some stiff competition from some rival guilds. A very exciting raid to be a part of , the blood is still pumping.

I also had a follow note stating that its only the 27th downing of Kephess worldwide. So well done Remnants!

Here’s a pic of the kill (click on it for the full size):

As always, if your guild had achieved something big, let us know. It doesn’t have to be a first, we like to profile guilds and what they’re up to.

SWTOR Combat Parsers: No Ban Hammer

For most players, combat parsers (a summary of all the combat information to show performance of an individual in that combat) aren’t probably a day-to-day aspect of SWTOR gameplay.

For some end-game players in particular though, they’re a godsend and currently only available from third-party providers.

Allison Berryman from BioWare has clarified the issue today, reassuring those that use combat parsers that their not breaching SWTOR’s terms of service:

We’ve asked our Terms of Service department, and we can confirm it is not part of our policy to ban players for using combat log parsers. If anyone feels like an action has been taken against their account in error, we strongly encourage you to contact support (http://www.swtor.com/support/form) with details. Please keep in mind that we do monitor for anything that violates the Terms of Service (speedhacking, botting, or any other third-party software that interacts with the client to result in unintended behavior). We also encourage people to be very careful about downloading and using any third-party software – remember to take the safety of your computer seriously!

So there you go – parse to your heart’s content.

Over to you – do you use a combat parser now and if so, which one?

The Spirit World Part 3: Re-Entering Earth’s Atmosphere – A Help Guide.

(This is Part 3 of an ongoing community-driven story – check out Part 1 here, check out Part 2 here)

So, you are in an escape pod re-entering the earth’s atmosphere and there are warning lights flashing inside.

Actually I got the warning lights to stop by pressing some buttons.

What are you trying to achieve from – wait, what, do you know what you pressed?

No, not really. but they were getting annoying.

I’m not going to call you an idiot, but that was the worst possible thing you could have done.

But you have no idea how annoying they got!

And now you have no idea what the problem was.

The interface kept flashing something up saying navigation error.

Well then, looks like you are going to have to try and land this yourself.

How?

Let’s start with the obvious, what controls do you have.

There are only 5 buttons. The one I pressed to launch. Then one each that says Silent, Yes, No and Pop.

Why would they label a button Pop?

Should I press it?

I have no idea.

What!? You’re meant to be a help guide.

I didn’t say I knew what I was doing. What do the other buttons do?

I pressed Launch to launch, Silent to turn the alarm off, Yes to confirm turning the alarm off, I assume “no” was my other option there. And the ground seems to be coming up rather fast.

Well then, looks like you don’t have a choice.

Ok, I pressed it and a panel popped off revealing another button and a joystick.

Press the button and grab the joystick. Seeing as you have no idea what you are doing, things can’t get much worse.

The button activated some kind of thrusters and when I used the joystick it sent me into a wild spin.

Why are you so incompetent at flying? Try to level out.

That’s harder than it seems, and it looks like I’m going to crash in the middle of a town.

Try and slow your decent.

What, you think I haven’t been trying that. You think I want to be in a wild spin falling towards my death?

Fine, be like that.

The joystick just broke off.

You are one useless pilot, you know that?

What, I’m falling towards my death and you decide to mock my piloting skills even though I’ve never been in one before.

How far away is the street?

I’m about to hit a build – ARGHH…

Hello…?

I hit my head when I collided with the building and now I’m bleeding.

How bad?

It hurts, a lot.

Is the pod still moving?

I.., I can’t tell.

Try and open the door.

I can open it, but not all the way. I think the door is jammed.

Use the lightsaber to cut your way out of the pod.

I think I’m about to throw up.

Focus on my voice, you probably have a concussion. Grab the lightsaber and point it away from yourself.

I just threw up.

Activate the lightsaber and cut a hole big enough to crawl through.

The blade looks like a shining pearl.

Cut a hole. You need to get out.

I’m doing that.

Where did you crash?

I think I crashed in a bar. But I cant be sure, there are two of everything. I may have crashed into a bar for twins.

You need to get somewhere safe. Try and get outside the bar.

My legs don’t work properly.

Fine, stumble towards the door and tell me what you see.

I’m there, it looks like eight Troopers are heading over here.

Those Troopers probably saw you crash and are coming to investigate.

Troops be on the way, and you gots some explaining to do.

Whats happening?

I’ve got ten guns pointed at my head. Who are you, and can you lower the gun?

The name’s Kendra, and you crashed in here all uninvited like. Now, we got the Empire ’bout to crash through that there door and I aint know nothin’ ’bout you.

You cant walk and you have a concussion. You should consider cooperation. It’s your best chance.

I’ve been trying to infiltrate Bioware, but nothing went according to plan. And now it turns out EA is being controlled.

We know – Reapers control EA and they control Bioware.

Now, I’m going to raise an army and attack Bioware.

I dont know you, and I dont trust you. But the way imps are headed this makes my guess the two of you aint so cozy. So, this is the plan. You come with us. We escape. And if we like you. We might just help you, for a price.

Take the deal. It’s everything you need right now.

Deal. Now, how do you plan on escaping? By now this place is surrounded.

We always have a way out, it aint no pleasure cruise.

Please tell me it doesn’t involve sewers.

Please tell me it does involves sewers.

It involves sewers. Before we go, grab a weapon from behind the bar. I dont plan on leavin’ much for the imps.

This concludes “Re-Enter Earth’s Atmosphere In An Escape Pod Via The Spirit World Help Guide”.

Shit.

I am so glad I don’t have to do this. For the next stage I suggest ”Attacking Bioware Via The Spirit World Help Guide”. However, in the meantime I would recommend… a change of clothes.

====================

Community involvement:

Option 1) Attack Bioware via the sewers

Option 2) Attack Bioware via the street

====================

Community involvement 2: Pick off-hand weapon

Option 1) Blaster Pistol

Option 2) Sawn-Off Shotgun

Option 3) Other

Option 4) None – Stick with Lightsaber

====================

Voting will close a week after release. Post your vote in comments!

For sneak peaks at the next part join SWTOR Gamers of Oceania

An original Ken Clark / TOROZ production

Explosive Conflict Hard Mode 3/4 – Oceanic First?

Oceanic Guild Midian have had a cracker of a week tackling Explosive Conflict in Hard Mode, and as of tonight have got quite a ways. They’ve downed three out of four to be exact, knocking over Denova this evening:

Here’s the full details from Midian’s site:

After multple 3-5% wipes on Firebrand and Stormcaller on Sunday night our core team returned to Denova on Monday with the right mindset and group composition. With only a few wipes we managed to kill them before enrage hit, this fight will test your co-ordination and execution as a raiding team.

Following on to Colonel Vorgath there was some noticable changes in the fight however nothing we couldn’t handle, this was mainly a DPS check and the strat used was slightly different again to increase our DPS as required.

Good work to everyone on managing Server/Oceanic First 3/4 16HM Denova, we are going to push hard for Kephess next reset and hopefully claim the Server & Oceanic first kills for him 16HM.

Well done folks!

Fleet Pass: SWTOR weekly roundup

Fleet Pass is a weekly review of the SWTOR community, a small and non-comprehensive collection of the funny, the insightful, the controversial and any other interesting picks found anywhere but generally in the SWTOR Forums.  Have a suggestion?  Send it in to us with a source link if available, and the name you’d like to be credited with.

Threads

Hendrickson – General Discussion

Theme Park vs Sandbox, What Do The Players Think?
I have seen many posts regarding this subject and the pros and cons of each but I would like to get a feel for what the players really want.

MMO developers seem to think that sandbox is now a niche area and theme park is the way to go. Many sandbox MMOs are still going strong even though they have changed their subscription model in an effort to retain their existing players and entice new players to give their game a go.

Lord of the Rings Online, Age of Conan, World of Warcraft, and, in my opinion, the daddy of them all, Eve Online is still going strong. I have returned to Eve twice over the years and recall the newbie chat channel and the opening channel after that is full of constant chatter which is what gives it its name Massive that it deserves.

And of course, take a look at the fourth coming Guild Wars 2. The devs have decided to change course from the famously heavily instanced original Guild Wars, although extremely popular, to a more open sandbox world, going completely against the grain of what the gaming masses are supposed to enjoy the most.

It is a matter of opinion but for me, when GW2 is released, that is where I will be going because I believe that heavy instancing takes the massively out of the game thus demeaning its goal. Having said that, I still dont know what the majority of the MMO fraternity think and want.

So maybe we can find out from this post whether or not the devs took the right direction and so will keep their players for many years to come or will they leave en masse to return to the sandbox idea that the MMO genre originally embraced?

Bethmora – Crew Skills

Cybertech DEAD, no sales, Thanks BW

Before 1.2 : LvL 49 Purple earpieces sold at 40k to 60k
After 1.2 i dropped them down to 5k with No sales

Grade 4 ship parts: before 1.2: 20 to 30k
After 1.2: 5:k No Sales

Purple Ship parts before 1.2: 50 to 80k
After 1.2: No sales at 25k

Xanikk – Story & Lore

Is it possible to master both the light side and dark side at the same time?
Is it possible to master both sides of the force without the darkside totally consuming you?

Like would it be possible to use both techniques to use the force: Focusing and clearing your mind of emotions AND using your emotions to harness the force just at different times: AKA dark side usage and light side usage.

If I recall correctly, didn’t the early jedaii who evolved into the jedi practice both the light and dark side without becoming corrupted by the dark side?

 

Quotes

Back & Forth Suggestion Box

Lightmotion

Sometimes I wander on a planet and get lost. I just wish I could return to my ship fast.

My suggestion : Fast travel should offer an option to return you to your ship.

GString

A new companion that is space ship only called Scotty”

“Beam me up Scotty”

 

Other

Voldemorton – Fan Art

RL Armortech and Armstech
Ok in addition to my 3d Lightsabers and character portraits I like to do, and when the wife and I aren’t doing the Ren Fair thing….my other hobby is working on my Mandalorian Costume

Server Downtime: May 1st 2012

I’m going to resist puns around May Day and just hit you with the exciting fact that this week’s downtime is a standard 4-hour one.

On the bright side – it’s starting earlier so the majority of Tuesday evening is actually available to play the game! Here are the time conversions:

AEST: 3pm-7pm
AWST: 1pm-5pm
NZST: 5pm-9pm

The official words:

Scheduled Maintenance

Date: Tuesday, May 1st, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Here’s hoping the late afternoon maintenance is a sign of things to come!

The Casual SWTORian: Staggered Global Release

The Casual SWTORian is dedicated each week to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. If you like what you read, tell our casual guru Ken.

Do you live in a part of Europe or the Middle East that doesn’t have SWTOR? if so then check this link. Otherwise you came here for one reason. One simple reason. To read up on The Casual SWTORian. Bioware shot out the Q&A, more info on the staggered global release, and the server transfers happened. And without further intro, the gold:

Trietxan: Is there a plan to make social armor adjustable to armor rating? For example, I would really like to dress my Powertech in the Imperial Trooper armor without losing the heavy armor rating.

Daniel: Yes, adaptable social gear that automatically changes to your character’s gear type is coming in Game Update 1.3.

wyllam: I love the new armor color “unify” feature. Will this option (as well as “hide head armor”) ever be available for companions?

Daniel: Definitely in the plans for the future.

JimG: Is there any sort of ETA on adding completely new playable species into the game such as Togruta, Mon Calamari, Nautolan, etc.?

Daniel: Can’t comment on what species you might see, but you can expect the roster of playable species to expand… this year.

Zannis: Any chance on allowing companions to show in the Operation frame? As a healer, I do a lot of questing with a friend, and I’m unable to replace Party Frames with the Operations Frame since we can’t see our party member’s companions with this option turned on.

Damion Schubert (Principal Lead Systems Designer): Funny, we were just talking about this the other day. I’m working on the design now, but have no ETA of when this will get to you.

Capthxc: Any plans to improve your achievement system and/or codex? Right now achievements don’t seem to serve any purpose.

Damion: We have big plans. Too big to share prematurely.

 

And there it is, one SWTORian for you to digest. As always, If you feel I missed anything feel free to comment below or you can start a religious debate – your choice.

We’re Not In Kansas Anymore…

That’s for damn sure:

(click on the pic for the full size version)

I particularly love Agent(le) Lion!

With thanks to Alex over at SWTOR Gamers of Oceania 

Community Q&A 27th April: Transfers and Achievements

It may be just me but this week’s Community Q&A post by BioWare seems one of the larger ones. There’s a heap of info in there, including some responses on the issues of dual spec (not coming in 1.3), server transfers (coming ‘early summer’ US time) and an achievements system (it’s being planned, with no ETA).

Read on for the whole shebang:

Phyreblade: Loved the Rakghoul Plague outbreak event and seriously hope you have plans to include similar events in the future. I am sure you can’t specify what and when such events might occur in the future but anything you could say on the subject here would be welcome. Thanks for the great work!

Daniel Erickson (Lead Game Designer): We definitely have more surprises coming in the future but we don’t want to have the same format or become predictable. I will say that these surprises will come in a variety of sizes that range from the stealthily rolled-out magenta Lightsaber crystal hunt, to full on server-wide explosions like the Rakghoul Plague.

 

Trietxan: Is there a plan to make social armor adjustable to armor rating? For example, I would really like to dress my Powertech in the Imperial Trooper armor without losing the heavy armor rating.

Daniel: Yes, adaptable social gear that automatically changes to your character’s gear type is coming in Game Update 1.3.

 

wyllam: I love the new armor color “unify” feature. Will this option (as well as “hide head armor”) ever be available for companions?

Daniel: Definitely in the plans for the future.

 

WolfJHavok: I don’t know if this has been asked before, but could you possibly share the reasoning for only allowing 5 out of 6 companions to be sent out at a time at max level? It feels like a bit of a waste of a companion. Thanks!

Daniel: It was a combination of the maximum amount of economic power we wanted a player to be able to produce per hour, plus never wanting to put players in a situation where they felt like they had to choose between having their maximum missions going or actually adventuring where they needed a companion.

 

Lovarboy: Will we get dual spec with Game Update 1.3?

Daniel: Unfortunately, no. Game Update 1.3 is being kept a bit leaner to get the Group Finder and the next stage of Legacy in the game as fast as possible. After that we’ll be returning to some bigger updates and we’re hoping dual spec makes it for the next one.

 

JimG: Is there any sort of ETA on adding completely new playable species into the game such as Togruta, Mon Calamari, Nautolan, etc.?

Daniel: Can’t comment on what species you might see, but you can expect the roster of playable species to expand… this year.

 

Misiolak: The Datacrons are a nice addition to the game, but getting them for all the characters is simply not fun. Do you plan to include Datacron sharing in the Legacy unlocks?

Daniel: Long term we plan to move many of the game’s reward systems to be Legacy-wide and Datacrons are definitely on the list for consideration.

 

mr_ruiz: Smuggler/Operative Question: As the only classes without a stance/form of some sort (even all companions have a couple), is there any plan to add something like that to these classes for additional utility? If not, why?

Austin Peckenpaugh (Senior Designer): I’m personally a fan of stances for how they communicate to others and how they help add structure to the already burgeoning character advancement options, but those are developer reasons to love stances. As a player, it’s nice to be able to have a sense of someone’s spec at a glance by seeing their stance, but for me, the appeal ends there as long as the absence of a stance doesn’t mean I’m “missing” something. To answer your question specifically, adding stances to these classes is certainly an option in the future, it just needs to be appropriate and serve a purpose. We don’t want to introduce a mechanic for no other reason than to have it.

 

DarthTexas: Can you give some insight to the numbers behind crafting? What is the baseline crit chance for crafting? How does companion affection affect crit chance? Exactly how much of a boost is +1 or +5 critical chance in crafting? Having the Reverse Engineer % chance is a nice step in removing some of the unknowns in crafting; now we just need the numbers on the creation side to be less ambiguous.

Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.

Orange Difficulty: 10%

Yellow, Green, and Gray Difficulty: 15%

Companion Affection scales Crew Skill chance up to +5% at maximum affection.

A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus.

Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success.

 

Arymono: When will character transfers be available for everybody?

Dallas Dickinson (Senior Producer, Live Services): We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date.

 

DrakeAssaShin: What is being done to address low population servers?

Dallas: The Character Transfer Service, as mentioned above, will be offering free transfers from/to specific servers. This should allow the most motivated players to get onto a higher population server.

 

Alxandria: What was the design reasoning behind choice of mods/stat combination on commendation vendors during the leveling process? Most of what is available seems to favor +Endurance across the board with very few options for those who want to maximize their primary stat during the leveling process. Usually if someone wants a barrel, armoring or hilt that favors something other than Endurance, we must settle with a lower item score, if it’s available all.

David Hunt (Systems Designer): The mods you can purchase from commendation vendors are not intended to be optimal. They are cheap and probably too easy to acquire. If you want to optimize, you need to find a crafter.

 

Caizic: In the 1.2 Legacy patch notes there is a section under Items and Economy and General that says “Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.” Can someone please clarify what this means/how this works exactly? Thanks in advance!

David: Throughout the game, the composition of your group impacts the loot you get from defeating enemies. For the majority of content, the drops are skewed to favor whatever classes are present. This is a bias, but not a guarantee. In leveling Flashpoints, that bias is very strong, and will almost always give loot for the group. However, in endgame Flashpoints, there was no bias – drops were completely random. We’ve added a strong class bias to the loot drops for the endgame Flashpoints. In most cases, this guarantees a drop that can be used by someone in your group. The bias is an “opt-in” system for each character present. That means that you have the same loot playing as a solo Jedi Sentinel or a full group of Jedi Sentinels.

 

Raific: Could you please clarify and expand on the following patch note for Game Update 1.2:

  • Players can now remove Armoring modifications that have set bonuses from items and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot. This does not apply to all items with a set bonus, only those where the set bonus is attached to the Armoring modification.

I believe many people where under the impression that we would be able to pull set bonuses from most gear, not almost none. It seems like only the top tier set bonus can be relocated at this time. Any chance this will be expanded or lower tier? If not, what is the reason? 

David: We’re sorry if the note confused anyone. You can pull set bonuses from all new items with set bonuses going forward. There are not any current plans to expand this to old items. The tech that allows us to distribute set bonuses as part of the armoring is new, and there are limitations to how much we can change items that players already possess. That means we can have the set bonus on all armorings that were created for 1.2 or later, but that old armor still has the set bonus on the shell item.

 

Zannis: Any chance on allowing companions to show in the Operation frame? As a healer, I do a lot of questing with a friend, and I’m unable to replace Party Frames with the Operations Frame since we can’t see our party member’s companions with this option turned on.

Damion Schubert (Principal Lead Systems Designer):  Funny, we were just talking about this the other day.  I’m working on the design now, but have no ETA of when this will get to you.

 

Capthxc: Any plans to improve your achievement system and/or codex? Right now achievements don’t seem to serve any purpose.

Damion:  We have big plans.  Too big to share prematurely.

Over to you: anything in here that’s got you particularly excited?

Server Downtime: 27th April (unscheduled)

We’ve got an unexpected server downtime tonight folks – to put in a patch to fix some issues that have arisen (one being companion stats). The local time conversions:

AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

So at least for the Aussies, it doesn’t muck up the whole night’s play. The full details from BioWare:

We will be deploying a patch and performing an unscheduled maintenance this Friday, April 27th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Friday, April 27th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Friday, April 27th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Suggestion Box: Server Transfers

It feels a bit like the middle of a big storm in SWTOR for those of use who have requested a server transfer. Half of us have been blown away to other parts of the map while there’s a bunch more of us huddling down waiting for something to happen.

So that’s the basis of this week’s discussion: based on the server transfer process for Asia-Pacific players, what do you think needs to change for the game-wide server transfer system once it’s up and running? Should there be a cost to transfer?

Also, feel free to throw in what you though has worked well with the transfer system!

SWTOR Expands Further in Europe and the Middle East

I'm off to play SWTOR in Gibraltar!

BioWare disclosed today that SWTOR has launched in a bunch of other European countries and in the Middle East.

It’s great to see more people able to get access to the game and it’ll be interesting to see what impact this has on overall subscriber numbers.

Cynics may say that some of the countries listed are on the smaller side, but there’s some significant populations of potential players there. Take Tunisia for example – is there a residual love of Star Wars there given that country featured heavily in the original movies?

Here’s the full list:

 Europe

  • Albania
  • Andorra
  • Belarus (only available at Origin.com)
  • Bosnia and Herzegovina
  • Bulgaria
  • Croatia
  • Cyprus
  • Estonia (only available at Origin.com)
  • Gibraltar
  • Iceland
  • Kazakhstan (only available at Origin.com)
  • Latvia (only available at Origin.com)
  • Lithuania (only available at Origin.com)
  • Luxembourg (not available at Origin.com)
  • Macedonia
  • Malta
  • Moldova
  • Romania
  • Serbia
  • Slovakia
  • Slovenia
  • Turkey
  • Ukraine (only available at Origin.com)
Middle East

  • Afghanistan
  • Algeria (not available at Origin.com)
  • Bahrain
  • Egypt
  • Israel
  • Kuwait
  • Lebanon
  • Libya
  • Morocco
  • Oman
  • Qatar
  • Saudi Arabia
  • Tunisia (not available at Origin.com)
  • United Arab Emirates
  • Yemen

Over to you – does this open up new playing opportunities for you?