Archives for 2012

Trooper Trek: Aussie Charity At Its Best

I wish I’d heard about this great story before, but it’s still more than worth telling.

Jacob French, a member of the worldwide 501st Legion (the Aussie contingent are called the Redback Garrison), is walking from Perth to Sydney to raise funds for the Starlight Children’s Foundation. The difference is that Jacob is doing it all in a modified Stormtrooper outfit.

Jacob is looking to raise 100 thousand dollars and he’s well on the way to achieving it. He’s made it all the way from Perth and is currently travelling up the South Coast of NSW.

Have a read of his story and maybe help him achieve his target – I can’t think of a better Star Wars-related reason to spend some money.

Suggestion Box: SWTOR Easter Eggs!

For a lot of us it’s time for a four-day weekend, likely to be filled with the odd few minutes of SWTOR. If you can drag yourself away from eating chocolate and/or playing the game, we’d love to hear about your ‘easter eggs’. Not the round chocolate variety but those unexpected little gameplay treasures you’ve stumbled across in SWTOR.

It might be a glitch, a Star Wars in-joke or a particularly striking piece of scenery: what easter eggs have you found in-game that have made you smile?

Diplomatic Investigations: Sith Assassins – Guard And Stealth

Welcome to our weekly column dedicated to everything Consular and Inquisitor. If you have a suggestion for a topic you’d like covered in this column, drop Tim a line!

This article is a continuation from my previous article about Sith Assassins and their abilities.. In that last article I had a Level 19 character and as a result I was missing out on a lot of skills and abilities that you get at a higher level.

Since then, my character has progressed to Level 25 and some really cool new abilities are available which I will share with you. For the record I am talking about the Sith Assassin but the skills and abilities are the same for the Jedi Shadow (but with different names).

Tanking/Protecting characters

There is an ability called Guard for a Sith Assassin that you cast on a single ally (player or companion). It requires you to have Dark Charge active, which is used to buff your armor rating by 150%, shield chance by 15% and threat generation by 50%.  Dark charge also gives your attacks a chance to drain life force from the target but melee bonus damage is reduced by 5%.

Guard, once cast enables the target to take 5% less damage and to generate 25% less threat, in addition 50% of all incoming damage from enemy players to that ally gets redirected back to you.  You do need to be within 15 metres for it to have effect however.

So who should you use it on? It’s probably best to cast this on a healer.  Why?  Well if you are a tank (remember Sith Assassins can be) then you are (or should be) the number one priority for your healer to keep alive, as your job is to soak up all the threat in fights.  As a result the healer should be focusing on keeping you alive. So your job as a tank is to keep threat off other players, leaving the DPS players to do their thing (hopefully enormous amounts of damage) and the healer to heal you first and the DPS players if necessary.  Of course you can and will do some damage at the same time yourself. It makes sense to ensure that your healer does not get attacked as indirectly, as it keeps you alive.

Guard can also be great in PvP as well.  If you want to be a little selfish then look for an ally about to get defeated, cast Guard on them and in as little as a few seconds you have three medals.  Easy  🙂

I expect with ranked Warzones in patch 1.2, this is going to be something focus on a lot more. But having Guard also mean that technically you could use a companion other than Khem Val for solo play early on (ship droid, I am looking at you).  He is useless as a fighter but reasonable (mostly) as a healer.   Doing this means you have to approach your fights differently as it will only be you inflicting damage and not Khem Val as well, but on the plus side you will have a healer.  It’s worth a try!

I just love Khem Val though (what’s not to love about a 100% evil companion?), so for me it’s a juggling game with limited healing options. In the past as a sith sorcerer with healing, I just healed Khem Val (who generally held threat).  Now if he is defeated I am in potential trouble. The Force Cloak ability has reduced this problem mostly though, because if I do get into the situation where Khem Val is defeated and I’ve used my medpac and am heading towards defeat, I’ll just cast Force Cloak which allows me to vanish from sight and exiting combat – pretty cool.  For 10 seconds you become virtually undetectable. On the downside all healing is decreased by 100% for those 10 seconds.

Incidentally, I found a bug in patch 1.2 for this where sometimes it did not work properly.  It did put me into stealth mode but I was still being attacked!  I am sure this will be sorted out when patch 1.2 goes live. Overall though, pretty powerful.  This really makes it easy to solo most encounters as you can take on large mobs, defeat as many as you can, cast Force Cloak, disappear, move away to heal, wait for the 3 minute cooldown (less with some abilities on the non- tanking skill trees) and then go back and finish off the remainder.

The point is, it’s just another play style to get used to!  And that’s why this game is so much fun, learning the best ways to succeed with a given class! This week’s picture is my character dancing while stealthed with an unfortunate enemy who has had Mind Trap cast on him, rendering him effectively useless for 60 seconds (or until attacked):

Well thats me for this week, thanks for reading. Until next time, bye for now.

2012 Guild Summit Videos Now Available

For those who didn’t catch our detailed coverage of the 2012 SWTOR Guild Summit, you can now view all the videos from the summit for yourself:


Operations Panel

PvP Panel

Legacy Panel

Economy Panel

Roleplaying Panel

Guilds Panel

User Interface

“The Rest” Panel

Over to you: did you sit through watching them all?

The Spirit World: Infiltrating Bioware – A Help Guide

So, you’ve taken on your spirit form and are now looking at Bioware HQ from across the spirit street.

 

Yep, that sums up my current situation.

 

What are you trying to achieve from this help guide?

 

I’m trying to get to the same floor Stephen Reid is on so I can ask him about the future of SWTOR.

 

What are you wearing?

 

Is that really important?

 

This is your first spirit heist isn’t it?

 

Yep.

 

You need to be wearing appropriate clothing for this or their spirit guards will catch and torture you.

 

I’m wearing a balaclava, t-shirt, jeans and thongs.

 

That sounds about appropriate for someone trying to pull off the “casual and about to rob you” look. However, Thongs?

 

Flipflops, sandals.

 

Sorry, the usual people that ask for my advice are American hippies.

 

Cool.

 

No its not, they argue with me every step of the way and then end up losing their soul because they didn’t follow my advice.

 

Losing their soul?

 

Sorry, did I say soul? I meant spirit …juice.

 

Are we going to start?

 

I was waiting for you.

 

I’ve been ready since I summoned you.

 

Ok, what do you see?

 

I see Bioware HQ and there is something that looks like a furry red Yoda standing around outside.

 

Furry red Yoda?

 

Yea, it looks kinda cute.

 

Furry red Yoda?

 

Yea, its looking at me.

 

Ok, the fury red Yoda must be a guard of some kind. What I suggest you do is walk across the street and inside as though you belong there.

 

It’s still looking at me.

 

Just tell me when you get inside.

 

I’m inside and I’m headed over to the elevator.

 

No, do not use the elevator that’s what they’ll be expecting. Take the stairs.

 

The stairs. But who knows what floor Stephen Reid is on?

 

If you take the elevator I cant be held responsible for what furry red Yoda will do to you.

 

Stairs it is then.

 

Try the top floor.

 

Why the top? I don’t want to walk all the way up there.

 

Think about it, the more floors you try the more suspicious you will seem, so we need to decide where he will most likely be – and because I dont think you would risk your soul juice just to be on the same floor as the janitor he must be important. Important people are on the top floor.

 

Sounds reasonable.

 

Also listen out for people following you.

 

I think I can already hear someone following me.

 

Why didn’t you say something?

 

Because you didn’t ask.

 

That is very childish considering you are the one risking your soul juice.

 

What is soul juice anyway?

 

It’s actually just soul, I didn’t want to scare you considering this is your first foray into the soul world.

 

What could possibly happen to my soul?

 

It’s link to your body could be destroyed, thus trapping you here.

 

Why wouldn’t you tell me that?

 

Um.

 

The footsteps are getting closer.

 

What floor are you at?

 

I’m on the top floor.

 

Go into the room and tell me we found him.

 

Yep I can see him… oh F***, there is some kind of crocodile man standing next to him.

 

What’s it doing?

 

It’s seen me, now it’s walking towards me… it’s got a lightsaber.

 

This ends the infiltrate Bioware via the spirit world help guide.

 

What, you cant leave me like this, what do I do?

 

For more help guides visit…

 

What, I need help now!

 

I would suggest the “Escape from Bioware HQ Via The Spirit World Help Guide”. However in the meantime I would recommend you… RUN

====================
Community involvement: Vote to decide what happens next.

  1.  Option 1) run into the bathroom.
  2.  Option 2) run back to the stairwell.

Voting will close a week after release. Post your vote in comments!

 

An original Ken Clark / TOROZ production

What to do while the servers are down: 3rd April edition

With the downtime now being seven hours tonight, there’s never been a better time to bombard you with SWTOR-related things to do in the meantime:

1. Enjoy the April Fools prank that was the Ship Droid Game.

2. Check out the pilot episode of BioWare’s official SWTOR podcast. Or – check out our own podcast, with free hiccups.

3. Sith Assasins should definitely check out Tim’s column on tanking.

4. If you own an iPhone or iPad, consider downloading our app which keeps you up to date on both local news and news from a bunch of other great SWTOR sites.

5. If you’re a healer – have a serious think about writing for us – we need you!

Server downtime: April 3rd 2012

After a Tuesday free of server downtime, we’re back to normal with a five-hour maintenance window Tuesday evening. For those unaware this maintenance won’t be the one we see the 1.2 update drop.

Here are the time-zone conversions:

AEST: 6pm – 11pm Tuesday 3rd April
AWST: 4pm – 9pm
NZST: 8pm – 1am

The full post from BioWare:

Scheduled Maintenance

Date: Tuesday, April 3rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM GMT/9AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/1PM GMT/2PM CET/12AM AEDT)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours.

As always we’ll have a post up tomorrow on some alternate SWTOR things you can do while waiting out the five hours.

The Casual SWTORian: Legacy, 1.2 and April Fools

The Casual SWTORian is dedicated each week to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. If you like what you read, tell our casual guru Ken.

This week we saw Bioware focus on their upcoming legacy system. For those of you who do not know already the legacy system allows you to create a family tree with your characters and unlock other classes abilities among other things either through gameplay or credits. Almost all the Q&A was either devoted to legacy or patch 1.2, while the news release focused on trying to explain more about how legacy affected you.

Bioware also released a pilot of their new podcast, in which they talked about patch 1.2 and what makes a good post on the forums. If you have 20 minutes it’s worth a listen although personally I prefer the TOROZ podcast. Below you shall find the glorious nuggets of casual information you came here for today:

  • Lstn: If I hit 50 as a human, what benefit do I get with the Legacy system, as humans can be any and all classes?

Daniel Erickson: Reaching level 50 as a human results in a sizable Presence bonus to all of your Legacy characters, making all current and future companions more powerful.

  • Playing a character of any species to level 50 unlocks that character’s species as an option at character creation for all classes. All combinations of class and species are now possible given the right unlocks. Opening these new combinations gives much more freedom at character creation.
  • As with all unlocks attained through the Legacy System, when you acquire something on one character, you acquire it for all your characters. That means when a new character in your Legacy gets their ship, they will climb on board for the first time to find all of your purchases already in place and waiting.
  • Hazado: So are we finally going to get the 1.2 patch on april 3rd?

    JovethGonzalez: Tuesday will be a standard maintenance. You folks will know ahead of time when maintenance will include Game Update 1.2.

Also, there was the April Fools Bioware released that you may find interesting.

If you feel I missed anything feel free to comment below or you can start a religious debate – your choice.

BioWare announce Ship Droid mini-game

It’s been an interesting weekend for releases of SWTOR information and one of the most interesting is today’s announcement of the Ship Droid mini-game in the upcoming 1.2 update.

Ok, not really as it’s an April Fool’s joke, but they’ve certainly gone to some trouble for a prank, check it out:

And even some inter-droid romance:

Have a look at the videos for yourself . I have to admit that I didn’t initially realise this was an April Fool’s prank, as I’m one of the 1% who love my ship droid and his inane comments. Maybe this will be implemented one day…

Over to you: did you enjoy BioWare’s attempt to make fools of us?

Community Q&A: Lots o’ Legacy

BioWare have posted their latest swathe of answers to SWTOR community questions, with an emphasis this week on the imminent 1.2 update and the expanded Legacy functionality in particular.

The response on the SWTOR forums is mixed, with a bunch of people complaining BioWare haven’t clarified their approach to variances in server populations, but otherwise this seems a pretty chock full information update to me. Hell, I’d be a bit worried if the 1.2 update wasn’t BioWare’s primary focus right now.

Read on for the whole Q&A:

 

In this week’s Community Q&A we’ve searched out questions on Game Update 1.2, which is currently available to test on the Public Test Server, and coming to live servers soon.

With so much new content and additions in Game Update 1.2, we found plenty of questions – and got you plenty of answers! However, we’ve got so many questions and answers that we’re going to extend this Q&A into next week as well. After that, we’ll return to taking new questions from everyone. As always, we have edited some questions below for clarity or brevity.

If you’d like to discuss any of the answers in this week’s Q&A, please use this Forum thread.

Clone_troope: I still don’t get how the Legacy system works. I have a level 50 Jedi Knight Guardian and a level 50 Smuggler Scoundrel. With the Legacy system can one ‘inherit’ the abilities of the other and vice versa?

Daniel Erickson (Lead Game Designer): Each class has one iconic ability that can be unlocked for your entire Legacy, which means every character on your chosen server. This ability is only available for use during the Heroic Moment ability (which means you need to have your companion with you, and that you only have a limited window to use it). In your case, that means your Guardian would unlock Legacy Force Sweep and your Scoundrel would unlock Legacy Dirty Kick. Each could then use the other’s ability as could any additional Legacy characters you might have, or create.

 

Cylht: I don’t want to have to leave my guild mates and go play Empire to unlock alien species. Will credits be able to purchase all species or will I have to grind them?

Daniel Erickson: All species have an alternate unlocking method that requires a minimum Legacy Level and credits, making them all purchasable.

 

Lstn: If I hit 50 as a human, what benefit do I get with the Legacy system, as humans can be any and all classes?

Daniel Erickson: Reaching level 50 as a human results in a sizable Presence bonus to all of your Legacy characters, making all current and future companions more powerful.

 

Shaynae: Would it be possible to add companion icons to the Legacy family tree?

Daniel Erickson: It is not possible now but is definitely something we want to do in the future.

 

AetherMcLoud: Is the Legacy Rocket Boost usable in PVP? I sincerely hope not, because if it is that would extremely unbalance Warzones between stinking rich people and people with a more moderate amount of credits.

Daniel Erickson: The Legacy Rocket Boost is most definitely not available in Warzones.

 

Wesleycrushers: In terms of Legacy unlocks, what do we get for leveling the ship droid to max affection? Is he considered a healer, or is he a different type of companion? Also, do the unlocks carry across characters, so if I max affection with my companion character healer for one character, will I get that bonus applied when I play a different character?

Daniel Erickson: The ship droid is primarily a crafting tool so increasing his affection results in crafting bonuses, but provides no additional Legacy rewards. He is not considered a healer in relation to Legacy unlocks. Maximizing your first companion character healer – and your first of any of the five companion character types – provides a bonus that applies to all Legacy characters. Maxing out additional companions of the same type provides a small Presence bonus that also applies to all Legacy characters.

 

ViciousFett: Light and Dark active ability Legacy unlocks are obviously Alignment +/- 10000, but what about Neutral? Is it simply a matter of staying between light and dark 1? Or perhaps having at least 5k in each?

Daniel Erickson: The Neutral Legacy reward will not be coming in Game Update 1.2 I’m afraid, as true grey alignment advancement did not make the cut. It will appear as part of the full grey alignment advancement package in a later Game Update.

 

Aymi: You guys are including a whole bunch of things to motivate us to reroll and unlock stuff through Legacy, but if I’m playing on one server because the community is great, I’ll be limited to eight characters. You said during the Guild Summit you were going to think about it at some point, any update on that?

Daniel Erickson: We are 100% committed to providing more character slots per server in the future but unfortunately we’re not ready to talk about how that will work.

Players have expressed some dissatisfaction with endgame armor sets – can you comment on your plans for future endgame appearances?

Daniel Erickson: We have heard the community loud and clear when it comes to armor sets. What we’ve heard the players say is, “I don’t care how high level I get, I still want my core sets to look and feel like Star Wars and like my class – cooler but not crazy. Keep the crazy to optional gear.” I will warn that creating new armor is a part of our game with long lead times so it will take a set or so before players see a strong shift in direction but we’re already working on some stuff I love and I think players will too.

Asphen: Can we get an option to turn off the combat error text in the center of my screen?

Damion (Principal Lead Systems Designer): We will be looking at adding the ability to move and/or turn off banner text and error text (the two kinds of text that appear in the middle of your screen) as part of the GUI customization system in a future patch. This isn’t a trivial issue, however – in some cases, fairly vital information is given to the player here, and we’d need to be sure that in these cases the text gets rerouted someplace for a player to review. So short form, yeah, we’re thinking about it, but no ETA for you at this time.

What rewards do I get from the new dailies on Corellia?

David Hunt (Systems Designer): Daily Commendations, with a weekly quest that gives Black Hole Commendations. Some new items have been added to Daily Commendation vendors, and Black Hole Commendations come from multiple locations as a means of buying high end gear.

Magnalorian: I have been acquiring champion gear pieces for the sole purpose of pulling those nice level 56 mods and enhancements out of them to put in my sexy Jedi Battlelord set, which currently makes it roughly equal to Columni I have kept the hollowed out remains of the champion gear I have pulled these mods from, leaving only the armoring which currently can’t be removed. Will they turn blue right away in 1.2, remain purple as they currently are (cannot uneqip the armor slot), or will they remain purple and allow me to pull the armoring from them as well?

David Hunt: As a general rule for gear updates: Any mods that you’ve changed will remain changed. Any mods you haven’t changed will update if the gear changed.

In this case, it means your currently empty Champion gear will be purple and show a filled/extractable armoring and empty mod and enhancement slots. Those mods and enhancements will still be present in your Jedi Battlelord set.

Exaro – Will crit crafted orange gear with the tier 4 mods in it and an additional augment be required to get the best possible stats or will the stand alone purple tier 4 be just as good?

David Hunt: Augments are required for the highest possible stats, but augmented gear is not required for any existing content. A fully augmented set of endgame gear will put you above the stat curve.

ZudetGambeous – Is it possible to use Reverse Engineering on PvP gear and Operations gear in 1.2 to get the appearance shell for those items? If so, has the ability to trade bound items for Reverse Engineering been added, or can you only use Reverse Engineer on those items if you have them yourself… I.E will my alts have to start rolling need on my main’s Operations gear so I can use Reverse Engineering?

David Hunt: You can use Reverse Engineering on Operations gear but not PvP gear. You can purchase PvP appearance schematics for credits, but the appearance schematics may have additional equip requirements. For example, Battlemaster appearances require Valor even though normal Battlemaster items do not. This is because the recipes to produce Battlemaster appearances do not require PvP activity, while purchasing Battlemaster gear requires PvP commendations.

It is not currently possible to trade Bind on Pickup items for Reverse Engineering.

Arnathis: Can we please get an in-depth explanation of how gearing is going to work in Game Update 1.2? I understand that you can reverse engineer the gear and possibly learn the schematic but is that for everyone or just the people with the appropriate Crew Skills? Will this apply to the tier sets as well?

Georg Zoeller (Lead Combat Designer): This is a very broad question, but I’ll try to answer as comprehensively as possible, as the system is rather complex.

First off, in an ‘under the hood’ change to the game, end game items have more stat variety, allowing for significantly improved item customization for players that like to fine tune their stats.

The most important change for gear in Game Update 1.2 is that all previously modifiable purple gear has all their mods exposed, including the so called ‘base mod’ (Armoring, hilt, barrel). These can be freely moved into any empty (orange) appearance shell, giving you a lot more choices in your character’s appearance.

New end game gear (e.g. “Campaign Gear”) introduced with the Game Update has the added benefit that it keeps information about its set bonus on the armoring – but comes with the limitation that the extracted armoring can only be moved into an item of the same slot type (chest to chest, boot to boot, etc.). The reason for this ‘Bind to Slot’ behavior on armoring is that we do not want players to farm the initial boss of an Operation as the easiest way to obtain a full set of end game mods.

This means you can now take any custom (orange) appearance and imbue it with all the benefits of your end game set. As an added progression option, you can also acquire a critical crafted orange item with additional augment slots for even better stats.

Reverse Engineering has also received considerable improvements with Game Update 1.2.

For one, when attempting to reverse engineer an item (for which you indeed need the appropriate profession) you will now be able to see in the item tooltip what your chance to successfully reverse engineer a new schematic is (or if such a chance exists at all).

Many of the new end game items (and end game items going forward) can be reverse engineered to learn schematics based on the original item:

  • Reverse engineering an item with mods leads to empty orange equivalents of the end game items. This can be done after the mods are extracted and used in a different item!
  • The item you learn to create is commonly Bind on Equip, as we want to encourage a more lively market on the Galactic Trade Network.
  • Many different mods can now be reverse engineered which will grant you a schematic to craft that mod. (This is not possible on armoring that carry a set bonus.)
  • Reverse engineering non-modded items usually leads to a schematic for an equivalent item.
  • Reverse engineering an end game item also provides materials needed to craft these items. Operations materials are also Bind on Equip now, creating a more diverse market.
  • A crafting critical on these schematics will usually lead to an augment slot. For item mods, it results in an extra item.

Effectively, this means you can sell nearly full end game items (including augment slots on a critical success) one component at a time. However, doing so requires a significant upfront investment, it’s certainly not easy. This also means every profession now benefits from Reverse Engineering and can trade items.

  • Armormech produces certain Augments, Augmented Tech Armor
  • Armstech produces certain Augments, Augmented Weapons
  • Artifice produces Color Crystals, Enhancements, Augmented Shields and Relics
  • Biochem produces Augmented Implants
  • Cybertech produces Mods and Augmented Earpieces
  • Synthweaving produces certain Augments, Augmented Force Armor

Augment schematics (green) are found via Slicing missions and blue and purple variants of these augments can be researched via reverse engineering by the appropriate crafters. It is not possible to reverse engineer legacy augments obtained from slicing before the game update arrives, however. These are technically different items.

Because we do not want players to gamble with reverse engineering custom appearances (orange items) which are often unique quest rewards, the schematics for these items are obtained via mission discoveries for various gathering skills and are set to Bind on Equip to encourage active trading.

Finally, a word on augment slots: with Game Update 1.2, crafters are the only source of augment slots in the game, significantly elevating their ability to contribute highly desirable items into the more open trade economy while enabling players to engage in end game using an appearance of their choice.

We have also heard at the Guild Summit and through community feedback on the Forums that many players have built up a significant stack of custom appearances for future use in their cargo holds and would really like to upgrade these with an augment slot to make them fully competitive as end game gear. We absolutely support this and will be introducing the ability to do so in a future Game Update.

Over to you – anything that caught your interest in particular?

Bioware launch official SWTOR podcast

BioWare have entered the podcast fray with a pilot episode of their official podcast.

It’s a very polished product as you’d expect, and there’s no doubt they’ll have lots of interesting info to share ongoing. There’s no confirmation of how regular the podcasts will be, but they’l certainly be worth following.

Of course, you won’t get a lot of criticism or analysis of any issues SWTOR may be having – that’s what our own podcast is for of course!

Suggestion Box: 1.2 Class Changes

It’s time for our weekly issue of contention. As always, we love it when you jump in and make some passionate points. This week, let’s talk about the imminent 1.2 update.

More specifically, the class changes: have any of the class changes made you more or less likely to get immersed in that class? Whether it’s your primary toon or a neglected alt – do the upcoming changes impact how you perceive that class in-game?

Fire away!