Archives for 2012

SWTOR Servers Down: Is It Sandy?

UPDATE 7: 10.10pm AEDT – The SWTOR website is up and reports of people being able to get back in game. No word from BioWare on what went wrong.

UPDATE 6: 9.40pm – the official SWTOR Twitter account has finally confirmed the issue:

We are aware some players can’t access bit.ly/SuYweu and experience login issues. We are working on resolving it as soon as possible.

UPDATE 5: 9.31pm AEDT – Thanks to Ken posting in comments:

Just called Customer service. They are aware of a problem, but they have received no info from their higher ups. They also werent aware that the call center they routed calls to for “technical” service is down as well.

UPDATE 4: 9.15pm AEDT – Well over 2 hours since the outage and no official acknowledgement.

UPDATE 3: 8.45pm AEDT – No acknowledgement from BioWare as yet.

UPDATE 2: 8.20pm AEDT – multiple confirmations that people who were logged in at time of the issue are still able to play. Also confirmation from numerous players in US and EU of issues. No confirmation from BioWare at this stage.

UPDATE: 8.00pm AEDT- Other EA sites appear to be working but reports from EU and some US players say they can’t access the game or site either.

This evening local players have found they can’t access the SWTOR patcher or SWTOR.com. Reports started coming in around 7pm AEDT and things are still not up and running. There’s no confirmation at all on the issue but one suggestion is it’s ex-Hurricane Sandy impacting things US-side.

Are you able to log in or were you lucky enough to be in-game and are still there? Let us know in comments. We’ll update here all evening as we find out more or things change.

Official Response on Future of Star Wars Movies

Unless you’ve been living in a box the past 24 hours, you’ll have heard that Disney will be the proud owners of Lucasfilm. It’s huge news, particularly given that Disney have said there’ll be more Star Wars movies. That’s set conversations running all over the place on what the future movies will be.

Well now, you can hear it straight from the horse’s mouth. George Lucas and Kathleen Kennedy have sat down with StarWars.com to give an official response on the future of Star Wars movies. It’s only 3 minutes long but it makes the whole thing seem a lot more real. Check it out:

Aside from being excited that there are more movies, I’m more pumped about the fact that it won’t be just limited to another three – George Lucas says there’s a bunch of other stuff there ready to be worked up as well.

Now over to you: do you think Kennedy and Disney can pull off movies that kick some serious butt? Or will we end up with Jar Jar Binks: Gungan Explorer?

The Naked Gamer: Why I Play The Secret World

Why I Play The Secret World

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

It’s no secret that I enjoy playing The Secret World and I would like to spend this week talking about why. This isn’t a review, I am not trying to be objective or discuss the finer points like what’s good and what isn’t. This is just simply why I love playing this game.

There is nothing I enjoy more in an evening than playing The Secret World with my lights turned down and my speakers turned up. I log in, sit back and let myself be absorbed into the world.

It doesn’t have the best graphics currently around but it does have something far better, and that is atmosphere. I adore the contrast of light and dark –  it’s spooky and the sound effects are superb. It’s actually the only MMO that I play with the sound on. I like having the music set just loud enough to be classed as background noise and running around Kingsmouth hearing all the groans and growls. It is heart in the throat type stuff, I just love it.

I wouldn’t say I am big on role-playing, but I do enjoy creating characters and playing them with a style that suits my little back story of them. Now that I am absorbed into the game, The Secret World allows me to be absorbed into my character. Outfits aren’t designated by gear or costumes – you can wear whatever you want.  My only disappointment is that the female clothes aren’t at all interesting and I don’t really like them. I only hope they design more outfits that suit all fashion tastes instead of the more obvious choices.

Another thing that helps me stay captivated is that we aren’t given a voice. I know it’s been some people’s biggest complaint but there is nothing more cringeworthy than creating your amazing character and then having the game assign them a voice that just doesn’t match. It’s painful having to play through a whole game and cut scenes with a voice that makes just makes you want to shudder.

Speaking of cut scenes, I really enjoy watching them in The Secret World. They use this time to really let the other character’s personalities come through. There is no talking heads or limited movement during these video breaks. Instead, characters use full body language, they move around, they stop and pause; they think and feel and they allow their individuality to shine.

Then there are the investigation missions that can only be completed by figuring out all the clues. The world is slowly opened up and you will discover that not everything is as it seems. The Secret World is filled with secrets that only make me want to play the game more so that I can learn. Oh and the twists! But I won’t tell you about any of those.

All of these things come together to really give you a living, breathing world. When playing The Secret World, I can’t help but be pulled in. If you let yourself go and just fall into the game then you are in for one awesome ride. It’s really intense, fun, challenging and scary. It will have you thinking, wondering, and pondering about everything you see and everyone you meet.

The Secret World isn’t perfect but it’s an experience and one I am glad to have never missed.

(Editor’s note: As you know I’ve raved on about TSW endlessly too – are you seeing a trend here? This is a very immersive game – why not give it a try? And no – I’m not being paid by Funcom)

SWTOR 1.4.3 Full Patch Notes

SWTOR 1.4.3 Full Patch Notes

Here starteth the full patch notes for SWTOR 1.4.3 which has just gone live. There’s a mixed bag of fixes and additions:

1.4.3 Patch Notes

10/30/2012

Classes and Combat

Jedi Knight

General
    • The visual effects for Awe display more quickly to better match the ability’s effect.

Flashpoints and Operations

Flashpoints

Cademimu
        • Riding the taxi in this Flashpoint no longer causes a client crash.

Operations

      • [WEEKLY] Galactic Operations now rewards 15 Black Hole Commendations (up from 8).
      • [WEEKLY] Galactic Crisis Points now rewards 20 Black Hole Commendations (up from 8).
      • [WEEKLY] Deadly Operations now rewards 10 Black Hole Commendations.
Explosive Conflict
        • Warlord Kephess now drops additional Black Hole pieces in Story Mode (2 additional pieces in 8-player and 4 additional pieces in 16-player).
Karagga’s Palace
        • The Dessler Turbo is now a guaranteed drop from Karagga the Unyielding in Nightmare Mode.
        • Many bosses in Nightmare Mode now have a chance to drop the M0-GUL Thrall Droid or Karagga’s Unyielding Helm.
Terror from Beyond
      • Hypergate Beacons now despawn when the Terror from Beyond transitions from phase 1 to phase 2 in 8- and 16-player Hard Mode.
      • The Terror from Beyond now drops additional Black Hole pieces in Story Mode (2 additional pieces in 8-player and 4 additional pieces in 16-player).

Group Finder

  • Group finder now asks players to confirm requests to leave the backfill queue. Leaving the queue will now disable the “queue group” button if the group is in an active phase.
  • The “update role” button is now disabled by default when the invalid group dialogue appears. It is enabled once roles have been updated.
  • The role icon and name for a player being vote kicked now display correctly.
  • An issue that could cause groups that required backfill to lose progress has been corrected.
  • An issue that could cause players to fail to receive daily rewards has been corrected. Previously, players were not considered queued random when the group’s leader had active lockouts, even if the group was queued for random content.

Missions and NPCs

Missions

World Missions
Voss
        • Darker than Dark: This mission no longer updates one of its steps prematurely.
Class Missions
Sith Inquisitor
      • Financing the Enemy: B2-44’s subtitles now progress at a readable speed.

NPCs

  • Several probe droids that previously displayed a fictionally incorrect Czerka skin have been updated to the correct appearance.

PvP

Warzones

      • The Warzone matchmaking system no longer occasionally places players into empty matches.
      • Players no longer occasionally enter a state that prevents them from joining new groups after participating in a Warzone.
Huttball
    • An issue that could cause team scoreboards to be unintentionally switched has been corrected.

UI

  • The Chat color wheel now functions correctly again.
  • The UI no longer appears briefly on top of loading screens.

Miscellaneous Bug Fixes

  • A potential method for Imperial players to reach Anchorhead on Tatooine has been corrected.
  • Some text errors (such as typos and missing translations) have been corrected.
  • Some minor art and cinematic issues have been corrected.
  • Some instances where mood emotes caused facial overlapping (or overlapping with some head slot items) when used with action emotes have been corrected.

SWTOR Server Maintenance 30th October 2012

SWTOR Server Maintenance

UPDATE: The servers came up early and Patch 1.4.3 is now live – full patch notes here.

An eight-hour server maintenance period this week: does it mean the next patch is dropping? Either that or after the last couple of weeks of maintenance downtimes blowing out, BioWare are playing it safe.

Either way, here’s the time conversions:

AEDT: 6pm-2am

AWST: 3pm-11pm

NZDT: 8pm – 4am

The full BioWare blurb:

 

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on Tuesday, October 30th, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 10AM CDT (8AM PDT/11AM EDT/3PM GMT/4PM CET/2AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, October 30th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 10AM CDT (8AM PDT/11AM EDT/3PM GMT/4PM CET/2AM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

World of Tanks Takes Out Best MMO Award

Congratulations are in order to World of Tanks team and players for winning the Golden Joystick Award 2012 for Best MMO beating League of Legends who came second, and Star Wars: The Old Republic who came third. You can watch the announcement here:

All World of Tanks players will now get the following bonuses as a reward, starting on November 2, 6:00 UTC till November 5, 5:30 UTC:

1. A bonus code, which will give you 3 days of Premium Account and additional premium consumables

2. High Tier vehicles discount (they will cost the same credits as their ‘predecessors’ in the Tech Tree). This will include:

*       Tier IX Medium Tanks

*       Tier IX Tank Destroyers

*       Tier IX Heavy Tanks

*       Tier VII Self-Propelled Gun Artillery

*       Tier VIII Premium Vehicles will receive a 15% discount!

*    x5 XP for 1st victory

*    50% Discounts on equipment

*    50% Discounts on garage slots

*    50% Discounts on crew (re)training

Again, congrats to the WoT team.

Blitzkrieg: New British Tier X Heavy FV215b

World of Tanks FV215b

Blitzkrieg is a new regular column devoted to the very popular MMO World of Tanks. If you’ve got a topic you’d like our resident expert Matthew “Scope” Pearce to cover, drop him a line!

G’day again folks, this week I’m going to take a look at some of the new British tanks coming out in the upcoming World of Tanks 8.1 patch that is currently on the test server.

Patch 8.1 brings the long awaited British tank tree that includes the medium and heavy tank lines to World of Tanks. Artillery and Tank Destroyers are being added in a later patch much like the French line was.

Today, let’s take a look at the new tier X British heavy tanks that the WoT team are bringing into the arena shall we?

The FV215b

The FV215b was a proposed plan for a heavy tank on the basis of the Conqueror Mk II, but unlike the Conqueror the FV215b featured a fear placement of the fighting compartment.

World of Tanks FV215b

Ok, so let’s talk about the most important part of this tank the Gun

The FV215b comes equipped  with the 120mm L1A1 – the same as the American T110E5 but with better accuracy aim time.  The most important aspect of all is its insane ROF (rate of fire).

The 120mm L1A1 on the FV215b can shoot 8 rounds a minute – this means the British FV215b is now the new king of DPM (damage per minute) in World of Tanks. Its DPM with 100% crew is sitting at 3300 dpm and going up to 3840 with gun rammer, vents and brothers in arms all equipped.

The 120mm L1A1 has 269mm of penetration as well as an accuracy of 0.32 at 100m with an amazing aiming time of only 1.7 seconds, along with the 410m view range that makes this tank an excellent sniper / support platform.

The FV215b has decent acceleration and at a top speed of 34 km with a vertical stabilizer equipped along with the snap shot and smooth ride perks, you can easily shoot accurately while on the move.

What about the armour?

The armour is where the FV215b lets us down with only 130mm of frontal hull armour as well as  the poor 51mm of side and rear hull armour.

The turret is not that much better either with only 152mm of frontal turret armour with the side being 89mm and rear 70mm

The FV215b is a squishy tank but you have 2600 hit points help make up for it and with patch 8.1 making gold rounds purchasable with credits, soon everyone’s armour will feel squishy but it sure would not hurt to be able to bounce a shot or two.

Is this tank Clan Wars worthy?

While the FV215b’s DPM and accuracy would be a great asset in Clan Wars I still believe that most clans will still choose other tanks over the FV215b due to its low armour which will be easily penetrated in 8.1 due to everyone and their dog slinging gold rounds around the place.

I think some clans may still use the FV215b  as a Tank Destroyer replacement  due to its high view range, accuracy, dpm and high health pool instead of trying to force it into the T110E5’s role. I guess we will have to wait and see after 8.1 hits the live servers to see if they are being used in Clan Wars.

 Summary

After spending a few days trying this tank out on the test server it leaves me with a weird feeling of uncertainty. On one hand the accuracy and dpm is amazing but on the other hand there’s the lack of any meaningful armour – this could be because everyone on the test server is using gold rounds. Even with gold rounds being acquirable with credits come patch 8.1, the FV215b still has me questioning if it is really worth the grind to get or is it worth waiting until patch 8.2 to see if they nerf / buff it.

Another part of me is thinking that I should just wait until the next German medium line comes out with the Leopard 1 MBT so  I could compare the two and pick the one I like more – but that’s because I would love to see some newer German tanks in the game like the other factions.

If I was forced to pick one thing about the FV215b that really makes the tank stand out I would have to say the 120mm L1A1 gun will 90% of the time seal the deal with people interested in a new tank. Even if it is just going to be used for pub stomping and not clan wars, the FV215b will be a beast to deal with in game.

 Over to you: do you intend on getting a FV215b come patch 8.1 or are you thinking of saving your free experience for something else?

SWTOR Color Crystals: BioWare Clarify Future

SWTOR Color CrystalsBioWare’s Damion Schubert has jumped on the official forums to discuss SWTOR color crystals. It’s a long read but if you’re unlike me and interested in the intricacies of color crystals then it’s worth doing.

For what it’s worth I tend to agree with Schubert on the approach that crystals should not actually have itemisation properties – it just seems pointless to me and causes more hassles than benefits.

Have a read for yourself:

 

So the other bit of discussion to have is about the color crystals. I thought in this case that I would start the discussion with all of you, so that you could understand our logic and guide our thinking.

Currently, these crystals appear in cartel packs with a level 10 requirement, and on the store with a level 35 requirement, in order to access stats roughly equal to a standard level 50 color crystal. It’s worth noting that color crystals are something that the itemization team stopped improving the itemization of shortly after launch, because people really hated losing their signature lightsaber color because it was no longer Best in Slot. We have, incidentally, seriously entertained removing all itemization from color crystals entirely (it makes many problems go away for us), but we didn’t have the time to make such a large change on itemization before this patch went live.

The reason why we put these in with low level requirement is pretty simple: getting an item you can’t use in the Cartel Packs really sucks. It’s the same reason we pursued the tech that allowed us to make mounts adaptive – we expect a very large influx of new players when we launch free to play, and those guys opening cartel packs to get items they can’t use for months (literally, for casual players!) is a negative experience, not a positive one.

So after discussing with the balance team, we decided to put these in with lower level requirements, with the following reasoning:

  • The balance math shows the bump to be pretty good at level 10 (not something the balance team was uncomfortable with, though), but pretty unremarkable by the time you hit, say, level 30 or so. Since pretty much open world PvP doesn’t happen at those low levels, the impact on open world PvP is pretty much negligable.
  • The way the math works out, the benefit pretty much washed away by the bolster system in warzones, which means there is no significant advantage there.
  • The crystals are exactly as good as end-game color crystals, which means they have ZERO impact on endgame activities (level 50 ranked warzones, operations, heroic flashpoints, etc). We’re still philosophically avoiding putting any stat advantage at this level that subscribers cannot earn through reasonable normal play.
  • The fact that these items are fully tradeable means that players who do think there’s a balance advantage here can acquire them on the GTN for pure credits without spending a single cartel coin.

The net result of all of this is that slapping one of these color crystals in your saber at level 10 effectively makes levelling from levels 10 up somewhat easier, with the benefits tapering off quickly as the player levels up, and eventually zeroing out altogether. We felt, in general, that that was okay. The focus groups that we ran also seemed to think it was okay, as long as we avoided endgame power.

We are more than open to having a discussion about this and other options here (with the proviso that we have very limited time to make changes before this goes live!) if this continues to be perceived as an issue.

 

So what’s your take: do you agree with the approach laid out to make levelling just that little bit easier?

GW2: Extra Halloween Goodies

GW2 HalloweenFor those of you well into the Halloween fun in Guild Wars 2, ArenaNet have posted a quick note saying there’s some extra goodies on the way:

Our Halloween celebrations are in full swing, costume brawls are aplenty and the Shadow of the Mad King is falling across Tyria. Because we are as excited as you are, we will add another opportunity for you to get shiny Halloween goodies.

You will be glad to hear that we are adding recipes to the Mystic Forge that will allow you to throw stuff you get from the Black Lion Chests into it to get a special Halloween chest (no key needed for this one). These chests will include Halloween specific loot and give you a second chance to get one of the terrifying, rare Halloween skins. Here is the recipe we will add:

You need 1 Candy Corn, 6 Mystery Tonics, 1 Boost (any), 1 Boost (any) to get a Mad King Chest.

We hope you like this gruesome addition, we will let you know immediately when they will be in the game – enjoy the celebrations!

And we’d love to hear from you: how are finding the Halloween event in Guild Wars 2?

The Naked Gamer: Extra Life

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

While most of us have gotten over our weekend of late nights gaming sessions and our infection of Mondayitis (which will just flare-up next week anyway), there are probably still a few fatigued gamers around. These valiant gamers will be daydreaming of sleep while stifling that lingering yawn and trying to survive their work/school day.

This is because on the 20th of October, gamers gathered (either physically or virtually) from around the world to play non-stop for 24 hours. Whether they were PC or console gamers, whether they played on their phone or through web browser, none of that mattered. All that did matter was playing computer games and helping children.

Extra Life is a charity event that started in 2008 and its current goal is to raise money for the Children’s Miracle Network Hospitals in the United States, Canada, United Kingdom and Australia (Sydney). Even if your local children’s hospital isn’t part of this network, you can still organise for your donations to go to them instead. It is really is win-win for everyone – we get an excuse to challenge ourselves playing computer games and our children’s hospitals get more money.

Unfortunately this year, I didn’t participate. As much as I really wanted to, I couldn’t get a team together and I didn’t know any other teams to join. So instead I donated and have been spreading the word about this awesome charity event. Plus, there is always next year.

I know the biggest criticism I’ve heard is that it’s not exactly healthy to stay up for 24 hours, sitting on your bot-bot, probably consuming bad food and drink to raise money for sick children. Sure, if you put it like that then it is a bit ironic. However, the world is how you see it and I choose to see this as us gamers, doing something we love and pushing ourselves for one day out of the whole year in order to put our 1337 powers to good. It’s not like you even have to do the 24 hours in one sitting – while obviously it’s more fun and awesome that way, if you need more than one session then that’s fine.

If you can find a team of great people, staying up so late isn’t that hard. On the first day of Tera release I was up at 3am when the servers went live and didn’t go to sleep till 4am the next day, all without realising it. I really didn’t plan or mean to, it just happened. I was having so much fun with my guild that the time just flew by. Plus, I really did just have to do one last dungeon before bed, I promise.

Another criticism I hear is how exactly is playing computer games classed as anything charitable. While it is true that playing computer games will never be classed as volunteer work, it doesn’t mean we can’t raise money while doing it. There isn’t anything wrong with having some fun and helping out those that need it.

We as gamers have a chance to put our favourite hobby to good use, so I say take it. It seems really hard to argue that raising money legally for Children’s Hospital is a bad thing. Anything we can do to help sick children and help bring the gaming community together can’t really be so horrible, right?

So I hope to see you all next year during the Extra Life Charity Event. Let’s use those thumbs to help save some children!

Aussie Planetside 2 Servers: November 1st

Good news for local PS2 players. Sony Entertainment Online’s President, John Smedley, has tweeted some further news on Aussie Planetside 2 servers for the game:

Aussie Planetside 2 Servers

So it looks like in just over a week you’ll have some rather nice ping times compared to North American servers, although the game itself doesn’t officially launch until the 20th November. That said, are you pumped?

[via Alex at the Gamers of Oceania Facebook Group]

SWTOR Downtime 23rd October 2012

UPDATE 2: Servers are now up.

UPDATE: BioWare are now saying the maintenance is being extended with no ETA for when the servers will be up….

It’s a four-hour downtime this week – assuming it’s not a repeat of last week where things blew out from 8 to 12 hours. Although the SWTOR PTS has been taken down, BioWare have confirmed patch 1.5. will NOT be deployed during this maintenance.

The time conversions for you:

AEDT: 6pm-10pm

ASWT: 3pm-7pm

NZDT: 8pm-midnight

And if you’re after something to do during the downtime, why not have a listen to our latest podcast episode?

The full BioWare blurb:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, October 23rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/6PM AEDT) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/10PM AEDT). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, October 23rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/6PM AEDT) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/10PM AEDT)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.