SWTOR: Rise of the Hutt Cartel Announced

SWTOR - ROTHCWe should have expected a big announcement to coincide with SWTOR’s first anniversary, and BioWare have delivered it in spades with the announcement of the game’s first expansion, Rise of the Hutt Cartel.

Slated for ‘Spring 2013’ (gee I love the US-centric language), which means between March and May 2013, the expansion includes:

1. An increase in the level cap to 55

2. The long touted new planet, Makeb, makes its debut

3. More missions (as you’d expect with a level cap rise)

Subscribers can pre-order for US$9.99, which includes 5-days early access – everyone else can buy it for US$19.99.

The FAQ is already up to answer any other questions you might have.

‘End Of Days’ In-Game Event for TSW

End of DaysFuncom have just posted a developer blog post detailing the in-game events for the ‘End Of Days‘ fun occurring at the moment.

There are going to be three Harbingers spawning in-game that will require some teamwork to bring down:

The Mayans called this Age’s Harbinger Bolon Yokte’ K’uh. The Mayans envisioned this as an anthropomorphic “God of Nine Destructions”. This may have simply been a way to cope with the incomprehensible. We’ve gone all the way with the “big dude with attitude” interpretation, and he’ll be a boss fight available for a limited time at two different difficulties in a corrupted El Dorado, run amok with blood sacrifices and dark storms.

Sounds like a bit of fun! There’s a contest running for players who knock over a bunch of Harbingers alongside El Dorado and the odd zombie, with the prizes being a unique pet and title.

Will you be going for the prize?

WoW Zone by Zone Achievement Guide Part 4: Arathi, Hillsbrad, Silverpine and The Hinterlands

WoW Zone By Zone Achievement GuideWelcome to ZAGGARAT ( Jetsai’s Zone-by-Zone Achievement Guide for Getting Across the Realm with Alliance Toons), a comprehensive zone by zone guide to wrapping up every achievement you need. You can view all instalments by clicking here. The printer and screen friendly guides can be downloaded at the bottom of this post.

This week’s ZAGGARAT covers Arathi Highlands, Hillsbrad Foothills, Silverpine Forest & Shadowfang Keep and The Hinterlands.

Shadowfang Keep presents some of the easier Cataclysm dungeon achievements to be had at level and they’ll be cake at 90 if you take a friend or two with you. I’m sure there are some Hunters and DKs that have already soloed these, but for most of us mere mortals Cataclysm Heroics are still cause to cash in a few favours with your guildies.

Pet Battle achievements are also starting to mount up now. If you’ve been monitoring some of the meta achievements along the way, you’ve probably already collected: An Uncommon Find, A Rare Catch and High Quality for capturing uncommon and rare quality pets; That was Close for capturing a battle pet at less than 5% health; Master Pet Battler for winning 250 pet battles and Win Streak for winning 25 in a row.

I’ve taken to capturing a pet as soon as I see it and then continuing to battle as I quest throughout the zone until I get a rare. I’ve added a new note to the guide [zone exclusive!] if you won’t come across this pet in any other zone. So if you’re going for Quality & Quantity catch your rares while you’re there!

Arathi Highlands features the Tiny Twister, Silverpine is home to the Blighted Squirrel and The Hinterlands gives you Jade Oozelings. Hillsbrad Foothills, however, is one of the meccas of battle pets. Where Red-Tailed Chipmunks frolick with Infested Bear Cubs, Lofty Librams float through the crater of Dalaran and where Plants vs Zombies meets WoW in Lawn of the Dead at the Brazie Farmstead. It’s a fun quest and mini-game all rolled in one with Brazie the Singing Sunflower as your final reward. Best news is, it’s repeatable – worst news is you can’t play it on the train on your way to work.

Next week we visit The Plaguelands and the first of our Pandaria Dungeons in Scholomance, Ghostlands, Eversong Woods, Silvermoon City and the first of our Rep Guides with the Agent Dawn & Argent Crusade.

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(Editor’s note: I just wanted to say what an amazing feat Jemima has pulled off with these Zaggarat guides – if you find them as incredibly useful as I have already, please use the donate link below – proceeds will be forwarded onto Jem for her work)

 




Review: All New X-Men #1 – Brian Michael Bendis & Stuart Immonen

X-Men #1I’m a sucker for a good time travel story. Most of my favourite works of fiction deal with the concept of time travel, and I can’t seem to get enough of it. So when Marvel announced as part of their Marvel NOW! relaunch that All New X-Men would find the original five X-Men; Beast, Angel, Iceman, Jean Grey and Cyclops, taken from the past and brought to the future to help talk down one of their own from committing mutant genocide, my interest piqued. Fortunately for everyone,  Brian Michael Bendis sets the stage for what will be one of the most interesting titles in coming months.

All New X-Men #1 picks up right after the events of the Avengers vs. X-Men event earlier this year. Professor Xavier is dead, murdered by a Phoenix-possessed Cyclops. This leaves the school renamed as the Jean Grey School for Higher Learning under the leadership of Wolverine. New mutants have been popping up all over the globe, as Cyclops’ X-Men move to start the “mutant revolution”, leaving a trail of regular human-beings in their wake. Wolverine’s X-Men soon discover that desperate times call for desperate measures, as they are forced to retrieve the original X-Men in hopes they would be able to save the mutant race from once again being caught under the prejudices that the series was built on.

Bendis brings the feelings of prejudice and fear for the mutant race back on to the table easily. While not allowing humans to be outright  assaulting the new mutants, the sense of fear and dread, even to one mutant who can save lives with his touch, is palpable throughout the book. This title may say New X-Men, but these are classic X-Men themes.

The characterisation takes a back seat for the first issue, as Bendis first seeks to set up the world post AvX. The only character who is given any real spotlight  is Beast. With his opening monologue, we learn that the idea of travelling the space-time continuum was not something he has taken lightly. The rest of the characters take a back seat to action and story – with the notable exclusion of Wolverine, this initial outing seeks to set up events to come rather than showing the characters who will take part.

Stuart Immomen’s art, coupled with Marte Garcia’s colouring, gives the entire issue an animated feel. The action panels have a sense of momentum, and his art in the more talking moments gives each event their proper due. While his work may not necessarily stand out, it still looks fantastic, and suits the tone of the book well.

All New X-Men #1 succeeds fully in introducing the new status-quo for our favourite mutant family. While the first issue is light on character, its heavy themes, and the set up for the time travelling X-Men gives the coming months much promise for the title.

Plus did I mention that it has time travel?

Flash Point 48: Lawnmowers Farting Snow

flashpoint-podcastSimon, Kristy and myself are back to take a bit of a look back at the first year of SWTOR plus a closer look at The Secret World’s F2P move.

Points of discussion:

SWTOR
– 1.6 live
– Grade 7 spaceship upgrades
– Review of the first year of SWTOR

TSW
sudden move to F2P
– one of our most dedicated listeners views on TSW
– ARG game: ‘End of Days

Other
– Simon’s love for Firefall
– Kristy’s love for A Walk In The Dark indie game

– Shout outs for our forums, Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Blog.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

Start Your End of World Missions

TSW End of WorldAs we reported last week, The Secret World’s Alternate Reality ‘End of Days’ game is coming on December 21st. In the lead-up the fun’s already started, with two missions released to date. It doesn’t matter if you own TSW or not, although if you don’t own it you won’t be able to claim your in-game prizes.

Having done both missions so far I have to say it’s a lot of fun and the atmosphere of things syncs beautifully with the game. One shameful admission though, for Mission 2 I had to resort to spoilers to solve the investigation mission (and I’m so rubbish at maths morse code I gave up on those routes as well). Shame on me.

If you want to jump in and check it out, here’s where you go.

Now it’s over to you: have you enjoyed the missions so far? With mission two, which route did you choose and did you try to do them all?

Oceanic Soapbox: Highlights and Lowlights

oceanic-soap-box

This week’s topic is one that may generate some debate. It’s been a huge year for MMOs and gaming more broadly, so I’m interested in what has been the highlight and lowlight for you this year gaming-wise.

For me the highlight was my first few hours playing The Secret World and seeing MMOs from a totally different perspective. A lowlight is a little more difficult but I’d have to say it’d be the struggles SWTOR has had this year – like a lot of people who’ve followed the game for years I was relatively confident of huge success. That may still occur though but at the very least here’s hoping we have SWTOR on the playing field for a lot more years to come.

So what about you: what’s taken you to the most highs and lows during 2012?

The Secret World Goes Free To Play

TSW F2PWell knock me over with a feather. After recently saying how I doubted TSW was about to go F2P, that’s just what it’s done*.

Funcom have announced that as of now, a TSW subscription is optional. All you have to do is buy the game up-front and that is your last cost if you so choose. A subscription is still an option, at the same price as it currently stands, which nets you:

  • Time Accelerator (Clickable item which increases experience gain for defeating monsters by 100% for 1 hour, 16 hour cool-down – only usable by Members and Grand Masters)
  • $10 worth of Bonus Points (given out every month)
  • Item-of-the-month gift (given out every month)
  • 10% discount to everything in the in-game store

As a lifetime subscriber I was worried how things would work, but apparently lifetimers get the bonus points etc each month, which is more than is needed to be able to purchase the downloadable content. Game Director Joel Bylos has confirmed this:

You get points which will more than cover the DLC. The reason that we give you points rather than giving the DLC is because the DLC will cost *less* than the points you get.

Which means instead of getting nothing as a lifetimer except free content, you get the content and whatever you want to spend the points.

Also consider if we were to slip in delivery by a month – you still get real tangible value that can be spent.

There’s an FAQ for the changes, and I expect there’ll be lots of further clarifications in coming days. Funcom have also released a 2-minute trailer to coincide with the F2P launch:

So it’s over to you – What’s your take: is this a good move for TSW?

*Yes I know that the model isn’t strictly F2P as you need to buy the game up front, but I take a broader interpretation and it’s also a more commonly used term than Buy To Play.

SWTOR 1.6 Full Patch Notes

SWTOR 1.6

The SWTOR servers are now back up – early even – and SWTOR 1.6 is there in its shiny glory. While you’re downloading the patch, why not browse the goodies that 1.6 contains right here:

Game Update 1.6: Ancient Hypergate

12/11/2012

Highlights

  • Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious technology for your faction.
  • New incredibly challenging Weekly [HEROIC] Space Combat Missions are now available!
  • All-new Grade 7 Artifact Quality Starship Upgrades are now available from the Fleet and Mission Support vendors!

Cartel Market

New Items

      • A new collection of rare goods, freshly smuggled in by the Hutt Cartel is now available! The Blockade Runner Cartel Pack can contain Rare bonus items not found in any other Cartel Market Pack! Cost: 360 Cartel Coins.
      • The Grade 7 Starship Defensive Bundle contains defensive upgrades that will protect your ship during the most difficult missions! Cost: 400 Cartel Coins.
      • Purchase the Grade 7 Starship Offensive Bundle to give your ship enhanced firepower! Cost: 550 Cartel Coins.
      • The Grade 7 Starship Tactical Bundle contains powerful upgrades for your personal starship. Cost: 350 Cartel Coins.

Life Day Items

      • The following items are available for a limited time only!
        • Purchase the Life Day Robes, an adaptive armor set containing Life Day Vestments, Lower Robe, and Boots, to show your Life Day spirit! Cost: 960 Cartel Coins.
        • The Czerka LD-1 Celebrator, an adaptive speeder, combines the convenience of travel with the joy of the Life Day celebration! Cost: 1800 Cartel Coins.
        • Use the Life Day Tinsel Bomb to spread cheer to anyone it hits with a blast of shiny tinsel. Cost: 300 Cartel Coins.
        • The Life Day Orb is a commemorative orb used to celebrate Life Day. Cost: 60 Cartel Coins.
        • The Life Day Holo-Tree brings the joy of Life Day anywhere in the galaxy! Cost: 600 Cartel Coins.
        • Get the most Life Day cheer with the Life Day Bundle, which includes the Life Day Orb, Life Day Holo-Tree, Life Day Tinsel Bomb, Czerka LD-1 Celebrator, and the Life Day Vestments, Lower Robe, and Boots for the discounted price of 2400 Cartel Coins.

Fireworks

      • The following items are available for a limited time only!
        • Celebrate the conquests of the Empire with Imperial Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
        • Celebrate the victories of the Republic with Republic Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
        • Create a dazzling display of colorful sparks with Fountain Fireworks. Each box contains 10 Fountain Fireworks. Cost: 75 Cartel Coins.
        • Complete your Fireworks display with impressive Finale Fireworks and send a series of large, colorful explosions high into the air! Each box contains 10 Finale Fireworks. Cost: 50 Cartel Coins.
        • Celebrate in style with the Fireworks Bundle! This bundle contains all four Fireworks boxes with an additional 2 Fireworks per box at a discounted price! Cost: 300 Cartel Coins.

Bugfixes

    • One-handed blasters and Lightsabers found in Cartel Packs can now be used in both the main hand and off-hand equipment slots.

Crew Skills

  • Players who previously unlearned a Crew Skill no longer lose schematics when learning new schematics from reverse engineering.

Group Finder

  • A new “Introduction to Group Finder” mission has been added to the Daily Mission Terminal on the Republic and Imperial Fleets. This mission is granted when players complete the Advanced Gear mission.
  • Group Finder categories have been updated with tooltips that provide a recommended gear rating and an outline of the rewards available from the content.
  • 10 Black Hole Commendations are now awarded by Story Mode Operations in Group Finder (up from 5).

Items

  • Elite War Hero Items are now available on the new Elite War Hero vendor. These items can be purchased using Ranked Commendations.
  • War Hero Items can now be purchased with Warzone Commendations.
  • Battlemaster Items are no longer available for purchase.
  • Ancient Artifact Storage Boxes can now be purchased for 25 Tionese Crystals from all Tionese vendors.
  • Tionese items available from the Tionese vendor no longer require Tionese Crystals, and most of their commendation costs have been reduced.
  • Companion gear no longer alters player character stats when modified.
  • A tooltip issue that caused identical items in the inventory to appear to count towards a set bonus (even when not equipped) has been corrected.

Missions and NPCs

  • A new “Advanced Gear” mission for each class has been added to the Daily Mission Terminal on the Imperial and Republic Fleets.

PvP

  • The requirements for offense and defense bronze medals have been lowered. Players now receive each medal the first time they receive associated objective points, regardless of the value.
  • New Rated bracers and belts are now available on the War Hero vendor. These items are unmodded items similar to other Rated items. The old bracers and belt are no longer available.
  • Bolster now appears as a positive effect that cannot be removed by the player (instead of as a negative effect).

Space Combat

  • The ammo count for missiles and proton torpedoes now includes the missile or torpedo in the chamber.
  • Imperial Agents, Sith Inquisitors, and Jedi Consulars can now swap Power Conversion Modules by right-clicking them.

UI

  • The tooltips for several currencies now explain how they can be acquired and what they can be used to purchase. These currencies include: Tionese Commendations, Columi Commendations, Black Hole Commendations, Daily Commendations, and Tionese Crystals.
  • The Flashpoint Commendations category in the currency window is now named “Elder Game Commendations.” Daily commendations now appear in this category.
  • The friends list no longer occasionally shows some friends as always offline.

Miscellaneous Bug Fixes

  • Players no longer occasionally see other players on their personal starship.

Guild Wars 2 Wintersday Event Announced

Guild Wars 2 Wintersday

ArenaNet keep churning out the world events and as you’d guess for this time of year, they’ve announced a Christmas-themed event that goes back to the original game: Wintersday. There’s a short vid that previews what’s coming up between December 14th and January 3rd. Check it out for yourself here:

Even though it’s a short video, I like what I see. I’m also impressed that this isn’t just a bog-standard world event with some fairly static content – there are different events planned throughout the weeks of it being live.

Will you be jumping in and taking part?

It’s The End Of The World: TSW To Go F2P?

Regular readers will know that to a tee the team here who have played The Secret World love it. For the first time I think I have some more insight into why it’s so good: the sense of humour in the team behind it.

TSW’s Game Director Joel Bylos (link to our podcast interview with him here) has created part 1 of a video log, and I have to say it’s a hell of a lot of fun:

There’ll be lots of talk about the scene where Joel argues for the subscription fee to be dropped from TSW. To me it seems part of the humour and context of the piece rather than a very obvious int on a near-term move to Free-To-Play. It could also mean a period of time of free access for everyone to attract more players.. Finally, it could be the start of the move to F2P done in a funny way, but my money’s on one of the first two options.

Do you agree?

WoW Zone by Zone Achievement Guide Part 3: Ironforge, Dun Morogh, Wetlands

WoW Zone-by-Zone Achievement GuideWelcome to ZAGGARAT ( Jetsai’s Zone-by-Zone Achievement Guide for Getting Across the Realm with Alliance Toons), a comprehensive zone by zone guide to wrapping up every achievement you need. You can view all instalments by clicking here. The printer and screen friendly guides can be downloaded at the bottom of this post.

Aaah, the low countries: Ironforge, Dun Morogh, Loch Modan and the Wetlands. Land of sheep and velcro gloves, land of gnomes, dwarves and all things close to the ground.

I must admit I’ve always found it interesting that this area is just filled with Rams, but in order to find a Ewe, you have to go to an entirely different planet. Even then, there’s only one. No wonder Farmer Griffith in Shattrath keeps her locked up tight.

Jokes aside, I’m hard-pressed to find very much of interest in these areas. Outside of a few rare pets – the Little Black Ram in Loch Modan and the Tiny Bog Beast and Razormaw Hatching in Wetlands – there’s a few recipes to collect, a few fish to catch and A LOT of exploration.

So rather than regale you with “Caught on the Horns of Giants“ – one Draenei’s epic struggle with small doors and pendant-style light fittings, I will instead discuss some of the mods that have made my achievement-hunting much easier.

NPC Scan is a clear winner. No mod will assist you better in completing the suite of achievements to kill all the rares in WoW. You can also program it to scan for any NPC with an ID and that comes in handy quite often.

PetBattleMaster is another thumbs up. Aside from allowing you to create several different teams of pets, it adds a handy reference to your tooltip telling you whether you’ve caught that pet and its quality.

Overachiever is marginally useful, but I must admit I’m not as impressed as the 5,017 people who’ve voted this up on Curse. Since 5.05 this mod has largely been broken and it’s no better in 5.1. I originally downloaded this for its tooltips but even when they are working, they’re just not comprehensive enough. For example, my tool tip will indicate whether or not I’ve fished a school for one of the many fishing achievements, but not whether I need to catch a fish and cook it for a cooking achievement. I use the Watch List function more, especially when I’m working on a few different daily/faction achivements at one time. It’s handy to be able to go to my own list and just tick track, track, track on the things I’m about to work on for the next 45 mins.

Ackiss Recipe List is great for letting you know which recipes you already have and don’t. However, it is performance-intensive, so I don’t tend to keep it loaded all the time.

Skillet is my trade skill mod of choice. It was created by one partner of the original Advanced Trade Skill Window development team and I’ve found it a lot more stable. I especially like that I can create custom lists of recipes to view at a glance.

People rave about Fishing Buddy and it’s good, but I don’t find it an essential mod. Granted. I’m not WoW’s most avid fisherman by any stretch. In fact, I’d rather stab myself in the eye with a Trout than fish one up. But for those masochists who like to be accurate in their complaint letters to Blizzard over the rarity of Old Ironjaw, it’s fantastic.

And finally the all-time best mod ever for completing low-level achievements…

Crap Away! Does exactly what it says – gets rid of all your crap at the vendor without clicking a thing. And no, it wouldn’t be nearly as great a mod without the exclamation mark in its name.

Next week, it’s northward into Horde Territory with Arathi Highlands, Hillsbrad, Silverpine and The Hinterlands.

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(Editor’s note: I just wanted to say what an amazing feat Jemima has pulled off with these Zaggarat guides – if you find them as incredibly useful as I have already, please use the donate link below – proceeds will be forwarded onto Jem for her work)