And Another Thing: MMO Subscription Numbers

MMO Subscription Numbers

‘And Another Thing’ is a regular column where one of the Oceanic Gamer team get an issue off their chest. If you’ve got a pet peeve or controversial issue you’d like to write about, drop us a line. This week’s column sees us welcome Darren Taylor to the fold – great to have you on board Darren!

There is a lot of talk these days that MMO success is a result of how many people are subscribing. World of Warcraft appears to be once again over 10 million subscribers whereas other MMOs are lucky to break several hundred thousand. Trion Worlds (the makers of Rift) has stated with its relatively small number of subscribers, that it is highly profitable and was awarded extra funding to further develop the game and expand into other countries.

To be honest, I am really not concerned with subscription numbers when playing as long as there is a healthy chat, people running around and it’s relatively easy to get a group for a dungeon or quest.  In fact I find Rift one of the easiest games to get a group in, even compared to the behemoth World of Warcraft.

Rift and The Secret World have done some great work to get its players to feel that their servers are thriving with life. Rift recently cut out the limitations of factions, enabling players from both factions to be in the same guild, group for the same instances, in effect doubling the population. Cross-server chat and grouping also increases the pool of people available. The Secret World has done something similar with its dimensions, enabling players to communicate, group and quest with anyone on any other of its servers, hence its much-advertised single server technology.

In both games, the world is very alive and no matter what time zone you play, you can always find people to group with. You don’t often see people complaining about populations, as they never seem to have a lack of players willing to do something in the game.

Star Wars; The Old Republic, with its huge following at launch did one thing very wrong with its perception of population. I bet you all know and remember the instance player numbers at the top of your screen everywhere you go. I tend to call it the “worry meter” and unfortunately it proved to be just that. How often did you see people complain that there were only 50 people in fleet on their server? I am willing to bet that if that player number wasn’t there would have been less complaints and less concern. It seems they may have corrected that a little with group finder, cross server and also their take on mega servers, although I am not sure how the Aussie servers are doing as of late.

I think that all MMOs will embrace the one server mentality in one way or other and players will always have someone to group and play with even if there are only a few hundred people online at a given time.  From a player point of view, we should no longer base the success on the game based on investor calls or released figures but how each game uses their ability to bring their players together. I am happy playing games that have a reported smaller number of subscribers compared to some, as long as I can enjoy everything the game has to offer.

Do you agree?

 

WoW 5.1 Full Patch Notes

WoW Patch 5.1 has dropped, and what a beauty it is.

We’ll have a full overview in Luke LePage’s Through The Mist column soon, but in the meantime, feast your eyes on the WoW 5.1 full patch notes:

 

World of Warcraft Patch 5.1

General

  • The Pandaren Campaign begins!
    • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
    • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
    • Players will both valiantly defend their faction’s outpost and assault the opposing faction’s headquarters.
    • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
    • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria… as well as other locations around Azeroth.
    • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction’s base.
    • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
    • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
  • Item Level Upgrades
    • Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
    • Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
    • Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
    • Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
    • Be aware that items that have received item level enhancements cannot be placed into Void Storage.
  • Legendary Quest
    • Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
  • Brawler’s Guild
    • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
    • Players will prove their skill, and increase their rank with the Brawler’s Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
    • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
    • As their Brawler’s Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
    • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler’s Guild veterans as they wait for their own turn to fight.
    • If this is your first night at Brawler’s Guild, you have to fight.
  • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
  • Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.

Classes

  • The durations of all disarm effects have been reduced to 8 seconds.
  • The Weakened Blows effect has a new icon.
  • Death Knight
    • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
  • Druid
    • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid’s next Maul. Empowered Mauls reduce the damage dealt by the target’s next autoattack. Guardian Druids obtain this ability at level 32.
    • Omen of Clarity now has a different visual effect for Feral Druids.
    • Symbiosis:
      • Mass Dispel’s mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
      • The cast time of Symbiosis has been reduced to 2 seconds.
      • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
      • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
      • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
      • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
      • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
      • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
    • Glyphs
      • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
      • The duration of Solar Beam has been reduced to 8 seconds.
  • Hunter
    • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
    • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
    • Aspect of the Fox has been removed.
    • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
    • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
    • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
    • Glyphs
      • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
      • Glyph of Scattering has been removed.
      • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
  • Mage
    • The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast’s mana cost increase when affected by Arcane Charge is now +75% (was +125%).
    • Rune of Power’s duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
    • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
    • The duration of Deep Freeze has been reduced to 4 seconds.
    • Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste.
    • Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%).
    • The damage absorbed by Ice Barrier has been reduced by 25%.
    • Combustion’s periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
    • Blazing Speed may now be triggered after recieving damage in any amount.
    • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
  • Monk
    • Spear Hand Strike now costs 10 energy (was 30).
    • All healing spells which cost mana have had their mana cost increased by 10%.
    • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
    • The energy cost of Healing Sphere has been reduced to 40, down from 60.
    • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
    • Stance of the Fierce Tiger now increases the Monk’s movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
    • The healing provided by Enveloping Mists has been reduced by 32%.
    • The healing provided by the Healing Sphere base spell has been increased by 20%.
    • The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
    • The healing provided when detonating Zen Sphere has been reduced by 25%.
    • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
    • The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk’s next attack to generate 1 additional Chi.
    • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
    • Mistweaver
      • Enveloping Mist is now available at level 16, down from level 34.
      • You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
      • Renewing Mists now travels to 2 additional targets (was 3 targets).
      • The mana cost of Soothing Mists has been reduced by 33%.
      • Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.
  • Paladin
    • Turn Evil is now effective against Aberrations.
    • Hand of Salvation has been changed. This ability now removes all of a target’s threat for 10 seconds.
    • Holy Paladin: The 4 piece bonus now reduces Holy Shock’s cooldown by 2 seconds, up from 1 second.
    • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.
  • Priest
    • Atonement’s healing range has been increased to 40 yards, up from 15.
    • Chakras now persist through death and zoning.
    • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
    • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
    • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
    • Chakra: Serenity now increases single target healing by 25%, up from 15%.
    • Chakra: Sanctuary now increases area healing by 25% up from 15%.
    • Psyfiend’s Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
    • The Psyfiend’s health has been reduced to 10% of the controlling Priest’s health, down from 30%.
  • Rogue
    • The energy cost of Kick has been reduced to 10 (was 15).
    • Seal Fate will now only be activated by melee combo point generating abilities.
    • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
    • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
    • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
    • Wound Poison now deals 33% more damage.
  • Shaman
    • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • Warlock
    • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
    • Demonic Gateway must now be activated by the player wishing to teleport.
    • Kil’jaeden’s Cunning now longer imposes a cast time penalty.
    • Banish is now effective against Aberrations.
    • Kil’jaeden’s Cunning’s snare has been increased from 10% per stack to 15% per stack.
    • Rain of Fire
      • Rain of Fire no longer causes a stun after hitting a target three times.
      • Aftermath will now grant Rain of Fire’s damage over time effect a chance to generate Burning Embers.
      • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
      • Rain of Fire’s damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
    • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
    • Conflagrate now generates Burning Embers.
    • Demonic Gateway’s duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
    • Glyphs
      • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock’s Demonic Gateway to transport them immediately when they step on it.
  • Warrior
    • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
    • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
    • The silence provided by Glyph of Gag Order is no longer effective against players.

Items

  • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
  • Item Enhancements
    • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

Pet Battles

  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
    • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
    • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
    • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
  • Pet Journal
    • The quality of each pet is now visible in its slot in the Pet Journal.
    • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
    • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.
  • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn’Qiraj, and Naxxramas.
  • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
  • Right clicking a pet’s portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they’re back in the wild.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • The Dragon Kite can now be used in Pet Battles.
  • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
  • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
  • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
  • Player versus Player Pet Battles now award more experience.
  • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
  • Fixed an issue where the Gazelle would join pet battles.

Sunsong Ranch

  • A new Seed has been added: Portal Shards
    • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
    • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
  • Seeds now stack to 50.
  • Runty crops now have a spell visual to help call attention to themselves.
  • Growing crops now display the duration until the crop is ready to harvest.
  • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.

Raids, Dungeons and Scenarios

  • Non-boss enemies in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
  • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Some bosses that previously required more than one player to defeat are now more easily dealt with by players battling alone:
    • High Warlord Naj’entus in the Black Temple
    • Viscidus in the Temple of Ahn’Qiraj
    • Razorgore the Untamed in Blackwing Lair
  • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
  • Scenarios
    • New level 90 Scenarios have been added, including additional faction specific Scenarios:
      • Assault on Zan’Vess
      • Alliance
        • Lion’s Landing
        • A Little Patience
      • Horde
        • Domination Point
        • Dagger in the Dark
    • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

PvP

  • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
  • Arena matches now have a 25 minute time limit (was 45 minutes).
  • Rated Battlegrounds now share the same spell restrictions as Arenas.

Professions

  • Fishing
    • The Stranglethorn Vale Fishing Tournament has returned every Sunday, but now allows three winners per tournament. It also offers competitors a chance to earn the rewards once offered by the the Kalu’ak Fishing Derby.
    • Speckled Tastyfish fishing pools no longer spawn during the tournament. Instead, Tastyfish can be caught from any fishing node in all parts of Stranglethorn Vale while the tournament is active. This includes inland nodes, and wreckage.
  • Cooking
    • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
  • Mining
    • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

UI

  • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options” menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.

Bug Fixes

  • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
  • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
  • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
  • Classes
    • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
    • The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
    • Earthquake’s sound effect is now quieter.
    • All spells that cause Forebearance can no longer be applied simultaneously.
    • Hunters
      • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
      • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
      • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
      • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
      • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
      • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
    • Mages
      • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
      • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
    • Warlocks
      • The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
      • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.
    • Warriors
      • Execute damage with high amounts of Vengeance is now capped at the Warrior’s maximum health to prevent it from reaching excessive numbers.
    • Professions
      • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

Over to you: is there anything that’s particularly got you excited about 5.1?

The Naked Gamer: The Day the Heroes Left

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

On the 30th of November, Paragon Studios will be closing their doors and City of Heroes servers will be shut down. This beloved Superhero and Supervillain MMO has been operating for over eight years and will leave a giant hole in the industry.

This is something that no gamer should let pass in silence or brush off like it doesn’t matter. It does matter, it matters so very much.

It might seem like it won’t affect many people but this should be a huge wake up call for all of us that love our MMOs. You might think because the game was free to play and only had a small but loyal following that it was a prime target. City of Heroes though was still making a profit after all this time – it was still a fun game that many enjoyed.

It is a reminder that no MMO is safe since we will always rely on ongoing support and services to play. All it takes is a publisher or developer to decide they don’t want to keep going and they can sell it off to new people or shut it down completely. We should all stand together whenever we hear the talk of closure of any MMO.

Save City of Heroes tried everything to stop their beloved game from shutting down. They wrote letters, signed petitions and showed Paragon Studios and NCsoft that the game was still wanted but in the end, there was nothing they could do. It was really wonderful to see the community rise up and stand together (heroes and villains alike) to try and save their favourite MMO.

City of Heroes had some awesome features that I hope don’t disappear when the servers go black. It was a really fun game that was easily accessible and let you play as your very own made up hero or villain. Imagine the weirdest, intriguing hero you can think of and I can assure you, it could have been real within Paragon City.

My favourite feature was being able to design how my hero looked and that was how my hero always looked. I spent hours in the character creation making my amazing hero and imagining all the awesome feats she will perform. My favourite was the charming metallic Valkyrie hero with red lighting sparking around her body. When you look that cool from the start, would you ever want to have appearance changed by gear or a new outfit?

I also asked my friend what his favourite feature is because there are too many to remember. He has played the game a lot longer than I and so he knew it better. He said enjoyed how accessible the game was and how easy it was to find a group. With the Side Kick system, it didn’t matter what level you were. You could group with anyone, whether they were higher or lower than you. You could also affect the difficulty of the game easily so it was always a challenge.

After eight long, glorious years, it is sad that this is the end. It’s a little teary and a continued reminder than our favourite games are never safe. All it takes is flicking a switch to see all that we love fade away.

In only a few short days there will be fewer Heroes in this world and City of Heroes will become just another victim.

Let this game not become some forgotten piece of code, let us always remember the fun times we had and continue to keep up the good fight.

Over to you: are you sorry to see City of Heroes go?

WoW Zone by Zone Achievement Guide Part 1: Elwynn, Westfall, Redridge and Duskwood

WoW Zone-by-Zone Achievement GuideWelcome to ZAGGARAT ( Jetsai’s Zone-by-Zone Achievement Guide for Getting Across the Realm with Alliance Toons), a comprehensive zone by zone guide to wrapping up every achievement you need. You can view all instalments by clicking here.

Ok, I’ll admit it. I’m an achievement whore.

I was pretty proud of the some 10,000 achievement points I’d managed to accumulate when I quit playing WoW a month or so into Cata. So when I returned to the game for MoP with a new main, I secretly knew it would only be a few weeks before the stigma of venturing around with a paltry few thousand points got to me and I’d have to farm up my “I’m no noob” points again.

I looked for a guide that could help satisify my addiction efficiently. What I wanted was a guide that could take me zone by zone and get every conceivable achievement while I was there.

The Loremaster and World Explorer are easy to get, but there are a lot of additional achievements in later zones that slip through the cracks: hunting rare spawns, finding lore objects and returning lost treasures to some old codger.

I also want to do my fishing achievements: The Oceanographer, The Limnologist, The Scavenger. Cooking achievements have historically been extremely tedious requiring many trips to the AH, back to the zone and to vendors to purchase recipes I forgot to get. I want to buy and eat everything I’m supposed to for the Delicious series and farm up all the mats so I can cook up the Gourmet achieves in one go at the end.

Then there’s mounts and pets. Pokemon brings a whole new form of torture to pet collecting. It’s no longer a question of doing a continent hop to half a dozen different vendors, spending a suspicious amount of time with the neutral Auction House master in Booty Bay, and camping some rare spawn spots. There are literally hundreds of pets to catch and collect now, so I need to know which pets to battle and catch while I’m in that zone.

Plus I need to buy all my tabards, get my old-school dungeon and raid achievements and those pesky miscellaneous ones Like Archmage Xylem’s trials, reading the entire history of Azeroth, a series of unnatural associations with Squirrels, getting down with the Nesingwarys, getting beaten up in Gladiator rings on every single continent and spending lots and lots and lots of gold on useless things.

There had to be a guide out there that could deliver me all that – Googling “wow Achievement Guides” returned pages of online lists sorted by exactly the same categories Blizzard provides. Googling “wow Achievement Guides by zone” returned me exactly the same list with the Explorer ones at the top. Curse gave me nothing broad or overarching. Zygor looked promising but a trial demonstrated I had to keep switching out new guides and starting the zone over again – I wound up doing the Cape of Stranglethorn six times over and still lots of little things got missed.

With every option exhausted, I decided to compile my own and I present Chapter One to you here – Jetsai’s Zone-by-Zone Achievement Guide for Getting Across the Realm with Alliance Toons. Ok, so the name needs a little work… but ZAGGARAT will do for now. In this guide, I start in Elwynn Forest, move on to Westfall and Deadmines, then Redridge and Duskwood listing everything you need to do to complete ALL the achievements sorted by sub-zone. I’ve included waypoints and some notes as well as a map for each zone with icons to indicate what you’re supposed to do there. The paths roughly follow the questing order throughout the zone, so if you’re not working on your Loremaster achievement you may find it quicker to work from one end of the zone to the other.

I’ll continue to release new chapters each week working through all the zones on all the continents up to and inlcuding Pandaria. Next week, we tackle Stormwind and the Stranglethorns.

I do need to note, this is a pretty old-school guide. There’s nothing fancy about it. I list subzones by their names, not a set of co-ordinates, although those are included where possible and it’s designed to be printed out and placed in a ring binder –landscape fashion. The map goes at the top and the sub-zone list below.

Why? Well I don’t have the programming skill to develop and in-game assistant like Quest Helper or Zygor, but honestly I think old school is good sometimes. For one I hate alt-tabbing – having all the information on my desk next to me to view at a glance is great. Moreover, this game isn’t even close to an exact, step-by-step progression and things don’t happen in the same order for all people.

I find a battle-pet on one side of the zone, you find it in another. Someone just farmed out my entire quest area so I’ll move on and come back later. Plus, as a 90, you have the choice to start pretty much anywhere. I chose to start at the beginning but you could easily do the zones in whatever order you wanted to: start in Outlands, do the zones backwards or alphabetically, do the dungeons as you go or assemble them into a collection of their own and do them with a group – just mix up the pages in your binder.

And finally, I think there’s something really satisifying about actually ticking a box with your own hand. Yellow highlighter pens are pretty good too.

Download the screen-friendly version here

Download the printer-friendly version here

Go here for all the other Zaggarat Guides

(Editor’s note: I just wanted to say what an amazing feat Jemima has pulled off with these Zaggarat guides – if you find them as incredibly useful as I have already, please use the donate link below – proceeds will be forwarded onto Jem for her work)





SWTOR Server Downtime: 27th November 2012

A four hour maintenance downtime this week. Local time conversions for you:

AEDT: 7pm-11pm

AWST: 4pm-8pm

NZDT: 9pm-1am

BioWare’s notification:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, November 27th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT). All game servers, SWTOR.com, and the launcher will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, November 27th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT)

All game servers, SWTOR.com, and the launcher will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

The Naked Gamer: What Does Free-To-Play Mean?

what does free-to-play mean

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

It’s such a tiny term but seems to be so filled with meaning and causing so much confusion. Ask ten gamers what they think Free-to-Play (F2P) means and you will get ten very different definitions.

It feels like the term F2P is becoming nothing more than a buzz word used by people for their own personal agenda while ignoring everyone else. It has been very frustrating to watch people bring forth valid opinions of the changes to the subscription model made for Star Wars: The Old Republic but only to have them completely brushed over or ignored because people seem to be unable to get past their own preconceptions whenever they see the phrase F2P.

One common idea is that F2P means that you can create an account and play the game without paying anything. It doesn’t matter what you can or can’t do, just simply being able to login seems the biggest point in this description, oh and no time expiration. This means that games like World of Warcraft, Tera, SWTOR, Aion and Battle of the Immortals are all considered F2P.

Another common way of defining F2P is to say that you can play the whole game without any restriction to your gameplay. If the game has restrictions that are unlocked or accessed only by spending money then it’s no longer free. Instead it is some sort of unlimited time trial. So in this definition the only games that are F2P from the above examples are Aion and Battle of the Immortals.

So I thought about this and I wondered what harm is there if we see F2P differently? I would like to say none but all you have to do is read up on any of the feedback from SWTOR’s recent changes to see that this isn’t working. Those that consider the game as F2P see those that don’t as entitled and in return they get labelled as pretentious. It’s very hard to talk about the good and the bad when such loaded words are being thrown around. Also, many of us have predefined notion of what F2P means and so when we see the term, we are expecting to see one thing and may be seeing something else. None of this comes together to equal good communication.

Then I thought, ‘but isn’t it up to the developers and publishers to define what their game is or isn’t?’ That might seem like a perfect solution but not one that would be practical. WoW and Tera never once used the term F2P and yet the media and gamers constantly do. SWTOR says that it is but it doesn’t necessarily fit into all definitions of F2P. I’ve even heard of Guild Wars 2 being referred to as F2P simply because it doesn’t need a subscription to play. If we as gamers can’t even agree, then how are we expecting game developers, publishers, and media and of course marketing to?

The only way to see all the brilliant opinions on SWTOR is to stop focusing on what is F2P. Maybe we should instead just move past any buzz words and actually hear out what someone has to say. If we stop predefining people’s opinions then we will see that a lot of time, we are actually all in agreement.

WoW’s 8th Anniversary: Share Your Stories!

On the 23rd November it’s eight years to the day since World of Warcraft launched. To coincide, Blizzard have released a short video to commemorate the occasion. There’s nothing new in it and a lot you will immediately recognise from older videos, but all the same it’s a good way for current players and older players alike to see the breadth of content we now have access to.

Have a look for yourself:

Hopefully that’s got you into the mood to share some stories about your time in WoW. I love hearing about people’s history with games and WoW has one of the longer histories.

Have you been there the whole eight years? If not which expansion got you in? What are the most fun things you’ve done in-game? What parts of the game do you miss? It’s as good an excuse as any to share WoW reminiscences. The sky’s the limit so hop to it!

SWTOR 1.6 Hits PTS: Full Patch Notes

UPDATE: FINAL 1.6 PATCH NOTES CAN BE FOUND AT THIS LINK

Hot on the heels of 1.5 going live, BioWare have put Patch 1.6 on the Public Test Server. It’s a much smaller update as you’d expect although there’s a new Warzone and Heroic space missions. Read on for the full notes as they stand at present:

Game Update 1.6: Ancient Hypergate – PTS Patch Notes

The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available

 

Highlights

  • Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious lost technology for your faction.
  • New incredibly challenging Weekly [HEROIC] Space Combat missions are available!
  • All new Grade 7 Artifact Quality Starship Upgrades are now available!

Group Finder

  • Added a new Level 50 “Introduction to Group Finder” mission to the Daily Mission Terminal on the Republic and Imperial Fleets. This will be granted when players complete the Advanced Gear mission for their Class.
  • Group Finder categories have been updated with tooltips that provide a recommended gear rating and an outline of the rewards available from the content.
  • Increased Black Hole Commendations awarded by Story Mode Operations in Group Finder from 5 to 10.

Items

  • Tionese gear available from the Tionese vendor no longer costs Tionese Crystals, and their commendation costs have been reduced for most items.
  • Ancient Artifact Storage Boxes can now be purchased for 25 Tionese Crystals from all Tionese vendors.

Missions and NPCs

  • Added a new Level 50 “Advanced Gear” mission for each Class to the Daily Mission Terminal on the Imperial and Republic Fleets.

UI

  • The tooltips for several currencies will now explain how they can be acquired and what they can be used to purchase. These currencies include: Tionese Commendations, Columi Commendations, Black Hole Commendations, Daily Commendations, and Tionese Crystals.
  • The Flashpoint Commendations category on the Currency Window has been renamed to Endgame Commendations. Daily Commendations will now appear under the Endgame Commendations category.

Over to you: anything in particular you’re excited for in 1.6?

Call for Writers: MMOs, Comics, Opinion

Looking for writersJust a quick post to let you know we’re always keen to expand our writing team. In particular we’re wanting to expand our MMO coverage as well as move into the comics area, a 30+ year passion of mine.

So, here’s who we’re looking for:

1a. Gaming writers: Someone who plays an MMO regularly – you don’t need to be hard-core by any means, but a good familiarity with the game is a must. Which game doesn’t really matter, as long as it’s got an active community. Whether it’s WoW, Rift, TSW, GW2, World of Tanks or anything in between, we’re interested.

1b. Comics writers: Someone who reads comics regularly. Doesn’t matter if it’s superheroes, graphic novels, independent, web comics – you just need to love writing about comics, including reviewing comics you’re excited about.

2. Someone who writes well – don’t be hard on yourself here. Your work will be edited for the odd typo or grammatical error, which is fine. All we ask is that you can string sentences together in an engaging way and not require extensive re-writing / correction by your friendly editor. Nearly every writer we have on our team was convinced that they may not have been up to the task – I’m yet to have one person who hasn’t turned out to be a good writer.

3. Someone who writes regularly – we’d be looking for people that can contribute a minimum of a 400-600 word article each week. Fortnightly gigs will be seriously considered as well, as will guest reviews or opinion pieces if you can’t commit regularly.

4. Someone who has a volunteer sense of spirit: unfortunately TOG is financially a loss-making outfit, albeit a successful one with lots of traffic. If revenue increases, you WILL be sharing in that equally with the other writers on the team. In the meantime, expect the odd bit of swag or attendance at a game-related event representing The Oceanic Gamer, if the opportunity arises. And yes, you do have a byline to tout to much richer publications than our humble selves. Finally, you’re welcome to have a link back to your own blog or related web undertaking in each of your articles.

As far as topics go, we’re looking for people interested in writing on:

1. Games:

– Guild Wars 2: any topic area you like

– WoW: any topic area, would love some class columns but opinion / strategy and the like is always welcome. Will be working with our current WoW guru Luke to cover this game.

– SWTOR: still very keen on class columns, opinion, strategy, guild news

– The Secret World: lore, tips, opinion, news – anything really

– Project Titan / other Blizzard projects: news, opinion etc

– any other MMO: let us know what you’d like to do!

2. Comics: we’re really open on this. In an ideal world we’d love some regular comic reviews or opinion pieces on the industry. We’d also like to give some love to the local creators in addition to covering the big players.

So if you’d like to express interest, here’s what you do:

1. Use our contact form and provide the following info:

– ideally submit a sample of your writing or at least a pitch on what you’d like to write and why

– tell us a little bit about yourself – similar in vein to the bios on our About page. You do not need to be based in Australia or New Zealand.

– what day and time of the week is best for you to submit a column

2. Wait patiently for us to get back to you – it should only take a day or two.

3. See points 1 and 2.

Please, have a think about getting involved – and again, don’t be too harsh on your writing ability. Leave that to us!

 

[Pic via Cheezburger of course!]

Through The Mist: Is The Shine Wearing Off?

Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

As I’m sure many of you do, I regularly check the larger WoW sites such as MMO-Champion and Arena Junkies  as well as the official WoW forums and I have to say I have been extremely surprised by what I have found there and more importantly by the responses of Blizzard reps on the official forums.

Players of all types have been expressing increasing concerns over the daily quest system. The most common area of contention is that players feel they are being forced into doing every possible daily every day in order to keep up with progression and this extends to repetition on alts. In response, Blizzard seem to be taking the stance that players are not forced into doing dailies – rather, we can do dailies, challenge modes, scenarios, heroics and LFR etc.

I can see both sides of the argument and for the most part I enjoy doing dailies but to say that we are not forced into them is ridiculous. Yes we can run these other modes to gear up and to obtain both Justice and Valor points but what do we spend these points on? Well the answer is reputation restricted items from factions. It’s a Catch 22 situation – players can gear up from these other methods but is the randomness of a random loot system reliable enough to keep players, particularly more casual players, at a level where they can participate in and enjoy content?  So far, my experience says no. In the past I have been involved in progression raiding and server firsts and the like but I am little more than a casual player in this expansion and I am still not at an ilvl where I can participate in current (albeit LFR) content.

Players have in turn suggested a return to the tabard system that was employed in Wrath of the Lich King and Cataclysm and on this point I agree with Blizzard’s stance of not reintroducing them. Tabards, whilst extremely convenient, made reputation a trivial part of the game. It should mean something and work should be involved in unlocking these Justice and Valor point items as well as many of the mounts that are available. My alternative suggestion is to implement a tabard system that works much the same way as the original guild reputation system: allow players to use tabards but cap the amount of reputation that can be obtained per faction on a daily basis. The cap would include both dailies and tabards – this not only gives players a choice (something the vast majority of complainants are screaming for) whilst maintaining the integrity of the daily system. It also has the added advantage of getting people into dungeons again.

Blizzard seem to be listening to an extent, insofar that they are planning changes to how alternate characters will accrue reputation and this is a positive sign going forward.

Do you agree?

TSW 1.4 Patch Notes

TSW 1.4 Patch NotesIt’s well and truly time for some Big Trouble in the Big Apple, and to go along with it are the full patch notes. Aside from all the new content, there’s a bunch of nice bug fixes as well, so browse through to see what love your character is getting.

Hell, everyone now gets to dance Gangnam style (/dance_gangnam_style) in The Secret World alongside the Macarena (/dance_macarena) – what else would you want!

The full patch notes for you:

Massive PvP Enhancements

Issue #4 includes massive PvP enhancements with the goal to make the conflict between the Secret Societies even more rewarding, more persistent and fairer. The update includes improvements and changes to rewards in Fusang, White Marks of Venice, Cross-Dimension Fusang, PvP Gear Progression, Matchmaking, a new PvP Mission and more! You can read all about these PvP enhancements here.

Take the Stage at the Albion Theatre

With Issue #4, you are able to enter the Albion Theatre in London and put on whatever kind of show your heart desires! Our goal is to empower players. Open mic night? Sketch comedy shows? Extensive Shakespearean productions? Cabaret? Music video? It’s really an open toolbox – you and your friends can use the Albion to do whatever you want. Check out this article on The Secret World website for more information.

Issue #4 also sets the stage for the big Raid in New York, which is undergoing final testing and will be brought Live as soon as possible.

Other brand new features available now:

  • New Auxiliary weapon : Chainsaws! Pick up the mission from Dr. Aldini in New York to begin!
  • Starter Decks – Nine decks have been added for players who finish the inner ring of combat abilities.
  • Character size slider has been added to character creation and the plastic surgeon!
  • Reticule targeting mode is now available. Toggle this mode on and off via the T key.
  • Slaughterhouse Nightmare mode is now officially open!
  • Pick up these brand new Missions:
    • All Roads Lead to Rome – from Mama Abena in London
    • To Sir with Love – from Hayden Montag in The Savage Coast
    • The Red Thread – from Callisto in Carpathian Fangs
  • New Lair Missions are available. These require you to have finished another mission first. These prerequesite missions will award an item which will help you in the new Lair missions.
    • The Last Strand (Kingsmouth Town)
      • Required mission: Coralations (Item: Red sargassum barrel)
    • The Cover-up (Savage Coast)
      • Required mission: Nobel Calling (Item: Dynamite)
    • The Whole Truth (Blue Mountain)
      • Required mission: Picking Up the Pieces (Item: Ward stone)
    • Up In Smoke (Scorched Desert)
      • Required mission: Blood Garments (Item: Sufferer’s raiment)
    • The Black Pharaoh’s Guard (City of the Sun God)
      • Required mission: The Trinket Trail (Item: Plenarius artifact)
    • Restoration (Besieged Farmlands)
      • Required mission: Blessed Are the Makers (Item: Enchanted statue)
    • Kreep Rush (Shadowy Forest)
      • Required mission: Seedy Underbelly (Item: Seeds of Cleansing)
    • The Shipping News (Carpathian Fangs)
      • Required mission: The Mortal Coil (Item: Tesla turret)

GENERAL

  • When equipping a weapon which has a weapon skin applied, the weapon skin will now show correctly. Previously it would only show up correctly if you zoned in with the weapon already equipped.
  • The Master Planner achievement will now reward a costume.
  • The I Am Legend achievement will now reward an item.
  • London: Dancers in the Horned God will now leave the floor to give groups of players more space.
  • Text should no longer show up in the chat window for long-winded civilians.
  • Fixed a clipping issue with the female Preacher outfit.
  • Male eyebrows no longer clip through the glasses on the Grifter outfit.
  • Movement speed while dead will now scale with your current rank of Sprinting.
  • Seoul: the Fight Club in Seoul is now open to Illuminati and Templar participation.
  • Fixed stat modifications that did not revert when items were unequipped.
  • Raid chat is available (except in Fusang Projects).
  • Fixed shadows at the Old Asylum Approach anima well in Blue Mountain.
  • Fixed the intensity of the moon in Shadowy Forest.
  • Adjusted chair height and brightness in the Horned God pub.
  • Try these new dance emotes:
    • /dance_gangnam_style
    • /dance_samba
    • /dance_macarena
    • /dance_sprinkler
  • All the repeatable solo nightmare missions should now reward a Signet Reward Bag.
  • The missions Cellar Door and Fungal Fireworks will no longer award a Signet Reward Bag, but will give out reward in line with their difficulty.
  • New Achievements for the Albion Theatre event are available!
  • NPCs with a spawn animation will now always play the full animation (previously the first part of it could get cut off).
  • Cats were moved back to their normal locations in Roget’s place and the Franklin Mansion.
  • The mission tracker will now close when you walk away from an open mission GUI.
  • Fixed the doors in the Slaughterhouse so they will not always appear open when viewed from a distance.
  • Lairs – The Last Strand – Draug no longer keep spawning after the assault is over.
  • Added sound effects to the turrets in The Shadowy Forest.
  • It is no longer possible to sit in the air by using the chair from distance.
  • A raid leader can now invite a group with a leader that has already left the raid.
  • The Achievement Love and Rockets will be awarded to players who have already finished the mission Venetian Missile Crisis when „Issue #4“ goes live.
  • Raid chat is available!
  • Fixed an issue that caused stacks of flowers bought at the florist to decrease by 2 each time one was consumed.
  • Fixed an issue where certain clothing would cause your female character’s arms to become invisible.
  • Seoul : Dae-su’s body is no longer invisible.

COMBAT

  • Increased the damage dealt by all Rocket Launcher abilities.
  • Increased the damage dealt by the See Red ability.
  • Healing friendly NPCs with the Adrenalise passive equipped will no longer cause them to attack you.
  • Assault Rifle – Improved Bursts passive will now properly increase the healing done by the Anima Burst ability.
  • Blade ability Sixth Sense will now build a counter for each received glancing hit instead of having a delay between counters to keep in line with other defensive effects.
  • Added a tooltip description to the Two Cuts Blade skill.
  • The Blood Spike DoT effect now has the correct icon.
  • Added tooltip description to the Elemental Skill “Fury”.
  • Hammer ability Grip Whip will now display the correct damage value in the tooltip. This is only a tooltip change. The ability itself has not been changed.
  • Hammers – Reduced the overall damage dealt by Epicentre.
  • Breakdown no longer requires Impaired state to apply the Exposed debuff.
  • Breakdown will only apply 1 stack of Exposed per hit.
  • Increased the damage dealt by Escalation.
  • Escalation will no longer apply the Exposed debuff.
  • Intensity has been changed to no longer grant Minor Ward when hitting Weakened targets with Escalation. It will now improve Escalation to apply the Exposed debuff.
  • Increased the damage dealt by Blood Magic abilities Blood Spike, Infection, Left Hand of Darkness, Bloodshot, and Guts and Gory.
  • Increased the healing and barrier provided by Blood Magic abilities Angelic Aegis, Exquisite Corpse, and Hematic Rites.
  • Increased the damage dealt by Elemental abilities Combust, Electrical Storm, Flame Strike, Blaze, Conditional Force, Fire Manifestation, Magnetic Wipe, and Lightning Manifestation.
  • Left Hand of Darkness damage has been rechecked for accuracy in Issue #4.
  • Fixed an issue with the description of Intensity.

PVP

Economy

  • All white marks of venice in the game have been wiped
  • Prices at all PvP vendors have been rebalanced to no longer cost any white marks
  • Prices at all PvP Vendors is now somewhat lower
  • Rewards for PvP minigames and Fusang has been changed so that you on average get the same amount of rewards for time spent doing them
  • All PvP vendors now allow you to convert 100 white marks into 1 black mark
  • PvP-gear can now be upgraded to 10.4
  • The pricing of PvP-gear has been tweaked, so the time it takes to get a full set of PvP 10.4 gear is in line (but not equal to) the amount of time it takes to get a full set of 10.4 Nightwatch gear.

Stonehenge and El Dorado

  • PvP matchmaking system tweaked
  • PvPPerformance stats on all players wiped for this change
  • If you are lower than QL10 you now get Equal Footing in minigames

Fusang

  • Fusang has been merged into 3 battlegroups for higher player population:
    • Group A: Cerberus, Arcadia, Leviathan
    • Group B: Drac, Kobold
    • Group C: Daemon, Grim, Huldra
  • Fusang Reward scheme changed into a tick-based system
  • Fusang PvP-missions no longer reward you with black marks.
  • PvP vendors with upgrades for your faction’s turrets and custodians are available near your faction home base anima well
  • A new PvP mission, The Underdogs is available for factions that are outmatched in Fusang.

DUNGEONS

  • Lairs
    • Vulkan’s persistent area effects will disappear after the encounter ends.
    • Nobel Calling – Blueprint rewards changed for a different lair boss.
  • Hell Eternal
    • Piston Predators should no longer stack in the encounter with the Flagellatrix Superior.
    • The “Enflamed” environmental debuff in Hell Eternal now stacks up to 10. At 10 stacks, it kills the affected player. Don’t stand in the fire!
    • Eblis will no longer cast Solar Collapse twice in a row if interrupted.
    • Eblis’s life drain, Consummation, can no longer be interrupted.
    • All players should now be able to see damage dealt by Eblis’s spell Consummation.
    • Eblis should now be more consistent about stunning his target during Consummation.
    • Eblis’s spell Cast Out can no longer be interrupted.
    • Eblis’s vortexes should now appear more quickly on phase transition.
    • Particles have been adjusted in the fight with Eblis to more accurately reflect damage areas.
    • Corrected several locations where players could become stuck. Fixed several world design issues.
  • Slaughterhouse – Fixed an issue with an invisible NPC in the NKL-107 fight.
  • Added the Slaughterhouse Nightmare mode to the LFG list.

MISSIONS

Story Mission Templars

  • Virgula Divina: If you enter the playroom keypad code before receiving all clues, your mission will now update appropriately.

New York

  • Questions and Answers – Leah’s arms no longer clip through the desk during the cinematic for tier 5.
  • Just a Flesh Wound
    • Fixed an issue with the Flesh Blob’s casting particles.
    • Your character will now wield a visible chainsaw in your hands when cutting through the wall.
    • Fixed the particles when collecting from corpses.
    • Added sound effects when hacking with a hammer.
    • Corrected placeholder names for abilities used during this mission.
    • Added goalmarkers for the major goals of the mission.
    • Mission now updates for all party members when one person uses the tube.
    • The loose limb will no longer despawn permanently if you die while fighting it.

Kingsmouth

  • The Pick-Up – Cassandra should no longer respawn twice or more.

The Savage Coast

  • Crime and Punishment – Feedback is provided when the player fails 3 times at entering the code.
  • The Black House – Strange candle will give the lore when used, but will only trigger the fire once every 5 minutes.
  • The Black House – Tier 3 urn screen effect will no longer play on other players’ game clients.
  • Hell and Bach – Wicker will now spawn in the middle of the circle in Tier 2.
  • Theme Part Tycoon – Angry Clown should spawn as normal.

The Blue Mountain

  • Ami Legend – Ami now has subtitles when she speaks during the mission.
  • Ami Legend – Assaulting ak’ab will spawn when player leaves and re-enter the assault area.

The Scorched Desert

  • The Living Oil – The letter will no longer remain stuck to your character’s foot after finishing the mission.
  • Fixed an issue that would sometimes make the crystals unresponsive during the mission The Big Terrible Picture.

City of the Sun God

  • The Prompt for the Pinnacle will no longer say that it is a solo instance (since it can be joined in groups).

The Besieged Farmlands

  • Mortal Sins – Cucuvea now holds an object in her hand during the cinematic.
  • Examining the drawing in Tier 1 of ‘The Kindly Ones’ will no longer provide group credit.
  • You can get the Statue from Mortal Coil and multiple players can use the statue if the mission is failed.

The Shadowy Forest

  • Mortal Sins – Fixed an issue with the tier 10 puzzle that prevented some instances of it from thinking they were solved properly.
  • Singing Stones – Corrected an issue where players could not interact with rocks during different tiers of the mission.

The Carpathian Fangs

  • They Mostly Come at Night – Mr. Ruffles will now be worn properly on your character’s body.
  • The Shipping News – The mission will no longer break after one person uses the console.

ITEMS

  • Energy Drink – Leech consumables will now give a leech effect equal to the power listed in the item tooltip.
  • Fixed an issue that created bald spots on hairstyles when wearing the female Pirate Hat.
  • All Male Templar uniforms have been dyed to a nice deep red, to match the female outfits.
  • Pure Anima – Max Health, Attack Rating, and Heal Rating will now stack with Anima – Block Rating, Crit Rating, Crit Damage Rating, Defense Rating, Evade Rating, Hit Rating, Penetration Rating, Physical Protection Rating, and Magical Protection Rating. You will now be able to have one Pure and one normal Anima buff active at the same time.
  • Sov-Tech auxiliary weapon moulds now transform auxiliary weapons into the correct Soviet look and not Orochi.
  • Signet of Corruption should now display the proper rarity color when attached to an item.
  • Signet of Thirst will no longer cause friendly targets to gain hate towards the user.
  • Internal cooldown on Signet of Thirst was updated to match the displayed value on the item tooltip.
  • Signet of Serenity should no longer cause friendly targets to gain hate towards the user.
  • Signet of Temperance should no longer cause friendly targets to gain hate towards the user.
  • Signet of Fury will now gain stacks for each successful hit rather than each successful attack.
  • Rocket Launchers will now display that they require 10 skill to equip when equip requirements are not met.
  • The male Snakeskin outfit now looks more like snakeskin.
  • Signet of Obedience will no longer stack higher than intended. This is a visual change only and does not affect the damage bonus.
  • Blue and Purple versions of Signet of Obedience will now properly provide the damage bonus.
  • The rifle Crushed Will is now worn like other rifles on the back.
  • Black Mark of the Morrigan proc effect will no longer trigger passives.
  • Black Mark of the Morrigan proc effect will only gain 1 stack per second.
  • Signet of Equilibrium and Signet of Benediction will no longer cause friendly NPCs to attack you after you heal them.

GUI

  • Increased the maximum purchasable inventory size to 250.
  • Increased the maximum purchasable bank size to 300.
  • Changed Enemy Evade Chance in the character sheet to Enemy Evade Penalty.
  • Changed Enemy Crit Chance in the character sheet to Enemy Crit Penalty.
  • Auxiliary Blueprints and the Moulds they create are now Green quality items instead of White to facilitate Need/Greed rolling.
  • Made improvements to the Raid menu.
  • Added an icon for Raid missions.
  • Fixed a problem when players were seeing a highlighted gear mouse cursor but received a “Too far away” message.
  • Resource bars for Fist and Hammers no longer stay at 0/5.
  • Stats should now update correctly on your Character sheet.
  • Fixed an issue where clicking on the Ability Wheel would sometimes bring up the Auxiliary cells instead of the Main Wheel cells.

Flash Point 46: Frozen Jawas On A Stick

We’re really pleased to welcome back Kristy, who’ll be joining the regular co-host team. Lots to talk about this episode as well!

Points of discussion:

SWTOR
– 1.5 / F2P in-depth
– Cathar as first species on Cartel Market
– impact on subscriber numbers

GW2
– Seeking feedback on continuing GW2 discussion on podcast otherwise will cease covering it
– Lost Shores update
– Refer a friend

TSW
– Episode #4 overview and initial impressions (link for preview video)
– Discussion on Albion Theatre

WoW
– Monking around
– Project Titan

Other
Marvel Heroes Developer Update (where I repeatedly say the story writer is Mark Millar when in fact it’s Brian Michael Bendis – sorry!)

– Shout outs for our forums, Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Blog.

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