The Naked Gamer: Panda Tears

The Naked Gamer

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

I’m a very emotional person. I recently read The Book Thief and there were tears towards the end. I’m unashamed to say that it’s not the first time I’ve cried over a book or movie. So while I normally don’t have any problem connecting with something fictional, I’ve never been able to feel this same way towards digital worlds and characters.

Therefore when I almost cried during the recent World of Warcraft expansion, it wasn’t something I was expecting. To avoid spoilers I won’t go into what happened, but anyone who has finished The Jade Forest probably knows what I am talking about. When watching that cut scene, I found myself involuntary yelling No! in a long drawn out fading screech that left my lungs empty. I waved my hands in front of the screen as if I could somehow stop the inevitable from happening. Unfortunately I couldn’t. When the cut scene finished, my heart sank in a way it never has before. I was left just sitting there for a long time staring at my little hunter with my mouth open, unsure how to continue.

I feel that Blizzard has done some things right in the newest World of Warcraft expansion and storytelling is pretty close to the top of the list. They’ve taken the style of Cataclysm, where the story is told as you progress through the zone, but kicked it up quite a few notches. Mist of Pandaria sees a really heartfelt fable delivered in a way where you are a part of it simply by playing. You can’t miss it even if you skip reading the quest text. You can’t even ignore it while you rush to the finish the rest of the content. It’s just there, gently leading you through the beautiful world towards the big teary finale.

In other games I’ve played, these sorts of story moments tend to just suddenly appear and before I can realise what’s going on it’s over. Because of this, I have been unable to appreciate their full meaning or even their true dire consequences. Or the story is so separate from the general game flow that it can be easily ignored or missed, leaving me to have to go backwards or forwards to continue. That is if I really want to.

There has been a lot of debate over the last few years about linear progression and its role in theme park MMOs. It tends to be considered a feature from the bygone days and something future games should be moving away from. However, in order to tell a story, there must be a start, middle and an end. It may seem better to give players the chance to go wherever they want but it doesn’t help the story to force them back into an old area or even into the next zone just to be able to find out what happens next.

If an MMO needs to continue with questing from hub to hub in order to tell a brilliant story that can bring me to tears, then please future MMOs, never change.

Guild Wars 2 Patch Notes: October 7th 2012 Update

Guild Wars 2 Patch NotesArenaNet have put another game update live, and this one contains quite the list of bug fixes including  a number of dungeon fixes.

Have a read through the patch notes in full:

General

  • Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
  • Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
  • Fixed a bug with human female sword and pistol animations.
  • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
  • Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
  • Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
  • Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
  • Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
  • Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
  • Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
  • Removed laughing audio from crafting stations in Divinity’s Reach.
  • Raised the maximum karma limit.
  • Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
  • The character select screen now reflects hidden armor choices.
  • Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
  • We’ve relaxed our anti-exploiting system for loot and events.

Camera

  • We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.
    Events
  • Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
  • Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
  • Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.

Dungeons

Caudecus’s Manor

  • Closed map exploits.
  • Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.
    Citadel of Flame
  • Closed map exploits.

Twilight Arbor

  • Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
  • Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
  • Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.

Story

  • Reduced the health of the final boss in “The Source of Orr.”
  • Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
  • Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
  • Battle of Fort Trinity:
    • You cannot pick up the water orb until you defeat all of the saboteurs.
    • It’s no longer possible to trap players by closing the fortress doors on them.
    • Fixed a stall during “Retake the docks” objective.
    • Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
  • Lines of Communication: Batanga will now help you fight the Arcane Eye.
  • Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
  • Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.

World versus World

  • The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
  • Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
  • Fixed WvW Orb of Power duplication on player disconnect.

Profession

  • Attributes gained from traits now apply to the downed state.

Elementalist

  • Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
  • Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
  • Signet of Fire: This skill is now able to hit targets at its indicated range.
  • Signet of Air: This skill now displays a hovering signet effect over the user when activated.
  • Whirlpool: This skill’s damage has been decreased by 33%.

Engineer

  • Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
  • Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
  • Big Ol’ Bomb: This skill has been updated to be a blast finisher.

Guardian

  • We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
    • Skill 2: Whirling Wrath (10 second recharge)
    • Skill 3: Leap of Faith (15 second recharge)
    • Skill 4: Symbol of Wrath (20 second recharge)
  • Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
  • Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
  • Decreased the activation time of Signet of Judgment.

Mesmer

  • Signet of Domination can no longer be cast on targets behind the mesmer.
  • Added a much faster breakout for mesmer underwater mantras.
  • Phantasmal Warlock: Increased recharge to 20 seconds.
  • Chaos Armor: Decreased recharge to 35 seconds.
  • Chaos Storm: Increased recharge to 35 seconds.
  • Phantasmal Duelist: Increased recharge to 20 seconds.
  • Phantasmal Swordsman: Increased recharge to 18 seconds.

Necromancer

  • Updated Chillblains to properly function with the Greater Marks trait.
  • Signet of Spite can now be cast while on the move.

Ranger

  • Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
  • Removed the broken audio that played with Natural Healing whenever pets were in combat.

Thief

  • Pistol Whip: Reduced damage by 15%.
  • Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.

Blitzkrieg: I want my old PZ IV back!

Blitzkrieg is a new regular column devoted to the very popular MMO World of Tanks. If you’ve got a topic you’d like our resident expert Matthew “Scope” Pearce to cover, drop him a line!

With the launch of World of Tanks Patch 8.0 comes some changes, some more shocking than the others.

One of these changes was of the once great tier V German medium tank: the PZ IV.

World of Tanks PZ IV

Erectus Turretus Maximus! That’s what I called my PZ IV back in the days of the L/70 75mm with its amazing long range fighting capabilities.

The PZ IV before patch 8.0 was one of my favourite tanks why? Because it was a darn good sniper not to mention fast, sure its acceleration was terrible but it had that insanely well armoured heavy turret on it of course it’s going to take a little longer to reach your top speed.

This German tier V medium tank was a good “sample” tank for new players because it showed off some of the Germans best qualities in the game and their long range accuracy, rate of fire, and armour. The PZ IV showed players how the later German tanks would play / feel in terms of gameplay, and the time spent playing the PZ IV helped a lot when you finally got to drive the Tiger 1.

The new patch 80 PZ IV

World of Tanks PZ IV

Why you no snipe??

With the introduction of patch 8.0, the PZ IV had its upgraded turret and 7,5 cm KwK 42 L/70  gun removed.

Which left us with the Turm Ausf.h Turret with its terrible 50mm of frontal amour and 30mm of side and rear armour and the pitiful 7.5 KwK 40 L/48, leaving us the only viable option to choose the “DERP CANNON” the 10,5 cm KwK 42 L/28.

Now the PZ IV feels like it has lost its place in the game – it was once an amazing sniper tank now it’s not even a brawler. Its turning circle is just too big even with its faster acceleration, now that the turret is lighter its top speed remains the same at 48kmph.

The PZ IV feels like a really bad M4 Sherman tank now. The only reason you would play this tank is if you wanted to get to the Maus but why would you do that when there are far better tanks out there – but thats a subject for another post and another day 🙂

Over to you: what do you think of the new patch 8.0 PZ IV and do you miss your old PZ IV?

SWTOR Server Maintenance 8th October

It’s a standard four-hour maintenance downtime this Tuesday evening, and possibly no patch incoming either which can be a good thing or bad thing depending on how you look at it.

Local time conversions, with the daylight savings conversions now we’re back in that timeframe:

AEDT: 6pm-9pm

AWST: 4pm-7pm

NZDT: 8pm-11pm

The official word in full from BioWare:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, October 9th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, October 9th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Guild Wars 2 Live Development Team Overview

ArenaNet have posted an update that may on the surface be only of interest to MMO industry geeks like me. It’s an overview of how the Guid Wars 2 ‘live team’ is actually a series of teams devoted to different aspects of the game.

The post though is more than a puff-piece promoting ArenaNet’s commitment to Guild Wars 2. It also shows pretty starkly that there’s some very serious strategy gone into supporting the game ongoing. I’m particularly encouraged that there are separate teams for holiday events (a Halloween one being the first cab off the rank) and a Mac team to support the recently release Beta client for that platform

Read the team breakdown in full, and post your thoughts in comments. Are you still rapt with the game and if so, what are you hoping to see out of the Halloween event?

Sydney-siders: Use Your Gaming Knowledge For Good


UPDATE: Applications are now closed – see comments for details!

If you’re based in Sydney and want to do some great game-related work whilst being paid, you might like to consider this:

The Lab (http://www.thelab.org.au) is a technology club for young people with Asperger’s Syndrome and High Functioning Autism.  Plans are currently underway for several Labs in the Sydney area, starting with Hornsby but also looking further south around Bondi.

We require mentors/technical assistants with appropriate technical skills to help run after school sessions(a few hours per week) with groups of young people (10-16).

Appropriate skills include programming, design, and knowledge of popular games and software such as minecraft and gamemaker.  This position would suit a computer science student or IT professionals in the IT industry who are looking to give a little back to society whilst getting paid to have fun.

If this sounds like you please send your resume to dale@thelab.org.au.

I can personally vouch for this program as I’ve had some indirect involvement over the years – here’s an in-depth interview on the great work they do.

Through The Mist: Hot Fixes and Mists of Pandaria Sales Numbers

mists of pandaria sales numbers
Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

This week has seen some a number of changes to pre-raid gearing for this expansion. Justice Point items (pre- raid blue items) have had their ilvl increased to match that of their pvp counterparts AND they have had the reputation requirements removed. Epic items, which had a faction requirement of revered, have been lowered to honoured.  The blue post can be seen in the list of 5.05 hotfixes

This is all great for the casual players except for one minor problem. The ilvl requirement for joining the random dungeon finder to run heroics, which required ilvl 450, now requires 435 ilevel, which players should have prior to reaching level 90. I was at 449 when I dinged. So basically Blizzard have made the items more accessible but also pointless as players can run heroics for higher level items without spending justice points.

There has been quite the negative reaction to Blizzard’s return to the reputation grind by the general community and it appears Blizzard have been listening. There are a number of changes in the works, though they are not yet finalised they could include increased reputation gain on alts when a main characters has achieved exalted reputation; a list of ideas being tossed around can be found here –http://us.battle.net/wow/en/forum/topic/6794350230?page=1#1

This week also saw the release of Blizzard’s initial Mists of Pandaria sales numbers which you can see in this press release. While it does not give a whole lot of detail in regards to the sales breakdown, I am quite interested to see how digital sales compared to box; it does give us the ball park figure of 2.7 million sales. I will leave it to the guys in the podcast to analyse this as they seem to have a better grasp on these things than I do. (Methinks the author is being too kind – Ed.)

We also saw the clearing of all gold challenge mode dungeons. MMO-Champion have an excellent rundown of the numbers on their chart here. It also saw the completion of Mogu’shan vaults by Exodus and if I am not mistaken the first raid was cleared the day it went live.

We also saw the start if Arena season 12 – while I do not personally arena I will try and keep up to date on the happenings to relay via this column.

Lastly I wanted to mention an addon I recently downloaded for pet battles. Petjournal enhanced has all the features that I wish Blizzard had included. It allows you to sort pets by level, rarity, type  and specialisation as well as offering you the option to filter pets by the zone that you are in to make identifying uncaptured pets easy. I have to say that since downloading this I have already captured a number of pets I had no idea existed. So if you’re into pet battles check it out.

SWTOR Patch 1.4: Having Fun With The New Moods

G’day gamers. Recently BioWare released patch 1.4. Unfortunately for me it had no new story content to consume –
so what new content could a bored player like myself do to have some fun with in patch 1.4? Simply put, I went around being a pervert while using the new mood selections for a laugh.

At first it started out as just a normal day on the fleet with the usual peak time of 40 players online. I started by surveying the area using /binoculars with my mood set to Eager:

(click on any pic for the full-size version)

SWTOR Patch 1.4

After surveying the area for victims of the new mood system, and my eagerness to try them out on some people, I decided I should probably get down from my top secret lookout and get to work:

Once I had climbed down from my top secret hiding spot in the Combat section, I proceeded to drive to the centre of the fleet around the bank area looking for my first victim:

And within mere seconds I was checking out some fine looking Imperial ladies:

The first victim was a Twi’lek female:

The second victim a Human female:

The third a Zabrak female:

And finally a Chiss female.

After only a matter of minutes I had been from one person to the next staring at them with the Astounded mood switched on, but little did I know that looking at them in this way was earning myself dark side points and within a couple of minutes I was dark side rank 5 as seen in this picture:

I quickly blamed the closest weird looking guy I could find of being a pervert and then proceeded to hide as quickly as possible:

After blending in with my fellow Imperial Storm Troopers for a few minutes thinking all is well:

I was discovered by a female bounty hunter!

…who then proceeded to shoot a green sticky substance into my face from her two pistols for the next seven minutes.

After an awkward seven minutes she then helped clean my leg armour and I returned the favour:

She even helped repair my neglected speeder, which didn’t even have a roadworthy.

After thanking the Bounty Hunter for not turning me into the authorities, I left the fleet in my personal spaceship, set my crew skills up and then proceeded to log off for the night.

So: what do you guys think of the new Moods added in patch 1.4? Did you have as much fun as I did with them?

Leave your interesting tales below 😀

One Shot, One Kill: Imperial Agent Sniper Build


One Shot, One Kill is a column devoted entirely to the Imperial Agent Sniper. If you’ve got something Sniper-related you’d like resident devotee Matthew ‘Scope’ Pearce to cover, drop us a line.

I wanted to spend some time covering the burst DPS build I use with my Sniper and what’s changed since patch 1.4 hit.

What changes in 1.4 actually affected snipers?

Well we should all be happy that they finally fixed the delay that was happening when going into cover and using our AOE knockback  straight away. The delay that usually followed meant knocking your opponent in the wrong direction or missing them completely, thus wasting a life- saving cooldown.

Marksmen spec snipers should also be happy with the improved Followthrough that is now usable 5 seconds after using Snipe, Ambush, or Takedown, up from 3 seconds. It now allows us a little more breathing space in our rotations and some time to mix things up a bit, which I like a lot.

Why should I play a Sniper?

Great long range abilities, CC immunity , amazing crowd control as well as multiple damage reduction defensive abilities.

Snipers are great fun to play – they have some of the best defensive  and offensive cooldowns in the entire game.

What other reasons should you play a sniper that are not combat related? Well, Imperial Agents get to experience one of the best story lines and meet some of the most interesting companion characters out of all the Empires classes.

Without giving away any story spoilers, the Imperial Agent’s story is like one of the good James Bond stories – it’s filled with loads of action, loyalty, love, betrayal , and focuses on the Sith Empire from the viewpoint of a loyal soldier trying to do their best to help the Empire or to help themselves

What build are you using at the moment and why?

I run with the 25/16/0 build and have been since I first made my sniper back in beta:

imperial agent sniper build

 My reasoning behind why I run this build instead of a full 31 point build is simple: I love burst damage.

When you play on a PVP server like I do and when world PVP can and does happen (though rarely as of late), I prefer burst damage builds. They are the best way to bring your enemy down as quickly and easily as possible and snipers fill this role the best out of all the ranged damage classes in SWTOR.

My build is centred around the application of Explosive Probe, for its main damage dealing abilities and as a source of energy regeneration with the talents in Imperial methodology, plus the extra regeneration from Snipers Pillbox in the marksmanship tree. These two talents allow me to stay in the fight longer as well as manage my energy levels better and thus deal more damage.

Is this build good for levelling?

When I first levelled my sniper up I made sure that my first 2 talent points went into the “Engineers Tool Belt”

These 2 talent point lets us throw our Fragmentation Grenades every 3 seconds and makes levelling faster and easier as we can simply run into a group of 5 enemies toss a grenade, rifle shot and then toss another grenade again over and over until all the mobs are dead.

I would focus on going up the engineering tree first until you hit level 30, then I would respec and go with marksmanship and try out the new ability “Followthrough”. Once you get to level 32 you should put two points back into “Engineers Tool Belt” to regain the ability to AOE spam every 3 seconds and then continue back up the engineering tree the same as in my build until you hit level 50.

So where does the burst damage come from?

The combination of the Marksmanship tree’s ability to dish out fast and hard hitting single target attacks, combined with the explosive abilities that activate when hit from the engineering tree, make for one hell of a burst damage build.

Here is an example of my sniper using just “Explosive Probe” followed by “Ambush” and the burst damage I can dish out:

 imperial agent sniper build

That’s 11600 damage in 1 hit.

Can you show us an example of a basic rotation?

Say you run into a Sage or Sorcerer – these guys have the lowest armour in game and as such are usually the easiest targets for a sniper to kill and kill quickly. If they aren’t paying attention you can bring them to below 50% hp with 2 button presses.

Here is a quick and easy rotation that you can use to bring a Sorcerer or Sage down in around 5-8 button presses depending on his gear and yours.

1 First go into cover

2 Toss out your “Explosive Probe” ability. Note that if another person or NPC is hitting the target of “Explosive Probe” the next hit the target takes will trigger the effect. however don’t let this discourage you from using this ability as it also adds four extra damage ticks due to our spec.

3 Hit your Ambush ability. Note that you can also use your “Laze Target” and the “Target Acquired” cool downs prior to using Ambush in order to add extra damage if so desired.

(once Ambush hits the target with an explosive probe the target usually goes down to 50% hp)

4 Hit your “Followthrough” ability. This ability can only be used after using either Ambush Snipe or Takedown.

(If the target is now under 25% hp use “Snipe” and then “Takedown” – if the target is not below 25% continue to step 5)

5 Hit “Snipe”

(Because of our talents when we go into cover we get an instant cast snipe for the next 10 seconds)

6 Now that “Snipe has been used it has unlocked the ability “Followthrough” again but it is still on cool down so what we do next is use our “Series of Shots” ability.

7 Once that ability is finished quickly hit “Followthrough” again

8 Now the target should most definitely be below 25% health so we can use the “Takedown” ability to finish them off.

(if this ability doesn’t finish them off completely you can simply leave cover and re-enter cover for another instant cast “Snipe” that you can easily follow up with another devastating “Followthrough”)

So over to you: do you currently play a Sniper or plan on levelling one now?

Download The Secret World Sound Effects For Free!

This has made my day. The Secret World‘s Audio Director, Simon Poole, has put up a bunch of sound files from the game up for you to listen to and to even download. Go have a listen for yourself here right now!

There are a few pieces of TSW music and related soundscapes there as well, although you can’t download those pieces, only stream them.

I downloaded the sound effects file and created two short files that are useful for SMS alert tones on any iOS phone. You can download the zip file right here:

tsw-ringtone-ios

Then just add the files in the archive to iTunes, sync your phone and you’re good to go! And remember – you can’t use the files to make money.

Dead Space 3 Trailer / Walkthrough

Electronic Arts have released a 15-minute video of the upcoming Dead Space 3 title, due for release on the 5th February next year. Get your preview right here and now:

So what do you think?

SWTOR 1.4.0b Patch Notes

We were expecting SWTOR Patch 1.4.1 to drop, but it was just 1.4.0b. Here’s the incredibly detailed patch notes:

1.4.0b Patch Notes

10/2/2012

General

  • Improved performance for players using NVIDIA graphics cards in an SLI configuration. (Please use the default SLI setting or AFR2, as AFR1 will result in poor performance with SWTOR.)
  • Corrected an issue that could prevent players from exiting their personal starship after completing Group Finder content.