SWTOR Suggestion Box: Daily Quests

Another work week is close to done for a lot of us, so it’s time to get excited about some weekend gaming time. While completing some Ilum dailies last night, I got to thinking about the dailies grind in general. Wouldn’t it be great if there could be more variety built into dailies.

This isn’t a criticism of SWTOR specifically, as I’d argue it has one of the better daily/weekly quest setups around.

Still, I’m sure there could be improvements, and that’s where you come in: if you could design daily or weekly quests, what would you change in SWTOR? Be as brave / zany / silly as you like!

Five Reasons I’m Excited About Mists Of Pandaria

With the announcement in the last 24 hours that the next World of Warcraft Expansion will hit virtual or physical world shelves on September 25th, I thought I’d put down some reasons why I’m actually quite excited about the fourth expansion to one of the world’s most successful MMOs ever.

There are of course more than five reasons to be looking forward to MoP, and hopefully you’ll add some more below in comments, but for what they’re worth, here are mine:

1. New explorations

Despite the pandas, I’m excited to have a bunch of new territories in WoW to explore. Having played since Burning Crusade, I’ve always loved those initial days or checking out new zones. That’s not a WoW-specific joy by any means, but it’s still something that gets me going. And hell, I might even get to like the Pandarians.

2. Assessing whether the shark has been jumped

As much as I’m a dedicated WoW player and Blizzard follower since Warcraft: Orcs and Humans, I’m also cynical enough to be interested in whether Blizzard are able to grow WoW via this expansion, or just hold off the decline for a few more months. There’s also the potential that MoP doesn’t deliver, in which case the game will have well and truly ‘jumped the shark‘. Of course, some true cynics would argue WoW achieved that status after Burning Crusade…

3. Watchin’ the innovation

With each expansion Blizzard have delivered some innovative new aspects to MMO gameplay. MoP will be no different and I for one am excited to be able to log in, check out what’s changed, enjoy re-speccing and going out into the wide blue questing yonder. Being particularly selfish, I don’t just want to see WoW show off some new ideas, I want those ideas to be so good that they form a launching pad for my other favourite MMO SWTOR to mimic or even improve on. C’mon, it could happen!

4. Indulging my achievement junkie

I’m a diagnosed achievement junkie and I still think WoW’s achievement system is the best one going around. That alone means I’m keen to immerse myself in MoP and to see if there are some particularly cool achievements. I still tell everyone that will listen (there’s not many left) how I won the Stranglethorn Fishing Extravaganza – so I’m hoping there’ll be some similar things I can get excited about. Hell, I just want to level up my fishing to the newest level cap!

5. It’s the Event, dummy

In the lead-up to Cataclysm, there was a series of World Events that were nearly as much fun as the expansion itself. Last time it was protecting your home city from being overrun. Who knows what it’ll be this time, but I can’t wait to see it.

So now it’s your turn: will you be buying MoP and if so, is it a return to WoW for you or just the latest expansion in a long period of playing?

SWTOR Server Maintenance: July 26th (tonight!)

Another unexpected maintenance period tonight:

AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

So if you were planning on playing this evening, maybe plan on a later night!

The full blurb from BioWare:

We will be performing an unscheduled maintenance this Thursday, July 26th, 2012. After the maintenance, there will not be a new patch to download.

The servers and SWTOR.com will be down for four hours on Thursday, July 26th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, July 26th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers and SWTOR.com will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Another Take On Guild Wars 2

Beta test weekends are tricky devils especially the final one, because you know its a stress test by another name. Not only that, but a wobbly first impression can put you off the game, even though you know it’s not necessarily representative of the final product.

With SWTOR, my first impression was not good. In fact it was so bad I can cancelled my CE preorder.

I’m not about to do that with Guild Wars 2. First up, a caveat. I only got to play for about an hour and a half, so this is superficial at
best. Also I knew next to nothing so I had no expectations at all, a complete tabula rasa.

Initial impression were promising with an elegant painted style that is throughout the UI and immediately marks the game out as something different. The character creation screens are logical and flexible enough to tweak your character to your satisfaction. Controls are fairly standard and even though it was a stress test weekend, there was no lag that I noticed, despite plenty of other players rushing about.

Conversations with quest givers are animated, but instead of trying to integrate them into the gameplay, you are gently lifted out of it as your avatar and the quest-giver hold their exchange in front of an elegant background.

Combat is engaging and fun, some strategy is a good idea as button mashing, even at an early level, not only gets tedious but won’t give you the best effect. One aspect of the game I particularly liked was that you are not made to feel like you are on some heavily scripted linear progression, a long standing frustration I have with some other games. Here, you don’t get led around by the nose but are encouraged to explore what appears to be a sprawling environment and locate events and quest-givers with only limited support from the map.

Even though I had such a limited time to try the game and despite not being hit over the head with plot points, I still found myself being drawn into the story. So that’s another tick.

Finally lets talk quickly about the graphics. One word – sweet! GW2 isn’t having to wrestle with a relatively untried engine. It looks
excellent, with detailed textures and draw distances that always remind you that it’s a big world out there. Considering I’m still using a creaky ATI 4850 and didn’t bother to tweak any settings I could quite happily pick up where I left off without touching a thing.

While I don’t doubt there are flaws, bugs and other irritations that I’ve yet to discover, I can honestly say I’m looking forward to
returning and waking my toothy cat guy from where he is currently laying down and sleeping deeply.

SWTOR 1.3.4 Patch Notes


The servers are up an SWTOR 1.3.4 is now live. The Group Finder gets some big love in this update. Here are the patch notes in full:

1.3.4 Patch Notes

7/24/2012

General

  • Players can now use vehicles on Coruscant in the large areas of the Black Sun, Old Galactic Market, The Works, and the Jedi Temple districts.

Classes and Combat

General

    • All class “stun break” abilities now properly remove blind effects. For example, the blind effect caused by a Sorcerer’s Backlash skill can now be broken with each class’s “stun break” ability.

Companion Characters

General

    • Centurion Weaponmaster’s head gear no longer causes non-human companion heads to disappear.

Crew Skills

General

    • The crafting UI now correctly takes companion affection and other factors into account when displaying mission times.

Flashpoints and Operations

Flashpoints

The Esseles
        • In Hard Mode, Vokk’s enrage timer has been increased to 3 minutes. The damage for his Double Saber Toss and Lightning Storm has been reduced, and the time between the target appearing and damage for Lightning Storm occurring has been increased.

Operations

Eternity Vault
      • Soa’s orbs, lightning balls, and mind traps no longer grant social points.

Group Finder

  • Simultaneously submitted votes to kick a player are now counted correctly.
  • Lockout info now continues to display after closing the Group Finder pop-up.
  • The Group Finder group acceptance dialog now causes the main Group Finder window to close.
  • The travel dialog now closes automatically if it is open when you leave the group.
  • Players that experience a disconnect during a random Group Finder destination now receive the correct daily rewards if eligible.
  • Player eligibility for daily Group Finder rewards is now displayed correctly in the Group Finder window.
  • The tooltip on the Group Finder button now correctly reflects whether a group is eligible to find a replacement player.

Missions and NPCs

Missions

Belsavis
        • Republic Secrets: Corrected an issue that prevented players from clicking on the “Republic Data” datapad.
Tatooine
      • Drive out the Twin Suns Pirates: This bonus objective can no longer be repeated more than once daily.

PvP

General

    • An issue that could prevent some players from being displayed in the Warzone group frames has been corrected.
    • Players no longer receive an incorrect “You have been queue for solo Warzones” message when being queue for a group Warzone while in a loading screen.
    • The Warzone scorecard now correctly tracks the number of kills; in some instances previously, it displayed a lower number than were actually performed.

Guild Wars 2: Beta Impressions

With the beta weekend now kaput, I wanted to jot down some impressions as a first-time player of the franchise. I’ve never played the original Guild Wars and I only signed up for an account with GW2 a few hours prior to the event starting. So it was with a very fresh set of eyes that I embarked on downloading the 25GB client.

The download process was flawless and installation the same. The login screen just requires your username and password (which I’d set up while waiting for the client to download) – I’m hoping there’ll be some sort of authenticator option come launch.

On login I then needed to select a server – this is of particular importance  for oceanic players as knowing which server is the unofficial oceanic one is important if you want lots of people to play with. For the beta, Sea of Sorrows was the unofficial local server in the US cluster (we’ll be publicising any unofficial or official oceanic servers for launch once we know), but it was full so I selected another US server at random.

Then it was on to the character creation screen and this is where I became a fan of GW2. I know a lot of people don’t care that much about what their toon looks like, but I’ve always liked to tweak (usually to the ugly side!). GW2 has delivered that tweak ability in spades without making it complex – you can change most parts of your body and also choose a 3-way colour scheme for your gear. In regard to class selection I also like the small series of questions asked to work out what race and class you’ll end up favouring. The descriptions of each are well done as also. A huge thumbs up overall for this part of the process.

Sticking with my tradition of always rolling a mage-like character called Wheezinhenry, I chose an Asura Mesmer  and jumped into the starting area (pictured above). Like any MMO, first impressions in-world are extremely powerful and GW2 was no exception. This is a mighty pretty game – there are the inevitable WoW comparisons for sure but graphically those comparisons wouldn’t hold up that well – this is a generation newer and it shows.

Movement is pretty standard although I tend to use the arrow keys for movement and the left and right arrow keys are set for Strafe Left / Right which I needed to change, but that’s an individual preference. I loved the fluid feel of the movement and also the dodge move from pressing a direction key twice. There just seemed overall to be more of a feeling of control of the toon than I’ve experienced inWoW or SWTOR – as well as feeling more natural. Combat is your standard key pressing – nothing excitingly new there.

Questing is quite different in that it is still somewhat linear but there’s more of a need to find the quests for yourself. The combination text/voice dialog works well and there are times you get to choose a response which is nice – it’s not as nuanced as say SWTOR, but it does open up options. I really enjoyed the boss at the end of the starting area – it showcased both the fun of group combat as well as showing off the camera angles the game is capable of. Looting / gear equipping is all pretty standard nothing of particular note to report there. Cut scenes were pretty, with ‘Work in Progress’ graphic plastered over some as you’d expect with a beta.

Like any beta there are also glitches – I know the Mesmer class struggled as far as damage from what I saw on forums. Some experienced big lag issues although I wasn’t one of them.

Overall, I was impressed with GW2 as a beta, so I can imagine it’s going to be a step ahead by launch at the end of August. I pre-ordered the game prior to download, based purely on what I’d heard from others. After my short period of time playing I’m glad I’ve handed over the cash and I’m looking forward to developing Wheezinhenry to his full potential. The lack of a monthly subscription fee is what has convinced me to make GW2 my third regular MMO after SWTOR and WoW – I doubt I’m alone in that and I’d imagine lots of ‘WoW-Killer’ talk will float around, as ridiculous as the proposition is.

So over to you: did you check out the beta, and if so, what did you think?

A couple of notes / disclaimers:

1. I don’t own a dedicated Windows PC. I have an iMac (2010 model) running Boot Camp and I can report that GW2 ran beautifully on it with no tweaking required.

2. As far as playtime, between commitments I only played an hour or so – my impressions above are pretty much limited to the first couple of areas.

3. I played zero PvP.

 

Call for Writers: We Want You at TOG!

With our expansion into games beyond SWTOR, we’re looking for anyone with a writing bent that’d like to create some posts on the game they love.

So, here’s who we’re looking for:

1. Someone who plays an MMO regularly – you don’t need to be hard-core by any means, but a good familiarity with the game is a must. Which game doesn’t really matter, as long as it’s got an active community. Whether it’s WoW, Rift, TSW, GW2, World of Tanks or Farmville, we’re interested! Ok, we’re not totally serious about Farmville.

2. Someone who writes well – don’t be TOO hard on yourself here. Your work will be edited for the odd typo or grammatical error, which is fine. All we ask is that you can string sentences together in an engaging way and not require extensive re-writing / correction by your friendly editor.

3. Someone who writes regularly – we’d be looking for people that can contribute a minimum of a 400-600 word article each week. Fortnightly gigs will be seriously considered as well, as will guest reviews or opinion pieces if you can’t commit regularly.

4. Someone who has a volunteer sense of spirit: unfortunately TOG is financially a loss-making outfit, albeit a successful one with lots of traffic. If revenue increases, you WILL be sharing in that equally with the other writers on the team. In the meantime, expect the odd bit of swag or attendance at a game-related event representing TOG, if the opportunity arises. And yes, you do have a byline to tout to much richer publications than our humble selves. Finally, you’re welcome to have a link back to your own blog or related web undertaking in each of your articles.

As far as topics go, we’re looking for people interested in writing on:

1. SWTOR: healing, Operations walk throughs, random opinion pieces

2. Guild Wars 2: any topic area you like

3. WoW: any topic area including Mists of Pandaria news / speculation

4. A New Zealand focused column

5. A webcomic (if you’re an artist looking for a writer, drop us a line)

6. A machinima column with some good embeds to YouTube / Vimeo etc

7. Any other MMO: any topic you like

8. Any innovative idea you want to put forward!

So if you’d like to express interest, here’s what you do:

1. Use our contact form and provide the following info:

– ideally submit a sample of your writing or at least a pitch on what you’d like to write and why

– tell us a little bit about yourself – similar in vein to the bios on our About page.

– what day and time of the week is best for you to submit a column

2. Wait patiently for us to get back to you – it should only take a day or two.

3. See points 1 and 2.

Please, have a think about getting involved – don’t be too harsh on your writing ability. Leave that to us!

Flash Point 37: Laying Off The Pink Tassle Dude


It’s been a big news fortnight, so we jump in and cover the whole gamut, including some non-SWTOR gaming news at the back-end of the podcast.

Points of discussion:
– BioWare layoffs and Georg Zoeller and Rich Vogel
– HK-51 video
– Makeb – new generic,world story arc, but not class story. Do BW have the resources to pursue new, individual class arcs anymore?
– Will existing level 50’s bother with Makeb if the level cap isn’t bumped?
– Server Mergers – BW announced automatic character transfers for those who haven’t done it yet.
– Crafting housekeeping – now 1.3 is done and ‘quality of life’ is a higher priority for BW, what do you want to see? (I want to be able to collapse or hide low level recipes).
– Video for ‘Kurtob Alliance’ speeder for refering a friend (so long as they sub)
– Permanent free trial to level 15 – how good is it? will it help? (1x flashpoint, restricted to origin and homeworld, can’t trade, chat limitations)
– Heads-up on the switch to oceanicgamer.com
– Reflection on the Colorado tragedy
– Announcement of live stream and chatroom for podcast
– Shout outs for our forums, Facebook page, Google Plus page and Twitter account

Listen via iTunes or right here:

World of Tanks: A Short Review

World of Tanks is a team based, free to play on-line PvP game where players take control of mid 20th century era tanks from Germany, USA, Soviet Union, France and soon to be UK.

With over 160 armored vehicles presently in the game, players have plenty of gaming ahead of them to research and upgrade components (Engines, Guns, Turrets etc) and then move onto bigger and better tanks.

New players will recieve a small number of free Tier 1 vehicles to get them started and earning both experience which is used to research upgrades and higher tier vehicles and also credits which are used to then purchase those upgrades, buy new vehicles and rearm and repair your current vehicles.

Players also have the option to buy in-game gold credits which can be used to buy premium Tanks which earn more than the usual xp and credits and to also buy premium time on their account which increases their earned XP and credits overall.

I found this game very easy to get into however some new players may feel thrown into the deep end when starting out in the free tanks, I found myself not really holding my own until I had reached Tier 5 and found the game a lot more fun from then on in, so keep fighting!

My ping to the US server is usually around the 230 mark and I found this easy to play with and didn’t feel so lagged as to make it un-playable.

Looking at the screenshots I have taken you could be forgiven for assuming the game is more sim than shooter but you would be wrong, the controls are very easy and the gameplay will have you hooked in no time.

Players can team up with friends by making platoon’s of 2-3 people depending on your account being premium or non premium. And Wargaming have made a valiant effort in creating an on-line ever changing battlefield for clan wars to duke it out.

Being free to play you owe it to yourself to give it a try, just try not to spend as much time on it as me and get out once in a while 🙂

Happy Tanking!

Darkflare

Suggestion Box: HK-51 Abilities

One of the more exciting pieces of information coming out of BioWare over the past week was the teaser on HK-51. Which got me to wondering what people would like their favourite killing machine companion to do, besides.. killing.

So over to you: if you could decide a useful / funny / bizarre ability your HK-51 could have, what would it be?

Guild Wars 2 Oceanic Servers: Petition

With the Guild Wars 2 beta firing up this weekend, it’s worth mentioning there’s already plenty of activity locally around agitating for local servers.

For those of you with a Facebook account, you might like to go to this page to lodge your ‘vote’ for Oceanic servers for GW2.

Over to you: are you taking part in the beta, or will you be buying the game at launch?

We’d also love to know about your GW2 guilds and would be happy to profile them on TOG. Just drop us a line and we’ll take it from there.

Announcing: The Oceanic Gamer

This announcement is probably not that big a one for most of you, but it’s a fairly big one for us. TOROZ has been running since early 2009, and over that time it’s consistently reported on everything SWTOR. Since the launch of the game proper in December 2011, a team of great writers have brought all the big news and a lot of great other stuff on a daily basis. All that said, it’s actually difficult to post about SWTOR only given that there’s so much more going on out there in MMO-land.

Which is why we’ve decided to expand our focus to cover new and current MMOs, with a focus on Oceanic gamers (i.e. anyone from Australia, New Zealand or surrounding islands). We’re not big or ugly enough to be covering everything out there, but you can expect regular coverage on the big items, whether it’s veterans like World of Warcraft, through to Guild Wars / Rift / Secret World and so on. What won’t be doing is changing our level of coverage of SWTOR. We’ll still be playing it all the time, the Flash Point Podcast will stay centred on SWTOR, and you can be certain that we’ll still be providing all the latest news, patch notes and opinion on the game.

So here’s what will be changing:

1. The site will now be called The Oceanic Gamer – hence the new logo you see at the top of the page

2. We will be keeping the TOROZ domain so all old links will work in full

3. For every SWTOR story there’ll be another story covering another MMO

4. Our forums will remain as they are now

5. Our TOROZ iPhone / iPad app will not change at this stage

6. For our RSS subscribers, you can now choose to receive all posts or just SWTOR posts

7. We’ll change over the logos for our Twitter and Facebook pages but leave the URLs the same

That’s it! Bear with us as we change everything over.

Please give us your feedback – because none of this matters without you!