An Open Letter From A Completionist

Dear Mr Triangle,

As a bit of a obsessive completionist, I have the tendency to play every mission, explore every area and will not leave a planet until every one of you cursed equilateral demons has your creamy green filling. The idea of leaving anything undone or undiscovered fills me with horror. So you and your kind make for a long time between drinks at the Class Story Fountain. If you’ve ever watched a drama series on broadcast TV, then re-watched it on DVD you’ll know how those week long pauses dull detail and erode ambience.

So I decided to focus on closing those gaps to a minimum with a new alt while my bounty hunter went on a skiing holiday to Hoth. Obviously I went for a different class, that way I get to peek behind red force shields I haven’t been through yet. After all, I’m still a completionist. Thus, from my triangle frustration was born a new Sith Assassin, master of side-quest-avoidance, disdainer of completing World Stories and wearer of dresses. A Sith born of hatred. Appropriate, don’t you think?

First, let me describe the joy of ignoring the majority of your parasitic brethren as they hang impotently above quest givers. Most of them are now redundant, because, for whatever reason (maybe it’s because I’m awesome) progression through the class story has been fairly easy and a lot of fun. My ship was delivered promptly at level 13, Tatooine tasted my thruster exhaust just on level 25 and Alderaan at 29. World quest arcs have effectively ceased to exist and, with their passing, class quests are almost seamless. The erratic accent of my Sith Master sending me forth, still rings fresh in my ears as I return to report success.

While I certainly don’t advise anyone to blow off so much lovingly crafted content on primary playthrough, I can highly recommend disregarding you accursed hollow cornchips with at least one alt.

Obviously there’s a downside to all this. Up until now my method of gearing has been to find orange loot I like, then use the commendations from side quests to spec them up. Since my inquisitor doesn’t have that option he has to rely on PvP, operations and a good dose of space combat.  This is no bad thing because (as a solo player by nature) it’s forced me to explore aspects of the game I’ve previously been able to ignore.

So that’s what I’ve learned from avoiding you Benbenet’s of Grind and it’s that personal revelation that’s the whole point of this missive. If you play an alt, why not alt your play style as well? There are a lot of paths to level 50 – some faster, some less so, but they all have something to offer.  Retooling your strategies freshens the game up and proves Bioware has a point when they say you can play the game the way you want. Okay, that’s not strictly true as I can’t play Pazaak yet, but there’s more than one way to flay this particular feline.

As for my dress-wearing Inquisitor, he will continue to inflict evil as he explores the galaxy, all the while keeping his eyes open for a decent pair of pants.

So how do you play the game? What’s your modus operandi? I’d love to know, so why not leave a comment and tell us your pet strategy?

Rich Vogel Leaves BioWare: more layoffs?

Just a quick heads-up on an article over at Gamasutra, stating that SWTOR’s executive producer, Rich Vogel, has left BioWare. There are also reports of other layoffs but it’s unclear if it’s part of the original layoff announcement back in late May:

Amid reports that BioWare Austin is laying off staff today, Gamasutra can confirm that Star Wars: The Old Republic’s executive producer Rich Vogel is no longer with the company.

Vogel was instrumental in the development of SWTOR, overseeing all aspects of the MMO before and after its launch in December. The online game, though, has lost around 400,000 paid subscribers in recent months, and BioWare Austin recently said it’s considering free-to-play options for the title.

Reports also emerged on Tuesday morning that the Austin office is laying off workers, but it’s unclear if this headcount reduction is part of the restructuring plan BioWare announced in May. Though its parent company Electronic Arts didn’t specify then how many employees would be affected, the publisher said those layoffs were necessary in order for the team to maintain and grow SWTOR.

There’s nothing much to be upbeat about in regard to this announcement and we’ve had no official communication from BioWare on the changes at this stage.

We’ll have more as we find out ourselves, what’s your take on the situation?

SWTOR Launcher Problems: Report Them Here

Since the servers have come back up, there have been fairly widespread reports of errors on launching the game. If it’s happening to you, then you need to go to this thread on the official forums to add you report.

That said, there are 29 pages of reports there soI’m pretty sure BioWare are aware there’s a problem…

Over to you: are you experiencing any issues?

Star Wars – Call Me Maybe?

There’s not a huge amount to say about this video except to marvel at how long this would have taken to put together. To enjoy it fully, here’s the original song this one is parodying. Then enjoy this beauty:

Anyone want to guess how many hours that took to put together??

Stormtrooper and Blaster Fire Equals Mess

Just love this pic of the end result of a serious round of blaster fire to the head of a Stormtrooper:

(Click on image for full size)

No wonder those Stormtroopers fell like sacks of potatoes in the movies!

[via Technabob and Obvious Winner]

HK-51: More Details Released

BioWare, following up from the San Diego Comic Con, have provided a trailer and a brief snippet of text on the HK-51 assassination droid, which will be available in “the very near future”:

Buried deep beneath the icy surface of Belsavis rests an army of the deadliest, most feared machines in the known galaxy. Thought to have been lost when an Imperial freighter was destroyed, they have recently been rediscovered by a group of renegade Sith Lords. Now both the Sith Empire and Galactic Republic seek to control these dangerous weapons for themselves. Those who are brave enough to venture into the wreckage will emerge with a powerful new ally.

We are excited to unveil the dangerous assassination droid HK-51! Cold, calculating, and ruthlessly efficient, HK-51 will stand by your side and loyally follow your command as you and your allies continue your journey. Journalists were given a brief preview of HK-51 at E3, but now we are happy to be able to show everyone at San Diego Comic-Con, and all of you at home, the full trailer.

Here’s the trailer (you now can’t embed the vids from what I can see – thanks BioWare!)

Over to you: is access to HK-51 something you’re dead keen on?

Deadpool Video Game: Teaser Released

My how we love the San Diego Comic-Con. The game announcements have been numerous and this is another one that’s got us a little excited. Marvel have  announced a 2013 release for the Activision / High Moon Studios game. The short trailer gives you some idea of what this game is like: not for the kids and heavily slanted at the male demographic. In fact, it reminded me a lot of Duke Nukem before he started to suck.

Have a look for yourself, but this is not a work-safe video:

There’s already a website for the game, so check it out. There’s no confirmation of what platforms / formats the game will appear on.

Over to you: are you a Deadpool fan and if so – do you like what you see so far?

SWTOR Server Downtime: Tuesday 17th July 2012

A bog-standard four hour maintenance this Tuesday evening:

AEST: 5pm – 9pm

AWST: 3pm – 7pm

NZST: 7pm-11pm

The full kahuna:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, July 17th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, July 17th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR Community Q&A: 13th July 2012

There’s everything from new planet design to PVP in this week’s Q&A. There’s even some news on credit sinks that should bring a smile to most people’s faces.

It’s laid out in full as usual for you below:

Anzel: Credit Sinks appear to be one of the hot topics in the community right now. Are there any chances of severely lowering or possibly removing some of these at this early stage in the game?

Damion Schubert (Principal Lead Systems Designer): Now that 1.3 has been out and legacy perks have been in the system for a while now, we will be looking at our credits sinks, particularly the perks, to see how they are performing. It is quite likely we will make some adjustments based on what we’ve learned.

BobertColeCould you elaborate please on what role you see deception Assassins playing? Are they close to operating in the way that was envisioned?

Austin Peckenpaugh (Senior Designer): First, as to whether or not they’re operating close to what we envision, the answer is “depends who the operator is.” From the videos, logs, and anecdotes players provide us, it’s really very much the answer for all specs – some people “get it” and play it to its potential, and some people don’t. Frequently, the ones who “don’t” are hitting brick walls because their expectations for what a spec should be like or should be capable of are different than what the spec is designed for.

In the case of Deception Assassins, we see and hear about a lot of players expecting to go toe-to-toe with tough enemies. They expect that since they’re a melee spec, they should have the survivability they need to withstand the frontlines. That’s true for some melee specs, but that’s not what Deception Assassins were designed for. Deception should epitomize “hit-and-run” and “lone wolf” gameplay. Obviously that’s less the case in Operations boss encounters, but if this is a question of sustained DPS, the short answer is that they hit within the same 5% “grace window” targeted by every DPS spec in the game.

In solo and PvP environments, Deception is meant to be a high burst, high mobility, shutdown spec. When played properly, they provide some of the highest burst and highest pressure in the game. However, Deception is not a great partner. He can’t take hits, his shutdown requires that he set the pace of the fight, and his escapes leave allies open and vulnerable to counterattacks. I say that, but I’ve seen players dash my expectations and turn Deception into a spectacular teammate. Unfortunately, I’ve seen many more players try to facetank and fail. Assassins have a great team support role – Darkness; they also have a great well-rounded, high utility role – Madness. We left Deception to take the opportunity to do something fun and very different, but that comes with the risk of missing player expectation. If you like Deception and you want to pull it off, my suggestion is that you pick your fights and plan ahead, but I’d also warn that Deception is a spec of extremes – I would not describe it as “well-rounded.”

Coldin: Every class who fights primarily in melee range (Assassins, Warriors, Powertechs) gets some kind of ability they can use to close the distance outside of 30 meters. That is except for Operatives. What’s the reasoning behind the Operative’s apparent lack of ability to quickly get within range to deal their most powerful attacks?

Austin: In PvP, the short answer is a combination of stealth (including Cloaking Screen), the ability to self-cleanse, and the ability to self-heal. Operatives also benefit from a good deal of control with snares, Sleep Dart, Debilitate, and Flash Bang, with additional roots, snares, and knockdowns available in skill trees. However, those things don’t offer much benefit in boss fights that demand a high level of mobility and target switching. The question for us becomes one of how to best introduce a “fix” for a few encounters without dramatically impacting gameplay in other game modes or environments. That’s a much longer answer, and something of an ongoing discussion. High mobility fights and encounters with a lot of target switching are proving to be fun ways for our Operations designers to challenge players. So with that theme keeping up, this issue is quickly floating to the top of our priority list.

SindorinWhen you’re discussing a new planet, what sort of criteria do you guys lay out for the design process? How do you determine what’s in or out, and what sort of backstory or lore goes into it?

Alex Freed (Lead Writer): Any new world needs to feel different from the worlds around it (in game terms, the worlds with level ranges just above or below its own), and it needs to push the overall themes of the story forward. So we might start with basic requirements like “We want to show the Republic going on the offensive,” and “We want a wilderness world, since we’ve done a lot of urbanized planets lately.” Defining these basic requirements isn’t too difficult–they can usually be determined with an hour or two of group discussion.
After that, it gets more difficult. Figuring out the details of the world (including whether we want a canon planet to fill the role, or if we want to create a new planet altogether) takes much longer, but the basic criteria stay the same: Does the backstory fit the requirements outlined? Does the planet sound fun to play through? Is it practical? (If the art department can’t build a planet full of, say, 90-foot-tall giants who use buildings as melee weapons, then that idea isn’t practical, no matter what writing may want). Elements that contribute to the overall goals of the planet are retained; elements that don’t get put to one side.

Writing, art and world design work together closely during this process, and if all goes well, we get a planet that has a clear purpose while being broad enough to support a wide variety of interesting missions.

Talius-LHIs there any plan in place for either re-implementing the removed codex entries and titles or removing them entirely from the codex?

Damion: The codex will get a clean-up pass in the not-too-distant future, and at that time, we’ll be either removing the entries that are no longer obtainable or re-enabling some those removed entries if it makes sense to do so.

Anything of particular excitement for you above? Let us know in comments!

Game of Thrones Series 3: New Cast

I promise this will be the last time I post GoT info for a few days (although a GoT game is on the cards so we can argue we’re still relevant!). Out of the San Diego Comic Con comes this brief snippet where new cast members introduce themselves. Enjoy!

Do you like what you see? Given how quick characters are killed off, I can see they needed a bunch of new faces!

Game Masters Exhibition Melbourne: A Must See

I had the pleasure a couple of weeks back of attending (in Melbourne) the Australian Centre for the Moving Image‘s Game Masters exhibition.

I’ve been to ACMI exhibitions before and they’ve been superb, but this one beat them all hands down. If you’ve ever spent more than a couple of hours playing video games, you need to see this exhibition if you can.

It’s hands-on, with most of the exhibits able to be played. I’m talking everything from 1970’s arcade games right up to today’s console games. I spent a little time typing the names of every playable game I saw into my phone.

So for your benefit, here’s what you can play if you go:

Gun Fight
Space Invaders
Centipede
Asteroids
Donkey Kong
Gee Bee
Pac Man
Xevious
Rip Off
Reactor
Elevator Action
Scramble
Robotron 2084
Tempest
Missile Command
Metal Gear Solid
Super Mario 3D Land
Super Mario Bros
Super Mario Bros 2
New Super Mario Bros
The Legend of Zelda
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Skyward Sword
Hang On
Out Run
Virtua Fighter
Shenmue
Mario Kart 7
The Legend of Zelda: Ocarina of Time 3D
Sonic the Hedgehog – full series of games (I think)
Ico
Shadow of the Colossus
Warcraft III: The Frozen Throne
Starcraft II: Wings of Liberty
Diablo III
LEGO Star Wars
LEGO Batman
LEGO Harry Potter Years 1-4
LEGO Clone Wars
Populous
Dungeon Keeper
Black & White
Fable III
Sim City
Sim City 2000
The Sims
Spore Creature Creator
Monkey Island 2: Lechucks Revenge
Maniac Mansion II: Day of the Tentacle
Grim Fandango
Ultima Underworld
Deus Ex
System Shock
Disney Epic Mickey
Singstar
Amplitude
Frequency
Rock Band
Lumines
Sega Rally Championship
Space Channel 5
Rez
Child of Eden
Minecraft
Blueberry Garden
Braid
Journey
Critter Crunch
Flight Control
Spy Mouse
Real Racing 2
Angry Birds
Machinarium
Botanicula
Samorost 2
From Dust
Heart of Darkness
Another World
Darwinia
Defcon
Parappa the Rapper
Vib-Ribbon
Jetpack Joyride
Fruit Ninja
Castle Crashers
Alien Hominid
Winta

I missed a couple of handheld games too I think, so there’s even more on offer than above. For me, playing the full working arcade version of Xevious for the first time since the mid-1980s made the price of admission worth it alone. Seriously – if you’re in Melbourne or are planning to be there in the next couple of months, go and spend half a day at Game Masters.

If you’ve already been, would love your thoughts in comments

Ultima Forever: Quest For The Avatar Announced

There are always heaps of new game announcements to coincide with the San Diego Comic Con. One that caught my eye was the announcement by EA/BioWare of a PC / iPad release of Ultima Forever: Quest for the Avatar.

There’s no firm release date as yet (“later this year”) but it certainly is an intriguing F2P option.

The full press release from EA:

EA AND BIOWARE RETURN TO THE LEGENDARY WORLD OF BRITANNIA IN NEW FREE-TO-PLAY RPG ULTIMA FOREVER: QUEST FOR THE AVATAR

Rediscover One of Gaming’s Most Beloved Franchises with Friends, Anytime, Anywhere on iPad and PC Later this Year

 

SYDNEY, Australia – July 13, 2012 – BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), today announced Ultima™ Forever: Quest for the Avatar. Expanding the legendary Ultima™ franchise, Ultima Forever: Quest for the Avatar combines accessible action RPG gameplay with trademark BioWare storytelling, immersing both longtime fans and new gamers into the deep and engaging world of Britannia. Ultima Forever: Quest for the Avatar will be available on both the iPad and PC later this year, with fully integrated, cross-platform play so gamers can experience all of the rich and deep RPG elements with friends, wherever and whenever they choose to play.

To sign up for a chance to participate in a future closed beta and to see the game’s first gameplay trailer, please visit the official web site at www.ultimaforever.com. Fans attending Comic-Con International 2012 in San Diego this weekend can stop by the EA booth (#5405) to learn more about Ultima Forever: Quest for the Avatar, while also getting a chance to play some of EA’s latest free-to-play games, including Battlefield Heroes™, Command & Conquer™ Tiberium Alliances, Need for Speed™ World and Warhammer® Online: Wrath of Heroes™.

“There’s a fundamental shift underway in how gamers play and pay for games, and Electronic Arts is a leader in providing new business models and new ways to consume content,” said Dr. Ray Muzyka, General Manager of EA’s BioWare Label and Co-Founder of BioWare. “With Ultima Forever: Quest for the Avatar, we’re excited to give gamers the opportunity to play a high quality game with their friends anytime, anywhere, on both iPad and PC.”

“As huge fans of the Ultima franchise, the team at BioWare Mythic is not only excited to be able to bring this reimagining of the original rich world to the fans of the classic RPGs, but also to introduce a new generation of gamers who have never had a chance to discover why this is one of our industry’s most beloved worlds,” said Eugene Evans, Studio GM at BioWare Mythic.

Spanning over three decades, the fantasy world of Ultima has entertained millions of players from around the world with dozens of award-winning titles. The passionate and loyal fans of Ultima have braved perilous dungeons, faced off against fearsome enemies and creatures, conquered expansive lands and seas, and saved worlds. It’s time to revisit this enchanting universe and step into the shoes of your very own Avatar to find out where your choices will take you.

For more information on Ultima Forever: Quest for the Avatar, please follow the game on Twitter at http://twitter.com/UltimaForever or “Like” the game on Facebook athttp://www.facebook.com/UltimaForever.

What’s your thoughts – are you likely to give this a whirl?