Flash Point 65: Ian Bothan’s Burnt Bollocks

flashpoint-podcastWe’ve had 64 episodes of warming up, so the time has come for a more professional podcast. We’ll let you know when that happens, but in the meantime there’s lots of issues to talk about and a great new segment: My Lore Is Stuck In Your Canon.

Points of discussion:

SWTOR
– CZ198 and space mission glitches and 2.3.3a
– Dread Wars testing
– Learning about Bothams
OotiniCast’s 100th episode
Pursuer’s Bounty Pack
– Galactic Guild Battle series
– Treek affection conversations and her voice talent
– Lore armour can be dyed
Authenticator issues with iOS7
Petitions to improve SWTOR
Escape Pod SWTOR podcast – not to be confused with the week Science Fiction podcast called Escape Pod which is highly recommended.
My Lore Is Stuck In Your Canon: The Dread Masters

Others
– Kristy dumps FFXIV
– The Secret World: Whispering Tide event

Jawa Junk Pile
– Agents of SHIELD (link to review mentioned)
– Steam OS
The Fall of LucasArts
– Attack of the Clones is still a steaming pile of shit
– Oculus Rift latency tester

Please send us a question for discussion on the next episode!

– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

SWTOR 2.3.3: Full Patch Notes

swtor-patch-incoming-banner

Apologies for the delay, we’ve been travelling and missed the opportunity to put up the 2.3.3. patch notes when they went live. Anyway, here they are now for those that haven’t checked them out.

9/17/2013

Game Update 2.3.3 Patch Notes

General

  • Players can now use mounts and vehicles inside all Republic and Imperial bases on Hoth.
  • Varactyl voices no longer carry such that their volume is the same regardless of their distance.

Cartel Market

New Items

      • The new Bounty Pack, the Pursuer’s Bounty Pack items can now be previewed in Collections.
      • The Pursuer’s Bounty Pack will be available in the Cartel Market on September 26th. Cost: 320 Cartel Coins
      • Players can purchase Hypercrates containing 24 Pursuer’s Bounty Packs on September 26th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

Bug Fixes

    • The icon for the Contractor’s Bounty Pack no longer displays the Morlinger Aggressor as it is not included; the Meirm Bullfrog is now displayed instead.

Collections

  • Shipment 3 Bounty Packs now update to Collections as intended.
  • Account unlocks now function as intended for Emote: Sing and Emote: Possessed.
  • The CorSec Electrobaton has been removed from the Collections Window to be included again when the weapon is added.

Companion Characters

  • Treek no longer has incorrect animation in several Class mission cinematics.

Flashpoints and Operations

Explosive Conflict

    • Removed or relocated several enemy encounters to improve player experience.

Macrobinoculars and Seeker Droid

  • Galactic Solutions Industries has performed a code upgrade on the Seeker Droid to improve its seeking abilities with the following features:
    • Improved sorting algorithm to disregard junk items and leave them buried in the ground.
    • Crafting database update to only provide useful crafting materials from Secure Crates.
    • Improved digging algorithm to unearth new Special Treasures.
  • Triangulation Enhancers for the Seeker Droid have been improved through advanced GSI research, and the Mark I and Mark II Enhancers now last for 30 minutes.

Items and Economy

  • The Galactic Trade Network has had an inventory audit and now accepts GSI Speeder parts. (The Pleasure Speeder Visual Amplification Device remains exclusively in GSI’s control.)
  • The CD-33 Blaster Rifle now displays the proper animation when fired.
  • Updated the Preceptor’s Vestments to prevent graphical distortion on the back side.
  • Mira’s Headband no longer becomes graphically distorted when riding a mount/vehicle or when dead.
  • Darth Sion’s Chestpiece now sits properly on top of the shoulder rather than seeming to cut through during movement.
  • The Dynamic Vandal Duster and Voltaic Vandal Duster gear no longer display incorrectly when equipped by some female characters and Companions.

Legacy

Achievements

    • Weak and Standard enemies now count properly towards the following Coruscant Achievements to defeat Black Sun members:
      • Bloody the Black Suns
      • Beating the Black Suns
      • Black Suns Asunder
      • Black Supernova
      • Made several text corrections to Achievement descriptions.

Missions and NPCs

General Missions

      • The Fate of Theoretika (Imperial): While completing [HEROIC 2+] Directive: Activate Assassination Protocols, players who are not the phase owner will no longer see “Not eligible for this conversation” when attempting to collect the Datalogs required to complete this bonus mission.

Class Missions

Bounty Hunter
        • A Dangerous Auction: This mission now indicates that players must use their Starship when returning to Dromund Kaas.
        • Hail the Conquering Hero: This mission now indicates that players must use their Starship to travel to Dromund Kaas.
Trooper
        • Operation Talon: The Mission Log no longer incorrectly indicates that there is a mission item available for use during this mission.
        • Return to Duty: This mission now indicates that players must use their Starship when returning to Coruscant.

World Missions

Makeb
        • Stealing Thunder: Treek and Blizz will no longer attempt to be even shorter by sinking into the floor while on the mission step to “Access the Isotope-5 Storage Tanks”.

NPCs

    • Regulator Unit Technicians, Regulator Gearheads, and Regulator Gonk Droids on the Frinn Mesa of Makeb no longer evade combat and reset when they are not defeated quickly enough.
    • Operations Courier YD-33 on Vaiken Spacedock no longer attempts to impersonate Human voices and again sounds like a Droid.
    • The Militia Extraction unit at the Ark Construction site on Makeb no longer holds an invisible weapon.

PvP

  • Players who are dead and accept a Warzone queue invite with a pending revive request are no longer able to accept the revive once inside the Warzone.

UI

General

      • The non-available Mood “Indignant” has been removed from the Mood sub-category of the Emotes drop-down menu on the Chat Window.

Codex

    • Republic players are now able to obtain the Codex entry for “The Invasion of Balmorra” inside of the Balmorran Arms Factory.
    • The Species Codex entry for Advozsec now uses the correct image.
    • The “Worm Food” Codex entry now has an image.
    • Added appropriate subcategories to the Planets > Makeb section of the Codex Window.

Flash Point 64: Magic Lasers and Pubic Pillows

flashpoint-podcastIt’s been a bust few weeks in SWTOR land in particular, so we cover that plus a usual smattering of other MMOs and manage to mangle segues like a beast.

Points of discussion:

SWTOR
– 2.4 announcement
– Join the Battle
– Super secret space project
– Medical Tables, not so cheap dyes and sit emotes

Others
– SimCity
– FFXIV
– WoW 5.4
– Dr Who coins
– Shout out to iTunes reviewer Big_Pete009
– Darth Scotia and kicking George Lucas in the nuts

Please send us a question for discussion on the next episode!

– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

SWTOR 2.3: Full Patch Notes

swtor-patch-incoming-bannerAs you probably well and truly know by now, Game Update 2.3 Titans of Industry is live (and has in fact been patched once to 2.3.0a). Read on for the full patch notes and we’d love your initial thoughts of 2.3 in comments!

 

Game Update 2.3: Titans of Industry

8/6/2013

Highlights

  • CZ-198, a new Level 55 Daily mission area, is now available!  CZ-198 is a small, private moon where Czerka Corporation’s most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control.  Details under Missions
  • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka’s corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company’s most dangerous weaponry. Details under Flashpoints
  • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as “The Vigilant!” Details under Flashpoints
  • New Galactic Reputation Organizations! Three new Organizations have been added: The Adjudicators (Republic), Ordnance Acquisition Corps (Empire) and Bounty Brokers Association.Details under Legacy.
  • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!
  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Details under General
  • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors.

Cartel Market

New Items

      • Players can now purchase a Mercenary Contract to obtain the new Companion Character, Treek. Cost: 2,100 Cartel Coins
      • The Treek Customization Bundle is now available on the Cartel Market! This bundle contains three Companion Character customization items that will allow players to modify Treek’s appearance in a variety of ways. Cost: 300 Cartel Coins
      • A new weapon is available in the Cartel Market! The custom-made Collapsible Bowcaster Grek requires Blaster Rifle weapon proficiency. Cost: 400 Cartel Coins

Bug Fixes

    • The Pocket Sarlacc has acquired a taste for male characters with Body Type 1 and will now display the eating animation properly when used.
    • Calo Nord’s Jacket now displays properly when equipped.
    • The icon for the Unlimited Content Bundle no longer displays Medical Probes, as they are not contained in the bundle.
    • Corrected a spelling error in the details for The Unlimited Content Bundle.
    • Covert Energy Boots now display the proper icon in the Collections Window.

General

  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Adventures begin on Republic and Imperial Fleets with a mission given by mysterious Bounty Hunters who are toting a “friend” encased in Carbonite. The first Bounty Contract Week begins on August 14th and will continue for seven days.
  • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors.
  • The Cartel Bazaar is a new hangar on the Republic and Imperial Fleets with an Appearance Designer kiosk, a Galactic Trade Network kiosk, and a cantina. The Cartel Market Reputation Vendors have closed their shops in the Crew Skills area and have moved to the Cartel Bazaar.
  • Added a sign to the Appearance Designer entrance on Coruscant.

Classes and Combat

Jedi Consular

Sage
Telekinetics
          • Using Telekinetic Wave quickly before the proc for Tidal Force is triggered no longer prevents abilities from being cast for several seconds.

Sith Inquisitor

Sorcerer
Lightning
          • Using Chain Lightning quickly before the proc for Lightning Storm is triggered no longer prevents abilities from being cast for several seconds.

Jedi Knight

Sentinel
Combat
          • The visual effect for Centering can no longer be continually stacked such that it causes performance issues.

Sith Warrior

Marauder
Carnage
          • The visual effect for Fury can no longer be continually stacked such that it causes performance issues.

Smuggler

Gunslinger
Saboteur
          • Hot Pursuit has been redesigned to improve how it interacts with Hightail It. The skill now has a 50/100% chance to gain 4 charges of Hot Pursuit upon exiting cover, which reduces the energy cost of Quick Shot by 100%. Each use of Quick Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.

Imperial Agent

Sniper
Engineering
        • Calculated Pursuit has been redesigned to improve how it works with Covered Escape: The skill now has a 50/100% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.

Companion Characters

  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!

Crew Skills

Crafting Skills

Biochem
        • Crafted level 401+ Prototype (blue) quality Stims, Adrenals, and Medpacs now yield stacks of 3 or 4 rather than 1 or 2, depending on success type.

Gathering Skills

Archaeology
      • Added level 401+ missions that reward color crystals.

Flashpoints and Operations

Flashpoints

      • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka’s corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company’s most dangerous weaponry.
        • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times!
        • Level 55 Hard Mode is also available.
      • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as “The Vigilant!”
        • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times!
        • Level 55 Hard Mode is also available.

Operations

Scum and Villainy
      • Cartel Warlord Sunder’s voice will now be properly modulated by his mask in the French and German versions.

Items and Economy

General

      • New Weapons! The CZR-9001 weapons are available on the CZ-198 Reputation vendor. These Rating 162 weapons cost 350 Elite Commendations and require Friend rank with Adjudicators / Ordnance Acquisition Corps.
      • Arkanian, Underworld and Kell Dragon proc relics will no longer prevent other Arkanian, Underworld and Kell Dragon procs of a different type from activating. For example, a Power proc relic and a damage proc relic will both activate correctly when equipped together.
      • Bind on Use items that have a cast time now become bound when casting is complete rather than at the beginning of the cast.

Vendors

    • New Reputation vendors are available in the CZ-198 Daily mission area:
      • Primary Black Secondary Blue Dye module schematic is available for players with Champion Rank with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic).
      • New Droid armor is purchasable for Companion Characters via these vendors.
    • Added a new Bounty Broker’s Association Reputation Vendor to the Cartel Bazaar on the Republic and Imperial Fleets.
    • PvP vendors inside of Warzones now trade Ranked Warzone Commendations for Warzone Commendations instead of the other way around.

Legacy

  • New Galactic Reputation Organizations!
    • Complete CZ-198 missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids!
    • Complete Bounty Contracts Earn Galactic Reputation with the Bounty Brokers Association by completing bounty contracts during Bounty Contract Week!

Missions and NPCs

Missions

General
        • [WEEKLY] Galactic Conflicts can now be advanced by completing [HARD] Czerka Corporate Labs and [HARD] Czerka Core Meltdown in addition to existing level 55 Hard Mode Flashpoints.
        • The Curse of Conversation Craziness has been lifted from afflicted Companion Character hands, and when they equip certain gloves, it no longer prevents mission conversations from progressing properly.
        • Using a mission item from the Mission Tracker during or after the mission updates to the next step no longer prevents players from interacting with objects in the world.
CZ-198
        • CZ-198, a new Level 55 Daily mission area, is now available!  CZ-198 is a small, private moon where Czerka Corporation’s most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control.
          • Complete missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids!
          • CZ-198 is now available as a destination on the Priority Transport Terminal.

NPCs

        • NPCs following players during escort missions and other special situations are no longer able to be attacked by members of the opposing Faction when the player is not PvP flagged.
        • Heads have been restored to Weequay NPCs throughout the galaxy, who requested better protection for their vulnerable floating eyeballs.

PvP

Warzones

Alderaan Civil War
          • This Warzone has been updated, and now capturing the side turrets (Objective Control Points) will not spawn a speeder that takes your team directly to that turret.

UI

    • The buff icon for the Dr. Oggurobb Hutt Holostatue now displays Dr. Oggurobb’s head instead of a Taun Fawn.

    • Updated Tutorial text for “Fulfill Your Destiny” to account for prior changes in level cap and legacy unlock level.

    • The Guild Window will no longer display level 0 characters with blank names in some circumstances.

 

Flash Point 61: The Pax Oz Jam Donut Special

flashpoint-podcastWe’re freshly returned from Pax Australia 2013 and we have plenty to talk about about that event plus a small dose of SWTOR news.

Points of discussion:

– PAX 2013 roundup: MMOs, Xbox One, Oculus Rift, panels, BioWare panel

SWTOR
– Game Update 2.2.3 update

– Tauntaun mounts

Please send us a question for discussion on the next episode!

– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

SWTOR Maintenance for Game Update 2.2.3

swtor-server-down

Game Update 2.2.3 is being put live tomorrow night, so it’s a four-hour server downtime.

Local time conversions for you:

AWST: 6pm-10pm

AEST: 8pm-Midnight

NZST: 10pm-2am

As it was spoken from the horse:

On July 23rd, all game servers, SWTOR.com, and the launcher will be unavailable as we perform scheduled maintenance. Game Update 2.2.3 will be implemented during this downtime. Details are as follows:

Date: Tuesday July 23rd, 2013
Duration: 4 hours
Time: 3AM PDT (10AM UTC) to 7AM PDT (2PM UTC)

During maintenance, all updates and additional information will be posted on our Twitter account. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

PAX Australia: Initial Thoughts

PR Fail Microsoft - hang your head in shame

PR Fail Microsoft – hang your head in shame

Having just finished my first day (and only day this time) at PAX Australia, I though I’d jot down some thoughts and provide a few snapshots of the day.

First, the thoughts:

  • Any fears organisers had for low attendance for the first PAX have been well and truly put to rest. Day 1 was packed and the weekend will only be more so.
  • Organisationally, this even pretty much rocked. The morning line-up was extremely well organised, everything was clearly signposted and there were plenty of staff on hand. Only criticism I’d make is that there weren’t enough ATMs and big queues, so bring a stash of cash for food (most merch people did take EFTPOS). Phone coverage was mixed, though there would have been plenty of pressure on all the networks.
  • There was a pretty poor showing of some of the big game companies, who were probably sitting back to see the response to PAX and will be salivating to come back next year. Facepalm of the event goes to Microsoft, who had an Xbox One booth sitting there with nothing in it but an empty display case. It was a source of much interest and frivolity from participants given the Xbox shenanigans at E3.
  • We forget sometimes in Australia that two of the world’s biggest MMOs are League of Legends and World of Tanks – both had by far and away the most significant presences in the Exhibition Hall. LoL had a huge audience throughout the day.
  • The range of panels and activities is of a level that a multi-day ticket would be a worthwhile investment. I felt like I barely scratched the surface.
  • The Oculus Rift, if you didn’t already realise, is going to change the face of gaming in the coming year. I spent 5 minutes with it, on a non-1080HD version of the headset, and was still mightily impressed. As someone heavily susceptible to motion sickness, I was wary but had no issues at all using the helicopter sim game I was using, although the roller coaster game I saw someone else trying out might have been a different story.
  • PAX, if it returns next year bigger and even better, is easily going to be Australia’s pre-eminent game expo.

We’ll discuss our impressions and thoughts in more depth on the next podcast – but in the meantime here are some random shots we posted during the day via our Twitter account:

Finally, it’s over to you: did you go to PAX and if so what did you like and dislike? What do you expect to change next year?

Flash Point 60: Cylindrical Knobby Things

flashpoint-podcastKristy’s back in internet-land and we’re in a Pre-Pax frenzy with lots to discuss on SWTOR and a lot of other MMOs to boot.

Points of discussion:

– Podcast feedback  (please fill in our listener feedback survey if you haven’t already)
– Addition of a new segment: State of Play

SWTOR
Class representatives 
– PTS for Czerka Flashpoints and Operations
– Supreme Moguls Contraband Pack

Others
– Marvel Heroes Dev Update
– Final Fantasy XIV
– WoW End-Game store
– Aion 4.0
– Reader feedback from Shawn AKA:Karigdas on Harbinger and Shadowlands
– Pax Oz

Please send us a question for discussion on the next episode!

– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

Marvel Heroes Dev Update: Lots On The Way

Marvel Heroes Dev UpdateMarvel Heroes has been live for well over a month now, and in case you thought any laurels were being rested upon, Gazillion dev Doomsaw has posted an extensive update on what’s planned for the game in the near and medium term. You can read the full update below and some commentary after that. Enjoy:

Fixing the Defense System

We are almost completely reworking the defense system to scale better into the late/end game. This is taking a decent chunk of time because of the wide-ranging impact it has to powers, items and enemies, but it will get done, hopefully in time for the big July patch. Our plan is to lock down everything by next Tuesday and test, test, test until it is rock solid.

We have been talking a lot about ensuring we don’t do anything that punishes melee too much more than ranged. That’s why we pulled out Ignore Defenses from the game and tried buffing the heck out of Defense from items. But, none of that solve the issues of scaling into end game. A percent based system will fix a lot of that, along with astute use of avoidance and other mitigation powers based on the heroes’ powers.

By the time we are done, melee characters will be able to melee as expected and characters won’t get one-shotted unless they are bad at moving from the fire on the ground.

Difficulty Levels – Heroic and Superheroic

Difficulty modes are one of the highest priorities for us. There is still engineering, enemy tuning and item work to done for Heroic and Superheroic difficulty modes, so they will not be on the test server next week, but will make an appearance shortly after the big July patch.

One of the best things about Marvel Heroes compared to other games that I’ve played are the number of fun little ’discoveries‘ that occur throughout the game (like two HYDRA guys getting a crate with a dinosaur in it or killing a bunch of muggers and rescuing a civilian). The other thing I love are the ’treasure rooms‘ that are all over the game (the orange doors). Having difficulty levels means players can encounter those things and not just grind the same terminal missions or Limbo over and over. (Everything can be fun, but it’s nice to have variety.)

We wanted difficulty levels at launch, obviously, but just ran out of time and felt we should launch when we promised. My best guess is that these make it to the test server in August and release shortly after, assuming nothing gamebreaking.

Player vs Player

The goal is to make an extremely robust PVP system for Marvel Heroes. As we polish content, fix bugs and get all of the heroes and systems into solid shape, we will introduce a full tournament system for PVP with some MLG style elements, prizes, rankings and so on.

Modes in development include modes that are more casual and more serious. For each of “casual” and “serious”, there will be a quicker map and a more in-depth map. The quicker maps should always take less than 30 minutes to play and the “in-depth” maps could take up to an hour to play.

The casual PVP modes will have more adventuring and PVE content included in the maps. Think Alterac Valley from World of WarCraft as a rough example of something you’ll see for our casual in-depth map.

The serious PVP modes will place more emphasis on individual skill, hero selection, power selection and PVP tactics. The first mode is in the late stages of development and should be on the test server in a week or two. The mode is based on the ARAM mode from League of Legends, with two teams competing to get past turrets and destroy the enemy base. It’s a 5v5 map with a full queuing system built in. The map gets tested and adjusted daily. Just 10 minutes ago the team was naming and planning out the PVP rewards associated with this map. The PVP items are particularly good for PVP and won’t be needed for high-end PVE encounters but they will still be decent in PVE.

The existing PVP “Beta” map will be pulled out soon along with the team/faction system that is currently in game. It’s being replaced by a full-fledged queuing system similar to LOL/WOW. There is an engineer entirely dedicated to the system who is super smart and sitting just 15 feet away working on this system every day.

We know not all players care about PVP (maybe even less than 50%), so we are keeping PVP as a super-high priority, but also keeping PVE, difficulty modes, end-game raids, item hunting and other stuff as super-high priority as well. PVP will be an option for people who dig it, but will never be needed to get the best gear.

For people who do love PVP, there will be some items and likely an emblem system beside your name based on PVP ranks (replacing the current icons beside player names). We will likely do some kind of cosmetic rewards as well.
Note that we have technology to adjust powers while a hero is in PVP, so we will never have to nerf a power in PVE because it’s “too good in PVP”. I wish other games had that tech!

Items

The items team is currently working on a few things:

  1. Removing or changing affixes that just aren’t fun or are actually bad (example: We are getting rid of +attack speed on a certain tree)
  2. Adding in more affixes that are fun, powerful or allow customization of your builds
  3. Adding new levels of rarity and new item types. These will sometimes just be more powerful and sometimes be powerful in certain circumstances or with certain builds. As an example, we are releasing Cosmic Items with the next patch (may even be live by the time you read this).
  4. Adjusting how items scale to make sure every level of upgrade is a noticeable upgrade. This is an extremely high priority for us.
  5. Adding new artifacts each week that will support different build options for players.
  6. Adding items to support new heroes (Human Torch items were worked on today)

Raids

We will be introducing raids into the game. Mostly just 5-man raids to start with. Doctor Doom will be retooled for level 60 players with changes to his mechanics, difficulty and rewards to support raiding. We have a ton of guys with top tier raiding experience on the team and will make sure this is as fun as possible. We haven’t done a ton of work on this, but we have discussed the strategy for these this week. This is something I’ll be creating a feedback thread on when the time comes (likely after July).

Free Retcons When Needed

Our policy is to give a free respec (retcon) to every hero whenever any of their powers has increased or decreased in power. We manually set this for each hero when the Hero Design team adjusts anything significant. This was not as clear at launch of the game, but is super clear now.

Hero Reviews

We have a hero design team that is continually reviewing heroes nonstop for improvements. We take the feedback from the forums, from internal sources and add our internal plans for how these heroes will be awesome.

Right now, we are mainly concerned with keeping everyone fun and powerful. As you know, our philosophy is not to nerf unless there is something truly gamebreaking. Nerfing a person’s fun is the opposite of what game design is intended to do.

Today the team worked on some Wolverine adjustments, Storm and Black Widow along with some adjustments of other characters. Every character will continue to have iteration passes and get better and better each time.

The new hero design team (tasked with working on new heroes!) has done a lot of work on Human Torch this week. The old Ultimate Power was moved to a regular power and an epic new Ultimate was created. Four other new powers were created to support multiple build options and playstyles for Torch. That gives Human Torch 25 powers, more than any other hero. (Note that other heroes will have new powers added periodically as we determine they are missing important options).

The animation team has some insane Torch animations which you’ll see on test server soon. He is always flying and always on fire and looks smooth and fun.

Test Server

Next week we are opening the test server to the public. This is huge for us and will speed up our development time pretty significantly. Everyone will be allowed to play.

When the server launches, you will see hundreds of bugs all over the place and may even have trouble getting your accounts set up. Be patient for the first few days as things get ironed out.

Hero Synergy System

We have done some work on a new system that rewards players for having other leveled heroes. This system would reward you for having a hero of level 25, 50 and eventually 75 and 100 (if/when we go there). The reward would be a small bonus to every other hero you own. Example: Leveling Spider-Man gives all your heroes a small boost to dodge. Leveling Deadpool gives all your heroes a small boost to rarity find. This list of buffs isn’t finalized yet, so feel free to suggest which bonuses should be associated with each hero, especially if you have something creative in mind.

Hero Prestige System

Once the endgame has a lot more content, we will allow players to restart their characters if they wish. Like Call of Duty, there will be a cosmetic indicator if you are doing one of 5 prestige levels.

Many DOTs

The engineering team is working on the tech to make Damage Over Time (DOT) crit and also get rid of the bug that has DOT damage not being reduced in groups.

Limbo and Groups

We are updating the design for Limbo to make it more fun and less of a slideshow. We may end up reducing the number of players at the same time as we improve the flare and threat scaling system. If we actually make the zone challenging and appropriate for 5 people, we could put special unique zone rewards on the zone. This is something we really need to think about and iterate until it’s fun and actually interactive. We intend to keep buffing other zones until they are equal or slightly higher exp than Limbo, since Limbo is not really how the game is intended to be played.

Feedback

We spend a big chunk of our evenings reading and digesting feedback. Keep it coming. I personally read almost every post in every forum. I love the feedback, whether it’s polite, rude, angry or happy. Everything is fair and everything matters. If someone is unhappy, we figure out why and figure out what we can do to improve their player experience. We have a big group of smart, experienced people here in every department, so we can solve almost anything with a little time. The company is a real gaming company and not a corporation. Because of the quality and dedication of the people here, I know this game will be around for a long, long time and will get better every week.

I am constantly impressed by the quality of the engineers, artists, animators, producers and designers. Even the management team is top notch. It doesn’t matter if they are in marketing, development, finance – they are all gamers who care about the game more than anything. Not to mention we are lucky to have Brevik as the president. He is a real gamer and a smart man. I’ve never had a company where even the president has smart lists of game improvements after playing a hero over an evening or over the weekend. He is constantly pushing every department to do the right thing and make Marvel Heroes solid and fun.

Next Blogs

We’ll try to get other folks in the company to write blogs. Most days are nonstop working, but we will find some time. There are many issues I didn’t cover, but rest assured we know about them. Our list of priorities is long and it gets done. If there is anything you want me to cover, let me know. I will keep answering stuff on the forums and doing an occasional blog to cover big stuff.

Other Quick Hits and Teasers:

  • We just had a playtest for a new patrol mode that was great. I think it will be set in Manhattan and feels very heroic.

  • We are working on a new mode called “The Breach” (AKA the Kobayashi Maru mode!)

  • There is a new level of costume cores being made

  • It’s not my department, but there are some very cool new costumes underway

  • The engineering team is working on some very promising improvements to performance

  • A big upgrade to crafting will roll out after defenses and heroes have been all fixed

  • Scarlet Witch is getting a new resource system and Ultimate

  • We are allowing people to use “U” to use their Utimate (Social will be moved to “O”)

  • Legendary items, Relics, Superteam items

  • Halloween stuff

  • Christmas stuff

  • Ragnarok

There’s lots to digest there, but the highlights for me are the commitment to a good PvP experience, the focus on ongoing small improvements like the Ultimate key-bind, and the longer-term view on a much bigger game than you see today. It’s encouraging, but as always the proof is in the delivery.

Are you playing Marvel Heroes and if so, how are you finding it? If you’ve played since launch we’d love to know how you’re finding it from a longevity viewpoint.

KOTOR’s 10th Anniversary Commemorated

kotor_2BioWare have announced that given it’s 10 years since the launch of Knights Of The Old Republic, they’re going to recognise it within the SWTOR community:

We are happy to announce that on July 15th we will be celebrating the 10 year anniversary of Knights of the Old Republic™ from BioWare and LucasArts. To mark this celebration, we will be doing a couple of things both in-game, and out. Here are some of the things you can look forward to:

  • A blog from BioWare Creative Director, James Ohlen, where he talks about KOTOR and how it helped set the stage for making Star Wars™: The Old Republic™.
  • A brand new title “Revan’s Heir” coming to the Cartel Market for only 24 hours at the low price of 10 Cartel Coins! (July 15 2AM CT to July 16 2AM CT)
  • Cartel Coin giveaways throughout the day on the official Star Wars: The Old Republic Facebook Page.

We hope you will join us in celebrating the 10 year anniversary of Knights of the Old Republic.

The Star Wars: The Old Republic team

It’s not the most comprehensive commemoration you’ll see but it’s good to see the impact KOTOR had being recognised. If you’re a KOTOR player, jump in comments and let us know your thoughts of the past 10 years and the impact the game had on you.

[Pic courtesy of Maclife.com]

Podcast Feedback: We Need You!

cat-hate-surveyThe time has come to get some all-important feedback from you on our Flashpoint podcast. With nearly 60 episodes in the can, we are really keen to find out what we can do better and what we can change to make things more enjoyable for you. We are particularly interested in whether you’re enjoying the broader focus or whether your liked things better when we were a SWTOR-only podcast.

All you need to do is answer the handful of questions below and you’ll be helping us in a big way. The survey is absolutely anonymous and we’ll let you know the results once it’s finalised!

Here’s the survey: (if you can’t see it for some reason this is the direct link)

Create your free online surveys with SurveyMonkey , the world’s leading questionnaire tool.

Flash Point 59: Global Dumbening

flashpoint-podcastApologies for the break, but we’re back to cover off plenty of MMO news and some deep and insightful Ewok discussion!

Points of discussion:

SWTOR
– 2.3 on PTS
– Treek and assorted ridiculous companion races discussion
– Subscriber Appreciation Program
– PvP space discussion
– Bounty Collection Event

Secret World
Celebration and Issue #7

Others
– Viewer feedback
– Pax Oz
Please send us a question for discussion on the next episode!

– Shout outs for our forums, Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here: