Through The Mist: Making The Switch

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Through the Mist has been a regular column from Luke Le Page covering everything World of Warcraft.!

As most of you are probably aware, it has been a long time between drinks for me. I recently made the call to cancel my WoW subscription – this was not entirely due to the quality of Mists of Pandaria (though it was a factor) but a culmination of a lot of other circumstances as well. I’ve taken on a larger course load at university and returned to playing SWTOR.

 

Why, you may ask, have I made the decision to swap from my once beloved WoW to the Old Republic? To put it simply, I was enjoying it a lot more when it came time to make the decision to cut back on my monthly expenditure. The fact that I can play without paying anything if I choose was also a factor.

 

Back to the enjoyment factor, I haven’t enjoyed Mists in quite some time. It took me months to get a second character to 90 and I didn’t even consider a third. From a game where I had max level characters of every class (bar druid) at every expansion this says a lot about my enjoyment factor. Most of the time that I logged in I had hopes and intentions of doing all sorts of things but it usually turned into pet battles because I found that’s where my enjoyment was coming from.

 

Then along came the Rise of the Hutt Cartel and I really enjoyed the new content – yes it was short but it was sweet. I now have three 55s and a handful on their way to level cap. So in future I will turn my writing to SWTOR – I want to thank the WoW readers I’ve had. It was a lot of fun writing about a game I was passionate about but the passion has died out and I have moved on, I hope my readers can forgive me and move on with me. It was a great honour and privilege to write about something so many people are interested in.

 

I will also turn some attention to Neverwinter Online (if I ever truly get a grasp of the game systems myself) and the Elder Scrolls online.

 

Paying For Cathar: BioWare Clarify

Cathar SWTOR updateAhhh the long standing promise of Cathar in SWTOR. It’s finally coming, but not in a way a lot of people expected i.e. we’ll all have to pay for it. This has caused quite some angst, to the point that BioWare’s Eric Musco has jumped in to provide a little update:

There is clearly some frustration around this but I believe there are also some misconceptions about Cathar and our intent for subscribers so I wanted to hopefully clarify some of that for you. One thing we have stressed before and one thing we will continue to do with the Cartel Market is to use it for customization and convenience options. Another goal we have stressed for the Cartel Market is to not use it as a method for pay to win.

Game Update 2.1 does introduce entirely new customization options, like the Cathar, which will require Cartel Coins in order to gain access to. Although I understand your frustration around this, we always take into consideration when pricing Cartel Market items that all subscribers receive a monthly grant of Cartel Coins. For example, if you are currently a subscriber who has a security key active on your account, you will be able to outright purchase Cathar with just one month’s worth of Cartel Coins. We also try to give you as much notice as possible around new features like this so that if it is your desire to purchase these unlocks, you will be able to do so solely through saving your monthly Cartel Coin grant.

What I think is a misconception is that this is setting a precedence that we are going to take things away from subscribers. I cannot stress enough that this is simply not something we ever intend to do. The features and functions that you pay for right now as a subscriber will remain in place. We would not, for example, suddenly require you to pay for an unlock to run more Flashpoints. On the flipside of this though, the intent of the Cartel Market is to continually add new and fun cosmetic and convenience features and in some circumstances, subscribers will have to pay Cartel Coins to access these as well. I just want to specifically call out that we will keep these cosmetic as we would certainly not want to place any of our players at a disadvantage for not spending money, AKA not implementing pay-to-win.

One thing I do want to call out for Game Update 2.1, which you will see more details on in the future (from both us and from fan sites) is that subscribers will see a substantial discount on some of the features being implemented in Game Update 2.1, such as Appearance Designer. Not only was your monthly grant kept in mind when pricing the items themselves, but overall things are far cheaper for you as a subscriber than a free-to-play or preferred status player.

I know that just the principle that subscribers are being charged for Cathar is causing some of your frustrations, but I hope that I could at least explain a bit about why and to help alleviate any concerns that we would ever take something away from subscribers.

As a subscriber I’m not too fazed by this, depending on the cost of the customisation when it’s released. What about you?

Attack Of The Whining Pirates

gamedevtycoonThere’s nothing that inflames more debate in the gaming industry than piracy. Which is why I loved the blog post from an indie game developer, who immediately after releasing their game (Game Dev Tycoon), also released a cracked version on a large torrent site.

What happened then is fascinating if not surprising reading: go have a look, a laugh and perhaps shake your head a couple of times.

Would also love your thoughts on this evergreen issue!

Oceanic Soap Box: MMO Winter Roll Call

oceanic-soap-boxIt’s that time of year locally where we move into winter and the likelihood of increased gaming time increases without all that damn nice weather to lure you outdoors. For some it may mean more time on the game they love, for others the opportunity to explore something new. I know I’m going through a re-discovery of SWTOR and looking forward to Marvel Heroes launching. I’m also damn tempted to check out Neverwinter after Wayne’s great overview of what it has to offer.

So jump in an tell us: will you be trying anything different over the winter months and if so what?

 

Neverwinter: First Impressions

Neverwinter reviewA big welcome to guest writer Wayne Hewitt, who has penned a detailed review of the soon to be launched Neverwinter MMO.

As a pen-and-paper Dungeons and Dragons player from the early 80s, I have always had a soft spot for games set in the Wizards of the Coast gaming worlds. Neverwinter Nights and Baldur’s Gate, both set in the Forgotten Realms are arguably the best in a long list of games.

When a closed beta for the up and coming Neverwinter MMO was announced, my Visa card jumped into my hand and begged to be unleashed – who am I to knock back a request like that. So with a small fanfare I was granted access to the closed beta. Yes, you had to pay to be in a beta for a game that is going to be completely free to play. Go figure.

As with all betas there has been an amazing amount of changes from one version to the next, and now that the final closed beta has finished up we can look forward to the open beta (which is really a soft launch as there will be no character resets from this point on and anyone can play). The game will launch as a free to play title and if the closed beta is anything to go by, only boosts and cosmetic items will be sold in the cash shop. With all cash shops there is always the fear of Pay to Win, but I think Cryptic have been very conscious of this and have gone with the cash for convenience model.

Neverwinter lore is set in the Dungeons and Dragons Forgotten Realms universe. The game has been created by Cryptic Studios in partnership with Wizards of the Coast. It is an action based fantasy MMORPG that uses the Dungeon and Dragon 4th Edition rules as the inspiration behind its game play.

Creating a character in Neverwinter starts as it does with virtually every MMO. First select a race and gender. Neverwinter has 7 races to choose from based on the 4E DnD core rules. There is a choice between Human, Elf, Half Elf, Halfling, Dwarf, Half Orc and Tiefling.  For me selecting a race was pretty easy – how could I pass up the chance to play a Tiefling (A humanoid with a tail and Horns).

Next, select a class. As the game stands in beta there are only 5 classes to play. Cryptic has stated that there are more on the way, but for the moment this is probably the most limiting feature I experienced. The classes stick to the Holy Trinity with a Guardian Fighter (tank), Devout Cleric (heals), Control Wizard (controller – CC specialist / ranged DPS), Great Weapon Fighter (striker – 2 handed melee AOE DPS) and a Trickster Rogue (striker – single target melee DPS).

The character customisation was enjoyable. There are an adequate amount of default looks to choose from with sliders to adjust features in the advanced menu. All up I was able to make a character I was happy to play and it had a feeling of individuality that I would expect from an MMO.

Neverwinter is of course steeped in lore. A lot of this lore originates from the DnD pen and paper game material, previous computer games as well as a swag of novels (more than 70).  The game takes place 100 years after the spell plague and volcanic eruption that destroyed the city of Neverwinter. There is a real feel of depth to the game from the moment you arrive shipwrecked off the coast of Neverwinter city.

The first thing that stood out was a golden sparkly trail leading from my character to the first quest giver. Just like the yellow brick road this wonderful trail would lead me from quest area to quest NPC. No more looking at my map staring blindly in an attempt to figure out where I need to go next. This feature can be turned off for the more adventurous player. The tutorial missions introducing you to the story, explain the movement and combat system taking you from the beginning area through to the city gates, leading up to a boss fight on the bridge entering Neverwinter city.

nwn2Combat in Neverwinter is a lot of fun and the action based combat is a breath of fresh air in the MMO world. As your character advances in level you gain more and more skills. These skills are made up of ‘At-Will’ powers that are automatically mapped to the left and right mouse button, these are your main abilities and as the name suggests you can use these at will. You also receive ‘Encounter’ powers. These are more powerful abilities that have a short cool down. You can have 3 active ‘Encounter’ Powers mapped to your ability bar. Lastly you have daily powers. Daily powers require action points which are earned through using your other abilities. When you have enough action points you are able to use your daily power. You may map two daily powers to your action bar.

After finishing the tutorial you enter into the Protectors Enclave. Here you find all of your merchants, banks, auction houses and other game necessities. I love the views from the Protectors Enclave – they give the game a real sense of the size and grandeur. On first entering the Protectors enclave I did have one of those wow moments when I saw my first player mounted on a rearing horse. This would have to have been one of the best rearing animations for a horse mount I have seen. And yes, when I got my first mount at level 20 I spent a good five minutes making it rear in front of other lower level characters.

At level 16 you get a companion. The game has a huge variety of companions that you can acquire from the standard races and classes to animals, magic weapons ghosts and demons. Companions earn experience while they are questing with you and need to be sent off to training to level up.

Questing really displays Neverwinter‘s Dungeons and Dragons side, with many of the quests taking place inside instanced dungeons that can be ran either solo or in a party. As you would expect, from a Dungeons and Dragons based game, dungeons come fully equipped with all the things we have come to love. There are monsters to fight, traps to disarm or avoid, puzzles to puzzle over, chests full of treasure, and of course Bosses to kill.

Where the questing in Neverwinter really sets itself apart is in the style of quests. The typical ‘go grind X of these’ type quests are rare, with most quests feeling like part of a story, often with multiple parts in different scenarios. The other interesting concept for quests is the foundry. The foundry allows players to created content that is available to all players. By the end of beta hundreds of player created quests and quest chains existed, some as good if not better than the main quest lines. Ultimately the foundry provides an interesting way for anyone to be able to tell their story.

Although I only had the opportunity to run a couple of the 5-man dungeons over the beta week ends, I would have to say the first dungeon, ‘the clockwork tower’ was my favourite. As a healer I did at first find the idea of relying heavily on splash healing from my attacks rather than direct heals an odd concept. But as I got into healing with the devout cleric, I came to enjoy the liberty of being able to both heal and attack at the same time. And don’t worry healers, there are some direct heals as well as AoE heals.

Questing and dungeons are not the only things to do. There is PvP – both 5 v 5 Arena style matches and 20 v 20 matches. Unfortunately I am not much of a PvP’er so I spent a lot of time dead. Another game mechanic that I found to be enjoyable was the skirmishes. These are quick PvE encounters where a group would protect an area from wave after wave of enemies. I must admit I spent a large portion of my game time playing in these encounters. Even with the mad combat caused by large waves of enemies, the combat system never leaves you feeling overwhelmed.

Overall, for a completely free to play game Neverwinter really hit the mark with its questing. Although a lot of the quests are instanced, this is not at all detrimental to the game play. If anything it enhances the feeling of a Dungeons and Dragons game. I did spend a lot of time running around with friends and we were able to do all the instances together and having an absolute blast doing it. There are plenty of large open areas for questing as well, with great opportunities to run into other players.

I must admit I would have liked to see a larger variety of classes at launch, but I am sure they will not be far away. The classes presently available are a lot of fun to play.

See you all at launch on the 30th April!

Wayne Hewitt (http://www.terinu.com)

The Naked Gamer: The Hostile Place That Still Exists

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The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line! If you like Kristy’s work, don’t forget she’s co-host of our Flash Point podcast.

Recently I attended a huge LAN event. It’s been a very long time since I attended any sort of mass paid LAN and I admit that I was a little nervous about it all. The last paid LAN event I attended was a very long time ago, it was nowhere near this large and it wasn’t a good experience for me. I was the only woman there and well, I had numerous bad experience with the other attendees that I won’t go into right now.

My friends said not to worry, that they have attended these before and never seen/had a problem and they were right. The moment I walked through those doors I was impressed by the sheer size of the event. I walked in awe to my assigned desk carrying my bag of cables and peripherals (the monitor and computer had to wait their turn). By the time I put my bag down I was completely sucked in to the atmosphere of the event. I was surrounded by gamers and this was going to be over 24 hours of uninterrupted gaming goodness. What wasn’t there to like?

As I went to bring the rest of my gear in, I ran into my friends that were also just arriving. After quick jumpy hugs and comments that I was obviously excited, I was out the door to bring in my computer. I honestly don’t think I’ve ever plugged in and booted her up so quickly. I admit I felt weird but it only lasted ten minutes at most. It was obvious that no one cared that I was a woman. No one looked at me as I walked past, they looked at their screens. No one made comments, they yelled at their games. I was in heaven and I never wanted to leave. Things weren’t perfect – I had network issues where my internet wouldn’t so much stop working as just become unusable. I remember at one point in the night I couldn’t even browse Facebook. It meant too that I couldn’t always play the games I wanted. The constant flow of food and drink vans was very neat however. I think the coffee truck was the best timing I’ve ever seen and an awesome Chai Latte to keep me going was what I needed.

There was one part of the event I really wanted to enter – it was titled the Beast Rig contest and was advertised as being about how well a computer is built, it’s practicality, theme, general “Bling” factor and some personal opinion from the judges. I was excited at being able to show off my new computer. She took me two weeks to design and every piece has been picked for a reason. My computer is a reflection of who I am and I was looking forward to showing the world what I have made – plus the added bonus of being able to see everyone else’s creation and geek it up with hardware talk. Like all these things, the contest ended up running a little late – it was actually closer to midnight than the 9pm that was first mentioned. I thought it was going to be all showing off and benchmarks. I was excited to see how my little computer (who I designed around being simple, neat, organised but more than meets the eye) would compete against the huge boxes that surrounded her. I still believe that she will beat any other machine of her size in a benchmark test. Unfortunately it ended up being more just us talking about our computers. Disappointingly, they weren’t even plugged in nor did it take the full package into account.

I admit that if I knew this, I wouldn’t have entered. It was easy to tell from the beginning that the contest wasn’t going to be about practicability or bling or theme but more which one the judges would want the most. This article is about how I ended up walking away from that contest feeling embarrassed and humiliated by the judges. So what happened? I was number four of six, so I picked up my computer and went to move forward. Before I even put my case down, the words “Handles! And look you’re a woman!’ was said. I put my computer down and stood up thinking, ‘Ok, it’s just one comment. Hopefully they will move on’.

They didn’t.

Before I got to even start talking about my computer, they went into a discussion about the print on my t-shirt which was across my chest. There was no discussion about what the other people were wearing but apparently it was ok to discuss my outfit when we should be discussing my machine’s outfit. They talked about my shirt for a good couple of minutes while I was getting more and more uncomfortable. I didn’t ignore this, I knew that now they were no longer judging my computer but focusing on me. So I called them out, I thanked them for admiring my chest. Apparently they did seem embarrassed by this (I know I was bright red myself). I was hoping this would kick them into focusing on why I was there and not that I was a woman.

It didn’t.

I opened up my case and started explaining her personality. I knew I would have to sell her well because she looks very simple. Something that I was aiming for but not something that looks impressive. Let’s face it, when it comes to computers it doesn’t matter how powerful she is when it comes to staring into the case. Although a friend spent about ten minutes drooling over her when he first arrived at the LAN so I had a little confidence that she might be able to pull it off.

That confidence lasted less than ten seconds.

It became clear that they weren’t listening to what I was saying. As I talked them through her various parts and why I picked them, they were making a lot of eye contact. Normally a good thing when it comes to discussion, not so good when it comes to showing something off. When the other people talked, they all leaned forward and stared intensively at the machine, listening to everything they said. When I talked, they leaned back, staring at me and nodding their heads in encouragement.

When I got to her graphics card and mentioned the Titan, they talked among themselves about it. Mine was the first computer with a Titan and I was looking forward to talking about how it performed in real life over benchmarks but I wasn’t included in this discussion. When they had finished judging the Titan by sight and what they had read alone, they looked back to me to go on. I admit that by this stage, I really wanted to just tell them thanks for their time but they obviously don’t care and I could just take my case back to my desk and start gaming again. But I admit, I was a chicken who was already feeling so extremely humiliated and I didn’t want to be confrontational. I powered on, trying to describe her still and tell them things they can’t see like how she performs, how cool she runs and her personality.

In the end, I really just stopped talking. The only feedback I got was someone asking about the cooling in which someone else jumped in and answered for me. Never once did I feel like I was part of a discussion. The gentlemen standing behind me all had very animated and in-depth discussion, I had a speech which was filtered through nods as if they were pleased that I could talk and say all the right words. When my computer didn’t make it to the next round, I was so very glad. I quickly took her and slinked away. As I walked off thinking well at least this was over, it wasn’t. One of the admins managed to sum up how patronised I felt with a ‘Good job though’ as I walked past. I don’t think I could even manage a fake smile. I was worried that I was being a bad sport by leaving immediately after I lost but after that line, well, I felt completely justified.

I tried to calm myself down afterwards but I just couldn’t. I was so surprised that all the admins and audience just stood back and let this happen. Surely it should have been obvious how the judging panel treated me so differently? That I felt so embarrassed,  humiliated and patronised by their inability to get over that I was a woman. I think even if you asked them now about each of the computers they would first mention ‘woman’ when they remembered mine. The worse of it all though was that their behaviour wasn’t done with malicious intent nor was it done consciously. The truth of the matter is that none of them could get past that I was a woman. This is how they unconsciously think I should be treated, that I am not as serious as a man. I have no problems with me being a woman and I make jokes about it as much as the next person but their dismissal behaviour wasn’t appropriate and should be called out.

If I had gotten one of my male friends to take my computer up, I think I would have enjoyed it more. I could have got him to explain my simple but powerful design. How I was able to achieve this without over loading my case with a lot of useless things. Why I prefer to be minimal than boastful. I like control, I like efficiency, I like power in as small a package as possible.

My faith was restored when a fellow attendee came to ask me a few questions about my case. He had the same case but was having troubles with it. I was finally able to geek it up with him and one of my friends while he tried to explain his problem and I explained how mine was set up. This was what I was hoping for during the contest with the admins. I ended up walking over to see his machine and was able to fix his problem which was really simple. He was embarrassed but not because I was a woman telling him where he went wrong, but because the problem was so simple and he had missed it. I had actually done the same mistake, the only difference was that I realised a lot sooner than he did.

I went home straight after I helped this nice gentleman with no intentions of going back the next day nor helping to pack up like I volunteered to. I went on Twitter to express my disappointment at what had happened. The initial response was sadly the standard please send us an email with your details which never works but I did end up talking with a very nice gentleman from the LAN and we were able to have a wonderful discussion about what happened and how we can prevent it in the future. Twitter of course didn’t know about this discussion and spent the next couple of hours pretty much attacking everything I said and did, twisting my words and filling in any gaps with misinformation. They had no details but that wasn’t going to stop them calling me things and doing their best to prove why gaming is still a hostile place for women while arguing that it wasn’t.

You see, this continues to happen to women. This stuff happens to us and we stand up and speak out about it only to be abused and attacked. I was accused of wanting to do nothing but cause trouble simply for sending one tweet, of being a troll and of seeking out random people online. I have no idea who these people were but they seemed to think they knew me pretty well. This is why I took it to Twitter and why I am writing this article. This stuff shouldn’t be happening and when it does, we need to stand up and speak out about it. It’s the only way we can stop this unconscious negative treatment of women. Their anger shouldn’t have been directed at me but at the admins that treated me like a song bird singing all the right notes. No one disagreed with what had happened to me, only that I had no right to speak up about it publicly.

The gentleman from the LAN committee has no problems with my feelings, opinion or behaviour. They are happy for me to write this article because they agree it shouldn’t have happened and are doing everything they can to stop it from happening again. They want more women to attend their event. This event was the first time I’ve seen the attendee showing the admins how they should have behaved which I think is a step in the right direction – not a leap but a nice step. I think while women are becoming the norm at these sort of events, they aren’t getting so involved. There are still only a few women admins and I only saw one other woman enter a contest. I would have loved to seen other women standing up there with their beast rig at their feet and pride in what they have achieved and I would love to see the admins give them the attention and respect that they and their machines deserve.

The gaming industry has a huge problem with forgetting. We tend to focus on the current big news and then a week later it is forgotten. The more we speak out about any bad behaviour publicly, the more likely we are to remember that not everyone is treated the way they deserve all the time. This is why I am speaking out, this is why I am not naming the LAN but personally would love to give them some positive advertising. They messed up once when none of the admins spoke out when it was mentioned that I was a woman and allowed the negative mood to be set. It’s certainly not worth the hatred on Twitter or fear of bad mouthing.

It is not white knighting to speak out when you see poor behaviour. It’s not inappropriate to express distaste at unfair treatment. It’s not trolling or stirring the pot to speak publicly. Nor is it a reflection on everyone and it shouldn’t be seen as a personal attack to anyone.

This sort of sexist behaviour is such an unconscious part of our community that the only way we can move forward is to call each other out when we see it. I know that I’ve said and done things in the past unconsciously and I am always glad to be told so I can correct it.

Things are certainly improving for all gamers but we still have a lot to fix and it’s something we all need to work together to achieve.

[This piece originally appeared on Kris’ own gaming blog]

The Island of Stillborn Stars Goes Live in TSW

tsw-raid-newFuncom have released patch 1.6.2 for The Secret World, which contains a new Lair for people to explore: The Island of Stillborn Stars.

Here’s the breathless blurb from the team on what this Lair is about:

The mysterious and brutal Eidolon of the Outer Dark has just made the final connection to our dimension. You can now take on this monstrous challenge in his prison – The Island of Stillborn Stars.

The brand new Lair Raid has gone through final testing on the TestLive servers and has now gone live.

Check out the Issue #6 preview video containing scenes from the new Lair Raid here.

You must first piece together all the pattern pieces from existing Lair bosses before you can take on this terrible new foe.

Gather in groups of ten, find the location of his portal, perform the ritual and enter this new and unexplored dimension where the immense monster awaits.

Though the journey to reach this new challenge is long and arduous, the rewards are powerful and rare. The allure of mighty Signets cannot be denied.

So get out there people and test your metal in this new challenge. It is certainly a trap, but will you bite with jaws of steel?

We’ll have the 1.6.2 patch notes available for you shortly as well.

Rise Of The Hutt Cartel Launch Server Maintenance

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It’s launch time for Rise Of The Hutt Cartel, so the servers are coming down at what’s a pretty unfortunate time for local players, although if it stays at 2 hours as stated it’s not the end of the world.

Here are the time conversions:

AEST: 3.30pm – 5.30pm
AWST: 1.30pm – 3.30pm
NZST: 5.30pm – 7.30pm

The full info from BioWare:

On April 13th at 10:30PM PDT (April 14th, 5:30AM GMT) all game servers and SWTOR.com will be unavailable as we perform scheduled maintenance. This maintenance is to open up access to Rise of the Hutt Cartel for everyone who has purchased the Digital Expansion. We will not be implementing any game changes or bug fixes during this downtime. There will not be a patch to download, because all content was released with the patch on April 9th.

Details are as follows:
Date: Saturday April 13th – Sunday April 14th
Duration: 2 hours
Time: April 13th, 10:30PM PDT (April 14th, 5:30AM GMT ) – April 14th, 12:30AM PDT (7:30AM GMT)

Rise Of The Hutt Cartel: A Targeted Review

Rise of the Hutt Cartel ReviewIt’s only been a few days since early access started, and it’s still a day until the full launch of SWTOR’s first expansion, Rise of the Hutt Cartel. Being the dedicated chap I am, I’ve already put in a solid block of hours to levelling my Jedi Sage from 50 to nearly 52 (yes, yes, I know I have a long way to go).

That amount of ROTHC gameplay has given me enough exposure to the content to feel I can make some considered judgements on it. Instead of going on too much about specific likes and dislikes (make sure you check out Simon’s mini-review here), I thought I’d target my thoughts to particular groups of people.

Also, I’ve thrown in information related to Game Update 2.0 Scum and Villainy as it’s all in the mix now. So here goes:

 

Brickbats and Bouquets In Less Than 200 Words

Bouquets: This expansion is worth the money for the level of extra content it provides, Makeb looks great as a planet and is well differentiated from current planets. The Hutt storyline is engaging as well. Love the improved achievement system.

Brickbats: Quite a few graphical glitches and I’ve had an ongoing issue with staying in combat. It seems related to all the low level droids around – if one’s in an area where you’ve killed a bunch of enemies, you stay in combat even if you kill that droid. Killing the droid before the last mob seems to help sometimes. Very frustrating – please get this fixed BioWare. I also dislike the on-planet transport not showing the full journey – there’s a fade to black and arrival to the destination. Some will love this but for me it takes away from immersion in the game and seems and obvious way to save development time.

 

ROTHC By Play Styles

As promised, here’s some thoughts on how appealing ROTHC is, based on individual play styles:

For everyone: It doesn’t matter what sort of player you are, this release is a sign of SWTOR’s growing maturity as a game. There’s something for everyone here – even with some frustrating issues that have taken some of the fun out of the new content for me (more on that below).

For the cynical ex-SWTOR player: There’s enough in this expansion to make it worthwhile for you to invest a few hours. The reasons each person departs a game are obviously individual so ROTHC may still not have addressed them for you. But if you were wanting more story content, more Flashpoints and Operations and some improvements in interface and usability, then that’s been delivered to a large extent.

For the Achievement Junkie: I well and truly fall into this category and there’s been some much needed updates to the achievement system. For starters there’s a lot more achievements to earn. Unfortunately a lot of them don’t reflect your playtime prior to the new system’s achievements – an example is in regard to companions where you earn achievements for the number of kills done with each companion: all started at zero on my Level 50 Sage. That said, it doesn’t take long to chalk up a bunch of kills so it’s not a deal-breaker.

For the casual / solo player:  aside from the extra story and content, this expansion doesn’t deliver a lot extra for the more casual of us – although for me the achievement system adds to the solo appeal.

For the hardcore raider: For any raider it’s about progression and this expansion definitely offers that. Every new Operation and its challenges are very individual for each guild, so it’ll be a few weeks before we get any serious evaluation of either Terror From Beyond or Scum and Villainy.

For the PvP’er: This is a difficult one, particularly from an oceanic perspective. There’s certainly been changes with tiers and rankings and gear, but that’s about it. The imminent closure of local servers is not going to make many PvP players happy I wouldn’t think.

The Summary

Given the challenges SWTOR has faced over the first nearly 18 months of its existence, there’s been a lot riding on this expansion. The move to F2p saved the game’s bacon for the short to medium term. Rise of the Hutt Cartel has achieved something more: proof of a game with a growing content that integrates well with the current game. If BioWare fix some of the more annoying glitches in the next few weeks, I’ll be one of hopefully many touting SWTOR’s new expansion as one worth exploring.

What’s your take on ROTHC so far?

SWTOR Maintenance Downtime For Game Update 2.0

swtor-server-down

Game Update 2.0: Scum and Villainy is coming, and there’ll be a 6-hour server downtime before it goes live. Here are the time conversions:

AEST: 11am-5pm Tuesday 9th April

AWST: 9am-3pm Tuesday 9th April

NZST: 1pm-7pm Tuesday 9th April

If you get bored, why not give our latest podcast episode a listen?

The full info from BioWare:

On April 8th at 6PM PDT (April 9th, 1AM GMT) all game servers, SWTOR.com, and the launcher will be unavailable as we perform scheduled maintenance. Game Update 2.0 will be implemented during this downtime.

Details are as follows:
Date: Monday April 8th- Tuesday April 9th
Duration: 6 hours
Time: April 8th, 6PM PDT (April 9th, 1AM GMT ) – April 9th, 12AM PDT (7AM GMT)

Flash Point 54: BioWare Shock Infinite

flashpoint-podcastBack on schedule and faced with a huge bunch of talking points, we plough through as many as possible!

Points of discussion:

SWTOR
– Server merges
– Rise of the Hutt Cartel
– 2.0 planet commendations and the great currency converter telling you what you’ll get

Other
– LucasArts downsizing
– Initial Defiance impressions
– Marvel Heroes
– Assorted movie and game chatter

Please send us a question for discussion on the next episode!

– Shout outs for our forums, Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

Petition To Save SWTOR Oceanic Servers

oceanic-serversIn case you hadn’t heard, local SWTOR players are about to lose their Australia-based serves. In an attempt to reverse the decision, a petition has been set up to show BioWare / EA the level of commitment from the local SWTOR community to at leas one local merged server.

I for one can totally see the validity in the one server approach – it’ll be hard for BioWare / EA to argue otherwise outside cost saving grounds. Here’s the background on the petition:

Bioware Representative, Eric Musco, has announced that in the near future the Asia-Pacific Servers for Star Wars: The Old Republic will be merged with West Coast US servers. This is after months of the APAC population asking for actions to improve the population on our local servers.

The vast majority of players wish for a merge of the 3 APAC servers into 1 server. Thus achieving the following:
1. Retain our current local latencies
2. Improve the population on the local server
3. Less forced transfer and name changes
4. Similar community atmosphere across the board to what currently exists.

The would no longer be a PVP, PVE and RP-PVE server but the merge would be accepted by most on all of these servers, moreso than forced transfers to US Servers.

So if you feel strongly about the issue, go and sign the petition right here.