Marvel Heroes: New Trailer

We’re pretty excited here at TOG about Marvel Heroes, as regular listeners of our podcast will know. So it’s great to see a new trailer for the game released by Gazillion, albeit a very short one.

The focus of the trailer is on the activity you spend the most time on in Marvel Heroes: beating the crap out of your enemies.

Enjoy:

So what do you think of what you see so far?

Starcraft 2: Full Patch 2.04 Notes

sc2Wow – I knew Blizzard were doing some major overhauls of SC2 prior to Heart of the Swarm, but this patch brings some pretty huge changes indeed, particularly in regard to user interface.

Read on for all the details, but if you own the game definitely log in, download the patch and see how much things have changed.

StarCraft II: Wings of Liberty Patch 2.0.4

StarCraft II: Wings of Liberty patch 2.0.4 is now live! This major patch brings a number of exciting new systems and improvements to Wings of Liberty while paving the way for the release of our Heart of the Swarm expansion on March 12. Please read the full patch notes below.

GENERAL

All-New Menu Screens

The User Interface layout, art, and graphic style have been completely revamped.

Players are now one click away from any major screen in the User Interface.
Many redundant screens and game modes have been eliminated.

Clans and Groups

Anyone can now create or join a Clan and participate in private clan chat, post news on Clan affairs, and more. Clan tags are pre-pended to character names of all players who join a Clan.
Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups.
Players who have used their free character name change will receive an additional one.

Exciting New Replay Features

Watch with Others: Players can now watch replays with others in the same game.
Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies.
Recover Game: Players can now choose trecover from a game that may have ended prematurely due to disconnection, input loss, or other abnormal causes.

Improved Score Screen and Statistics

Performance tab now tracks gameplay stats such as Average Unspent Resources, Time Supply Capped, Workers Created, and APM.
New buttons allow players to “Play Again” or “Watch Replay Solo” directly from the post-game Score Screen.
Additional Race and Map Report statistics pages in the Ladders section of the Player Profile:
Race Report: Tracks number of games played and win/loss ratios for every race matchup.
Map Report: Tracks number of games played and win/loss ratios on every ladder map.
Player Profile now shows all wins and losses for all leagues.

Global Play and Language Selection

Players will soon have the freedom to select any game region to connect to and play.
Global Play will be enabled in the coming weeks. Please see our Global Play FAQ.
Players can now select among different languages in StarCraft II.
Speech and Movie Language options added to the Options > Language menu.
Text Language added to the Options > Language menu.

New Matchmaking Options

Three options have been added to the Matchmaking Screen to help newer players make a more gradual transition from single-player to multiplayer.
Training Mode allows players to work their way up from basic StarCraft gameplay skills to great challenges.
Versus AI Mode is a reworking of the previous Coop Versus AI Mode in Wings of Liberty.
Players can now utilize the matchmaking system to challenge an AI opponent that scales in difficulty.
The new matchmaking AI can accommodate a wide variety of skill levels and play styles.
Unranked Play allows players to engage in matchmaking and find games vs. other players without the pressures of the ranking system.
For more details on these new features, please see our Ways to Play video overview.

All-New AI Enhancements

The overall AI play experienced has been greatly enhanced.
In a custom game, players can now elect for an AI player to follow a specific build order, such as Full Rush, Timing Attack, Straight to Air, and more.
AI players will now report key information back to their player allies, such as when they are scouting, attacking, expanding, and retreating.
Additional AI improvements, including the ability to issue specific commands to AI partners, will be coming in Heart of the Swarm.

Players Near You

Players Near You identifies and displays other players on your local network, making it easier to locate, chat with, friend, and play together.
This feature can be disabled in the Options > Social menu.
Game Privacy options
No Build Order: Selecting this option in the Custom Game lobby hides the build order from being displayed in the Score Screen.
No Match History: Selecting this option hides the game from the player’s Match History.
New Enable Group Sounds option in the Options > Sound menu produces additional sounds for groups of units performing the same activity, such as Marine marches, mech ground-shaking, and more.
The Help Section has been revised and updated.

USER INTERFACE

In-Game UI Improvements

New waypoint and targeting confirmation icons have been added.
The Menu and Help buttons are now located above the command card alongside the Social button.
The Achievements and Message Log menus are now accessible via the Main Menu.
New Select Army Units button is located next to the Idle Worker and Select all Warp Gates buttons. These buttons are now all consolidated together in the UI above the minimap.
Decal art has been refreshed and now appears brighter and more visible in-game.
New Victory Fanfare sequences now play when a players is victorious at the end of a game.
New Unit Life Bar settings have been added to the Gameplay section of the Options menu:
Targeting: Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability.
Damaged: Only show for units with less than their maximum life, energy, or shields.
New UI options have been added to aid newer players in various gameplay functions. These can be toggled in the Options > Controls menu:
Display Team Colored Life Bar: Displays unit life bars using team color.
Always Show Worker Status: Displays the current and ideal number of workers above harvestable vespene geysers and town halls.
Enable Simple Command Card: Displays a more simplified view of the command card.
Show Current Order Indicator: Displays an indicator on the terrain when units are issued a movement or attack command.
Select All Larvae: Selecting a single larva will select all larvas attached to the same Hatchery.
Enable Enemy Unit Selection: Allows the player to select units that can’t be controlled such as neutral and enemy units.
The maximum numbers of players that can be in a party has been raised to 16.
All maps that appear in the Custom Games section can now utilize the same Game Info pages (Overview, How to Play, Patch Notes, Reviews) that Arcade games received with Patch 1.5.0.
New Copy Link buttons have been added, which automatically copy certain links tthe clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.

Observer Mode Improvements

Leaderboard

Added two new tabs:
Structures Tab (hotkey T): This panel shows the structures owned by each player.
Upgrades Tab (hotkey G): This panel shows the upgrades researched by each player.
Clicking on an icon in the Units/Structures/Production tabs will now center the camera on that unit. Continued clicks will cycle through all units of that type.

Minimap

Attacked units now flash white for observers.
Nuclear Launch and Nydus Canals now create pings on the minimap for Observers viewing Everyone.
Versus Mode Side Toggle (Hotkey CTRL-X)
Added a hotkey to flip sides that player names appear in the Observer UI when watching a Versus Mode 1v1 game.

Customizable Observer UI

Brand new SC2Interface mod support has been added, which enables casters and observers to watch games of StarCraft II using a completely custom user interface. This gives production crews a new set of powerful tools to create even more epic broadcast experiences.
For more information on how to use this feature, please see this thread in our User Interface forums.
Players who have blocked communication with others are now also prohibited from initiating chat with those they have blocked.

EDITOR

General

A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. This is accessible from the Map/Mod menus in all modules.
Added color preferences for text preview display.
The Arcade Info dialog has been renamed tBattle.net Info. This info is now available for non-arcade maps as well.

New SC2Interface files:

Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay.
Mod gameplay/interface status can be checked using the Mod > Mod Status window.
New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files.
The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases.
The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined.
Added toolbar button size preference.

AI Module

A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. time.

Cutscene Module

Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in.

New Properties have been added:

Animation Element:
Right-Aligned: Animations can now specify that they always end at the end of the block.
Weight: The blend value for this animation block.
Director Node:
Reverb: The reverb to set while playing back the cutscene.
Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.
Sound Node:
Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps.
Speaker Mix: You can now set and animate the speaker mix values.
Fade Node
Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade.
Terrain is now automatically imported when starting the Cutscene Module.
Active Light Nodes will now search for a light suffixed with “_Low” if graphics options are set to Medium or Low.
New icons added for all node types!
Added a new “Time Follows Edits” mode under the edit menu that causes the timeline cursor to always follow the edited block.

Sound Improvements:

Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once.
Volume and pitch properties are now treated as multipliers instead of absolute values.
Setting sound index t-1 now causes it to pick a new variation each time it plays.
Sounds now properly fade out after their blocks end.
Sounds can now specify Active Shots.
Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode.
You can now add multiple cutscene filters when playing back a cutscene.
Cutscenes are now played back in Replays.

Data Module

Added the Data Navigator Window. This new window visualizes how objects are linked to one another.
Each tab in the Data Module now remembers its own view mode.
Model Preview Panes now animate with the model’s default animation, making effects easier to identify.
New data types have been added: Herd, Herd Node
User Type fields defining user links can optionally specify a required user type
Added a new Select in Palette command.
Added F2 support for renaming objects.
“Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top.
Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI.
“Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod.
Added field hint tooltips to dropdowns for enum type fields.
Structure sub-fields now properly display composite field hint tooltips.
Many new field hints added for Abilities, Actors, Effects, and Units.

Overview Manager

Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls.
Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links.

Terrain Module

A new Diamond region shape has been added.
A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid.
A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded.
Units marked as Initially Hidden will use an alpha fade effect in the editor display.
Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group.
The Water palette now includes a Height slider for adjusting the height of the current water template.
No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state.
Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance.
Added “Force Occlusion Hide” to placed doodads, which forces doodads to be transparent if units are behind it.

Trigger Module

Added a Preview button for previewing sounds directly from parameter dialog.
A View History Navigation option, including Back and Forward commands, is now available from View > History sub-menu.
A new Explorer view has been added for seeing global elements referenced by the currently selected element, available under View > Show Explorer.
A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. This is toggled under View > Show Groups.
Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries.
Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document.
A new view option has been added for setting default input focus on search fields vs. lists, available under View > View Options > Default focus On Search Fields.

BUG FIXES

General

Fixed a crash that would occur when StarCraft II is run with low disk space.
Fixed an error that occasionally occurred when queuing for a match if a disconnection occurred in the previous game.
It is no longer possible to build Creep Tumors on top of lowered Supply Depots.
Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near.
Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode.

Battle.net

It is no longer possible for duplicate versions of the same Arcade game to display in the Top Rated dropdown filter.
Fixed a display issue with the scroll bar on the Replays page.
Fixed a display issue that could occur when viewing Patch Notes for an Arcade game.
Arcade games played through Fun or Not now appear properly in the Match History and Recently Played lists.
Clicking Create Game in the Single-player Vs. AI menu while a map is downloading no longer causes the game t enter a state where it is unable to launch any maps.
Fixed an issue causing a player’s online status tbe set to Available when it was changed from Away to Busy.
Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games.
Fixed an issue causing the race selection buttons on 3vAI queues to occasionally change to names of colors.

Editor

General

Automatic backups for documents saved as component lists will now properly save multiple backup files.
Tutorial game variant will not be changed when other variants are added or removed.
Fixed various issues with downloading dependency data from Battle.net when opening a document.
Fixed issues with team settings in variants for maps with a large number of players.
Fixed an issue where the editor could crash if the user’s build was not completely downloaded.

Cutscene Module

Fixed several issues related to Undo/Redo.
Fixed several issues related to element linking.
You can now place or move objects at height zero if there is no terrain visible.
Actors with conversation nodes will now animate when not in view, allowing dialog to play at the correct time.
Active Light elements no longer change the light one frame late.
You can now chain together bookmark jumps.
You can no longer use non-Ascii characters in Cutscene Names or Bookmark Names.
You can no longer rename the (Previewer) scene.
Scenes with very large linking webs should now load much faster.
Fixed a bug where models would sometimes continue to draw when switching cutscenes.
Editing curve values should now preserve custom curve tangents.
Previewing from other modules will now set the Cutscene Module back to the (Previewer) scene.

Terrain Module

Painted pathing visibility is now properly tied to visibility of the Pathing layer.
Distance measurement now accounts for ramps properly.

Trigger Module

Eliminated excessive delays when modifying functions which are heavily used in the document.
Comments can now be moved/pasted into switch cases.
Ability Commands using Any or All sub-types will now show all possible parameter values.
Unit trigger events now properly handle using a unit array element for the unit parameter.
Last Created functions now return an empty value if the last creation failed, rather than the result of the previous creation.
Invalid effect ids will no longer be treated as “any effect” in events.
Data conversations with choices will now run properly in game, as long as cinematic mode is enabled.
Fixed an out of memory crash that could occur when adding a region to itself using triggers.
It is now possible to copy triggers across libraries inside the same mod.

Data Module

Ability and Weapon Arc data values now accept 360 as values.

Mac

General

Targeting arrow reticules now display properly when shaders are set to low.
Fixed an issue with “Disable OS Keyboard Shortcuts” and the mouse cursor.
Fixed an issue with resolution options being limited on Thunderbolt displays.

Editor

Points in the Curve Editor can now properly be deleted.
Placing keys in the Curve Editor are now being created correctly.
Text labels are no longer clipped in the Curve Editor.
Fixed an issue involving Vertices and Primitives on the status bar.
Fixed a crash that could occasionally occur when attempting to publish a map.
Fixed an issue involving setting up multi-dimensional arrays in the Trigger Module.
The mouse cursor is now visible in the viewpoint windows.
Fixed an issue with the status bar overlapping text when using the Regions or Cameras layer in the Terrain Module.
Improved Retina hardware compatibility.
CMD + Tilde will now switch between multiple editor windows.

Elder Scrolls Online: Bring It On

Elder Scrolls OnlineMy first foray into the Elder Scrolls series came in 2002 when I purchased Morrowind on the Xbox. I’ve always been a fan of RPG’s (especially sandbox ones) so when I got home from work (I was with EBGames at the time) I put in the disc and I haven’t stopped playing the series since.

When it was announced that there would be an Elder Scrolls MMO I was immediately interested (I won’t lie I may have cheered and danced a little jig). The release of the recent cinematic reinforced my excitement* (see below)

This is a franchise steeped in lore, possibly moreso than any other currently on the market. This can be both a blessing and a curse, as there are certain things that “have” to occur in the Elder Scrolls timeline which can make it difficult for creating a truly unique online experience for gamers. As with Star Wars: The Old Republic, The Elder Scrolls Online is set at a time before the game we know and love. It is set approximately 800 years before Morrowind and 1000 years before Skyrim. This means that it is set in a well-established period of Elder Scrolls lore, but Tamriel is a big place and Bethesda has proven that they can deliver strong lore-based games before.

The game itself has been in  development since 2007; meaning that Zenimax had five years of development prior to the announcement of the game. It also allowed them to work alongside the Skyrim team during development, helping to ensure that the world of Skyrim will translate into the Online medium smoothly. Indeed it appears that all of Tamriel will be open to players for the first time, allowing us to revisit many of our favourite locations such as Morrowind, Skyring and Cyrodiil.

In addition we will encounter a number of familiar enemies such as the Daedroth:

eso2

The Storyline of Elder Scrolls Online will encompass the struggles of three factions: The Daggerfall Covenant, the Ebonheart Pact, and the Aldmeri Dominion as they take up arms and fight for control of Cyrodiil, the Imperial City, and the throne of Tamriel. At the same time, the factions will be attempting to counter the machinations of the Daedric Prince Molag Bol. Zenimax currently plan to enforce race restrictions on each of the three factions, limiting the playable races for each one. Already there is a lot of pressure from the ESO community to remove this restriction, the primary argument being that it takes away from the freedom found in previous Elder Scrolls games for the player to largely decide who they fight for. It also severely limits the roleplaying options for those so inclined.

Personally, I hope they retain the restrictions –  it is a simple fact of MMO gaming that races are commonly restricted to specific factions and given the basis of the storyline supplied so far by Zenimax and Bethesda it certainly fits with the lore we are dealing with.

So, there are the very basics of what we know so far about Elder Scrolls Online, so much more can be found on their website with their weekly Developer questions and a number of videos that easily explain the political situation and tensions that can be found in the game. I encourage anyone who is interested in the game to check it out.

You can also find out more about; and sign up for the beta here.

*The trailer:

Through The Mist: Excited For 5.2

wow-through-the-mist-new

Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

I’m excited – are you?

My last column was a relatively bare bones look at Patch 5.2 and a number of minor (yet significant) changes have been made that really have me wanting to get stuck into the new content.

I am excited for the Isle of Thunder. This zone may look like another in the long line of daily quest grind hubs that we have seen ever since dailies were introduced, and of course that is correct to an extent. However, Isle of Thunder is shaping up to be somewhat different in that it is a progressive zone like the Isle of Quel’ Danas in the Burning Crusade and even the Molten Front in Catacylsm. As we progress through the zone more areas and more quests will open up to players.

The Isle of Thunder also sees Blizzard trying to put the Multi back into MMO. I have been playing quite a bit of SWTOR of late and this push from Blizzard to offer small group content is something that has me excited as opposed to spam healing a companion that does everything for me. The core group of people I play WoW with is shrinking with every passing month and is no longer capable of raiding, but the new mini-bosses such as Oondasta on the Isle of Thunder will allow me to continue doing what I enjoy best in WoW- playing with friends.

We get to keep our valor! This is an interesting move from Blizzard, who would normally reset our valor points with the release of a major content patch and new tier of raid gear. This time around they are allowing us to keep what we have earned and spend it on the new items that will be available as well as heavily discounting the gear that is currently available to us. This allows us to either grab gear as soon as we can access it from the new content or buy those few pieces we have had trouble upgrading to move into the next level of content. It also offers us the chance to quickly upgrade the gear of our alts to a level where we can participate in and enjoy current content.

Legendaries – legendaries for everyone
I have been playing WoW since launch and short of a binding (4 of the same half to be exact) and crafting on an occasional Sulfuron hammer for others I have never had a legendary item. The continuation of the Black Prince storyline will give me this opportunity. It may only be a gem but by God man it’s a legendary gem!

And – my beloved pet battles also receive more love and bug fixes!

Oceanic Soapbox: Local Servers

oceanic-soap-box

Nothing gets a community of gamers more passionate than an argument over game servers and where they are located. Using Star Wars: The Old Republic as an example, there was huge lobbying for local servers, which were finally delivered just under a year ago. Since then, those servers have struggled population-wise, and even with the move to F2P there are still issues and BioWare have the local servers under active review as to ways to deal with the issue.

Based on that, I thought it’d be interesting to have a debate on whether local servers are a deal-breaker or not for you with an MMO or other online game? For me, I’ve not found it a huge issue across my WoW, SC2, GW2 and SWTOR experiences, although I still get more lag than I’d like with The Secret World.

What about you? Also, what games do you play that are in need of local servers if that’s a big thing for you?

WoW Zone by Zone Achievement Guide Part 9: Space Goats and Nelfs

WoW achievement guideWelcome to ZAGGARAT ( Jetsai’s Zone-by-Zone Achievement Guide for Getting Across the Realm with Alliance Toons), a comprehensive zone by zone guide to wrapping up every achievement you need. You can view all instalments by clicking here. The printer and screen friendly guides can be downloaded at the bottom of this post.

Areas covered this week: Azuremyst Isle, Bloodmyst Isle, Darnassus, Teldrassil, Darkshore, Ashenvale

Draeneis and The Exodar were a bit of a sensation when they were first released. Until Burning Crusade, Night Elfs presented the only tall, non-human race option for Alliance. But the choice to be both tall AND exotic came with some heavy penalties. If you wanted to play a ranged class, and actually look like a Night Elf, your choices were Hunter or Priest…  healing Priest, that is. Darnassus required a boat to get from the bank to the Auction House, well almost, and the harshest penalty of all apart from having a flat chests… contending with the relentless barrage of tree-hugging, Volkswagen camper-loving, crystal-stroking nonsense. Don’t get me wrong, I respect Radagast but I lean much more heavily to the Sci in Sci-Fi and I’ll take gun-toting, manga-vixen Faye Valentine over Elune-of-the-Moon-Pansies any day.

Draeneis, therefore, introduced the only non-human option for Mages and Warlocks that wanted to continue dpsing despite the small crate in front of them. Draeneis also opened up the Shaman class to Alliance for the first time and their popularity remains strong to this day.

Not so with The Exodar. Its sheer inaccessibility relegated it to ghost town in just a few short weeks, home to just a few bank mules, Auction House scanning toons and anyone who wanted to buy a Moth.

Now that you can fly, Darnassus isn’t nearly as arduous. It’s the next hub for Well Read and is a great source of food for the Delicious achievements. You can pick up all the mounts and tabards for the Night Elf and Gilneas races here as well.

Throughout the Draenei Isles, Teldrassil, Darkshore and Ashenvale there’s a dozen or so fairly ordinary battle pets to bolster your collection and The Maw of Madness in Darkshore is the best place to jump off a cliff for Going Down!

Next week, we venture into the goblin heartland of Azshara, get smacked about the head a bunch in Orgrimmar and check out Barrens chat five years on…

Download the screen-friendly version here

Download the printer-friendly version here

(Editor’s note: I just wanted to say what an amazing feat Jemima has pulled off with these Zaggarat guides – if you find them as incredibly useful as I have already, please use the donate link below – proceeds will be forwarded onto Jem for her work)




Extra SWTOR Maintenance Thursday 14th February 2013

swtor-server-down

It appears SWTOR Patch 1.7 must have had some gremlins in it, as there’s some further server downtime this week. Time conversions:

AEDT: 10pm-Midnight

AWST: 7pm-9pm

NZDT: Midnight-2am

The BioWare announcement:

We will be deploying a patch and performing an unscheduled maintenance this Thursday, February 14th, 2013. Patch notes will be made available shortly after the servers come back up.

The servers will be down for two hours on Thursday, February 14th, 2013 from 5AM CST (3AM PST/6AM EST/11AM GMT/12PM CET/10PM AEDT) until 7AM CST (5AM PST/8AM EST/1PM GMT/2PM CET/12AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than two hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, February 14th, 2013

Time: 5AM CST (3AM PST/6AM EST/11AM GMT/12PM CET/10PM AEDT) until 7AM CST (5AM PST/8AM EST/1PM GMT/2PM CET/12AM AEDT)

All game servers will be offline during this period. This game maintenance is expected to take no more than two hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR 1.7: Full Patch Notes

SWTOR 1.7: Full Patch Notes

Return of the Gree is now live, and if you’re stuck at work or otherwise are estranged from your gaming rig, you can at least read through the full patch notes for game update 1.7:

Game Update 1.7: Return of the Gree

2/12/2013

Highlights

  • A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called “Gray Secant” has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss – Xenoanalyst II. The “Relics of the Gree” Event will last for two weeks and will return in the future!
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles.
  • The final Cartel Pack of our initial set of packs (known as Shipment One) has arrived. The Space Pirate Pack features a wider variety of exclusive items than any previous pack!
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately. Character and Cartel Market menus have been updated to reflect this.

Cartel Market

General

      • Updated the Cartel Market storefront to differentiate between Character Titles and Legacy Titles.

New Items

      • A new cartel pack, the Space Pirate’s Cartel Pack, is now available on the Market. Cost: 360 Cartel Coins
      • “It’s a Surprise!” and “I Love You” Jawagrams are now available for a limited time! Cost: 20 Cartel Coins
      • Players can now purchase a Hypercrate containing 24 Space Pirate’s Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344

New Discounts

      • The Blockade Runner Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
      • Authorization: Artifact Equipment (Account) is now discounted by 10%. Cost: 2430 Cartel Coins
      • Authorization: Artifact Equipment (Character) is now discounted by 25%. Cost: 900 Cartel Coins
      • Major Experience Boost (x5) are now discounted by 25%. Cost: 360 Cartel Coins
      • The Carbonite Chamber is now discounted by 25%. Cost: 540 Cartel Coins
      • The Experimental Flight Suit is now Discounted by 50%. Cost: 600 Cartel Coins

Expiring Discounts

      • Access Authorization: Section X (Character) is no longer 10% off. Cost: 540 Cartel Coins
      • Access Authorization: Section X (Account) is no longer 10% off. Cost: 1,215 Cartel Coinsl
      • Unlock: Cargo Hold Access (Character) is no longer 20% off. Cost: 380 Cartel Coinsl
      • Unlock: Cargo Hold Access (Account) is no longer 20% off. Cost: 840 Cartel Coins
      • Unlock: Additional Cargo Bay (Character) is no longer 20% off. Cost: 380 Cartel Coins
      • Unlock: Additional Cargo Bay (Account) is no longer 20% off. Cost: 840 Cartel Coins
      • Medical Probes are no longer 50% off. Cost: 250 Cartel Coins

Bug Fixes

    • Players are now able to use more than one Category-specific Experience Boost simultaneously. Ex: A player may have both a Warzone and Space Experience Boost active at the same time. However, General Experience Boosts may not be combined with Category-specific Experience Boosts.
    • Several Cartel Market tooltips have been corrected to indicate that they unlock for characters rather than full accounts.
    • Players who had previously obtained a piece of the Spymaster, Conservator’s, Phantom, Despot’s, Perceptor’s, or Trailblazer’s equipment set will receive a matching piece of the “Classic” version of the item. You will find the “Classic” version of the item delivered via in-game mail or inside of the equipment lockbox where you originally obtained the item.
    • The tooltip for Social Boost items now indicate that the cooldown is 1 hour.
    • Updated the art for the Skip Tracker’s Cartel Pack to accurately depict the Stylish Dancer’s items.

General

  • The number of abilities players can learn has been significantly increased, allowing anyone who had been unable to summon a new pet or vehicle to now do so.
  • Added a Cargo Bay, Guild Bank, mail box and Galactic Trade Network Terminal to VIP area on the Republic and Imperial Fleets.
  • All players located on Ilum prior to Game Update 1.7 will now find their positions to be updated. Imperial characters will be at the Imperial planetary shuttle and Republic characters will be located at the Republic planetary shuttle.

Flashpoints and Operations

Operations

Terror From Beyond
      • Reduced the damage dealt by Hypergate Irregularities during the encounter with Terror From Beyond in 16-player Story Mode.

Items and Economy

General

      • Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.

Vendors

    • The Bartenders on the Republic and Imperial Fleets now sell “Flower Delivery” Jawagrams for 1,000 Credits.

Legacy

General

      • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles. There are four Reputations are currently available:
        • The Voss
        • The Gree Enclave
        • Republic Hyperspace Armada / Imperial First Mobile Fleet
        • Republic 5th Assault Battalion / Imperial Guard on Belsavis
      • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately.
      • Priority Transport: Personal Starship is now available as a Legacy unlock. This ability requires Legacy level 15 and character level 20 and does not share a cooldown with any other Priority Transport unlock.

Bug Fixes

    • The tooltips for “Improved Rocket Boost” Legacy unlocks now properly indicate that will have no effect on player speed without first unlocking the “Rocket Boost” first.
    • The Legacy Character unlock for the Imperial version of HK-51 is now properly restricted to Imperial characters.

Missions and NPCs

General

      • A new Event has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called “Gray Secant” has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss – Xenoanalyst II. The “Relics of the Gree” Event will last for two weeks and will return in the future!

Missions

World Missions
Belsavis
          • A new Reputation Vendor is present in both the Imperial and Republic camps of Section X.
          • Reputation Trophies are now awarded for completing daily and weekly missions in Section X.
          • Section X: Data Raid: The respawn timer has been decreased for the Energy Tubes in this Imperial Mission.
          • Section X: March of the Dread Guard: Players who exit the mission phase before completing all objectives will no longer be prevented from re-entering the phase.
          • Section X: [AREA 2+] Lost Reconnaissance: All enemies, including the Voracious Tuk’ata, now count toward mission credit when defeated.
          • Section X: Targeted Misfire: Both Jedi Special Operatives and Jedi Protectors now drop targeting beacons.
Voss
          • A new weekly mission is available in the Voss-Ka Cantina: “The Defense of Voss-Ka.” This mission rewards Reputation Trophies with The Voss.
          • Reputation Trophies are now awarded for completing many Heroic missions on Voss.
          • A new Reputation Vendor is present in the Voss-Ka Cantina.
Class Missions
Jedi Knight
          • The Jedi Envoy: The arrivals console will now properly advise players that “You must have T-7 with you to do this” when they attempt to use the console without this companion summoned.
Jedi Consular
          • The Arrival: The arrivals console on Coruscant will now properly advise players that “You must have Qyzen Fess with you to do this” when they attempt to use the console without this companion summoned.
Smuggler
          • The Gambler: The arrivals console on Coruscant will now properly advise players that “You must have Corso Riggs with you to do this” when they attempt to use the console without this companion summoned.
Imperial Agent
          • The Path Leads to Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that “You must have Kaliyo Djannis with you to do this” when they attempt to use the console without this companion summoned.
          • The New Truth: The Holoarchives on Hutta will now properly display the “You must have Kaliyo Djannis with you” error message if you attempt to download the holorecordings without this companion summoned.
Trooper
          • Coruscant Assignment: The arrivals console on Coruscant will now properly advise players that “You must have Aric Jorgan with you to do this” when they attempt to use the console without this companion summoned.
Bounty Hunter
        • The Hunt on Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that “You must have Mako with you to do this” when they attempt to use the console without this companion summoned.

PvP

World PvP

Ilum

      • The “Battle for Ilum” [AREA] PvP missions are no longer active in the Western Ice Shelf.
      • The Western Ice Shelf is now divided into a Small Group Free-For-All PvP region in the south and a standard open world area in the north. Missions in these areas will activate during the “Relics of the Gree” Event.
      • “Small Group Free-For-All” is a new ruleset for world PvP regions where groups of up to four players compete against all other groups in the area. Operations groups are disallowed in these regions.

Space Combat

  • Reputation Trophies are now awarded for completing the daily Heroic Space Missions from the Fleet Command console on your ship.
  • A new Reputation Vendor is present on the Imperial and Republic Fleets, in the area near the Space Combat vendors.

UI

General

      • Your character’s Galactic Reputation can now be viewed in the Legacy window.
      • The Character and Cartel Market windows have been updated to include Legacy Title information.

GTN

    • Searches on the GTN are now limited to 4,000 results (500 pages). If this limit is reached, players will need to use other search criteria to refine the search.
    • In order to improve overall GTN performance, when searching the GTN, each word must now be at least 3 characters long to be accepted.

Miscellaneous Bug Fixes

  • Corrected minor spelling and grammar errors on the Character Selection screen.
  • The /stuck command will now kill players who are stuck on their personal starships.

Relics Of The Gree Preview Video

In the lead up to tonight’s move over to Game Update 1.7, BioWare have release a preview video for the Relics of the Gree content. Enjoy:

Jump into comments below to give us your thoughts!

Flash Point 51: The Return Of The Boxes

flashpoint-podcastWe revert back to a more standard format podcast, with Simon, Kristy and David making up for a fairly quite MMO news period with some distinctly non-punchy conjecture on a range of issues.

Points of discussion:

SWTOR
Game Update 1.7
– Star Wars spin-off movies

TSW
– DLC content changes
– Veterans reward system
– Why David is sucking slightly less in TSW

Other
– Marvel Heroes
Iron Man 3 trailer
– Spamful plug for our sister site – The Comics Herald
– Starcraft 2: Heart of the Swarm (Melbourne launch details here)
Defiance MMO

– Shout outs for our forums, Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

Server Downtime for SWTOR Game Update 1.7: 12th February

swtor-server-down

It’s time for the next SWTOR content update: Return of the Gree. This means a slightly longer than usual server downtime of 5.5 hours.

Time conversions:

AEDT: 8.30pm – 2am

AWST: 5.30pm-11pm

NZDT: 10.30pm-4am

The full explanatory blurb from BioWare:

 

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for five and a half hours on Tuesday, February 12th, 2013 from 3:30AM CST (1:30AM PST/4:30AM EST/9:30AM GMT/10:30AM CET/8:30PM AEDT) until 9AM CST (7AM PST/10AM EST/3PM GMT/3PM CET/2AM AEDT). All game servers, SWTOR.com, and the launcher will be offline during this period. This maintenance is expected to take no more than five and a half hours, but could be extended.

Game Update 1.7: Return of the Gree unveils a new in-game event, Relics of the Gree. Travel to Ilum to investigate the appearance of an ancient Gree starships, called “the Gray Secant.” The Reputation System is also introduced in this game update, which allows you to earn Reputation points by completing missions for organizations such as the Gree or the Voss, or for military divisions within the Republic and the Empire for great rewards.

After this maintenance is over, restart the game launcher to patch to Game Update 1.7: Return of the Gree.

Events are available to Free-to-Play Players and Subscribers at no additional cost. Visit the Free-to-Play Features Chart for more information.

Scheduled Maintenance

Date: Tuesday, February 12th, 2013

Time: 3:30AM CST (1:30AM PST/4:30AM EST/9:30AM GMT/10:30AM CET/8:30PM AEDT) until 9AM CST (7AM PST/10AM EST/3PM GMT/3PM CET/2AM AEDT)

All game servers, SWTOR.com, and the launcher will be offline during this period. This maintenance is expected to take no more than five and a half hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SC2: Heart Of The Swarm – Ways To Play Vid

You can tell it’s getting close to a Blizzard game launch, as the videos start coming in thick and fast. In this case it’s StarCraft II: Heart Of The Swarm, and the latest release is a 6-minute plus overview of the changes to the types of gameplay on offer in the expansion.

And the changes are pretty significant, with some of them, like the introduction of levelling, are causing a huge amount of debate already. Have a look at the vid:

We’d love to hear your thoughts on the changes coming with Heart Of The Swarm, so sound off in comments.

Also don’t forget there’s a local launch event for HOTS.