Full List of Guild Wars 2 Servers

AreneNet have released the details of the launch servers for GW2. You can see them in full below.

For oceanic players wondering what the unofficial Australian / New Zealand server is: at this stage it’s Sea of Sorrows in the US, but as with any of these unofficial arrangements it could change depending on server populations etc.

The full list:

US WorldsAnvil Rock

Borlis Pass

Yak’s Bend

Henge of Denravi

Maguuma

Sorrow’s Furnace

Gate of Madness

Jade Quarry

Fort Aspenwood

Ehmry Bay

Stormbluff Isle

Darkhaven

Sanctum of Rall

Crystal Desert

Isle of Janthir

Sea of Sorrows

Tarnished Coast

Northern Shiverpeaks

Blackgate

Ferguson’s Crossing

Dragonbrand

EU WorldsFissure of Woe

Desolation

Gandara

Blacktide

Ring of Fire

Underworld

Far Shiverpeaks

Whiteside Ridge

Ruins of Surmia

Seafarer’s Rest

Vabbi

Piken Square

Aurora Glade

Gunnar’s Hold

Jade Sea [FR]

Fort Ranik [FR]

Augury Rock [FR]

Vizunah Square [FR]

Kodash [DE]

Riverside [DE]

Elona Reach [DE]

Abaddon’s Mouth [DE]

Drakkar Lake [DE]

Baruch Bay [ES]

 

So which server will you be rolling on? Also – if you’re a GW2 guild that would like to be profiled, drop us a line

Guild Wars 2 Launch Details (With Australian and NZ Time Conversions)

ArenaNet have provided some further clarification of how launch of the game will work in just over nine days time. Read on below for the official details then for our local time conversions to make things a little easier for you!

Official blurb:

  • Pre-Purchase with 3-Day Headstart: Everyone who pre-purchased Guild Wars 2 will enjoy three full days of Headstart Access. The three-day Headstart Access will officially begin at 0:00 AM Pacific time (GMT -7:00) on August 25thHowever, please note that in order to ensure that we’re fully prepared for that fateful hour we may bring servers online up to 3 hours prior. If you’re a player committed to getting in first to grab that character name of your dreams you’ll want to be keeping an eye on things during that time period.
  • Pre-Order with 1-Day Headstart: Those who pre-ordered Guild Wars 2 will be able to participate in one day of Headstart Access. The one-day Headstart Access will begin at 0:00 AM Pacific time (GMT -7:00) on August 27thNOTE – Pre-Order code registration is now enabled.
  • For those players who have not pre-purchased or pre-ordered the game, Guild Wars 2 will officially launch at 0:00 AM Pacific time (GMT -7:00) on August 28th.
  • Download the Client today: If you’ve registered your pre-purchase or pre-order and created your Guild Wars account you can go to account management today and download the client. Be sure to update the client periodically to minimize your download at launch.

Now for the time conversions:

3-day headstart

AEST: 5pm on Saturday August 25th (and possibly a few hours earlier as per announcement above)

AWST: 3pm on Saturday August 25th (and possibly a few hours earlier as per announcement above)

NZST: 7pm on Saturday August 25th (and possibly a few hours earlier as per announcement above)

 1-day headstart

AEST: 5pm on Monday 27th August

AWST: 3pm on Monday 27th August

NZST 7pm on Monday 27th August

Official Launch:

AEST: 5pm on Tuesday 28th August

AWST: 3pm on Tuesday 28th August

NZST: 7pm on Tuesday 28th August

So overall it’s a pretty Oceanic-friendly launch window! We’ll be covering the launch as well as any happenings with unofficial oceanic servers etc. Also don’t forger we’re keen to profile GW2 guilds or local GW2 events and we’ll always have the latest patch notes and news. Also, if you’d like to write about GW2 for us, drop us a line!

Star Wars 1313: Second Trailer Released

Time for a second taste of the upcoming Star Wars 1313 (you can see the first teaser here):

There’s not a huge amount more than you see in the first trailer, but there’s enough to keep a lot of people panting until it’s actually released!

Over to you: is this a game that you’ll be buying?

A Peek Into The Planetside 2 Beta: Night Fights

A PS2 beta tester has posted a short vid of a night battle in the game. How nice does this look:

What say you potential PS2 players: do you like what you see?

Thanks to Alex for the heads-up!

TERA: Significant Layoffs

Layoffs are never good things, and it’s no different with the announcement by En Masse Entertainment that they’ve had to “let go of some of the great talent”.

Like BioWare with SWTOR, the announcement is wrapped up in a lot of PR-speak on how TERA has been a great launch, that there are “awesome game updates’ on the way, and that the commitment to the game remains absolute.

This response on the TERA forums rang some big bells for me in regards to another MMO or two:

So what the [filtered] is going on in EME? How about some transparency? Your community managers are important to us. In case you haven’t noticed they are the face of the company. I was hoping that you guys could do this right. Instead we see you pulling the same [filtered] head moves that NCSoft pulled previously.

So who does this leave for our interface to EME/BHS? The marketing VP?

So when do we go F2P? You have set off alarm bells here, as the only logical time to go F2P is before a big expansion.

How about you skip the bull [filtered] corporate circle jerk. Knock this back online to its original side bar and run it up the flag pole. Ping your VP of Greasing up the plebs and tell him that this low hanging fruit is starting to shrivel. Air out the laundry circle the wagons get the ball rolling with some traction and tell us what your plans are before we get out of dodge.

Can you understand that at least?

Condolences to those who have lost their jobs.

To TERA players – how are you finding the game? It it a keeper for you?

GW2 Oceanic Guild Spotlight: Destiny

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Destiny (GW2 version)

Guild website

http://destinygw2.guildlaunch.com

History of your guild’s name?

Destiny originated in WoW in 2007. The guild has had a continued membership in WoW until 2011 and in other MMOs including Aion, Rift, Warhammer and SWTOR.

What sort of guild are you?

We are primarily PVE orientated with a semi-serious approach to end-game content and casual PVP participation.

Have key guild members been involved in other games / MMOs?

Yes – GW, Anarchy Online, WoW, Warhammer, Aion, Rift, SWTOR, TSW, Mechwarrior…

How many guild members do you have at the moment?

To date 19 members are preparing for GW2.

What days/times do you see the guild being most active?

AEST/GMT+10 7pm-Midnight have traditionally been our active hours.

What are the achievements that your guild is most proud of?

Continued member friendship in & out of the game, successful end-game participation, enthusiasm for enjoying MMO gameplay.

You have one minute to convince someone they should be in your guild – what would you say to them?

We are primarily a mature-member guild with many players balancing work, family and play. Fun and enjoyment are the reason we play and our guild approach to gaming scaffolds this desire. Enjoy a relaxed, fun evening with friends who can be a bit nerdy about game content and achievement. Oh… bring oreos!

What are your predictions for the next 6 months for the guild?

Some players will continue game play in a variety of MMOs including SWtOR, MWO and TSW with a core group exploring the content of GW2.

PlanetSide 2 Australian Servers: Smedley Says Maybe

Following up from our PlanetSide 2 beta story, Sony Online Entertainment’s President, John Smedley has tweeted something pretty interesting:

Sounds like there’s a chance of local servers, so I’d be making it clear to John Smedley that you’re damn keen for the game by registering for the beta, or jumping on Twitter or Facebook and making your feelings known!

PlanetSide 2 Hits Beta

Sony Online Entertainment’s PlanetSide 2 is currently in beta. As a FPS MMO it’s gaining quite a bit of attention. If you haven’t seen it already, here’s the E3 trailer that gives some good glimpses of the game:

You can still apply for a beta key, and if you’re already playing, let us know how it’s going for you! Also – are you Terran Republic, New Conglomerate or Vanu Sovereignty?

UPDATE: Sony’s John Smedley has said Australia-based PS2 servers are a possibility.

Doom 3: BFG Edition – Eight Unseen Levels

Ahhh, Doom. I still count one of my favourite gaming memories being Doom 2 death matches with my brother-in-law, connecting modem to modem. I pretty much missed Doom 3, so I’m really interested in Doom 3: BFG Edition and what it holds.

The latest trailer video shows off some of the previously unseen levels in the game, and I have to admit I very much like what I see:

The details on game availability and contents:

DOOM 3 BFG Edition is slated for release in North America on October 16, 2012 and throughout Europe on October 19, 2012. DOOM 3 BFG Edition will feature re-mastered versions of both DOOM 3 and the Resurrection of Evil add-on pack, as well seven new levels of content entitled ‘The Lost Mission.’ DOOM 3 BFG Edition will be available in North America on PC for $29.99 and on Xbox 360 and PlayStation 3 for $39.99.

Over to you: is this on your buy list?

Looking to make your own GW2 Email/Forum signature?

Then here’s a pretty nifty option. There’s a huge range of options you can choose and you can easily test out a bunch of things and cancel them individually. Best of all, you can download the end result without needing to give away your email address or any other info.

Check it out for yourself!

[Thanks to Peter over at GW2 Gamers of Oceania Facebook Page]

Another Take On Guild Wars 2

Beta test weekends are tricky devils especially the final one, because you know its a stress test by another name. Not only that, but a wobbly first impression can put you off the game, even though you know it’s not necessarily representative of the final product.

With SWTOR, my first impression was not good. In fact it was so bad I can cancelled my CE preorder.

I’m not about to do that with Guild Wars 2. First up, a caveat. I only got to play for about an hour and a half, so this is superficial at
best. Also I knew next to nothing so I had no expectations at all, a complete tabula rasa.

Initial impression were promising with an elegant painted style that is throughout the UI and immediately marks the game out as something different. The character creation screens are logical and flexible enough to tweak your character to your satisfaction. Controls are fairly standard and even though it was a stress test weekend, there was no lag that I noticed, despite plenty of other players rushing about.

Conversations with quest givers are animated, but instead of trying to integrate them into the gameplay, you are gently lifted out of it as your avatar and the quest-giver hold their exchange in front of an elegant background.

Combat is engaging and fun, some strategy is a good idea as button mashing, even at an early level, not only gets tedious but won’t give you the best effect. One aspect of the game I particularly liked was that you are not made to feel like you are on some heavily scripted linear progression, a long standing frustration I have with some other games. Here, you don’t get led around by the nose but are encouraged to explore what appears to be a sprawling environment and locate events and quest-givers with only limited support from the map.

Even though I had such a limited time to try the game and despite not being hit over the head with plot points, I still found myself being drawn into the story. So that’s another tick.

Finally lets talk quickly about the graphics. One word – sweet! GW2 isn’t having to wrestle with a relatively untried engine. It looks
excellent, with detailed textures and draw distances that always remind you that it’s a big world out there. Considering I’m still using a creaky ATI 4850 and didn’t bother to tweak any settings I could quite happily pick up where I left off without touching a thing.

While I don’t doubt there are flaws, bugs and other irritations that I’ve yet to discover, I can honestly say I’m looking forward to
returning and waking my toothy cat guy from where he is currently laying down and sleeping deeply.

Guild Wars 2: Beta Impressions

With the beta weekend now kaput, I wanted to jot down some impressions as a first-time player of the franchise. I’ve never played the original Guild Wars and I only signed up for an account with GW2 a few hours prior to the event starting. So it was with a very fresh set of eyes that I embarked on downloading the 25GB client.

The download process was flawless and installation the same. The login screen just requires your username and password (which I’d set up while waiting for the client to download) – I’m hoping there’ll be some sort of authenticator option come launch.

On login I then needed to select a server – this is of particular importance  for oceanic players as knowing which server is the unofficial oceanic one is important if you want lots of people to play with. For the beta, Sea of Sorrows was the unofficial local server in the US cluster (we’ll be publicising any unofficial or official oceanic servers for launch once we know), but it was full so I selected another US server at random.

Then it was on to the character creation screen and this is where I became a fan of GW2. I know a lot of people don’t care that much about what their toon looks like, but I’ve always liked to tweak (usually to the ugly side!). GW2 has delivered that tweak ability in spades without making it complex – you can change most parts of your body and also choose a 3-way colour scheme for your gear. In regard to class selection I also like the small series of questions asked to work out what race and class you’ll end up favouring. The descriptions of each are well done as also. A huge thumbs up overall for this part of the process.

Sticking with my tradition of always rolling a mage-like character called Wheezinhenry, I chose an Asura Mesmer  and jumped into the starting area (pictured above). Like any MMO, first impressions in-world are extremely powerful and GW2 was no exception. This is a mighty pretty game – there are the inevitable WoW comparisons for sure but graphically those comparisons wouldn’t hold up that well – this is a generation newer and it shows.

Movement is pretty standard although I tend to use the arrow keys for movement and the left and right arrow keys are set for Strafe Left / Right which I needed to change, but that’s an individual preference. I loved the fluid feel of the movement and also the dodge move from pressing a direction key twice. There just seemed overall to be more of a feeling of control of the toon than I’ve experienced inWoW or SWTOR – as well as feeling more natural. Combat is your standard key pressing – nothing excitingly new there.

Questing is quite different in that it is still somewhat linear but there’s more of a need to find the quests for yourself. The combination text/voice dialog works well and there are times you get to choose a response which is nice – it’s not as nuanced as say SWTOR, but it does open up options. I really enjoyed the boss at the end of the starting area – it showcased both the fun of group combat as well as showing off the camera angles the game is capable of. Looting / gear equipping is all pretty standard nothing of particular note to report there. Cut scenes were pretty, with ‘Work in Progress’ graphic plastered over some as you’d expect with a beta.

Like any beta there are also glitches – I know the Mesmer class struggled as far as damage from what I saw on forums. Some experienced big lag issues although I wasn’t one of them.

Overall, I was impressed with GW2 as a beta, so I can imagine it’s going to be a step ahead by launch at the end of August. I pre-ordered the game prior to download, based purely on what I’d heard from others. After my short period of time playing I’m glad I’ve handed over the cash and I’m looking forward to developing Wheezinhenry to his full potential. The lack of a monthly subscription fee is what has convinced me to make GW2 my third regular MMO after SWTOR and WoW – I doubt I’m alone in that and I’d imagine lots of ‘WoW-Killer’ talk will float around, as ridiculous as the proposition is.

So over to you: did you check out the beta, and if so, what did you think?

A couple of notes / disclaimers:

1. I don’t own a dedicated Windows PC. I have an iMac (2010 model) running Boot Camp and I can report that GW2 ran beautifully on it with no tweaking required.

2. As far as playtime, between commitments I only played an hour or so – my impressions above are pretty much limited to the first couple of areas.

3. I played zero PvP.