SWTOR 2.6.1 Patch Notes

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2.6.1 Patch Notes

Highlights

New Mount! The Desert Sleen creature mount can now be obtained from the Bounty Brokers Association vendor in exchange for 50 Completed Bounty Contracts. It requires Legend rank with the B.B.A.

General

  • The Item Modification Stations in the VIP areas of the Republic and Empire Fleets now work correctly.
  • The achievement “Galactic Beastmaster” no longer requires “Beastmaster of Ilum” to complete.
  • The Starfighter Launch Decks on the Republic and Empire Fleets now grant Rested experience.
  • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Ugnaught” Codex entry by interacting with the Lore Object next to Rudd in Nemro’s cantina on Hutta.
  • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Evocii” Codex entry by killing any hostile Evocii on Hutta.
  • The +10 Endurance Datacron on Makeb will properly grant its corresponding Codex entry.
  • The +10 Presence Datacron on Makeb will properly grant its corresponding Codex entry.

Cartel Market

  • The Space Jockey’s Starfighter Pack items can now be previewed in Collections.
  • The Korrealis Duke no longer thinks it’s a weapon and has moved to the correct category in Collections.
  • The “Pushups” Rest and Recharge item now ventilates Heat when used.

Flashpoints + Operations

Flashpoints

  • During the Station Guardian One encounter in Kuat Drive Yards, the red ground indicator for the Hail of Bolts ability will remain in a fixed position.
  • Players will no longer be pushed into the environment when Lord Modo/Master Khoris uses the “Force Shockwave” ability in Kuat Drive Yards.
  • The Reprogrammed Repair Probe in Kuat Drive Yards will now properly attack and use abilities after casting Alarm.
  • Master Khoris/Lord Modo in Kuat Drive Yards can no longer stun companions with Force Distortion/Force Crush. These abilities will now only deal half damage to companions.

Operations

  • In Karagga’s Palace, Force Barrier and Entrench/Hunker Down are no longer interrupted by Bonethrasher’s Overhead Smash or Sweeping Knockback.

Galactic Starfighter

General

  • Properly executed defensive maneuvers will now avoid lock-on from Missile Sentry Drones and Seeker Mines.
  • Due to a strike organized by the Capital Ship Defense Operators, the Capital Ships in Galactic Starfighter’s Team Deathmatch mode will no longer fire at opposing players.
  • A third spawn point has been added to Team Deathmatch battles.

Component + Crew

  • The Railgun firing arc on Gunships is no longer dependent on the primary weapon that is assigned to the ship.

Items + Economy

  • The D6-S7 Astromech now properly appears when summoned.

Missions + NPCs

  • The Tactical Flashpoint daily reward now resets as intended.
  • Addressed an issue with The Secret War and The Ranken Initiative where group members were not getting quest updates if the group leader was not on the same quest step.
  • Smugglers will now properly be granted the Codex entry “Smuggler: Butcher’s Bane” and its corresponding title when completing “The Butcher.”
  • Jedi Knights and Sith Warriors who have completed The Sand Demon/Demon’s Blood missions will be properly granted the “Bestiary: Sand Demon” Codex entry. Those currently on the missions have had them reset.
  • Jedi Knights are now granted the “Persons of Note: Darth Angral (Knight)” Codex entry when completing “Race to the Ruins.” Knights who previously completed this mission will be granted it automatically.

SWTOR 2.6 Full Patch Notes

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SWTOR 2.6 is bedded down a couple of days now, but for the dedicated, here’s the full patch notes:

Highlights

Galactic Starfighter Now Available For All Players! – Galactic Starfighter is now available for Free-To-Play, Preferred, and Subscription players! Choose your ship role and help your fellow pilots in 12 vs.12 Battles. Click the Hangar icon next to your minimap to jump into the cockpit now!

New Galactic Starfighter Ship Role: Bomber – The Bomber ship role has been added to Galactic Starfighter, with six new ships available for unlock/purchase!

  • Bombers are tough support ships that drop mines and drones throughout the battlefield.
  • Mines detonate when enemies get into proximity, inflicting damage or crippling debuffs to all nearby foes.
  • Drones attack nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies.
  • Bombers can also place Hyperspace Beacons which function as mobile respawn points for their allies.

New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature: Power-ups.

Power–ups are spawned in the map at the start of a match, and once picked up will respawn at a random point in an area after a random amount of time. Power–ups provide boosts to the player depending on which is picked up, which currently last 45 seconds. The available Power-ups are as follows:

  • Engine Overcharge – Doubles engine power regen rate, increases ship speed by 30%, increases ship defense by 15%, refills engine power to full on pickup.
  • Weapon Overcharge – Doubles blaster power regen rate, refills blaster power to full on pickup.
  • Shield Overcharge– Doubles shield power regen rate, eliminates shield recently consumed regen delay, refills shields to full on pickup.
  • Damage Overcharge– Doubles damage from all primary and secondary non–drone weapons.

All power–ups are indicated on the minimap. The Damage Overcharge power–up is a rare spawn, however there is typically at least one up on the map at any point in time. Players that grab this power–up are identified to all players via a broadcast message and are indicated on the minimap.

New Flashpoint: Kuat Drive Yards – Both factions are interested in securing a formidable space armada and fighting over one of the largest starship construction sites. This Flashpoint is designed to be modular, with each “scenario” representing a different part of the expanding plot. This is also the first “tactical” flashpoint, providing bolstered and role-neutral gameplay, and is available to players starting at level 15.

New Reputations have been added to the Galactic Reputation page:

  • Republic First Fleet – The Republic First Fleet serves as a beacon of hope across the galaxy, protecting the Galactic Republic’s member worlds and corporate partners from the dark designs of the Sith Empire.
  • Imperial Forward Command – The Imperial Forward Command is focused on high-risk offensive strikes against the Galactic Republic and its allies, making it one of the Empire’s deadliest fleets.

New Starfighter Pack coming to the Cartel Market – The Galactic Ace’s Starfighter Pack will be available for purchase on February 11th. Cost: 320 Cartel Coins

General

  • New Mount: The KDY Orbital Lifter! This personal heavy construction vehicle was specially designed by Kuat Drive Yards for orbital engineering work deemed too delicate to be automated. It requires Legend rank with the new Imperial Forward Command / Republic First Fleet reputation.
  • A new category is available in Group Finder starting at level 15: Tactical Flashpoints. Tactical Flashpoints are role-neutral, meaning group finder will match the first four players it finds. The new Kuat Drive Yards Flashpoint is available in this category in two level brackets: 15-54 and 55. Czerka Corporate Labs and Czerka Core Meltdown are now included in this category at level 55.
  • Dread Forces in Oricon are more distracted by the madness of the Dread Masters, reducing the range of their attention.
  • Bolster now properly modifies the aggro radius of enemy NPCs and properly displays the difficulty color of enemy NPC levels.
  • Group Finder now displays the level range of players it will match for Flashpoints and Operations.
  • Players may now queue for Starfighter Battles at the same time as Warzones.

Cartel Market

New Items

  • The Galactic Ace’s Starfighter Pack will be available on February 11th. Cost: 320 Cartel Coins
  • Hypercrates containing 24 Galactic Ace’s Starfighter Packs will be available on February 11th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • The Galactic Ace’s Starfighter Pack items can now be previewed in Collections.

Classes + Combat

Bounty Hunter

Powertech

Advanced Prototype

  • Prototype Flame Thrower now requires High Energy Gas Cylinder to be active.

Mercenary

General

  • Mercenaries with the Combat Support Cylinder loaded will now be able to use Rapid Shots to heal themselves.

Arsenal

  • Stabilizers now reduces the pushback suffered while activating Tracer Missile and Power Shot by 50/100% (up from 35/70%)

Bodyguard

  • Kolto Shell may now be deployed on more than one target at a time, but a target still may not have more than one active Kolto Shell. Additionally, Kolto Shell now generates 10 heat (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
  • The tooltip for the Bodyguard skill has been updated to indicate that it also reduces the rate limit of Peacekeeper, and the Bodyguard skill now requires Kolto Shell instead of Peacekeeper.
  • Peacekeeper has been moved from tier 6 down to tier 5 in the Bodyguard skill tree.
  • Cure Mind has been moved from tier 5 down to tier 4 in the Bodyguard skill tree.
  • Protective Field has been moved from tier 4 up to tier 6 in the Bodyguard skill tree.

Trooper

Vanguard

Tactics

  • Pulse Generator now requires High Energy Cell to be active.

Commando

General

  • Commandos with Combat Support Cell loaded will now be able to use Hammer Shot to heal themselves.

Gunnery

  • Steadied Aim now reduces the pushback suffered while activating Grav Round and Charged Bolts by 50/100% (up from 35/70%)

Combat Medic

  • Trauma Probe may now be deployed on more than one target at a time, but a target still may not have more than one active Trauma Probe. Additionally, Trauma Probe now costs 10 energy cells (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
  • The tooltip for Probe Medic has been updated to indicate that it also reduces the rate limit of Frontline Medic, and Probe Medic now requires Trauma Probe instead of Frontline Medic.
  • Frontline Medic has been moved from tier 6 down to tier 5 in the Combat Medic skill tree.
  • Psych Aid has been moved from tier 5 down to tier 4 in the Combat Medic skill tree.
  • Med Zone has been moved from tier 4 up to tier 6 in the Combat Medic skill tree.

Sith Warrior

Juggernaut

Vengeance

  • Slightly increased the damage dealt by Shatter.
  • Shatter now deals Internal Damage instead of Elemental Damage, as the tooltip indicates.
  • Rampage has been redesigned: Impale and Shatter have a 33.3/66.7/100% chance to produce a stack of Rampage. At 2 stacks, Rampage finishes the cooldown on Ravage and generates 3 Rage.

Jedi Knight

Jedi Guardian

Vigilance

  • Slightly increased the damage dealt by Plasma Brand.
  • Zen Strike has been redesigned: Overhead Slash and Plasma Brand have a 33.3/66.7/100% chance to produce a stack of Zen Strike. At 2 stacks, Zen Strike finishes the cooldown on Master Strike and generates 3 Focus.

Sith Inquisitor

Sorcerer

Lightning

  • Subversion now reduces the pushback suffered while activating Lightning Strike by 50/100% (up from 35/70%). The rest of the benefits provided by Subversion remain unchanged.

Madness

  • Sith Efficacy now reduces the pushback suffered while activating Force Lightning by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Sith Efficacy remain unchanged.

Jedi Consular

Sage

Telekinetics

  • Concentration now reduces the pushback suffered while activating Disturbance by 50/100% (up from 35/70%). The rest of the benefits provided by Concentration remain unchanged.

Balance

  • Psychic Barrier now reduces the pushback suffered while activating Telekinetic Throw by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Psychic Barrier remain unchanged.

Imperial Agent

General

  • Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike.

Operative

General

  • Lowered the cost of Hidden Strike to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
  • Increased the duration of Tactical Advantage by 5 seconds (now 15, up from 10)

Concealment

  • Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%)
  • Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%)
  • Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10)
  • Waylay now increases the damage dealt by Backstab by 5% (up from 4%)
  • Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon
  • Calculated Frenzy no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

Lethality

  • Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
  • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Sniper

Lethality

  • Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
  • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Smuggler

General

  • Reduced the activation time, cooldown, energy cost, and damage done by XS Freighter Flyby.

Scoundrel

General

  • Lowered the cost of Shoot First to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
  • Increased the duration of Upper Hand by 5 seconds (now 15, up from 10)

Scrapper

General

  • Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%)
  • Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%)
  • Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10)
  • Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%)
  • Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast
  • Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

Dirty Fighting

  • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
  • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Gunslinger

Dirty Fighting

  • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
  • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Galactic Starfighter

General

  • New Feature: Battle Record – Your personal Galactic Starfighter Battle Record can now be accessed via a button in the upper right corner of the Hangar. Features include detailed lifetime battle stats, and the ability to link each stat to chat.
  • New Feature: Detailed Scoreboard –Galactic Starfighter’s scoreboard will now feature new tabs containing information on:
    • Performance – Track stats including kills, deaths, damaged dealt/received, hit %, objective captures, and more!
    • Earning – A detailed breakdown of the Requisition you’ve earned during a battle and how it was earned.
  • Starfighter Battles no longer lower durability of player equipment.
  • A new non-contributor system has been added, replacing our previous AFK system. You may now initiate a kick against non-contributing players via the Map screen.
  • Addressed an issue where low population checks happened prior to initial spawn, which caused some Battles to fail to start successfully.
  • The new Starfighter Launch Deck floor on the Fleet can be accessed from the Mission Departures elevator.
  • Typing “/squad” will allow you to chat with players in your Squad and/or Group.
  • Quick Look functionality has been added. Players may use their keyboard’s number pad to quickly shift their camera’s view without affecting ship movement.
  • Players who only inflict shield damage to a target now receive appropriate Requisition for the assist when the target is destroyed.
  • Targeted enemies are now highlighted on the Map and Minimap screens.
  • Queuing for Galactic Starfighter battles no longer blocks character changes.
  • If you have an enemy selected it will now show their target’s name in the Targeting Computer.
  • Debuffs can no longer be applied to targets after their death.
  • A confirmation dialog has been added before travelling to the tutorial level.
  • Combat HUD tutorial information on Enemy and Objective Indicators has been expanded.
  • Combat Controls tutorial has been updated to feature targeted defense drones.
  • Added a tutorial for Galactic Starfighter Battle Type: Team Deathmatch.
  • Addressed an issue where tutorial notifications could not be properly dismissed.
  • Players will now be invulnerable to all hull damage while in the Galactic Starfighter tutorial.
  • Several forcefields have been removed from the Abandoned Shipyards level in Domination mode.
  • Team Deathmatch features new map layouts for the existing Lost Shipyards and Kuat Mesas environments.

Ships + Hangar

  • Gunships now get an additional 5 requisition for kills and assists where a secondary weapon is used to deal damage.
  • Putting power to weapons now boosts damage by 10% (down from 20%) and putting power to shields or engines now reduces weapon damage by 5% (down from 10%)
  • The dialog for new purchases within the Hangar has been enhanced to show the exact breakdown of Fleet and Ship Requisition to be used.
  • Auto Roll functionality has been added. Press “V” (by default) to rotate your Starfighter to the default orientation.
  • Selected ships can now be removed from the Readied Ships menu.

Components + Crew

  • A new EMP Missile secondary weapon is now available on the Pike/Quell Strike Fighter.
    • The EMP Missile is a counter to clustered enemies, mines and drones.
    • On impact, it emits a 3000m radius pulse which damages and disables mines and drones.
    • Any player ship caught in the blast will suffer minor damage, and render their system ability unusable.
    • A new EMP Field System is now available on the NovaDive/Blackbolt Scouts.

 

    • The EMP Field is a counter to clustered enemies, mines, and drones.
    • It emits a 3000m radius pulse around the scout which damage and disables mines and drones.
    • Any player ship caught in the blast will have their sensor range and blaster accuracy reduced, and their System Ability rendered unusable.
  • Directional Shield is now available on the Comet Breaker/Dustmaker and Premium Strongarm/Demolisher Gunships.
  • The “Increased Range” upgrade for Sabotage Probe, Cluster Missiles, Concussion Missiles, and Ion Missiles now features a 10% increase.
  • Thermite Torpedoes have had their range increased to 10000m
  • Ion Missiles have had their range increased to 7000m
  • Upgrades purchased for an individual drone no longer improperly affect other drone types.
  • Crew members now animate within the Hangar preview window.
  • Crew abilities “Running Interference” and “Wingman” have had their area of effect ranges increased from 1000m to 3000m.
  • Bowdaar no longer wears a hoodie within the Hangar.
  • Description for the “Rotational Thrusters” engine component has been changed to accurately show the range as 15,000m, not 150,000m.
  • The “Lockdown” Crew Ability may now only be fired on enemy players and no longer drones or defense turret.
  • Charged Plating now allows 40% of the damage done to it to bleed through to the hull, down from 50%. Its shield capacity has been lowered from 150% to 130%.
  • Interdiction Drive has had a balance pass, and its tooltip now details its effects:
    • Boosts player speed by 20% for 6 seconds
    • Reduces speed and turning rate of all enemies within 3000m by 10% for 6 seconds
  • Shield Piercing upgrades have been reduced in power, and weapons with native Shield Piercing have had their damage reduced slightly.
  • Bypass crew ability now grants 16% shield piercing to both primary and secondary weapons (down from 35%).
  • Evasion has been reduced in power:
    • Response Tuning and Lightweight Armor have had their passive evasion bonuses reduced by 1%
    • Distortion Field now grants 9% passive evasion, down from 15%, but has had its shield capacity increased from 70% to 80%
    • Distortion Field’s active ability now grants only 27% evasion, but has had its duration extended to 6 seconds. The tier 1 upgrade now grants 8% evasion, down from 10%.
  • Railgun weapons now require a minimum charge of 25% before firing.
  • Mines and drones no longer display the name of the player who deployed them, only their type.

Items + Economy

  • The 2-piece Field Tech’s PvP set bonus now increases the range of Distraction and Takedown or Quickdraw by 5 meters.
  • The 4-piece Field Tech’s PvP set bonus now increases the duration of Orbital Strike or XS Freighter Flyby by 3 seconds.

SWTOR 2.5.1 Patch Notes

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Here they are, better late than never!

Game Update 2.5.1 Patch Notes

Highlights

  • The Relics of the Gree Event will return on December 17th! Be sure to pay a visit to Ilum’s Western Ice shelf, as The Green Enclave will only be around until January 1st.
  • Celebrate Wookiee Life Day starting December 17th. This new event will have players of all species throwing “Snowball Bombs” at each other with reckless abandon. This event will run until January 1st.

Cartel Market

General

    • The Ashfall Tauntaun can now be unlocked in the Collections UI.
    • Jedi Consulars and Bounty Hunters will now Flourish when using the /flourish emote.

Classes and Combat

Imperial Agent

Sniper
Lethality
        • Lethal Dose now correctly affects Interrogation Probe.

Items and Economy

  • The following items no longer require “Event Equipment Requisition Authorization”:
    • Infected Mako Customization
    • Infected Andronikos Revel Customization
    • Infected Corso Riggs Customization
    • Infected Kira Carsen Customization
    • Infected Tharan Cedrax Customization
    • Infected Vector Customization
    • Infected Malavai Quinn Customization
    • Infected Elara Dorne Customization
    • Advanced Black-Green Centurion’s Crystal
    • Advanced Black-Green Eviscerating Crystal
    • Advanced Black-Green Hawkeye Crystal
    • Advanced Black-Green Indestructible Crystal
    • Advanced Black-Green Resistance Crystal
    • Advanced Black-Green Savage Crystal
    • Advanced Black-Green Vehemence Crystal
    • Advanced Black-Green War Hero’s Crystal
    • Republic Containment Officer Armor
    • Republic Containment Officer Boots
    • Republic Containment Officer Gloves
    • Republic Containment Officer Helmet
    • Republic Containment Officer Legs
    • Republic Containment Officer Belt
    • Imperial Containment Officer Armor
    • Imperial Containment Officer Boots
    • Imperial Containment Officer Gloves
    • Imperial Containment Officer Helmet
    • Imperial Containment Officer Legs
    • Imperial Containment Officer Belt
    • Sand People Bloodguard Bodywrap
    • Sand People Bloodguard Footwraps
    • Sand People Bloodguard Handwraps
    • Sand People Bloodguard Headwrap
    • Sand People Bloodguard Legwraps
    • Sand People Bloodguard Waistwrap
    • Sand People Bloodguard Wristwraps
    • Gray Helix Lightsaber
    • Gray Helix Saberstaff
    • Gray Helix Blaster
    • Gray Helix Blaster Rifle
    • Gray Helix Autocannon
    • Gray Helix Sniper Rifle
    • Authorization: Gray Secant

Galactic Starfighter

General

      • The icon for Rocket Pods will now display correctly on IL-5 class ships.
      • Player’s clients will no longer crash when dragging their mouse in Galactic Starfighter.
      • Players will no longer be able to access the Galactic Starfighter tutorial:
        • While in combat.
        • While falling.
        • In an exhaustion zone.
        • In any group instance including Warzones, Flashpoints, Operations, Galactic Starfighter matches, or Space Combat Missions.
        • In any phased Mission area, including Class and Planetary Mission areas.

Ships and Hangar

      • When converting Ship to Fleet Requisition, the player will no longer be prompted individually for each ship.
      • Hangar descriptions for the IL-5 SkyBolt, IL-5 Ocula, TZ-24 Enforcer, and TZ-24 Gladiator have been corrected to match their Cartel Market descriptions.

Components and Crew

    • Updated the icon for the “Response Tuning” Crew Ability.
    • Updated the icon for “Peripheral Vision” Crew Ability.
    • Players are now able to select the “None” option for blaster and engine cosmetic modifications.

Miscellaneous Bug Fixes

  • Corrected a text error in the “Thank you” email received from making a Cartel Coin purchase from Amazon.
  • Corrected various typos in the Galactic Starfighter credits in French and German.

SWTOR 2.5 Full Patch Notes

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Game Update 2.5: Galactic Starfighter Early Access

Highlights

  • Galactic Starfighter Subscriber Early Access is here! Starting today, all subscribers have early access to 12 vs 12, free flight, player vs player dogfighting. Players from level 1-55 will be able to pilot their very own starship and customize it to match their playstyle. With multiple ship roles, paint jobs, blaster, and engine colors, you have plenty of options to choose from. We’ll see you in space!

Galactic Starfighter

 

  • Access the Galactic Starfighter Hangar Bay by clicking the Ship Icon on the in-game minimap.
  • Players can queue solo or as a group for free-flight 12 v 12 PvP Battles in the first Galactic Starfighter gameplay type: Domination!
    • During Domination, players fight to control multiple satellites. Points are awarded according to how many satellites each team controls, and the first team to reach 1000 points earns victory.
  • Two Domination Maps!
    • Lost Shipyards: A critical Imperial starship construction and repair yard hidden within an uncharted asteroid field has come under attack by Republic Starfighter forces, who are eager to cut off such a critical piece of the Imperial fleet’s support network. Naturally, the Empire has been quick to deploy their own Starfighter reinforcements to defend the shipyard from this enemy incursion.
    • Kuat Mesas: A massive ore mining and shipping complex located in a high-altitude region of cliffs and mesas, the Kuat Minedrome is a natural target for Imperial forces looking to interrupt production at the Kuat Drive Yards. When the ground offensive is stalled by Republic defenders, both sides call in Starfighter support to break the stalemate and achieve ultimate victory.
  • Highly customizable Starfighters available:
    • The Scout – Fast, agile, and maneuverable. Scouts make up for their lack of armor and shielding with incredible elusiveness.
    • The Strike Fighter – The backbone of any squadron. Strike Fighters are versatile, capable of both great offensive and defensive abilities. Very balanced Starfighters against both enemies and objectives.
    • The Gunship – The first Galactic Starfighter support role. These long-range ships are perfect for softening up an objective’s defenses or taking out enemy Starfighters engaged with your allies.
  • Spend earned Requisition to customize and upgrade Starfighters in the Hangar Bay.
  • Full in-game playable tutorial! Learn the basics of Galactic Starfighter flight, combat, and objective capturing! The tutorial allows players to shed the constraints of battle, and teaches using a series of informative pop-ups during free flight. Players can access the tutorial by clicking on the “?” button near the top right of the Galactic Starfighter Hangar.

General

 

  • Capital ships from the Republic and Imperial fleets have arrived in the skies of Coruscant and Dromund Kaas to provide logistical support for Galactic Starfighter pilots. Starfighter Hangar Consoles can be found on Corsucant and Dromund Kaas.
  • Corrected various typos found in subtitles during the Bounty Contract Week event.
  • Corrected a typo during the space mission Zosha Advance to more accurately reflect the mission objectives.
  • Corrected various typos found in subtitles during the Sith Warrior, Trooper, and Smuggler story missions.
  • The cinematic that plays when you exit from your ship to the Imperial or Republic fleet has been updated.

Cartel Market

New Items

    • A host of new Galactic Starfighter items have been added to the Cartel Market; check the new Starfighter tab to see them all!
    • The new “Hypercrate: Shipment 1 Cartel Packs” is here! This Hypercrate contains the following packs: 6 Crime Lord’s, 6 Blockade Runner’s, 6 Skip Tracer’s, and 6 Space Pirate’s. Price: 7680 Cartel Coins. (Temporarily discounted by 10% to 6912 Cartel Coins!)
    • The Black Market and Crime Lord’s Cartel Packs are back in the Cartel Market for only two weeks, they will be once again embargoed on December 17th.

Classes and Combat

Combat Terminology

    • Cleanse is now defined as an effect which removes a limited number of a certain type (or types) of negative effects, usually Force or Tech, from the target.
    • Purge is now defined as an effect which removes all negative dispellable effects of a certain type (or types) from the target (usually self).
    • Many ability tooltips have been updated to properly indicate whether an ability cleanses or purges negative effects from a target.

Jedi Knight

Guardian
Vigilance
          • Debilitation has been added to the Vigilance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Master Strike.
Sentinel
General
          • The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds).
          • Inspiration and Transcendence no longer prevent the Sentinel from becoming Centered while they are active.
          • Inspiration now affects the player’s entire Operation group up to 40 meters away from the Sentinel (up from 30 meters). Additionally, Inspiration applies a debuff which lasts for five minutes on all affected group members. This debuff prevents affected players from regaining Inspiration while it is active.
          • Guarded by the Force now has a 2 minute cooldown (up from 1 minute and 30 seconds).
          • The health for Guarded by the Force is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health.
Focus
        • Enduring no longer increases damage reduction but still reduces the cooldown of Guarded by the Force by 15/30 seconds.
        • Force Health no longer interacts with Guarded by the Force. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Focus when Twin Saber Throw is used. 

          Watchman

        • The stacking “Merciless” buff provided by Merciless Slash now lasts 24 seconds (up from 15).

Sith Warrior

Juggernaut
Vengeance
          • Overwhelm has been added to the Vengeance Skill Tree and provides a 50/100% chance to immobilize the target for the duration of Ravage.
Marauder
General
          • The stacking buff provided by Juyo Form now lasts 24 seconds (up from 15) and can be applied once every second (down from every 1.5 seconds).
          • Bloodthirst and Predation no longer prevent the Marauder from building Fury while they are active.
          • Bloodthirst now affects the player’s entire Operation Group up to 40 meters away from the Marauder (up from 30 meters). Additionally, the ability now applies a debuff which lasts for five minutes on all affected group members and prevents affected players from regaining Bloodthirst while it is active.
          • Undying Rage now has a 2 minute cooldown (up from 1 minute and 30 seconds).
          • The health for Undying Rage is now spent when the damage reducing effect expires, rather than when it begins. The cost remains at 50% of current player health.
Rage
        • Undying no longer increases damage reduction but still reduces the cooldown of Undying Rage by 15/30 seconds.
        • Force Vigor no longer interacts with Undying Rage. It now permanently increases passive damage reduction by 1/2% and still builds 1/2 Rage when Dual Saber Throw is used. 

          Annihilation

        • The stacking “Annihilator” buff provided by Annihilate now lasts 24 seconds (up from 15).

Jedi Consular

General
        • Slightly increased the damage dealt by Double Strike.
Sage
Balance
          • In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Mind Crush, and Weaken Mind from being cleansed.
Shadow
General
          • Combat Technique no longer heals the Shadow. The ability now increases armor rating by 130% (up from 115%) and deals additional threat when it damages an enemy target.
          • Slightly increased the damage dealt by Whirling Blow.
          • While Battle Readiness is active, the active Technique now heals the Shadow when it triggers its effect.
          • Shadow Strike has had its cost reduced to 40 Force (down from 50).
Kinetic Combat
          • Three stacks of Harnessed Shadows no longer cause the Shadow to be healed when Telekinetic Throw deals damage. Instead, the skill grants Shadow Protection, which increases damage reduction by 1%. Shadow Protection stacks up to four times and lasts 12 seconds.
          • Rapid Recovery has been renamed Elusiveness and has been redesigned: the skill now increases the armor rating Combat Technique grants by an additional 10%/20%.
          • Elusiveness has been renamed Rapid Recovery; the skill’s effects have not changed.
          • Shadow Wrap now additionally grants 2/4 stacks of Shadow Protection when the Shadow exits stealth.
Infiltration
          • Slightly increased the damage dealt by Clairvoyant Strike.
Balance
        • In addition to previous effects, Psychic Absorption now prevents the damage-over-time effects applied by Sever Force, Force Breach, and Mind Crush from being cleansed.

Sith Inquisitor

General
        • Slightly increased the damage dealt by Thrash.
Sorcerer
General
          • Purge has been renamed to Expunge; the ability’s functionality has not changed.
Madness
          • In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Crushing Darkness, and Affliction from being cleansed.
Assassin
General
          • Dark Charge no longer heals the Assassin. The ability now increases armor rating by 130% (up from 115%) and generates additional threat when damaging an enemy target.
          • Slightly increased the damage dealt by Lacerate.
          • While Overcharge Saber is active, Lightsaber charges now heal the Assassin when they trigger their effects.
          • Maul has had its cost reduced to 40 Force (down from 50).
Darkness
          • Three stacks of Harnessed Darkness no longer cause the Assassin to be healed when Force Lightning deals damage. Instead, the skill grants Dark Protection, which increases damage reduction by 1%. Dark Protection stacks up to four times and lasts 12 seconds.
          • Swelling Shadows has been redesigned: the skill now increases the armor rating granted by Dark Charge by an additional 10/20%.
          • Conspirator’s Cloak now additionally grants 2/4 stacks of Dark Protection when the Assassin exits stealth.
Deception
          • Slightly increased the damage dealt by Voltaic Slash.
Madness
        • In addition to previous effects, Devour now prevents the damage-over-time effects applied by Creeping Terror, Discharge, and Crushing Darkness from being cleansed.

Imperial Agent

General
        • Increased the damage dealt by Overload Shot.
Operative
      • Operatives are now able to be charged and pulled by other players while in Cover.

Smuggler

General
        • Increased the damage dealt by Quick Shot.
Scoundrel
      • Scoundrels are now able to be charged and pulled by other players while in Cover.

Bounty Hunter

    • The tooltip for Railshot has been updated to indicate that the ability does more damage when the player is dual wielding. (Damage was increased in Game Update 2.4)

Items and Economy

 

General

    • The Life Day Orb now correctly regenerates health at the same rate as other rest and recharge items.
    • Species unlocks purchased from the Cartel Market will now properly display that they are bound temporarily in their tooltip.
    • Corrected various Cartel Market item typos.
    • Stats have been removed from the following companion vibroknife item shells, resulting in lower stats overall:
      • Gault’s BR-36 Vibroknife
      • Mako’s BR-36 Vibroknife
      • Quinn’s BR-36 Vibroknife
      • Talos’s BR-36 Vibroknife
      • Lokin’s BR-36 Vibroknife
    • The in-game mail, tooltip, collections icon, and ability name for the mini-pet “Flashfire” have been updated to show the correct name, the “NovaDive.”
    • The “S-12 Blackbolt” minipet has been updated to show the correct name, the “S-13 Sting.”
    • Obroan Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 740.
    • Dread Forged Relics of Devastating Vengeance, Serendipitous Assault, and Focused Retaliation have had their triggered stat effect increased to 625.

Vendors

    • Updated icons onthe Oricon Reputation vendor to more accurately reflect their items descriptions.
    • The Black Market Boltblaster MK-1 Generator has been added to the Bounty Hunter Basic Gear Vendor.
    • A new rest-and-recharge item has been added to the Gree reputation vendors. The Gree Digitization Cube can be purchased for 6 Gray Helix Components. It requires Hero rank.
    • T.H.O.R.N. Reputation vendors have been added to the game and can be found in GSI compound on Nar Shaddaa.

Missions and NPCs

Oricon

    • The Bothrium Beast on Oricon will now have the correct sound effects.
    • Corrected an issue where a player was able to enter the mission phase for the Dread Engines, False Paradise, and The Tower’s Core after making it to the “return to the mission dropbox” step.

Hoth

    • Hailstorm Survivalists on Hoth will have a greater chance of surviving as they are now correctly equipped with a melee weapon.

Class Quests

    • The holoterminal on the player’s ship will now correctly display the “mission available” icon when a new story mission is available.

Gree Event

    • Xenoanalyst II has enabled his vocal processing chip and now speaks throughout the encounter.
    • Xenoanalyst II has been rebalanced in all difficulty modes. Story mode is now easier to tank and more forgiving overall. Holographic creature adds have had their damage and health adjusted in both modes.

Legacy

General

    • Four new items have been added to the Repair Astromech vendor which you can unlock on your ship. These items modify your ship’s Operation Training Dummy and they are:
      • Training Dummy Basic Health Modulator – Gives your training dummy 500,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Standard Health Modulator – Gives your training dummy 1,000,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Advanced Health Modulator – Gives your training dummy 1,500,000 health and removes the Dummy’s health regeneration.
      • Training Dummy Armor Reduction Module – Debuffs your training dummy’s armor by 20%
    • New Legacy Unlock: Raid Markers – They are available for 375,000 credits at Legacy level 20 or 300 Cartel Coins.

Achievements

    • Achievements have been added for the Life Day event.
    • Achievements have been added for the Rakghoul Resurgence event.

Reputation

    • A new Reputation has been added to the Galactic Reputation tab. T.H.O.R.N. (The Hyland Organization for Rakghoul Neutralization) is a GSI-affiliate dedicated to studying and eradicating all traces of the Rakghoul plague from the galaxy. T.H.O.R.N. should be unnecessary as the Rakghoul outbreak was clearly eliminated from the Galaxy…

PvP

Warzones

Arenas
      • Makeb Mesa, a new Arena map, has been added to the Ranked and unranked Warzone queues! This additional map does not increase the probability of an Arena being selected as the game type for unranked Warzones.

SWTOR 2.4.3 Full Patch Notes

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The servers aren’t quite back up but the SWTOR 2.4.3 patch notes are available, so have a browse:

Game Update 2.4.3 Patch Notes

Highlights

  • PvP Season One! Ratings have been reset to mark the beginning of the Ranked PvP Season One. Get in there and go berserk!
  • Ranked PvP Leaderboards! Players can now visit the website to compare Solo and Group Rankings.Details under PvP
  • Character Name Renewal Program! Many previously held names have been released!
    • Subscribers are unaffected by the Name Renewal Program.
    • Preferred Status:
      • Characters below level 10 that have not been played in the last 60 days are flagged for rename.
      • Characters below level 30 that have not been played in the last 120 days are flagged for rename.
      • Characters level 30 and above are unaffected.
    • Free-to-Play:
      • Characters below level 10 that have not been played in the last 90 days are flagged for rename.
      • Characters below level 30 that have not been played in the last 180 days are flagged for rename.
      • Characters level 30 and above are unaffected.
    • If a character is flagged for rename, players can choose the name originally used if no one on the same server has chosen that name yet.

General

  • Bounty Contract Week Event! Invite your friends and help the Bounty Brokers Association clean its long list of contracts between November 12-19, 2013.
  • Added Item Modification Tables to the VIP Area of the Republic and Imperial Fleet Stations.

Cartel Market

General

      • Certain pack armor sets can now be contained in the new Supplementary Body Armor box. These boxes now contain belts, bracers, and headgear.

New Items

      • New Mount! A new creature mount, the Ashfall Tauntaun will be available on the Cartel Market on November 19th! Cost: 3,000 Cartel Coins
      • New Bounty Pack: The Opportunist’s Bounty Pack!
        • The Opportunist’s Bounty Pack items can now be viewed in Collections.
        • The Opportunist’s Bounty Pack will be available on November 15th! Cost: 320 Cartel Coins
        • Hypercrates containing 24 Opportunist’s Bounty Packs will be available on November 15th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

Collections

      • Added a new “Events” category to Collections:
        • The “Holidays” sub-category has been added and now contains all Holiday items.
        • Some items formerly located in the “Special” category  have been relocated.

Flashpoints and Operations

Operations

Dread Fortress
          • In Hard Mode, Corruptor Zero now properly disables his “Concussion Mine” ability and he no longer uses it upon switching to his “Unified Beam” ability during the final phase of the encounter.
          • Grobthok now drops Unassembled Dreadforged Gloves instead of Unassembled Dreadforged Boots in 16-Player Hard Mode.
Dread Palace
          • Dread Master Brontes no longer becomes untargetable by melee Classes during the final encounter.

Items and Economy

      • Removed the erroneous Level 3 Speeder Piloting requirement from the JA-3 Speeder.
      • Removed PvP Rating requirements from following items:
        • Advanced Black-Orange War Hero’s Crystal
        • Advanced Black-Purple War Hero’s Crystal
        • Ubrikkian War-rider
      • Effects no longer trigger simultaneously when the following relics equipped at the same time:
        • Ephemeral Mending
        • Fortunate Redoubt
        • Reactive Warding
        • Shield Amplification
        • Devastating Vengeance
        • Serendipitous Assault

Missions and NPCs

Missions

Class Missions
Sith Inquisitor
            • Giant Killer: Lord Zash has been given pronoun training such that she no longer refers to male players as female when speaking German.
Daily Area Missions
CZ-198
            • [WEEKLY] Czerka Takeover: This mission will now progress for completing “Manual Shutdown” in instances where players have first completed and turned in “Workforce Reduction “.
World Missions
Hoth
            • Spoils to the Victor: This mission can now be completed, and Imperial players are no longer subject to death by exhaustion upon entering Lormarr Cave.
Ilum
            • Crystal Ball (Republic)/First Strike (Imperial ): This mission now clearly indicates that players need to use their Personal Starship when traveling to Ilum.

PvP

Warzones

Ranked
          • Ranked PvP Leaderboards! Players can now visit the website  to compare Solo and Group Rankings.
            • Rankings are grouped by Advanced Class/opposite Faction’s  mirror Advanced Class. (For example, Jedi Knight and Sith Warrior share a single leaderboard.)
            • The Leaderboard data is updated every 2 hours.
          • Rating changes applied at the end of matches are now more balanced and accurately reflect Rating disparity between teams.

UI

    • Dread Forged and Oberon Serendipitous Assault relics now state that their effects do not stack with other Serendipitous Assault relics.

SWTOR 2.4.2 Full Patch Notes

swtor-patch-incoming-bannerWe’re on the eve of being able to shoot the crap out of each other in space, but whilst you’re waiting for that fun to start, have a look through the latest patch notes. SWTOR 2.4.2 throws a bunch of bug fixes into the mix as well as some new Cartel Market items. I also need to acknowledge the humour shown in these patch notes – have a read of the second last note at the bottom of this list.

Game Update 2.4.2 Patch Notes

General

  • Quick Travel terminals throughout the galaxy now display proper indication when they have not yet been discovered.
  • All Oricon Quick Travel terminals remain unlocked after being discovered.

Cartel Market

General

      • The description for Cartel Market Certificates has been updated to clarify where to find appropriate vendors.

New Items

**Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect up to several days after the patch is made available.**

      • New Bundle: The Rising Hero Bundle! This new bundle contains the items below and is available until November 12th at an overall 40% discount. Discounted Cost: 2163 Cartel Coins.
        • Authorization: Artifact Equipment
        • 3 Major Experience Boosts
        • Medical Probes
        • Unlock: Inventory Module
        • Unlock: Cargo Hold Access
        • Unlock: Additional Cargo Bay
        • Unlock: Crew Skill Slot
      • Players can now recover health and energy using the spooky TRK-R Treatment Chamber, available until November 5th in the Cartel Market! Cost: 1200 Cartel Coins.
      • A new minipet, the Infected Womp Weasel, is available in the Cartel Market until November 5th. Cost: 120 Cartel Coins.
      • Players can now purchase the following standard single-use Dye Modules individually on the Cartel Market in varying intervals:
        • The Black and White Dye Module will next be available for 24 hours beginning on November 1st at 11AM CDT. Cost: 1000 Cartel Coins.
        • The Black and Dark Purple Dye Module will next be available for 25 hours beginning on November 2nd at 11AM CDT. Cost: 600 Cartel Coins.
        • The White and Black Dye Module will next be available for 24 hours beginning on November 3rd at 11AM CST. Cost: 1000 Cartel Coins.
      • A new item, Kick the Huttball, is available in the Cartel Market! This item modifies the “Throw the Huttball” ability, allowing players to kick the ball, thus breaking the number one rule in Huttball. Cost: 400 Cartel Coins.

Bug Fixes

    • Corrected several minor text issues within the Cartel Market.

Classes and Combat

Bounty Hunter

Mercenary
Pyrotech
        • Rail Shot no longer vents 16 Heat instead of 8 when the Superheated Rail skill is trained.

Collections

  • Account unlocks now function for all weapons, minipets, and mounts in the Supreme Mogul’s Contraband Pack.
  • Added missing art for items in the Pursuer’s and Tracker’s Bounty Packs.
  • The erroneous “Preview in Market” button has been removed for the “Revan’s Heir” Title.
  • The Ebon Hawk’s engines are no longer reversed when displayed in the Collections Window.

Flashpoints and Operations

Flashpoints

Czerka Core Meltdown
        • Players who have the “Bloom” preference turned off no longer have a psychedelic purple ceiling experience during the encounter with the Enhanced Duneclaw.

Operations

Dread Fortress
        • Removed a rogue red square that just wanted to be a part of something bigger from the phase door of this Operation.
        • Corruptor Zero’s Concussion Mine firmware has been updated to a new dreadware version and the effects now correctly attach and detach as described.
        • The magnet in the Grob’thok encounter will now display an effect on the ground to make it easier to spot its location.
        • During the encounter with Draxus in 8-Player Story Mode, the damage dealt by Mass Affliction is now consistent after the Corruptor is defeated. Dread Palace
        • Dread Master Calphayus has upgraded his Focus Crystals, and they now have immunity to crowd control effects that are equal to his own immunity.
Eternity Vault
      • During the encounter with Gharj, players who attempt to enter the cave behind the boss while he is still alive are now defeated.

Items and Economy

General

      • Removed Rating requirements from all PvP items.
      • Conqueror and Obroan Focused Retribution Relics now activate properly inside Warzones.
      • Arkanian and Dread Forged Relics of Reactive Warding now function as described and do not trigger inside Arena Warzones.
      • Juggernaut and Guardian PvE set bonuses that increase the duration of the Bladeturning ability no longer cause Bladeturning to stop functioning.
      • The Revan Holostatue has been updated such that it no longer functions as a Basic Commendations vendor, and players can now purchase Black Market gear using the item.
      • Added voice modulation effects to the following gear pieces:
        • Cassus Fett’s Helmet
        • Volatile Shock Trooper Tac Helmet
        • Eradicator’s Mask
        • Dynamic Sleuth Mask
        • Voltaic Sleuth Mask
        • Galvanized Infantry Helmet
        • Energized Infantry Helmet
        • Series 808 Cybernetic Cerebrum
        • Mandalore The Preserver’s Helmet
        • Opulent Triumvirate Helmet
        • Restored Triumvirate Helmet

Visual Bug Fixes

      • Marka Ragnos Chestpiece now displays the sleeves properly when equipped.
      • Bastila Shan’s Tunic no longer displays as incorrectly cutting into the feet of fashionable Female Human characters who choose to update to a newly-available hairstyle.
      • Probe Droid minipets now display high resolution textures.
      • The Tirsa Prime and Tirsa Elite speeder models no longer display engine trails after dismounting.
      • Master Hunter’s Headgear now changes color properly when dyed.
      • Bolts on the lower chin strap of the Contractor’s Helmet now display properly with facial animations.
      • X-3 Techmaster Gloves no longer appear distorted on female characters using Body Type 3.
      • Darth Sion’s Pauldron now displays properly and does not cut into the body during movement for the following:
        • Shoulders: Male characters using Body Type 4
        • Lower body: Male characters using Body Type 2
      • Items in the Preferred Friends bundle are no longer associated with a Cartel Market rarity.
      • The Adno Windscorpion now animates properly for characters using Body Type 4. ]

Vendors

    • Basic Gear Vendors on the Republic and Imperial Fleets now sell Makeb Galactic Reputation weapons.

Legacy

  • The Hutt Cartel has cleared up a clerical error and now those players fortunate enough to earn the “Worm Food” Title will find it to be appropriately categorized.
  • The Legacy Global Unlock for “Ship Guild Bank” can again be purchased.
  • Participating group members are no longer required to be within a minimum range to be granted Achievement credit when a boss is defeated.

Missions and NPCs

Missions

Class Missions
Jedi Consular
          • Chaos and Harmony: Master Syo Bakarn no longer manifests his duality with a physical copy of himself to some Consulars on the “Speak to the First Son” mission step. Note: This mission has been reset.
Bounty Hunter
            • Hail the Conquering Hero: The Huntmaster no longer uses a body double during this mission.

Daily Area Missions

Daily Area Missions
Oricon
          • Pre-empted Signals: Removed the group of enemies that stand around the Launch Commander’s Security Bunker in the Launch Staging Logistics area to prevent them from meddling in the encounter.
World Missions
Korriban
          • The Hate Machine: Completing this mission now grants the “Imperial Scholar” Title and the appropriate Codex entry.
Makeb
          • Recruitment Day: Added a missing conversation paraphrase for Imperial Agents on the mission step “Clear the Debris.”

NPCs

    • The Dread Guard Dominator who used to patrol the Watchtower Lower Passage on Oricon has been laid off due to his position being unnecessary.
    • The Launch Staging Logistics area of Oricon has undergone staffing changes such that groups now have more space in between them.
    • The “Reaper of Life” damage increase buff applied by Commander Zaoron on Oricon no longer displays as a debuff.
    • Republic camp guards on Tatooine have received additional training and are now level 55.

PvP

Warzones

Arenas
        • Players are no longer able to reach the spawning areas in Orbital Station by climbing on nearby pipes.
        • Tatooine Canyon has undergone a minor makeover to block some of the desert sun, resulting in the Arena being less “bright” and more visually consistent with other Warzones.
Ranked
      • The Highest Earned Rating is no longer incorrectly set to 0 in rare instances.

UI

  • Defeating the Gree’s Asharl Panthar Combat Specimen on Ilum will now grant the appropriate Codex Entry.
  • The Hate Machine on Korriban has reduced its hatred enough to grant those who finish the mission the “Hate Machine” Codex entry.

Miscellaneous Bug Fixes

  • Players are no longer able to stand in places in the Launch Staging Logistics area of Oricon that allow them to kill enemies without taking damage.
  • Updated the Exhaustion Zone in certain places on Hoth and Tatooine to prevent players from accidentally leaving the game world.
  • Added missing text to several places in the French and German versions.
  • The mysterious floating box on the Imperial Fleet is no longer mysterious, because it is no longer floating.
  • Made several art fixes across CZ-198, Belsavis (Macrobinoculars missions) and Makeb, such as adding textures, grounding floating buildings and correcting distorted scenery.

 

SWTOR 2.4: Full Patch Notes

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SWTOR 2.4: The Dread War is now live, so if you’re stuck at work or somewhere else where you can’t actually play, then console yourself with the full patch notes for your perusing pleasure:

 

Game Update 2.4: The Dread War

Highlights

    • New Story Mission Area: Oricon! Located in an uncharted system well off the Hydian Way, Oricon is a remote moon that is immeasurably strong with the dark side – a perfect home for the feared Dread Masters! Begin the Oricon journey by talking to O6-D5 on the Republic Fleet or D5-F3 on the Imperial Fleet. Details under General
    • Warzone Arenas! 4v4 Warzone Arenas are now active for Unranked, Ranked Solo, and Ranked Team play! Details under PvP
    • New Level 55 Daily Missions! Explore the ship-strewn, mysterious landscape of Oricon as you battle the deadly Dread Guard and their minions. The Dread Masters are bent on destroying both the Empire and Republic and they’re using their every resource to do so! Details under Missions and NPCs
    • New Operation: Dread Fortress! Begin your assault of the Dread Masters lair, an ancient fortress claimed by the Dread Masters soon after arriving on Oricon. Details under Flashpoints and Operations
    • New Operation: Dread Palace! Make your way beyond the Dread Fortress to the foreboding palace of the Dread Masters –and battle towards the final confrontation with the galaxy’s greatest threat.Details under Flashpoints and Operations
    • New Galactic Reputation Organization! A new organization has been added: Strike Team Oricon (Republic) (Republic)/Dread Executioners (Imperial). Details under Legacy
  • New Gear Sets! Three new sets of gear have been added: Dread Forged (new tier), Oriconian (new PvE Commendation gear) and Obroan (new PvP tier). Details under Items and Economy
  • New Vehicles and Mount! The Praxon Pyroclast, Gurian Volcano, and Strike Force Tauntaun have been added! Details under Items and Economy

General

  • New Story Mission Area: Oricon! Located in an uncharted system well off the Hydian Way, Oricon is a remote moon that is immeasurably strong with the dark side – a perfect home for the feared Dread Masters! The area includes two new Operations, two new Galactic Reputation Organizations, and completing a series of level 55 missions will unlock access to a [DAILY] mission series. Players can begin the Oricon journey by talking to O6-D5 on the Republic Fleet or D5-F3 on the Imperial Fleet.
  • The Cartel Bazaar is now a Rest Area.
  • A Cargo Bay is now available to players in the Cartel Bazaar.
  • Speeders on the Western Ice Shelf of Ilum no longer dismount players and prevent travel from Imperial Firebase 3 or Republic Recon Post.
  • The Thranta that takes players to the Elysium base on Alderaan is no longer on a killing spree; it will not dump players to their death, thus preventing completion of the [HEROIC 4] Shock Doctrine mission.
  • The in-game mail confirming access to the Digital Expansion: Rise of the Hutt Cartel has been updated to no longer refer to the player purchasing the expansion.
  • The Rakata Transporters on Belsavis are now connected to one another once they have been discovered.

Cartel Market

New Items

**Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect several days after the patch is made available.**

    • A new bundle is available on the Cartel Market. The PVP Consumables Bundle offers players 10 Medpacks and 10 Adrenals that can be used in all Warzones. Cost: 200 Cartel Coins
    • A new bundle is available on the Cartel Market. The Major Warzone XP Boost Bundle offers Major Warzone Experience Boosts that can help the player level up quickly while in Warzones. Cost: 180 Cartel Coins

Classes and Combat

Jedi Knight

Guardian
Defense
          • A single stack of Courage now appropriately reduces the focus cost of your next Blade Storm or Force Sweep.

Sith Warrior

Juggernaut
Immortal
          • A single stack of Revenge now appropriately reduces the rage cost of your next Force Scream or Smash.

Jedi Consular

Shadow
        • Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation.
        • Phase Walk now only goes on cooldown when the character successfully teleports.

Sith Inquisitor

Assassin
        • Phase Walk now only teleports the player when the ability is deactivated manually. All other methods of removing the effect (such as clicking to remove the buff from the effect bar) will simply end the ability without a teleportation.
        • Phase Walk now only goes on cooldown when the character successfully teleports.

Bounty Hunter

General
        • Reduced the cost of Flame Thrower to 24 heat (down from 25) and slightly reduced the damage dealt.
        • Kolto Overload now triggers at 35% health and may heal up to 35% of max health (both up from 30%).
        • Rail Shot now deals slightly more damage.
Mercenary
General
          • Mercenaries now receive the proper dual-wielding damage bonus for Rail Shot.
Pyrotech
          • Increased Thermal Detonator explosion damage, but reduced the damage it deals over time.
          • Reduced the cost of Incendiary Missile to 16 heat (down from 22) and slightly reduced the damage it deals.
          • Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds.
Powertech
Shield Tech
          • Coolant now allows Kolto Overload to heal beyond 35% health (up from 30%).
Advanced Prototype
          • Increased the cost of Immolate to 10 heat (up from 8) and increased the damage it deals.
          • Slightly reduced the damage done by Retractable Blade.
          • Prototype Cylinder Ventilation has been redesigned: While High Energy Gas Cylinder is active, players will vent 1/2 heat every 1.5 seconds.
          • Prototype Flame Thrower has been redesigned: Flame Burst, Flame Sweep, and Immolate have a 50/100% chance to grant Prototype Flame Thrower, which affects the next Flame Thrower by increasing the damage dealt by 20%, reducing the heat generated by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times.
          • Prototype Weapon Systems now additionally increases the critical strike damage bonus for Flame Thrower by 10/20/30%.
          • Power Loaders now additionally increases the critical hit chance of Rocket Punch by 2/4/6%.
Pyrotech
          • Increased Thermal Detonator explosion damage, but reduced the damage it deals over time.
          • Reduced the cost of Incendiary Missile to 16 heat (down from 22), and slightly reduced the damage it deals.
          • In addition to its previous functionality, Automated Defenses now also increases damage reduction by 15/30% while Kolto Overload is active.
          • Bursting Flame has been redesigned: Rocket Punch has a 33/66/100% chance and Flame Burst has a 20/40/60% chance to trigger your Combustible Gas Cylinder if active.
          • Sweltering Heat has been redesigned: While Combustible Gas Cylinder is active, Flame Burst and Flame Sweep have a 50/100% chance to reduce the movement speed of affected targets by 40% for 6 seconds.
          • Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds.

Trooper

General
        • Reduced the cost of Pulse Cannon to 24 energy cells (down from 25) and slightly reduced the damage it deals.
        • Adrenaline Rush now triggers at 35% health and may heal up to 35% of max health (both up from 30%).
        • High Impact Bolt now deals slightly more damage.
Commando
Assault Specialist
          • Increased Assault Plastique explosion damage, but reduced the damage it deals over time.
          • Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals.
          • Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds.
Vanguard
Shield Specialist
          • Soldier’s Grit now allows Adrenaline Rush to heal you beyond 35% health (up from 30%).
Tactics
          • Increased the cost of Fire Pulse to 10 energy cells (up from 8) and increased the damage it deals.
          • Slightly reduced the damage done by Gut.
          • Cell Generator has been redesigned: While High Energy Cell is active, players regenerate 1/2 energy cells every 1.5 seconds.
          • Havoc Training now additionally also increases the critical strike damage bonus for Pulse Cannon by 10/20/30%.
          • Charged Loaders now additionally increases the critical hit chance of Stockstrike by 2/4/6%.
          • Pulse Generator has been redesigned: Ion Pulse, Explosive Surge, and Fire Pulse have a 50/100% chance to grant Pulse Generator, which affects the next Pulse Cannon by increasing the damage dealt 20%, reducing the energy cell cost by 2, slowing targets by 30%, and making it immune to interrupts. This effect can stack up to 3 times.
Assault Specialist
        • Increased Assault Plastique explosion damage, but reduced the damage it deals over time.
        • Reduced the cost of Incendiary Round to 16 energy cells (down from 22) and slightly reduced the damage it deals.
        • In addition to its previous functionality, Adrenaline Fueled now also increases damage reduction by 15/30% while Adrenaline Rush is active.
        • Ionized Ignition has been redesigned: Stockstrike has a 33/66/100% chance and Ion Pulse has a 20/40/60% chance to trigger your Plasma Cell if active.
        • Sweltering Heat has been redesigned: While Plasma Cell is active, Ion Pulse and Explosive Surge have a 50/100% chance to reduce the movement speed of affected targets by 40% for 6 seconds.
        • Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds.

Collections

  • Items from the Pursuer’s Bounty Pack now have the correct icon for the account-wide unlock button in the Collections Window..
  • The account-wide unlock now works correctly for Emote: Whatup
  • The account-wide unlock now works correctly for the Poison Lobel Pet.
  • The Collections entry for Cassus Fett’s Armor Set now has the belt.

Companion Characters

Treek

    • Characters created before Game Update 2.3 can now progress beyond the first affection conversation with Treek.

Crew Skills

Crafting Skills

General
        • Removed Isotope-5 as a material requirement for crafting Rating 156 [Artifact] gear.
Cybertech
      • All Cybertech grenades now bestow a new effect called Bastion on the target, in addition to normal effects. Players who have this effect applied are immune to further Cybertech grenade attacks for the duration of Bastion (3 minutes).

Flashpoints and Operations

Operations

    • New Operation: Dread Fortress! Begin your assault of the Dread Masters lair, an ancient fortress claimed by the Dread Masters soon after arriving on Oricon. This Operation is available at level 55 in Story and Hard Modes, and it contains 5 boss encounters with lockouts.
    • New Operation: Dread Palace! Make your way beyond the Dread Fortress to the foreboding palace of the Dread Masters –and battle towards the final confrontation with the galaxy’s greatest threat. This Operation is available at level 55 in Story and Hard Modes, and it contains 5 boss encounters with lockouts.

Items and Economy

New Additions!

      • Dread Forged is a new tier of gear obtained from the Dread Fortress and Dread Palace Operations in Hard Mode.
      • Obroan is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. Itrequires Ranked Warzone Commendations as well as the associated Conqueror piece.
      • Oriconian is a new set of PvE Commendation gear obtained Ultimate Gear Vendors on the Republic and Imperial Fleets.
      • The Praxon Pyroclast is a new vehicle obtained as a rare drop via Dread Palace and Dread Fortress Operations boss encounters in Hard Mode.
      • The Gurian Volcano is a new vehicle obtained as a Galactic Reputation reward via the Strike Team Oricon (Republic)/Dread Executioners (Imperial) Galactic Reputation Vendors on Oricon.
      • The Strike Force Tauntaun is a new mount obtained as a mission reward upon completing the Oricon story missions. It requires “Legendary” rank with Strike Team Oricon (Republic)/Dread Executioners (Imperial).

General

      • Dye modules can now be added to most Adaptable (Orange) Gear, including Lore-based pieces and crafted items below level 15.
      • Primary Black/Secondary Deep Red dye module is now available via the Strike Team Oricon (Republic)/Dread Executioners (Imperial) Galactic Reputation Vendors on Oricon.
      • Centurion and Mercenary Commendations have been removed. These Commendation types have been converted into Warzone Commendations at 1:1 ratio, are no longer displayed in the Currency Tab of the Inventory Window, and Warzone Vendors no longer trade items for them.
      • Players can now can use either Shift + Left Click or Shift + Right Click to split a stack of items, which will allow the function to be used while the GTN Window is open.
      • The JA-3 Speeder’s engines now have sound.
      • Movement sounds no longer persist after dismounting the Adno Mantis, Adno Locust, and Adno Saberwasp speeders.

GTN

      • Players can now use Shift + Left Click an item while the GTN is open to populate the search box with the name of that item.
      • Added a sortable “Unit Price” column to the GTN Window, which will display the listed item’s price-per-unit.
      • The GTN now auto completes with the price and duration of a player’s last posted auction. In addition, the last price will be remembered on a per-unit basis. i.e. If a player puts 1 med pack up for 10 credits, and their next auction is a stack of 20 med packs (the same type as before) it will auto complete 200 credits (10 credits for 1 x 20 = 200). The remembered price and duration are reset upon area transition or log out.
      • All Galactic Trade Network kiosks are now appropriately named.

Vendors

    • New Vendor: Operations Gear Vendor! Players can now exchange Arkanian, Underworld, and Dread Forged gear tokens for the appropriate armor piece via the new Operations Gear Vendor on the Republic and Imperial Fleets.
    • Basic Gear Vendors now sell Arkanian Relics and Black Market gear.
    • Elite Gear Vendors now sell Verpine gear.
    • Ultimate Gear Vendors now sell the new Oriconian gear.
    • Ranked Gear Vendors now sell the new Obroan gear.
    • Warzone Gear Vendors now sell Conqueror Gear
    • Warzone Gear Vendors now sell new Conqueror Relics.
    • Partisan gear is no longer available for sale.
    • Warzone Enhancement Vendors now sell Conqueror level Enhancements
    • Ranked Enhancement Vendors now sell Obroan level Enhancements
    • Warzone Enhancement Vendors no longer sell Partisan level Enhancements
    • Reduced the cost of Schematics sold by the Basic Commendations Schematic Vendor:
      • Bracers and Belt Schematics now cost 15 Basic Commendations.
      • Implants, Earpieces, and Offhands now cost 60 Basic Commendations

Legacy

  • New Galactic Reputation Organizations! Complete missions on Oricon to earn Galactic Reputation with Strike Team Oricon (Republic) and Dread Executioners (Imperial) and purchase special rewards including the new Strike Force Tauntaun!
  • Added a new category called “Dailies” to the Achievement Window which tracks Achievements for the following Daily Mission Areas:
    • New: CZ-198
    • New: Oricon
    • Moved: Black Hole (previously located under Location > Corellia)
    • Moved: Section X (previously located under Location > Belsavis)
  • The Achievement “Down with the Corporate Elite” no longer incorrectly completes by defeating 15 rather than 30 enemies.

Missions and NPCs

General

      • New Level 55 Daily Missions! After advancing through the Oricon story mission series, players can further explore the ship-strewn, mysterious landscape of Oricon and battle the deadly Dread Guard and their minions via a new set of [DAILY] missions. Players must stop the Dread Masters, who are bent on destroying both the Empire and Republic and are using their every resource to do so!
      • Players can now obtain [WEEKLY] The Dread Palace and [WEEKLY] The Dread Fortress from the Operations Terminal on the Republic and Imperial Fleets.
      • PvP missions have been updated:
        • [WEEKLY] missions no longer require wins and now advance with one point for a loss and two points for a win in an Unranked Warzone.
        • Ranked Warzones no longer count towards [DAILY] or [WEEKLY] mission progress.
        • Mission requirements are now as follows:
          • Under level 55 [DAILY] PvP missions: 2 completed Unranked Warzones
          • Under level 55 [WEEKLY] PvP missions: 5 completed Unranked Warzones
          • Level 55 [DAILY] PvP missions: 4 completed Unranked Warzones
          • Level 55 [WEEKLY] PvP missions: 15 completed Unranked Warzones

World Missions

Balmorra
        • Attempting to abandon the following missions now clearly indicates that they may not be able to be obtained again:
          • Operation Breaking Point
          • Big Guns
          • Despair
          • Disguises
          • Breaking the Resistance
Makeb
      • Trouble in Paradise: Now that Navigator Uptin has learned to speak Basic, he wants to talk more and the conversation with him has been extended.

Space Combat

  • The Grade 7 Improved Power Converter now enhances and reduces damage appropriately.

PvP

Warzones

General
  • To ensure proper matchmaking, players are no longer able to change Skill Tree points while in a Warzone queue or match.
  • Bolster has been adjusted to account for the addition of the new Obroan and Dread Forged gear.
Arenas
  • 4v4 Warzone Arenas are now active! These small scale PvP maps reward victory to last team standing in the best of three rounds. Missions and rewards are provided in the same manner as current Warzones.
  • The following Arena maps are currently active:
    • Orbital Station Arena
    • Tatooine Canyon Arena
    • Corellia Square Arena
  • Arenas count as a single Warzone in the Unranked Warzone queue rotation. (Each map is not weighed individually.)
  • Players can queue for Arenas in Ranked Solo or Ranked Group modes via the PvP queue button on the UI minimap.
  • Czerka VX-736 Injector can no longer be used in Warzones.

UI

  • Using the “Ready” emote now shows up appropriately in the Chat Window.

SWTOR 2.3.3: Full Patch Notes

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Apologies for the delay, we’ve been travelling and missed the opportunity to put up the 2.3.3. patch notes when they went live. Anyway, here they are now for those that haven’t checked them out.

9/17/2013

Game Update 2.3.3 Patch Notes

General

  • Players can now use mounts and vehicles inside all Republic and Imperial bases on Hoth.
  • Varactyl voices no longer carry such that their volume is the same regardless of their distance.

Cartel Market

New Items

      • The new Bounty Pack, the Pursuer’s Bounty Pack items can now be previewed in Collections.
      • The Pursuer’s Bounty Pack will be available in the Cartel Market on September 26th. Cost: 320 Cartel Coins
      • Players can purchase Hypercrates containing 24 Pursuer’s Bounty Packs on September 26th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

Bug Fixes

    • The icon for the Contractor’s Bounty Pack no longer displays the Morlinger Aggressor as it is not included; the Meirm Bullfrog is now displayed instead.

Collections

  • Shipment 3 Bounty Packs now update to Collections as intended.
  • Account unlocks now function as intended for Emote: Sing and Emote: Possessed.
  • The CorSec Electrobaton has been removed from the Collections Window to be included again when the weapon is added.

Companion Characters

  • Treek no longer has incorrect animation in several Class mission cinematics.

Flashpoints and Operations

Explosive Conflict

    • Removed or relocated several enemy encounters to improve player experience.

Macrobinoculars and Seeker Droid

  • Galactic Solutions Industries has performed a code upgrade on the Seeker Droid to improve its seeking abilities with the following features:
    • Improved sorting algorithm to disregard junk items and leave them buried in the ground.
    • Crafting database update to only provide useful crafting materials from Secure Crates.
    • Improved digging algorithm to unearth new Special Treasures.
  • Triangulation Enhancers for the Seeker Droid have been improved through advanced GSI research, and the Mark I and Mark II Enhancers now last for 30 minutes.

Items and Economy

  • The Galactic Trade Network has had an inventory audit and now accepts GSI Speeder parts. (The Pleasure Speeder Visual Amplification Device remains exclusively in GSI’s control.)
  • The CD-33 Blaster Rifle now displays the proper animation when fired.
  • Updated the Preceptor’s Vestments to prevent graphical distortion on the back side.
  • Mira’s Headband no longer becomes graphically distorted when riding a mount/vehicle or when dead.
  • Darth Sion’s Chestpiece now sits properly on top of the shoulder rather than seeming to cut through during movement.
  • The Dynamic Vandal Duster and Voltaic Vandal Duster gear no longer display incorrectly when equipped by some female characters and Companions.

Legacy

Achievements

    • Weak and Standard enemies now count properly towards the following Coruscant Achievements to defeat Black Sun members:
      • Bloody the Black Suns
      • Beating the Black Suns
      • Black Suns Asunder
      • Black Supernova
      • Made several text corrections to Achievement descriptions.

Missions and NPCs

General Missions

      • The Fate of Theoretika (Imperial): While completing [HEROIC 2+] Directive: Activate Assassination Protocols, players who are not the phase owner will no longer see “Not eligible for this conversation” when attempting to collect the Datalogs required to complete this bonus mission.

Class Missions

Bounty Hunter
        • A Dangerous Auction: This mission now indicates that players must use their Starship when returning to Dromund Kaas.
        • Hail the Conquering Hero: This mission now indicates that players must use their Starship to travel to Dromund Kaas.
Trooper
        • Operation Talon: The Mission Log no longer incorrectly indicates that there is a mission item available for use during this mission.
        • Return to Duty: This mission now indicates that players must use their Starship when returning to Coruscant.

World Missions

Makeb
        • Stealing Thunder: Treek and Blizz will no longer attempt to be even shorter by sinking into the floor while on the mission step to “Access the Isotope-5 Storage Tanks”.

NPCs

    • Regulator Unit Technicians, Regulator Gearheads, and Regulator Gonk Droids on the Frinn Mesa of Makeb no longer evade combat and reset when they are not defeated quickly enough.
    • Operations Courier YD-33 on Vaiken Spacedock no longer attempts to impersonate Human voices and again sounds like a Droid.
    • The Militia Extraction unit at the Ark Construction site on Makeb no longer holds an invisible weapon.

PvP

  • Players who are dead and accept a Warzone queue invite with a pending revive request are no longer able to accept the revive once inside the Warzone.

UI

General

      • The non-available Mood “Indignant” has been removed from the Mood sub-category of the Emotes drop-down menu on the Chat Window.

Codex

    • Republic players are now able to obtain the Codex entry for “The Invasion of Balmorra” inside of the Balmorran Arms Factory.
    • The Species Codex entry for Advozsec now uses the correct image.
    • The “Worm Food” Codex entry now has an image.
    • Added appropriate subcategories to the Planets > Makeb section of the Codex Window.

SWTOR Game Update 2.3.2: Full Patch Notes

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Patch 2.3.2 hits this evening with the servers going down for 4 hours today, Sept 4 – 3am PDT, (8pm AEST). The patch notes are already live so enjoy:

Game Update 2.3.2 Patch Notes

9/4/2013

Highlights

  • New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints.
  • New Feature! Players can now purchase Cartel Coins in-game through the “Add Coins” interface within the Cartel Market. (details under Cartel Market)
  • Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank.

Cartel Market

General

      • The MR-36 Sniper Rifle is now a Super Rare item.
      • New Feature! Players can now purchase Cartel Coins in-game through the “Add Coins” interface within the Cartel Market:
        • This feature requires that players opt-in before it can be accessed. For additional details, please refer to this News Article.
        • Subscribers receive a 50% discount on the first purchase made using the in-game feature. Please note: this offer does not apply to Cartel Coin purchases made using the website.

New Items

**Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect up to several days after the patch is made available.**

      • Players can now purchase standard single-use White and White Dye Modules individually on the Cartel Market! Cost: 1000 Cartel Coins.
      • Players can now purchase standard single-use Black and Black Dye Modules individually on the Cartel Market! Cost: 2000 Cartel Coins.
      • A new Emote is now available on the Cartel Market! Complete your musical group with the Emote: Sing unlock. Cost: 400 Cartel Coins.
      • A new Emote is now available on the Cartel Market! Watch as a strange force possesses your mind with the Emote: Possessed unlock. Cost: 400 Cartel Coins.

Bug Fixes

    • The Chocolate and Skull-Faced Lobel pets can now be placed on the GTN.

General

    • Resolved an instance where players could experience a twitchy or swinging camera when moving the mouse.
    • There is now a Warning Dialogue Box when attempting to send in-game mail to an “Unsafe Recipient”. An “Unsafe Recipient” is any character name that is not in the sender’s Guild, Friend List, or Legacy. This warning can be toggled via Preferences.
    • Experience and Valor penalties for Free to Play players now apply beginning at level 20 instead of level 10.

Bounty Contract Week

    • Made adjustments to Kingpin Bounty Contracts:
      • These contracts now grant a Bounty Brokers Association Official Token of Exemplary Achievement (Purple Reputation Token) as opposed to a Bounty Brokers Association Official Certificate of Accomplishment (Blue Reputation Token).
      • Individual Kingpin Bounty Contracts can be completed only one time during each Bounty Contract Week.
    • Characters above level 27 are no longer able to accept Hutta and Ord Mantell Bounty Contracts.
    • Music now fades to the background properly for Republic players during Bounty Contract Week conversations.

Companion Characters

Treek

    • Treek now summons as intended in all instances.
    • Treek’s dialogue outside of cinematics has been corrected. She now has more than one thing to say and no longer requests conversations on the ship when one is not available.

Collections

  • Collections now refers to the “Bounty Supply Company” instead of “Bounty Supply Corp.” to match the proper Galactic Reputation Faction name listed in the Legacy Menu.
  • Several items have been updated to correctly indicate rarity.
  • The Frogdog Practice Jersey can now be previewed in Collections.
  • The Mercenary Contract (that grants the mission to obtain Treek) has been removed from the Toys section and now only appears in the Special section of the Collections Window.
  • Once the account-wide unlock for Emote: Flourish is purchased, the reclaim button locks as intended and no longer allows an additional purchase.
  • The Emergency Medical Table updated in Collections to display under the Toys and Bounty Supply Company Reputation categories, and this item no longer indicates that it can be obtained via the Cartel Market or unlocked account wide.
  • Mood: Outraged has been updated to display in Collections under the Emotes and Bounty Supply Company Reputation categories, and this item no longer indicates that it can be obtained via the Cartel Market or unlocked account wide.

Flashpoints and Operations

Flashpoints

Athiss
        • Republic players are now granted the appropriate alignment points in Hard Mode.
Black Talon
        • Group Finder now matches the first four players of any role for this Flashpoint, as it is now role-neutral at levels 10-14.
Esseles
      • Group Finder now matches the first four players of any role for this Flashpoint, as it is now role-neutral at levels 10-14.

Items and Economy

General

      • New Vehicle! The Desler Nomad is a new rare drop from the final boss of all level 55 Hard Mode Flashpoints.

Vendors

    • Vendor Update! Emergency Medical Table and Mood: Outraged have been added to the Bounty Supply Company Vendor. Each item is bind on pickup and available for 1 credit to all players, regardless of Bounty Supply Company Reputation rank.

Legacy

General

      • All levels of the Global Legacy Unlock: Fleet Pass have been adjusted:
        • The base cooldown for the Fleet Pass ability is now 9 hours for subscribers.
        • The base cooldown for the Fleet Pass ability is now 12 hours for non-subscribers.
        • Legacy Fleet Pass I, II, and III now reduce the ability cooldown by 3 hours each.
      • All levels of the Global Legacy Unlock: Legacy Travel and the Quick Travel ability have been adjusted:
        • The base cooldown for subscribers is now 25 minutes.
        • The base cooldown for non-subscribers is now 45 minutes.
        • Legacy Travel I, II, and III now reduce the ability cooldown by 5 minutes each.
      • New Legacy Unlock! Players can now purchase a Guild Bank for their personal starship under Global Unlocks: Other.

Achievements

    • Some Achievements no longer display in the Achievement Window as though they are complete, when all requirements have not been met. These Achievements will no longer appear as stuck in the Achievement Tracker in some cases.
    • The Hoth Achievement “Whiteout” now correctly refers to the Pantran Whitefang World Boss as “Snowblind.”
    • The Hoth Achievement “Hell Hoth No Fury” now correctly refers to the Pantran Whitefang World Boss as “Snowblind” and no longer claims to have a 30 minute time limit.
    • Players will receive the correct Achievement for completing these Explosive Conflict Operations encounters:
      • Firebrand and Stormcaller on 8-Person Hard Mode
      • Firebrand and Stormcaller on 16-Person Story Mode
      • Colonel Vorgath on 16-Person Story Mode

Missions and NPCs

Missions

General
        • Updated the mission text for several missions to indicate that players must use their personal starship on steps that require travel to Coruscant or Dromund Kaas.
        • [DAILY] Galactic Conflicts and [VEHICLE] Aratech Ice: These missions now update properly upon completing the Esseles Flashpoint on Hard Mode.
Daily Area Missions
CZ-198
          • [WEEKLY] Czerka Takeover (Republic)/[WEEKLY] Czerka Dissolution: The mission text now refers to the faction-appropriate Anti-Toxin mission.
          • Anti-Toxin Recovery (Republic)/Anti-Toxin Acquisition (Imperial): Updated the Mission Log and Tracker text to properly point players to the Mission Dropbox upon completion.
Class Missions
Bounty Hunter
          • Joy Ride: Players are now informed that Mako is required for the step “Slice the Ship’s Door” if a different Companion Character is active.
Trooper
          • Public Relations: The bonus mission “The Price of Betrayal” no longer advances by defeating enemies other than the intended Treacherous Republic Troops.

NPCs

General
        • The Republic Soldier on Hoth’s Clabburn Base now understands that gravity should affect him and is no longer floating.
        • Tauntaun Handlers see the diverse value of their product and no longer refer to their Tauntauns as military “hardware” or “arsenals”.
        • PvP Vendors in the Outlaw’s Den now have voices and move their lips.

Bounty Contract Week

      • Kreegan Ramar, the Tatooine Kingpin Bounty, now uses voice modulation when speaking.

PvP

  • Players who log out or are disconnected while in a Warzone queue no longer become stuck in the queue on all characters.
  • Upon initially entering a Warzone, ability tooltips now display the correct amount of damage dealt.

UI

Codex

      • All Imperial players can now reach the lore object to obtain the “Invasion of Balmorra” Codex entry, as it has been moved just inside the Balmorran Arms Factory.
      • Players who manage to suffer the horrid fate of death by Sarlacc digestion are now granted the Codex entry and Title “Worm Food.”
      • Defeating the Unleashed Maelstrom Terentatek within the Maelstrom Prison Flashpoint now grants Republic players a Species Codex entry.
      • Terentatek have been removed from the Tython Bestiary requirements.
      • Players are now able to unlock the “Ithorian” Species Codex entry.
      • The tourism board of Makeb has corrected an error in their system, and the Planetary Codex entry is now available to visitors.
      • The following Codex entries have been moved to a new “Lost Knowledge” category and no longer count towards planet totals:
        • Champion of House Thul (Alderaan)
        • Conqueror of Balmorra
        • Master of the Burning Way (Belsavis)
        • Conqueror of Corellia
        • Liberator of Corellia
        • Ice Wars Veteran (Hoth)
        • Of the Bane Brigade (Hoth)
        • Shadow Hunter (Nar Shaddaa)
        • Scourge of the Underworld (Nar Shaddaa)
        • Venom Drinker (Quesh)
        • Venomous (Quesh)
        • SIS Operative (Tatooine)
        • Primeval Explorer (Tatooine)
        • Mandalorian Bane (Taris)
        • Scorcher of Worlds (Taris)
        • Ambassador of the Republic (Voss)
        • Ambassador of the Empire (Voss)

Maps

    • Updated the Belsavis World Map to include additional roads in the Tomb area.

Miscellaneous Bug Fixes

  • Imperial players can now access the Quick Travel Bind Point for Tarisian Dawn on Taris.
  • Corrected a rare issue that would prevent characters who had not logged in for a time from loading into the game.
  • Class names will now display the proper feminine form in most instances in French and German.

SWTOR Game Update 2.3.1: Full Patch Notes

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Game Update 2.3.1 Patch Notes

8/21/2013

Highlights

  • The first Packs of Shipment Three are now available for sale on the Cartel Market! Most items in the Contractor’s and Freelancer’s Bounty Packs are not found in the Shipment One Cartel Packs or Shipment Two Contraband Packs.
  • New Galactic Reputation Organization! Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Details under Legacy
  • Implemented changes to improve the overall experience for Free-to-Play players at early levels! Details under General.

Cartel Market

General

      • Authorization: Event Equipment Requisition has been removed from the Cartel Market. All players now have access to Event equipment.

New Items

**Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect several hours after the patch is made available.**

      • A new Bounty Pack, the Contractor’s Bounty Pack, is now available on the Cartel Market. Cost: 160 Cartel Coins
      • A new Bounty Pack, the Freelancer’s Bounty Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Freelancer’s Bounty Packs. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

Bug Fixes

    • Armor sets from the Cartel Market now have updated icons that are uniform in design.
    • The art for the Grade 7 Starship Tactical Bundle now includes the Improved Power Conversion Module.

General

  • Implemented changes to improve the overall experience for Free-To-Play players at early levels:
    • Free-To-Play players can now train Sprint at level 10.
    • Free-To-Play players are now granted the Emergency Fleet Pass ability at level 10.
  • The Appearance Designer Kiosk and lore object have been removed from the GTN area of the Fleets and are now exclusive to the Cartel Bazaar hangar.

Bounty Contract Week

  • While in a group, players who have used different methods to complete the same Bounty Contract are now provided with the appropriate conversation when turning in bounties to clients on single-faction planets.
  • The appropriate error message will now display when a Friendly Drink is offered to a Shady Character who has already declined to provide information after one is offered.
  • Players are no longer able to remove the “Bounty Engaged” buff from themselves.
  • Aja Novar’s “Explosive Surge” ability no longer displays as a buff while being cast.
  • All Henchmen have broken their vow of silence during combat and will speak when fighting.
  • Interrogation Probes and Kingpin Authorization items no longer incorrectly display a debuff icon upon use.
  • The Carbonite Grenade no longer functions while players are dead.
  • The “Bounty Target Region” buff is no longer applied twice while completing Bounty Contracts on Nar Shaddaa.

Classes and Combat

Jedi Consular

Sage
Telekinetics
          • The immobilize from Force Wake is now properly classified as a negative Force effect and can be dispelled by the appropriate abilities (such as Evasion or Force Shroud).

Sith Inquisitor

Sorcerer
Lightning
        • The immobilize from Electric Bindings is now properly classified as a negative Force effect, and can be dispelled by the appropriate abilities (such as Dodge or Resilience).

Collections

  • The Diplomat’s Meditation Hoverchair now displays a level requirement icon in the Collections Window.
  • The description of Mood: Angered has been updated to correctly reflect its rarity.
  • The image for the Republic Hutball Away Uniform in the Collections Window has been updated to match the gear’s appearance in-game.

Companion Characters

General

      • Unsummoning the target companion while in the process of giving them a gift no longer consumes the gift without providing affection.

Lt. Pierce

      • Affection conversations now show Lt. Pierce’s custom appearances and use correct camera settings.

Risha

      • Risha no longer appears to be in two places at once on the Smuggler starship.

Skadge

      • Skadge has given up his ventriloquism hobby and will move his lips when saying the line “You got somethin’ to kill, or what?”

Treek

    • Treek’s lips now sync properly with her words outside of conversations.
    • Players will now address Treek properly when speaking to her in French.

Crew Skills

General

      • Players now retain all Advanced Training for Crew Skills that are deactivated due to a change in subscription status.

Crafting Skills

General
        • Players are now presented with a warning when Reverse Engineering gear that contains mods.
Artifice
        • Crafted Dread Guard Relics now have a uniform material cost.
Synthweaving
        • Synthweavers are no longer prevented from Reverse Engineering Willpower gear from Makeb.

Gathering Skills

Biochem
      • Buff icons for Biochem consumables now properly match the item icon.

Flashpoints and Operations

Flashpoints

Czerka Corporate Labs
        • Sith Warriors and Jedi Guardians will notice that Saber Reflect now appropriately reflects damage from CZ-2X Infiltrator Droids.
        • Once the CZ-8X Eradicator Droid is activated, there is no longer a rope present to cause line of sight errors.
        • Rasmus Blys has brought in experts to fix his floor and Kolto tank, and their textures now display properly.
Czerka Core Meltdown
        • The Vigilant now attacks his target in all circumstances when starting the second phase of the encounter.
        • Grounded the chairs that were floating around in the Jungle Habitat Room.
        • Experimental Berserkers now spawn more reliably during the encounter with The Vigilant if Data Integration Points are destroyed quickly.
Taral V
        • Players are now able to complete the Flashpoint if they exit the phase while on the step to defeat General Edikar.

Operations

Scum and Villainy
      • Decreased the damage dealt by the Wealthy Buyer’s “Wrist Laser” ability in 16-Player Nightmare Mode.
      • Players who are caught Dash’Roode’s “Updraft” ability are no longer able to be knocked back by his other abilities.
      • Updated the Operations Chief’s “Terminate” ability to make the damage dealt through player shields more consistent.
      • The enrage timer has been increased by 30 seconds for the encounter with The Cartel Warlords in both Hard and Nightmare Modes.
      • The encounter with The Cartel Warlords has been updated in Nightmare Mode. When two Warlords are left alive, if both are brought below 50% health, they will enrage and gain increased movement speed and damage.
      • Made several adjustments to the encounter with Thrasher in 16-player Nightmare Mode:
        • Thrasher’s health has been increased by from 5.15 million to 5.33 million.
        • Thrasher’s enrage timer has been increased from 5 minutes to 5 minutes 35 seconds.
        • Thrasher’s “Roar” has been increased from 20 seconds to 35 seconds after falling below 50% health and summoning Snipers.
        • Snipers now pause for three seconds after entering Cover before using their “Snipe” ability.
        • Snipers now activate Defensive Protocols after 45 seconds rather than 50 seconds.
        • Turrets now target and attack immediately after spawning.
        • Turrets now deal increased damage.
      • Nightmare Mode players can no longer be knocked out of Thrasher’s arena by his “Stomp” ability.

Items and Economy

  • Commendations that are not gained because a player has reached the maximum quantity no longer count towards that Commendation’s Weekly Progress.
  • Item icons now visually indicate when they are unusable due to the target being out of range.
  • Regardless of where it was purchased, a Mercenary Contract will now consume on use rather than upon mission completion.
  • Descriptions for the following vehicles have been updated to indicate that only their initial purchase from the Cartel Market includes the Legacy Perk: Speeder Piloting I and that the perk is not included when retrieving the vehicle from Collections:
    • Aratech Rose
    • Czerka CR-17 Incendia
    • Czerka LD-1 Celebrator
    • Gree Solus Secant
    • Longspur Sportster
  • Toy animations now display correctly for players who lack the Galactic Reputation to buy the same item through the Bounty Supply Company.
  • The 2-piece set bonus from the Field Medic’s gear no longer stacks with the 2-piece set bonus from the Battlemaster Field Medic’s gear.

Legacy

General

      • Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Bounty Packs, and a new vendor has been added to the Cartel Bazaar area to allow players to capitalize on this reputation.
Achievements
    • Increased the reward to 20 Cartel Coins for the “Big Time” Achievement gained by earning Social 10.
    • The Sand People Flayer is no longer required to obtain the “Champion of Tatooine” Achievement.
    • Increased the reward to 20 Cartel Coins for the “Big Time” Achievement gained by earning Social 10.[/color]
    • The SIS Watchman is no longer required to obtain the “Tyrant of Ilum!” Achievement.
    • The Space Combat Mastery Achievements for Saleucami Fleet Action and Javaal Fleet Action now update appropriately in the Achievement Tracker.
    • The icons for Jaesa Willisaam’s affection Achievements now properly represent their associated alignment.

Missions

General

      • Ancient Allies (Republic)/New Frontiers (Imperial): These missions can no longer be accepted once the non-repeatable Terror From Beyond story mission has been accepted or completed.
      • Players who log out in a mission phase that will eject group members are now prompted with the standard “Unsafe Logout” dialogue box.
      • Intercept Course (Republic)/Best Foot Forward (Imperial): These leading missions are no longer available after players have accepted or completed the “Hutt Hospitality” mssion.

Daily Areas

CZ-198
  • Anti-toxin Recovery (Republic)/Anti-toxin Acquisition (Imperial): Mutated and Escaped Specimens no longer apply the “Womp Rat Fever” debuff.
  • Give and Take (Republic)/What’s Yours Is Mine (Imperial): Decreased the required number of Biotoxin and Kolto Containers from 8 to 6 and added additional containers in the faction-specific areas leading up to the Supply Yard. Additionally, the spawn times on these containers have been decreased.
  • Players who find themselves outside of the intended game world are now properly transported to the Medcenter.

Class Missions

Jedi Consular
        • The Forge: Qyzen Fess is now required to be present when confronting Nalen Raloch and upon returning to the Jedi Council during this mission.
        • The Vivicar Awaits: Treek now animates properly when approaching Lord Vivicar.
Sith Warrior
        • Declaration of War: Treek will now animate properly during the conversation with Captain Treyyen.
        • General Minst: This mission now progresses as intended while interacting with the Reactor Vault Interface if players choose to ask HK-51 or Treek for any last requests.
        • Set the Table: If players select to kneel when introduced to Darth Vengean, Treek no longer attempts to accentuate her humble by sinking into the ground.
Smuggler
        • Race the Devil: Treek no longer moves around erratically while players are talking to Fabizan during this mission.
        • The Endless Abyss: Companion Characters now follow properly while inside the Hi-Tech Lab.
Trooper
        • Battle of the Gauntlet: Speaking to Aric Jorgan while aboard The Gauntlet no longer triggers a vivid premonition of future events in the form of the mission’s final cutscene.
        • Battle of the Gauntlet: Tanno Vik is now a required assistant when attempting to plant explosives at the railgun barrel during this mission.
        • Battle of the Gauntlet: Yuun is now a required assistant when attempting to override the Primary and Tertiary Security Systems during this mission.
        • Public Relations: Electing to rescue the senator during this mission will no longer present Troopers with an unlocked door that cannot be opened.
Bounty Hunter
        • My Sponsorship: Mako now always provides her thoughts when speaking to Albea during this mission, even if another companion is active before the conversation begins.

World Missions

Hoth
        • Exploding Mines (Republic): While in a group, Troopers no longer cause the conversation to end abruptly if they elect to surrender while speaking to Korl Torin.
Makeb
        • Players can no longer begin the first conversation of the Makeb storyline from the holoterminal on their groupmate’s personal starship.
        • Old Feuds (Republic): Players no longer incorrectly receive line of sight errors during the encounter with the Isotope-5 Prototype Walker Droid.
        • Stealing Thunder (Makeb): Lord Cytharat’s second personality has been quelled and his voice no longer undergoes transformation for only a single conversation line.
Nar Shaddaa
      • Chemical Agent (Republic): Ganuk now understands that his random comments never lead to actual discussion, so his ambient dialogue no longer triggers a conversation.

UI

General

      • The mapnotes for Czerka Corporate Labs and Czerka Core Meltdown no longer refer to Hammer Station.
      • CZ-198 is now labeled as a Level 55 area on the Galaxy Map.
      • Mission rewards in the Mission Log no longer overlap or cut off when more than five rewards are listed.
      • The elevator to Cartel Bazaar is now properly labeled in French and German.
      • The area map for the Cartel Bazaar has been updated in French and German.
      • The Guild Window now updates properly for players who purchased a Guild Rename before being promoted to Guildmaster.
      • Updated a misspelled word in the Cargo Hold tutorial.

Chat

      • The Chat Window font size can now be increased to 30-point.
      • If players receive a whisper while in the process of replying to another whisper, the reply no longer displays the correct name while incorrectly delivering the message to the name who whispered most recently.

Codex

      • New discoveries have been made about several species in the galaxy, and those seek knowledge will now be granted with a Species Codex entry:
        • Advozse
        • Anomids
        • Kaleesh

Miscellaneous Bug Fixes

    • The Group Finder Deserter Status is now applied appropriately in all instances after players log out of the character and back in.
    • The Jedi Consular’s starship navicomp has been repaired and now takes players to Hoth as soon as it is selected on the Galaxy Map rather than stalling until players click on the ship’s door to exit.
    • Tauntaun voices no longer carry such that their volume is the same regardless of their distance.
    • Several reward mailings that had the wrong information in their subject or body fields have been corrected.

SWTOR 2.3: Full Patch Notes

swtor-patch-incoming-bannerAs you probably well and truly know by now, Game Update 2.3 Titans of Industry is live (and has in fact been patched once to 2.3.0a). Read on for the full patch notes and we’d love your initial thoughts of 2.3 in comments!

 

Game Update 2.3: Titans of Industry

8/6/2013

Highlights

  • CZ-198, a new Level 55 Daily mission area, is now available!  CZ-198 is a small, private moon where Czerka Corporation’s most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control.  Details under Missions
  • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka’s corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company’s most dangerous weaponry. Details under Flashpoints
  • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as “The Vigilant!” Details under Flashpoints
  • New Galactic Reputation Organizations! Three new Organizations have been added: The Adjudicators (Republic), Ordnance Acquisition Corps (Empire) and Bounty Brokers Association.Details under Legacy.
  • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!
  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Details under General
  • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors.

Cartel Market

New Items

      • Players can now purchase a Mercenary Contract to obtain the new Companion Character, Treek. Cost: 2,100 Cartel Coins
      • The Treek Customization Bundle is now available on the Cartel Market! This bundle contains three Companion Character customization items that will allow players to modify Treek’s appearance in a variety of ways. Cost: 300 Cartel Coins
      • A new weapon is available in the Cartel Market! The custom-made Collapsible Bowcaster Grek requires Blaster Rifle weapon proficiency. Cost: 400 Cartel Coins

Bug Fixes

    • The Pocket Sarlacc has acquired a taste for male characters with Body Type 1 and will now display the eating animation properly when used.
    • Calo Nord’s Jacket now displays properly when equipped.
    • The icon for the Unlimited Content Bundle no longer displays Medical Probes, as they are not contained in the bundle.
    • Corrected a spelling error in the details for The Unlimited Content Bundle.
    • Covert Energy Boots now display the proper icon in the Collections Window.

General

  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Adventures begin on Republic and Imperial Fleets with a mission given by mysterious Bounty Hunters who are toting a “friend” encased in Carbonite. The first Bounty Contract Week begins on August 14th and will continue for seven days.
  • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors.
  • The Cartel Bazaar is a new hangar on the Republic and Imperial Fleets with an Appearance Designer kiosk, a Galactic Trade Network kiosk, and a cantina. The Cartel Market Reputation Vendors have closed their shops in the Crew Skills area and have moved to the Cartel Bazaar.
  • Added a sign to the Appearance Designer entrance on Coruscant.

Classes and Combat

Jedi Consular

Sage
Telekinetics
          • Using Telekinetic Wave quickly before the proc for Tidal Force is triggered no longer prevents abilities from being cast for several seconds.

Sith Inquisitor

Sorcerer
Lightning
          • Using Chain Lightning quickly before the proc for Lightning Storm is triggered no longer prevents abilities from being cast for several seconds.

Jedi Knight

Sentinel
Combat
          • The visual effect for Centering can no longer be continually stacked such that it causes performance issues.

Sith Warrior

Marauder
Carnage
          • The visual effect for Fury can no longer be continually stacked such that it causes performance issues.

Smuggler

Gunslinger
Saboteur
          • Hot Pursuit has been redesigned to improve how it interacts with Hightail It. The skill now has a 50/100% chance to gain 4 charges of Hot Pursuit upon exiting cover, which reduces the energy cost of Quick Shot by 100%. Each use of Quick Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.

Imperial Agent

Sniper
Engineering
        • Calculated Pursuit has been redesigned to improve how it works with Covered Escape: The skill now has a 50/100% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.

Companion Characters

  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!

Crew Skills

Crafting Skills

Biochem
        • Crafted level 401+ Prototype (blue) quality Stims, Adrenals, and Medpacs now yield stacks of 3 or 4 rather than 1 or 2, depending on success type.

Gathering Skills

Archaeology
      • Added level 401+ missions that reward color crystals.

Flashpoints and Operations

Flashpoints

      • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka’s corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company’s most dangerous weaponry.
        • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times!
        • Level 55 Hard Mode is also available.
      • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as “The Vigilant!”
        • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times!
        • Level 55 Hard Mode is also available.

Operations

Scum and Villainy
      • Cartel Warlord Sunder’s voice will now be properly modulated by his mask in the French and German versions.

Items and Economy

General

      • New Weapons! The CZR-9001 weapons are available on the CZ-198 Reputation vendor. These Rating 162 weapons cost 350 Elite Commendations and require Friend rank with Adjudicators / Ordnance Acquisition Corps.
      • Arkanian, Underworld and Kell Dragon proc relics will no longer prevent other Arkanian, Underworld and Kell Dragon procs of a different type from activating. For example, a Power proc relic and a damage proc relic will both activate correctly when equipped together.
      • Bind on Use items that have a cast time now become bound when casting is complete rather than at the beginning of the cast.

Vendors

    • New Reputation vendors are available in the CZ-198 Daily mission area:
      • Primary Black Secondary Blue Dye module schematic is available for players with Champion Rank with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic).
      • New Droid armor is purchasable for Companion Characters via these vendors.
    • Added a new Bounty Broker’s Association Reputation Vendor to the Cartel Bazaar on the Republic and Imperial Fleets.
    • PvP vendors inside of Warzones now trade Ranked Warzone Commendations for Warzone Commendations instead of the other way around.

Legacy

  • New Galactic Reputation Organizations!
    • Complete CZ-198 missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids!
    • Complete Bounty Contracts Earn Galactic Reputation with the Bounty Brokers Association by completing bounty contracts during Bounty Contract Week!

Missions and NPCs

Missions

General
        • [WEEKLY] Galactic Conflicts can now be advanced by completing [HARD] Czerka Corporate Labs and [HARD] Czerka Core Meltdown in addition to existing level 55 Hard Mode Flashpoints.
        • The Curse of Conversation Craziness has been lifted from afflicted Companion Character hands, and when they equip certain gloves, it no longer prevents mission conversations from progressing properly.
        • Using a mission item from the Mission Tracker during or after the mission updates to the next step no longer prevents players from interacting with objects in the world.
CZ-198
        • CZ-198, a new Level 55 Daily mission area, is now available!  CZ-198 is a small, private moon where Czerka Corporation’s most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control.
          • Complete missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids!
          • CZ-198 is now available as a destination on the Priority Transport Terminal.

NPCs

        • NPCs following players during escort missions and other special situations are no longer able to be attacked by members of the opposing Faction when the player is not PvP flagged.
        • Heads have been restored to Weequay NPCs throughout the galaxy, who requested better protection for their vulnerable floating eyeballs.

PvP

Warzones

Alderaan Civil War
          • This Warzone has been updated, and now capturing the side turrets (Objective Control Points) will not spawn a speeder that takes your team directly to that turret.

UI

    • The buff icon for the Dr. Oggurobb Hutt Holostatue now displays Dr. Oggurobb’s head instead of a Taun Fawn.

    • Updated Tutorial text for “Fulfill Your Destiny” to account for prior changes in level cap and legacy unlock level.

    • The Guild Window will no longer display level 0 characters with blank names in some circumstances.

 

SWTOR 2.2 Full Patch Notes

swtor-patch-incoming-bannerSWTOR Patch 2.2: Operation Nightmare has dropped, so here are the full patch notes to peruse at your leisure!

Game Update 2.2: Operation Nightmare

6/12/2013

Highlights

  • Nightmare Mode is now available for Terror from Beyond!
  • New Vehicle! The Helix Hyperpod is now dropped in Nightmare Mode Terror from Beyond.
  • New Rewards! New items have been added to several Story Mode encounters for the Terror from Beyond and Scum and Villainy Operations. (Additional Details under Operations.)
  • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild. (Additional details under General.)
  • New sub-tier of Gear! The Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.

Cartel Market

New Items

      • A new Contraband Pack, the Archon’s Contraband Pack is now available on the Cartel Market. Cost: 320 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Archon’s Contraband Packs and a bonus Fortuitous Dye Module Kit that contains an increased chance to receive the rarest dyes. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

New Discounts

      • Appearance Options: Mirialan Tattoos 1 is now discounted by 50%. Cost: 45 Cartel Coins
      • Appearance Options: Human Hair Colors 1 is now discounted by 25%. Cost: 135 Cartel Coins
      • The Valiant Jedi Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
      • The Sith Raider Armor Set is now discounted by 80%. Cost: 288 Cartel Coins
      • The Noble Commander’s Armor Set is now discounted by 75%. Cost: 300 Cartel Coins
      • Unlock: Inventory Module is now discounted by 40%. Cost: 105 Cartel Coins
      • Unlock: Inventory Module (Account) is now discounted by 40%. Cost: 234 Cartel Coins

Items Removed

    • An Embargo has been placed on all Shipment 1 Cartel Packs. The following packs (and any corresponding Hypercrates) are no longer available in the Cartel Market:
      • Black Market Cartel Pack
      • Crime Lord’s Cartel Pack
      • Blockade Runner’s Cartel Pack
      • Skip Tracer’s Cartel Pack
      • Space Pirate’s Cartel Pack
    • The Gree Solus Secant vehicle is no longer available.
    • The Gold Scalene Armor Set is no longer available.

General

  • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild:
    • For every five active unique accounts in a guild, the XP bonus increases by 1% (on top of the base 5%) for the entire guild, up to a maximum of 10%.
    • For every five active unique accounts in a guild, the Reputation bonus increases by 1% for the entire guild, up to a maximum of 10%.
    • An active unique account is defined as a Preferred or Subscriber account that has logged in within the last 720 hours (30 days), and only one character per account will be applied to the guild’s member count.
    • The qualifying member number will only count accounts that log in after Game Update 2.2; the system will not recognize accounts that logged in in the 30 days prior to the update.

Classes and Combat

Jedi Knight

General
        • Introspection’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Guardian
Vigilance
      • Shien Form now increases movement speed by 15%, in addition to its other effects.

Sith Warrior

General
      • Channel Hatred’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Juggernaut
Vengeance
      • Shien Form now increases movement speed by 15%, in addition to its other effects.

Jedi Consular

General
      • Meditation’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Shadow
Infiltration
      • Breaching Shadows, granted by Shadow Technique, has a new visual effect that persists while 3 charges of Breaching Shadows are active.

Sith Inquisitor

General
      • Seethe’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Assassin
Darkness
        • Dark Ward has a new visual effect that persists while active.
Deception
      • Static Charge, granted by Surging Charge, has a new visual effect that persists while three charges of Static Charge are active.

Smuggler

Gunslinger
    • Hightail It’s tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
    • Hightail It can no longer be used while exposed by the Diversion ability that removes Gunslingers from cover.

Imperial Agent

Sniper
    • Covered Escape’s tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
    • Covered Escape can no longer be used while exposed by the Diversion ability that removes Snipers from cover.

Trooper

General
      • Hold the Line now properly grants immunity to follow-up movement-impairing effects. (Example: Leg Shot in combination with the Debilitating Shots skill)
      • Recharge and Reload’s tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability’s functionality has not changed.
Commando/Vanguard
Assault Specialist
      • Sweltering Heat now slows properly when Plasma Cell is refreshed on a target.

Bounty Hunter

General
      • Made visual improvements to Flamethrower.
      • Hydraulic Overrides now properly grants immunity to follow-up movement-impairing effects.(Example: Leg Shot in combination with the Debilitating Shots skill)
      • Stealth Scan now requires the Bounty Hunter to have line-of-sight to the target’s location.
Mercenary/Powertech
Pyrotech
      • Sweltering Heat now slows properly when Combustible Gas Cylinder is refreshed on a target.

Companion Characters

  • Jaesa Willsaam’s Leap ability now displays the correct animation.

Crew Skills

General

      • Players who go from Subscriber to Preferred and then back to Subscriber status now have their Crew Skills automatically reinstated without needing to speak to a trainer.

Crafting Skills

General
        • Underworld gear and rating-equivalent Armorings, Mods, and Enhancements can now be Reverse Engineered and learned as a schematic.
Biochem
      • The Rakata Medpac has been rebalanced; this reusable medpac no longer increases health by 15%.

Flashpoints and Operations

Operations

Terror From Beyond
        • Nightmare Mode is now available!
        • Story Mode drops have been updated to include the following in addition to current rewards:
          • The Writhing Horror now drops the Arkanian Bracer Token
          • The Dread Guard now drops an additional random Black Market Item
        • [WEEKLY] Terror From Beyond now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.
Scum and Villainy
      • Story Mode drops have been updated to include the following in addition to current rewards:
        • Dash’Roode now drops the Arkanian Waist Token
        • Titan 6 now drops the Arkanian Implant Token
        • Thrasher now drops the Arkanian Earpiece Token
      • [WEEKLY] Scum and Villainy now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.

Items and Economy

Items

      • A new sub-tier of gear is available! Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.
      • New vehicle! The Helix Hyperpod, is now dropped in Nightmare Mode Terror from Beyond.
      • The Weaponmaster and Vindicator set bonuses are no longer incorrectly named.
      • The Dr. Oggurobb Holostatue once again laughs when used.

Vendors

    • New vendors have been added to the Gav Daragon and Ziost Shadow where players can exchange unassembled Kell Dragon tokens for gear.
    • New Rated PvP Weapons have been added to the PvP Ranked Gear vendor. These new Weapons cost 400 Ranked Commendations, and require a PvP rating of 2400
    • Twist, the Republic PvP Warzone Gear vendor, has been granted legs.
    • The Primeval Artifact Storage box located on the Makeb Commendations vendor has been replaced with a Makeb Storage Lockbox. This lockbox provides a randomly generated rating 144 Prototype Quality item. The cost has not changed.

Legacy

  • The Achievement for Defeating Titan 6 (16- Person Story Mode) no longer incorrectly displays as 8-Person.
  • Alderaan Achievements for “Organa Forces Defeated” and “Thul Forces Defeated” no longer have inconsistencies between the titles and descriptions.
  • Legacy Name Changes now succeed as intended, rather than fail and prompt again perpetually in some instances.

Missions and NPCs

Missions

Macrobinoculars and Seeker Droid Missions
        • Seeker Droid: Dig sites are no longer deplete when players find Dreadseed or Star Forager armor pieces.
        • Macrobinoculars: IR-77 will now properly draw his weapon when attacking.
Class Missions
Jedi Consular
          • Find the Ancient Artifact: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
Imperial Agent
          • The Chronicles: This mission on Taris is no longer incorrectly listed as optional and now provides a greater credit reward.
Smuggler
          • A Brother’s Request: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
          • Playing Your Debts: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
Trooper
          • A Cultured Approach: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
World Missions
Alderaan
          • Alderaan Bonus Series: “A Spy in House Organa” and “Shipment of Weapons” now progress as intended if players log off while completing one of the two missions.
Belsavis – Section X
          • Alert: Hostiles Imminent (Republic)/Warning: Rivals Detected (Imperial): Players who log out inside of The Fatality after completing the last mission step will no longer be stuck and required to use a Fleet Pass or travel ability to leave.
Corellia
            • Corellia Bonus Series: The holostatues in Axial Park used in the Republic bonus objective “Restore the Statues” now display their holograms.
Makeb
            • Reallocation: Medical Supplies collected for this mission will now stack appropriately in the Inventory Window.

PvP

Warzones

General
          • Players that are backfilled into a Warzone are now awarded a Reinforcement Medal that will count toward their total medal count for the match. This prevents backfilled players from being placed into a match without enough time to get one medal, thus missing out on the Warzone rewards at the end of the match.
          • Crit rating, accuracy rating, absorb rating, defense rating, and surge rating now respect diminishing returns for low level Bolstered characters.
          • The base damage and armor value granted by Bolster have been slightly increased to account to the most recent item power available to players
Alderaan
          • Turrets (Objective Control Points) are no longer interactable while changing ownership.
          • Players are no longer backfilled into Alderaan Civil War Warzone when one team has twice as many points as the enemy team.
Ancient Hypergates
          • Players are no longer backfilled into Ancient Hypergates after the 4th explosion.
Huttball
          • Players are no longer backfilled into Huttball Warzone after 10 minutes have elapsed in the match.
Novare Coast
          • Players are no longer backfilled into Novare Coast when one team has less than 25% remaining on their shields and the other team has 75% or greater remaining on theirs.
          • Characters with body type 1 can no longer hide in the corners of bunkers to prevent others from seeing their nameplates.

Miscellaneous Bug Fixes

    • Female Bounty Hunters and Smugglers with Body Type 2 will no longer have incorrect leg animation when near other players or NPCs.