Destiny 1.1.2 Update: Lotsa Fixes

swtor-patch-incoming-bannerIf like me you’ve logged into your console and found that there’s a 6+ gigabyte download waiting for you, it’s the latest Destiny patch. The patch itself has no new content, just a slew of bug fixes. So read on to see if you pet hates have been addressed:

Update 1.1.2 : The one with Vault space and Raid fixes.
With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.
Spotlight Improvements & Additions
  • Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
    • Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
  • Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
    • Motion tracker
    • Loot drops
    • Shield energy
    • Item categories
  • Audio Controls are now available in the Settings menu
    • Volume control
    • Music toggling
  • Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
  • The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
Weapons
General
  • Fixed a bug that caused a player to lose ammo when switching weapons while dead
  • Fixed a bug where ammo consumables did not reliably replenish ammo
  • Pocket Infinity behavior is less likely to fail during edge case conditions
  • 4th Horseman weapon stats restored to original intended values
Perks
  • Updated Thorn’s first-person player feedback poison effect
  • White Nail perk no longer triggers on immune targets
  • Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
  • Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
  • Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
World
  • Players can now choose to wear their helmets in social spaces
  • Quest loot pyramid baubles are now easier to spot
  • Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
  • Increased Crota’s Bane Reputation rewards on Eris Morn’s bounties
  • Fixed a bug where Major Thralls had two jaws and two left hands
  • Fixed a bug where player’s equipped items did not receive experience from completing missions
  • Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
  • Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
Strikes
Cereberus Vae III
  • Valus Ta’Aruc’s strength has been reduced by 33%
  • Reduced the number of Major combatants in the Valus Ta’Aurc fight
Dust Palace
  • Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
  • Dust Palace: Lowered the strength on the Psion Flayers’ shields
Raids
Vault of Glass
  • Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
  • Fixed a bug where splash damage could penetrate the Aegis bubble
  • Shield Relic melee attacks now land Minotaurs more consistently
  • Improved issues associated with walking through the teleport
Crota’s End
  • Crota will now wait until fully standing before a sword attack
  • Fixed a bug where the sword immediately despawned after killing a swordbearer
  • Swords will now last a full 30 seconds after being picked up
PvP
General
  • Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
  • Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
  • Fixed a bug that prevented players from receiving points for neutralizing a control zone
  • Fixed a bug where capture points were not properly disabled after the game ends
  • Added incremental revive timers to Skirmish and Salvage
    • Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
  • Stopping Power now requires Shotgun kills instead of sprees
  • Target Practice now requires Hand-Cannon kills instead of sprees
  • Electrocutioner now requires Fusion Rifle kills instead of sprees
Maps
  • Anomaly: Added invisible physics over the pool table to keep people from hiding
  • Shores of Time: Added kill volume to the open edge of “A” cave in to keep players from hiding
  • The Burning Shrine: Moved the spawn point to fix camera view
Ammunition
  • Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
  • Guardians no longer drop Special ammo on death
  • Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
  • Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
  • Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
  • Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
  • Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
  • Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
  • Heavy ammo now lets everyone know which player or Faction picked up ammo
  • Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
UI
  • New visual treatment to Quest nodes and nodes that involve Quest activities or steps
  • Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
  • Fixed a bug where precision kills did not appear correctly in the PGCR
  • UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)
Audio
  • Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
  • Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
  • Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
Companion
  • Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
  • Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
Technical
  • Fixed a rare soft-lock when a player’s internet connection drops
  • Clarified error that displays when user has insufficient hard drive space
  • Better handling of rest mode/resume on PS4

[Source]

World of Warcraft 6.1: Full Patch Notes

swtor-patch-incoming-banner

Blizzard sure know how to do a big patch, and last night’s 6.1 patch is no different. Below are the patch notes in full, have a read through and see the changes and bug fixes.

World of Warcraft Patch 6.1

New Character Models: Blood Elf

  • Character models for Blood Elves have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
  • Some character models received additional tweaks and adjustments.

Twitter Integration

  • Characters can now send Tweets for items, achievements, and screenshots from within the game client using the /share command.
  • To activate this feature, visit Social options in the Interface menu to enable, add, or disconnect a Twitter account.

New Heirloom Collections Tab

  • The Collections system now supports Heirloom items.
  • Heirlooms can be upgraded to increase the maximum level that the item scales up to.
    • Heirlooms with no upgrades can scale up to level 60.
    • Heirlooms with 1 upgrade level can scale up to level 90.
    • Heirlooms with 2 upgrade levels can scale up to level 100.
    • Old heirlooms that have been upgraded to scale to level 85 are grandfathered in with 1 upgrade level.
  • New Heirlooms for the neck slot are now available and allows the character to cast a heal once a minute. This heal shares a cooldown with potions and Healthstones.
  • Vendors in Ironforge (Alliance) and Undercity (Horde) now sell Heirlooms for gold.
  • Alternate methods for obtaining Heirlooms and Heirloom upgrade tokens are also available.
    • Darkmoon Faire sells Heirlooms for Darkmoon Prize Tickets.
    • Argent Tournament sells Heirloom upgrade tokens for Champion’s Seals.
    • Some world events now sell Heirloom upgrade tokens for currency obtained through the event.
  • Collecting 35 heirloom items awards a special mount that’s usable by level 1 characters.

Garrisons, Followers, and Outposts

  • New Garrison Visitors
    • One of five new visitors may visit each day offering a quest to anyone that visits players with a Tier 3 Garrison.
      • Defeat a dungeon boss: Completing this daily quest awards Garrison Resources.
      • Defeat a raid boss: Completing this weekly quest awards gold and an item level 645 token with a chance for it to be an item level 655 token.
      • Bounty (intended for 2 or more players): Group up with 2 or more additional players to hunt down and defeat a powerful enemy and you’ll earn gold and a chance to get an heirloom quest item off of the creature you kill for the quest.
      • Relic: Completing these quests will reward gold and ultimately Harrison Jones as a new Follower.
      • Profession: Get your hands on more Primal Spirits, reduce surplus reagents, and buy new recipes for crafted upgrades and transmutes.
    • For the Pet Battlers out there, there’s a separate chance for an additional visitor offering unique Pet Battles with a chance to award a bag containing Pet Battle items and new Battle Pets.
  • Summon a Raid or World Boss
    • Players may find an item while completing a Garrison Invasion that that summons one of six new raid or world boss in the Garrison.
    • Summoned raid or world bosses have scaling health and is intended for 10-40 players.
  • New Garrison Music Box
    • Players can assemble a music box allowing them to play music in their Garrisons.
    • The music box can be obtained as a reward from a new quest found in your Garrison.
    • New songs can be collected from throughout the world to expand your music library.
  • New Garrison Vendor
    • There’s a new vendor coming to your Garrison who allows you to spend Garrison Resources on Follower Trait Retraining Guides or Follower Ability Retraining Manuals.
  • New Follower Trait: Treasure Hunter
    • Treasure Hunter trait increases the amount of gold rewarded from a mission.
  • Garrison Followers
    • Garrison Followers may now be upgraded to item level 675.
  • Follower Missions
    • New Profession Missions are now available on upgrading a profession building to level 3. Successfully completing these missions award an item that allows instant completion of work orders.
    • Players can unlock Relic and Bounty missions for their followers by completing the corresponding Relic or Bounty quest offered by one of the random daily new visitors to the Garrison.
    • New exploration missions are available to players with a skill of at least 1 in Archeology. Successfully completing these missions can award Archeology fragments, keystones, or treasure maps for a Draenor zone. Treasure maps obtained in this manner does not require quest achievement completion for the Draenor zone.
    • Archeology Vendors in Stormshield and Warspear now sell an item that’ll spawn a follower exploration mission for 5 Restored Artifacts.
    • New Level-100 Scouting missions to a Battlefield now awards an item that grants access to missions that award Apexis Crystals.
    • New Raid missions to Blackrock Foundry are now available for a cache that awards level 665, 680, or 695 items.
    • New follower missions have been added that can award gold, Apexis Crystals, Savage Blood, or Augmentation runes.
    • Level 90-94 gold and Garrison Resource missions will now continue to appear even if there are no Followers that are level 90-94.
    • Level-100 Garrison resource missions now award more Garrison Resources.
    • Scavenger trait for Followers now increases Garrison Resources gained from a mission by 100% (down from 200%).
  • Follower Mission UI Improvements
    • List of missions available now displays the amount of bonus XP, gold, and resources awarded without having to mouse-over the mission tooltip.
    • Improved tooltips displaying which followers that can counter threats on a mission.
      • Followers that can counter a threat and available show up with a green checkmark.
      • Followers that can counter a threat but are out on a mission displays the time remaining until the follower is available.
      • Followers that can counter a threat but assigned to a building will display a working icon.
    • A new icon will notify the player when assigning a follower that’ll receive less XP reward because they’re below level or item level requirements.
    • Garrisons with 10 or more followers now have access to a sortable list with a quick overview of how many followers can counter a particular threat or how long a follower will be out on a mission.
  • Garrison Buildings
    • Garrison Work Order Changes
      • Work orders now check if a follower is assigned to the building every 4 hours when factoring in production bonuses.
      • Followers assigned to work at a building now receive XP for each work order that they provide a production bonus on.
      • Players now have an option to queue up all remaining work order slots through the building’s work order UI.
      • NPCs that accept Work Orders are now titled as such along with a new interaction cursor to make them easier to locate.
    • Alchemy Lab
      • Level 2: Followers working at the Alchemy Lab now offers a choice on the free potions you want to receive, but those potions are now soulbound.
    • Armory (Dwarven Bunker / War Mill)
      • Level 3: A daily quest has been added to allow players to exchange Iron Horde Scraps for an armor or weapon enhancement token.
    • Barn
      • Barn traps are no longer targetable, causes the cursor to be highlighted, or usable in Rated Battlegrounds, Arenas, or outside of Draenor.
      • Barn traps can now be placed on top of a trap that has already been sprung.
      • Savage Blood now drops more frequently when a follower is assigned to the building (it didn’t affect the chance previously).
      • Caged creatures now stack to 1000 (up from 20).
    • Barracks
      • A vendor at the Barracks now sells an item that allows a character to shrink their Bodyguards for 60 minutes.
    • Fishing Shack
      • Nat Pagle (Level 3 Fishing Shack) will now give you any of the standard baits if you ask nicely.
      • Lunkers can now be caught from fishing pools and have an improved catch rate with higher fishing skill.
      • Summoned Cavedwellers now drops random fish flesh and drops less Worm Supreme.
      • Fish Eggs used as turn-in for the Fishing Shack Daily quest are now bind on pickup and no longer have a sell value.
    • Lumber Mill
      • Lumber Mill no longer requires Garrison Resources to build or upgrade.
      • Work orders now award 30 Garrison Resource (up from 20).
    • Mage Tower / Spirit Lodge
      • The building now accepts Ogre Waystones as work orders awarding Apexis Crystals and a chance to receive an item that allows instant completion of a mission that’s in-progress.
      • Characters visiting the Garrison are now able to use Mage Tower / Spirit Lodge portals.
    • Mine
      • Miner’s Coffee no longer has a stack limit, is now bind on pickup, and has a sell price. It now has an exclusive category so it cannot be applied multiple times by splitting it into different stacks. However, the aura can now correctly stack up to 5 times.
      • Preserved Mining Pick no longer has a stack limit, is now bind on pickup, has a sell price, and offers a bonus even if you have the Peon’s Mining Pick.
    • Menagerie
      • Reduced the difficulty of quests to unlock the Menagerie, elite pet challenges, and pet battle daily quests.
    • Salvage Yard
      • Tier-3 salvage recovered from Follower missions no longer has an independent chance to drop an uncommon (green), rare (blue), or epic (purple) item and will instead always drop one of them. This change is intended to reduce overall item spam without affecting their value. Existing chance for Tier-3 salvage to potentially also contain an uncommon Tier-2 salvage item remains unchanged.
      • Follower Weaponry and Armor Set tokens (War Ravaged, Blackrock, Goredrenched) no longer drops from salvage. Weapon and Armor enhancement tokens that can upgrade a Follower’s weapon or armor item levels will continue to have a chance to drop from Salvage Crates.
    • Town Hall
      • The fireplace in Tier-2 and Tier-3 Alliance Garrison Town Halls can now be used as a cooking fire.
    • Trading Post
      • Players trading Garrison Resources for tradeskill materials can now shift-click to specify the amount of items they want to purchase.
      • Trading Post Parts that drop in Ashran now have a chance to drop from all creatures and NPCs that drop Artifact Fragments, with an increased drop chance based on the quality of the creature or NPCs.
      • Trading Post no longer requires Garrison Resources to build or upgrade.
      • Some merchants have started accepting Crescent Saberfish Flesh as payment.
  • Garrison Invasions
    • Players that have performed above-and-beyond expectations for a Gold rating while defending their Garrisons from an invasion can now attain a Platinum rating. Platinum rating awards a level 660 item and a chance at obtaining an item that can be used to summon a raid or world boss.

Cosmetic Transformations and Toy Effects

  • Improvements have been made to the way that cosmetic transformations are handled. Previously, using another transformation would overwrite or cancel an existing effect. Now, characters can retain multiple cosmetic transformations and the one with the highest priority will be visible. If a higher priority transformation is canceled or expires, the next highest priority transformation will then be visible.
  • Cosmetic transformation effects that do not have a mount riding animation are now temporarily suppressed when using a mount (previously, the effect is either canceled or prevented the use of mounts while active). Characters will regain the transformation once they dismount.
  • Cosmetic transformations that alter the character’s appearance now have a higher priority than Druid combat forms. This means Druids can keep a transformation while shapeshifted.
  • Many Druid shapeshift forms now have attachment points on the head and back for cosmetic toy effects such as Blazing Wings or Pepe. Additional shapeshift forms may receive attachment points in the future.
  • To retain and improve readability in rated PvP environments, cosmetic transformations are now suppressed for all classes while inside a rated PvP environment (Arenas or Rated Battlegrounds).

General

  • Accounts with an inactive subscription are now able to log in with the same restrictions that Starter Edition accounts have with the additional perk of being able to join guilds that characters on the account already are a member of.
  • Removed the requirement to have a character that’s level 55 or higher to unlock the Death Knight as a playable class.
  • New Graphics Options
    • Particle Density in graphics settings now have 3 detail levels (down from 5). This may affect the number of particles generated by some particle systems.
    • Ambient Occlusion
      • Added new ambient occlusion method NVIDIA HBAO+, available on all DirectX 11 capable video cards.
    • Anti-Aliasing
      • MSAA is once again supported, with additional controls for fine-tuning under Advanced graphics options.
      • A new SSAA anti-aliasing option is now available for high-end video cards.
    • New Lighting
      • Per-pixel deferred point lights have been added to create more realistic lighting throughout Draenor.

Itemization

  • Tertiary Stats for Avoidance, Speed, and Leech now provide about four times as much benefit per stat point.
  • All rings, neck, cloak, and trinket items that can be acquired in Nagrand (A level 98+ zone) or later should now be better suited for the character’s loot specialization. This means tanks should no longer receive items with no bonus Armor and healers should no longer receive items with no Spirit from sources like item tokens, quests, or Personal loot mode in Dungeons and Raids for those item slots.

Racials

  • Dwarf
    • Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Class Changes

Talent Balance

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.

  • Death Knight
    • Talents
      • Breath of Sindragosa no longer has an initial Runic Power cost, but only applies the Mark of Sindragosa for Blood Death Knights.
      • Death Siphon now heals the Death Knight for 400% of damage dealt (up from 335%).
      • Defile now only reduces damage taken for Blood Death Knights.
      • Necrotic Plague damage has been increased by 20% and now only grants Runic Power to Blood Death Knights.
  • Druid
    • Talents
      • Bristling Fur (Guardian) now has a 30-second cooldown (down from 1 minute).
      • Force of Nature’s Treants has been buffed with a 35% increase to their health and spellpower, and an 80% increase to their armor and attack power.
      • Guardian of Elune (Guardian) now also reduces the rage cost of Savage Defense by the Druid’s base dodge chance percentage.
      • Moment of Clarity (Restoration) now lasts 7 seconds (up from 5 seconds).
      • Rampant Growth (Restoration) now also increases the healing of Swiftmend by 20%.
      • Renewal now instantly heals for 30% of max health (up from 22%).
      • Stellar Flare (Balance) damage has been increased by 16%, and now has a duration of 24 seconds (up from 20 seconds).
  • Hunter
    • Talents
      • Barrage damage has been increased by 21%.
      • Exhilaration now instantly heals for 30% of max health (up from 22%).
      • Glaive Toss damage has been increased by 25%.
      • Powershot damage has been increased by 62%.
      • Stampede now lasts 40 seconds (up from 20 seconds).
  • Mage
    • Talents
      • Alter Time now has a 1-minute cooldown (down from 1.5 minutes).
      • Comet Storm (Frost) damage has increased by 94% but deals 33.3% less damage in PvP combat.
      • Evanesce should now provide protection against many more effects, and function more consistently.
      • Ice Nova (Frost) now roots the target instead of stunning them, but the root is no longer affected by diminishing returns.
      • Mirror Image copies of Frost Mages now deal 15% less damage with Frostbolt.
  • Monk
    • Talents
      • Ascension now increases Spirit by 10% instead of increasing maximum mana by 20%.
      • Breath of the Serpent (Mistweaver) healing increased by 50%.
      • Chi Burst damage has been increased by 51%. Also fixed a bug that caused its damage and healing to vary based on specialization.
      • Chi Explosion (Mistweaver) healing while in Serpent Stance is increased by 40%, and is now usable while channeling Soothing Mist. Healing while in Crane Stance is reduced by 33.3%.
      • Chi Torpedo damage has increased by 150% and healing has increased by 42%.
      • Hurricane Strike (Windwalker) damage increased by 25%.
      • Ring of Peace now incapacitates all enemies for 5 seconds (up from 3 seconds).
      • Zen Sphere has been improved. Its detonation damage has increased by 97%, detonation healing has increased by 70%, but periodic healing has been reduced by 39%. Also fixed a bug that caused its damage and healing to vary based on specialization.
  • Paladin
    • Talents
      • Empowered Seals (Protection, Retribution) has been improved. Liadrin’s Righteousness now increases haste by 20% (up from 15%). Uther’s Insight now heals the Paladin for 2% of maximum health every 3 seconds (up from 1% every 2 seconds).
      • Execution Sentence’s healing dealt by Stay of Execution has increased by 100%.
      • Final Verdict (Retribution) now increases the radius of the next Divine Storm by 50% (down from 100%).
      • Hand of Purity now reduces damage taken by 15% (up from 10%).
      • Sacred Shield’s (Holy) mana cost has been reduced by 34%.
    • Glyphs
      • Glyph of Alabaster Shield has been removed.
      • Glyph of Harsh Words is now only available to Holy Paladins.
  • Priest
    • Talents
      • Auspicious Spirits (Shadow) no longer cause Shadowy Apparitions to not deal damage. Instead, it now increases Shadowy Apparition damage by 100% in addition to still granting 1 Shadow Orb.
      • Cascade may now hit the same target twice. This results in an increase to total healing, so its healing has been reduced by 35% to compensate (the total healing in a 20-player raid will be slightly higher than before).
      • Clarity of Purpose’s (Holy) healing has increased by 20%.
      • Divine Star (Shadow) damage increased by 20%.
      • Halo now displays an indicator on the ground to make it easier for the casting Priest see where the ability is most effective. Additionally, Halo’s visual effect has been synchronized so a character will receive the effect when the nova intersects with them.
      • Insanity (Shadow) now also affects Mind Sear.
      • Mindbender lasts for 20 seconds (up from 15 seconds).
      • Psychic Scream now has a 30-second cooldown (down from 45 seconds).
      • Saving Grace’s (Discipline, Holy) healing has increased by 50%, but now reduces future healing dealt by 15% (up from 10%). Additionally, the talent is now instant-cast, but its effectiveness is reduced while in PvP combat.
      • Surge of Darkness now has a 12% chance to trigger (up from 10%).
      • Void Entropy (Shadow) damage increased by 80%.
      • Void Tendrils’ health has increased by 30%.
  • Rogue
    • Talents
      • Burst of Speed now has a 3-second cooldown.
      • Death from Above’s damage has increased by 25%. For Assassination Rogues, the talent now also increases the duration of Envenom.
      • Leeching Poison has been redesigned. It now grants 10% Leech while active, and no longer applies a poison effect to the target. Its Shiv effect remains unchanged.
  • Shaman
    • Talents
      • Ancestral Guidance now triggers from all damage or healing dealt, including multistrikes, instead of only direct damage or healing.
      • Storm Elemental Totem damage and healing has increased by 30%.
  • Warlock
    • Talents
      • Cataclysm now also applies Unstable Affliction for Affliction Warlocks.
      • Charred Remains (Destruction) now reduces Incinerate damage by only 50% (down from reducing Incinerate damage by 60%).
      • Demonbolt (Demonology) damage decreased by 25%.
      • Grimoire of Sacrifice (Affliction, Destruction) now increases damage of affected spells by 25% (up from 20%).
      • Grimoire of Service now summons a second demon for 25 seconds (up from 20 seconds).
      • Kil’jaeden’s Cunning now has a 35-second cooldown (down from 1 minute).
  • Warrior
    • Talents
      • Avatar now lasts 20 seconds with a 1.5-minute cooldown (up from lasting 24 seconds with a 3-minute cooldown).
      • Second Wind now increases Leech by 25% (up from 10%).
      • Siegebreaker (Arms, Fury) damage and knockback distance has increased by 50%.
      • Slam (Arms) damage has increased by 43%.

Healer Damage

Developer Commentary: Another change being made for Patch 6.1 is to bring the damage potential of healers up to a level that is sufficient and balanced. Healers’ damage potential will still pale compared to that of a dedicated damage dealer or tank, but it should no longer feel like you’re totally ineffective when attempting to do some outdoor content.

  • Druid
    • Restoration
      • Naturalist now also increases the damage of Druid spells and abilities by 15%.
    • Talents
      • Heart of the Wild (Restoration) now increases spell damage by 150% (down from 200%), and Agility in Cat Form by 75% (down from 110%).
  • Paladin
    • Holy
      • Denounce damage has increased by 50%.
      • Holy Shock damage has increased by 50%.
  • Shaman
    • Glyphs
      • Telluric Currents (Restoration) causes Flame Shock, Lava Burst, and Lightning Bolt to cost no mana and deal 100% more damage.

Classes

  • Death Knight
    • Glyphs
      • Glyph of Runic Power now generates 2 Runic Power every second for 5 seconds when struck by a movement-impairing effect (down from 3 Runic Power).
    • Armor Sets
      • PvP 4-piece set bonus for Blood Death Knights now only applies Anti-Magic Shell to 1 additional ally within 15 yards (down from 2 allies).
  • Druid
    • General
      • Ferocious Bite damage increased by 5%.
      • Healing Touch no longer heals for 50% more when cast-on-self for Balance Druids.
      • Mangle damage increased by 27%.
      • Moonfire’s mana cost has been reduced by 55%.
      • Shred damage increased by 20%.
      • Thrash (Cat Form) damage increased by 20%.
    • Balance
      • Balance Druids now learn a new passive ability at level 38, Nature’s Bounty.
        • Nature’s Bounty causes Healing Touch to be Critical Strikes for 8 seconds after killing an enemy that yields experience or honor.
      • Starfall damage has decreased by 16.6%.
      • Starfall and Sunfall now only hits targets affected with Moonfire or Sunfire by default.
        • Glyph of Guided Stars has been renamed to Glyph of Untamed Stars and is now a Minor glyph. Glyph of Untamed Stars expands Starfall and Sunfall to hit all targets within range.
    • Feral
      • Moonfire (Feral) damage increased by 5%.
      • Rake damage increased by 5%.
      • Rip damage increased by 5%.
      • Swipe damage increased by 20%.
    • Restoration
      • Genesis no longer requires a target.
      • Ironbark is no longer usable while silenced.
      • Nature’s Cure can no longer be cast while in a shapeshift form and is now classified as a Nature School ability.
    • Talents
      • Displacer Beast is now classified as an Arcane School ability and can no longer be used while silenced.
    • Armor Sets
      • PvP 2-piece set bonus for Balance Druids now has a visual effect to indicate when the Druid is unable to generate a Starsurge charge from Entangling Roots.
      • PvP 4-piece set bonus for Balance Druids has been redesigned. When Starsurge hits a player, the cast time of Starfire is reduced by 30%, and the damage of Wrath is increased by 30% for 6 seconds.
  • Hunter
    • Beast Mastery
      • Improved Focus Fire now grants an 8% increase to attack power per Frenzy stack consumed (up from 5%).
    • Marksman
      • Careful Aim now increases critical strike chance of Steady Shot, Focusing Shot, and Aimed Shot by 50% (down from 60%).
      • Chimaera Shot damage increased by 30.4%.
      • Sniper Training is now 25% more effective.
    • Survival
      • Trap Mastery no longer reduces the cooldown of all traps and Black Arrow by 6 seconds.
      • Black Arrow now has a cooldown of 24 seconds (down from 30 seconds).
      • Enhanced Traps now reduces the cooldown on all traps by 33% (down from 50%).
    • Hunter Pets
      • Basilisks now have a pet family ability. Stone Scales reduces damage taken by the pet. Previously, Basilisks did not have a pet family ability.
      • Hydra pets should no longer be excessively large.
      • Spirit Beast’s Spirit Beast Blessing now also provides a 5% increase to critical strike chance. Does not stack with other critical strike chance buffs. Previously, other exotic pet families provided buffs to 2 stats while Spirit Beasts provided only 1.
  • Mage
    • Arcane
      • Presence of Mind can now be applied to Polymorph spells.
    • Fire
      • Fireball now replaces Frostfire Bolt for Fire Mages.
    • Frost
      • Deep Freeze’s stun effect now always breaks on damage from Ice Lance or Ice Nova, but no longer has a chance to break from other damage sources.
    • Glyphs
      • Glyph of Frostfire Bolt has been replaced with Glyph of Ignite. Glyph of Ignite causes Ignite to also reduce the target’s movement speed by 40%.
      • Glyph of Splitting Ice effect can now hit targets up to 60% further away from the primary target, but no longer ignores crowd-controlled targets.
    • Armor Sets
      • Tier-17 4-piece bonus for Fire Mages is now approximately 0.7 procs per minute (down from 1 proc per minute).
      • PvP 2-piece set bonus for Frost Mages has been redesigned. Cone of Cold now leaves behind a patch of ice on the target area slowing any enemies caught within it by 50% for 6 seconds.
      • PvP 4-piece set bonus for Frost Mages has been redesigned to increase Frostbolt damage by 30% against unsnared targets, and increases Frostbolt damage by 50% against snared targets.
  • Monk
    • General
      • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the Monk’s abilities (up from 10%).
    • Brewmaster
      • Elusive Brew is now highlighted when the Monk has 15 stacks of it.
    • Mistweaver
      • Mana Tea now restores mana equal to 3 times the Monk’s unbuffed Spirit (instead of 4% of maximum mana).
    • Glyphs
      • Glyph of Blackout Kick has returned.
    • Armor Sets
      • PvP 2-piece set bonus for Windwalker Monks has been replaced by the PvP 4-piece set bonus. Touch of Karma’s redirected damage can now exceed 50% of the Monk’s maximum health.
      • PvP 4-piece set bonus for Brewmaster Monks now only applies Guard to 1 additional ally within 15 yards (down from 2 allies).
      • PvP 4-piece set bonus for Windwalker Monks is now the PvP 2-piece set bonus. The Monk now receives a 2% reduction to damage taken for each stack of Tigereye Brew consumed for 20 seconds.
  • Paladin
    • Holy
      • Beacon of Light heals should no longer benefit or consume Glyph of Flash of Light’s effect.
    • Protection
      • Seal of Truth is no longer available to Protection Paladins. Seal of Command is now replaced by Seal of Righteousness instead of Seal of Truth.
    • Talents
      • Beacon of Insight (Holy) now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).
    • Glyphs
      • Glyph of Alabaster Shield has been removed.
      • Glyph of Harsh Words is now only available to Holy Paladins.
      • Glyph of Immediate Truth is now only available to Retribution Paladins.
      • Glyph of Judgment is now automatically learned at level 25.
    • Armor Sets
      • PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).
      • PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.
  • Priest
    • General
      • Power Word: Shield now absorbs 10% less damage.
  • Rogue
    • Armor Sets
      • PvP 4-piece set bonus for Combat Rogues has been redesigned. Using Vanish instantly generates 5 combo points and the next Ambush, Eviscerate, Revealing Strike, or Sinister Strike will be a critical strike.
  • Shaman
    • General
      • Grounding Totem now protects both party and raid members (up from only party members). Additionally, fixed an issue where Grounding Totem was incorrectly redirecting Provoke (Monk), Growl (Hunter Pet), and Defile (Death Knight).
    • Elemental
      • Enhanced Chain Lightning now makes Earthquake instant cast, and increases the damage done by the next Earthquake by 300% when Chain Lightning or Lava Beam strikes 3 or more targets (instead of increasing Earthquake damage by 60% for each target struck).
    • Restoration
      • Restorative Waves now increases all healing done by 40% (up from 30%).
    • Talents
      • Echo of the Elements has been redesigned. Echo of the Elements now causes Earthquake, Fire Nova, Lava Burst, Lava Lash, Riptide, Spirit Link Totem, Stormstrike, and Unleash Life to have 2 charges. Other abilities that reset the cooldown of these abilities will instead grant 1 charge.
      • Frozen Power should no longer cause Frost Shock to trigger a new Mastery: Molten Earth (Elemental). Note that this does not stop Molten Earth effects that are already in progress or in the process of being triggered.
    • Armor Sets
      • Tier-17 2-piece bonus for Elemental Shaman now increases multistrike damage by 1% per stack (down from 2% damage increase per stack).
      • Tier-17 4-piece bonus for Elemental Shaman now requires the Shaman to consume 12 Lightning Shield charges to trigger (down from 15 charges).
      • PvP 2-piece set bonus for Restoration Shaman now grants 975 Versatility after dispelling a harmful Magic or Curse effect from an ally (up from 780 Versatility).
      • PvP 4-piece set bonus for Restoration Shaman now triggers when the target of Earth Shield drops below 50% health (up from 35%) and Earth Shield will immediately consume up to 4 charges (up from 3 charges).
  • Warlock
  • Warrior
    • General
      • Execute damage decreased by 11.4%.
      • Shield Barrier now absorbs 24.4% more damage.
      • Thunder Clap’s (Arms, Protection) snare effect now lasts for 10 seconds or 8 seconds while in PvP combat (up from 6 seconds).
    • Protection
      • Improved Defensive Stance now increases armor by 10% (up from 5%).
    • Armor Sets
      • Tier-17 4-piece bonus for Arms Warriors now causes Colossus Smash to generate 20 rage (down from 30 Rage).

Quests

  • Players in a raid group will once again no longer be eligible for quest credit, except for specially-designated Raid quests. We are continuing to explore ways of allowing players who want to engage in solo or small-group questing while in a raid group (for example, while waiting for a Highmaul raid to form, or in a Rated Battleground queue), without also allowing raid groups to trivially complete quests that were never designed with groups of that size in mind.
  • Legendary Ring Quest Line
    • A new epic follower awaits those that complete the latest chapter in the Legendary Ring Quest Line!
    • Characters can now select the version of the ring they want to receive when completing a step of the Legendary Ring Quest Line that provides an upgrade.
  • Legacy
    • Cruisin’ the Chasm: Resolved an issue where characters were not receiving completion credit after riding the Rental Chopper.
    • Ridin’ the Rocketway: Resolved an issue where characters were not receiving completion credit after riding the Redhound Two-Seater prototype.

World Environment and Events

  • Flight Path Improvements
    • Improved the logic used for connecting flight paths. Players are now able to fly through flight points that they have not discovered yet if it’ll result in a more direct flight path to a destination point.
    • A button has been added for characters in the middle of a flight to get off at the next known flight point.
  • Nagrand
    • Added two mailboxes in around the Black Market near Ring Of Blood in Nagrand.
  • Darkmoon Faire
    • The Darkmoon Faire have added an exciting new racing event with opportunities to obtain new unique prizes!
    • New achievements and rewards have been added to the Darkmoon Tonk Challenge and Darkmoon Ring Toss.

Creatures and NPCs

  • Khadgar has decided to dismiss his remarkably realistic mirror images from capital cities across the land. Adventurers answering his summons and seeking to enter Draenor may once again find him near the Dark Portal in Blasted Lands.
  • Spires of Arak
    • Sethekk Wind Serpent is undead and should no longer be skinnable.

Pet Battle

  • New battle pets have been added to Black Temple, Caverns of Time: Hyjal Summit, and Sunwell Plateau along with a new achievement, Raiding with Leashes III to collect them all. Completing the achievement to collect all the new Battle Pets will award a Naaru pet.
  • Level 100 characters with a Tier-3 Garrison can complete a quest to receive an Ultimate Battle-Training Stone to increase a single Battle Pet to level 25.

Dungeons and Raids

  • Personal loot mode received quality-of-life adjustments. Bosses that can be looted now have a custom graphical effect. Popup notifications from looting a boss have also been revamped.
  • Raids
    • Blackrock Foundry
      • Dungeon Journal entries for Blackrock Foundry have been updated with fight mechanics that have changed from hotfixes.
      • Hans’gar & Franzok
        • Tanks are now able to use abilities and cooldowns while grabbed by Hans’gar or Franzok’s Crippling Suplex.
      • Kromog
        • Mistweaver Monks can now cast Mana Tea while grabbed by Rune of Grasping Earth.
  • Dungeons
    • Completing the first random Heroic Draenor Dungeon of the day no longer awards a reputation bonus with Pandarian factions.
  • Challenge Mode
    • Increased the item level of gear awarded from completing daily Challenge Mode quests to 660 (up from 640).

PvP

  • Grand Marshal Tremblade or High Warlord Volrath now offer scrolls of Enchant Illusion – Glorious Tyranny and Enchant Illusion – Primal Victory to players with a rating of 2400 or higher in Rated Battlegrounds, and 3v3 or 5v5 Arenas.
  • Flask of Conquest has been added as a potential drop at the end of a Rated Battleground match. The flask increases Conquest Point gains from Arenas and Rated Battlegrounds by 25% for 2 hours and the effect persists through death. The flask does not affect the character’s Conquest cap and the drop chance is in addition to the existing chance for Conquest Points.Battlegrounds now reward the appropriate level of experience at lower levels.
  • Primal Gladiator’s and Primal Combatant’s Badges now have a 2-minute cooldown (up from 1 minute).
  • Mists of Pandaria era PvP Gloves no longer have an on-equip bonus.
  • Ashran
    • There’s now a 10 minute delay between battles after Grand Marshal Tremblade or High Warlord Volrath has been defeated (down from 30 minutes).
    • Grand Marshal Tremblade and High Warlord Volrath no longer award Conquest Points when defeated.
    • Ashran’s queuing system received substantial changes to reduce wait times.
    • Event objectives now award 100 Conquest Points (down from 125).
    • Rare creatures and NPCs now drop 40-50 Artifact Fragments (down from 60-80).
    • Guards in Ring of Conquest now drop 6-8 Artifact Fragments (down from 8-11).
    • Ashmaul Pearls and Ghost Truffles have been removed. Players can now buy potions from Crafticus Mindbender (Alliance) and Dazzerian (Horde) for 10 Artifact Fragments each.
    • Kowalski’s Music Box now has a 15-minute cooldown (down from 1 hour).
    • Scroll of Mass Invisibility, Scroll of Replenishment, and Scroll of Town Portal has been removed.
    • Wand of Death, Wand of Mana Stealing, and Wand of Neutralization has been removed.

Battlegrounds and Arenas

  • A new queuing system is in place to help improve matchmaking for Oceanic arena teams hosted on Australian game servers. This new system will wait for a predetermined amount of time to match an Oceanic arena team against another Oceanic team before looking for opponents from the broader North American player pool. There’s an expectation that queue times may be a slightly longer as a result but the increase should not be significant.
  • Bonus Honor received from winning a Battleground should now correctly convert into XP for characters that are below level 100.
  • Eye of the Storm: Icon for the flag should no longer be incorrectly displaying in the center of the map even though it’s been picked up by another player.

Professions

  • Harvesting from Draenor Mining and Herbalism nodes should now provide more experience points. Previously, only True Iron nodes were providing the correct amount of XP.
  • New recipes have been added to create items that boost the item levels of crafted armor pieces to 680 and weapons to 670.
  • Alchemy
    • Alchemists can now transmute for Savage Blood and various Sorcerous elements.
    • Alchemists can now craft an upgradable alchemy trinket.
  • Archeology
    • Increased the maximum amount of Arakkoa, Draenor Clans, and Ogre archeology fragments that can be held at a time to 250 (up from 200).
    • All rare Draenor archeology projects no longer cost more than 200 fragments to solve.
    • Brittle Cartography Journal can now be dug up by characters with an Archeology skill of 1 (down from 575).
  • Blacksmithing
    • Crafted shields no longer counts towards the limit on Unique-Equipped: Warlords Crafted items.
  • Cooking
    • New cooking recipes have been added for food that gives 125 bonus to a stat.
  • Fishing
    • Fishing vendors on Draenor now sell a consumable item that enables automatic filleting of fish caught in Draenor.
    • Fish caught in Draenor can now be filleted without requiring a set stack number (20 for small, 10 for normal, 5 for enormous fish) while larger fish will still award more resources.
    • Different sizes of Savage Piranha have been consolidated into Savage Piranha and can be consumed directly for the transformation effect.
    • Players can now always catch enormous fish from pools, regardless of skill.
    • Fish that have already been caught can be converted to the appropriate amount of flesh.
    • Draenor fishing bait now lasts for 10 minutes (up from 5 minutes) to match the duration of fishing lures.
  • Inscription
    • The following glyphs now have recipes and are no longer sold by vendors.
      • Glyph of Cleanse
      • Glyph of Flying Fists
      • Glyph of Purification
      • Glyph of Purify Spirit
      • Glyph of the Solstice

Items

  • Apexis Crystals
    • Characters can now accrue up to a maximum of 60,000 Apexis Crystals (up from 20,000).
    • Dawn-Seeker Rilak (Alliance) and Dawn-Seeker Kirrik (Horde) have set up shop in Stormshield and Warspear offering powerful new items (item level 670) in exchange for Apexis Crystals.
    • Apexis Crystal vendors have been reorganized with their titles now denoting what it is that they’re selling.
  • Toy Box
    • Blazing Wings effect now lasts for 15 minutes (down from 1 hour) with a 30-minute cooldown (down from 1 hour).
    • Mini Mana Bomb has been added to the Toy Box for Horde characters that have completed the achievement, Theramore’s Fall.
    • Piccolo of the Flaming Fire has been rebuilt into a Toy Box item. Players can channel for 30 seconds to cause those around them to dance with a 5-minute cooldown. Additionally, the effect will no longer interrupts eating or drinking.
    • Ruthers’ Harness has been added to the Toy Box.
  • Characters now receive a treasure maps in the mail for completing storyline achievements for a Draenor region.
  • Griftah now sells a variety of transmogrification items for Dingy Iron Coins. In addition, he now sells a Rogue-specific toy, Barrel of Bandanas. Barrel of Bandanas spawns a barrel that gives players that use it a random visual bandana buff for 30 minutes.
  • Season 1 PvP boots and belts sold by Kezzik at Area 52 in Netherstorm are now more comparably priced to their other Season 1 counterparts (1750 Honor).
  • Replica belts for Blood Guard and Knight-Lieutenant have been added to complete visual sets that were previously incomplete for transmogrification. These new items are sold by the vendors who sell the rest of the set, Tini Smalls and Krixel Pinchwhistle at Area 52 in Netherstorm.
  • All Brawler’s Guild shirts are now unique. Replacement Brawler’s Guild shirts can be purchased from Quackenbush or Paul North if the character has defeated a boss that awarded it.
  • Several trinkets obtained from Draenor rares are now able to be disenchanted (previously, the items could not be disenchanted).
  • A number of Main Hand weapons have been converted to One-Hand so they’ll work better with transmogrification.
    • Arcanic of the High Sage
    • Butcher’s Terrible Tenderizer
    • Dagger of Blazing Radiance
    • Dagger of the Sanguine Emeralds
    • Dagger of the Shattered Crucible
    • Fang of the Earth
    • Franzok’s Headsmasher
    • Hoof of Yalnu
    • Koloch Na, the Blood Feast
    • Mindbreaker Scepter
    • Shard of Crystalline Fury
    • Soulcutter Mageblade
  • Apexis Crystals are now uncommon quality (green). There’s been no change to the item’s drop rate or availability.
  • Grimoire of the Four Winds should now correctly able to be used by characters that are at least level 85.
  • Honorary Brewmaster Keg is now unique. A replacement Honorary Brewmaster Keg can now be purchased from The Metal Paw in Binan Village for those who have completed the Pub Crawl achievement.
  • Moroes’ Famous Polish now has a 30-minute cooldown (up from 10 minutes) to keep it consistent with other cosmetic transformation cooldowns.
  • Nat’s Fishing Chair is now unique. A replacement chair can be purchased from Nat Pagle if the character has completed the achievement Learning from the Best.
  • Neural Silencer now also blocks Swapblaster effects.
  • Primal Combatant and Primal Gladiator trinkets have had their power increased.
  • Reins of the Amber Scorpion is once again back in stock for purchase from Ambersmith Zikk.
  • Restored Artifact is now considered a trade good and can be placed in the Reagent Bank.
  • Sargerei Disguise now has a 60-minute cooldown (up from 30 minutes).
  • Scavenger’s Eyepiece’s effect now persists through death.
  • Theramore Tabard can now be re-obtained by Alliance characters that have completed the achievement, Theramore’s Fall at a tabard vendor.

UI

  • New Colorblind Options
    • Players can now access a new suite of colorblind filter options under Accessibility settings in the Interface menu.
  • New Death Recap Screen
    • When a character is killed, a new screen now shows more information on what killed you.
  • Premade Group leaders can now automatically accept applicants via a new “Auto Accept” checkbox after the group has been listed.
  • Improved the ordering for categories in the currency tab.
  • Players now receive a banner notification after defeating a dungeon, raid, or world boss in Warlords of Draenor or Mists of Pandria.
  • Loot eligibility lockouts for Draenor world bosses (Drov the Ruiner, Tarlna the Ageless, and Rukhmar) are now tracked in Raid Info under the Raid tab.
  • Popup notifications such as those for completing an achievement or receiving a reward after a Battleground match can now be dismissed by right-clicking on it.
  • Added an “Ignore this bag” option to Profession bags for bag clean up.
  • All multi-page windows now support mousewheel scrolling.

Bug Fixes

  • Garden Sickle now correctly sheathes on the hip.
  • Fixed an issue where Rogues would automatically fail the Gladiator’s Sanctum coliseum scenario when they use the Death from Above talent.
  • Fixed an issue where characters that underwent a paid faction change may be unable to complete the achievement for Upgrading the Mill.

SWTOR 3.1 Conflict on Rishi – Full Patch Notes

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Highlights

Ranked Warzone Arena Season 4 has begun! Get in there and go berserk! Season 3 leaderboards have been archived.
New Hard Mode Flashpoints! Hard Mode Blood Hunt and Battle of Rishi are now available through Group Finder in the Hard Mode Flashpoint category at level 60.
New Legacy Unlock – Improved Mounting! You can now summon any vehicle or creature mount while moving!
Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back and now available for Level 60 players! From February 24th at 4:00PST/12:00 GMT to March 3rd at 4:00PST/12:00GMT, Black Bisectors are called upon to complete missions for new rewards!
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins February 12th at 04:00 PST/12:00 GMT and ends February 17th at 04:00 PST/12:00 GMT
Progress faster with a Double XP Weekend! Get twice the experience from February 13th at 10:00 PST/18:00 GMT to February 16/17th at 23:00 PST/07:00 GMT!

General

  • Ship Droids can now equip 1-Handed Blaster Pistols in their Main Hand.
  • Hard Mode Battle of Rishi and Blood Hunt have been added to the Mission “[WEEKLY] Galactic Conflicts.”
  • The following exit points have been added to Guild Flagships:
    • Republic: Yavin 4: Coalition Staging
    • Republic: Rishi: Raider’s Cove
    • Republic: Rishi: Blaster’s Path Cantina
    • Imperial: Rishi: Blaster’s Path Cantina
  • Fixed an issue where player Utility Points would not reset when the data had changed, resulting in players not always meeting the criteria for the Utility set up they have.
  • The Achievements for killing Commander Mokan now have a proper icon.
  • The BH-7X Custom Hunter vehicle now correctly banks into turns.
  • The Decoration UI no longer lists the Decoration “Life Day Holo-Tree (Green)” as available.
  • The Cyan Sphere vehicle is now purchasable from the Gree Reputation vendor.

Cartel Market

  • The Apprentice’s Shadow Pack is now available from the Cartel Market!
  • Corrected the jet pack animation locations on Shae Vizla’s Chestguard.
  • Selecting the “Bright Yellow Eyes” option in Character Creation or the Appearance Designer no longer makes it impossible to make further changes.
  • The Dathomir Shaman’s Hood now appears properly when equipped or previewed.
  • The Investigator’s Robe no longer has two hoods.
  • The Icon for the Appearance Modification Station Decoration is now blue instead of green to appropriately match the required Floor Hook size.
  • The Collections UI no longer has images of the Juhani set while viewing or unlocking the Underwater Explorer’s Armor.

Classes + Combat

General

  • Incremental healing and damage from already-applied effects no longer get inadvertently cut off when Alacrity buffs are activated.

Jedi Knight
Guardian
General

  • Fixed a dynamic tooltip bug that caused Soresu Form to appear like it reduced ability damage dealt by 20% instead of 10%.
  • Narrowed Focus is now a Skillful Utility.
  • Gather Strength is now a Masterful Utility.

Defense

  • Dust Storm now additionally increases Blade Storm damage by 40%.
  • Pacification now increases Force Sweep damage by 75% (up from 65%) and the critical strike chance of Cyclone Slash and Master Strike by 30% (up from 20% and 0%, respectively).
  • Warding Power now additionally increases Warding Strike damage by 15%.
  • Lunge has been redesigned: While Soresu Form is active, Riposte is off the global cooldown and costs 1 less focus.
  • Warding Call now has a subtle, persisting visual appearance while the effect is active on the Guardian.

Sith Warrior
Juggernaut
General

  • Fixed a dynamic tooltip bug that caused Soresu Form to appear like it reduced ability damage dealt by 20% instead of 10%.
  • Deadly Reprisal is now a Skillful Utility.
  • Pooled Hatred is now a Masterful Utility.

Immortal

  • Quake now additionally increases Force Scream damage by 40%.
  • Heavy Handed now increases Smash damage by 75% (up from 65%) and the critical strike chance of Sweeping Slash and Ravage by 30% (up from 20% and 0%, respectively).
  • Consuming Power now additionally increases Aegis Assault damage by 15%.
  • Lash Out has been redesigned: While Soresu Form is active, Retaliation is off the global cooldown and costs 1 less rage.

Jedi Consular
Shadow
Kinetic Combat

  • In addition to its previous effects, Double-bladed Saber Tactics now increases the damage dealt by Force Breach by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack.
  • Changed the name of “Double-bladed Saber Defense” to “Double-bladed Saber Tactics” to better fit the new additions to the skill.
  • Reduced the damage dealt by Cascading Debris.
  • Force Break now increases the damage dealt by Force Breach by 30% (up from 15%).

Infiltration

  • Shadow’s Respite now properly gives a 50% Force Bonus after stealth ends.

Sage

  • Jedi Consular trainers on Balmorra, Taris, Nar Shadda, and Hoth now properly display Sage abilities.

Sith Inquisitor
Assassin
Darkness

  • In addition to its previous effects, Lightning Reflexes now increases the damage dealt by Discharge by 75% whenever you successfully shield, parry, or deflect an attack. This effect lasts for 10 seconds and does not stack.
  • Reduced the damage dealt by Depredating Volts.
  • Mounting Darkness now increases the damage dealt by Discharge by 30% (up from 15%).

Smuggler
Gunslinger
General

  • Improved the visual effects for Vital Shot, especially when dual wielding Blaster Pistols.

Scoundrel
Ruffian

  • Fixed a bug that caused Sanguinary Shot to deal damage twice.

Imperial Agent
Sniper
Engineering

  • Interrogation Probe no longer flies away while the damaging effect remains on a target. Instead, it now fades out when the effect ends.

Flashpoints + Operations

Temple of Sacrifice

  • Players no longer receive “Out of Range” errors when attacking The Underlurker, and the Devastation mechanic now functions more reliably.
  • Malaphar the Savage now only uses Frustrated Howl in appropriate situations.

The Ravagers

  • The Repair Droids present during the Torque encounter now have more health in Story Mode.
  • The damage of Torque’s Floor Vents has been reduced for 16-Player Story Mode.
  • The Shoots Lasers droids now more accurately target and destroy the Repair Droids deployed during the Torque encounter.
  • Being defeated by the Bridge Crew no longer causes Coratanni to fight the Escape Pod.

Dread Palace

  • It is now possible to complete the healing challenge during the Dread Master Raptus encounter on all difficulties.

World

  • Players now get a warning if they pull the Ancient Threat close to its combat reset range while in combat.
  • Ancient Threat’s Force Whisper and Force Silence now have the correct dispel types in the debuff tooltip.
  • All units of the Lance Squadron on Yavin 4 now have boss immunity.

Flashpoints

  • The Demolition Probes during M2-AUX Foreman’s encounter in Hard Mode Depths of Manaan now center the damage radius on the probe instead of the player who triggered the detonation.
  • Commander Jensyn and Darth Soverus can no longer die of mysterious causes after using the Force Unleashed ability during Hard Mode Korriban Incursion.
  • The Imperial/Republic Commanders in Hard Mode Assault on Tython now reset if moved too far from the combat area.

Items + Economy

  • Self-Perpetuating Power Cells have replaced Synthetic Energy Matrix as a crafting material required to craft Dark Projects.
  • Bosses in 16-Player Story Mode Shadow of Revan Operations now drop two MK-2 gear pieces and two set piece Tokens.
  • One of the duplicate M1-4X’s Defense Gear Lockboxes has been renamed to SCORPIO’s Defense Gear Lockbox. The newly named SCORPIO’s Defense Gear Lockbox has had its requirement changed to SCORPIO.
  • Corrected the jet pack animation on the Headhunter’s Body Armor.
  • The icon for the Rishi reputation item “Raider’s Cove Saber” now looks more like its description.
  • Following items have had their stats corrected:
    • Devoted Allies Force-lord’s Gloves
    • Devoted Allies Force-lord’s System
    • Devoted Allies Assault Focus
    • Devoted Allies Force-lord’s Vestments
    • Devoted Allies Force-lord’s Relay
  • Fixed backside cloth stretching issue on Trooper Massassi, Yavin MK-1, Resurrected, and Rishi Maze MK-2 chest armor.
  • Fixed hair clipping issues with the Yavin MK-1 helmet.
  • The Kurtob Alliance speeder has had its item icon, name, and description fixed, and it now appears correctly in the Stronghold Decorations list.
  • Numerous Shadow of Revan head slot items have had voice modulation added.

Missions + NPCs

  • The Missions “[WEEKLY] The Ravagers” and “[WEEKLY] Temple of Sacrifice” are now shareable.
  • The Republic version of the Mission “[WEEKLY] Tactical Flashpoints” now correctly states that it is for level 60 Flashpoints.
  • It is no longer possible to do the Shadow of Revan arc twice.
  • The GSI Combat Support Droid now correctly exits combat when entering stealth mode during Solo Flashpoints.

Warzones

  • Huttball Fire Trap damage is no longer mitigated by damage reduction for level 55+ characters, effectively reducing the number of hits required to defeat a player.

SWTOR 3.0 Shadows of Revan Full Patch Notes

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Shadow of Revan*

*Shadow of Revan content is only available to players who pre-ordered the Shadow of Revan Digital Expansion before November 2nd, 2014. All other players who have purchased the Shadow of Revan Digital Expansion will be able to access the content on December 9th, 2014. 

All classes can now reach Level 60! 

New Planet: Rishi! A dangerous pirate haven at the edge of the galaxy!

New Planet: Yavin 4! Home of the fearsome Massassi warriors!

New Gear and Reputation Rewards! Powerful new Revanite gear, crafting schematics, and new mounts, including armored vehicle transports.

New Flashpoints! Ruthless Mandalorians and an army of fanatical Revanites stand between the Players and their ultimate goal in two new Flashpoints for levels 56-60!

New Operations! Take on the galaxy’s most savage pirates, then face Revan’s most dedicated protectors in two new level 60 operations, providing the ultimate challenge for groups of 8 or 16 players!

New Hard Mode Flashpoints! Level 60 Hard Mode versions of Assault on Tython, Korriban Incursion, Depths of Manaan, and the Legacy of the Rakata Flashpoints are now available!

Highlights

New Feature: Disciplines! Disciplines is a major overhaul to the class system. At its very core, the Disciplines System replaces the current Skill Tree system while offering a wider array of impactful Utility choices to expand their character and the ability for a character’s identity to surface much earlier in the level path. The Disciplines System changes the way we think about and develop the classes themselves, which translates into a more balanced game and the capacity to expand levels and abilities more often. We’re excited about this system and the possibilities it unlocks for the future.

For a full description of what Disciplines is, please see our Dev Blog.

Single-Player Forged Alliances: Prelude to Shadow of Revan! Players who haven’t completed the Forged Alliances story arc can find the new Mission “Prelude to Shadow of Revan” on their ship. This Mission provides the necessary Fleet Passes to move through Parts 1-3 of the epic Forged Alliances story. Use the provided Fleet Pass to be taken directly to T3-G2 or A7-M1 on your faction’s Fleet to begin your journey.

While on the Mission “Prelude to Shadow of Revan,” players also have access to the Solo Modes of the Forged Alliances Flashpoints when the chain calls for them to be completed.

strong>New GUI Element: Effect Procs! A new visualization system called Effect Procs is now live! This system plays an eye-catching visual effect around hotbar buttons when the ability in that button has been “powered up” by another effect.

Ranked Arena Season 3 has come to a conclusion! Congratulations to all the reward winners! In preparation for Season 4, Ranked stats have been reset and the Leaderboard for Season 2 has been archived.

Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins December 9th at 4 AM PST/12:00 GMT and ends December 16th at 4 AM PST/12:00 GMT.

General

  • To celebrate our impending 3rd Anniversary, the Dromund Kaas and Coruscant Strongholds are now available for 3 Credits!
  • The Centerpiece Decoration “Grand Statue of Revan” is now available to players who pre-order Shadow of Revan by December 1st, 2014.
  • All Stronghold Commanders are now level 60.
  • Medical Droids on the Fleets have been newly stocked with level 50+ Med Packs and Stims.
  • Elder Game Weekly and Daily Missions have had their objectives and rewards updated for Shadow of Revan:
    • “[WEEKLY] Tactical Flashpoints” has been updated to level 60 and rewards players for completing Blood Hunt and Battle of Rishi.
    • “[WEEKLY] Galactic Conflicts” has been updated to level 60, and offers Elite Commendations for completing level 60 Hard Mode Flashpoints.
    • “[WEEKLY] Classic Operations” is now completed by finishing Terror from Beyond, Scum and Villainy, The Dread Fortress, or The Dread Palace, and is available from levels 55-60.
    • “[WEEKLY] The Ravagers” and “[WEEKLY] Temple of Sacrifice” are available from new terminals on Rishi, Yavin 4 and either Fleet, and reward Ultimate Commendations for completing the two new Operations in any mode.
  • All PvE Commendations are now Basic Commendations.
  • The Commendation types “Classic” and “Planetary” have been removed from the game.
  • “Elite” and “Ultimate” Commendations are still available in-game, but currently held Commendations have been converted to Basic Commendations. Warzone and Ranked Warzone Commendations remain untouched. The conversion rate is as follows:
    • 2 Classic Commendations = 1 Basic Commendation
    • 1 Basic Commendation = 1 Basic Commendation
    • 1 Elite Commendation = 2 Basic Commendations
    • 1 Planetary Commendation = 3 Basic Commendations
    • 1 Ultimate Commendation = 3 Basic Commendations
  • Players can now send 6 Companions on Crafting Missions at level 56 (up from 5).
  • Expert Crew Skill Training is now available on all Crew Skill Trainers. This allows players to advance to 500 Skill Rating, and requires 440 Skill Rating to learn. Only accounts that have access to Shadow of Revan can acquire this Training.
  • Advanced Crew Skill Training now requires 390 Skill Rating (down from 400).
  • Players with AMD Radeon R9 200 video cards no longer have graphical corruption when using “High” Anti-Aliasing.
  • The back rooms on the Crew Deck of the Republic Guild Flagship no longer have inoperable Decoration Hooks.
  • Interacting with Missions next to a Priority Mission Terminal no longer causes the Missions GUI to close and the Priority Mission Terminal GUI to open.
  • The “Flashpoint Havoc” Conquest Event now includes the Legacy of the Rakata Flashpoint.
  • Addressed an issue with the Small Wall Hooks over the west door in the First Floor Hallway of the Dromund Kaas Stronghold that prohibited Trophy placement.
  • Tech and Ranged Resistances are now properly labeled in the Character GUI.
  • Med Centers on Oricon now have specific names.

Cartel Market

  • New Cartel Market items are viewable in Collections.
  • The Initiate’s Shadow Pack is now available for purchase in the Cartel Market.
  • The Pilgrim’s Shadow Pack is now available for purchase in the Cartel Market.
  • Balanced Combatant’s wrist attachment now appears correctly on Male Body Type 3.
  • The Austere City Bench is no longer misnamed as the Metropolitan Bench, and now appears correctly in the Decorations Window.

Classes + Combat

Introduction + Synopsis
While the Disciplines System is the major cornerstone of the changes coming to Classes and Combat (for more on the Discipline system, see our Dev Blog), we have also made adjustments outside of Disciplines that change combat on a global scale:

  • All classes now do less damage overall at Level 55 and gain that damage back as they get closer to 60.
  • Enemies Level 50 and below are now less difficult to defeat.
  • Operation-wide abilities have been given to every Advanced Class.
  • Player Damage over Time abilities (DoTs) can no longer be cleansed by another Player. They can, however, still be Purged by abilities such as Resilience/Force Shroud. DoTs inflicted by Enemy NPCs can still be Cleansed and Purged.
  • Most player-applied Crowd Control (CC) abilities can now be cleansed by another Player.
  • The cooldowns of abilities that Cleanse has been increased.
  • Abilities that Interrupt now have longer Cooldowns.
  • Channeled abilities are no longer affected by pushback, but can still be stopped by Interrupts or Stuns.
  • Channeled abilities now consume resources every time the Ability deals – or would deal – damage or healing, and does not have an upfront resource cost.
  • All Accuracy-increasing abilities have been removed.
  • Accuracy Rating grants more Accuracy per point.
  • Tank classes in the appropriate Tank stance get 10% Accuracy at the cost of a decrease in damage dealt.
  • Alacrity has been reworked, and now speeds up Ability Activation, Global cooldown, Resource Regeneration, DoTs (the speed that damage is dealt as well as the duration), and reduces Internal Cooldowns on certain passive abilities.
  • Many new Interface options, including Effect Procs, moveable Player Buffs/Debuffs, and Effect Highlighting. See the GUI Section for more details.
  • Most player-activated abilities now have a 270 degree Line of Sight.
  • All AoE healing abilities now prioritize the target with the lowest health percentage first.

Combat Change Philosophy
Leading up to 3.0, we knew we wanted to make changes to how we handled customization and choice, as we felt like the tree-based Skill System lead to many problems, including the loss of class identity, uneven power gains, and overly complex rotations. While we wanted to maintain the feeling of progression and gain that this system provided during the leveling process, we wanted to move past the tree-based system. This lead to the introduction of Disciplines, which you can read all about here. Given this chance to reimagine how combat and classes work in The Old Republic, there were also some changes we wanted to make on a more global scale in order to address some concerns and feedback.

Damage + Health
Towards the end of the 2.0 patch cycle, classes began to exceed the baseline damage values that we intended. In order to get back to where we wanted the damage output to be, we are lowering the damage output across the board. Players at level 55 will find that their damage has dropped, while players at level 60 end up having about the same amount of damage output that they did pre-3.0 at 55.

In a similar fashion, we weren’t happy with how long it took to level from 1 to 55 in the pre-3.0 game. In order to speed up the low-level game, all enemies from level 50 and lower are no longer as tough, and now die faster.

Operation-Wide Abilities
With the release of Game Update 3.0, Operation-wide abilities have been given to every Advanced Class. This change was made in order to address the idea that you had to have a Sentinel/Marauder in your Operations group in order to be at the best that you could be. These new abilities stack with each other, but not with themselves, and include defensive and offensive abilities. These abilities also ensure that any Operation group composition is well equipped to tackle what’s ahead of them, even if they don’t have a specific class available.

DoTs, Interrupts, and Channels
In order to make Damage-over-Time Disciplines more viable in Warzones and Warzone Arenas, player DoTs can no longer be cleansed. They can, however, be purged by self-targeted abilities such as Force Shroud/Resilience. DoTs inflicted by Enemy NPCs can still be both cleansed and purged. In order to make cleansing abilities more viable after losing a major component of its functionality, cleanses can now be used to remove Crowd Control (CC) abilities, such as stuns and roots.

Interrupts now have a longer cooldown, as we want players making informed, tactical choices when choosing what to interrupt instead of indiscriminately interrupting everything possible.

Channeled abilities now cost resources at the intervals when damage or healing would be dealt, instead of costing the full amount at activation. This is mostly a quality of life change, as players would spend a large chunk of resources and get interrupted, pushed backed, stunned, etc. and lose those resources. Additionally, channeled abilities can no longer be pushed back. They can, however, still be interrupted with interrupting abilities and stuns.

Stat Changes
Accuracy skills have been removed from the game, and Accuracy is now a gearing consideration only. Additionally, Accuracy Rating now gives more Accuracy per point. Tank Classes now gain 10% Accuracy for being in the appropriate “Tank Stance,” but lose some damage. This change was made in response to their being no counter-play to Taunts in PvP – it was simply a damage reduction with no recourse for those afflicted by it.

Alacrity now speeds up ability activation, speeds up global cooldowns, resource regeneration, Duration of DoTs (DoTs deal the same amount of damage, but faster), and reduces internal cooldowns. This change was to make Alacrity more useful as it now always makes you faster, and eliminates situations where Alacrity could actually be disruptive to your rotation or resources.

Bolster
Augments now interact with the Bolster system. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. Higher rating Augments still have an advantage over these Augment slots.

Due to Augments now being handled inside the Bolster system, the power gap between the Bolstered level of stats and the high end PvP gear (disregarding any Augments attached) has been increased slightly. The “worst case” to “best case” power gap remains the same.

Class Changes

Jedi Knight/Sith Warrior
Jedi Knights and Sith Warriors will notice that Riposte/Retaliation is now specific to the Guardian and Juggernaut Advanced Classes instead of being an ability that all Knights and Warriors get. This change was made due to Sentinel and Marauder Disciplines not supporting the effective use of Riposte and, barring fringe cases, Riposte was a poor use of Focus/Rage. Guardians and Juggernauts will find that the new Riposte is part of the Global Cooldown, deals more damage and consumes less Focus/Rage than Slash/Vicious Slash. Sentinels and Marauders will also notice that Crippling Throw/Deadly Throw has been removed, but the healing received debuff it applied has been added to Crippling Slash. For further changes, see below:

Sentinel and Marauder
Guardian and Juggernaut

Jedi Consular/Sith Inquisitor
The most substantial Base Class change for Jedi Consulars and Sith Inquisitors is that Force Potency/Recklessness now affected numerous channeled abilities instead of just one. Sages and Sorcerers will find that a few abilities that used to go to all Shadows and Sages have been moved into specific Disciplines, but Rejuvenation/Resurgence is now available to all. Shadows and Assassins have received a few quality of life improvements, such as Force Cloak no longer inhibiting healing while active. Additionally, Whirling Blow/Lacerate has been adjusted in order to make it more viable in a rotation. For further changes, see below:

Shadow and Assassin
Sage and Sorcerer

Smuggler/Imperial Agent
The Smuggler and Imperial Agent Base Classes have been refined, and a few abilities have been moved out of the Base Class and into appropriate Disciplines. Gunslingers and Snipers will likely first notice that being in cover is no longer a requirement for many of the abilities that previously required it, but also that being in cover is advantageous. Scoundrels and Operatives will find that they have more survivability with the inclusion of an instant activation heal and gaining Scamper/Exfiltrate earlier in the game. For further changes, see below:

Scoundrel + Operative
Gunslinger + Sniper

Troopers/Bounty Hunter
Troopers and Bounty Hunters will find that their resource costs have been adjusted in order to make resources more manageable, and that the order that abilities are received has been streamlined to allow for easier leveling and earlier access to tanking and healing abilities, depending on Discipline. Additionally, Diversion/Chaff Flare is now just for Commandos/Mercenaries, while Vanguards/Powertechs can reduce their threat with Sonic Round/Missile while Ion Cell/Gas Cylinder is not active, but it continues to be an area taunt while Ion Cell/Gas Cylinder is active. For further changes, see below:

Commando + Mercenary
Vanguard + Powertech

Flashpoints + Operations

  • Blood Hunt has been added to the Tactical Flashpoint category for levels 56-60.
  • Battle of Rishi has been added to the Tactical Flashpoint category for levels 56-60.
  • Assault on Tython has been added to the Hard Mode Flashpoint category at level 60.
  • Korriban Incursion has been added to the Hard Mode Flashpoint category at level 60.
  • The Depth of Manaan has been added to the Hard Mode Flashpoint category at level 60.
  • Legacy of the Rakata has been added to the Hard Mode Flashpoint category at level 60.
  • The Ravagers has been added to the Operations category at level 60.
  • Temple of Sacrifice has been added to the Operations category at level 60.
  • The Depths of Manaan Flashpoint now properly grants the Codex Entry for C2-D4.

GUI

  • New GUI Element: Effect Procs! An eye-catching visual effect is now played around hotbar buttons when the ability in that button has been “powered up” by another effect.
  • The Player Buff and Player Debuff trays have been removed from the Player Frame and have been moved into new, separate frames that are moveable in the Interface Editor.
  • New Option: Show Personal/Group Mission Progress! This option has been added to the User Interface section of the Preferences Window. When enabled, Mission progress will be shown in the large tooltip when placing your cursor over an object in-game that is involved with a Mission the player/party member is on.
  • New Option: Highlight Effects! This option allows the user to enable effect highlighting, which adds a border to buff and debuff icons.
  • New Option: Effect Highlight Max Duration! This option allows the user to define the max duration of the effects they would like highlighted.
  • New Option: Personal Effects! Allows the user to enable personal sorting on the effects. If this option is selected it will separate the buffs into two lists apply the sort to those two lists then merge them back together displaying personal first.
  • New Option: Effect Sort Type! This option allows the user to define the sort for the selected frame, and has been added to the Player Buff, Player Debuff, Target, and Focus Target Frames:
    • Apply Time: This option sorts the effects by the time they were applied. This is the most similar to how effects are currently sorted.
    • Total Duration: This option sorts effects by the total duration of the effect.
    • Time Remaining: This option sorts the effects by the time remaining until they are finished.

Missions + NPCs

  • Corrected an issue that caused certain Companions to grant more bonus stats than intended.

Warzones

  • A PVP Mission Turn in Terminal has been added to the Southern base in Ancient Hypergates.

SWTOR 2.9: Galactic Strongholds – Full Patch Notes

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Game Update 2.9: Galactic Strongholds Early Access

Highlights

Galactic Strongholds Early Access! Subscribers can now purchase a Galactic Stronghold on Nar Shaddaa, Tatooine, Dromund Kaas, and Coruscant by visiting the Stronghold Directory on the Fleet or on the Stronghold’s planet.

Guild Flagships now available! Guilds can now purchase a Flagship and use it to compete with other guilds and conquer the galaxy! Visit the Flagship Directory on the Fleet for more information.

Battle for control with Conquest! Conquest events are now available in the Mission Log! Each week a new Conquest event will become active with new objectives. Complete your personal point target to earn special rewards – or if you’re in a guild with a Flagship, invade a planet and compete with other guilds for planetary domination. Special perks are available to those who conquer a planet by placing at the top of the Guild Leaderboard at the end of the event.

New Flashpoint: Depths of Manaan! Continue the Forged Alliances storyline with a new Level 55 Tactical Flashpoint set on the water-covered planet of Manaan.

Ranked Arena Season 2 has come to a conclusion! Congratulations to all the reward winners! In preparation for Season 3, Ranked stats have been reset and the Leaderboard for Season 2 has been archived.

General

  • The GSI Satellite Support Service is now in open beta testing on Makeb. Once registered with the GSI support satellites, GSI will track your every move and provide you with the following support services:
    • Gear is now bolstered to a 156 rating while on Makeb, increasing all stats!
    • When combat is detected, a Medical Probe will be deployed to administer long-lasting, refreshing Kolto, healing you for 2% every 3 seconds while you remain in combat.
    • There is now a 250% boost to exploration Experience while on Makeb.
  • Pets now occasionally make noises.
  • Victorious Battler Headgear now has voice modulation.
  • The Czerka Executive Speeder now tilts appropriately when turning.
  • The World Map window now blocks right-click interactions like other windows.
  • Oricon’s Galaxy Map appearance now accurately reflects that the moon is actively on fire.

Cartel Market

  • The first Stronghold Packs for Shipment Five – The Builder’s Stronghold Pack and The Gatekeeper’s Stronghold Pack – are now available in the Cartel Market!
  • Shipment Five Reputation – Binary Star Realty – available now!
  • Decorations and Decoration Bundles are now available for purchase!
  • Corrected the Rarity Icons of several Cartel Market items.

Galactic Strongholds

  • Galactic Strongholds on Nar Shaddaa, Tatooine, Dromund Kaas and Coruscant are now available to Subscribers.
  • Strongholds can be purchased by going to the Stronghold Directory on either Fleet or on the respective Stronghold planet.
  • An introductory Mission that grants a set of starter Decorations is offered by the Stronghold Commissioner, who can be found on either Fleet or on either Capital planet.
  • Mounts, pets, and companions can be placed as decorations in your Stronghold.
  • Guildmasters can purchase a Guild Headquarters at any Stronghold Directory. This purchase requires a Guild Bank with enough credits.
  • Decoration items can now be donated to your guild through the Guild Bank interface (this will consume the decoration unlock). Decorations that cannot be physically donated may be purchased for your guild through the decoration collection window (you will not lose the decoration).
  • Guildmasters can now purchase a Guild Flagship by visiting the Flagship Directory on the Fleet.
  • Flagship room expansions can be unlocked with a combination of credits and Framework items:
    • Frameworks come in three varieties: Engineering, Command, and Logistical.
    • They can be obtained either by crafting and exchanging Dark Projects at the Flagship Commissioner, by earning the guild reward in a Conquest Event, or by defeating enemy Sith and Jedi Commanders on planets across the galaxy.
  • Conquest events are now accessible in the Mission Log!
    • You can view the current Conquest event in the Conquest tab of the Mission Log.
    • Each week a new event will appear with a new set of objectives and contested planets. You can participate and earn rewards even if you aren’t in a guild.
    • If you are in a guild with a Flagship, your Guildmaster can choose to invade one of the contested planets and compete on the guild leaderboard! The top guild on each leaderboard will take control of the planet at the end of the event. Guild members who meet their point contribution target and place on the leaderboard will earn special guild-exclusive rewards. You will control the planet until your guild conquers another, or until another guild conquers it when it next becomes contested.
    • Conquering planets will earn your guild special privileges. Your guild will be advertised in a banner on the planet, your guild members will be displayed as ‘Conquerors’, your Flagship Orbital Support will have its effect doubled, and you will have access to special equipment, including the Commander Walker mount!
  • New Schematics are available on all Crew Skill trainers, under the “Strongholds & Conquests” category.
    • Industrial Prefabs can be crafted by Armormechs, Armstechs, and Cybertechs.
    • Synthetic Prefabs can be crafted by Artificers, Biochems, Synthweavers.
    • Universal Prefabs and their material components can be crafted by any crafting profession.
    • Prefabs are divided into three tiers: MK-1, MK-2, and MK-3. These schematics may be trained at skill levels 150, 300, and 450 respectively.
    • War Supplies are a new type of crafted item used to earn points in Conquest events. They may be exchanged for special decorations, Conquest equipment, and Flagship items. Each type of War Supplies may be crafted by the professions that specialize in the associated materials. All crafting professions may train the Invasion Force and Dark Project schematics.
  • Prefabs may be exchanged at the Fabricator Droids in the Strongholds & Crew Skills quadrant of either Fleet for a wide variety of Decorations.
  • Decorations now drop from every Flashpoint and Operation.
  • Many Flashpoint and Operation Achievements now provide special Trophy Decorations that can be placed on the walls of your Stronghold. You can view them in the Achievement Reward Window. These Decorations will be automatically unlocked when the Achievement is earned. You can also right-click the item icon to unlock it once the Achievement is earned.
  • Decorations may be purchased for Warzone Commendations and Fleet Commendations at the Starfighter & PvP Decorations Vendor on either Fleet.
  • Jawa scrap materials can now be obtained by earning Conquest rewards.

Flashpoints + Operations

  • Nefra, Who Bars The Way has a new “Frustrated Howl” ability, and now deals damage to all players participating in her Dread Fortress encounter if she reaches 80% health and is unable to reach a target.
  • The Achievement “Defeating Colonel Vorgath” is now properly granted when defeating him in 8-Player Story Mode Explosive Conflict.

Missions + NPCs

  • The density of enemies on Makeb has been reduced.
  • The Jedi Knight Mission “Doomsday” has had its difficulty reduced.
  • The Jedi Consular Mission “Chaos and Harmony” has had its difficulty reduced.
  • The Trooper Mission “The Battle of Corellia” has had its difficulty reduced.
  • Corrected the items that the Jawa Scrap Vendors have available, and they no longer sell unused Materials.
  • Group scaling has been removed from the following Missions, and the difficulty of the boss encounter no longer scales based on the number of players in the group:
    • Stealing Thunder (Imperial)
    • Revenge of the Archon (Imperial)
    • Hitting the Hutts (Republic)
    • Taking on Toborro (Republic)

Warzones

  • It is no longer possible to escape behind the series of pipes in the Tatooine Canyon Arena.

SWTOR 2.8 Full Patch Notes

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Soovada (“Spoils of War” in Huttese) is an annual celebration of total extravagance in Hutt culture, originally celebrated in the summer season of Varl after successful military campaigns. Rival clans compete to prove their superior wealth, attempting to sponsor the most parties, pit fights, bounties, gambling, and every other public display of fortune and excess imaginable.

Popularized among outside cultures during visits to Nar Shaddaa, this exuberant holiday is now celebrated on hundreds of worlds across the galaxy, where it’s simply known by its Huttese name; any connection to ancient wartime looting is largely ignored.

Highlights

NewPlayers can earn double Ranked Warzone Commendations, Warzone Commendations, Fleet Requisition, and Credits from PvP participation, and can try their hand at the slot machines on Nar Shaddaa for exclusive rewards during the Nar Shaddaa Nightlife celebration.

  • Earn double Fleet Requisition and Credits in Galactic Starfighter battles from Game Update 2.8 to 2.8.1.
  • Earn double Ranked Warzone and Warzone Commendations and Credits from 2.8.1 to 2.8.2.
  • Keep an eye out for intriguing advertisements for the Club Vertica and Star Cluster casinos for more information on the Nar Shaddaa Nightlife celebration!
  • Earn Golden Certificates from Smuggler’s Luck and Kingpin’s Bounty machines and redeem them for prizes.
  • Earn exclusive mount prizes directly from Kingpin’s Bounty machines.
  • Smuggler’s Casino Chips can be purchased with Credits or Warzone Commendations.
  • Kingpin’s Casino Chips can be purchased with Credits or Cartel Market Certificates, or won from Smuggler’s Luck slot machines.

 

Return to Oricon to face off against Dread Masters Bestia, Tyrans, Calphayrus, and Raptus, who are now more powerful than ever before! Defeat this new difficulty while Nightmare Power is active to earn a new title!

Story Mode Operations are now more accessible to endgame players (levels 50 – 55). The Operations section in the Group Finder window will list available Operations on a predetermined schedule, rotating in different Operations every few days. Players who meet the level requirement of the Operation will be Bolstered, removing the requirement for endgame gear. Rewards have also been improved, making this a great opportunity for players to earn Ultimate Commendations and experience new content!

The event runs from June 10th 12:00 GMT to June 17th 12:00 GMT. Get twice the experience from July 1st 07:00 GMT to July 8th 07:00 GMT. Participate in the Relics of the Gree event from July 22nd 12:00 GMT to July 29th 12:00 GMT.

General

  • Added Shadow Map options to the Preferences graphics tab:
    • Shadow Map Cascades: Increases the number of shadow maps used by the shadow system. Increasing this will improve quality but reduce performance.
    • Shadow Map Resolution: Increases the effective resolution of the shadows. Applies to interior and exterior shadows. Increasing this will improve quality but reduce performance.
  • Removed 6 Location and 1 Bestiary Codex entries that were erroneous and not obtainable through gameplay.
  • Corrected an error that caused /say messages to not send as expected.
  • System Messages are now able to have their location moved with the Interface Editor.

Cartel Market

  • New Nightlife Pack now available: The Star Cluster Nightlife Pack! Cost: 320 Cartel Coins.
  • Hypercrates containing 24 Star Cluster Nightlife Packs are now available! Cost: 6912 Cartel Coins (Discounted 10% for a limited time!)
  • The Star Cluster Nightlife Pack items can now be previewed in Collections.
  • Several Pets and Emotes from the Hotshot’s Starfighter Pack are now in Collections as intended.
  • Moods now have a description indicating which slash command they unlock (ex: /goofy).
  • The item “Holographic Disguise” now indicates in its tooltip that the effect will break when performing any action besides moving.

Classes + Combat

General

  • Fixed an issue that would occasionally allow abilities to affect targets, even if those targets had a 100% or greater chance to defend against attacks.

Jedi Knight

Sentinel

Watchman

  • Merciless Slash now deals more damage and costs 4 Focus.
  • Dispatch and Merciless Slash now have a 25/50/75 percent chance and Slash now has a 15/30/45 percent chance to trigger Mind Sear, which finishes the active cooldown of Cauterize.
  • Inexhaustible Zeal now also makes the Damager Over Time effects from Cauterize and Overload Saber uncleansable.
  • Overload Saber now requires Juyo Form to be active.
  • Plasma Blade now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent).

 

Guardian

  • Focused Defense now lasts a maximum of 10 seconds (down from 40).

Sith Warrior

Marauder

 

Annihilation

  • Annihilate now deals more damage and costs 4 Rage.
  • Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45 percent chance to trigger Pulverize, which finishes the active cooldown of Rupture.
  • Indefatigable Onslaught now also makes the Damager Over Time effects from Rupture and Deadly Saber uncleansable.
  • Deadly Saber now requires Juyo Form to be active.
  • Hemorrhage now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent).

Juggernaut

  • Enraged Defense now lasts a maximum of 10 seconds (down from 40).

Jedi Consular

Sage

 

Balance (Sage)

  • Sever Force now deals slightly more damage.
  • Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force.
  • Mental Scarring now increases the damage done by Telekinetic Throw to targets affected by the player’s Sever Force by 8.3/16.67/25 percent.
  • Containment now reduces the activation time of Force Lift by 0.5/1.0 second (up from 0.25/0.5).

Shadow

  • Shadow’s Training now decreases the activation time of Force Lift by 1 second in addition to its other effects.
  • Mass Mind Control now taunts NPCs when Combat Technique is active, and lowers threat when Combat Technique is not active.
  • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes).
  • Combat Technique, Force Technique, and Shadow Technique no longer require 100 Force to activate, and instead use all available Force regardless of amount.
  • Force Technique’s Force Breach now deals slightly more damage.

 

Balance (Shadow)

  • Sever Force now deals slightly more damage.
  • Mind Warp now increases the damage of Mind Crush by 16.5/33 percent instead of extending its duration.
  • Sever Force now also triggers the damage and Force regeneration of Rippling Force.
  • Containment now lowers the activation time of Force Lift by 0.5/1.0 second while Force Technique is active.
  • Mental Defense now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds.
  • Force Strike now has a 100% chance to activate on melee attacks (up from 60%).
  • Crush Spirit now grants a 15/30 percent chance for periodic damage over time effects to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target of any health level.

Sith Inquisitor

  • Guard damage no longer cancels the effects of Whirlwind.

Sorcerer

 

Madness (Sorcerer)

  • Creeping Terror now deals slightly more damage.
  • Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns.
  • Creeping Death now increases the damage done by Force Lightning to targets affected by the player’s Creeping Terror by 8.3/16.67/25 percent.
  • Haunted Dreams now reduces the activation time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5).

Assassin

  • Assassin’s Training now decreases the activation time of Whirlwind by 1 second in addition to its other effects.
  • Mass Mind Control now taunts NPCs when Dark Charge is active, and lowers threat when Dark Charge is not active.
  • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes).
  • Lightning Charge, Dark Charge, and Surging Charge no longer require 100 Force to activate, and instead use all available Force regardless of amount.
  • Lighting Charge’s Lightning Discharge now deals slightly more damage.

 

Madness (Assassin)

  • Creeping Terror now deals slightly more damage.
  • Lingering Nightmares now increases the damage of Crushing Darkness by 16.5/33 percent instead of extending its duration.
  • Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns.
  • Haunted Dreams now lowers the activation time of Force Lift by 0.5/1.0 second while Lightning Charge is active.
  • Shapeless Spirit now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds.
  • Raze now has a 100% chance to activate on melee attacks (up from 60%).
  • Bloodletting now grants a 15/30 percent chance for periodic damage over time effects to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target of any health level.

Smuggler

Scoundrel

 

Scrapper

  • K.O. now allows Shoot First to interrupt the target.
  • Slippery Devil now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses.
  • Surprise Comeback now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects.
  • Fixed a bug that prevented Surprise Comeback from healing a fifth time.

Imperial Agent

Operative

 

Concealment

  • Jarring Strike now allows Hidden Strike to interrupt the target.
  • Shadow Operative Elite now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses.
  • Revitalizers now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects.
  • Fixed a bug that prevented Revitalizers from healing a fifth time.

Trooper

Commando

  • Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Commandos with Overclock, the immunity is triggered after the second use.

Vanguard

 

Shield Specialist

  • Shield Cycler now also regenerates Energy Cells when an attack is defended against in addition to shielding.
  • Static Shield now has a chance to finish the cooldown on Stock Strike when an attack is defended against in addition to shielding.

 

Assault Specialist (Vanguard)

  • Riot Augs now increases the damage of periodic elemental damage by 35% in addition to its other effects.
  • Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Recharge Cells and Reserve Powercell by 15/30 seconds.

Bounty Hunter

Mercenary

  • Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Mercenaries with Power Overrides, the immunity is triggered after the second use.

 

Pyrotech (Mercenary)

  • Superheated Rails no longer gets damage from both Primary Hand and Off-hand Rail Shot attacks.

Powertech

 

Shield Tech

  • Shield Vents now also vents Heat when an attack is defended against in addition to shielding.
  • Rapid Venting now has a chance to finish the cooldown on Rocket Punch when an attack is defended against in addition to shielding.

Pyrotech (Powertech)

  • Power Bracer now increases the damage of periodic elemental damage by 35% in addition to its other effects.
  • Rapid Venting has been replaced by Critical Venting. Critical Venting increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Vent Heat and Thermal Sensor by 15/30 seconds.

Flashpoints + Operations

  • The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the “Conqueror of the Dread Fortress” Title can no longer be obtained. Congratulations to those who overcame this challenge!
  • Nightmare Mode is now available for the Dread Palace Operation.
  • Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation.
  • Players who are defeated in an Operation now have the option to spawn inside of the instance when all other players in the group are out of combat.
  • Players accessing Operations through Group Finder will now be Bolstered to an appropriate gear rating while inside the Operation. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb.
  • Operations in Group Finder will now group players for the 16-Player Story Mode version of the Operation.
  • The Operation category of the Group Finder now rotates through a different available Operation every 2 or 3 days. The currently available Operation, the time remaining and the next available Operation can be accessed through the Group Finder panel.
  • Dread Fortress and Dread Palace have been added to the Operation rotation.
  • Mass Manipulator Generators no longer drop from every boss in Hard Mode Dread Fortress, and now only drop from Dread Master Brontes as intended.
  • Enemies outside of boss encounters in the Dread Palace now correctly follow players when engaged in combat.
  • Added additional gating to the Dread Fortress to block access to unintended areas of the map.
  • The Sovereignty buff players receive after claiming a Dread Master’s throne is now properly dispelled when leaving the Dread Palace.
  • Rewards for completing content via the Group Finder have been improved!
    • Operations:
      • Upgraded to 30 Ultimate Commendations at Level 55.
      • Upgraded to 25 Elite Commendations between Levels 50-54.
    • Hard Mode Level 55 Flashpoints:
      • Upgraded to 10 Ultimate Commendations.
    • Tactical 55 Flashpoints:
      • Upgraded to 10 Elite Commendations.

Galactic Starfighter

General

  • Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location.

Ships + Hangar

  • A new Gunship variant has been added! The SGS-S1 Condor (Republic) and the GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile.
  • A new Bomber variant has been added! The Sledgehammer (Republic) and the B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness.

Components + Crew

  • Interdiction Mine damage has been increased, but no longer has Shield Piercing.
  • Feedback Shield’s damage has been increased and now correctly activates off of Primary Weapon attacks.
  • Fortress Shield now increases shield strength by 130%.
  • Mine area of effect now obeys line of sight.

Items + Economy

  • Serendipitous Assault, Focused Retribution, and Devastating Vengeance Relics no longer activate from both dealing damage and healing within the same rate limit.
  • Scrap Peddler Lockbox has been added to the PvP Items vendor on the Republic and Imperial Fleets for 600 Warzone Commendations. This Lockbox gives a random Jawa Scrap item that can be exchanged at the Scrap Peddlers in the Cartel Bazaar.
  • Master Hunter’s Headgear has been given voice modulation.
  • The Imperial version of the Battlemaster Force-Mystic’s Headgear has been given a more appropriate voice modulation.
  • The inventory of Fleet Commendation vendors has been updated:
    • All PvE Starship Upgrades have been moved to the Starship Upgrade vendor.
    • The Pilot Suits sold by this vendor no longer have Social Level requirements.
    • Reduced the cost of the Legacy Item Kits sold by this vendor.
    • Merged Grade 6/7/8 crafting Lockboxes into a single “Level 50” crafting Lockbox containing 3 random types of crafting materials.
    • Removed Level 50 Premium and Prototype Equipment Lockboxes.
    • Reduced the cost of the Level 50 Artifact equipment Lockbox.
    • Added a new Lockbox that contains a Rating 144 Prototype Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor.
    • Added a new Lockbox that contains a Rating 140 Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor. This Lockbox is weighted so that it is more likely to contain Modifications appropriate to your class.
    • Added a new Level 55 Crafting Lockbox that contains 3 random types of Grade 9 or 10 crafting materials.

Missions + NPCs

  • Slicing Missions now grant the correct grade of Lockbox.
  • The Starship Upgrade vendors S-1A0 (Empire) and S-4S0 (Republic) have been changed to Fleet Commendation vendors.
  • The Galactic Starfighter Daily Mission now additionally rewards 40 Fleet Commendations.
  • The Galactic Starfighter Weekly Mission now additionally rewards 90 Fleet Commendations.
  • The French voiceover for Darth Arkous in Assault on Tython and Korriban Incursion has been updated.

Warzones

  • The Acid Trap Burn effect from the Toxic Sludge in Quesh Huttball Pit is now applied faster, and is no longer avoidable by using abilities that increase the player’s speed.

SWTOR 2.7.2 Patch Notes

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2.7.2 Patch Notes

General

  • Preferred players no longer have Chat restriction, as intended.

Cartel Market

  • Jori Daragon’s Loincloth no longer causes missing textures on the wearer’s legs.

Flashpoints + Operations

  • Corrected an issue which unintentionally granted Energy Spheres immunity to Challenging Call and Threatening Scream during the Dread Master Brontes encounter in Dread Fortress.

Warzones

  • The Lingering Sludge affect from the Toxic Sludge Pipes in the Quesh Huttball Pit is now applied to afflicted players immediately.
  • The ability “Throw The Huttball” is now granted when first entering any Huttball match instead of when first touching the Huttball.

 

SWTOR 2.7.1 Full Patch Notes

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2.7.1 Patch Notes

Highlights

Season Two has opened for combatants! Giradda the Hutt summons you to join the Ranked Warzone Arena queue and compete for glorious rewards (to be announced later). Ratings have been reset for this occasion and, in the mighty words of Baron Deathmark, “Get in there and go berserk!”

The Ranked Warzone Arena Leaderboards have been updated for Season Two! Season One has been archived and is still able to be viewed.

 Ranked Warzone Arena Daily and Weekly Missions are now available from the PvP Mission Terminal. These quests offer increased Credit and Ranked Commendation rewards. Pick them up today and honor Giradda the Hutt!

From May 2nd at 18:00 GMT until May 5th at 07:00 GMT, gain twice the experience while fighting for the Sith Empire or the Galactic Republic!
Bounty Contract Week is back! 

Cartel Market

  • The Cavern Varactyl creature mount is now available in the Cartel Market! Cost: 2400 Cartel Coins.
  • The Exterminator’s Armor Set is now available for preview in Collections.
  • The Humble Hero Armor Set is now available for preview in Collections.
  • The Corsec Electrobaton is now available in Collections.
  • Pieces of Mira’s Armor Set are no longer invisible when worn.
  • The tooltip for the Deep Red/Deep Yellow Dye Module now correctly identifies its colors.
  • The Cartel Market version of “Title: Conscript” can now be sold on the Galactic Trade Network. The version of this title granted as an in-game Mail reward remains untradeable on the GTN.
  • Corrected a typo in the description of the Deep Pink/White Dye Module which indicated the primary color was Deep Purple.
  • The Marka Ragnos Armor Set now unlocks in Collections if pieces were purchased from the Interplanetary Component Exchange (I.C.E.) vendor.
  • The Collections interface now navigates correctly when clicking into another category if you are above Page 10 on your current category.

General

  • Addressed an issue that could cause a crash in certain Flashpoints, such as Esseles, Black Talon, Boarding Party, and The Foundry.
  • The Bolsterizer has been added to the training area of the Ziost Shadow (Imperial Fleet) and the Gav Daragon (Republic Fleet). Using this console bolsters the character as if he or she had entered a Warzone.
  • Increased the rendering quality of Lightsabers in the Preview Window.
  • The Taxis on Coruscant no longer flicker while in flight.
  • Fixed an issue that could result in permanent disconnection from the chat server.
  • Quick Ground Target Activation of Ground Target Area of Effect abilities no longer results in improper character animations when using the ability on your character.
  • Added a background image to the Nightmare Dread Fortress and Nightmare Dread Palace Achievement pages.
  • The “Species: Gran” Codex Entry can now be obtained by Imperial players on Balmorra.
  • The Codex Entry “The Red Engine” is now correctly restricted to Sith Inquisitor and Sith Warrior.
  • Corrected an issue where the Cormium Crystal Shard, commonly known as the “blue museum crystal,” could not be picked up by players, rendering the +10 Datacron on the Imperial and Republic fleets impossible to attain.
  • The ears on Male Twi’lek Body Types 2, 3, and 4 are now visibly humanoid and no longer appear smooth.

Flashpoints + Operations

  • The French and German voiceovers in Assault on Tython and Korriban Incursion are now better timed with conversation animations.
  • The Achievement for defeating the Cartel Warlords in Scum and Villainy now grants after finishing the encounter instead of on each individual boss.
  • Fixed an issue where the Reprogrammed Heavy Turrets were not spawning for Republic players in the Starship Assembly scenario of Kuat Drive Yards.
  • The elevator after the Lord Renning/Master Riilna encounter in the Korriban Incursion Flashpoint now has appropriate collision.
  • Dread Guard Bulwarks now deal the correct amount of damage in 16-Player Nightmare Dread Fortress.
  • Dreadmaster Tyrans no longer places Marked for Death on players affected by Simplification in the Story and Hard Modes of Dread Palace.
  • On the Mission step “Speak with Sergeant Tarsten” in Korriban Incursion, the map note now correctly displays Sergeant Tarsten.
  • Missing and incorrect Mission Log entries in the Korriban Incursion Flashpoint have been updated and corrected.
  • Missing and incorrect Mission Log entries in the Assault on Tython Flashpoint have been updated and corrected.
  • Major Imos and Major Travik in the Assault on Tython Flashpoint now correctly reset if pulled too far off of the main platform.
  • Dread Master Brontes now properly destroys any Energy Spheres spawned while using the ability Supremacy.
  • Increased the range and rate at which the Hands of Brontes apply their shield in the final phase of the Dread Master Brontes encounter in Dread Fortress.
  • Changed the name of two of the versions of Mass Affliction that the Dread Guard Corrupters in 16-Player Nightmare Mode Dread Fortress cast to more clearly show it is three separate abilities being cast: Mass Affliction, Total Affliction, and Absolute Affliction.

Items + Economy

  • Fixed an issue that would cause certain pieces of gear (such as the Dancer gear sets) to cause texture issues on the character wearing the item.
  • Rakghoul DNA Canisters are now Bound to Legacy.
  • Gray Helix Components are now Bound to Legacy.
  • Completed Bounty Contracts can now be traded on the Galactic Trade Network.
  • Reputation rewards from the Bounty Broker’s Association are now purchased exclusively with Completed Bounty Contracts instead of Credits.
  • Recovered Relics can now be traded on the Galactic Trade Network.
  • The THORN Sanitization Chestguard and the THORN Containment Chestguard now render the Cathar female Body Type 2 correctly when equipped.
  • The Fearless Retaliator’s Saberstaff, Unconquered Defender’s Saberstaff, and Indomitable Vanquisher’s Saberstaff can now only be equipped in the Main Hand slot as intended.
  • The knockoff protection offered by the Lucky-77 Swoop has been improved.
  • A Dye Module Slot has been added to the Ancient Infernal Boots.

Missions + NPCs

  • Addressed an issue where the Security Network Terminal could get stuck in an unusable state during the Mission “Watchtower Watchers” on Oricon.
  • Talking with Lana in the Fleet cantina during the Mission “Forged Alliances: Part I” can now only be done while ungrouped, as was originally intended.
  • The Voss enemies Boss Zraska and Ancient Sith Dreadnaught now respawn appropriately.
  • The Rakghoul World Boss “Rakghoul Overlord” now respawns on the Republic world of Taris as intended.
  • Achievements now correctly reference the name of the Assault on Tython and Korriban Incursion story Mission “Forged Alliances: Part I.”
  • The access missions for Kuat Drive Yards, Korriban Incursion and Assault of Tython can now be shared from your Mission Tracker.
  • Fixed a bug where a Mission giver was playing the wrong conversation.
  • Treek no longer disappears into or appears from the ground in Smuggler cinematics.
  • The final conversation with Lana Beniko on the Mission “Forged Alliances: Part I” (Imperial) can no longer be triggered early.
  • Fixed a bug where players were able to start the conversation with Colonel Darok multiple times after completing it on the Mission “Forged Alliances Part I” (Republic).
  • Players with Treek, HK-51 or C2-N2 are now able to select Option 1 to complete the conversation with Tavus in the Trooper Class Mission “The Shadow Fist.”

Warzones

  • Warzone Mission Turn-in Terminals have been added to every Warzone and Warzone Arena.
  • Warzone Queue percentages have been reverted to their original states, with all game modes having an equal chance to occur. Original Huttball and Quesh Huttball Pit share a percentage chance.
  • Adjusted the matchmaking logic of the Ranked Warzone Arena Queue to reduce the frequency of matching teams together with large gaps in average Rating when there are potentially better matches available.
  • The Warzone Scoreboard now highlights teammates as intended.
  • Expanded the acid cloud at the end of the Corellia Arena to cover more areas of the map. The damage now also aligns more properly with the animation.
  • The Lower Acid Pits in the Quesh Huttball Pit are now more accurate with their damage.
  • Players underneath the floor below an Acid Pipe are no longer hit with acid in the Quesh Huttball Pit.
  • Reworked the Grapple animation in Quesh Huttball Pit.
  • Added collision to the Acid Pipes in Quesh Huttball Pit.
  • The Western Terminal in Novare Coast now shows the appropriate team color while it is being captured.

Miscellaneous

  • Corrected numerous graphical issues with shadows and shadow rendering across the galaxy.
  • The “R” key is now bound to “Chat Reply” by default.

SWTOR 2.7: Invasion – Full Patch Notes

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Game Update 2.7: Invasion

Highlights

New Story Arc: Forged Alliances! Start this story arc by speaking to a droid on the Fleet near the new Outbound Mission Hangar.

New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55.

Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and the Operation provides even greater rewards in the form of new Dread Master equipment!

Ranked Warzone Season 1 has ended! Characters that had a qualifying rating have been mailed their rewards. We are currently in Pre-Season 2 and Season 2 will begin with 2.7.1! Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for teams to prepare for the next season.

Quesh Huttball Pit, a new Warzone, is available for play! Baron Deathmark hosts the latest Huttball match on the toxic planet Quesh. Join the Warzone Queue and Go Berserk!

New Galactic Starfighter Domination Map: Denon Exosphere! An ongoing space battle featuring massive capital ships is ongoing in the exosphere of the ecumenopolis Denon. Wreckage from the battle is scattered around the area as forces fight to control a strategic space station. This map features two permanent spawn points for each team, adding more strategic spawning and attack possibilities.

Bounty Contract Week is back! The In-Game event runs from April 8th to April 15th, starting and ending at 12:00PM GMT.

General

  • New options are available for the Ground Target Area of Effect reticle:
    • Sticky Ground Target Reticule – When active, this option makes it so your Ground Target Reticule doesn’t disappear if the target location is out of range or the ability otherwise fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule will persist and allow the player to instantly attempt to use the ability again. If this option isn’t active, then the reticule will disappear and the player will have to click again.
    • Quick Ground Target Activation – When active, pressing a hotkey that belongs to a GTAoE twice will use the ability at the feet of the Player’s target. Example: The Player has the Pass the Huttball ability saved to Hotkey #3. The Player targets an ally and then presses 3 two times. The Huttball Pass will be activated at the feet of the targeted ally. If this option is turned off, then there are no changes to the existing behavior.
  • All equippable gear pieces have their Item Rating displayed in the tooltip. Weapons and armor have not changed.
  • In the equipment tooltips, mods/enhancements now display their Item Rating in parentheses instead of their Item Level.
  • While unequipped, mods/enhancements display their Item Rating in their tooltip.
  • The “Species: Weequay” Codex Entry can be obtained via a Lore Object on Nar Shaddaa.
  • The “Species: Trandoshan” Codex Entry can be obtained by killing a Trandoshan on Belsavis.

Cartel Market

  • New Starfighter Pack: The Hotshot’s Starfighter Pack!
    • The Hotshot’s Starfighter Pack items can now be previewed in Collections.
    • The Hotshot’s Starfighter Pack will be available on May 6th. Cost: 320 Cartel Coins
    • Hypercrates containing 24 Hotshot’s Starfighter Packs will be available on May 6th. Discounted by 10% for a limited amount of time! Cost: 6912 Cartel Coins.
  • New bundles of Imperial and Republic Galactic Starfighter cosmetic items are available in the Cartel Market. Discounted by 30% for a limited amount of time! Cost: 2037 Cartel Coins
  • The new “Data Entry” Rest and Recharge item can now be previewed in Collections.
  • Many items that were previously missing temporary bind timers have had them added.
  • After an extensive summit meeting, a council of Dark Side elders has decreed that silent theatrical mediums are no longer considered “inherently not dark” and players with Dark Side alignment can now use “Emote: Mime.”
  • The M8-3R Astromech Droid and Model FT-6 Pike now have entries in the Promotional Items category of Collections.
  • The Weekly Pass: Operations is now a level 15 item. This allows non-subscribing players below level 50 to use the Weekly Pass to gain access to appropriately-leveled Operations during Events that feature them. Level restrictions on Operations still apply. The description of the item in its tooltip and on the Cartel Market has been updated to reflect this change.
  • The Charcoal Dewback can now be unlocked through Collections.

Classes +Combat

Jedi Knight

General

  • Force Sweep now requires a primary target to activate.

Guardian

  • Focused Defense has been redesigned: It now empowers the user with 10 charges of Focused Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Focused Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.
  • Enure now has a 60 second cooldown (down from 90 seconds).
  • Challenging Call now immediately reduces threat by a moderated amount while not in Soresu Form.

Vigilance

  • Commanding Awe now applies its 7%/15% damage resistance while Enure is active (instead of Focused Defense).

 

Focus (Guardian)

  • Through Peace reduces the cooldown of Focused Defense by 15/30 seconds.
  • The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep. Non-player targets are always affected if they are inside the Force Sweep radius.

Sentinel

 

Focus (Sentinel)

  • The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target of Force Sweep. Non-player targets are always affected if they are inside the Force Sweep radius.

Sith Warrior

General

  • Smash now requires a primary target to activate.

Juggernaut

  • Enraged Defense has been redesigned: It now empowers the user with 10 charges of Enraged Defense, lasting up to 30 seconds. Whenever the user takes damage, a charge of Enraged Defense is consumed to heal the user for a moderate amount. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health. Cooldown increased from 45 seconds to 2 minutes.
  • Endure Pain now has a 60 second cooldown (down from 90 seconds).
  • Threatening Scream now also immediately reduces threat by a moderate amount while not in Soresu Form.

 

Vengeance

  • Deafening Defense now applies its 7%/15% damage resistance while Endure Pain is active (instead of Enraged Defense).

 

Rage (Juggernaut)

  • Through Passion reduces the cooldown of Enraged Defense by 15/30 seconds.
  • The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius.

Marauder

 

Rage (Marauder)

  • The bonuses from Dominate and Shockwave now only apply to players if they are the primary target of Smash. Non-player targets are always affected if they are inside the Smash radius.

Jedi Consular

Sage

  • Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!
  • Mental Alacrity also gives 100% pushback resistance in addition to its other effects.

 

Seer

  • Healing Trance is now immune to pushback.
  • Egress has been moved to Tier 2 in the Seer Tree. Pain Bearer has been moved to Tier 1 in the Seer Tree. Psychic Suffusion has been moved to Tier 4 in the Seer Tree.

 

Telekinetics

  • Psychic Projection now has a 50%/100% chance to grant a Psychic Projection charge when using Disturbance on a target affected by the user’s Weaken Mind. The Psychic Projection charge causes the user’s next Telekinetic Throw to channel and damage twice as fast.
  • The chance to trigger Tidal Force is now 100% (up from 60% for Disturbance and Turbulence and 20% for Forcequake) and is based on ability activation rather than dealing damage with Disturbance, Turbulence, or Forcequake. The 10-second rate limit remains, and Forcequake now shares a rate limit with Disturbance and Turbulence.
  • Concentration now decreases the pushback from Turbulence by 50%/100% (up from 35%/70%).

 

Balance (Sage)

  • Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 3 charges, the next Disturbance or Mind Crush is activated instantly and deals 35% more damage.
  • Telekinetic Focal Point now also decreases the force cost of Disturbance by 15% per stack.

Shadow

  • Spinning Kick is now a stun rather than a knockdown against players and stronger enemies.

Sith Inquisitor

Sorcerer

  • Force Barrier now has an additional effect. While protected by Force Barrier, charges build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!
  • Polarity Shift also gives 100% pushback resistance in addition to its other effects.

 

Corruption

  • Innervate is now immune to pushback.
  • Fade Out has been moved to Tier 2 in the Corruption Tree.  Empty Body has been moved to Tier 1 in the Corruption Tree.  Force Suffusion has been moved to Tier 4 in the Corruption Tree.

 

Lightning

  • Lightning Barrage now has a 50%/100% chance to grant a Lightning Barrage charge when using Lightning Strike on a target affected by the user’s Affliction. A Lightning Barrage charge causes the user’s next Force Lightning to channel and damage twice as fast.
  • The chance to trigger Lightning Storm is now 100% (up from 60% for Lightning Strike and Thundering Blast and 20% for Force Storm) and is based on ability activation rather than dealing damage with Lightning Strike, Thundering Blast, or Force Storm. The 10-second rate limit remains, and Force Storm now shares a rate limit with Lightning Strike and Thundering Blast.

 

Madness (Sorcerer)

  • Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning.  At 3 charges, the next Lightning Strike or Crushing Darkness is activated instantly and deals 35% more damage.
  • Focal Lightning now also decreases the force cost of Lightning Strike by 15% per stack.

Assassin

  • Spike is now a stun rather than a knockdown against players and stronger enemies.

 

Deception

  • Voltaic Slash no longer requires spending points in Impose Weakness.

Smuggler

General

  • Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use.
  • Flash Grenade now blinds a single target.

Gunslinger

  • Hunker Down is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Hunker Down.

 

Dirty Fighting (Gunslinger)

  • Hold Your Ground now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).

Scoundrel

  • Street Tough now allows Flash Grenade to blind up to 5 targets within 5 meters.
  • Scamper has been redesigned. Using Scamper grants a charge lasting 10 seconds that allows the player to Scamper again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Scampers a shorter distance if snared.

 

Sawbones

  • Emergent Emergencies’ now grants Upper Hand when Emergency Medpac is used regardless of the target’s health, but this effect can only occur once every 10 seconds.

 

Scrapper

  • Slippery Devil now gives the Scampering Scoundrel a short window of defense against all attack types (which stacks with Scamper’s normal defense bonuses).
  • K.O. now grants a buff that makes Backblast not require being behind the target after using Shoot First for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down.

 

Dirty Fighting (Scoundrel)

  • Smuggled Defenses now reduces the cooldown of Defense Screen by 2/4 seconds (down from 7.5/15 seconds).
  • Scurry now has a 50%/100% chance to make the next Kolto Pack activate instantly, cost no energy, and not require or consume Upper Hand.

Imperial Agent

General

  • Shield Probe has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per use.
  • Flashbang now only blinds a single target.

Sniper

  • Entrench is no longer removed when leaving cover. However, the player must return to cover to gain the protections offered by Entrench.

 

Lethality (Sniper)

  • Hold Your Ground now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).

Operative

  • Preparedness now allows Flashbang to blind up to 5 targets within 5 meters.
  • Exfiltrate has been redesigned. Using Exfiltrate grants a charge lasting 10 seconds that allows the player to Exfiltrate again within a 10 second window, after the second roll the ability goes on a ten second cooldown. If the charge is not used during this ten second window the ability remains off cooldown to be used again at a later time. In addition the energy cost has been removed making the ability free to use and the player no longer Exfiltrates a shorter distance if snared.

 

Medicine

  • Surgical Precision now grants Tactical Advantage when Surgical Probe is used regardless of the target’s health, but this effect can only occur once every 10 seconds.

 

Concealment

  • Shadow Operative Elite now gives the Exfiltrating Operative a short window of defense against all attack types (which stacks with Exfiltrate’s normal defense bonuses).
  • Jarring Strikes now grants a buff that makes Backstab not require being behind the target after using Hidden Strike for 10 seconds and now immobilizes the target 3 seconds instead of knocking them down.

 

Lethality (Operative)

  • Escape Plan now reduces the cooldown of Shield Probe by 2/4 seconds (down from 7.5/15 seconds).
  • Quickening now has a 50%/100% chance to make the next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage.

Trooper

General

  • Full Auto now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before.

Commando

  • Tech Override now has a base cooldown of 60 seconds.

 

Gunnery

    • Overclock now reduces the cooldown of Tech Override by 7.5/15.
    • Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds.

 

  • Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts.
  • Special Munitions now reduces the cost of High Impact Bolt by 3/6/9 Ammo while in Armor Piercing Cell.

 

Combat Medic

  • Combat Shields is now a Tier 2 Skill.
  • Efficient Conversions is now a Tier 3 Skill.

Bounty Hunter

General

  • Unload now deals 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage does slightly less than before.

 

Mercenary

  • Power Surge now has a base cooldown of 60 seconds.

 

Arsenal

  • Power Overrides now reduces the cooldown of Power Surge by 7.5/15.
  • Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles.
  • Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot.
  • Upgraded Arsenal now reduces the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder.

 

Bodyguard

  • Power Shields is now a Tier 2 Skill.
  • Heat Dampening is now a Tier 3 Skill.

Flashpoints +Operations

Flashpoints

  • The Korriban Incursion and Assault on Tython Flashpoints have been added to the Tactical Flashpoint category at level 55.
  • Added the Outbound Missions Hangar level to the Imperial and Republic Fleets with access to the Assault on Tython and Korriban Incursion Flashpoints. These new Hangars can be accessed via the Mission Departures elevators.
  • Adjusted the health and damage of the bosses of the Czerka Corporate Labs and Czerka Core Meltdown Flashpoints to bring them in line with other Tactical Flashpoint bosses.
  • Reduced the radius of Security Chief Zokar’s Rocket Launcher ability in Czerka Corporate Labs.
  • Added two more Kolto Stations to the Security Chief Zokar encounter in Czerka Corporate Labs.
  • The CZ-2X Infiltrator Droids in Czerka Corporate Labs have had their weapons upgraded and now have increased range.

Operations

  • Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and even greater rewards in the form of new Dread Master equipment!This iteration of Nightmare Mode is a little different than others. The usual additional mechanics are present, as well as a new buff on the enemies called Nightmare Power. This buff grants the usual additional health and damage that has been added to previous Nightmare Modes. Anyone powerful and coordinated enough to defeat Dread Master Brontes while she is under the effect of Nightmare Power will be granted a new unique title!

    At a future date, we will remove this buff, leaving the new mechanics in place but the health and damage dealt will return to usual Hard Mode values, and the title will no longer be possible to obtain.

  • Hard and Nightmare mode Operations no longer share the same lockout. Completing a Hard Mode Operation does not prevent the completion of the Nightmare version of the same operation.  You can check the status of your lockouts in the Lockouts tab of the Mission Log.

Galactic Starfighter

General

  • The cooldown on Koigran Turn, Snap Turn, and Retro Thrusters has been increased.
  • The Power cost of Power Dive has been reduced.
  • The cooldown and Power cost of Barrel Roll has been increased.
  • Upgrades relating to the cooldown times and Power costs of these abilities have been rebalanced to account for the changes.
  • Missile lock breaking effects now consistently evade Cluster Missiles with the “Double Volley” upgrade.
  • Shield Projector’s visual effects now show up properly on all ships in the ability’s radius.
  • Icons for EMP Field’s accuracy debuff and Sensor debuff now show up on affected targets.
  • Bombers can no longer drop Drones inside of structures or asteroids.

Ships + Hangar

  • Two new Scout ships, the Spearpoint and the S-SC4 Bloodmark have been added. These support ships have access to new components designed to improve the effectiveness your squadron:
    • Combat Command – This system component increases weapon accuracy and power generation for all nearby allies (including the user)
    • Tensor Field – This system component increases the speed and turning rate of all nearby allies.
    • These ships can also equip a Repair Drone as their shield. (Identical to the Repair Drone found on the Bomber)
  • Two new Strike Fighters, the FT-7B Clarion and the FT-3C Imperium have been added. These command ships only have one primary and secondary weapon, but have system components that improve the effectiveness of your allies:
    • Combat Command – Increases weapon accuracy and power generation for all nearby allies (including the user)
    • Repair Probes – Attaches a repair probe to all nearby allied ships, which slowly restores hull over 20 seconds.
    • Remote Slicing – Transmits a slicing code that disables a ship’s system ability, and slowly drains shield power, making the ship vulnerable to your allies.

Component + Crew

  • The Dustmaker, Comet Breaker, and Demolisher Gunships can now equip Thermite Torpedoes.
  • Missile Sentry Drone concussion missiles and Seeker Mines are no longer launched at ships that are immune to missile locks.
  • EMP Field’s “Missile Lock Immunity” upgrade now cancels in-progress missile locks when it is activated.
  • Seeker Mines now have a proper in-game model.
  • Seismic Mines and Hyperspace Beacon have ended their ongoing battle for dominance and no longer share an icon. Seismic Mines now has a new icon.
  • The amount of weapon and engine Power drained by Ion Railgun hits is now linearly scaled by the current charge level of the Railgun. For example, a Railgun hit at minimum charge (25%) that previously drained 60 units of power, now only drains 15 units.
  • EMP Missiles now have sound effects when launched.
  • Scourge and Jaesa (both Light Side and Dark Side versions) no longer have their names and descriptions hidden in the Galactic Starfighter crew list.

Items + Economy

  • Brutalizer is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. It requires Ranked Warzone Commendations as well as the associated Obroan piece.
  • Warzone & Ranked PvP gear vendors have had their items updated:
    • Ranked vendors now sell Brutalizer gear.
    • Warzone vendors now sell Obroan gear.
    • Warzone & Ranked Enhancement Vendors have been updated with new enhancements.
  • The effect of the Obroan Relic of Shield Amplification now occurs in PvP areas.
  • Many head slot items that were missing voice modulation have been given voice modulation.
  • Dread Master gear now drops from Nightmare Mode bosses.
  • Dreadforged gear is now craftable.
  • New Legacy Offhands are now available from the Gree Enclave Galactic Reputation Vendor.
  • All Czerka Weapons sold by the Ordanance Acquisition Corps (Empire) and The Adjudicators (Republic) vendors have had their costs reduced to 120 Elite Commendations.
  • A new “Galactic Starfighter” category has been added to the Galactic Trade Network. All Starfighter ship unlocks and customization unlocks have been moved into this new category.

Missions + NPCs

  • “[WEEKLY] Tactical Flashpoints” is a new Mission available on the Priority Mission Terminal which provides rewards for completing five level 55 Tactical Flashpoints each week.
  • Certain Companions no longer jump into frame during the cinematic on the Mission “A Family Matter.”
  • The Mission “The Heart of Darkness” in Act II of the Bounty Hunter chain now properly updates even if players choose the Dark Side option.
  • The Ship Training Dummy is no longer hogging the camera and doesn’t obstruct the view during the conversation with Risha in the Smuggler Mission Beryl’s Bargain.

Warzones

  • The Leaderboards have been reset for the end of Season 1 and preparation for Season 2. Archived data for Season 1 can be found on the main Leaderboard page.
  • Quesh Huttball Pit has been added to the Warzone rotation. The normal Warzone queue has been temporarily adjusted to increase the amount of times the Quesh Huttball Pit will be selected.
  • Power-up icons (Healing ‘plus’, Speed ‘run’, etc.) have been added underneath power-ups in all Warzones to show which power-up respawns at that position.
  • Daily and Weekly PvP Missions have been updated to include credit for the new Warzone.
  • Added the Mission Terminal that begins each of the various PvP Missions to the spawning area of each Warzone.
  • Corrected an issue that would cause combinations of lower level mods (such as the popular 46 Prototype mods) and higher level color crystals (including those from the Cartel Market) to result in a higher Bolster bonus than intended.
  • Corrected an issue that prevented weapon damage ranges from being properly bolstered. This results in an increase in damage coming from abilities that deal weapon damage.
  • Bolster has been updated to account for the new tiers of gear, and now provides additional Expertise to elder game PvE gear. Bolster still caps at a level slightly below Obroan gear.
  • Characters who do not wield weapons with Expertise mods and crystals are now capped at 1936 Expertise instead of the full 2018.

SWTOR 2.6.2 Patch Notes

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2.6.2 Patch Notes

General

  • Players who activated the Makeb datacrons prior to 2.6.1 will have the Codex entries retroactively granted.

Cartel Market

  • The Charcoal Dewback can now be unlocked through the Collection.
  • Corrected the appearance of the Wastelander’s Gloves so that the metal attachments appear on all body types.
  • The Indomitable Vanquisher’s Saberstaff no longer has a gap between the hilt and the blade.
  • The Scrublander’s Gloves and Wastelander’s Gloves now correctly display on all body types, and their icons have been updated to reflect the correct appearance.
  • The “Emote: Chair 1” unlock available from the Rare Reputation Vendor in the Cartel Bazaar (an ICE Reputation item) now correctly unlocks the emote.
  • The Infiltrator’s Compact Sniper Rifle and the Vindicator’s Lightsaber are no longer missing weapon proficiency requirements in their Cartel Market descriptions.
  • The Korrealis Duke has returned from its spiritual journey, and is now properly found in the Vehicle category of Collections.

Flashpoints + Operations

  • Addressed performance issues within the Kuat Drive Yards Flashpoint.
  • Players are no longer able to avoid Lord Modo’s attacks at certain locations within the Command Platform scenario within Kuat Drive Yards.
  • Players attempting to use droid-specific CC abilities on Support and Suppression Droids during the Station Guardian One scenario in Kuat Drive Yards no longer see an error message saying that these NPCs are not droids.
  • During their encounter in the Dread Palace, the Dread Masters now properly cast Siphon Holocron every time they return to their throne.
  • Resolved an issue that prevented Flashpoint group members from getting experience if grouped with someone outside of the listed level range of the Flashpoint. Now, defeating level-appropriate enemies will grant experience regardless of group.

Galactic Starfighter

  • Sentry Drones no longer fire missiles or Railguns through geometry if the target breaks line of sight while the ability is charging up. Breaking line of sight resets the charge up time, and causes the drone to pick a different target if it has a clear shot at another enemy.
  • Galactic Starfighter ship roll rates are no longer slowed at low frame rates. High-end PCs will be unaffected, but players on lower-spec PCs should see a significant increase in roll speed.
  • The ION Cannon has had its volume reduced.

Items + Economy

  • Addressed an issue that resulted in the Droid Sidecar being unsearchable on the Galactic Trade Network.
  • Addressed an issue that resulted in the SR-02 Republic Scout Paint Job unsearchable on the Galactic Trade Network.

Missions + NPCs

  • Resolved an issue where enemy levels were being incorrectly colored as green instead of grey, to indicate that no XP would be gained from killing them.
  • Friend and Legend rank titles for Imperial Forward Command / Republic First Fleet Reputation are now restricted to the correct factions. “Defender of Kuat” and “Honorary Admiral” are restricted to Republic players in your Legacy. “Drive Yards Demolisher” and “Imperial Forward Commander” are restricted to Imperial players in your Legacy.

SWTOR 2.6.1 Patch Notes

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2.6.1 Patch Notes

Highlights

New Mount! The Desert Sleen creature mount can now be obtained from the Bounty Brokers Association vendor in exchange for 50 Completed Bounty Contracts. It requires Legend rank with the B.B.A.

General

  • The Item Modification Stations in the VIP areas of the Republic and Empire Fleets now work correctly.
  • The achievement “Galactic Beastmaster” no longer requires “Beastmaster of Ilum” to complete.
  • The Starfighter Launch Decks on the Republic and Empire Fleets now grant Rested experience.
  • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Ugnaught” Codex entry by interacting with the Lore Object next to Rudd in Nemro’s cantina on Hutta.
  • Sith Warriors and Sith Inquisitors will now be able to receive the “Species: Evocii” Codex entry by killing any hostile Evocii on Hutta.
  • The +10 Endurance Datacron on Makeb will properly grant its corresponding Codex entry.
  • The +10 Presence Datacron on Makeb will properly grant its corresponding Codex entry.

Cartel Market

  • The Space Jockey’s Starfighter Pack items can now be previewed in Collections.
  • The Korrealis Duke no longer thinks it’s a weapon and has moved to the correct category in Collections.
  • The “Pushups” Rest and Recharge item now ventilates Heat when used.

Flashpoints + Operations

Flashpoints

  • During the Station Guardian One encounter in Kuat Drive Yards, the red ground indicator for the Hail of Bolts ability will remain in a fixed position.
  • Players will no longer be pushed into the environment when Lord Modo/Master Khoris uses the “Force Shockwave” ability in Kuat Drive Yards.
  • The Reprogrammed Repair Probe in Kuat Drive Yards will now properly attack and use abilities after casting Alarm.
  • Master Khoris/Lord Modo in Kuat Drive Yards can no longer stun companions with Force Distortion/Force Crush. These abilities will now only deal half damage to companions.

Operations

  • In Karagga’s Palace, Force Barrier and Entrench/Hunker Down are no longer interrupted by Bonethrasher’s Overhead Smash or Sweeping Knockback.

Galactic Starfighter

General

  • Properly executed defensive maneuvers will now avoid lock-on from Missile Sentry Drones and Seeker Mines.
  • Due to a strike organized by the Capital Ship Defense Operators, the Capital Ships in Galactic Starfighter’s Team Deathmatch mode will no longer fire at opposing players.
  • A third spawn point has been added to Team Deathmatch battles.

Component + Crew

  • The Railgun firing arc on Gunships is no longer dependent on the primary weapon that is assigned to the ship.

Items + Economy

  • The D6-S7 Astromech now properly appears when summoned.

Missions + NPCs

  • The Tactical Flashpoint daily reward now resets as intended.
  • Addressed an issue with The Secret War and The Ranken Initiative where group members were not getting quest updates if the group leader was not on the same quest step.
  • Smugglers will now properly be granted the Codex entry “Smuggler: Butcher’s Bane” and its corresponding title when completing “The Butcher.”
  • Jedi Knights and Sith Warriors who have completed The Sand Demon/Demon’s Blood missions will be properly granted the “Bestiary: Sand Demon” Codex entry. Those currently on the missions have had them reset.
  • Jedi Knights are now granted the “Persons of Note: Darth Angral (Knight)” Codex entry when completing “Race to the Ruins.” Knights who previously completed this mission will be granted it automatically.

SWTOR 2.6 Full Patch Notes

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SWTOR 2.6 is bedded down a couple of days now, but for the dedicated, here’s the full patch notes:

Highlights

Galactic Starfighter Now Available For All Players! – Galactic Starfighter is now available for Free-To-Play, Preferred, and Subscription players! Choose your ship role and help your fellow pilots in 12 vs.12 Battles. Click the Hangar icon next to your minimap to jump into the cockpit now!

New Galactic Starfighter Ship Role: Bomber – The Bomber ship role has been added to Galactic Starfighter, with six new ships available for unlock/purchase!

  • Bombers are tough support ships that drop mines and drones throughout the battlefield.
  • Mines detonate when enemies get into proximity, inflicting damage or crippling debuffs to all nearby foes.
  • Drones attack nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies.
  • Bombers can also place Hyperspace Beacons which function as mobile respawn points for their allies.

New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature: Power-ups.

Power–ups are spawned in the map at the start of a match, and once picked up will respawn at a random point in an area after a random amount of time. Power–ups provide boosts to the player depending on which is picked up, which currently last 45 seconds. The available Power-ups are as follows:

  • Engine Overcharge – Doubles engine power regen rate, increases ship speed by 30%, increases ship defense by 15%, refills engine power to full on pickup.
  • Weapon Overcharge – Doubles blaster power regen rate, refills blaster power to full on pickup.
  • Shield Overcharge– Doubles shield power regen rate, eliminates shield recently consumed regen delay, refills shields to full on pickup.
  • Damage Overcharge– Doubles damage from all primary and secondary non–drone weapons.

All power–ups are indicated on the minimap. The Damage Overcharge power–up is a rare spawn, however there is typically at least one up on the map at any point in time. Players that grab this power–up are identified to all players via a broadcast message and are indicated on the minimap.

New Flashpoint: Kuat Drive Yards – Both factions are interested in securing a formidable space armada and fighting over one of the largest starship construction sites. This Flashpoint is designed to be modular, with each “scenario” representing a different part of the expanding plot. This is also the first “tactical” flashpoint, providing bolstered and role-neutral gameplay, and is available to players starting at level 15.

New Reputations have been added to the Galactic Reputation page:

  • Republic First Fleet – The Republic First Fleet serves as a beacon of hope across the galaxy, protecting the Galactic Republic’s member worlds and corporate partners from the dark designs of the Sith Empire.
  • Imperial Forward Command – The Imperial Forward Command is focused on high-risk offensive strikes against the Galactic Republic and its allies, making it one of the Empire’s deadliest fleets.

New Starfighter Pack coming to the Cartel Market – The Galactic Ace’s Starfighter Pack will be available for purchase on February 11th. Cost: 320 Cartel Coins

General

  • New Mount: The KDY Orbital Lifter! This personal heavy construction vehicle was specially designed by Kuat Drive Yards for orbital engineering work deemed too delicate to be automated. It requires Legend rank with the new Imperial Forward Command / Republic First Fleet reputation.
  • A new category is available in Group Finder starting at level 15: Tactical Flashpoints. Tactical Flashpoints are role-neutral, meaning group finder will match the first four players it finds. The new Kuat Drive Yards Flashpoint is available in this category in two level brackets: 15-54 and 55. Czerka Corporate Labs and Czerka Core Meltdown are now included in this category at level 55.
  • Dread Forces in Oricon are more distracted by the madness of the Dread Masters, reducing the range of their attention.
  • Bolster now properly modifies the aggro radius of enemy NPCs and properly displays the difficulty color of enemy NPC levels.
  • Group Finder now displays the level range of players it will match for Flashpoints and Operations.
  • Players may now queue for Starfighter Battles at the same time as Warzones.

Cartel Market

New Items

  • The Galactic Ace’s Starfighter Pack will be available on February 11th. Cost: 320 Cartel Coins
  • Hypercrates containing 24 Galactic Ace’s Starfighter Packs will be available on February 11th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • The Galactic Ace’s Starfighter Pack items can now be previewed in Collections.

Classes + Combat

Bounty Hunter

Powertech

Advanced Prototype

  • Prototype Flame Thrower now requires High Energy Gas Cylinder to be active.

Mercenary

General

  • Mercenaries with the Combat Support Cylinder loaded will now be able to use Rapid Shots to heal themselves.

Arsenal

  • Stabilizers now reduces the pushback suffered while activating Tracer Missile and Power Shot by 50/100% (up from 35/70%)

Bodyguard

  • Kolto Shell may now be deployed on more than one target at a time, but a target still may not have more than one active Kolto Shell. Additionally, Kolto Shell now generates 10 heat (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
  • The tooltip for the Bodyguard skill has been updated to indicate that it also reduces the rate limit of Peacekeeper, and the Bodyguard skill now requires Kolto Shell instead of Peacekeeper.
  • Peacekeeper has been moved from tier 6 down to tier 5 in the Bodyguard skill tree.
  • Cure Mind has been moved from tier 5 down to tier 4 in the Bodyguard skill tree.
  • Protective Field has been moved from tier 4 up to tier 6 in the Bodyguard skill tree.

Trooper

Vanguard

Tactics

  • Pulse Generator now requires High Energy Cell to be active.

Commando

General

  • Commandos with Combat Support Cell loaded will now be able to use Hammer Shot to heal themselves.

Gunnery

  • Steadied Aim now reduces the pushback suffered while activating Grav Round and Charged Bolts by 50/100% (up from 35/70%)

Combat Medic

  • Trauma Probe may now be deployed on more than one target at a time, but a target still may not have more than one active Trauma Probe. Additionally, Trauma Probe now costs 10 energy cells (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
  • The tooltip for Probe Medic has been updated to indicate that it also reduces the rate limit of Frontline Medic, and Probe Medic now requires Trauma Probe instead of Frontline Medic.
  • Frontline Medic has been moved from tier 6 down to tier 5 in the Combat Medic skill tree.
  • Psych Aid has been moved from tier 5 down to tier 4 in the Combat Medic skill tree.
  • Med Zone has been moved from tier 4 up to tier 6 in the Combat Medic skill tree.

Sith Warrior

Juggernaut

Vengeance

  • Slightly increased the damage dealt by Shatter.
  • Shatter now deals Internal Damage instead of Elemental Damage, as the tooltip indicates.
  • Rampage has been redesigned: Impale and Shatter have a 33.3/66.7/100% chance to produce a stack of Rampage. At 2 stacks, Rampage finishes the cooldown on Ravage and generates 3 Rage.

Jedi Knight

Jedi Guardian

Vigilance

  • Slightly increased the damage dealt by Plasma Brand.
  • Zen Strike has been redesigned: Overhead Slash and Plasma Brand have a 33.3/66.7/100% chance to produce a stack of Zen Strike. At 2 stacks, Zen Strike finishes the cooldown on Master Strike and generates 3 Focus.

Sith Inquisitor

Sorcerer

Lightning

  • Subversion now reduces the pushback suffered while activating Lightning Strike by 50/100% (up from 35/70%). The rest of the benefits provided by Subversion remain unchanged.

Madness

  • Sith Efficacy now reduces the pushback suffered while activating Force Lightning by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Sith Efficacy remain unchanged.

Jedi Consular

Sage

Telekinetics

  • Concentration now reduces the pushback suffered while activating Disturbance by 50/100% (up from 35/70%). The rest of the benefits provided by Concentration remain unchanged.

Balance

  • Psychic Barrier now reduces the pushback suffered while activating Telekinetic Throw by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Psychic Barrier remain unchanged.

Imperial Agent

General

  • Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike.

Operative

General

  • Lowered the cost of Hidden Strike to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
  • Increased the duration of Tactical Advantage by 5 seconds (now 15, up from 10)

Concealment

  • Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%)
  • Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%)
  • Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10)
  • Waylay now increases the damage dealt by Backstab by 5% (up from 4%)
  • Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon
  • Calculated Frenzy no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

Lethality

  • Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
  • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Sniper

Lethality

  • Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
  • Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Smuggler

General

  • Reduced the activation time, cooldown, energy cost, and damage done by XS Freighter Flyby.

Scoundrel

General

  • Lowered the cost of Shoot First to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
  • Increased the duration of Upper Hand by 5 seconds (now 15, up from 10)

Scrapper

General

  • Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%)
  • Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%)
  • Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10)
  • Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%)
  • Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast
  • Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

Dirty Fighting

  • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
  • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Gunslinger

Dirty Fighting

  • Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
  • Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Galactic Starfighter

General

  • New Feature: Battle Record – Your personal Galactic Starfighter Battle Record can now be accessed via a button in the upper right corner of the Hangar. Features include detailed lifetime battle stats, and the ability to link each stat to chat.
  • New Feature: Detailed Scoreboard –Galactic Starfighter’s scoreboard will now feature new tabs containing information on:
    • Performance – Track stats including kills, deaths, damaged dealt/received, hit %, objective captures, and more!
    • Earning – A detailed breakdown of the Requisition you’ve earned during a battle and how it was earned.
  • Starfighter Battles no longer lower durability of player equipment.
  • A new non-contributor system has been added, replacing our previous AFK system. You may now initiate a kick against non-contributing players via the Map screen.
  • Addressed an issue where low population checks happened prior to initial spawn, which caused some Battles to fail to start successfully.
  • The new Starfighter Launch Deck floor on the Fleet can be accessed from the Mission Departures elevator.
  • Typing “/squad” will allow you to chat with players in your Squad and/or Group.
  • Quick Look functionality has been added. Players may use their keyboard’s number pad to quickly shift their camera’s view without affecting ship movement.
  • Players who only inflict shield damage to a target now receive appropriate Requisition for the assist when the target is destroyed.
  • Targeted enemies are now highlighted on the Map and Minimap screens.
  • Queuing for Galactic Starfighter battles no longer blocks character changes.
  • If you have an enemy selected it will now show their target’s name in the Targeting Computer.
  • Debuffs can no longer be applied to targets after their death.
  • A confirmation dialog has been added before travelling to the tutorial level.
  • Combat HUD tutorial information on Enemy and Objective Indicators has been expanded.
  • Combat Controls tutorial has been updated to feature targeted defense drones.
  • Added a tutorial for Galactic Starfighter Battle Type: Team Deathmatch.
  • Addressed an issue where tutorial notifications could not be properly dismissed.
  • Players will now be invulnerable to all hull damage while in the Galactic Starfighter tutorial.
  • Several forcefields have been removed from the Abandoned Shipyards level in Domination mode.
  • Team Deathmatch features new map layouts for the existing Lost Shipyards and Kuat Mesas environments.

Ships + Hangar

  • Gunships now get an additional 5 requisition for kills and assists where a secondary weapon is used to deal damage.
  • Putting power to weapons now boosts damage by 10% (down from 20%) and putting power to shields or engines now reduces weapon damage by 5% (down from 10%)
  • The dialog for new purchases within the Hangar has been enhanced to show the exact breakdown of Fleet and Ship Requisition to be used.
  • Auto Roll functionality has been added. Press “V” (by default) to rotate your Starfighter to the default orientation.
  • Selected ships can now be removed from the Readied Ships menu.

Components + Crew

  • A new EMP Missile secondary weapon is now available on the Pike/Quell Strike Fighter.
    • The EMP Missile is a counter to clustered enemies, mines and drones.
    • On impact, it emits a 3000m radius pulse which damages and disables mines and drones.
    • Any player ship caught in the blast will suffer minor damage, and render their system ability unusable.
    • A new EMP Field System is now available on the NovaDive/Blackbolt Scouts.

 

    • The EMP Field is a counter to clustered enemies, mines, and drones.
    • It emits a 3000m radius pulse around the scout which damage and disables mines and drones.
    • Any player ship caught in the blast will have their sensor range and blaster accuracy reduced, and their System Ability rendered unusable.
  • Directional Shield is now available on the Comet Breaker/Dustmaker and Premium Strongarm/Demolisher Gunships.
  • The “Increased Range” upgrade for Sabotage Probe, Cluster Missiles, Concussion Missiles, and Ion Missiles now features a 10% increase.
  • Thermite Torpedoes have had their range increased to 10000m
  • Ion Missiles have had their range increased to 7000m
  • Upgrades purchased for an individual drone no longer improperly affect other drone types.
  • Crew members now animate within the Hangar preview window.
  • Crew abilities “Running Interference” and “Wingman” have had their area of effect ranges increased from 1000m to 3000m.
  • Bowdaar no longer wears a hoodie within the Hangar.
  • Description for the “Rotational Thrusters” engine component has been changed to accurately show the range as 15,000m, not 150,000m.
  • The “Lockdown” Crew Ability may now only be fired on enemy players and no longer drones or defense turret.
  • Charged Plating now allows 40% of the damage done to it to bleed through to the hull, down from 50%. Its shield capacity has been lowered from 150% to 130%.
  • Interdiction Drive has had a balance pass, and its tooltip now details its effects:
    • Boosts player speed by 20% for 6 seconds
    • Reduces speed and turning rate of all enemies within 3000m by 10% for 6 seconds
  • Shield Piercing upgrades have been reduced in power, and weapons with native Shield Piercing have had their damage reduced slightly.
  • Bypass crew ability now grants 16% shield piercing to both primary and secondary weapons (down from 35%).
  • Evasion has been reduced in power:
    • Response Tuning and Lightweight Armor have had their passive evasion bonuses reduced by 1%
    • Distortion Field now grants 9% passive evasion, down from 15%, but has had its shield capacity increased from 70% to 80%
    • Distortion Field’s active ability now grants only 27% evasion, but has had its duration extended to 6 seconds. The tier 1 upgrade now grants 8% evasion, down from 10%.
  • Railgun weapons now require a minimum charge of 25% before firing.
  • Mines and drones no longer display the name of the player who deployed them, only their type.

Items + Economy

  • The 2-piece Field Tech’s PvP set bonus now increases the range of Distraction and Takedown or Quickdraw by 5 meters.
  • The 4-piece Field Tech’s PvP set bonus now increases the duration of Orbital Strike or XS Freighter Flyby by 3 seconds.