SWTOR 1.3 Allies Final Patch Notes


It’s finally here: 1.3 Allies. As always we’ve got the full patch notes for you below, so check out at your own leisure all the changes:

Game Update 1.3: Allies

6/26/2012

Highlights

  • Group Finder is now available! Players can use this feature to find groups for Flashpoints and Operations!
  • New Legacy perks are now available! Perks offer bonuses for your character and can be purchased with credits after reaching specific Legacy levels.
  • The Alderaan Civil War Warzone can now be played by two teams of the same faction.
  • Players can now add augment slots to items at modification tables by using an augmentation kit and paying a credit cost.
  • Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can now compete with other Warzone teams to earn Ranked Warzone Commendations and receive their Team Rating.

General

  • The game now notifies players when changes to preferences that might improve performance have been made. Players now have the option to reset graphics preferences to the recommended default upon logging in when new options or settings have been implemented.
  • Several performance optimizations for lower- and mid-spec processors and graphics cards have been implemented.
  • Improved the performance of the Galaxy Map on player starships.
  • Added a unique icon to the Legacy Window to better distinguish the Warzone Training Dummy from the Operations Training Dummy.
  • The Hutt Cartel has seized control of the Galactic Trade Network! All Galactic Trade Network kiosks now connect to the neutral GTN, allowing players to purchase items listed by players of the opposite faction.

Classes and Combat

General

      • Several major buffs and debuffs with the same effect no longer stack with one another. This system affects debuffs like armor reduction, healing reduction, and accuracy reduction (through abilities like Tracer Missile, Flourish Shot, and Diversion). Buffs, like armor increases, healing received increases, and damage dealt increases (through skills like Force Shelter, Kolto Residue, and Bloodtirst) are also affected. This system specifically causes only the highest of any given non-stacking buff or debuff to apply.
      • Some erroneous French and German ability tooltips have been corrected and now accurately describe ability functionality.
      • Some optimizations on ability visual effects have been implemented to improve client performance, particularly when many player ability effects are displayed simultaneously.
      • Group members that are defeated can no longer receive buffs.
      • Ground-targeted area of effect targeting reticules now appear green if they are friendly (and won’t cause player damage) and red if the player will be damaged.
      • Tab targeting no longer cycles through Mini-pets.
      • Ground-targeted reticules no longer light up if a player receives a “Too Close” error.
      • If a player uses a damage over time ability on a target and then deselects that target (and has no target), the target is no longer automatically re-selected after the ability applies damage again.
      • The combat log now includes a unique ID for NPCs so it is possible to differentiate between NPCs with the same name.
      • Target cast bars no longer occasionally fail to display when the target is repeatedly activating abilities back-to-back.
      • An issue that could cause the global cooldown to incorrectly occur when rapidly attempting to use multiple abilities has been corrected.
      • An issue that could allow players to move through some objects while using Force Charge and similar abilities has been corrected.
      • The cost for purchasing the third through sixth skill point respecializations per week has been reduced. The third has been reduced by approximately 25%, the fourth by approximately 38%, the fifth by approximately 45%, and the sixth by approximately 50%. Actual values vary slightly by level.
      • An issue has been corrected that could allow triggered effects (such as the effect from Lightning Barrage) to affect the next two abilities used instead of only affecting the next one used.
      • Players now receive a confirmation dialog upon selecting their Advanced Class.

Jedi Knight

Sentinel
        • The tooltip for Cauterize now displays the correct damage amount. Functionality for this ability has not changed.
        • Corrected an issue that prevented Ataru Form’s triggered attacks from displaying visual effects in some circumstances.
        • The responsiveness of Riposte and Precision Slash has been increased.
        • A Sentinel’s Companion Character no longer remains invisible to other players when the Sentinel uses Force Camouflage.
Combat
          • Opportune Attack: This skill’s tooltip now displays the correct chance for its effect to trigger (15%/30%). The skill’s functionality has not changed.
          • Precision Slash: This ability now costs 1 Focus and is no longer limited by the global cooldown. Its damage has been reduced, and the duration of its armor penetration debuff has been reduced by 1.5 seconds to ensure the effective duration is the same.
Guardian
        • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
        • The amount absorbed by Blade Barrier now scales properly based on character stats.
        • Soresu Form now generates 100% additional threat while active.
Vigilance
          • Single Saber Mastery now applies different effects based on your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per point. Shien Form now increases all melee damage dealt by 2% per point. Soresu Form now increases melee and ranged defense by 1% per point and increases the threat generated by Force Sweep and Cyclone Slash by 10% per point.
Defense
          • Dust Storm: Cyclone Slash now additionally applies this accuracy debuff to affected targets.
          • Blade Barricade: Riposte now increases melee and ranged defense by 1% per point and lasts 12 seconds.
          • Profound Resolution has been replaced by Purifying Sweep, which causes Force Sweep to apply 2 stacks of armor reduction per point to all affected targets.
          • The damage dealt by Hilt Strike has been reduced, but this ability no longer costs Focus to activate.
          • Guardian Slash has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Guardian Slash now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.

Sith Warrior

General
        • Rare instances where Unleash would not activate if the player wasn’t facing the target have been corrected.
Marauder
        • The responsiveness of Retaliation and Gore has been increased.
        • A Marauder’s Companion Character no longer remains invisible to other players when the Marauder uses Force Camouflage.
Carnage
          • Gore: This ability now costs 1 Rage and is no longer limited by the global cooldown. Its damage has been reduced, and the duration of its armor penetration debuff has been reduced by 1.5 seconds to ensure the effective duration is the same.
Juggernaut
        • Due to changes in the Juggernaut skill tree, Juggernauts have had their skill points refunded.
        • The amount absorbed by Sonic Barrier now scales properly based on character stats.
        • Soresu Form now generates 100% additional threat while active.
Vengeance
          • Single Saber Mastery now applies different effects based on your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per point. Shien Form now increases all melee damage dealt by 2% per point. Soresu Form now increases melee and ranged defense by 1% per point and increases the threat generated by Smash and Sweeping Slash by 10% per point.
Immortal
          • Quake: Sweeping Slash now additionally applies this accuracy debuff to affected targets.
          • Blade Barricade: Retaliation now increases melee and ranged defense by 1% per point and lasts 12 seconds.
          • Unleashed has been replaced by Crushing Fist, which causes Smash to apply 2 stacks of armor reduction per point to all affected targets.
          • The damage dealt by Backhand has been reduced, but this ability no longer costs Rage to activate.
          • Crushing Blow has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Crushing Blow now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.

Jedi Consular

General
        • Project has an updated visual effect and now deals its damage earlier to bring it in line with the Inquisitor’s “Shock” ability.
Shadow
        • Shadow Strike now displays the correct error message if this ability is used while player is not behind the target.
        • Combat Technique now generates 100% additional threat while active. The healing generated by this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
        • Force Breach (Combat Technique) now generates a high amount of threat.
        • Spinning Kick now costs 20 Force.
        • Battle Readiness now increases the damage and healing dealt by all Techniques by 100% for 15 seconds.
Kinetic Combat
          • Slow Time no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
          • Harnessed Shadows: The healing generated by Telekinetic Throw has been reduced to 8% total (down from 12%).

Sith Inquisitor

General
        • The light being cast from the Inquisitor’s Lightning Strike Ability now fades away when the visuals have stopped and no longer lingers for a few seconds.
        • Corrected an issue that caused Jolt to play its visual effects later than intended.
        • Rare instances where Unbreakable Will would not activate if the player wasn’t facing the target have been corrected.
        • The audio for Spike now fades out correctly.
Assassin
        • Maul now displays the correct error message if this ability is used while the player is not behind the target.
        • Dark Charge now generates 100% additional threat while active. The healing generated from this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
        • Discharge (Dark Charge) now generates a high amount of threat.
        • Spike now costs 20 Force.
        • Overcharge Saber now increases the damage and healing dealt by all Charges by 100% for 15 seconds.
Darkness
          • Wither no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
          • Harnessed Darkness: The healing generated by Force Lightning has been reduced to 8% total (down from 12%).

Smuggler

Gunslinger
        • Due to changes in the Gunslinger skill trees, Gunslingers have had their skill points refunded.
        • The damage absorbed by Defense Screen now scales properly based on character stats.
        • Hunker Down’s buff tooltip no longer incorrectly mentions damage reduction.
        • Illegal Mods now increases Accuracy by 30% and Armor Penetration by 15% instead of increasing Alacrity.
        • Charged Burst’s visual effects now work correctly with color crystals. It now uses the correct visual effects when dual wielding.
        • An issue that prevented Leg Shot from displaying visual effects has been corrected.
        • The visual effect of Smuggler’s Luck now lasts the full 20 seconds.
        • Quickdraw has a new sound and visual appearance.
Saboteur
          • Contingency Charges now lasts 20 seconds (up from 10). Contingency Charges can now be detonated once every second (down from once every 1.5 seconds).
          • Insurrection now provides 2 additional Contingency Charges (up from 1).
Sharpshooter
          • Rapid Fire and Burst Volley have swapped positions in the skill tree.
          • Rapid Fire is now a 3-point passive skill that reduces the cooldown of Aimed Shot and Speed Shot by 1 second per point.
          • Burst Volley now finishes the cooldown of Speed Shot and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a 45-second cooldown.
          • Trickshot has a new sound and visual appearance, including a color change based on the equipped color crystal.
Scoundrel
Scrapper
          • Survivor’s Scars now increases healing received by 1% per point (down from 3% per point).

Imperial Agent

Sniper
        • Due to changes in the Sniper skill trees, Snipers have had their skill points refunded.
        • The amount absorbed by Shield Probe now scales properly based on character stats.
        • Entrench’s buff tooltip no longer incorrectly mentions damage reduction.
        • Target Acquired now increases Accuracy by 30% and Armor Penetration by 15% instead of increasing Alacrity.
        • An issue that prevented Shatter Shot from displaying visual effects has been corrected.
        • Series of Shots’ visual effects now fire 4 times over the 3-second activation. Its projectile now changes color based on the equipped color crystal.
        • Takedown has a new sound and visual appearance.
Marksmanship
          • Rapid Fire and Sniper Volley have swapped positions in the skill tree.
          • Rapid Fire is now a 3-point passive skill that reduces the cooldown of Ambush and Series of Shots by 1 second per point.
          • Sniper Volley now finishes the cooldown of Series of Shots and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a 45-second cooldown.
          • Followthrough has a new sound and visual appearance, including a color change based on the equipped color crystal.
Engineering
          • Cluster Bombs now lasts 20 seconds (up from 10). Cluster Bombs can now be detonated once every second (down from once every 1.5 seconds).
          • Imperial Methodology now provides 2 additional Cluster Bombs (up from 1).
Operative
Concealment
          • The animations for Laceration and Collateral Strike have been improved.
          • Survival Training now increases healing received by 1% per point (down from 3% per point).

Trooper

Vanguard
        • Pulse Generator now only affects Pulse Cannon, as described, and correctly applies its slow effect.
        • Ion Cell now generates 100% additional threat while active.
Shield Specialist
          • Supercharged Ion Cell now increases Ion Overload damage by 25%. While Ion Cell is active, High Impact Bolt triggers your Ion Cell on the target and up to 4 additional nearby targets. This damage does not affect sleeping, lifted, or incapacitated enemies. This generates a high amount of threat.
          • Static Shield: The critical chance bonus applied to Stockstrike and Explosive Surge has been reduced to 8% per point.
          • Static Surge now increases the damage dealt by Explosive Surge by 6% per point and causes Storm to grant 1 charge of Static Surge per point, which makes the next Explosive Surge free of cost. This skill now requires Storm instead of Static Shield.
Commando
Gunnery
            • Cell Charger has been redesigned. While Armor-Piercing Cell is active, there is a 50% chance per point to generate 1 Energy Cell every 6 seconds.
            • Charged Barrel and Gravity Surge have swapped positions in the Skill Tree. Charged Barrel now requires Grav Round and Gravity Surge now requires Charged Barrel.
            • Gravity Surge now additionally grants an extra stack of Charged Barrel and Charged Barrier, if applicable, with each Grav Round fired.
            • Heavy Trooper now increases healing received by 1% per point (down from 3%).
Assault Specialist (Commando)
            • Target Lock has been redesigned and now gives Full Auto and High Impact Bolt 10% of armor penetration per point.

Bounty Hunter

Powertech
            • Ion Gas Cylinder now generates 100% additional threat while active.
Shield Tech
              • Supercharged Ion Gas now increases Ion Overload damage by 25%. While Ion Gas Cylinder is active, Rail Shot triggers your Ion Gas Cylinder on the target and up to 4 additional nearby targets. This damage does not affect sleeping, lifted, or incapacitated enemies. This generates a high amount of threat.
              • Flame Shield: The critical chance bonus applied to Rocket Punch and Flame Sweep has been reduced to 8% per point.
              • Flame Surge now increases the damage dealt by Flame Sweep by 6% per point and causes Jet Charge to grant 1 charge of Flame Surge per point, which makes the next Flame Sweep free of cost. This skill now requires Jet Charge instead of Flame Shield.
Mercenary
Arsenal
              • Barrage now properly affects Unload while wielding a single blaster pistol.
              • Terminal Velocity has been redesigned. While High-Velocity Gas Cylinder is active, there is a 50% chance per point to vent 8 Heat every 6 seconds.
              • Tracer Lock and Light ‘Em Up have swapped positions in the Skill Tree. Tracer Lock now requires Tracer Missile and Light ‘Em Up now requires Tracer Lock.
              • Light ‘Em Up now additionally grants an extra stack of Tracer Lock and Power Barrier, if applicable, with each Tracer Missile fired.
              • Custom Enviro Suit now increases healing received by 1% per point (down from 3%).
Pyrotech (Mercenary)
              • Advanced Targeting has been redesigned and now gives Unload and Rail Shot 10% of armor penetration per point.

Companion Characters

General

          • Companion Characters now remember if they were set to Passive when the player dismounts from a vehicle.
          • A message is now displayed when companions are dismissed as the player enters a PvP Objective Area.
          • Corrected an issue that would cause companions to appear as invisible when equipped with a Rakghoul Companion Kit.

Companions

Ashara Zavros
            • An issue that caused parts of this companion to become invisible when equipped with the dancer outfit has been corrected.
Bowdaar
            • Bowdaar’s “Wookiee Roar” ability now properly scales from Strength.
Ensign Temple
            • Affection is no longer awarded inappropriately during the mission “Crew Relations.”
Risha
            • Unlocking Risha’s Legacy reward now properly grants its bonus.

Crew Skills

Crafting Skills

          • Players can now receive a critical success when crafting Relics, which results in the addition of an Augment slot to the crafted item.
          • New Custom (orange) waist, wrist, hand, and foot slot schematics have been added to Armormech and Synthweaving. These schematics can be obtained via Underworld Trading missions.
          • Several items that erroneously indicated that they could be reverse engineered have had their tooltips corrected.
Armstech
            • Elegant Modified Blaster Pistols now require 400 Armstech to learn and craft. Players who already learned this schematic but are below 400 Armstech retain the schematic, but will not be able to craft it until they reach 400 Armstech.
Biochem
            • Adrenals that were craftable by Biochemists before 1.3 can no longer be used in PvP Areas.
            • Biochemists can now craft a version of Warzone Adrenals. The grade 6 crafting PvP box provides enough materials to craft 20-40 of these adrenals.
            • Attack Adrenals now reduce healing done by 20% when active.
            • The damage penalty of Triage Adrenals has been reduced from 50% to 20%.
            • Level 48 Biochem consumables no longer require Grade 5 materials to craft.
            • Level 45-46 “Mind-bending” implants now require Parasitic Microorganisms instead of Red Goo to craft.

Gathering Skills

          • Players can now scavenge materials from corpses in combat. Taking damage will push back or cancel the action.
          • Companions can no longer harvest materials while in combat.

Flashpoints and Operations

General

          • The number of enemy encounters has been reduced in The False Emperor, Taral V, Boarding Party, and Directive 7 to bring them in line with other Flashpoints.
          • Loot rewards in level 50 Flashpoints have been improved significantly. Bosses now drop equipment that prepares players for Hard Mode Flashpoints.
          • Daily Commendations can now be acquired from some bosses in level 50 and Hard Mode Flashpoints.
          • Players now earn social points for defeating Flashpoint and Operation bosses of appropriate challenge. No social points are gained for defeating bosses more than three levels below the player.
          • Non-boss enemies that have already been killed no longer occasionally respawn if the Operation Group is defeated .
          • Flashpoint progress no longer resets in some circumstances when the group is completely defeated .

Flashpoints

          • Loot drops in many endgame Flashpoints have changed.
            • Affected bosses drop items directly instead of dropping tradable tokens. Every boss now has at least one valid item per gear role. Many bosses now drop a variety of items (instead of items for a single slot). Commendation and ingredient drops have also received minor updates.
            • Story Mode endgame Flashpoint loot has been upgraded across the board to contain a mixture of Artifact items. Artifact items include the head, chest, feet, hands, and leg pieces of sets that were previously only given out as waist and wrist pieces from Heroic World Bosses and Xenotech and Tionese pieces that do not contain a set bonus.
            • Hard Mode endgame Flashpoint loot has been upgraded to contain higher-quality Artifact items, including Tionese pieces with set bonuses and Columi pieces. Hard Mode final bosses are largely unaffected.
Boarding Party
            • Players no longer need to complete or have the mission “Call to Arms” in order to receive the Story or Hard Mode version of this Flashpoint.
            • Storm Squad’s enrage timer has been increased to 5 minutes in Hard Mode.
            • Chief Engineer Kel’s Reactor Pulse now respects immunity to knockback effects.
            • HXI-54 Juggernaut no longer targets players in cover with Electro Tether.
            • Commander Jorland fires his explosive round less often and now varies targets.
            • Medical Officer Alon has been moved closer to Chief Massey.
            • Sakan Do’nair no longer has an invulnerability aura, and his healers no longer get stuck in an invulnerable state.
            • Jedi Healers now have more health, and their healing abilities are now more effective.
            • Sakan now breaks his healers out of incapacitating effects throughout the encounter.
            • The number of non-boss encounters in this Flashpoint has been reduced.
Cademimu
            • General Ortol no longer fires rockets faster than once every 15 seconds.
Colicoid War Game
            • New tutorials now introduce players to plasma cannon mechanics.
            • Players on plasma cannons are now healed slightly over time.
            • Annihilator 6K-A2’s health has been increased significantly. Its Missile Bombardment has improved visual effects, does less damage at once, and adds a fire debuff to affected players.
            • The patrolling droid in the hazard course now respawns less frequently.
            • The Simulation Mode effect can now be interrupted.
Directive 7
            • Bulwark’s enrage timer has been increased to 5 minutes 30 seconds in Hard Mode. The difficulty of the Bulwark encounter has been decreased in Story and Hard Modes.
            • Mentor’s Assassins now deal less damage in both difficulty modes.
            • Mentor’s Turboblaster Capacitors are now uninterruptable while using Capacitor Blast, and they now alternate between Capacitor Blast and Super Charge.
            • Mentor’s area of effect missiles now use a damage radius that more closely matches their visual effect.
            • Mentor’s Automated Defense Turrets now deal less damage in Hard Mode.
            • A new checkpoint has been added to the Mentor Assassin encounter. Groups that are defeated will respawn much closer to the encounter.
            • Players no longer get stuck behind Interrogator if they skip the encounter.
            • A new checkpoint has been added after the encounter with Bulwark. Groups defeated by Replicator and Mentor will have a much shorter return time.
Hammer Station
            • The light bridge now continues to function after the Flashpoint has been completed.
            • Players can no longer engage Battlelord Kreshan from on top of his computer terminal.
            • Using the Fleet Pass now updates mission steps related to travelling to the Fleet for this Flashpoint’s mission.
Kaon Under Siege
            • A tooltip has been added to the Festering Bite debuff inflicted by Rakghoul Supersoldiers.
Lost Island
            • Maps for this Flashpoint have been improved.
            • Corrected terrain issues that allowed players reach unintended areas in Dr. Lorrick’s room.
            • The ice effect on The Vorantikus now displays properly.
Maelstrom Prison
            • Players no longer need to complete or have the mission “The Jedi Prisoner” in order to receive the Story or Hard Mode version of this Flashpoint.
            • Players no longer need to complete the Flashpoint “Taral V” to access this Flashpoint.
            • Colonel Daksh’s enrage timer has been increased by 1 minute. His eye laser ability damage has been reduced in Hard and Story Mode, and the duration of the eye laser has been reduced by 10 seconds. A visible interrupt immunity for all abilities has been added.
Red Reaper
            • Lord Kherus no longer respawns after players reach the bridge of the ship.
            • Players can no longer access the area beneath the stairs during the encounter with Darth Ikoral.
Taral V
            • Players no longer need to complete or have the mission “The Jedi Prisoner” in order to receive the Story or Hard Mode version of this Flashpoint.
            • General Edikar’s enrage timer has been increased to 5 minutes in Hard Mode.
            • General Edikar’s Hail of Bolts is now avoidable as intended.
            • Analyze Weakness used by the Outpost Experimental Droid now increases damage taken by its target by a smaller amount.
            • Lord Hasper’s Force Storm now deals less damage. He is also immune to interrupts, and takes longer to enrage.
            • Handler Gattan and his Trained Vine Cats now have less health.
            • Gattan’s Trained Vine Cats are now more easily managed by the tank.
            • The number of non-boss encounters in this Flashpoint has been reduced.
The Battle of Ilum
            • Krel Thak now alerts players when proximity probe has been activated. Krel Thak now knocks players back before activating proximity probes.
            • Krel Thak’s Allied Weequay Pirates now deal less damage in Hard Mode.
            • Proximity Probes now deal less damage.
            • Players now correctly earn social and light or dark side points for completing this Flashpoint.
The Black Talon
            • Yadira Ban’s Cyclone Nova now respects immunity to knockback effects.
The Esseles
            • Collision has been added to the Hangar to prevent players from falling out of the area.
            • Ironfist’s difficulty in Hard Mode has been reduced.
            • Increased the delay after the reticule appears before the lightning strike when fighting Vokk in Hard Mode.
The False Emperor
            • The Sith Entity’s enrage timer has been increased to 5 minutes in Hard Mode.
            • HK-47 no longer re-enters stealth after using his Backhand ability and is now visible while channeling his stab attack.
            • HK-47’s turrets no longer have shields.
            • The time that Darth Malgus is vulnerable to being knocked off the ledge after being hit by the first knockback effect has been increased.
            • A new mission step has been added to this Flashpoint after defeating Darth Malgus. Players who fall to their deaths now have time to recover and receive loot.
            • The number of non-boss encounters in this Flashpoint has been reduced.
            • Players now correctly earn social and light or dark side points for completing this Flashpoint.
The Foundry
            • Players no longer need to complete or have the mission “Call to Arms” in order to receive the Story or Hard Mode version of this Flashpoint.
            • Players no longer need to complete the Flashpoint “Boarding Party” to access this Flashpoint.

Operations

General
            • Story Mode Operations no longer automatically assign loot to individual participants.
Eternity Vault
            • Corrected an issue that could cause Gharj to occasionally knock players out of the world.
            • A message is now broadcast when the Infernal Disciples encounter is reset.
            • Soa’s Ball Lightning and Mind Traps are now destroyed when Soa is defeated.
Explosive Conflict
            • Corrected an issue that caused players to be teleported out of the phase if they reached some remote areas of the minefield.
            • During the encounter with Firebrand and Stormcaller, the Shield Generators will no longer be susceptible to procs from Relics.

Group Finder

        • Group Finder is now available for all players! It can be accessed via the Group Finder button located next to the minimap once a character reaches level 10. Group Finder allows players to be automatically grouped with other players looking to participate in a combat balanced group for Flashpoints and Operations.
        • When searching for a group, players specify roles they wish to play (Tank, Healer, or Damage). They may only make a choice that is valid for their advanced class.
        • Players can receive bonus rewards for using Group Finder by keeping the default selections, which will result in a randomly selected Flashpoint or Operation. Players receive bonus rewards the first time each day they complete a random Flashpoint or Hard Mode Flashpoint, or complete a Story Mode Operation. Rewards are received upon completing the content.
        • Players can also choose to queue for specific Flashpoints or Operations they would like to find a group for. However, grouping in this fashion loses the associated random rewards.
        • When a group is formed for any Flashpoint or Operation, the players can choose to teleport directly to that destination.
        • Group Finder groups are slightly different than normal groups: the leader cannot kick players or change loot rules, but the group has access to the vote kick system. Players can elect to remove another player from the group.
        • In a Group Finder group, the group or operation frames display an icon indicating each member’s chosen role (healing, tank, or damage).

Items

General

          • Mini-pets have been added to the PvP items vendor.
          • The Orokeet mini-pet is now sent via the mail if a player’s inventory is full when it hatches.
          • Baradium Flux can now be traded between players.
          • The Collector’s Edition Holocamera has been repositioned to properly fit the player’s hand.
          • Some gear (Custom social gear, in most cases) has been flagged as “Adaptive.” This gear determines its armor type based on the best armor the player or companion wearing it can equip. Tooltips for adaptive gear have been reworked to make it easier to compare armor values (given that it may have different armor values for you and your companion).
          • Many descriptions for Unassembled gear pieces have been updated to describe where players should go to redeem them.
          • PvP lockboxes are no longer unique and now have a required purchase level.
          • Rakata Enforcer’s Gear no longer incorrectly indicates that there are 6 items in its set.
          • Three War Hero items (Field Tech’s Belt, Field Tech’s Bracers, Eliminator’s Generator) now require an appropriate Battlemaster item as part of their purchase cost.
          • Premium PvP lockboxes have been reduced in price from 120 Warzone Commendations to 80 Warzone Commendations.
          • Voice processing for some head slot items has been corrected. It has been added to some items that lacked processing and removed from some items that should not have had it.
          • Additional spawn locations for the Orokeet Mini-pet egg have been added to Alderaan. Eggs can now also be found on Balmorra (Imperial) and Taris (Republic).
          • Three green color crystal schematics have been added to the Daily Commendation vendor.
          • War Hero Mender’s MK-1 System has been added to the Smuggler and Imperial Agent War Hero PvP vendors.
          • The names of five schematics that grant the Exotech Weaponmaster’s armor have been corrected. They were erroneously named “Exotech Battlemaster’s.
          • Rakata Freeze Bombs can now be sold on the Galactic Trade Network.
          • The M3-O1 Matrix cube now grants 28 Strength and 14 Endurance (instead of 19 Strength and 24 Endurance).
          • The Party Instigator and Galactic Party Bomb now function correctly and are available on the appropriate Social vendors.
          • The passive stats on all top-level Matrix Cubes have been increased.
          • The “on use” abilities on relics have been altered. The magnitude of their stat buffs has been decreased, but the duration of the buff has been increased. This reduces burst damage, but sustained damage is unchanged.
          • The Rhythm Augmentation Droid now lasts for 5 minutes (up from 30 seconds).
          • Some headpieces that previously displayed severe graphical issues with Miralukan facemasks have been made invisible on Miralukan characters.
          • Modifications with four stats will now display properly when viewed from the Item Modification Table.
          • Relics can no longer provide extra damage or healing to a dead target.
          • Corrected an issue with relics that could allow for them to damage friendly and heal hostile enemies.
          • Level 50 Datacron relics are now Artifact quality. Existing relics will be automatically updated.
          • Players no longer occasionally receive the incorrect Datacron Matrix Cube when using the Matrix Cube Assembler.
          • Several high-level crafted items that were erroneously yielding low-level materials when reverse engineered have been corrected.

Augmentation Slots

          • Item Modification Tables in the game world now provide players with the ability to add augmentation slots to armor (head, chest, wrists, legs, feet, waist), earpieces, implants, relics, main and off hand items (knives, shotguns, generators, shields, foci), and droid armor (sensors, cores, motors, and parts).
          • To install or upgrade an augmentation slot, the following requirements must be met.
            • The target item must be Premium (green) in quality or better.
            • The player must have enough credits to cover the installation fee, which varies based on item level, quality, and equipment type.
            • The player must have an augmentation kit of the appropriate rank which will be consumed in the process.
          • Installing an augmentation slot binds the target item to the player.
          • Augmentation slots are tiered in rank, and can only accept augments up to their rank. Augmentation slots can be upgraded to a higher tier through the Item Modification Table.
          • Mod extraction costs have been reduced by 30%.

Itemization

          • A wider variety of item modifications are now available as loot drops. For grouped players, these modification drops are almost always tailored to party composition.
          • Loot drops on Origin Worlds, especially rare items, are now more appropriate for the classes that obtain them.
          • Players now see specialized class and role item drops throughout the game that are more appropriate for the player or their group.
          • Medpacs dropped throughout the course of playing on a planet are now more appropriate to that planet’s level range.
          • Some heavy armor drops have been removed from Tython and Korriban to make loot more appropriate.
          • Many Prototype quality Barrels and Hilts have been added to random loot as rare drops.
          • Several level 56 items that had level 48 color crystals instead of level 56 have been corrected.

Vendors

          • A Republic Crew Skills vendor in the Dune Sea no longer appears on Imperial characters’ maps.

Legacy

        • Character Perks are now available! These are bonuses that a player can purchase with credits upon reaching a minimum Legacy level that apply only to the character that purchased them. The Perks available in Game Update 1.3 include.
          • Increased experience from Flashpoints, Warzones, Space Missions, Class Missions, and Exploratio.
          • Increased companion affection gains from gifts and conversation.
          • Increased chance for a companion to craft Exceptional gea.
          • Reduce the time it takes for a companion to sell junk item.
          • Summon a Droid in the field to repair gear and buy and sell items.
          • Reset your skill point specialization in the fiel.
          • Unlock the ability to use some speeders at lower level.
          • Priority Transport Passes that allow for fast transit back to your capital world, the Outlaw’s Den on Tatooine, the Black Hole on Corellia, and the Gav Daragon (Republic) or the Ziost Shadow (Imperial). And more!
        • The PvP Training Dummy unlocked via Legacy is now named “Warzone Training Dummy” to avoid confusion.
        • The Legacy abilities Heroic Orbital Strike, Lightning Storm, Dirty Kick, Sticky Grenade, Force Sweep, Project, and Force Choke now deal increased damage.
        • The “Show Legacy Bar” option in the UI preferences now properly saves whether it is toggled on or off.
        • Sith Purebloods and Cyborgs now display properly in the Family Tree.
        • Heroic Moment abilities no longer occasionally activate without triggering their cooldown .

Missions and NPCs

General

          • New weekly missions to defeat various Heroic World Bosses are now available on the Fleets.
          • Cinematics throughout the game have been polished. Many visual issues during cinematics have been corrected, and updates have been made to consistency (such as ensuring that characters killed in cinematics are no longer alive in the phase afterward). Some instances where audio and subtitles did not match have been corrected. .
          • Many minor changes and bug fixes have been made to missions. Examples include: several missing map notes have been added (and many erroneous map notes have been corrected), some mission usables that weren’t appearing in the tracker now appear, and several conversations that would automatically start even after being canceled have been corrected. Not every minor fix has received an individual note.
          • Many instances where mission phases could be entered before passing through the phase gate have been corrected.
          • Corrected instances where mission indicators would appear over NPCs when not intended.
          • Players can now use shift-click in the mission log to create a chat hyperlink for a mission.
          • Interacting with the Armstech Trainer now completes the Imperial mission “Crafting Trainers.
          • Killing bosses in Nightmare Mode now gives credit for the [VEHICLE] Aratech Nightscythe and the [VEHICLE] Praxon Firaxa missions.
          • A very rare issue that could cause players who completed a mission and exceeded its goals by an extremely large amount (by continuing to kill the mission’s targets, for instance) to be returned to character select has been addressed.
          • Mission completion experience is no longer displayed twice in the chat window.
          • Several instances of incorrect loading screen summaries being displayed have been corrected.
          • Duplicate characters no longer occasionally appear during cinematics.
          • Player portraits and conversation rolls appear once again during Multiplayer Conversations.
          • Implemented optimizations to reduce hitching noticeable when entering conversations.

World Missions

Alderaan
            • A Woman Scorned: Rehanna Rist no longer becomes invisible.
Belsavis
              The difficulty for some Heroic missions on Belsavis has been adjusted.

            • Removed quest pre-requisite for the Belsavis Daily Quests “Emergent Medicine” (Republic) and “Droid Malfunction” (Imperial).
            • Freeing the Fallen: The “Clear the Way” bonus objective now requires only 20 kills (down from 30).
            • Jungle Flight: This mission is now properly balanced for two players.
            • Non-lethal Negotiations: Players can no longer continue using the cryo grenade mission item after this bonus mission has been completed.
Corellia
            • The shuttle to and from the Black Hole area can now be used to transport players directly to their personal starships.
            • Bomb Disposal: The first bomb removed by the player no longer disappears from the player’s mission inventory.
            • Supply Confiscation: Bounty Hunters and Imperial Agents are no longer addressed as Sith Lords during this mission.
Ilum
            • The Challenge of War: The encounter with two Kaleesh Supplymasters has been redesigned and is now less difficult.
Nar Shaddaa
            • Diversion: The behavior of NPCs related to this mission now matches the mission description.
            • The Exchange Enhancement Facility: The Incubator no longer respawns without the Ukabi Super Soldier floating in it.
Taris
            • Infectious Legacy: Players will now be properly directed to the correct turn in location in the Republic Resettlement Zone.
            • The Archive: Wintag’s voiceover no longer has an inappropriate voice effect.
            • The Corpse Counters: Cera now uses the correct conversation lines in this mission.
Tatooine
            • Search and Rescue: Single prisoners no longer grant credit more than once for the objective “Rescue Prisoners.
Tython
            • Egg Smashing: Corrected an issue that could make it difficult for players to smash Horranth Eggs.
Voss
            • Fishing Façade: Corrected an issue where the subtitles for T5-BD were not displaying long enough.
            • Gormak Sabotage: The Gormak Tech Shaman is now balanced appropriately for solo players.
            • Let’s See Some Aggression: This mission no longer fails if the player uses a stealth ability during Gormak Ambushes.
            • The First Commando’s Call: NPCs associated with this mission no longer automatically attack the player.
            • Trial of the First: This mission is no longer automatically completed for all group members when one player turns it in.

Class Missions

General
            • Travel Passes granted at the end of Chapters no longer share a cooldown with the Emergency Fleet Pass.
Jedi Knight
            • Catching up with Watcher One: Removed a mission that erroneously appeared in the mission log after speaking to RE-M0.
            • Guided by the Force: The Sith Harrowers’ “Enrage” ability now displays a buff description. The buff duration has been decreased to 30 seconds from 2 minutes.
            • New Intelligence: The “Ship Entrance” map note now displays on the Jedi Knight Airlock map as intended. Lieutenant Marcovic’s spawn for the step “Defeat Lieutenant Macovic” is no longer delayed by several minutes.
            • Tactical Advantages: Players will now receive proper credit when groupmates defeat Imperial Conquest Droids.
Sith Warrior
            • General Faraire: The phase door for this mission has been moved to prevent players from leaving the phase accidentally, causing the mission to become blocked.
Jedi Consular
            • A Return Home: This mission now offers a lockbox reward of the appropriate level (the lockbox previously offered was lower level than intended).
            • Rajivari’s Legacy: Rajivari no longer respawns.
Sith Inquisitor
            • Andronikos Revel: Players can no longer become stuck inside this mission’s phase if they enter a Warzone while inside it.
            • In the Halls of the Elysium: Companions no longer become stuck or get damaged when the players uses the Halls of Elysium shuttle.
            • Legacy: The map now correctly leads the player back to the Inner Chamber if the player left during the boss fight.
Smuggler
            • Brotherhood: Players assisting a Smuggler on this mission can now exit the mission phase and will not become stuck.
            • Deals and Double Deals: The conversation for the step “Confront Gus Tuno” now begins correctly when the player enters the mission phase.
            • You Can’t Spend Infamy: Using an Emergency Fleet Pass now correctly progresses this mission.
            • The Endless Abyss: Swapping the mission item “Torchy” with another weapon no longer causes items to be sent to the wrong inventory area.
Trooper
            • Justice: The Republic troopers standing near General Garza are now properly armed with their rifles.
            • Mannett Point: Corrected an issue that could cause NPCs associated with this mission to evade and exit combat.
            • Return to Duty: There will no longer be a duplicate intractable NPC during the step “Speak to Prellon Garn.”
            • The Separatists’ Stronghold: This mission no longer resets to its first step if the player is defeated on the “Talk to Commander Tavus” step.
Bounty Hunter
            • A Musty Trail: This mission’s reward no longer asks the player to choose from rewards that list only one item.
            • Hostile Takeover: Players can now complete the conversation with General Krau if 2V-R8 is the current active companion.
            • Last One Standing: Coral’s level now matches the level of this mission.

NPCs

          • Several World Boss abilities and attacks now have appropriate sound effects.
          • The Holowan Labs Security Overseer’s level has been increased to provide an appropriate challenge.
          • Some Republic NPCs in Camp Talanis on Voss no longer appear friendly to Imperial players.
          • Removed one of two Mandalorian Equalizers that patrolled the same area in the Jungle Valley on Dromund Kaas.
          • Jace Malcom no longer wears armor with the Havoc Squad emblem.
          • Imperial Service Droids on Balmorra are now combat Droids instead of healing Droids.
          • Jedi Champions on Ilum can no longer see through the stealth granted by being revived by a medical probe.
          • PvP guards have been added to Aurek Base and Dorn Base on Hoth.

PvP

General

          • Players are no longer flagged for PvP if they use their class buff on a player that is flagged.
          • New introductory level 50 PvP missions that reward a choice of lockboxes that contain Recruit PvP gear have been added to the game. Players who already have Recruit gear can elect to receive a Recruit Credit Redemption Token, which can be sold for the purchase price of a set of Recruit gear.
          • Players are no longer removed from their current group when they join a Warzone. While a player is in a Warzone, all functions affect the Warzone group. Players that are not in the Warzone will see the original group normally, and when the Warzone is over, players in the Warzone will be able to interact with their original group.
          • Players who are stunned or immobilized no longer appear to teleport a short distance to a new location on other players’ screens.
          • Medical probe revivals can no longer be called in PvP regions belonging to the opposing faction.
          • Relics that have effects activated “on hit” no longer cause players to remain in combat longer than expected during PvP.
          • The “on use” abilities on relics can no longer be used inside Warzones. PvP relics (such as the Recruit, Battlemaster, and War hero relics) now have passive boosts to the same stats that the “on use” ability affected.
          • New relics that offer “on hit” triggered abilities are now available from PvP vendors.
          • Warzone Expertise Adrenals have been renamed to Warzone Adrenals. The item now only provides PvP Damage Reduction and does not boost healing or damage.
          • Adrenals that were craftable by Biochemists before 1.3 can no longer be used in PvP areas. Biochemists can now craft a version of the Warzone Adrenal.
          • The duration of the Warzone Adrenal has been reduced to 15 seconds (down from 25) to match the duration of other Adrenals.
          • The daily PvP mission no longer auto-completes for all group members if the group leader turns it in.

Warzones

General
            • Players who receive an in-combat revival no longer receive healing scoreboard credit for the revival.
            • An issue that could prevent a team member from properly appearing as a member of the Warzone group has been corrected.
Pre-Season One Team Ranked Warzones
            • Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can use the “Queue Team Ranked” button in the Warzone queue window to queue for a Ranked Warzone match.
            • Ranked Warzones reward Ranked Warzone Commendations.
            • Teams receive their Team Rating after participating in 10 Ranked Warzone matches. This rating is adjusted at the end of every Team Ranked Warzone match based on win or loss and the ratings of all other matched players.
            • Leaving a Ranked Warzone before it ends counts as a loss. Declining an invitation once a match is made counts as a loss.
            • Players in the queue for a Ranked Warzone can queue for a normal Warzone at the same time. Entering a normal Warzone does not remove players from the Ranked Warzone queue. If a Ranked Warzone match is found while a player is in a normal Warzone, the match is reserved until the player finishes the normal Warzone, and other players in the reserved match will not be asked to join normal Warzones.
Alderaan Civil War
            • This Warzone can now be played by two teams of the same faction. Additionally, each objective marker now appears in a color relative to the player’s team – green indicates objectives controlled by your team, and red indicates objectives controlled by the other team. These colors match the colors on the scorecard and map.
            • Corrected a terrain issue that allowed players to reach the middle objective from the other objectives faster than intended.
            • Players can no longer reach the top of the Eastern turret.
            • Corrected a region placement error that caused Imperial players to be instantly defeated in an unintended area near the Republic spawn area.
            • The Warzone Scorecard now properly displays the pre-match countdown.
            • Performance optimizations have been implemented to improve the framerate inside this Warzone.
            • Corrected an issue that could prevent tooltips from minimizing properly.
            • Players who take the speeders back to the East and West turrets directly now properly gain defenders points.
Huttball
            • The acid trap debuff now expires correctly if a player is disconnected while in the acid trap.
            • The Voidstar Victory Speech will no longer play at the end of matches.
Novare Coast
            • The message that an enemy bunker is taking damage now plays less frequently.
            • The areas around each capture point that provide credit for defense have been adjusted and now include more area.
            • This Warzone’s scorecard will now retain its position between matches.
Voidstar
            • The layout of the first room has been changed slightly to increase travel time between objectives.
            • Objective markers in this Warzone now appear in a color relative to the player’s team. When the bomb is waiting to be armed, the attacking team will see a red marker and the defending team sees a green marker. This marker is green for the attacking team (and red for the defending team) when the bomb has been planted.
            • Players now receive notification when they receive defender points for guarding doors.
            • Voidstar scoring now factors in time spent both on offense and defense. This means a team that started on defense and prevented most of the objectives from being taken can get maximum score by making further progress in round 2 and winning early.
            • Corrected an issue that could prevent the bomb from displaying correctly when planted on doors.
            • A very rare case that could prevent a Voidstar match from ending early if the second attacking team exceeded the progress of the first attacking team has been corrected.
            • The Voidstar features new voiceover transmissions that support matches between players of the same faction.
            • Attacking characters that enter a room before their team has destroyed its door are now killed.

World PvP

The Outlaws’ Den (Tatooine)
            • Companion Characters are no longer permitted within the Outlaw’s Den.

Space Combat

        • Players can now receive additional Space Combat Missions after completing their first without having to leave and return to their personal starship.
        • An issue that prevented player ships from being visually destroyed upon mission failure has been corrected.
        • Using /stuck during a Space Combat Mission no longer kills the player.
        • Ship item tooltips now distinguish between bonuses that set your ship to a specific value and those that add the value to your total.

UI

General

          • Corrected an issue that could cause profession abilities to disappear from quickslots occasionally.
          • Vehicles now display unique buff icons that list the vehicles name, icon, and movement speed description.
          • Players no longer see mission loot beams on corpses that have a mission item for another group member.
          • Spending points in Skill Trees no longer causes players to be dismounted.
          • If players attempt to reverse engineer an item that is being modified, the Modify Item window will now close.
          • Added a tooltip to the untrain button (designated by “x”) in the Crew Skills window. .
          • Added a tooltip to schematics when viewed in the Crew Skills trainer window.
          • Adding or removing item modifications will update the modification count appropriately in the modification window.
          • Dragging an item from the inventory to be deleted will no longer open the Workbench Menu if the item is released while hovering over a Workbench.

Galactic Trade Network

          • Droids now use “Droid Armor” instead of Heavy Armor. This change corrects issues with the Usable By filter on the Galactic Trade Network. This is a categorization change and has no impact on item use.
          • Text searches of the auction house now yeild complete results and should match or exceed category based searches for types (like “lightsaber”).

Groups and Targeting

          • Tab targeting selection cycling now takes camera facing, camera center, player position, and target range into account.
          • Players can now choose to override the tab targeting cycling method so that it only factors in screen space from left to right.
          • Players can now choose to enable a predictive tab targeting indicator, which will display an icon next to the enemy next in line for tab targeting.
          • The predictive targeting indicator is now available even if the player has nameplates disabled.

Guild Banks

          • Guild members can now view their own ledger data, and the guildmaster’s transactions now accurately appear in the log.
          • The ledger now defaults to show all members, and the guildmaster can disable ledger viewing based on rank.
          • The Guild Bank will now show players the correct error message if they try to deposit more credits than they currently have.

Maps

          • Many areas where the map would incorrectly change and show another area have been corrected.

Social

          • Font size can now be adjusted in detached chat windows.
          • The social emote /ironfist is now available for use. It cannot be used while in combat.

Tutorials

          • In-game tutorials have been polished significantly.
            • The tutorial window is larger, and all tutorials have more images and information available.
            • Players can browse through all tutorials via an index on the tutorial page. All tutorials can be accessed via the main menu.
            • Tutorials can now be turned off directly from the tutorial screen.

Miscellaneous Bug Fixes

      • Several text errors throughout the game have been corrected, including errors in French and German text.
      • Many errors in French and German voice overs have been corrected.
      • Several locations where players could become stuck in terrain throughout the game have been corrected.
      • Many minor art bugs have been addressed. Examples include visible terrain seams, incorrect collision, misplaced environmental assets, some pieces of gear that displayed incorrectly, and improper animations for NPCs. Not every minor art change has received an individual note.
      • Some minor audio bugs, such as missing lines of ambient dialogue and incorrect volume for some effects, have been corrected.
      • The emote /overthere now properly references the player’s target in the chat window.
      • The female /taunt emote now animates properly while the player is moving.
      • Player weapons during looping emote animations are now stowed away more consistently.
      • Trails behind speeder bikes no longer stretch inappropriately when in first-person view.
      • An area of Nem’ro’s Palace that was mistakenly flagged as a Rest XP area has been corrected.
      • The bind point at the Republic Wilderness Outpost on Belsavis no longer incorrectly binds players to Meltwater Outpost.
      • Corrected an extremely rare client freeze.
      • Custom chat channel commands (moderate, kick, and mute) now work more reliably.
      • The “success” chat message is no longer displayed before actually joining a custom chat channel.
      • A new “Very High” graphics options setting is now available, and existing settings (Very Low, Low, Medium, and High) have been re-factored to cover the wider spread of options.
      • Character eyes now appear brighter when using “Very Low” shader complexity.
      • Players that begin a taxi ride while in a jumping or falling animation no longer see visual errors or take falling damage.
      • The camera no longer zooms to a distance beyond the player’s maximum camera distance while on taxis.
      • The Miraluka social ability, Sense Force Alignment, now properly reflects only the target’s Force alignment.
      • If an item is equipped to an invalid slot, it is now moved to the player’s inventory after logging in. This corrects some edge case issues with incorrectly categorized items.
      • The Chiss and Mirialan social abilities now correctly do not break on damage unless the player is in combat.
      • The correct message is now displayed when a player gains experience by discovering a new area.
      • Anti-Aliasing has been re-enabled for ATI 6900 series video cards.
      • Using Ctrl-A and Ctrl-M no longer reports to the chat window that ambient sounds or music has been toggled.
      • Players that are defeated in areas not controlled by their faction on Alderaan now respawn closer to the hostile area where they were defeated.
      • COD mail messages now expire after 3 days.
      • Corrected issues that could cause players to appear to be stuck dead.
      • Players no longer slide to the object they are interacting with in some cases.
      • Players now receive a more informative error if they are unable to connect due to character transfer.
      • Sounds from “loaned” speeders no longer persist after they have been dismounted.
      • An audio issue that caused elevators to play the incorrect sounds has been addressed.
      • Republic players will no longer be able to reach an area or Corellia intended only for Imperial players.

 

SWTOR 1.3 Patch Notes

 

UPDATE: The final 1.3 patch notes for the live servers can be found right here.

The Public Test Server is open for 1.3 business! If you’re not on the PTS or you want to have a browse through the patch notes, then we’re here for you. The full 1.3 patch notes reflecting the current PTS build are replicated for you below. These notes are likely to change before 1.3 hits the live servers, and we’ll update these as appropriate.

Like the 1.2 update, there are a huge amount of changes so you make want to grab a drink while you go through the lot!

Enjoy:

Highlights

  • The Group Finder is now available! Players can use this feature to find groups for Flashpoints, Operations, and to find group members for missions on planets from anywhere in the galaxy!
  • New Legacy perks are now available! Perks offer bonuses for your character and can be purchased with credits after reaching specific Legacy levels.
  • The Alderaan Civil War Warzone can now be played by two teams of the same faction.
  • Players can now add augment slots to items at modification tables by using an augmentation kit and paying a credit cost.
  • Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can now compete with other Warzone teams to earn Ranked Warzone Commendations and receive their Team Rating!

 

General

  • The game now notifies players when changes to preferences that might improve performance have been made. Players now have the option to reset graphics preferences to the recommended default upon logging in when new options or settings have been implemented.
  • Several performance optimizations for lower- and mid-spec processors and graphics cards have been implemented.
  • Improved the performance of the Galaxy Map on player starships.
  • Added a unique icon to the Legacy Window to better distinguish the Warzone Training Dummy from the Operations Training Dummy.
  • The Hutt Cartel has seized control of the Galactic Trade Network! All Galactic Trade Network kiosks now connect to the neutral GTN, allowing players to purchase items listed by players of the opposite faction.

Classes and Combat

General

  • Some erroneous French and German ability tooltips have been corrected and now accurately describe ability functionality.
  • Some optimizations on ability visual effects have been implemented to improve client performance, particularly when many player ability effects are displayed simultaneously.
  • Group members that are defeated can no longer receive buffs.
  • Ground-targeted area of effect targeting reticules now appear green if they are friendly (and won’t cause player damage) and red if the player will be damaged.
  • Tab targeting no longer cycles through Mini-pets.
  • Ground-targeted reticules no longer light up if a player receives a “Too Close” error.
  • If a player uses a Damage over Time ability on a target and then deselects that target (and has no target), the target is no longer automatically re-selected after the ability applies damage again.
  • The combat log now includes a unique ID for NPCs so it is possible to differentiate between NPCs with the same name.
  • Target cast bars no longer occasionally fail to display when the target is repeatedly activating abilities back-to-back.
  • An issue that could cause the global cooldown to incorrectly occur when rapidly attempting to use multiple abilities has been corrected.
  • The cost for purchasing the third through sixth skill point respecializations per week has been reduced. The third has been reduced by approximately 25%, the fourth by approximately 38%, the fifth by approximately 45%, and the sixth by approximately 50%. Actual values vary slightly by level.
  • An issue has been corrected that could allow triggered effects (such as the effect from Lightning Barrage) to affect the next two abilities used instead of only affecting the next one used.
  • Players now receive a confirmation dialog upon selecting their Advanced Class.

Jedi Knight

Sentinel

  • The tooltip for Cauterize now displays the correct damage amount. Functionality for this ability has not changed.
  • Corrected an issue that prevented Ataru Form’s triggered attacks from displaying visual effects in some circumstances.
  • The responsiveness of Riposte and Precision Slash has been increased.Combat
    • Opportune Attack: This skill’s tooltip now displays the correct chance for its effect to trigger (15%/30%). The skill’s functionality has not changed.
    • Precision Slash: This ability now costs 1 Focus and is no longer limited by the global cooldown. Its damage has been reduced, and the duration of its armor penetration debuff has been reduced by 1.5 seconds to ensure the effective duration is the same.

Guardian

  • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
  • The amount absorbed by Blade Barrier now scales properly based on character stats.
  • Soresu Form now generates 100% additional threat while active.Vigilance
    • Single Saber Mastery now applies different effects based on your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per point. Shien Form now increases all melee damage dealt by 2% per point. Soresu Form now increases melee and ranged defense by 1% per point and increases the threat generated by Force Sweep and Cyclone Slash by 10% per point.

    Defense

    • Dust Storm: Cyclone Slash now additionally applies this accuracy debuff to affected targets.
    • Blade Barricade: Riposte now increases melee and ranged defense by 1% per point and lasts 12 seconds.
    • Profound Resolution has been replaced by Purifying Sweep, which causes Force Sweep to apply 2 stacks of armor reduction per point to all affected targets.
    • The damage dealt by Hilt Strike has been reduced, but this ability no longer costs Focus to activate.
    • Guardian Slash has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Guardian Slash now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.

Sith Warrior

General

  • Rare instances where Unleash would not activate if the player wasn’t facing the target have been corrected.

Marauder

  • The responsiveness of Retaliation and Gore has been increased.
    Carnage

    • Gore: This ability now costs 1 Rage and is no longer limited by the global cooldown. Its damage has been reduced, and the duration of its armor penetration debuff has been reduced by 1.5 seconds to ensure the effective duration is the same.

Juggernaut

  • Due to changes in the Juggernaut skill tree, Juggernauts have had their skill points refunded.
  • The amount absorbed by Sonic Barrier now scales properly based on character stats.
  • Soresu Form now generates 100% additional threat while active.Vengeance
    • Single Saber Mastery now applies different effects based on your current Form. Shii-Cho Form now increases all Force damage dealt by 2% per point. Shien Form now increases all melee damage dealt by 2% per point. Soresu Form now increases melee and ranged defense by 1% per point and increases the threat generated by Smash and Sweeping Slash by 10% per point.

    Immortal

    • Quake: Sweeping Slash now additionally applies this accuracy debuff to affected targets.
    • Blade Barricade: Retaliation now increases melee and ranged defense by 1% per point and lasts 12 seconds.
    • Unleashed has been replaced by Crushing Fist, which causes Smash to apply 2 stacks of armor reduction per point to all affected targets.
    • The damage dealt by Backhand has been reduced, but this ability no longer costs Rage to activate.
    • Crushing Blow has been slightly altered. The ability still applies 3 stacks of armor reduction. Damage dealt by this ability has been reduced, but when the target is affected by 5 stacks of armor reduction, Crushing Blow now deals damage to up to 2 nearby enemies, spreading 3 stacks of armor reduction to those enemies and knocking down Standard and Weak targets. It does not deal damage to sleeping, lifted, or incapacitated enemies, and continues to generate a high amount of additional threat.

Jedi Consular

General

  • Project has an updated visual effect and now deals its damage earlier to bring it in line with the Inquisitor’s “Shock” ability.

Shadow

  • Shadow Strike now displays the correct error message if this ability is used while player is not behind the target.
  • Combat Technique now generates 100% additional threat while active. The healing generated by this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
  • Force Breach (Combat Technique) now generates a high amount of threat.
  • Spinning Kick now costs 20 Force.
  • Battle Readiness now increases the damage and healing dealt by all Techniques by 100% for 15 seconds.Kinetic Combat
    • Slow Time no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
    • Harnessed Shadows: The healing generated by Telekinetic Throw has been reduced to 8% total (down from 12%).

Sith Inquisitor

General

  • The light being cast from the Inquisitor’s Lightning Strike Ability now fades away when the visuals have stopped and no longer lingers for a few seconds.
  • Corrected an issue that caused Jolt to play its visual effects later than intended.
  • Rare instances where Unbreakable Will would not activate if the player wasn’t facing the target have been corrected.

Assassin

  • Maul now displays the correct error message if this ability is used while the player is not behind the target.
  • Dark Charge now generates 100% additional threat while active. The healing generated from this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%).
  • Discharge (Dark Charge) now generates a high amount of threat.
  • Spike now costs 20 Force.
  • Overcharge Saber now increases the damage and healing dealt by all Charges by 100% for 15 seconds.Darkness
    • Wither no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target.
    • Harnessed Darkness: The healing generated by Force Lightning has been reduced to 8% total (down from 12%).

Smuggler

Gunslinger

  • Due to changes in the Gunslinger skill trees, Gunslingers have had their skill points refunded.
  • The damage absorbed by Defense Screen now scales properly based on character stats.
  • Hunker Down’s buff tooltip no longer incorrectly mentions damage reduction.
  • Illegal Mods now increases Accuracy by 30% and Armor Penetration by 15% instead of increasing Alacrity.
  • Charged Burst’s visual effects now work correctly with color crystals. It now uses the correct visual effects when dual wielding.
  • An issue that prevented Leg Shot from displaying visual effects has been corrected.
  • The visual effect of Smuggler’s Luck now lasts the full 20 seconds.
  • Quickdraw has a new sound and visual appearance.Saboteur
    • Contingency Charges now lasts 20 seconds (up from 10). Contingency Charges can now be detonated once every second (down from once every 1.5 seconds).
    • Insurrection now provides 2 additional Contingency Charges (up from 1).

    Sharpshooter

    • Rapid Fire and Burst Volley have swapped positions in the skill tree.
    • Rapid Fire is now a 3-point passive skill that reduces the cooldown of Aimed Shot and Speed Shot by 1 second per point.
    • Burst Volley now finishes the cooldown of Speed Shot and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a 45-second cooldown.
    • Trickshot has a new sound and visual appearance, and now changes color based on the equipped color crystal.

Scoundrel

Scrapper

  • Survivor’s Scars now increases healing received by 1% per point (down from 3% per point).

Imperial Agent

Sniper

  • Due to changes in the Sniper skill trees, Snipers have had their skill points refunded.
  • The amount absorbed by Shield Probe now scales properly based on character stats.
  • Entrench’s buff tooltip no longer incorrectly mentions damage reduction.
  • Target Acquired now increases Accuracy by 30% and Armor Penetration by 15% instead of increasing Alacrity.
  • An issue that prevented Shatter Shot from displaying visual effects has been corrected.
  • Series of Shots’ visual effects now fire 4 times over the 3-second activation. Its projectile now changes color based on the equipped color crystal.
  • Takedown has a new sound and visual appearance.Marksmanship
    • Rapid Fire and Sniper Volley have swapped positions in the skill tree.
    • Rapid Fire is now a 3-point passive skill that reduces the cooldown of Ambush and Series of Shots by 1 second per point.
    • Sniper Volley now finishes the cooldown of Series of Shots and increases Alacrity by 10% and Energy regeneration by 50% for 10 seconds. It has a 45-second cooldown.
    • Followthrough has a new sound and visual appearance, and its visual effects now change color based on the equipped color crystal.

    Engineering

    • Cluster Bombs now lasts 20 seconds (up from 10). Cluster Bombs can now be detonated once every second (down from once every 1.5 seconds).
    • Imperial Methodology now provides 2 additional Cluster Bombs (up from 1).

Operative

Concealment

  • The animations for Laceration and Collateral Strike have been improved.
  • Survival Training now increases healing received by 1% per point (down from 3% per point).

Trooper

Vanguard

  • Pulse Generator now only affects Pulse Cannon, as described.
  • Ion Cell now generates 100% additional threat while active.Shield Specialist
    • Supercharged Ion Cell now increases Ion Overload damage by 25%. While Ion Cell is active, High Impact Bolt triggers your Ion Cell on the target and up to 4 additional nearby targets. This damage does not affect sleeping, lifted, or incapacitated enemies. This generates a high amount of threat.
    • Static Shield: The critical chance bonus applied to Stockstrike and Explosive Surge has been reduced to 8% per point.
    • Static Surge now increases the damage dealt by Explosive Surge by 6% per point and causes Storm to grant 1 charge of Static Surge per point, which makes the next Explosive Surge free of cost. This skill now requires Storm instead of Static Shield.

Commando

Gunnery

  • Cell Charger has been redesigned. While Armor-Piercing Cell is active, there is a 50% chance to generate 1 Energy Cell every 6 seconds.
  • Charged Barrel and Gravity Surge have swapped positions in the Skill Tree. Charged Barrel now requires Grav Round and Gravity Surge now requires Charged Barrel.
  • Gravity Surge now additionally grants an extra stack of Charged Barrel and Charged Barrier, if applicable, with each Grav Round fired.
  • Heavy Trooper now increases healing received by 1% per point (down from 3%).

Assault Specialist (Commando)

  • Target Lock has been redesigned and now gives Full Auto and High Impact Bolt 10% of armor penetration per point.

Bounty Hunter

Powertech

  • Ion Gas Cylinder now generates 100% additional threat while active.Shield Tech
    • Supercharged Ion Gas now increases Ion Overload damage by 25%. While Ion Gas Cylinder is active, Rail Shot triggers your Ion Gas Cylinder on the target and up to 4 additional nearby targets. This damage does not affect sleeping, lifted, or incapacitated enemies. This generates a high amount of threat.
    • Flame Shield: The critical chance bonus applied to Rocket Punch and Flame Sweep has been reduced to 8% per point.
    • Flame Surge now increases the damage dealt by Flame Sweep by 6% per point and causes Jet Charge to grant 1 charge of Flame Surge per point, which makes the next Flame Sweep free of cost. This skill now requires Jet Charge instead of Flame Shield.

Mercenary

Arsenal

  • Barrage now properly affects Unload while wielding a single blaster pistol.
  • Terminal Velocity has been redesigned. While High-Velocity Gas Cylinder is active, there is a 50% chance per point to vent 1 Heat every 6 seconds.
  • Tracer Lock and Light ‘Em Up have swapped positions in the Skill Tree. Tracer Lock now requires Tracer Missile and Light ‘Em Up now requires Tracer Lock.
  • Light ‘Em Up now additionally grants an extra stack of Tracer Lock and Power Barrier, if applicable, with each Tracer Missile fired.
  • Custom Enviro Suit now increases healing received by 1% per point (down from 3%).

Pyrotech (Mercenary)

  • Advanced Targeting has been redesigned and now gives Unload and Rail Shot 10% of armor penetration per point.

 

Companion Characters

General

  • Companion Characters now remember if they were set to Passive when the player dismounts from a vehicle.
  • A message is now displayed when companions are dismissed as the player enters a PvP Objective Area.
  • Corrected an issue that would cause companions to appear as invisible when equipped with a Rakghoul Companion Kit.

Companions

Ashara Zavros

  • An issue that caused parts of this companion to become invisible when equipped with the dancer outfit has been corrected.

Bowdaar

  • Bowdaar’s “Wookiee Roar” ability now properly scales from Strength.

Ensign Temple

  • Affection is no longer awarded inappropriately during the mission “Crew Relations.”

Crew Skills

Crafting Skills

  • Players can now receive a critical success when crafting Relics, which results in the addition of an Augment slot to the crafted item.
  • New Custom (orange) waist, wrist, hand, and foot slot schematics have been added to Armormech and Synthweaving. These schematics can be obtained via Underworld Trading missions.Armstech
    • Elegant Modified Blaster Pistols now require 400 Armstech to learn and craft. Players who already learned this schematic but are below 400 Armstech retain the schematic, but will not be able to craft it until they reach 400 Armstech.

    Biochem

    • Adrenals that were craftable by Biochemists before 1.3 can no longer be used in PvP Areas.
    • Biochemists can now craft a version of Warzone Adrenals. The grade 6 crafting PvP box provides enough materials to craft 20-40 of these adrenals.
    • Attack Adrenals now reduce healing done by 20% when active.
    • The damage penalty of Triage Adrenals has been reduced from 50% to 20%.
    • Level 48 Biochem consumables no longer require Grade 5 materials to craft.
    • Level 45-46 “Mind-bending” implants now require Parasitic Microorganisms instead of Red Goo to craft.

Gathering Skills

  • Players can now scavenge materials from corpses in combat. Taking damage will push back or cancel the action.
  • Companions can no longer harvest materials while in combat.

Flashpoints and Operations

General

  • The number of enemy encounters has been reduced in The False Emperor, Taral V, Boarding Party, and Directive 7 to bring them in line with other Flashpoints.
  • Loot rewards in level 50 Flashpoints have been improved significantly. Bosses now drop equipment that prepares players for Hard Mode Flashpoints.
  • Daily Commendations can now be acquired from some bosses in level 50 and Hard Mode Flashpoints.
  • Players now earn social points for defeating Flashpoint and Operation bosses of appropriate challenge. No social points are gained for defeating bosses more than three levels below the player.

Flashpoints

  • Loot drops in many endgame Flashpoints have changed:
    • Affected bosses drop items directly instead of dropping tradable tokens. Every boss now has at least one valid item per gear role. Many bosses now drop a variety of items (instead of items for a single slot). Commendation and ingredient drops have also received minor updates.
    • Story Mode endgame Flashpoint loot has been upgraded across the board to contain a mixture of Artifact items. Artifact items include the head, chest, feet, hands, and leg pieces of sets that were previously only given out as waist and wrist pieces from Heroic World Bosses and Xenotech and Tionese pieces that do not contain a set bonus.
    • Hard Mode endgame Flashpoint loot has been upgraded to contain higher-quality Artifact items, including Tionese pieces with set bonuses and Columi pieces. Hard Mode final bosses are largely unaffected.

Boarding Party

  • Players no longer need to complete or have the mission “Call to Arms” in order to receive the Story or Hard Mode version of this Flashpoint.
  • Storm Squad’s enrage timer has been increased to 5 minutes in Hard Mode.
  • Chief Engineer Kel’s Reactor Pulse now respects immunity to knockback effects.
  • HXI-54 Juggernaut no longer targets players in cover with Electro Tether.
  • Commander Jorland fires his explosive round less often and now varies targets.
  • Medical Officer Alon has been moved closer to Chief Massey.
  • Sakan Do’nair no longer has an invulnerability aura, and his healers no longer get stuck in an invulnerable state.
  • Jedi Healers now have more health, and their healing abilities are now more effective.
  • Sakan now breaks his healers out of incapacitating effects throughout the encounter.
  • The number of non-boss encounters in this Flashpoint has been reduced.

Cademimu

  • General Ortol no longer fires rockets faster than once every 15 seconds.

Colicoid War Game

  • New tutorials now introduce players to plasma cannon mechanics.
  • Players on plasma cannons are now healed slightly over time.
  • Annihilator 6K-A2’s health has been increased significantly. Its Missile Bombardment has improved visual effects, does less damage at once, and adds a fire debuff to affected players.
  • The patrolling droid in the hazard course now respawns less frequently.
  • The Simulation Mode effect can now be interrupted.

Directive 7

  • Bulwark’s enrage timer has been increased to 5 minutes, 30 seconds in Hard Mode. The difficulty of the Bulwark encounter has been decreased in Story and Hard Modes.
  • Mentor’s Assassins now deal less damage in both difficulty modes.
  • Mentor’s Turboblaster Capacitors are now uninterruptable while using Capacitor Blast, and they now alternate between Capacitor Blast and Super Charge.
  • Mentor’s area of effect missiles now use a damage radius that more closely matches their visual effect.
  • Mentor’s Automated Defense Turrets now deal less damage in Hard Mode.
  • A new checkpoint has been added to the Mentor Assassin encounter. Groups that are defeated will respawn much closer to the encounter.
  • Players no longer get stuck behind Interrogator if they skip the encounter.
  • A new checkpoint has been added after the encounter with Bulwark. Groups defeated by Replicator and Mentor will have a much shorter return time.

Hammer Station

  • The light bridge now continues to function after the Flashpoint has been completed.

Kaon Under Siege

  • A tooltip has been added to the Festering Bite debuff inflicted by Rakghoul Supersoldiers.

Lost Island

  • Maps for this Flashpoint have been improved.
  • The ice effect on The Vorantikus now displays properly.

Maelstrom Prison

  • Players no longer need to complete or have the mission “The Jedi Prisoner” in order to receive the Story or Hard Mode version of this Flashpoint.
  • Players no longer need to complete the Flashpoint “Taral V” to access this Flashpoint.
  • Colonel Daksh’s enrage timer has been increased by 1 minute. His eye laser ability damage has been reduced in Hard and Story Mode, and the duration of the eye laser has been reduced by 10 seconds. A visible interrupt immunity for all abilities has been added.

Red Reaper

  • Lord Kherus no longer respawns after players reach the bridge of the ship.

Taral V

  • Players no longer need to complete or have the mission “The Jedi Prisoner” in order to receive the Story or Hard Mode version of this Flashpoint.
  • General Edikar’s enrage timer has been increased to 5 minutes in Hard Mode.
  • General Edikar’s Hail of Bolts is now avoidable as intended.
  • Analyze Weakness used by the Outpost Experimental Droid now increases damage taken by its target by a smaller amount.
  • Lord Hasper’s Force Storm now deals less damage. He is also immune to interrupts, and takes longer to enrage.
  • Handler Gattan and his Trained Vine Cats now have less health.
  • Gattan’s Trained Vine Cats are now more easily managed by the tank.
  • The number of non-boss encounters in this Flashpoint has been reduced.

The Battle of Ilum

  • Krel Thak now alerts players when proximity probe has been activated. Krel Thak now knocks players back before activating proximity probes.
  • Krel Thak’s Allied Weequay Pirates now deal less damage in Hard Mode.
  • Proximity Probes now deal less damage.
  • Players now correctly earn social and light or dark side points for completing this Flashpoint.

The Black Talon

  • Yadira Ban’s Cyclone Nova now respects immunity to knockback effects.

The Esseles

  • Collision has been added to the Hangar to prevent players from falling out of the area.
  • Ironfist’s difficulty in Hard Mode has been reduced.
  • Increased the delay after the reticule appears before the lightning strike when fighting Vokk in Hard Mode.

The False Emperor

  • The Sith Entity’s enrage timer has been increased to 5 minutes in Hard Mode.
  • HK-47 no longer re-enters stealth after using his Backhand ability and is now visible while channeling his stab attack.
  • HK-47’s turrets no longer have shields.
  • The time that Darth Malgus is vulnerable to being knocked off the ledge after being hit by the first knockback effect has been increased.
  • A new mission step has been added to this Flashpoint after defeating Darth Malgus. Players who fall to their deaths now have time to recover and receive loot.
  • The number of non-boss encounters in this Flashpoint has been reduced.
  • Players now correctly earn social and light or dark side points for completing this Flashpoint.

The Foundry

  • Players no longer need to complete or have the mission “Call to Arms” in order to receive the Story or Hard Mode version of this Flashpoint.
  • Players no longer need to complete the Flashpoint “Boarding Party” to access this Flashpoint.

Operations

General

  • Story Mode Operations no longer automatically assign loot to individual participants.

Eternity Vault

  • Corrected an issue that could cause Gharj to occasionally knock players out of the world.
  • A message is now broadcast when the Infernal Disciples encounter is reset.
  • Soa’s Ball Lightning and Mind Traps are now destroyed when Soa is defeated.

Explosive Conflict

  • Corrected an issue that caused players to be teleported out of the phase if they reached some remote areas of the minefield.
  • During the encounter with Firebrand and Stormcaller, the Shield Generators will no longer be susceptible to procs from Relics.

Group Finder

  • The Group Finder is now available for all players! It can be accessed via the Group Finder button located next to the minimap once a character reaches level 10. The Group Finder allows players to be automatically grouped with other players looking to participate in Flashpoints and Operations, or to find groups on specific planets.
  • Players can specify roles they wish to play (Tank, Healer, or Damage) and can choose which Flashpoint or Operation they would like to find a group for. When a group is found, the players can choose to teleport directly to the Flashpoint or Operation.
  • Players can receive bonus rewards for using the Group Finder by allowing it to randomly select a Flashpoint or Operation. Players receive bonus rewards the first time each day they complete a random Story Mode Flashpoint, Hard Mode Flashpoint, and Story Mode Operation. Rewards are received upon completing the content.
  • Group Finder groups are slightly different than normal groups: the leader cannot kick players or change loot rules, but the group has access to the vote kick system. Players can elect to remove another player from the group.
  • In a Group Finder group, the group or operation frames display an icon indicating each member’s chosen role (healing, tank, or damage).

Items

General

  • Mini-pets have been added to the PvP items vendor.
  • Baradium Flux can now be traded between players.
  • The Collector’s Edition Holocamera has been repositioned to properly fit the player’s hand.
  • Some gear (Custom social gear, in most cases) has been flagged as “Adaptive.” This gear determines its armor type based on the best armor the player or companion wearing it can equip. Tooltips for adaptive gear have been reworked to make it easier to compare armor values (given that it may have different armor values for you and your companion).
  • Many descriptions for Unassembled gear pieces have been updated to describe where players should go to redeem them.
  • PvP lockboxes are no longer unique and now have a required purchase level.
  • Rakata Enforcer’s Gear no longer incorrectly indicates that there are 6 items in its set.
  • Three War Hero items (Field Tech’s Belt, Field Tech’s Bracers, Eliminator’s Generator) now require an appropriate Battlemaster item as part of their purchase cost.
  • Premium PvP lockboxes have been reduced in price from 120 Warzone Commendations to 80 Warzone Commendations.
  • Voice processing for some head slot items has been corrected. It has been added to some items that lacked processing and removed from some items that should not have had it.
  • Additional spawn locations for the Orokeet Mini-pet egg have been added to Alderaan. Eggs can now also be found on Balmorra (Imperial) and Taris (Republic).
  • Three green color crystal schematics have been added to the Daily Commendation vendor.
  • War Hero Mender’s MK-1 System has been added to the Smuggler and Imperial Agent War Hero PvP vendors.
  • The names of five schematics that grant the Exotech Weaponmaster’s armor have been corrected. They were erroneously named “Exotech Battlemaster’s.”
  • Rakata Freeze Bombs can now be sold on the Galactic Trade Network.
  • The M3-O1 Matrix cube now grants 28 Strength and 14 Endurance (instead of 19 Strength and 24 Endurance).
  • The Party Instigator and Galactic Party Bomb now function correctly and are available on the appropriate Social vendors.
  • The passive stats on all top-level Matrix Cubes have been increased.
  • The “on use” abilities on relics have been altered. The magnitude of their stat buffs has been decreased, but the duration of the buff has been increased. This reduces burst damage, but sustained damage is unchanged.
  • The Rhythm Augmentation Droid now lasts for 5 minutes (up from 30 seconds).
  • Some headpieces that previously displayed severe graphical issues with Miralukan facemasks have been made invisible on Miralukan characters.
  • Modifications with four stats will now display properly when viewed from the Item Modification Table.
  • Relics can no longer provide extra damage or healing to a dead target.
  • Corrected an issue with relics that could allow for them to damage friendly and heal hostile enemies.

Augmentation Slots

  • Item Modification Tables in the game world now provide players with the ability to add augmentation slots to armor (head, chest, wrists, legs, feet, waist), earpieces, implants, relics, main and off hand items (knives, shotguns, generators, shields, foci), and droid armor (sensors, cores, motors, and parts).
  • To install or upgrade an augmentation slot, the following requirements must be met:
    • The target item must be Premium (green) in quality or better.
    • The player must have enough credits to cover the installation fee, which varies based on item level, quality, and equipment type.
    • The player must have an augmentation kit of the appropriate rank which will be consumed in the process.
  • Installing an augmentation slot binds the target item to the player.
  • Augmentation slots are tiered in rank, and can only accept augments up to their rank. Augmentation slots can be upgraded to a higher tier through the Item Modification Table.
  • Mod extraction costs have been reduced by 30%.

Itemization

  • A wider variety of item modifications are now available as loot drops. For grouped players, these modification drops are almost always tailored to party composition.
  • Loot drops on Origin Worlds, especially rare items, are now more appropriate for the classes that obtain them.
  • Players now see specialized class and role item drops throughout the game that are more appropriate for the player or group.
  • Medpacs dropped throughout the course of playing on a planet are now more appropriate to that planet’s level range.
  • Some heavy armor drops have been removed from Tython and Korriban to make loot more appropriate.
  • Many Prototype quality Barrels and Hilts have been added to random loot as rare drops.
  • Several level 56 items that had level 48 color crystals instead of level 56 have been corrected.

Vendors

  • A Republic Crew Skills vendor in the Dune Sea no longer appears on Imperial characters’ maps.

Legacy

  • Character Perks are now available! These are bonuses that a player can purchase with credits upon reaching a minimum Legacy level that apply only to the character that purchased them. The Perks available in Game Update 1.3 include:
    • Increased experience from Flashpoints, Warzones, Space Missions, Class Missions, and Exploration
    • Increased companion affection gains from gifts and conversations
    • Increased chance for a companion to craft Exceptional gear
    • Reduce the time it takes for a companion to sell junk items
    • Summon a Droid in the field to repair gear and buy and sell items.
    • Reset your skill point specialization in the field
    • Unlock the ability to use some speeders at lower levels
    • Priority Transport Passes that allow for fast transit back to your capital world, the Outlaw’s Den on Tatooine, the Black Hole on Corellia, and the Gav Daragon (Republic) or the Ziost Shadow (Imperial). And more!
  • The PvP Training Dummy unlocked via Legacy is now named “Warzone Training Dummy” to avoid confusion.
  • The Legacy abilities Heroic Orbital Strike, Lightning Storm, Dirty Kick, Sticky Grenade, Force Sweep, Project, and Force Choke now deal increased damage.

Missions and NPCs

General

  • New weekly missions to defeat various Heroic World Bosses are now available on the Fleets.
  • Cinematics throughout the game have been polished. Many visual issues during cinematics have been corrected, and updates have been made to consistency (such as ensuring that characters killed in cinematics are no longer alive in the phase afterward). Some instances where audio and subtitles did not match have been corrected.
  • Many minor changes and bug fixes have been made to missions. Examples include: several missing map notes have been added (and many erroneous map notes have been corrected), some mission usables that weren’t appearing in the tracker now appear, and several conversations that would automatically start even after being canceled have been corrected. Not every minor fix has received an individual note.
  • Many instances where mission phases could be entered before passing through the phase gate have been corrected.
  • Corrected instances where mission indicators would appear over NPCs when not intended.
  • Players can now use shift-click in the mission log to create a chat hyperlink for a mission.
  • Interacting with the Armstech Trainer now completes the Imperial mission “Crafting Trainers.”
  • Killing bosses in Nightmare Mode now gives credit for the [VEHICLE] Aratech Nightscythe and the [VEHICLE] Praxon Firaxa missions.
  • A very rare issue that could cause players who completed a mission and exceeded its goals by an extremely large amount (by continuing to kill the mission’s targets, for instance) to be returned to character select has been addressed.
  • Mission completion experience is no longer displayed twice in the chat window.
  • Several instances of incorrect loading screen summaries being displayed have been corrected.

World Missions

Alderaan

  • A Woman Scorned: Rehanna Rist no longer becomes invisible.

Belsavis

  • Freeing the Fallen: The “Clear the Way” bonus objective now requires only 20 kills (down from 30).
  • Jungle Flight: This mission is now properly balanced for two players.

Corellia

  • The shuttle to and from the Black Hole area can now be used to transport players directly to their personal starships.
  • Bomb Disposal: The first bomb removed by the player no longer disappears from the player’s mission inventory.
  • Supply Confiscation: Bounty Hunters and Imperial Agents are no longer addressed as Sith Lords during this mission.

Ilum

  • The Challenge of War: The encounter with two Kaleesh Supplymasters has been redesigned and is now less difficult.

Nar Shaddaa

  • Diversion: The behavior of NPCs related to this mission now matches the mission description.
  • The Exchange Enhancement Facility: The Incubator no longer respawns without the Ukabi Super Soldier floating in it.

Taris

  • The Archive: Wintag’s voiceover no longer has an inappropriate voice effect.
  • The Corpse Counters: Cera now uses the correct conversation lines in this mission.

Tatooine

  • Search and Rescue: Single prisoners no longer grant credit more than once for the objective “Rescue Prisoners.”

Voss

  • Fishing Façade: Corrected an issue where the subtitles for T5-BD were not displaying long enough.
  • Gormak Sabotage: The Gormak Tech Shaman is now balanced appropriately for solo players.
  • Let’s See Some Aggression: This mission no longer fails if the player uses a stealth ability during Gormak Ambushes.
  • The First Commando’s Call: NPCs associated with this mission no longer automatically attack the player.
  • Trial of the First: This mission is no longer automatically completed for all group members when one player turns it in.

Class Missions

General

  • Travel Passes granted at the end of Chapters no longer share a cooldown with the Emergency Fleet Pass.

Jedi Knight

  • Catching up with Watcher One: Removed a mission that erroneously appeared in the mission log after speaking to RE-M0.
  • New Intelligence: The “Ship Entrance” map note now displays on the Jedi Knight Airlock map as intended. Lieutenant Marcovic’s spawn for the step “Defeat Lieutenant Macovic” is no longer delayed by several minutes.
  • Tactical Advantages: Players will now receive proper credit when groupmates defeat Imperial Conquest Droids.

Jedi Consular

  • A Return Home: This mission now offers a lockbox reward of the appropriate level (the lockbox previously offered was lower level than intended).
  • Rajivari’s Legacy: Rajivari no longer respawns.

Sith Inquisitor

  • Andronikos Revel: Players can no longer become stuck inside this mission’s phase if they enter a Warzone while inside it.
  • Legacy: The map now correctly leads the player back to the Inner Chamber if the player left during the boss fight.

Smuggler

  • Brotherhood: Players assisting a Smuggler on this mission can now exit the mission phase and will not become stuck.
  • Deals and Double Deals: The conversation for the step “Confront Gus Tuno” now begins correctly when the player enters the mission phase.
  • You Can’t Spend Infamy: Using an Emergency Fleet Pass now correctly progresses this mission.

Trooper

  • Justice: The Republic troopers standing near General Garza are now properly armed with their rifles.
  • Mannett Point: Corrected an issue that could cause NPCs associated with this mission to evade and exit combat.
  • The Separatists’ Stronghold: This mission no longer resets to its first step if the player is defeated on the “Talk to Commander Tavus” step.

Bounty Hunter

  • A Musty Trail: This mission’s reward no longer asks the player to choose from rewards that list only one item.
  • Hostile Takeover: Players can now complete the conversation with General Krau if 2V-R8 is the current active companion.
  • Last One Standing: Coral’s level now matches the level of this mission.

NPCs

  • Several World Boss abilities and attacks now have appropriate sound effects.
  • The Holowan Labs Security Overseer’s level has been increased to provide an appropriate challenge.
  • Removed one of two Mandalorian Equalizers that patrolled the same area in the Jungle Valley on Dromund Kaas.
  • Jace Malcom no longer wears armor with the Havoc Squad emblem.
  • Imperial Service Droids on Balmorra are now combat Droids instead of healing Droids.
  • Jedi Champions on Ilum can no longer see through the stealth granted by being revived by a medical probe.

PvP

General

  • Players are no longer flagged for PvP if they use their class buff on a player that is flagged.
  • New introductory level 50 PvP missions that reward a choice of lockboxes that contain Recruit PvP gear have been added to the game. Players who already have Recruit gear can elect to receive a Recruit Credit Redemption Token, which can be sold for the purchase price of a set of Recruit gear.
  • Players are no longer removed from their current group when they join a Warzone. While a player is in a Warzone, all functions affect the Warzone group. Players that are not in the Warzone will see the original group normally, and when the Warzone is over, players in the Warzone will be able to interact with their original group.
  • Players who are stunned or immobilized no longer appear to teleport a short distance to a new location on other players’ screens.
  • Medical probe revivals can no longer be called in PvP regions belonging to the opposing faction.
  • Relics that have effects activated “on hit” no longer cause players to remain in combat longer than expected during PvP.
  • The “on use” abilities on relics can no longer be used inside Warzones. PvP relics (such as the Recruit, Battlemaster, and War hero relics) now have passive boosts to the same stats that the “on use” ability affected.
  • New relics that offer “on hit” triggered abilities are now available from PvP vendors.
  • Warzone Expertise Adrenals have been renamed to Warzone Adrenals. The item now only provides PvP Damage Reduction and does not boost healing or damage.
  • Adrenals that were craftable by Biochemists before 1.3 can no longer be used in PvP areas. Biochemists can now craft a version of the Warzone Adrenal.
  • The duration of the Warzone Adrenal has been reduced to 15 seconds (down from 25) to match the duration of other Adrenals.

Warzones

General

  • Players who receive an in-combat revival no longer receive healing scoreboard credit for the revival.

Pre-Season One Team Ranked Warzones

  • Pre-Season One Team Ranked Warzones are now available! Teams of 8 level 50 players can use the “Queue Team Ranked” button in the Warzone queue window to queue for a Ranked Warzone match.
  • Ranked Warzones reward Ranked Warzone Commendations.
  • Teams receive their Team Rating after participating in 10 Ranked Warzone matches. This rating is adjusted at the end of every Team Ranked Warzone match based on win or loss and the ratings of all other matched players.
  • Leaving a Ranked Warzone before it ends counts as a loss. Declining an invitation once a match is made counts as a loss.
  • Players in the queue for a Ranked Warzone can queue for a normal Warzone at the same time. Entering a normal Warzone does not remove players from the Ranked Warzone queue. If a Ranked Warzone match is found while a player is in a normal Warzone, the match is reserved until the player finishes the normal Warzone, and other players in the reserved match will not be asked to join normal Warzones.

Alderaan Civil War

  • This Warzone can now be played by two teams of the same faction. Additionally, each objective marker now appears in a color relative to the player’s team – green indicates objectives controlled by your team, and red indicates objectives controlled by the other team. These colors match the colors on the scorecard and map.
  • Corrected a terrain issue that allowed players to reach the middle objective from the other objectives faster than intended.
  • Corrected a region placement error that caused Imperial players to be instantly defeated in an unintended area near the Republic spawn area.
  • The Warzone Scorecard now properly displays the pre-match countdown.
  • Performance optimizations have been implemented to improve the framerate inside this Warzone.
  • Corrected an issue that could prevent tooltips from minimizing properly.

Huttball

  • The acid trap debuff now expires correctly if a player is disconnected while in the acid trap.

Novare Coast

  • The message that an enemy bunker is taking damage now plays less frequently.
  • The areas around each capture point that provide credit for defense have been adjusted and now include more area.

Voidstar

  • The layout of the first room has been changed slightly to increase travel time between objectives.
  • Objective markers in this Warzone now appear in a color relative to the player’s team. When the bomb is waiting to be armed, the attacking team will see a red marker and the defending team sees a green marker. This marker is green for the attacking team (and red for the defending team) when the bomb has been planted.
  • Players now receive notification when they receive defender points for guarding doors.
  • Voidstar scoring now factors in time spent both on offense and defense. This means a team that started on defense and prevented most of the objectives from being taken can get maximum score by making further progress in round 2 and winning early.
  • Corrected an issue that could prevent the bomb from displaying correctly when planted on doors.
  • A very rare case that could prevent a Voidstar match from ending early if the second attacking team exceeded the progress of the first attacking team has been corrected.
  • The Voidstar features new voiceover transmissions that support matches between players of the same faction.

World PvP

The Outlaws’ Den (Tatooine)

  • Companion Characters are no longer permitted within the Outlaw’s Den.

Space Combat

  • Players can now receive additional Space Combat Missions after completing their first without having to leave and return to their personal starship.
  • An issue that prevented player ships from being visually destroyed upon mission failure has been corrected.
  • Using /stuck during a Space Combat Mission no longer kills the player.
  • Ship item tooltips now distinguish between bonuses that set your ship to a specific value and those that add the value to your total.

UI

General

  • Corrected an issue that could cause profession abilities to disappear from quickslots occasionally.
  • Vehicles now display unique buff icons that list the vehicles name, icon, and movement speed description.
  • Players no longer see mission loot beams on corpses that have a mission item for another group member.
  • Spending points in Skill Trees no longer causes players to be dismounted.
  • If players attempt to reverse engineer an item that is being modified, the Modify Item window will now close.
  • Added a tooltip to the untrain button (designated by “x”) in the Crew Skills window.
  • Added a tooltip to schematics when viewed in the Crew Skills trainer window.
  • Adding or removing item modifications will update the modification count appropriately in the modification window.

Galactic Trade Network

  • Droids now use “Droid Armor” instead of Heavy Armor. This change corrects issues with the Usable By filter on the Galactic Trade Network. This is a categorization change and has no impact on item use.

Groups and Targeting

  • Players can now choose to enable a predictive tab targeting indicator, which will display an icon next to the enemy next in line for tab targeting.
  • The predictive targeting indicator is now available even if the player has nameplates disabled.

Guild Banks

  • Guild members can now view their own ledger data, and the guildmaster’s transactions now accurately appear in the log.
  • The ledger now defaults to show all members, and the guildmaster can disable ledger viewing based on rank.
  • The Guild Bank will now show players the correct error message if they try to deposit more credits than they currently have.

Maps

  • Many areas where the map would incorrectly change and show another area have been corrected.

Social

  • Font size can now be adjusted in detached chat windows.
  • The social emote /ironfist is now available for use. It cannot be used while in combat.

Tutorials

  • In-game tutorials have been polished significantly:
    • The tutorial window is larger, and all tutorials have more images and information available.
    • Players can browse through all tutorials via an index on the tutorial page. All tutorials can be accessed via the main menu.
    • Tutorials can now be turned off directly from the tutorial screen.

Miscellaneous Bug Fixes

  • Several grammatical and localization text and voice over errors have been corrected throughout the game.
  • Several locations where players could become stuck in terrain throughout the game have been corrected.
  • Many minor art bugs have been addressed. Examples include visible terrain seams, incorrect collision in some areas, misplaced environmental assets, some pieces of gear that displayed incorrectly, and improper animations for NPCs. Not every minor art change has received an individual note.
  • Some minor audio bugs, such as missing lines of ambient dialogue and incorrect volume for some effects, have been corrected.
  • The emote /overthere now properly references the player’s target in the chat window.
  • The female /taunt emote now animates properly while the player is moving.
  • Player weapons during looping emote animations are now stowed away more consistently.
  • Trails behind speeder bikes no longer stretch inappropriately when in first-person view.
  • An area of Nem’ro’s Palace that was mistakenly flagged as a Rest XP area has been corrected.
  • The bind point at the Republic Wilderness Outpost on Belsavis no longer incorrectly binds players to Meltwater Outpost.
  • Corrected an extremely rare client freeze.
  • Custom chat channel commands (moderate, kick, and mute) now work more reliably.
  • The “success” chat message is no longer displayed before actually joining a custom chat channel.
  • A new “Very High” graphics options setting is now available, and existing settings (Very Low, Low, Medium, and High) have been re-factored to cover the wider spread of options.
  • Character eyes now appear brighter when using “Very Low” shader complexity.
  • Players that begin a taxi ride while in a jumping or falling animation no longer see visual errors or take falling damage.
  • The camera no longer zooms to a distance beyond the player’s maximum camera distance while on taxis.
  • The Miraluka social ability, Sense Force Alignment, now properly reflects only the target’s Force alignment.
  • If an item is equipped to an invalid slot, it is now moved to the player’s inventory after logging in. This corrects some edge case issues with incorrectly categorized items.
  • The Chiss and Mirialan social abilities now correctly do not break on damage unless the player is in combat.
  • The correct message is now displayed when a player gains experience by discovering a new area.
  • Anti-Aliasing has been re-enabled for ATI 6900 series video cards.
  • Using Ctrl-A and Ctrl-M no longer reports to the chat window that ambient sounds or music has been toggled.
  • Players that are defeated in areas not controlled by their faction on Alderaan now respawn closer to the hostile area where they were defeated.

SWTOR 1.2.6 Patch Notes


The servers are up, and they reveal the latest patch, 1.2.6. It’s a fairly small patch this time, but browse on below for the details:

1.2.6 Patch Notes

6/4/2012

Companion Characters

General

    • Companion Characters no longer appear headless when wearing certain headgear.

Flashpoints and Operations

Operations

Explosive Conflict
      • The optional chest before the minefield encounter can now be looted again.

Missions and NPCs

General

      • Class mission items now drop from appropriate enemies even if a groupmate deals the killing blow.
      • Audio for cinematics no longer begins before the cinematic starts. The UI is now hidden before a conversation begins (instead of after it starts).

Missions

Voss
      • The mission “Primary Target” will be automatically completed for players who finished The Dark Hollow without completing Primary Target first. Turning in The Dark Hollow first could make Primary Target impossible to complete. It is no longer possible to start The Dark Hollow before turning in Primary Target.

Miscellaneous Bug Fixes

  • The Fleet shuttles to Coruscant and Dromund Kaas now properly update several class mission travel steps that they previously did not.

SWTOR 1.2.5 Patch Notes

Patch 1.2.5 is now the official version we all play on, and theres plenty of bug-fixes and some changes to commendations and the like. So for your edification, here’s the full patch notes as taken from SWTOR.com:

1.2.5 Patch Notes

5/30/2012

General

  • Optimizations have been implemented that decrease instances of crashing to desktop.
  • Any players required to change a character’s name due to Customer Support request must now make all name changes before logging in with any characters on a server.

Classes and Combat

General

    • “Heroic Moment” abilities no longer persist after players log out or transition areas.

Companion Characters

General

    • Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear.

Flashpoints and Operations

General

      • Boss encounters no longer drop rewards until the entire encounter has been cleared of enemies.

Flashpoints

      • Corrected an issue that could prevent Flashpoint mission steps from updating properly if players were disconnected during a Flashpoint.

Operations

      • Players can no longer bypass the lockout timer for some boss encounters.
      • Corrected an issue that could cause “Timed Run” buffs to end prematurely.
Eternity Vault
        • Corrected an issue that could prevent players from receiving mission credit upon defeating Soa.
        • The “Eternity Vault Timed Run” buff no longer displays during Hard Mode.
Explosive Conflict
      • After defeating Firebrand and Stormcaller, players now collect rewards from the Firebrand Battle Tank rather than a loot chest.

Missions and NPCs

Missions

General
        • Level 50 PvP missions now grant 100 Warzone Commendations for daily missions and 300 Warzone Commendations for weekly missions.
World Missions
Belsavis
          • Breakthrough: Corrected an issue that prevented mission objectives from being completed in a group unless the group leader was the first to interact with the objective object at each point .
          • Wrong Savior: The Solitary Confinement area is no longer plagued by a level 50 Malfunctioning Guardian Droid.
Corellia
          • The Lucky Lancer: The mission step “Secure the Landing Site” will now update as intended when players enter the Corellian Museum of Starships.
Ilum
          • First Strike: Players who abandoned this mission after Game Update 1.2 can now speak to T9-M6 on the Imperial Fleet to regain it.
          • Crystal Ball: Players who abandoned this mission after Game Update 1.2 can now speak to Lieutenant Ha’laa on the Republic Fleet to regain it.
Nar Shaddaa
          • Tempting Fate: Players on the step “Access the Security Terminal” are no longer able to repeat part of the conversation.
Tatooine
          • The Thing Czerka Found: Corrected an issue that prevented players from completing or abandoning this mission.
Class Missions
Jedi Knight
          • An Unthinkable Alliance: Players on this mission have had their progress reset, and abandoning the mission during the step “The Emperor’s Fortress” will no longer prevent players from completing the mission after it is reacquired.
          • Fallen: Group members will no longer become stuck on the Korriban Flame station and can leave via starships.
Smuggler
          • Heist of the Millennium: Players are now able to use their starship to travel to the Imperial Treasury Ship during this mission after traveling there one time via the Nar Shaddaa shuttle.
          • The Final Score: Players are now able to use their starship to travel to the Regnant during this mission after traveling there one time via the Corellia shuttle.
Imperial Agent
          • The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station can now enter the Tenebrous to complete this mission. Those who were unable to enter the Tenebrous before patch 1.2.5 must reset this mission before completing it.
Trooper
          • A New Player: Exiting the initial conversation by using ESC no longer blocks players from using their holoterminal.
          • Welcome Party: Exiting the initial conversation by using ESC no longer blocks players from using their holoterminal.
Bounty Hunter
        • Number One With a Bullet: Players on this mission have had their progress reset and can now complete the mission if they use their player ship to leave the Founder.

PvP

Warzones

General
        • Corrected a server-side issue that could prevent Warzone matches from being created.
        • Warzones now end early if team populations become too imbalanced.
Novare Coast
      • Fixed an issue that could allow players to become stuck on the Bunker Control Console.
      • Players can no longer become untargetable by entering bunkers while capturing bases.

Space Combat

  • Corrected an issue that could cause blaster shot damage to be delayed or ignored.

UI

  • Corrected an issue that could cause the main UI quickbar to overlap with player portraits.
  • Players can no longer assign keybindings to toggle off music (ctrl+M) and ambient sounds (ctrl+A) . These can still be adjusted using the sliders in the Preferences Window and all sound can still be toggled using ctrl+S.
  • Players can now purchase both Cargo Hold expansions back-to-back if eligible to do so.
  • Players who leave a full Operations Group will no longer appear on the UI to be in a regular group with some members of the Operations Group.
  • Sending companions on Crew Skill missions or accepting mission rewards now prevents the player from being treated as AFK.
  • When a companion is unavailable due to a player’s class story, other Companion Characters will no longer become unavailable in the Crew Skills Window.

Miscellaneous Bug Fixes

  • Republic players are now transported to their ships when selecting the option from the Space Station Shuttle on Belsavis.

As always it’s over to you: any big fixes for you personally in here? I’m guessing this could be the last patch before 1.3, so exciting times really.

SWTOR Patch 1.2.4 Notes

The servers have been back for a while, so if you haven’t already, check out the 1.2.4 patch notes below. There’s quite a few changes although most are bug fixes. Enjoy:

1.2.4 Patch Notes

5/15/2012

Classes and Combat

General

      • The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.

Sith Inquisitor

General
      • Lightsaber Charge’s audio effects no longer loop indefinitely.

Companion Characters

Xalek

    • Xalek now receives the correct amount of Shield Absorption from equipped gear.

Crew Skills

Crafting Skills

    • French and German tooltips now indicate the percentage chance for reverse engineering.

Flashpoints and Operations

General

      • Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter.

Flashpoints

Directive 7
        • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
Lost Island
        • LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter.
The Battle of Ilum
        • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
The Black Talon
        • An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely.
The False Emperor
        • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.

Operations

Explosive Conflict
      • General Vorgath’s speech now features the correct voice modulation.

Items

General

    • Rebreather head slot items now appear on Sith Pureblood characters.
    • Equipping a hooded robe in combination with certain head slot items no longer causes baldness.
    • Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable.

Missions and NPCs

Missions

World Missions
Belsavis
          • Breakthrough: All members of the group now receive credit for completed of this mission.
Ilum
          • World Story missions on Ilum can no longer be abandoned.
Taris
          • No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces.
Voss
          • Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target.
Class Missions
Jedi Knight
          • Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing.
Jedi Consular
          • Automated Defense: Euphony Guard Droids now count towards this mission objective.
          • Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step.
Sith Inquisitor
          • Into the Pit: The final conversation with Major Bessiker can no longer be repeated.
Imperial Agent
          • Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission.
          • The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station are now able to enter the Tenebrous to complete the mission. Players who were previously blocked from completing it must reset the mission.
Trooper
        • The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker.

PvP

General

      • Mini-pets can no longer be summoned inside Warzones.
      • A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur.

Warzones

Voidstar
      • Characters that exit the protected spawn area before the match begins are now killed.

UI

Guild Bank

      • Crafted items stored in the Guild Bank now display their tooltips correctly.

Social

    • Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable.

Miscellaneous Bug Fixes

  • Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as AFK.

SWTOR Patch 1.2.3 Notes

A belated posting of the patch notes for SWTOR 1.2.3 – expect the 1.2.4 notes in the next day or two as BioWare originally had a further downtime tonight which was cancelled at the last minute.

1.2.3 Patch Notes

5/8/2012

Classes and Combat

General

    • Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving
    • Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled.

Flashpoints and Operations

Flashpoints

Boarding Party
        • This Flashpoint’s Hard Mode no longer has a daily limitation.

Operations

General
        • Players now receive a “Timed Run” buff when attempting Eternity Vault and Karagga’s Palace in Nightmare Mode. Killing Soa or Karagga before this buff expires grants the Infernal or Unyielding title, respectively.
Explosive Conflict
      • Zorn’s “Fearful” debuff is now correctly restricted to 30 meters.
      • The Demolition Probe Droid no longer attempts to move to the player in the scout tower, which could result in the Droid evading.
      • Minefield turrets no longer occasionally reactivate after the group has engaged Vorgath.
      • Kephess’s Gift of the Masters ability now uses the correct (smaller) radius.

Items

General

    • More Custom (orange) moddable items that have no modifications installed can now be reverse engineered. This does not include some crafted Custom items and social gear.

Legacy

  • All characters in a Legacy now appear in the Family Tree, even if the character has not logged in since patch 1.2.

Missions and NPCs

Missions

General
        • Implemented changes to ensure that mission encounters reset (and related enemies respawn) correctly. A small number of missions had encounters that did not properly reset.
World Missions
Ilum
          • Daily missions on Ilum no longer require the player to complete the Ilum World Mission Arc.
Class Missions
Sith Inquisitor
          • The Fallen Dreadnought: Corrected an issue that blocked progression on this mission if the player skipped a mission step.

NPCs

    • The Nightmare Pilgrim’s (World Boss on Voss) totem no longer enters a state that prevents players from interacting with it.
    • Some issues that could cause incorrect NPC pathfinding on Corellia have been addressed.

PvP

Warzones

    • Daily Warzone missions now require the completion of 6 Warzone matches. Losing a match counts as 1 completion towards this goal, while winning a match counts as 2 completions.

UI

General

      • Corrected an issue that could prevent the interface editor from being opened by the “+” button on the hotbar.

Galactic Trade Network

    • An issue that prevented some item category searches from functioning unless an item name or price range was also specified has been corrected.
    • The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field.
    • When claiming items or credits attached to mail, players will no longer encounter a rare error stating that the message cannot be sent.

Miscellaneous Bug Fixes

  • Players that completed the steps required to unlock the “Containment Officer” title during the Rakghoul Plague event but did not receive the title have been granted it.

SWTOR Patch 1.2.1: full notes

The servers have been up for a couple of hours now, so if you’re after a break, check out the full notes for 1.2.1:

Classes and Combat

Jedi Knight

Sentinel
        • Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash.

Smuggler

General
        • Charged Burst’s damage has been increased by approximately 5%.
Gunslinger
        • Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.
Sharpshooter
          • Trickshot’s damage has been increased by approximately 5%.

Imperial Agent

General
        • Snipe’s damage has been increased by approximately 5%.
Sniper
        • Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%.
Marksmanship
        • Followthrough’s damage has been increased by approximately 5%.

Trooper

Commando
Gunnery
        • Havoc Rounds now applies the correct healing increase to Kolto Bomb. It previously applied a smaller increase than intended.

Companion Characters

General

    • Companion quickslots now update correctly when a new companion is summoned, correcting an issue that could cause the previous companion’s abilities to continue displaying on the new companion’s hotbar.
    • Earpieces and implants now properly apply their stat bonuses when equipped on companions.

Flashpoints and Operations

Flashpoints

Lost Island
        • Resolved an issue that could cause Doctor Lorrick’s lab door to become stuck while closed when the fight was not active.
        • Players now appear on Project Sav’Rak’s platform after the encounter. This addresses an issue that could prevent players from completing the Flashpoint if all group members exited the area before using the bridge controls.

Operations

Explosive Conflict
      • The range of Stormcaller’s Electric Discharge and Firebrand’s Missile Barrage has been increased to 35 meters.
      • A total of 4 mines must now be successfully defused in order to complete the minefield encounter.
      • Chests in Hard Mode no longer drop Black Hole gear.

Items

General

    • The cost for PvP consumables has been reduced to 10 commendations.
    • Corrected an issue that prevented item rolling prompts from appearing for Custom (orange) items.
    • The cost for Rated War Hero PvP gear has been reduced. This does not impact the time required to obtain base War Hero gear.

Legacy

  • The Rocket Boost ability can now be used inside and isn’t restricted by areas that do not permit vehicles. It cannot be used in combat or in Warzones.

PvP

Warzones

Alderaan Civil War
        • Players can no longer be knocked off of speeders while traveling to the battlefield.
Voidstar
      • Players no longer earn defender credit for defending a previously destroyed objective.

Space Combat

  • Corrected an issue that could cause Space Combat audio to fade out or pan inappropriately from the left to right speaker.
  • Drexel Sweep: Corrected an issue that caused the first several enemies ships to disappear upon loading into this mission.
  • Makem Te Assault: An issue that could cause the Smuggler player ship to clip through enemies at the beginning of this mission has been corrected.

UI

General

      • Helmets now work correctly when unifying colors on the character sheet.
      • An issue that caused stackable items to display incorrect stack numbers when replaced on the hotbar with another stackable item has been corrected.
      • The dialog for setting keybindings is now canceled properly if the player presses the “X” button to close it.
      • Corrected an issue that prevented the mail window from opening after refreshing the UI with the mail window open.
      • The World Map will now properly update as missions complete and/or progress.
      • Corrected an issue that sometimes prevented “new mail” notifications from functioning.

Character Creation

      • During character creation, Legacy Cyborg appearance options are now labeled.
      • The display of selected options in character creation has been improved.

Groups and Targeting

      • Group frames now appear correctly when the option “Use Operation Frames as Group Frames” is toggled off.

Guilds

      • Corrected an issue that could cause insufficient Guild Bank funds for repairs or respecs to appear even if sufficient credits were available.
      • Players will no longer become “stuck” and unable to receive a guild invite if they were sent an invite just before entering a cinematic or while the loading screen is present.

Social

    • Corrected an issue that prevented players from adding offline players to their friends list.
    • Players now correctly see a red phase gate (and are appropriately blocked from entering) if they are not permitted to join a group member’s class phase.
    • Chat tabs now preserve the selected font size if they are detached from the main chat window.
    • The list in /who now automatically updates when the window is opened with the /who command.

Miscellaneous Bug Fixes

  • An issue that prevented players from logging out of the game if the ESC button was used to close the logout window has been addressed.
  • Corrected a sound issue that caused a loud, unintended sound on the Republic and Imperial Fleets (and potentially other areas with many characters present).
  • Corrected some issues with French and German in-game text/dialogue.
  • Corrected an issue that could cause characters in cinematics to appear grey in color.
  • Objects that can be interacted with will no longer stop glowing if players get too far away from them and then return..

SWTOR 1.2: Full and Final Patch Notes

Well we’re 12 hours into SWTOR 1.2 so I thought it might be useful to post the full and final Patch Notes for 1.2.

You’d probably already heard that Ranked Warzones haven’t made 1.2 but otherwise there’s a huge amount of additions and changes.

As always we’d love your comments on what stands out for you in 1.2 and how your download experience went (thanks to those who posted on this in the ‘What To Do While the Servers Are Down‘ thread).

The full patch notes in all their glory:

Highlights

  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
  • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
  • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
  • Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
  • New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!
  • Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
  • A new tier of gear has been added for both PvP and PvE.
  • Players can now customize their User Interface by moving and resizing UI elements!
  • A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Gormak Lands region on Voss.

General

    • The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.
    • In-game rewards will be available to players who participate on the Public Test Server. Players will receive a title if they attain level 10 on PTS, and another if they complete Chapter 1.
    • A new preference, “Character Texture Atlasing,” is now available. Enabling this option increases the texture quality used when rendering character models.
    • A new “Customize” option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.
    • A new preference, “Awareness Radius,” allows players to adjust the number of characters displayed on-screen. Reducing this setting can improve performance in crowded areas on low-end machines.
    • On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.
    • The Sprint ability is now available at level 1.

General Bug Fixes

    • Cinematics throughout the game have been polished. A large number of cinematics have been improved to address incorrect camera angles, smooth out animation issues, and to correct Companion Characters that appear in the wrong gear or at the wrong time.
    • Cinematics and mission phases have been updated for consistency. For instance, several occurrences of NPCs appearing alive in a phase after a cinematic in which the player chose to kill them have been corrected.
    • Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.
    • Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.
    • Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.
    • Dark side appearance, if enabled, now appears correctly at character selection.

Classes and Combat

Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on player and guild feedback, focus testing, and more than two months of combat interaction data from our servers. Our overall goal is, as always, to create a level playing field for our players while ensuring that classes retain their unique playstyles and identities.

These changes are not limited to class abilities and skill trees, but also involve modifications to the underlying combat math (for example diminishing returns, additional augment availability, etc.), which has an impact on combat that is hard to capture in a list of patch notes.

Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters’ skills as they see fit with the new changes in mind. As a reminder, players can reset any character’s skill points in the Combat area on their faction’s fleet for free once per week (additional respecs cost credits).

Based on community feedback, we have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.

For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.

General

      • As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
      • Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.
      • “Rest” abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.
      • The movement visualization when observing players with lower performance has been improved.
      • Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System.
      • In-combat revival abilities (like Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.
      • Several ability tooltips have been updated to include the correct values and information (these tooltip changes do not reflect changes to the ability; tooltips that previously displayed incorrect or incomplete information have been corrected).
      • Several areas throughout the game that have had line of sight-related problems (“cannot see target”) have been corrected.
      • An issue that could prevent dual wield visual effects from playing correctly has been fixed.
      • Players are now briefly stunned if they are dismounted forcibly from damage (instead of playing a fall animation).
      • Fixed an issue that would occasionally cause players to become stuck and unable to move after the expiration of a stun debuff.
      • Corrected an issue that could cause players to appear to continue to be dead after being revived.
      • The diminishing return formula for several stats (including expertise) has been adjusted.
      • Special abilities for several classes have been updated to emit light based on their actual weapon color crystal rather.
      • Minimum and maximum damage ranges now display correctly on the character sheet for all classes.
      • Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.
      • Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended.
      • Corrected an issue that could cause ability countdown timers displayed on the hotbar to become stuck.

Combat Log

      • Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new “Combat Logging” section of the preferences menu. This must be enabled for combat messages to appear in the chat window.
      • The “Combat Logging” section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars – The Old Republic\Combat Logs directory in the My Documents folder. Warning: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.

Jedi Knight

General
        • Awe no longer costs Focus to activate.
        • Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
        • Force Kick no longer costs Focus to activate.
        • Force Leap now places a “root” visual effect on the affected target.
        • Master Strike can no longer be interrupted, and its damage has been increased by approximately 15%.
Sentinel
        • Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.
        • Crippling Throw’s “Trauma” effect can no longer be cleansed.
        • Force Camouflage now additionally reduces all damage taken by 50% while active.
        • Pacify no longer has a Focus cost and is no longer limited by the global cooldown.
        • Transcendence now affects all Operation Group members.
        • Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.
Watchman
          • Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.
          • Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
          • Inflammation now applies a 50% movement speed reduction (up from 30%).
          • Valor is now located in Tier 1 of the skill tree and has replaced Quick Recovery.
Combat
          • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
          • Ataru Form now correctly triggers when fighting very large targets.
          • Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.
          • Temperance has been replaced by Stagger, which increases Force Leap’s immobilize effect.
Focus (Sentinel)
          • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
          • Force Exhaustion’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
          • Gravity now specifically affects Leg Slash and Force Exhaustion.
          • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.
          • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
          • Singularity’s buff effects now last 20 seconds (up from 15).
          • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
          • Unwavering Focus has been removed from the game.
          • Zealous Leap now immobilizes the target for 1 second.
          • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.
Guardian
        • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
        • Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.
Vigilance
          • Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian’s damage reduction while Focused Defense is active.
          • Single Saber Mastery is no longer restricted to certain stances.
          • Stagger is now located in Tier 1 of the Vigilance skill tree.
          • Sundering Throw is a new Tier 6 skill that replaces Protector.
          • Zen Strike now generates 2 points of Focus when it is triggered.
Defense
          • Blade Barrier is now located in Tier 4 of the skill tree.
          • Blade Storm no longer consumes stacks of Courage while the “Momentum” buff is active.
          • Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.
          • Dust Storm is now a 3-point skill that provides the same overall effect.
          • Guardian Slash now generates 50% additional threat.
          • Momentum is now a 2-point skill that provides the same overall effect.
          • Pacification is now a 1-point skill with a slightly reduced overall effect.
          • Shield Specialization is now located in Tier 5 of the skill tree.
          • Stasis Mastery is now located in Tier 4 of the skill tree.
Focus (Guardian)
          • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
          • Force Exhaustion’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
          • Gravity now specifically affects Freezing Force and Force Exhaustion.
          • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point.
          • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
          • Singularity’s buff effects now last 20 seconds (up from 15).
          • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
          • Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point.
          • Unwavering Focus has been removed from the game.
          • Zealous Leap now immobilizes the target for 1 second.
          • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.

Sith Warrior

General
        • Disruption no longer costs Rage to activate.
        • Force Charge now places a “root” visual effect on the affected target.
        • Intimidating Roar no longer costs Rage to activate.
        • Ravage can no longer be interrupted, and its damage has been increased by approximately 15%.
        • Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).
Marauder
        • Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.
        • Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.
        • Deadly Throw’s “Trauma” effect can no longer be cleansed.
        • Force Camouflage now additionally reduces all damage taken by 50% while active.
        • Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.
        • Predation now affects all Operation Group members.
Carnage
          • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
          • Ataru Form now correctly triggers when fighting very large targets.
          • Erupting Fury has been replaced by Stagger, which increases Force Charge’s immobilize effect.
          • Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.
Annihilation
          • Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.
          • Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
          • Seeping Wound now applies a 50% movement speed reduction (up from 30%).
          • Short Fuse is now located in Tier 1 of the skill tree and has replaced Quick Recovery.
Rage (Marauder)
          • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
          • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
          • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form.
          • Force Crush’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
          • Gravity now specifically affects Crippling Slash and Force Crush.
          • Obliterate now immobilizes the target for 1 second.
          • Ravager now increases the damage of Ravage instead of affecting Force Choke.
          • Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point.
          • Shockwave’s buff effects now last 20 seconds (up from 15).
          • Unbreakable Rage has been removed from the game.
Juggernaut
        • Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
        • Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.
Vengeance
          • Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut’s damage reduction while Enraged Defense is active.
          • Rampage now generates 2 points of Rage when it is triggered.
          • Single Saber Mastery is no longer restricted to certain stances.
          • Stagger is now located in Tier 1 of the Vengeance skill tree.
          • Sundering Throw is a new Tier 6 skill that replaces Huddle.
Immortal
          • Battle Cry is now a 2-point skill that provides the same overall effect.
          • Crushing Blow now generates 50% additional threat.
          • Force Grip is now located in Tier 4 of the skill tree.
          • Force Scream no longer consumes stacks of Revenge while the “Battle Cry” buff is active.
          • Heavy Handed is now a 1-point skill with a slightly reduced overall effect.
          • Quake is now a 3-point skill that provides the same overall effect.
          • Shield Specialization is now located in Tier 5 of the skill tree.
          • Sonic Barrier is now located in Tier 4 of the skill tree.
          • Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.
Rage (Juggernaut)
          • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
          • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
          • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
          • Force Crush’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
          • Gravity now specifically affects Chilling Scream and Force Crush.
          • Obliterate now immobilizes the target for 1 second.
          • Ravager now increases the damage of Ravage instead of affecting Force Choke.
          • Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
          • Shockwave’s buff effects now last 20 seconds (up from 15).
          • Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
          • Unbreakable Rage has been removed from the game.

Jedi Consular

General
        • Deflection’s visual effects are now more noticeable.
        • The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.
        • Force Slow’s visual effects now begin and end at the correct times.
Sage
        • Due to changes to the Sage skill trees, Sages have had their skill points refunded.
        • Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.
        • Rescue now modifies threat by the correct amount.
Seer
          • Confound now refreshes properly when Weaken Mind is refreshed.
          • Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.
          • Egress now requires Preservation instead of Valiance.
          • Resplendence no longer removes the health cost from Noble Sacrifice.
          • Salvation’s tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability’s functionality has not changed.
          • A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.
          • Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).
Telekinetics
          • Inner Strength now correctly affects Weaken Mind.
Balance (Sage)
          • Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.
          • Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.
          • Force in Balance no longer heals the caster if no targets are hit.
          • Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush’s periodic damage now benefits from the 20% damage bonus when it is used to consume the “Presence of Mind” buff.
Shadow
        • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability’s functionality has not changed.
Kinetic Combat
          • Kinetic Ward’s appearance now refreshes properly when reapplied.
Balance (Shadow)
          • Force Synergy’s activation effects are now more visible.
          • Force in Balance no longer heals the caster if no targets are hit.

Sith Inquisitor

General
        • Deflection’s effects are now more noticeable.
        • Electrocute’s visual effects now occur more quickly after activation.
        • Energize’s effect now triggers a sound effect when it occurs.
        • Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.
        • Force Slow visual effects now begin and end at the correct times.
        • The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.
        • Shock sound effects have been polished.
Sorcerer
        • Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
        • Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
        • Extrication now modifies threat by the correct amount.
Corruption
          • Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
          • Conspiring Force now refreshes properly when Affliction is refreshed.
          • Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).
          • Fadeout now requires Efficacious Currents instead of Dark Resilience.
          • Force Surge no longer removes the health cost from Consumption.
          • Revivification’s tooltip now correctly states that the ability affects a maximum of 8 targets. The ability’s functionality hasn’t changed.
          • A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.
Lightning
          • Electric Induction now correctly affects Affliction.
Madness (Sorcerer)
          • Death Field no longer heals the caster if no targets are hit.
          • Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
          • Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
          • Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness’s periodic damage now benefits from the 20% damage bonus when it is used to consume the Wrath buff.
Assassin
        • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability’s functionality has not changed.
Madness (Assassin)
          • Death Field no longer heals the caster if no targets are hit.
          • Raze’s activation effects are now more visible.

Smuggler

General
        • Dirty Kick can now be used while moving.
        • Players can now “Crouch” (but not roll into cover) while immobilized.
        • Smugglers can no longer be pushed out of cover via the “cover integrity” mechanic, which has been removed from the game.
        • An issue that could cause XS Freighter Flyby to interrupt duels has been addressed.
Gunslinger
        • Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.
        • Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.
Saboteur
          • Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Quick Shot cost no Energy for 6 seconds after leaving cover.
          • Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds.
          • Pandemonium is now located in Tier 2 of the skill tree.
          • Sabotage’s range has been increased to 60 meters.
          • Shock Charge now resets its cooldown if the target is defeated while under its effects.
Sharpshooter
          • Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.
          • Deadeye is now a 3-point skill that provides the same overall effect.
          • Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations.
          • Snap Shot’s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
Dirty Fighting (Gunslinger)
          • Bombastic now correctly requires Shrap Bomb.
          • Hemorrhaging Blast no longer has an Energy cost.
          • Hold Your Ground’s cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point.
          • Holdout Defense now increases Blaster Whip damage by 4% per point.
          • No Holds Barred now increases critical chance by 1% per point.
          • Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point.
          • Wounding Shots now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but bleeding damage remains unchanged.
          • Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
          • Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.
Scoundrel
        • Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.
        • Back Blast now has a 12-second cooldown and deals approximately 5% more damage.
        • Diagnostic Scan’s tooltip now displays the full amount healed over its duration.
        • Shoot First now has a 7.5-second cooldown.
        • Tranquilizer now gives an appropriate error message if used on Droids.
        • Upper Hand no longer triggers a “laugh” sound effect when it occurs.
Sawbones
          • Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1.
          • Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.
          • Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.
          • Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
          • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.
Scrapper
          • Brawler’s Grit is now a 2-point skill.
          • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.
          • K.O. no longer experiences a delay in its knockdown effect.
          • Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.
          • Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.
          • Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.
          • Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.
Dirty Fighting (Scoundrel)
          • Hemorrhaging Blast no longer has an Energy cost.
          • Holdout Defense now increases Blaster Whip damage by 4% per point.
          • No Holds Barred now increases critical chance by 1% per point.
          • Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
          • Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.

Imperial Agent

General
        • Debilitate’s tooltip now correctly displays its stun duration.
        • Players can now “Crouch” (but not roll into cover) while immobilized.
        • Agents can no longer be pushed out of cover via the “cover integrity” mechanic, which has been removed from the game.
Operative
        • Due to changes to Operative skill trees, Operatives have had their skill points refunded.
        • Backstab now has a 12-second cooldown and deals approximately 5% more damage.
        • Hidden Strike now has a 7.5-second cooldown.
        • Sleep Dart now gives an appropriate error message if used on Droids.
        • Tactical Advantage no longer triggers a “laugh” sound effect when it occurs.
Concealment
          • Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.
          • Inclement Conditioning is now a 2-point skill.
          • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
          • Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.
          • Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
          • Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.
Medicine
          • Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.
          • Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.
          • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.
          • Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
          • Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.
Lethality (Operative)
          • Corrosive Microbes now functions correctly.
          • Lethality now increases critical chance by 1% per point.
          • Razor Edge now increases Shiv damage by 4% per point.
          • Weakening Blast no longer has an Energy cost.
          • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
          • Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.
Sniper
        • Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.
        • Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.
Marksmanship
          • Imperial Assassin is now a 3-point skill that provides the same overall effect.
          • Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.
          • Snap Shot’s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
          • Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.
Engineering
          • Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.
          • EMP Discharge’s range has been increased to 60 meters.
          • Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.
          • Stroke of Genius is now located in Tier 2 of the skill tree.
          • Interrogation Probe’s cooldown now resets if a target is defeated while under its effects.
Lethality (Sniper)
          • Corrosive Microbes now functions correctly.
          • Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.
          • Hold Your Ground’s cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.
          • Lethality now increases critical chance by 1% per point.
          • Razor Edge now increases Shiv’s damage by 4% per point.
          • Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.
          • Targeted Demolition now correctly requires Corrosive Grenade.
          • Weakening Blast no longer has an Energy cost.
          • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
          • Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.

Bounty Hunter

General
        • Ability Heat costs are now displayed in skill tree and trainer windows.
        • Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities, and it now begins dealing damage sooner after activation.
        • Hydraulic Overrides now has improved audio and visual effects.
        • Incendiary Missile audio has been improved.
        • Jet Charge now places a “root” visual effect on the affected target.
        • The Tracer Missile debuff that increases Heatseeker Missile damage now only benefits the Bounty Hunter that applied it.
Mercenary
        • Cure now generates 8 Heat (down from 16).
        • Jet Boost now triggers snare visual effects on affected targets.
        • Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
        • Tracer Missile and Fusion Missile’s animations have been exchanged by popular demand from the community.
        • Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
        • Power Surge can now be trained at level 46.
Arsenal
          • Barrage: The chance to trigger this effect has been increased significantly.
          • Heatseeker Missiles’ damage output has been increased by approximately 10%. Bonus damage dealt by this ability now correctly takes the number of your Heat Signatures on the target into account.
          • Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.
          • Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.
          • Power Barrier now provides 1% damage reduction per stack.
          • Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
Bodyguard
          • Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).
          • Critical Efficiency’s buff description now properly refers to Rapid Scan.
          • Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.
          • Hired Muscle now increases critical chance by 1% per point.
          • Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
          • Kolto Residue now increases all healing received by 3% (down from 5%).
          • Kolto Shell now builds 16 Heat when activated.
          • Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).
Pyrotech (Mercenary)
          • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
Powertech
        • Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.
        • Quell no longer generates Heat.
Shield Tech
          • Ablative Upgrades: The absorption amount gained from this skill has been slightly reduced.
          • Empowered Tech is now a 3-point skill.
          • Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
          • Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.
          • Oil Slick is no longer limited by the global cooldown.
Advanced Prototype
          • Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect.
          • Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.
          • Prototype Flame Thrower now is granted a stack when Immolate is used. In addition, stacks make Flame Thrower immune to interrupt and at 5 stacks Flame Thrower will now slow the movement speed of targets by 70%.
Pyrotech (Powertech)
          • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Trooper

General
        • Full Auto’s attack animation now begins more quickly to improve reactiveness and faction balance.
        • Mortar Volley’s animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.
        • Storm now places a “root” visual effect on the affected target.
Commando
        • Concussion Charge now triggers snare visual effects on affected targets.
        • Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
        • Cure now costs 1 Energy Cell (down from 2).
        • Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.
        • Tech Override is now trainable at level 46.
Gunnery
          • Charged Barrier now provides 1% damage reduction per stack.
          • Curtain of Fire: The chance to trigger this effect has been increased significantly.
          • Demolition Round’s damage output has been increased by approximately 10%. Bonus damage dealt by this ability now correctly takes the number of your Gravity Vortices on the target into account.
          • Grav Round has been rebalanced in order to encourage more active gameplay rotations. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
          • Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.
          • Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.
Combat Medic
          • Field Training now increases critical chance by 1% per point.
          • Field Triage now reduces the cost of Medical Probe by 1 (down from 2).
          • Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
          • Kolto Residue now increases all healing received by 3% (down from 5%).
          • Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.
          • Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).
          • Trauma Probe now costs 2 Energy Cells to activate.
Assault Specialist (Commando)
          • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
Vanguard
        • Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.
        • Fire Pulse’s visual effect more accurately represents its functionality.
        • Riot Strike no longer costs Energy Cells.
        • Animation timing issues with Energy Blast have been addressed.
        • The hit timing delay on Explosive Surge has been improved.
Shield Specialist
          • Ceramic Plating: The absorption amount gained from this skill has been slightly reduced.
          • Counter Attack is now a 3-point skill.
          • Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
          • Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.
          • Smoke Grenade is no longer limited by the global cooldown.
Tactics
          • Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect.
          • Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.
          • Pulse Generator now is granted a stack when Fire Pulse is used. In addition, stacks make Pulse Cannon immune to interrupt and at 5 stacks Pulse Cannon will now slow the movement speed of targets by 70%.
Assault Specialist (Vanguard)
        • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Companion Characters

General

      • Companion gifts are now stackable.
      • The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.
      • Several game areas where Companion Characters would not reliably follow the player have been fixed.
      • The C2 Droid Corporation and their competitors, the 2V Droid Corporation, have developed a series of new sensors for their products, the C2-N2 and 2V-R8, that significantly improve the Droids’ Crew Skill efficiency and critical success chances. These products may be purchased via the Legacy Repair Astromech unit on the player’s ship (once unlocked).
      • Additionally, the C2-N2 and 2V-R8 Droids have had their personality matrices upgraded with an experimental emotional response chip, allowing them to accept gifts and tokens of appreciation. The Crew Skill performance of these units will increase upon acceptance of these goods.
      • C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.
      • Tooltips for the companion abilities “Burst,” “Aimed Blast,” “Swipe,” “Wild Energy,” and “Blaster Sweep” now correctly reflect ability functionality.
      • All companion marriages are now removed appropriately if the marriage ends.
      • Corrected an issue that caused weapons to display inappropriately beneath some Droid companions (like T7).

Companions

Akaavi Spar
        • The Codex entry for this companion now lists the companion’s correct primary weapon.
Aric Jorgan
        • Corrected an issue that could allow a female trooper whose romance with him had ended to receive an additional romance conversation.
        • New companion skins for Aric Jorgan are available as reward choices in the game.
Ashara Zavros
        • Corrected issues that could prevent players from gaining or losing affection in the conversations related to the missions “Peace is a Lie” and “Silent Treatment.”
Corso Riggs
        • Corso Riggs’s Harpoon ability has been converted into “Illegal Jet Pack”. This ability causes Corso to charge towards the target, dealing damage and immobilizing it for 2 seconds.
Doc
        • Crazy Talk: Male characters can now consistently complete this conversation.
Elara Dorne
        • Strange Circumstances: Corrected an issue that could prevent players from gaining or losing affection during this conversation.
Ensign Temple
        • Some mission rewards intended for this companion that could not be used have been corrected.
Jaesa Willsaam
        • Jaesa now uses the correct battle cries for her alignment (light or dark).
        • Jaesa no longer teleports to her target if she uses Force Leap while wielding a double-bladed lightsaber.
        • Jaesa now has the ability “Purity of the Light Side” or “Passion of the Dark Side,” which passively increases armor by 30%.
Kaliyo Djannis
        • Storm now has a 30-meter range and roots targets.
        • It is no longer possible to break up with Kaliyo and still be eligible for romance conversations.
Khem Val
        • Khem Val’s Lightning Punch sound effects now terminate appropriately.
Kira Carsen
        • Kira now has the ability “Purity of the Light Side,” which passively increases armor by 30%.
Mako
        • Corrected an issue that allowed players to remain eligible for unlocked romance content after losing romance status with Mako.
Qyzen Fess
        • New companion skins for Qyzen Fess are now available as reward choices in the game.
Nadia Grell
        • Nadia now has the ability “Strength in the Force,” which passively increases armor by 30%.
Tanno Vik
        • The Codex entry for this companion now lists the companion’s correct primary weapon.
Vector
        • Time to Think: This mission now properly rewards experience.
Xalek
      • A Son’s Duty: Corrected an issue that could prevent players from gaining or losing affection during this conversation.

Crew Skills

General

      • Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.
      • The opportunity to add group members to your friends list no longer appears on Crew Mission rewards windows.
      • Mission rewards now properly display when having more than one waiting in the queue with the window open.
      • An issue that could cause Crew Mission rewards to be granted incorrectly after the player logged out and back in has been addressed.
      • An issue that allowed players to obtain researched schematics without destroying the reverse-engineered item has been corrected.

Crafting Skills

General
        • On critical successes, crafted Custom (orange) gear now receives an Augment slot.
        • The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.
        • When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.
        • Crafting materials obtained via endgame content now stack in the player’s inventory. They no longer bind on pickup.
        • Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.
        • Augments can now be crafted by several professions.
        • The Crafting window now displays the correct number of items when crafting from a schematic that yields more than 1 item.
        • Crafting Trainer tutorial missions can now be completed alternatively on the Fleets or on Coruscant or Dromund Kaas.
        • Schematics are no longer consumed if a player attempts to use one that is already known.
        • Craftable Custom (orange) Battlemaster and War Hero PvP armor has been added to Synthweaving and Armormech. The schematics for these items can be purchased from Battlemaster and War Hero vendors.
Reverse Engineering
        • Players may now reverse engineer many endgame items to research schematics for items and mods. Campaign and some Black Hole endgame items can be reverse engineered, and players have a chance to learn how to craft these items upon reverse engineering them. Set Armorings do not provide schematics for crafters.
        • Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.
        • Reverse engineering Campaign and Black Hole items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Campaign and Black Hole items.
        • Players no longer receive the message “you already know that schematic.” Another available schematic will be chosen (if available) for the player to learn.
        • A “Research Available” tooltip will now appear when mousing over items in reverse engineering mode if a schematic can be learned from that item.
        • Random items, particularly armor, can now be reverse engineered by crafters based on the items’ stats.
        • Crafted Vibroknives and shotguns can now be researched via reverse engineering. Reverse engineering Vibroknives and shotguns may now yield research variants for Armstechs.
        • Artificers can now reverse engineer relics, shields, generators, and foci.
        • Cybertechs can now reverse engineer all earpieces.
        • The chance of researching schematics via reverse engineering has been significantly increased.
        • Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).
        • Players can now decide how many items from a stack they wish to reverse engineer.
Armormech
        • Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.
        • Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
        • A critical success while crafting Custom (orange) outfits now adds an Augment slot to the resulting item.
        • The Codex entry for Armormech has been updated.
        • Armormechs can now reverse engineer random armor with Aim or Cunning stats.
Armstech
        • Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.
        • Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
        • New schematics to create Custom (orange) ranged and melee weapons have been added.
        • A critical success while crafting Custom (orange) weapons now adds an Augment slot to the resulting item.
        • The Codex entry for Armstech has been updated.
Artifice
        • Schematics for color crystals in various colors (including endgame-quality varieties) have been added to the game.
        • Endgame-level Magenta Adegan Crystal Schematics may now drop from the World Boss of Voss and creatures in the new daily mission area on Corellia.
        • Mid-level Magenta Adegan Crystal Schematics may now drop from the World Bosses on Tatooine, Alderaan, and Nar Shaddaa.
        • Magenta Crystal Shards are now found on one planet in the game. They can be refined into Pristine Magenta Crystals used in the creation of mid-level magenta color crystals through obscure means.
        • The Magenta Adegan Crystal Schematic obtained from late-game World Bosses no longer binds on pickup.
        • New schematics for Willpower-based shields have been added (for use by Assassins and Shadows).
Biochem
        • The number of Exotech consumables created per craft is now displayed correctly in the crafting UI.
        • Biochemists can now reverse engineer all implants.
        • Values on tooltips for Rakata reusable stims and adrenals now match the buff correctly.
        • Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth.
Cybertech
        • Cybertech crafted vehicles no longer bind on pickup.
        • Cybertech vehicle and space schematic mission reward rates have been reduced.
        • Critical successes when crafting grenades now yield double the quantity of items.
        • The cooldown on Cybertech-built grenades has been lowered to 3 minutes.
Synthweaving
        • Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
        • Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
        • Additional lower-level light armor schematics have been added.
        • Material requirements for some Custom (orange) outfits have changed.
        • The Codex entry for Synthweaving has been updated.
        • Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.

Gathering Skills

      • Many gathering nodes that were spawning in unreachable places (such as underneath the world) are now reachable.
      • Some high-level resources nodes near the Imperial Camp on Ilum have been removed.
Archaeology
        • A perfect Upari Crystal Formation may now be found in the Belsavis Daily Heroic area.
Bioanalysis
        • The Red Goo item tooltip now appropriately identifies it as a Grade 6 Biochemical Compound. Level 49-50 Bioanalysis Missions now have a chance to reward Red Goo.
Scavenging
        • Enriched Durasteel nodes now spawn in the Belsavis Daily Heroic area.
Slicing
        • Augments have been replaced by Sliced Tech Parts as a Slicing mission reward. These are consumed by Synthweaving, Armstech, and Armormech as a component for crafting Augments.
        • Slicing may occasionally yield Premium quality Augment schematics on critical mission success.

Mission Skills

      • Missions granted from Mission Discovery objects no longer have a chance to fail.
      • Mission Discovery items now indicate that they can only be used once.
      • Players can now send multiple companion characters on a mission granted by a Mission Discovery if the player had more than one of that Mission Discovery.
Diplomacy
        • Light side and dark side mission results no longer occasionally display decimal values.
        • Diplomacy Mission Discoveries now correctly indicate whether they are a dark or light side mission.
        • The missions “No Redeeming Value” and “Desperation” are now appropriately labeled as moderate yield.
        • Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted.
Investigation
        • Investigation missions now have a chance of yielding Custom (orange) tech weapon schematics as a reward.
        • The chance for Investigation missions to yield schematics has been increased.
        • Red, Blue, Green, Orange, and Yellow power stat crystal schematics are now possible Investigation mission rewards.
Treasure Hunting
        • Treasure Hunting missions now have a chance to yield Custom (orange) lightsaber schematics as a reward.
Underworld Trading
      • The chance to receive schematics from Underworld Trading missions has been increased.
      • Tooltips for missions have been updated to reliably inform the player about expected yields.

Flashpoints and Operations

General

      • The Exit Area ability is now interrupted when damage is taken.
      • Emergency Fleet Passes can no longer be used in Flashpoints or Operations.

Flashpoints

      • Kaon Under Siege has been removed from the mission [WEEKLY] Galactic Conflicts. It is now part of a new mission combined with Lost Island: [WEEKLY] Rakghoul Conflicts.
      • Lost Island is now part of the following missions: [DAILY] Emerging Conflicts V and [DAILY] Galactic Conflicts.
      • It is no longer possible to share certain Flashpoint missions with party members who are on preliminary steps of that mission, as they could cause mission blocking issues.
      • Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.
      • Lockouts have been removed from Hard Mode Flashpoints.
      • You will no longer lose access to a Flashpoint phase immediately after defeating the final boss in Hard Mode. Access is removed upon completing the [FLASHPOINT] mission.
      • The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid.
Athiss
        • The Beast of Vodal Kressh’s knockback effects now correctly check for knockback resistance.
        • The Prophet of Vodal’s Dark Spirits now have a buff that provides more information about the fight mechanics.
        • The debuff “Crushing Death Field” is now visible.
Boarding Party
        • Storm Squad’s enrage timer in Hard Mode has been increased to 2.5 minutes.
        • Storm Squad can no longer be pulled out of the bridge area.
Colicoid War Game
        • The patrolling Droid in the hazard course now despawns when the sixth gate controller is used.
Directive 7
        • Players can now receive the mission for Flashpoint: Directive 7 without first starting “Immediate Vengeance” or “Violent Uprising.”
        • Mentor’s claw previously targeted the group’s healer more than intended. It now focuses on its initial target.
        • Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended.
Hammer Station
        • Reduced the frequency of knockbacks used by enemy NPCs.
        • 2R-CH no longer attacks players through walls and no longer grapples players in cover.
        • Battlelord Kreshan is now immune to interrupts.
        • The visibility of the “Unshakable” buff on DN-314 has been improved to better inform players that it cannot be interrupted.
Kaon Under Siege
        • The health of KR-82 Expulser’s probe Droids has been decreased significantly.
        • KR-82 Expulsor Droid now uses his grapple ability correctly.
        • Removed a security chest from this Flashpoint that could be reached more easily than intended.
Lost Island
        • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
Red Reaper
        • An issue that could cause Lord Kherus to stop fighting under some circumstances has been addressed.
        • Lord Kherus now targets Companion Characters with crates.
Taral V
        • A Riverlurker encounter that attacked the players from an inappropriate distance has been corrected.
        • Corrected a terrain issue that permitted players to skip some encounters in this Flashpoint.
The Battle of Ilum
        • Players can no longer be bombed while inside a bunker.
        • Drinda Zel and Velasu Graege now reset when pulled too far from the boss area.
        • Krel Thak’s enrage timer has been increased to 2.5 minutes in Hard Mode.
        • Faction-appropriate friendly NPCs now spawn correctly at the beginning of this Flashpoint.
The Black Talon
        • GXR5 now properly animates during Full Auto. Its Power Punch can now be resisted, and its stun can be broken. Power Blast now properly animates with the the correct visual effects and deflection appearance. His basic attack no longer places a blank debuff on players.
        • Probe Droids spawned during the GXR5 fight now have the correct icon.
        • Sgt. Boran’s Medic now animates properly when healing. His Sniper’s Snipe ability now chooses targets more intelligently.
        • Ghulil is now immune to interrupts in Hard Mode and uses backhand correctly in Normal Mode.
The Esseles
        • Lieutenant Isric’s Stockstrike now occurs less frequently, and the stun it causes can now be resisted. His Suppressive Fire now deals its damage over 6 seconds.
        • Ironfist’s Jet Charge no longer knocks players down. Missile Salvo’s tooltip has been clarified to expose the interrupt immunity gained during this phase.
        • ISS7’s Head Smash can now be resisted.
        • ISS9 has been redesigned to be friendlier to melee combatants.
        • Vokk’s Essence Drain can now be resisted, and its stun can be broken. Vokk no longer throws two lightsabers at the same target (unless no other target is alive).
        • Interrupting Ironfist’s Headshot ability will no longer cause him to use it more often than intended.
The False Emperor
        • An issue that could prevent HK-47 from spawning correctly has been resolved.
        • Some security chests have been removed from this Flashpoint.
        • Fixed an issue that caused the turrets to sometimes fail to damage Jindo Krey’s ship.
The Foundry
        • A remaining small window in which the final boss of this Flashpoint could be rendered invulnerable has been corrected.
        • Corrected an issue that prevented the final boss encounter from starting if the players choose the “Attack” option.

Operations

      • Normal Mode is now labeled “Story Mode” for Operations.
      • Credit rewards for defeating Operations bosses have been significantly increased.
      • Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.
Eternity Vault
        • The “Unshakable” buff is now visible when targeting Soa.
        • Changed the location where Soa’s Force Whirlwind drops the player in the second phase of the fight to prevent players from being dropped several hundred meters below when no platforms are remaining.
        • Soa’s lightning balls are now destroyed when the platform phase begins.
        • Projection of Soa has been removed from the Mind Traps.
        • A previously malfunctioning escape pod no longer causes players to become stuck upon landing.
        • Eternal Guardians and Eternal Sentinels now spawn correctly in 16-player modes.
        • Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.
        • Eternal Wardens now perform their grapple ability correctly.
        • The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the “Confirmation Console” to confirm their symbol selection.
        • Annihilation Droid XRR-3’s “Burning (Physical)” damage over time has been renamed “Burning” to accurately reflect that it cannot be removed.
        • Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps.
        • Killing Soa in Nightmare Mode now grants the correct Codex entries.
        • An “Emergency Reset” button has been added to the Ancient Pylons encounter.
        • Soa’s Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration.
        • Cover classes can now take cover on platforms when fighting Gharj.
        • The reliability of Soa’s Ball Lightning has been improved, and an issue that could cause it to deal damage twice has been addressed.
        • Fixed an issue that prevented Soa’s shield from dispelling when hit by an obelisk while he was casting.
Explosive Conflict
        • Explosive Conflict, a new Operation, is available for play!The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way.
        • Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.
        • Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.
Karagga’s Palace
      • G4-B3 Heavy Fabricator’s “Powerhouse” buff now correctly improves the damage of several of his abilities on 16-player Hard Mode.
      • G4-B3’s health has been increased in 8- and 16-player Hard Modes.
      • G4-B3’s mines now spawn with a small degree of random offset in order to reduce the frequency with which they spawn directly on top of one another. The actual number and relative placement of the mines remains unchanged. These mines now properly clean up post-combat.
      • An issue that could cause G4-B3 to become stuck in the ceiling has been corrected.
      • The Stimulant Dart ability used by Attack-Science Technicians and Mechno-Assault Specialists has been adjusted. It is now easier to control these enemies in an Operations group with less than three crowd control abilities.
      • Support Gunners no longer knock back other enemy NPCs.
      • Karagga’s Immortal Guardians no longer leave a debuff on players when struck with Surge.
      • RL-4 no longer refers to story events that have not yet occurred.
      • The Gamorrean Guards that Bonethrasher attempts to eat now have boss immunities.
      • Players can no longer remain trapped “Carbonizing” by Jarg’s Carbonizer Probes while outside of Karagga’s Palace.
      • Bonethrasher’s creatures no longer respawn after the group has killed Bonethrasher and reset the phase.
      • Bonethrasher now correctly performs his Smash attack during 16-player Hard Mode.
      • Corrected an issue that could cause Bonethrasher to be stuck in combat after he defeated the party, preventing players from re-entering.
      • The door to Karagga’s Throne room now remains open after the group defeats Jarg & Sorno.
      • In Nightmare Mode, defeating each boss now yields a chest that contains Black Hole Commendations.

Items and Economy

General

      • Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.
      • The variety of stats and modifications for new endgame items is substantially higher compared to that of older endgame items.
      • Orobird eggs of different types may now be poached in several locations. Those who can find means of incubation may find themselves in possession of loyal vanity pet soon.
      • Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.
      • Several unusual crystal formations have been reported in the mountainous regions of Alderaan.
      • The cost of several relics has been reduced.
      • Several relics that were previously bound on pickup are now bind on equip.
      • The required level of several relics has been reduced by 1.
      • Items that are restricted by Valor or Social Rank can no longer be purchased until the player meets the rank requirements.
      • Offhand weapons are now more clearly marked as such.
      • Some pieces of gear that displayed incorrectly on character models have been adjusted.
      • The Collector’s Edition Training Droid can now be used on non-humanoid enemies.
      • The required level for equipping the Imperial Trooper and Republic Officer outfits has been reduced.
      • The Male Formal Suit can now be purchased from the Coruscant social vendor. The Female Elegant Dress can now be purchased from the Dromund Kaas social vendor.
      • Sniper Rifles no longer drop for Republic players.
      • Corrected some instances where two items could show the same Armor or Weapon Damage Rating but have different values. The values are unchanged – the ratings have been updated to reflect the correct values.
      • An issue that caused some items to be unlinkable in chat has been addressed.
      • The modified DTB-27 Bolt Pistol is now displayed as a Custom (orange) weapon. The properties of the item remain unchanged.
      • The “Punisher” item no longer has incorrect stats on its Republic version.
      • The cost of Tionese gear (in crystals and commendations) has been substantially reduced.
      • A set of modifiable Techblades and Techstaffs has been added to the game.
      • The Galactic Trade Network’s commission for both neutral and faction-based terminals is now 6%.
      • Campaign weapons and off-hand items are now available on the Crisis Point vendors on the Republic and Imperial Fleets.
      • Tooltips for off-hand weapons now indicate they cannot be equipped by Sorcerers and Guardians.
      • Modifiable items now have repair costs based on the level of their base modification.
      • Battlemaster gear now has more Expertise.
      • New items purchasable with Black Hole Commendations have been added to Corellia.
      • The Valor Rank requirement has been removed from Battlemaster earpieces and implants.

Modifications

      • Players can now remove Armoring modifications that have set bonuses from items and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot. This does not apply to all items with a set bonus, only those where the set bonus is attached to the Armoring modification.
      • Some high-end item modifications are now restricted to particular item slots and may only be transferred into the same slot on a new item.
      • A new modification set with Expertise for all item modification types has been added to the game.
      • High-end weapons found on Operation bosses now come equipped with more common color crystals. The special color crystals associated with high-end Operations are now separate drops.
      • High-end PvP weapons now come equipped with more common color crystals by default. Color crystals associated with specific PvP tiers can now be purchased separately from the PvP vendor.
      • Players with the “Razer” Green-Black color crystal may upgrade to a high-end version of this crystal via a vendor on Coruscant and Dromund Kaas.

Vehicles

      • New achievement missions that grant the Aratech Ice, Coral, Nightscythe, and Fire are now available on the Fleets.
      • The Korrealis line of landspeeders has been removed from vendors.
      • The Tirsa Prime speeder has had its cost increased and is now available from the VIP vendor.
      • License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced.
      • While credit costs for all 110% speed vehicles have been increased, the overall total acquisition cost for speeder licenses and vehicles at level 50 has been slightly reduced.
      • All vehicles that are not bound can now be sold on the Galactic Trade Network.
      • Summoning a vehicle no longer benefits from Alacrity.
      • The Aratech Dagger and Aratech Scythe vehicle items now grant the appropriate vehicle abilities upon use.
      • The Longspur Recon vehicle is now an Artifact-quality item.

Vendors

      • A Crew Skills trade vendor is now ready for business in the Corellia Spaceport.
      • The PvP items vendor now sells Baradium Flux, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals.
      • The PvP items vendor now sells a grade 6 crafting PvP box that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics.
      • The Fleet commendation vendor now sells grade 6, 7, and 8 crafting material boxes that randomly reward crafting materials.
      • Vendors that sell items for Marauders and Sentinels have been added to the Fleets.
      • The Imperial Cantina vendors on Hoth now sell similar food items to their Republic counterparts.
      • PvP vendors no longer sell Champion Bags.
      • PvP vendors now sell the Recruit set, a new entry-level PvP set (for level 50 players), for credits.
      • Battlemaster PvP vendors now sell Battlemaster gear pieces for Warzone Commendations.
      • New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece.
      • New Campaign vendors can be found on the Fleets. They sell Campaign gear for commendations earned in the new Operation: Explosive Conflict.
      • Junk (grey) items no longer appear in the buyback window.
      • The vendor buyback window has been expanded to 12 slots.
      • Items to purchase with Unassembled Rakata Implants have been added to the Rakata vendors on the Fleets.

Legacy

      • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
      • Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.
      • Legacy names now display immediately once the player chooses one.
      • Players with a Legacy can now send unbound and bound-to-Legacy items to other characters on the same account via in-game mail (even if the characters are not of the same faction).

Missions and NPCs

General

        • Many minor mission bugs have been fixed. Some respawn timers have been adjusted, group credit for mission objectives is granted in more missions, more enemies appear in some instances where too few were available, and many other minor adjustments have been made to improve the experience while completing missions. Not all of these minor adjustments have received an individual note.
        • Some missions that have received updates (fixes for map notes, Story Areas, and some text fixes) have been reset. Players are only affected if a mission they had in progress has been changed in this way.
        • Usable mission items can now be activated from the tracked mission log that appears on the right side of the screen.
        • The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.
        • Many missions that were missing mission completion or codex images have been updated to include the correct image.
        • Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).
        • Several missions that had missing paraphrase dialogue options have been updated to include the missing text.
        • Corrected many instances where text and voiceovers did not match.
        • Corrected instances in the French and German clients where subtitles for alien dialogue progressed too quickly.
        • Many instances where players could unintentionally leave Story Areas for missions have been corrected.
        • Map notes for a large number of missions have been updated and are now more accurate, and many missing map notes have been added.
        • Several bonus missions that previously were not removed from the mission tracker are now removed at the appropriate time.
        • Corrected many mission conversations and mission-related items that could be re-initiated or re-used.
        • Troopers now receive the Item Modification tutorial correctly.
        • Fleet Passes are now rewarded to players that complete Chapter 1 and 2 of their class story, and new quick travel items are available as rewards for Inquisitors, Agents, Consulars, and Troopers, who must travel to the Citadel, Jedi Council, or Senate at the end of these Chapters.
        • Mission and Flashpoint phases now cancel conversations if a member of the group is in combat.
        • Corrected a rare case where some rewards out of a group of mission rewards would not be received by a player with a full or almost-full inventory.
        • Players who have progress in the same phase are no longer prevented from grouping with each other if they did not use the /accept command.
        • Players can now continue to abandon and reset missions without restarting the game if they closed the abandon or reset confirmation dialogue by using the “x” button.
        • Using an Emergency Fleet Pass now advances mission steps that require the player to travel to the Fleet.

World Missions

Alderaan
          • A Spy in House Organa: An issue that could cause this mission to become blocked has been corrected.
          • The Fall of House Cortess: If the player sides with House Cortess, the attacking Killiks no longer despawn and end the fight prematurely.
          • Boiling Blood : Killiks killed with the “Blood Boiler” no longer grant experience and loot.
Balmorra (Imperial)
          • Flight Plan: An issue that could prevent the player from interacting with the shuttle controls has been corrected.
          • Step Lightly: This mission can now be abandoned.
Balmorra (Republic)
          • The Hunt for Lord Tharsis: The stages of this mission that take place in the Heroic area are now correctly labeled and are balanced for 4-player groups.
          • Trash to Treasure: Multiple bosses no longer spawn if players simultaneously activate the input panels or master controls.
Belsavis
          • NPCs related to Belsavis daily missions are now level 50.
          • Carving a Path: Mapnotes for this mission now direct the player to the correct location for the step “Scan the Transport Device.”
          • Esh-kha Containment: Players who complete “Key to the Vaults” before completing this mission can now complete it properly.
          • Lights Out: A mission step to defeat Field Commander Anhur has been added to this mission.
          • Old Enemies, Lights Out, Open Communications, The Stasis Generator: These missions are now Heroic 2+ instead of Heroic 4. Their rewards are unchanged.
          • Riot on Belsavis: Players who completed “Terror in the Flesh” can now proceed past the conversation with Commander Calum.
          • Unintended Consequences: The Malfunctioning Guardian Droids now drop all 3 types of components for this mission.
Corellia
          • Corsec Crackdown: This mission now progresses properly if a group member was not in combat when the other members of the group were defeated after using the Comm Array.
          • Jaggalors on the Loose: Companion affection is now applied correctly during this mission.
          • Prison Busting: Turrets no longer despawn completely from the world.
Coruscant
          • Automatic Maintenance: Rogue Disposal Droids now engage players in combat correctly.
Hoth
          • Unlikely Allies: Players can now complete this mission if they reset it.
          • Prisoner Extraction : A single prisoner can no longer be activated multiple times in order to progress this mission.
Ilum
          • A New Order: Repair Droids no longer repair shield generators even though they have been defeated.
          • Cutting the Cord: Players are now credited with the correct amount of kills even if out of line of sight.
          • Defend the Shipment: Corrected an issue that caused an interactive object to become unusable for 2 minutes if it was used in combat. Additionally, players can no longer bypass a step in this mission.
          • Pilot Down: The Door Release now correctly starts its cinematic.
          • Sabotage: Corrected an issue that could cause this mission to become blocked.
Korriban
          • Dark Science: The correct follow-up mail is now sent for the light side choice in this mission.
Nar Shaddaa
          • Back Alley: Corrected an issue that prevented players from receiving credit for fighting waves of enemies.
          • Dead Drop: The Flame’s assassin now spawns upon destroying the dead agent’s corpse.
          • Extermination: This mission now correctly recognizes past player choices.
          • Sending a Message: Exchange X4-Z2 Battle Droids now apply to this bonus mission’s kill count.
Ord Mantell
          • Clearing the Air: Players in groups can now join the first conversation via Holocall.
Taris (Imperial)
          • No Escape: Killing Thana Vesh with Force Push now properly defeats her.
          • The Siege of Olaris: The Droid associated with this mission’s objective now consistently exits his cage after being activated.
Taris (Republic)
          • Chasing History: Corrected an issue that prevented players from starting the cinematic at the fourth cairn while in a group.
Tatooine
          • Geonosian War: Players now receive proper credit for completing the final stage of this mission while in a group.
          • Pre-Emptive Strike: This mission no longer resets if a player uses stealth.
          • Timely Arrival: The Czerka Records Terminal can now be used by all members of a group.
Voss
          • Into the Crosshairs: Players affected by a bug that allowed them to complete this mission without receiving “Primary Target” can now speak to Pevthak-Fra and receive the latter mission to continue the Voss Republic storyline.

Class Missions

Jedi Knight
          • A Hero’s Rest: Players can now use the Republic Fleet option on the Tython shuttle to travel there while on this mission.
          • Desert Duel: Players can no longer block mission progression by knocking Lord Praven off the cliff.
          • Doomsday: The chest attached to the bonus puzzle for this mission is now lootable upon solving the puzzle. Additionally, if the player is defeated near the forcefield doorway, they no longer become stuck due to reviving on the other side of the forcefield.
          • Guided by the Force: Sith Harrowers now animate properly during combat.
          • New Intelligence: This mission’s rewards are now level-appropriate.
          • The Defector: This mission can now be acquired via the Holoterminal for Jedi Knights who completed the Taris and Nar Shaddaa class missions without receiving it.
Sith Warrior
          • Check In: Players no longer receive a codex text error when logging into the game while on this mission.
          • Pendant of Bone: Corrected an issue that prevented some players from getting credit for defeating the Gormak Warmaster.
          • Request an Audience: This mission now correctly recognizes past player choices.
          • Seek Answers: Players on this mission now see the appropriate loading screen text.
          • The Padawan Exposed: Additional light and dark side point opportunities are now available in this mission. This mission also now correctly recognizes past player choices.
          • The Transponder Station: The player’s companion is now knocked out for the boss fight as depicted in the cinematic, and the fight has been rebalanced to take this into account. Additionally, an issue that could cause players to become stuck in the elevator has been corrected.
          • To Kill a Legend: Players are no longer killed when using an elevator associated with this mission.
Jedi Consular
          • Chaos and Harmony: An issue that could make it more difficult than intended to save the final boss has been addressed.
          • Looking Out for the Little Guy: This mission no longer grants commendations for the wrong planet.
          • New Horizons: This conversation now takes place in person instead of on the ship Holoterminal.
          • The Summit: This mission’s Holoterminal conversation no longer hangs indefinitely.
Sith Inquisitor
          • A Map for the Future: Players can no longer become blocked on this mission if they dismiss Khem Val before clicking on the debris wall.
          • Legacy: Players are informed that Khem Val is required for this mission if the Inquisitor on the mission is in a group.
          • The Dark Council: This mission now grants light and dark side points correctly.
          • Visions and Visionaries: Players now receive dark or light side point rewards for this mission correctly.
Smuggler
          • Beast Mastery: Players who romanced Azalie now see the correct conversation upon returning to the Smuggler Hangar.
          • Brotherhood: Players can no longer become stuck in this mission’s phase if they leave it by entering a Warzone, logging out, or crashing.
          • Illusions: Players can now complete this mission if they were previously unable to re-enter the phase after leaving.
          • Landing Party: Players can no longer defeat ambushers before instructed.
          • Modest Proposals: Ivory now only appears on the player’s ship if they chose to recruit him on Belsavis.
          • Most Wanted: This mission’s item can no longer be looted by group members.
Imperial Agent
          • Defender of the Empire: Line of sight issues when engaging ‘The Eagle’ on the bridge of his ship have been resolved.
          • Epoch of Fear: This mission’s boss no longer experiences line of sight issues.
          • Heist: SCORPIO is now summoned immediately as a guest companion at the appropriate time.
          • Hero of the People: Players in a group can no longer become stuck in the phased area for this mission if the Agent in the group leaves first.
          • The Assassin’s Fortress: Players who are defeated on this mission are now revived at the Outpost Zaroshe medcenter.
          • The Star Chamber: It is no longer possible to explore the entire Star Chamber before the “Gather Information on the Star Cabal” step.
          • Subverting Karrels Jarvis: Light side points are now awarded at a different time in this mission.
Trooper
          • Battle of the Gauntlet: Corrected an issue that caused the bridges crossing the Gauntlet to retract unexpectedly and kill players. Players can now return to the Gauntlet before completing the mission without having to reset it.
          • Catching Up: Players now correctly receive a mission item from Jaxo in the mail, and players who missed this mission will now have it granted if they are eligible.
          • Inconspicuous Valor: Party members can no longer plant the explosives and prevent mission progression. This mission now updates correctly when taking the shuttle from the Republic Fleet to Coruscant.
          • Power Play: Players no longer remain stuck inside the phase if they log out in the phase after completing the step “Speak to Senator Evran.”
          • Public Relations: This mission now recognizes if the chamber is sealed before the step to seal it is acquired.
          • Rescue Operation: The CL-A1 transfer coil is now correctly counted as a mission item.
          • Return to Duty: Prellon Garn now becomes stunned during the escort (instead of dying). Prellon is also now present for the step “Escort Prellon to Safety.”
          • Revenge Served Cold: The Thul Cryo Dragoon is now responsive in combat.
          • Stay Frosty: Players on The Shadow Fist mission will find it has been reset. This mission no longer remains in the mission log if it is not completed.
          • Suppression of Hostilities: The count for bonus objectives now updates correctly.
Bounty Hunter
          • A Dangerous Auction: Players no longer receive an incorrect post-mission mail.
          • A Failure to Communicate: Players can no longer summon a companion devoted to guarding the area’s entrance or advance further into the phase before progressing necessary mission steps.
          • At Arm’s Length: Corrected an issue in the French client that could block progression on the step “Accedere a l’holoterminal de la Republique.”
          • A Thousand Pardons: Zale Barrows can no longer be knocked into the lava, preventing mission progression.
          • Digging His Own Grave: Players can now progress this mission without waiting for the phase to reset if they answer their class holocall outside the story area.
          • Finale: The final boss has been adjusted from level 48 to level 50 to provide the intended challenge level.
          • Hail the Conquering Hero: Corrected an issue that could cause this mission to become blocked on the step “Speak to Crysta Markon.” Also, players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster.
          • Honor or Glory: Corrected an issue that caused some dialogue options to be hidden.
          • Imperial Bounty: This mission can now be reset if the player was unable to complete it.
          • Number One with a Bullet: Corrected an issue that prevented some Bounty Hunters from seeing the correct loading screen text after completing this mission. A crash that could occur when speaking to Darth Tormen has been fixed.
          • No Strings Attached: Corrected an issue that caused NPCs to vanish unexpectedly after a fight. For players who were in progress on this mission, the mission’s progress has been reset.
          • Some People Just Need Killing: The class story boss associated with this mission is now level 50.
          • Target Rich Environment: This mission can now be abandoned.
          • The Heart of Darkness: Players now receive credit for this mission if they travel to Dromund Kaas via the shuttle in the Imperial Fleet.
          • The Spirit of Vengeance: Corrected an issue that could cause players returning to this area to become stuck in the air.
          • To Walk in Dark Places: Torian no longer remains with the player if they exit the phase after he joins for the mission.

NPCs

        • Strong and Elite humanoid enemies no longer throw grenades at or use Headshot on targets in cover.
        • Master Marksmen on Hoth no longer instantly knock the player back after being attacked with Leap or Charge abilities.
        • Republic Troopers and Officers protecting core Republic interests on Hoth are now properly trained to defend against level 50 players.
        • The World Boss Gargath on Hoth now drops level 50 loot.
        • Some enemies and NPCs that were previously invisible can now be seen again.
        • Many NPCs that were positioned incorrectly or played inappropriate animations have been corrected.
        • Many groups of enemy NPCs that previously evaded in combat or pathed incorrectly have been adjusted.
        • The “Sticky Grenade” debuff now appears correctly when used by enemy NPCs.
        • Grand Chief Keshk now always drops at least a Premium item.
        • Several vendors and other NPCs that had missing or incorrect voice have been updated.
        • A rather dangerous Wampa specimen has been observed on Highmount Ridge on Hoth.

PvP

General

        • PvP stats, such as kills, MVP votes received, total Warzone wins, and more are now tracked and can be seen on the Warzone Window.
        • Aurak Base and outlying Republic-controlled areas on Hoth have received reinforcements in the form of PvP guards.
        • PvP powerups can no longer return dead players to life.
        • Certain PvP abilities are no longer removed when a duel finishes.
        • Republic Guardpost Beta on Belsavis is now entirely considered Republic territory.
        • The throne room of Lord Jordan Thul is now considered Empire territory.
        • The medcenter in the Lower Flamewood area of The Old Paths on Voss is now a Sanctuary.
        • Republic Troopers now protect Ken-La Outpost.
        • The buff for the PvP Overcharge powerup now has the correct tooltip.
        • The Warzone Commendation cap has been increased to 2000 (up from 1000).
        • High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations.
        • PvP medpacs now have a 1.5-minute cooldown (down from 3).
        • Daily and weekly PvP missions now reward 99 Warzone Commendations.

Warzones

General
          • Players in Warzones may now flag another player on the team as potentially AFK by right-clicking their name in the Operation Group window and selecting “Vote to Kick from Warzone.” Once enough team members have flagged a player in this way, the player is given a warning and a small window to begin playing or they are removed from the Warzone.
          • The amount of Valor, Commendations, and credits awarded at the end of a Warzone is now based on your team’s score, with a bonus for the winning team. Experience rewards are still based on the amount of time spent in the Warzone.
          • Warzone daily missions while leveling have been condensed to one mission that is always equal to the level of the player.
          • Players who are removed from Warzones for being AFK are now returned to their original locations (instead of to the Fleet).
          • Vendors are no longer available inside Warzones.
          • Credit rewards for Warzones have been rebalanced.
          • The Scoreboard displayed at the end of a Warzone now displays the correct faction icons in same-faction Warzone matches.
          • The Scoreboard’s Objective column now correctly tracks a player’s offensive and defensive objective contribution. Additionally, players now receive notification during the match when their actions have accrued offensive or defensive objective points.
          • New medals are now awarded to the winning team based on how quickly they win (up to 6 medals for the fastest victories).
          • New medals are now awarded for offensive and defensive objective actions. There are now 6 offensive and 6 defensive medals awarded for performing Warzone-specific objective actions.
          • The Warzone reward medal cap has been increased to 8.
          • Rewards per medal earned have been rebalanced considering the new medals available.
          • Players who earn few to no medals now have overall rewards reduced (for instance, an AFK player would receive no rewards).
          • The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18.
          • Warzones will no longer shutdown early due to population imbalance.
          • Ranked Warzones have been temporarily disabled. Please read here to learn more.
Novare Coast
          • The Republic and Empire are locked in a brutal conflict by air and sea on the new planet, Denova. An Imperial dropship has crash-landed near the Republic coastal base and quickly established a fortification.
          • Teams need to turn the mortar cannons on the opponent’s fortification to bring it down. However, both fortifications are shielded and one mortar cannon is not enough to disable the shield. A team must control at least two cannons in order to damage the enemy fortification.
          • This is a majority 3-point domination map with tug-of-war style objective control.
          • Control progress is saved when interrupted and can be resumed by a player on the same team or fought back by a player of the opposing team. The more players involved, the faster control shifts.
          • A training simulation-themed variant of the Warzone supports same faction matches.
Alderaan Civil War
          • Several performance improvements have been made throughout the Warzone.
          • The objective cannons’ rate of fire has been slowed down. The amount of damage dealt by the large turret blasts has been increased proportionally to maintain the same overall score rate.
          • Empire-controlled objective markers now appear purple.
          • Travel time for speeder bikes for the side objectives has been increased. The time it takes to interact with speeder bikes is once again instantaneous.
Huttball
          • Giradda the Hutt now sees to it that any player standing on the ball stand when the ball respawns are slain.
          • The damage hazards deal is now a set percentage of total player health and is elemental damage.
Voidstar
          • The Voidstar can now be played by two teams of the same faction.
          • Players on the defending team are no longer placed on the speeder path if its duration would make them arrive late to the start of the match.
          • The map on the loading screen for the Voidstar has been updated.
          • In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match.
          • The game now ends as soon as the Round 2 attacker’s progress exceeds the progress made by the other team in Round 1.
          • Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are few players.
          • Corrected an issue that could cause players to lose line of sight to targets standing on the defending team’s ship.
          • Players can no longer target through forcefields in some circumstances.
          • Corrected an issue that allowed players to stand inside some doors, preventing line of sight.

World PvP

General
        • Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs.
        • Players can still trade Mercenary Commendations for Warzone Commendations. 10 Mercenary Commendations can be traded for 10 Warzone Commendations.
Ilum
        • The Battle of Ilum daily and weekly missions have been removed from the game.
        • Respawn timers for several chests on Ilum have been increased.
        • Corrected a terrain issue that allowed Imperial characters to attack Republic characters in their base.
        • Usable turrets no longer despawn if the player using them disconnects from the game.
The Outlaws’ Den (Tatooine)
        • PvP treasure chests on Tatooine now drop Warzone Commendations, with a chance to drop Recruit PvP gear.
        • The Ilum PvP Territory Control Tutorial no longer displays.

Space Combat

General

        • Visual effects for trajectory and impact on missiles have been improved.
        • The Alien Energy Capacitor now has stats appropriate for its level.
        • Transitions on entering Space Combat Missions have been visually improved.
        • The Grade 3 Beam Generator tooltip now correctly displays a rate of fire of 7 shots per second.
        • The experience rewarded for some “one time” Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.
        • Players who are away too long while in Space Combat Missions are now logged out.
        • Large ships more readily display surface damage as the attached hardpoints are destroyed.

UI

General

New Functionality – players can:
          • Load and save UI profiles as XML files. These profiles can be loaded on any character once created.
          • Enter UI editing mode by pressing the ‘Edit Layout’ button in the main menu (reachable by hitting ESC), or by hitting the small button next to the quickslots and choosing “edit layout”.
          • Move some elements around while in edit mode by dragging on that element.
          • Resize elements of the UI while in edit mode. Elements can be resized individually, or grouped and resized together.
          • Flip some UI elements (like the minimap) horizontally or vertically while in edit mode.
          • Choose to turn off (i.e. hide) some UI elements in edit mode. Hidden elements are shown as a red shaded box in this mode.
          • Adjust the number of slots shown and their layout per hotbar.
          • Select from 3 pre-created default layouts. These cannot be saved over. You may, however, use them as a starting place for your own layout.
          • Move around elements in other UI modes (such as Space Combat) by selecting these modes from the drop-down in UI Edit Mode.
Adjusted Functionality:
          • Some Operations frame customization was moved into the UI customization system, and must be edited in this mode.
          • The ability to toggle/hide health on health bars was moved to the UI customization system, and must be edited in this mode.
        • Notification of contact from a Customer Service Representative in-game is now more obvious.
        • Subtitles can now be toggled using the /subtitles command in the Chat Window.
        • If a player attempts to use a shuttle with 3 or more pending mission rewards, the player is asked to accept those rewards before continuing.
        • Tooltips no longer get stuck on slider UI components.
        • Corrected an issue that could cause the UI to incorrectly register a drag when returning from ALT-TAB.
        • The cancel and apply buttons are now grayed out on the item modification table until the player adds a pending modification.
        • The loot window can no longer be drawn off-screen in some circumstances.
        • Companion tooltips now properly reflect whether they are selling junk items or performing a Crew Mission.
        • The Sorcerer and Assassin class icons have been corrected in character creation and Advanced Class selection.
        • The language used in tooltips (when referencing damage types and other specific items) has been updated to be more consistent.
        • The preference for “Show Sith Corruption” is now labeled “Show Dark Side Corruption.”
        • New tutorials have been added for Flashpoints, Operations, and Quick Travel.
        • Shift-clicking a stack of items no longer hyperlinks that item if the Chat Window is not active.
        • The Social Preferences options page has been organized more clearly.
        • Several minor text formatting and alignment issues have been addressed.
        • The /roll command now has updated syntax in order to distinguish it from other chat text.
        • Players are now able to disable the Smart Camera in the preferences menu.
        • Bind Points now appear on the World Map as “locked” if they are not discovered.
        • An option to continue playing sounds when the game loses focus (via alt-tab, etc) has been added.
        • Certain chat commands and their corresponding messages have been properly localized in French and German. These commands include /ckick, /mute, /moderate,
        • /channellist, and /list.

        • Character portraits no longer appear completely black in some instances while using the Very Low shader complexity option.
        • Corrected an issue that prevented some chat errors from displaying properly.
        • Paging a hotbar up and down no longer displays hotbars that are already displayed elsewhere.
        • The ESC key now properly cancels timer dialog windows
        • Adding a level range argument to the /who command now correctly returns filtered results.
        • Corrected the icons for Imperial Agent Advanced Class selection.

Crew Skills

        • The mission reward panel no longer closes other UI panels.
        • Crew Skill trainer windows no longer reopen after players move away from the trainer.
        • The Modifiable Crafting UI filter has been renamed “Custom” and now properly functions. Custom (orange) items will display the appropriate text color in the Crafting UI.
        • The Crew Management window now displays the player’s credits in the lower right corner.

Social

        • Players can now leave comments on entries in their Friends List in the Social Window.
        • Hovering over the LFG column in the Social Window now displays a tooltip showing the individual’s LFG message.
        • “Reply” chat targets are no longer cleared upon area transitions.
        • French and German chat commands for speaking in general chat now work properly.
        • The /bow emote no longer loops when used.
        • Base crafted items can now be hyperlinked in chat.
        • A new option to suppress the Crew Mission reward window while in Warzones has been added.
        • Items now compare against all valid equipment slots.
        • Emotes no longer remove a player from stealth.

Codex

        • The Codex entry for killing a player with a turret now correctly requires the player to complete that task.

Groups and Targeting

        • Players can now choose to view the targets of their group members in the group UI. This is disabled by default but can be edited in the “Edit Interface” mode.
        • Target of target can now be enabled for the player.
        • Players can now invite other players to their group via right-click menu from the guild roster.
        • Player class names now appear on the target frame.
        • When characters become hostile or friendly to the player, nameplates are now turned on and off as specified in nameplate preferences.
        • Dead characters and creatures no longer display a nameplate unless selected.
        • Focus target visual effects are now more distinct and recognizable.
        • Class icons now appear next to nameplates. This feature can be toggled off in the preferences menu.

Galactic Trade Network

        • The Galactic Trade Network interface now supports text-based searches without category restrictions.
        • The Galactic Trade Network interface has been updated to support better filtering and faster paging.
        • The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.
        • A ‘Slot’ pulldown menu has been added to the GTN Interface for more specific item searches.
        • GTN Terminals in Kaas City are now available again.
        • Players can no longer purchase items they have listed for sale on the GTN.
        • Players can now compare items on the GTN or in mail to items equipped by their companion.
        • In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.
        • Consumable items can no longer be used while they are being placed on the GTN.

Maps

        • Players can no longer “click through” the Galaxy Map to interact with the main game UI.
        • The map no longer becomes translucent when riding a taxi.
        • Map transitions throughout the game have been updated – many instances where a map would incorrectly transition to another have been corrected.
        • The Spaceport section of Coruscant can now be explored correctly.

Miscellaneous Bug Fixes

    • The Jawa Balloon on Tatooine no longer occasionally disappears from underneath players.
    • The Emergency Fleet Pass now takes Republic players to the center of the Republic Fleet instead of the Tython and Ord Mantell arrival hangar.
    • The camera now collides with water instead of becoming submerged.
    • Opening a taxi terminal now cancels any active ability activation.
    • Corrected an issue that allowed players to use personal Starship doors outside the appropriate range.
    • The /stuck command no longer kills the player if they log out and back in on the ship Holoterminal (or other similar objects).
    • Corrected a rare client crash related to companion weapons.
    • Corrected several ambient conversations that triggered too often or too infrequently.
    • Added musical triggers to some missions and encounters.
    • Numerous spelling and grammatical errors in text throughout the game have been corrected.
    • Corrected several localization errors in text and voiceover.
    • The full area of Club Ufora is now considered a private area (where companions will talk with player characters).
    • Players on Tatooine and Belsavis now only see their own faction’s Quick Travel Points on the map.
    • The Chiss social ability is now described correctly during character creation.
    • Republic players can now access the Lower Office Atrium in New Venture Plaza on Nar Shaddaa without passing through Empire territory.
    • The Aim Datacron on Belsavis is now obtainable.
    • Cantina music now plays more consistently.
    • The Imperial Panteer Hideout Bind Point is no longer visible to Republic players on the map.
    • A Bind Point now exists at the Jedi Temple on Coruscant.
    • The High Profile Ward in Shadowtown on Nar Shaddaa now has a medcenter.
    • Players can no longer use Fleet Passes in areas that are Quick Travel restricted.
    • Corrected an issue that caused windowed resolution to not be saved if the desktop resolution changed while the game was running.
    • Clicking off-screen while in dual-monitor mode no longer causes icons to be accidentally dragged when focus is returned to the game.
    • An issue that could cause character models to appear invisible while wearing some armor models with the very low shader setting enabled has been addressed.
    • Addressed some performance issues in the Overrun Machine Vault on Belsavis.
    • Corrected a rare issue that could cause character appearance to change when equipping certain items.
    • Corrected an issue that could cause players to get stuck in a falling state on some terrain.
    • An issue that could prevent disconnected players from logging back into the game during Flashpoints and Operations has been corrected.
    • A treasure chest that granted loot more frequently than intended has been removed from Tatooine.
    • An issue that could allow players to use emotes to avoid some combat effects has been addressed.
    • Corrected an issue that allowed players to use Heroic Moment abilities when requirements were not met in some circumstances.
    • A rare issue that could permit players of the incorrect faction to access faction-restricted areas has been
    • Players are no longer prevented from reporting characters with some special characters in their names.
    • Corrected an issue that caused some special characters to display incorrectly in Customer Service reports.

SWTOR Game Update 1.2 Patch Notes: User Interface and Bug Fixes

Of all the 1.2 info I’m probably most excited about the UI changes. There’s also a nice list of bug fixes – check ’em out:

UI

General

  • New UI Customization features are now available! Players can customize their UI by moving and resizing UI elements. Customization options can be accessed by clicking the new “Edit Interface” button, which has replaced the “Extend Quickslots” button. Many UI options are now located in the new “Edit Interface” mode.
  • Notification of contact from a Customer Service Representative in-game is now more obvious.
  • Subtitles can now be toggled using the /subtitles command in the Chat Window.
  • If a player attempts to use a shuttle with 3 or more pending mission rewards, the player is asked to accept those rewards before continuing.
  • Tooltips no longer get stuck on slider UI components.
  • Corrected an issue that could cause the UI to incorrectly register a drag when returning from ALT-TAB.
  • The cancel and apply buttons are now grayed out on the item modification table until the player adds a pending modification.
  • The loot window can no longer be drawn off-screen in some circumstances.
  • Companion tooltips now properly reflect whether they are selling junk items or performing a Crew Mission.
  • The language used in tooltips (when referencing damage types and other specific items) has been updated to be more consistent.
  • The preference for “Show Sith Corruption” is now labeled “Show Dark Side Corruption.”
  • New tutorials have been added for Flashpoints, Operations, and Quick Travel.
  • Shift-clicking a stack of items no longer links that item if the Chat Window is not active.
  • The Social Preferences options page has been organized more clearly.
  • Several minor text formatting and alignment issues have been addressed.
  • Players are now able to disable the Smart Camera in the preferences menu.

Crew Skills

  • The mission reward panel no longer closes other UI panels.
  • Crew Skill trainer windows no longer reopen after players move away from the trainer.

Social

  • Hovering over the LFG column in the Social Window now displays a tooltip showing the individual’s LFG message.
  • “Reply” chat targets are no longer cleared upon area transitions.
  • French and German chat commands for speaking in general chat now work properly.
  • The /bow emote no longer loops when used.
  • Base crafted items can now be hyperlinked in chat.
  • A new option to suppress the Crew Mission reward window in Warzones has been added.
  • Items will now compare against all valid equipment slots.
  • Emotes no longer remove a player from stealth.

Codex

  • The Codex entry for killing a player with a turret now correctly requires the player to complete that task.

Groups and Targeting

  • Players can now choose to view the targets of their group members in the group UI. This is disabled by default but can be edited in the “Edit Interface” mode.
  • Target of target can now be enabled for the player.
  • Players can now invite other players to their group via right-click menu from the guild roster.
  • Player class names now appear on the target frame.
  • When characters become hostile or friendly to the player, nameplates are now turned on and off as specified in nameplate preferences.
  • Dead characters and creatures no longer display a nameplate unless selected.
  • Focus target visual effects are now more distinct and recognizable.

Galactic Trade Network

  • The Galactic Trade Network interface now supports text-based searches without category restrictions.
  • The Galactic Trade Network interface has been updated to support better filtering and faster paging.
  • The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.
  • A “Slot” pulldown menu has been added to the GTN Interface for more specific item searches.
  • GTN Terminals in Kaas City are now available again.

Maps

  • Players can no longer “click through” the Galaxy Map to interact with the main game UI.
  • The Map no longer becomes translucent when riding a taxi.
  • Map transitions throughout the game have been updated – many instances where a map would incorrectly transition to another have been corrected.
  • The Spaceport section of Coruscant can now be explored correctly.

Miscellaneous Bug Fixes

  • The Jawa Balloon on Tatooine no longer occasionally disappears from underneath players.
  • The Emergency Fleet Pass now takes Republic players to the center of Carrick Station instead of the Tython and Ord Mantell arrival hangar.
  • The camera now collides with water instead of becoming submerged.
  • Opening a taxi terminal now cancels any active ability activation.
  • Corrected an issue that allowed players to use personal Starship doors outside the appropriate range.
  • The /stuck command no longer kills the player if they log out and back in on the ship Holoterminal (or other similar objects).
  • Corrected a rare client crash related to companion weapons.
  • Corrected several ambient conversations that triggered too often or too infrequently.
  • Added musical triggers to some missions and encounters.
  • Numerous spelling and grammatical errors in text throughout the game have been corrected.
  • Corrected several localization errors in text and voiceover.
  • The full area of Club Ufora is now considered a private area (where companions will talk with player characters).
  • Players on Tatooine and Belsavis now only see their own faction’s Quick Travel Points on the map.
  • The Chiss social ability is now described correctly during character creation.
  • Republic players can now access the Lower Office Atrium in New Venture Plaza on Nar Shaddaa without passing through Empire territory.
  • The Aim Datacron on Belsavis is now obtainable.
  • Cantina music now plays more consistently.
  • The Imperial Panteer Hideout Bind Point is no longer visible to Republic players on the map.
  • A Bind Point now exists at the Jedi Temple on Coruscant.
  • The High Profile Ward in Shadowtown on Nar Shaddaa now has a medcenter.
  • Players can no longer use Fleet Passes in areas that are Quick Travel restricted.
  • Corrected an issue that caused windowed resolution to not be saved if the desktop resolution changed while the game was running.
  • Clicking off-screen while in dual-monitor mode no longer causes icons to be accidentally dragged when focus is returned to the game.

SWTOR Game Update 1.2 Patch Notes: Space Combat and Legacy

Some shorter and sweeter notes here:

Space Combat

General 

  • Visual effects for trajectory and impact on missiles have been improved.
  • The Alien Energy Capacitor now has stats appropriate for its level.
  • Transitions on entering Space Combat Missions have been visually improved.
  • The Grade 3 Beam Generator tooltip now correctly displays a rate of fire of 7 shots per second.
  • The experience rewarded for some “one time” Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.
  • Players who are away too long while in Space Combat Missions are now logged out.
  • Kira will now speak during Jedi Knight Space Combat Missions after Doc has been gained as a companion.
  • Large ships more readily display surface damage as the attached hardpoints are destroyed.

Legacy

  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.
  • Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.
  • Legacy names now display immediately once the player chooses one.

SWTOR Game Update 1.2 Patch Notes: PvP

It’s hard to imagine PvP’ers aren’t pleased to see a lot of the changes below:

PvP

General

  • Aurak Base and outlying Republic-controlled areas on Hoth have received reinforcements in the form of PvP guards.
  • Certain PvP abilities are no longer removed when a duel finishes.
  • Republic Guardpost Beta on Belsavis is now entirely considered Republic territory.
  • The throne room of Lord Jordan Thul is now considered Empire territory.
  • The medcenter in the Lower Flamewood area of The Old Paths on Voss is now a Sanctuary.
  • Republic Troopers now protect Ken-La Outpost.
  • The buff for the PvP Overcharge powerup now has the correct tooltip.
  • The Warzone Commendation cap has been increased to 2000 (up from 1000).
  • PvP stats, such as kills, Group Rating, Solo Rating, MVP votes received, total Warzone wins, and more are now tracked and can be seen on the Warzone Window. Highest Solo and Group Ratings can also be seen on the Character page. Highest Solo and Group Ratings can also be seen on the “Who” list.

Warzones

General

  • Players in Warzones may now flag another player on the team as potentially AFK by right-clicking their name in the Operation Group window and selecting “Vote to Kick from Warzone.” Once enough team members have flagged a player in this way, the player is given a warning and a small window to begin playing or they are removed from the Warzone.
  • The amount of Valor and Commendations awarded at the end of a Warzone is now based on your team’s score, with a bonus for the winning team. Experience rewards are still based on the amount of time spent in the Warzone.
  • Warzone daily missions while leveling have been condensed to one mission that is always equal to the level of the player.
  • Players who are removed from Warzones for being AFK are now returned to their original locations (instead of to the Fleet).
  • Vendors are no longer available inside Warzones.
  • Credit rewards for Warzones have been rebalanced.
  • The Scoreboard displayed at the end of a Warzone now displays the correct faction icons in same-faction Warzone matches.
  • The Scoreboard’s Objective column now correctly tracks a player’s offensive and defensive objective contribution. Additionally, players now receive notification during the match when their actions have accrued offensive or defensive objective points.
  • Level 50 Warzone daily and weekly missions now reward Warzone Commendations.
  • New medals are now awarded to the winning team based on how quickly they win (up to 6 medals for the fastest victories).
  • New medals are now awarded for offensive and defensive objective actions. There are now 6 offensive and 6 defensive medals awarded for performing Warzone-specific objective actions.
  • The Warzone reward medal cap has been increased to 8.
  • Rewards per medal earned have been rebalanced considering the new medals available.
  • Players who earn few to no medals now have overall rewards reduced (for instance, an AFK player would receive no rewards).

Ranked Warzones

  • Pre-Season One of Ranked Warzones has begun!Participate for more competitive matches and greater rewards.
  • Level 50 players can queue solo or in a group of up to 8 players via the Queue Solo Ranked and Queue Group Ranked buttons in the Warzone Queue Window.
  • After a Ranked Warzone has ended, your Solo Rating or Group Rating will be adjusted based on the outcome of the match and the ratings of all players participating.
  • Players are rewarded Ranked Warzone Commendations based on performance; these Commendations can be used to purchase the new War Hero PvP gear.
  • Players with high ratings can purchase Rated War Hero gear and vehicles. Rated War Hero gear has the same stats as War Hero gear, but has a more prestigious appearance.

Novare Coast

  • The Republic and Empire are locked in a brutal conflict by air and sea on the new planet, Denova. An Imperial dropship has crash-landed near the Republic coastal base and quickly established a fortification.
  • Teams need to turn the mortar cannons on the opponent’s fortification to bring it down. However, both fortifications are shielded and one mortar cannon is not enough to disable the shield. A team must control at least two cannons in order to damage the enemy fortification.
  • This is a majority 3-point domination map with tug-of-war style objective control.
  • Control progress is saved when interrupted and can be resumed by a player on the same team or fought back by a player of the opposing team. The more players involved, the faster control shifts.
  • A training simulation-themed variant of the Warzone supports same faction matches.

Alderaan Civil War

  • Several performance improvements have been made throughout the Warzone.
  • The objective cannons’ rate of fire has been slowed down. The amount of damage dealt by the large turret blasts has been increased proportionally to maintain the same overall score rate.
  • Empire-controlled objective markers now appear purple.
  • Travel time for speeder bikes for the side objectives has been increased. The time it takes to interact with speeder bikes is once again instantaneous.

Huttball

  • Giradda the Hutt now sees to it that any player standing on the ball stand when the ball respawns are slain.
  • The damage hazards deal is now a set percentage of total player health and is elemental damage.

Voidstar

  • The Voidstar can now be played by two teams of the same faction.
  • Players on the defending team are no longer placed on the speeder path if its duration would make them arrive late to the start of the match.
  • The map on the loading screen for the Voidstar has been updated.
  • In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match.
  • The game now ends as soon as the Round 2 attacker’s progress exceeds the progress made by the other team in Round 1.

World PvP

Ilum

  • The Battle of Ilum daily and weekly missions have been removed from the game.

The Outlaws’ Den (Tatooine)

  • Quick Travel items that transport players to the hub near Outlaw’s Den are now available from PvP vendors found on the Republic and Imperial Fleets.

SWTOR Game Update 1.2 Patch Notes: Missions and NPCs

Phew, we told you there was lots of detail! Onto Missions and NPCs:

Missions and NPCs

General

  • Many minor mission bugs have been fixed. Some respawn timers have been adjusted, group credit for mission objectives is granted in more missions, more enemies appear in some instances where too few were available, and many other minor adjustments have been made to improve the experience while completing missions. Not all of these minor adjustments have received an individual note.
  • Some missions that have received updates (fixes for map notes, Story Areas, and some text fixes) have been reset. Players are only affected if a mission they had in progress has been changed in this way.
  • Usable mission items can now be activated from the tracked mission log that appears on the right side of the screen.
  • The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.
  • Many missions that were missing mission completion or codex images have been updated to include the correct image.
  • Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).
  • Several missions that had missing paraphrase dialogue options have been updated to include the missing text.
  • Corrected many instances where text and voiceovers did not match.
  • Corrected instances in the French and German clients where subtitles for alien dialogue progressed too quickly.
  • Many instances where players could unintentionally leave Story Areas for missions have been corrected.
  • Map notes for a large number of missions have been updated and are now more accurate, and many missing map notes have been added.
  • Several bonus missions that previously were not removed from the mission tracker are now removed at the appropriate time.
  • Corrected many mission conversations and mission-related items that could be re-initiated or re-used.
  • Troopers now receive the Item Modification tutorial correctly.
  • Fleet Passes are now rewarded to players that complete Chapter 1 and 2 of their class story, and new quick travel items are available as rewards for Inquisitors, Agents, Consulars, and Troopers, who must travel to the Citadel, Jedi Council, or Senate at the end of these Chapters.

World Missions

Korriban

  • Dark Science: The correct follow-up mail is now sent for the light side choice in this mission.

Ord Mantell

  • Clearing the Air: Players in groups can now join the first conversation via Holocall.

Coruscant

  • Automatic Maintenance: Rogue Disposal Droids now engage players in combat correctly.

Nar Shaddaa

  • Back Alley: Corrected an issue that prevented players from receiving credit for fighting waves of enemies.
  • Dead Drop: The Flame’s assassin now spawns upon destroying the dead agent’s corpse.
  • Extermination: This mission now correctly recognizes past player choices.
  • Sending a Message: Exchange X4-Z2 Battle Droids now apply to this bonus mission’s kill count.

Taris (Imperial)

  • No Escape: Killing Thana Vesh with Force Push now properly defeats her.
  • The Siege of Olaris: The droid associated with this mission’s objective now consistently exits his cage after being activated.

Taris (Republic)

  • Chasing History: Corrected an issue that prevented players from starting the cinematic at the fourth cairn while in a group.

Balmorra (Imperial)

  • Flight Plan: An issue that could prevent the player from interacting with the shuttle controls has been corrected.
  • Step Lightly: This mission can now be abandoned.

Balmorra (Republic)

  • The Hunt for Lord Tharsis: The stages of this mission that take place in the Heroic area are now correctly labeled and are balanced for 4-player groups.
  • Trash to Treasure: Multiple bosses no longer spawn if players simultaneously activate the input panels or master controls.

Alderaan

  • A Spy in House Organa: An issue that could cause this mission to become blocked has been corrected.I was trying to do just that from here, since they’re behind me, but it’s way better with Ben explaining it now.
  • The Fall of House Cortess: If the player sides with House Cortess, the attacking Killiks no longer despawn and end the fight prematurely.

Tatooine

  • Geonosian War: Players now receive proper credit for completing the final stage of this mission while in a group.
  • Pre-Emptive Strike: This mission no longer resets if a player uses stealth.
  • Timely Arrival: The Czerka Records Terminal can now be used by all members of a group.

Belsavis

  • Old Enemies, Lights Out, Open Communications, The Stasis Generator: These missions are now Heroic 2+ instead of Heroic 4. Their rewards are unchanged.
  • NPCs related to Belsavis daily missions are now level 50.
  • Esh-kha Containment: Players who complete “Key to the Vaults” before completing this mission can now complete it properly.
  • Lights Out: A mission step to defeat Field Commander Anhur has been added to this mission.
  • Riot on Belsavis: Players who completed “Terror in the Flesh” can now proceed past the conversation with Commander Calum.
  • Unintended Consequences: The Malfunctioning Guardian Droids now drop all 3 types of components for this mission.

Voss

  • Into the Crosshairs: Players affected by a bug that allowed them to complete this mission without receiving “Primary Target” can now speak to Pevthak-Fra and receive the latter mission to continue the Voss Republic storyline.

Hoth

  • Unlikely Allies: Players can now complete this mission if they reset it.

Corellia

  • Corsec Crackdown: This mission now progresses properly if a group member was not in combat when the other members of the group were defeated after using the Comm Array.
  • Jaggalors on the Loose: Companion affection is now applied correctly during this mission.
  • Prison Busting: Turrets no longer despawn completely from the world.

Ilum

  • A New Order: Repair Droids no longer repair shield generators even though they have been defeated.
  • Cutting the Cord: Players are now credited with the correct amount of kills even if out of line of sight.
  • Defend the Shipment: Corrected an issue that caused an interactive object to become unusable for 2 minutes if it was used in combat.
  • Pilot Down: The Door Release now correctly starts its cinematic.
  • Sabotage: Corrected an issue that could cause this mission to become blocked.

Class Missions

Jedi Knight

  • A Hero’s Rest: Players can now use the Republic Fleet option on the Tython shuttle to travel there while on this mission.
  • Guided by the Force: Sith Harrowers now animate properly during combat.
  • Desert Duel: Players can no longer block mission progression by knocking Lord Praven off the cliff.
  • Doomsday: The chest attached to the bonus puzzle for this mission is now lootable upon solving the puzzle. Additionally, if the player is defeated near the forcefield doorway, they no longer become stuck due to reviving on the other side of the forcefield.
  • The Defector: This mission can now be acquired via the Holoterminal for Jedi Knights who completed the Taris and Nar Shaddaa class missions without receiving it.

Sith Warrior

  • Pendant of Bone: Corrected an issue that prevented some players from getting credit for defeating the Gormak Warmaster.
  • Request an Audience: This mission now correctly recognizes past player choices.
  • Seek Answers: Players on this mission now see the appropriate loading screen text.
  • The Padawan Exposed: Additional light and dark side point opportunities are now available in this mission. This mission also now correctly recognizes past player choices.
  • The Transponder Station: The player’s companion is now knocked out for the boss fight as depicted in the cinematic, and the fight has been rebalanced to take this into account. Additionally, an issue that could cause players to become stuck in the elevator has been corrected.

Jedi Consular

  • Chaos and Harmony: An issue that could make it more difficult than intended to save the final boss has been addressed.
  • Looking Out for the Little Guy: This mission no longer grants commendations for the wrong planet.
  • New Horizons: This conversation now takes place in person instead of on the ship Holoterminal.
  • The Summit: This mission’s Holoterminal conversation no longer hangs indefinitely.

Sith Inquisitor

  • A Map for the Future: Players can no longer become blocked on this mission if they dismiss Khem Val before clicking on the debris wall.
  • Legacy: Players are informed that Khem Val is required for this mission if the Inquisitor on the mission is in a group.
  • The Dark Council: This mission now grants light and dark side points correctly.
  • Visions and Visionaries: Players now receive dark or light side point rewards for this mission correctly.

Smuggler

  • Beast Mastery: Players who romanced Azalie now see the correct conversation upon returning to the Smuggler Hangar.
  • Brotherhood: Players can no longer become stuck in this mission’s phase if they leave it by entering a Warzone, logging out, or crashing.
  • Illusions: Players can now complete this mission if they were previously unable to re-enter the phase after leaving.
  • Landing Party: Players can no longer defeat ambushers before instructed.
  • Modest Proposals: Ivory now only appears on the player’s ship if they chose to recruit him on Belsavis.

Imperial Agent

  • Defender of the Empire: Line of sight issues when engaging ‘The Eagle’ on the bridge of his ship have been resolved.
  • Epoch of Fear: This mission’s boss no longer experiences line of sight issues.
  • Heist: SCORPIO is now summoned immediately as a guest companion at the appropriate time.
  • Hero of the People: Players in a group can no longer become stuck in the phased area for this mission of the Agent in the group leaves first.
  • The Assassin’s Fortress: Players who are defeated on this mission are now revived at the Outpost Zaroshe medcenter.
  • The Star Chamber: It is no longer possible to explore the entire Star Chamber before the “Gather Information on the Star Cabal” step.
  • Subverting Karrels Jarvis: Light side points are now awarded at a different time in this mission.

Trooper

  • Battle of the Gauntlet: Corrected an issue that caused the bridges crossing the Gauntlet to retract unexpectedly and kill players. Players can now return to the Gauntlet before completing the mission without having to reset it.
  • Catching Up: Players now correctly receive a mission item from Jaxo in the mail.
  • Inconspicuous Valor: Party members can no longer plant the explosives and prevent mission progression. This mission now updates correctly when taking the shuttle from the Republic Fleet to Coruscant.
  • Power Play: Players no longer remain stuck inside the phase if they log out in the phase after completing the step “Speak to Senator Evran.”
  • Public Relations: This mission now recognizes if the chamber is sealed before the step to seal it is acquired.
  • Rescue Operation: The CL-A1 transfer coil is now correctly counted as a mission item.
  • Return to Duty: Prellon Garn now becomes stunned during the escort (instead of dying). Prellon is also now present for the step “Escort Prellon to Safety.”
  • Revenge Served Cold: The Thul Cryo Dragoon is now responsive in combat.
  • Stay Frosty: Players on The Shadow Fist mission will find it has been reset. This mission no longer remains in the mission log if it is not completed.
  • Suppression of Hostilities: The count for bonus objectives now updates correctly.

Bounty Hunter

  • A Dangerous Auction: Players no longer receive an incorrect post-mission mail.
  • A Failure to Communicate: Players can no longer summon a companion devoted to guarding the area’s entrance or advance further into the phase before progressing necessary mission steps.
  • A Thousand Pardons: Zale Barrows can no longer be knocked into the lava, preventing mission progression.
  • Digging His Own Grave: Players can now progress this mission without waiting for the phase to reset if they answer their class holocall outside the story area.
  • Finale: The final boss has been adjusted from level 48 to level 50 to provide the intended challenge level.
  • Hail the Conquering Hero: Corrected an issue that could cause this mission to become blocked on the step “Speak to Crysta Markon.”
  • Honor or Glory: Corrected an issue that caused some dialogue options to be hidden.
  • Imperial Bounty: This mission can now be reset if the player was unable to complete it.
  • Number One with a Bullet: Corrected an issue that prevented some Bounty Hunters from seeing the correct loading screen text after completing this mission. A crash that could occur when speaking to Darth Tormen has been fixed.
  • No Strings Attached: Corrected an issue that caused NPCs to vanish unexpectedly after a fight. For players who were in progress on this mission, the mission’s progress has been reset.
  • Some People Just Need Killing: The class story boss associated with this mission is now level 50.
  • Target Rich Environment: This mission can now be abandoned.
  • The Heart of Darkness: Players now receive credit for this mission if they travel to Dromund Kaas via the shuttle in the Imperial Fleet.
  • The Spirit of Vengeance: corrected an issue that could cause players returning to this area to become stuck in the air.
  • To Walk in Dark Places: Torian no longer remains with the player if they exit the phase after he joins for the mission.

NPCs

  • Strong and Elite humanoid enemies no longer throw grenades at or use Headshot on targets in cover.
  • Master Marksmen on Hoth no longer instantly knock the player back after being attacked with Leap or Charge abilities.
  • Republic Troopers and Officers protecting core Republic interests on Hoth are now properly trained to defend against level 50 players.
  • The World Boss Gargath on Hoth now drops level 50 loot.
  • Some enemies and NPCs that were previously invisible can now be seen again.
  • Many NPCs that were positioned incorrectly or played inappropriate animations have been corrected.
  • Many groups of enemy NPCs that previously evaded in combat or pathed incorrectly have been adjusted.
  • The Sticky Grenade debuff now appears correctly when used by enemy NPCs.
  • Grand Chief Keshk now always drops at least a Premium item.
  • Several vendors and other NPCs that had missing or incorrect voice have been updated.
  • A rather dangerous Wampa specimen has been observed on Highmount Ridge on Hoth.