SWTOR Game Update 1.2 Patch Notes: Items and Economy

Into the nitty grittys of items and the SWTOR economy:

Items and Economy

General

  • Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.
  • The variety of stats and modifications for new endgame items is substantially higher compared to that of older endgame items.
  • Orobird eggs of different types may now be poached in several locations. Those who can find means of incubation may find themselves in possession of loyal vanity pet soon.
  • Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.
  • Several unusual crystal formations have been reported in the mountainous regions of Alderaan.
  • The cost of several relics has been reduced.
  • Several relics that were previously bound on pickup are now bind on equip.
  • The required level of several relics has been reduced by 1.
  • Items that are restricted by Valor or Social Rank can no longer be purchased until the player meets the rank requirements.
  • Offhand weapons are now more clearly marked as such.
  • Some pieces of gear that displayed incorrectly on character models have been adjusted.
  • The Collector’s Edition Training Droid can now be used on non-humanoid enemies.
  • The required level for equipping the Imperial Trooper and Republic Officer outfits has been reduced.
  • The Male Formal Suit can now be purchased from the Coruscant social vendor. The Female Elegant Dress can now be purchased from the Dromund Kaas social vendor.
  • Sniper Rifles no longer drop for Republic players.
  • Corrected some instances where two items could show the same Armor or Weapon Damage Rating but have different values. The values are unchanged – the ratings have been updated to reflect the correct values.
  • An issue that caused some items to be unlinkable in chat has been addressed.
  • The modified DTB-27 Bolt Pistol is now displayed as a Custom (orange) weapon. The properties of the item remain unchanged.
  • The “Punisher” item no longer has incorrect stats on its Republic version.
  • The cost of Tionese gear (in crystals and commendations) has been substantially reduced.
  • A set of modifiable Techblades and Techstaffs has been added to the game.
  • The Galactic Trade Network’s commission for both neutral and faction-based terminals is now 6%.

Modifications

  • Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
  • Some high-end item modifications are now restricted to particular item slots and may only be transferred into the same slot on a new item.
  • A new modification set with Expertise for all item modification types has been added to the game.
  • High-end weapons found on Operation bosses now come equipped with more common color crystals. The special color crystals associated with high-end Operations are now separate drops.
  • High-end PvP weapons now come equipped with more common color crystals by default. Color crystals associated with specific PvP tiers can now be purchased separately from the PvP vendor.
  • Players with the “Razer” Green-Black color crystal may upgrade to a high-end version of this crystal via a vendor on Coruscant and Dromund Kaas.

Vehicles

  • New achievement missions that grant the Aratech Ice, Coral, Nightscythe, and Fire are now available on the Fleets.
  • The Korrealis Commander and Korrealis Baron landspeeders have been removed from vendors.
  • The Tirsa Prime speeder has had its cost reduced and is now available from the VIP vendor.
  • License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced.
  • While credit costs for all 110% speed vehicles have been increased, the overall total acquisition cost for speeder licenses and vehicles at level 50 has been slightly reduced.
  • All vehicles that are not bound can now be sold on the Galactic Trade Network.
  • Summoning a vehicle no longer benefits from Alacrity.
  • The Aratech Dagger and Aratech Scythe vehicle items now grant the appropriate vehicle abilities upon use.
  • The Longspur Recon vehicle is now an Artifact-quality item.

Vendors

  • A Crew Skills trade vendor is now ready for business in the Corellia Spaceport.
  • New items purchasable with Black Hole Commendations have been added to Corellia.
  • The PvP items vendor now sells Baradium Flux, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals.
  • The PvP items vendor now sells a grade 6 crafting PvP box that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics.
  • The Fleet commendation vendor now sells grade 6, 7, and 8 crafting material boxes that randomly reward crafting materials.
  • Vendors that sell items for Marauders and Sentinels have been added to the Fleets.
  • The Imperial Cantina vendors on Hoth now sell similar food items to their Republic counterparts.
  • PvP vendors no longer sell Champion Bags.
  • PvP vendors now sell the Recruit set, a new entry-level PvP set (for level 50 players), for credits.
  • Battlemaster PvP vendors now sell Battlemaster gear pieces for Warzone Commendations.
  • The Valor Rank requirement has been removed from Battlemaster earpieces and implants.
  • New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece.
  • New Campaign vendors can be found on the Fleets. They sell Campaign gear for commendations earned in the new Operation: Explosive Conflict.

SWTOR Game Update 1.2 Patch Notes: Flashpoints and Operations

Now for some reams of info on Flashpoints and Operations:

Flashpoints and Operations

General

  • The Exit Area ability is now interrupted when damage is taken.

Flashpoints

  • Kaon Under Siege has been removed from the mission [WEEKLY] Galactic Conflicts. It is now part of a new mission combined with Lost Island: [WEEKLY] Rakghoul Conflicts.
  • Lost Island is now part of the following missions: [DAILY] Emerging Conflicts V and [DAILY] Galactic Conflicts.
  • It is no longer possible to share certain Flashpoint missions with party members who are on preliminary steps of that mission, as they could cause mission blocking issues.
  • Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.
  • Lockouts have been removed from Hard Mode Flashpoints.
  • You will no longer lose access to a Flashpoint phase immediately after defeating the final boss. Access is removed upon completing the [FLASHPOINT] mission.

    Athiss

    • The Beast of Vodal Kressh’s knockback effects now correctly check for knockback resistance.
    • The Prophet of Vodal’s Dark Spirits now have a buff that provides more information about the fight mechanics.
    • The debuff “Crushing Death Field” is now visible.

    Boarding Party

    • Storm Squad’s enrage timer in Hard Mode has been increased to 2.5 minutes.

    Colicoid War Game

    • The patrolling Droid in the hazard course now despawns when the sixth gate controller is used.

    Directive 7

    • Players can now receive the mission for Flashpoint: Directive 7 without first starting Immediate Vengeance or Violent Uprising.
    • Mentor’s claw previously targeted the group’s healer more than intended. It now focuses on its initial target.

    Hammer Station

    • Reduced the frequency of knockbacks used by enemy NPCs.
    • 2R-CH no longer attacks players through walls and no longer grapples players in cover.
    • Battlelord Kreshan is now immune to interrupts.
    • The visibility of the Unshakable buff on DN-314 has been improved to better inform players that it cannot be interrupted.

    Kaon Under Siege

    • The health of KR-82 Expulser’s probe droids has been increased significantly.

    Lost Island

    • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.

    Red Reaper

    • An issue that could cause Lord Kherus to stop fighting under some circumstances has been addressed.

    Taral V

    • Corrected a Jungle Lurker encounter that appeared in the wrong area in Hard Mode.

    The Battle of Ilum

    • Players can no longer be bombed while inside a bunker.
    • Krel Thak’s enrage timer has been increased to 2.5 minutes in Hard Mode.
    • Faction-appropriate friendly NPCs now spawn correctly at the beginning of this Flashpoint.

    The Black Talon

    • GXR5 now properly animates during Full Auto. Its Power Punch can now be resisted, and its stun can be broken. Power Blast now properly animates with the correct visual effects and deflection appearance. His basic attack no longer places a blank debuff on players.
    • Probe Droids spawned during the GXR5 fight now have the correct icon.
    • Sgt. Boran’s Medic now animates properly when healing. His Sniper’s Snipe ability has been altered slightly in function.
    • Ghulil is now immune to interrupts in Hard Mode and uses backhand correctly in Normal Mode.

    The Esseles

    • Lieutenant Isric’s Stockstrike now occurs less frequently, and the stun it causes can now be resisted. His Suppressive Fire now deals its damage over 6 seconds.
    • Ironfist’s Jet Charge no longer knocks players down. Missile Salvo’s tooltip has been clarified to expose the interrupt immunity gained during this phase.
    • ISS7’s Head Smash can now be resisted.
    • ISS9 has been redesigned to be friendlier to melee combatants.
    • Vokk’s Essence Drain can now be resisted, and its stun can be broken. Vokk no longer throws two lightsabers at the same target (unless no other target is alive).

    The False Emperor

    • An issue that could prevent HK-47 from spawning correctly has been resolved.

    The Foundry

    • A remaining small window in which the final boss of this Flashpoint could be rendered invulnerable has been corrected.
    • Corrected an issue that prevented the final boss encounter from starting if the players choose the “Attack” option.

Operations

  • Normal Mode is now labeled “Story Mode” for Operations.
  • Credit rewards for defeating Operations bosses have been significantly increased.
  • Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.

    Eternity Vault

    • The Unshakable buff is now visible when targeting Soa.
    • Changed the location where Soa’s Force Whirlwind drops the player in the second phase of the fight to prevent players from being dropped several hundred meters below when no platforms are remaining.
    • Soa’s lightning balls are now destroyed when the platform phase begins.
    • Projection of Soa has been removed from the Mind Traps.
    • A previously malfunctioning escape pod no longer causes players to become stuck upon landing.
    • Eternal Guardians and Eternal Sentinels now spawn correctly in 16-player modes.
    • Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.
    • Eternal Wardens now perform their grapple ability correctly.
    • The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the “Confirmation Console” to confirm their symbol selection.

    Explosive Conflict

    • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way.
    • Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.
    • Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.

    Karagga’s Palace

    • G4-B3 Heavy Fabricator’s “Powerhouse” buff now correctly improves the damage of several of his abilities on 16-player Hard Mode.
    • G4-B3’s health has been increased in 8- and 16-player Hard Modes.
    • G4-B3’s mines will spawn with a small degree of random offset in order to reduce the frequency with which they spawn directly on top of one another. The actual number and relative placement of the mines remains unchanged. These mines now properly clean up post-combat.
    • An issue that could cause G4-B3 to become stuck in the ceiling has been corrected.
    • The Stimulant Dart ability used by Attack-Science Technicians and Mechno-Assault Specialists has been adjusted. It is now easier to control these enemies in an Operations group with less than three crowd control abilities.
    • Support Gunners no longer knock back other enemy NPCs.
    • Karagga’s Immortal Guardians no longer leave a debuff on players when struck with Surge.
    • RL-4 no longer refers to story events that have not yet occurred.
    • The Gamorrean Guards that Bonethrasher attempts to eat now have boss immunities.
    • Players can no longer remain trapped “Carbonizing” by Jarg’s Carbonizer Probes while outside of Karagga’s Palace.
    • Bonethrasher’s creatures no longer respawn after the group has killed Bonethrasher and reset the phase.
    • Bonethrasher now correctly performs his Smash attack during 16-player Hard Mode.
    • Corrected an issue that could cause Bonethrasher to be stuck in combat after he defeated the party, preventing players from re-entering.
    • The door to Karagga’s Throne room now remains open after the group defeats Jarg & Sorno.
    • In Nightmare Mode, defeating each boss now yields a chest that contains Black Hole Commendations.

SWTOR Game Update 1.2 Patch Notes: Crew Skills


The PTS patch notes for Crew Skills:

Crew Skills

General

  • Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.
  • The opportunity to add group members to your friends list no longer appears on Crew Mission rewards windows.
  • Mission rewards now properly display when having more than one waiting in the queue with the window open.

Crafting Skills

  • On critical successes, crafted Custom (orange) gear now receives an Augment slot.
  • The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.
  • When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.
  • Crafting materials obtained via endgame content now stack in the player’s inventory. They no longer bind on pickup.
  • Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.
  • Augments can now be crafted by several professions.
  • The Crafting window now displays the correct number of items when crafting from a schematic that yields more than 1 item.
  • Crafting Trainer tutorial missions can now be completed alternatively on the Fleets or on Coruscant or Dromund Kaas.

    Reverse Engineering

    • Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
    • Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.
    • Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items.
    • Random items, particularly armor, can now be reverse engineered by crafters based on the items’ stats.
    • Crafted Vibroknives and Shotguns can now be researched via reverse engineering. Reverse engineering vibroknives and shotguns may now yield research variants for Armstechs.
    • Artificers can now reverse engineer relics, shields, generators, and foci.
    • Cybertechs can now reverse engineer all earpieces.
    • The chance of researching schematics via reverse engineering has been significantly increased.
    • Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).
    • Players can now decide how many items from a stack they wish to reverse engineer.

    Armormech

    • Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.
    • Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
    • A critical success while crafting Custom (orange) outfits now adds an Augment slot to the resulting item.
    • The Codex entry for Armormech has been updated.
    • Armormechs can now reverse engineer random armor with Aim or Cunning stats.

    Armstech

    • Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.
    • Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
    • New schematics to create Custom (orange) ranged and melee weapons have been added.
    • A critical success while crafting Custom (orange) weapons now adds an Augment slot to the resulting item.
    • The Codex entry for Armstech has been updated.

    Artifice

    • Schematics for color crystals in various colors (including endgame-quality varieties) have been added to the game.
    • Endgame-level Magenta Adegan Crystal Schematics may now drop from the World Boss of Voss and creatures in the new daily mission area on Corellia.
    • Mid-level Magenta Adegan Crystal Schematics may now drop from the World Bosses on Tatooine, Alderaan, and Nar Shaddaa.
    • Magenta Crystal Shards are now found on one planet in the game. They can be refined into Pristine Magenta Crystals used in the creation of mid-level magenta color crystals through obscure means.
    • The Magenta Adegan Crystal Schematic obtained from late-game World Bosses no longer binds on pickup.
    • New schematics for Willpower-based shields have been added (for use by Assassins and Shadows).

    Biochem

    • The number of Exotech consumables created per craft is now displayed correctly in the crafting UI.
    • Biochemists can now reverse engineer all implants.
    • Values on tooltips for Rakata reusable stims and adrenals now match the buff correctly.
    • Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth.

    Cybertech

    • Cybertech crafted vehicles no longer bind on pickup.
    • Cybertech vehicle and space schematic mission reward rates have been reduced.
    • Critical successes when crafting grenades now yield double the quantity of items.
    • The cooldown on Cybertech-built grenades has been lowered to 3 minutes.

    Synthweaving

      • Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
      • Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
      • Additional lower-level light armor schematics have been added.
      • Material requirements for some Custom (orange) outfits have changed.
      • The Codex entry for Synthweaving has been updated.
      • Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.

    Gathering Skills

        • Many gathering nodes that were spawning in unreachable places (such as underneath the world) are now reachable.Archaeology
          • A perfect Upari Crystal Formation may now be found in the Belsavis Daily Heroic area.

          Bioanalysis

          • The Red Goo item tooltip now appropriately identifies it as a Grade 6 Biochemical Compound. Level 49-50 Bioanalysis Missions now have a chance to reward Red Goo.

          Scavenging

          • Enriched Durasteel nodes now spawn in the Belsavis Daily Heroic area.

          Slicing

          • Augments have been replaced by Sliced Tech Parts as a Slicing mission reward. These are consumed by Synthweaving, Armstech, and Armormech as a component for crafting Augments.
          • Slicing may occasionally yield Premium quality Augment schematics on critical mission success.

    Mission Skills

      • Mission Discovery items now indicate that they can only be used once.Diplomacy
        • Diplomacy Mission Discoveries now correctly indicate whether they are a dark or light side mission.
        • The missions “No Redeeming Value” and “Desperation” are now appropriately labeled as moderate yield.
        • Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted.

        Investigation

        • Investigation missions now have a chance of yielding Custom (orange) tech weapon schematics as a reward.
        • The chance for Investigation missions to yield schematics has been increased.
        • Red, Blue, Green, Orange, and Yellow power stat crystal schematics are now possible Investigation mission rewards.

        Treasure Hunting

        • Treasure Hunting missions now have a chance to yield Custom (orange) lightsaber schematics as a reward.

        Underworld Trading

        • The chance to receive schematics from Underworld Trading missions has been increased.
        • Tooltips for missions have been updated to reliably inform the player about expected yields.

SWTOR Game Update 1.2 Patch Notes: Companion Characters

Now some goodness on companion characters:

Companion Characters

General

  • Companion gifts are now stackable.
  • The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.
  • Several game areas where Companion Characters would not reliably follow the player have been fixed.
  • The C2 Droid Corporation and their competitors, the 2V Droid Corporation, have developed a series of new sensors for their products, the C2-N2 and 2V-R8 that significantly improve the Droids’ Crew Skill efficiency and critical success chances. These products may be purchased via the Legacy Repair Astromech unit on the player’s ship (once unlocked).
  • Additionally, the C2-N2 and 2V-R8 Droids have had their personality matrices upgraded with an experimental emotional response chip, allowing them to accept gifts and tokens of appreciation. The Crew Skill performance of these units will increase upon acceptance of these goods.
  • C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.
  • Tooltips for the companion abilities “Burst,” “Aimed Blast,” “Swipe,” “Wild Energy,” and “Blaster Sweep” now correctly reflect ability functionality.
  • All companion marriages are now removed appropriately if the marriage ends.
  • Corrected an issue that caused weapons to display inappropriately beneath some Droid companions (like T7).

Companions

Akaavi Spar

  • The Codex entry for this companion now lists the companion’s correct primary weapon.

Aric Jorgan

  • Corrected an issue that could allow a female trooper whose romance with him had ended to receive an additional romance conversation.
  • New companion skins for Aric Jorgan are available as reward choices in the game.

Ashara Zavros

  • Corrected issues that could prevent players from gaining or losing affection in the conversations related to the missions “Peace is a Lie” and “Silent Treatment.”

Doc

  • Crazy Talk: Male characters can now consistently complete this conversation.

Elara Dorne

  • Strange Circumstances: Corrected an issue that could prevent players from gaining or losing affection during this conversation.

Ensign Temple

  • Some mission rewards intended for this companion that could not be used have been corrected.

Jaesa Willsaam

  • Jaesa now uses the correct battle cries for her alignment (light or dark).
  • Jaesa no longer teleports to her target if she uses Force Leap while wielding a double-bladed lightsaber.
  • Jaesa now has the ability “Purity of the Light Side” or “Passion of the Dark Side,” which passively increases armor by 30%.

Kaliyo Djannis

  • Storm now has a 30-meter range and roots targets.
  • It is no longer possible to break up with Kaliyo and still be eligible for romance conversations.

Khem Val

  • Khem Val’s Lightning Punch sound effects now terminate appropriately.

Kira Carsen

  • Kira now has the ability “Purity of the Light Side,” which passively increases armor by 30%.

Mako

  • Corrected an issue that allowed players to remain eligible for unlocked romance content after losing romance status with Mako.

Qyzen Fess

  • New companion skins for Qyzen Fess are now available as reward choices in the game.

Nadia Grell

  • Nadia now has the ability “Strength in the Force,” which passively increases armor by 30%.

Tanno Vik

  • The Codex entry for this companion now lists the companion’s correct primary weapon.

Vector

  • Time to Think: this mission now properly rewards experience.

Xalek

  • A Son’s Duty: Corrected an issue that could prevent players from gaining or losing affection during this conversation.

SWTOR Game Update 1.2 Patch Notes: Classes and Combat

Onto classes and combat for 1.2:

Classes and Combat

Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on player and guild feedback, focus testing, and more than two months of combat interaction data from our servers. Our overall goal is, as always, to create a level playing field for our players while ensuring that classes retain their unique playstyles and identities.

These changes are not limited to class abilities and skill trees, but also involve modifications to the underlying combat math (for example diminishing returns, additional augment availability, etc.), which has an impact on combat that is hard to capture in a list of patch notes.

Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters’ skills as they see fit with the new changes in mind. As a reminder, players can reset any character’s skill points in the Combat area on their faction’s fleet for free once per week (additional respecs cost credits).

Based on community feedback, we have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.

For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.

General

  • As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
  • Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.
  • “Rest” abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.
  • The movement visualization when observing players with lower performance has been improved.
  • Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System.
  • In-combat revival abilities (Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.
  • Several ability tooltips have been updated to include the correct values and information (these tooltip changes do not reflect changes to the ability; tooltips that previously displayed incorrect or incomplete information have been corrected).
  • Several areas throughout the game that have had line of sight-related problems (“cannot see target”) have been corrected.
  • An issue that could prevent dual wield visual effects from playing correctly has been fixed.
  • Fixed an issue that would occasionally cause players to become stuck and unable to move after the expiration of a stun debuff.
  • Corrected an issue that could cause players to appear to continue to be dead after being revived.
  • The diminishing return formula for several stats (including expertise) has been adjusted.
  • Special abilities for several classes have been updated to emit light based on their actual weapon color crystal.
  • Minimum and maximum damage ranges now display correctly on the character sheet for all classes.

Combat Log

  • Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new “Combat Logging” section of the preferences menu. This must be enabled for combat messages to appear in the chat window.
  • The “Combat Logging” section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars – The Old Republic\Combat Logs directory in the My Documents folder. Warning: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.

Jedi Knight

General

  • Awe no longer costs Focus to activate.
  • Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
  • Force Kick no longer costs Focus to activate.
  • Master Strike can no longer be interrupted.

Sentinel

  • Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.
  • Crippling Throw’s “Trauma” effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Pacify no longer has a Focus cost and is no longer limited by the global cooldown.
  • Transcendence now affects all Operation Group members.
  • Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.

    Watchman

    • Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.
    • Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
    • Inflammation now applies a 50% movement speed reduction (up from 30%).
    • Valor is now located in Tier 1 of the skill tree.

    Combat

    • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
    • Ataru Form now correctly triggers when fighting very large targets.
    • Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.
    • Temperance has been replaced by Stagger, which increases Force Leap’s immobilize effect.

    Focus (Sentinel)

    • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Exhaustion’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Leg Slash and Force Exhaustion.
    • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.
    • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
    • Singularity’s buff effects now last 20 seconds (up from 15).
    • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
    • Unwavering Focus has been removed from the game.
    • Zealous Leap now immobilizes the target for 1 second.
    • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.

Guardian

  • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
  • Added Forceclap, a new passive ability granted at level 10 that causes Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.

    Vigilance

    • Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian’s damage reduction while Focused Defense is active.
    • Single Saber Mastery is no longer restricted to certain stances.
    • Stagger is now located in Tier 1 of the Vigilance skill tree.
    • Sundering Throw is now located in Tier 6 of the Vigilance skill tree.
    • Zen Strike now generates 2 points of Focus when it is triggered.

    Defense

    • Blade Barrier is now located in Tier 4 of the skill tree.
    • Blade Storm no longer consumes stacks of Courage while the Momentum buff is active.
    • Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.
    • Dust Storm is now a 3-point skill that provides the same overall effect.
    • Guardian Slash now generates 50% additional threat.
    • Momentum is now a 2-point skill that provides the same overall effect.
    • Pacification is now a 1-point skill with a slightly reduced overall effect.
    • Shield Specialization is now located in Tier 5 of the skill tree.
    • Stasis Mastery is now located in Tier 4 of the skill tree.

    Focus (Guardian)

    • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Exhaustion’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Freezing Force and Force Exhaustion.
    • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point.
    • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
    • Singularity’s buff effects now last 20 seconds (up from 15).
    • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
    • Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point.
    • Unwavering Focus has been removed from the game.
    • Zealous Leap now immobilizes the target for 1 second.
    • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.

Sith Warrior

General

  • Disruption no longer costs Rage to activate.
  • Intimidating Roar no longer costs Rage to activate.
  • Ravage can no longer be interrupted.
  • Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).

Marauder

  • Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.
  • Deadly Throw’s “Trauma” effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.
  • Predation now affects all Operation Group members.
  • Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.

    Carnage

    • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
    • Ataru Form now correctly triggers when fighting very large targets.
    • Erupting Fury has been replaced by Stagger, which increases Force Charge’s immobilize effect.
    • Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.

    Annihilation

    • Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.
    • Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
    • Seeping Wound now applies a 50% movement speed reduction (up from 30%).
    • Short Fuse is now located in Tier 1 of the skill tree.

    Rage (Marauder)

    • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
    • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form.
    • Force Crush’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Crippling Slash and Force Crush.
    • Obliterate now immobilizes the target for 1 second.
    • Ravager now increases the damage of Ravage instead of affecting Force Choke.
    • Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point.
    • Shockwave’s buff effects now last 20 seconds (up from 15).
    • Unbreakable Rage has been removed from the game.

Juggernaut

  • Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
  • Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.

    Vengeance

    • Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut’s damage reduction while Enraged Defense is active.
    • Rampage now generates 2 points of Rage when it is triggered.
    • Single Saber Mastery is no longer restricted to certain stances.
    • Stagger is now located in Tier 1 of the Vengeance skill tree.
    • Sundering Throw is now located in Tier 6 of the Vengeance skill tree.

    Immortal

    • Battle Cry is now a 2-point skill that provides the same overall effect.
    • Crushing Blow now generates 50% additional threat.
    • Force Grip is now located in Tier 4 of the skill tree.
    • Force Scream no longer consumes stacks of Revenge while the Battle Cry buff is active.
    • Heavy Handed is now a 1-point skill with a slightly reduced overall effect.
    • Quake is now a 3-point skill that provides the same overall effect.
    • Shield Specialization is now located in Tier 5 of the skill tree.
    • Sonic Barrier is now located in Tier 4 of the skill tree.
    • Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.

    Rage (Juggernaut)

    • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
    • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
    • Force Crush’s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Chilling Scream and Force Crush.
    • Obliterate now immobilizes the target for 1 second.
    • Ravager now increases the damage of Ravage instead of affecting Force Choke.
    • Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
    • Shockwave’s buff effects now last 20 seconds (up from 15).
    • Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
    • Unbreakable Rage has been removed from the game.

Jedi Consular

General

  • Deflection’s visual effects are now more noticeable.
  • The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.
  • Force Slow visual effects now begin and end at the correct times.

Sage

  • Due to changes to the Sage skill trees, Sages have had their skill points refunded.
  • Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.
  • Rescue now modifies threat by the correct amount.

    Seer

    • Confound now refreshes properly when Weaken Mind is refreshed.
    • Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.
    • Egress now requires Preservation instead of Valiance.
    • Resplendence no longer removes the health cost from Noble Sacrifice.
    • Salvation’s tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability’s functionality has not changed.
    • A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.

    Telekinetics

    • Inner Strength now correctly affects Weaken Mind.

    Balance (Sage)

    • Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.
    • Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.
    • Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush’s periodic damage now benefits from the 20% damage bonus when it is used to consume the Presence of Mind buff.
    • The Force in Balance no longer heals the caster if no targets are hit.

Shadow

  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability’s functionality has not changed.

    Kinetic Combat

    • Kinetic Ward’s appearance now refreshes properly when reapplied.

    Balance (Shadow)

    • Force Synergy’s activation effects are now more visible.
    • The Force in Balance no longer heals the caster if no targets are hit.

Sith Inquisitor

General

  • Deflection’s effects are now more noticeable.
  • Electrocute’s visual effects now occur more quickly after activation.
  • Energize’s effect now triggers a sound effect when it occurs.
  • Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.
  • Force Slow visual effects now begin and end at the correct times.
  • The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.
  • Shock sound effects have been polished.

Sorcerer

  • Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
  • Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
  • Extrication now modifies threat by the correct amount.

    Corruption

    • Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
    • Conspiring Force now refreshes properly when Affliction is refreshed.
    • Fadeout now requires Efficacious Currents instead of Dark Resilience.
    • Force Surge no longer removes the health cost from Consumption.
    • Revivification’s tooltip now correctly states that the ability affects a maximum of 8 targets. The ability’s functionality hasn’t changed.
    • A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.

    Lightning

    • Electric Induction now correctly affects Affliction.

    Madness (Sorcerer)

    • Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
    • Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
    • Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness’s periodic damage now benefits from the 20% damage bonus when it is used to consume the Wrath buff.
    • The Force in Balance no longer heals the caster if no targets are hit.

Assassin

  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability’s functionality has not changed.

    Madness (Assassin)

    • Raze’s activation effects are now more visible.
    • The Force in Balance no longer heals the caster if no targets are hit.

Smuggler

General

  • Dirty Kick can now be used while moving.
  • Players can now “Crouch” (but not roll into cover) while immobilized.
  • Smugglers can no longer be pushed out of cover via the “cover integrity” mechanic, which has been removed from the game.

Gunslinger

  • Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.
  • Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

    Saboteur

    • Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Quick Shot cost no energy for 6 seconds after leaving cover.
    • Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds.
    • Pandemonium is now located in Tier 2 of the skill tree.
    • Sabotage’s range has been increased to 60 meters.

    Sharpshooter

    • Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.
    • Deadeye is now a 3-point skill that provides the same overall effect.
    • Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations.
    • Snap Shot’s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.

    Dirty Fighting (Gunslinger)

    • Bombastic now correctly requires Shrap Bomb.
    • Hemorrhaging Blast no longer has an Energy cost.
    • Hold Your Ground’s cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point.
    • Holdout Defense now increases Blaster Whip damage by 4% per point.
    • No Holds Barred now increases critical chance by 1% per point.
    • Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point.
    • Wounding Shots now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but bleeding damage remains unchanged.

Scoundrel

  • Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.
  • Back Blast now has a 12-second cooldown and deals approximately 5% more damage.
  • Diagnostic Scan’s tooltip now displays the full amount healed over its duration.
  • Shoot First now has a 7.5-second cooldown.
  • Tranquilizer now gives an appropriate error message if used on Droids.
  • Upper Hand no longer triggers a “grunt” sound effect when it occurs.

    Sawbones

    • Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1.
    • Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.
    • Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.
    • Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
    • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.

    Scrapper

    • Brawler’s Grit is now a 2-point skill.
    • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.
    • K.O. no longer experiences a delay in its knockdown effect.
    • Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.
    • Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.
    • Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.
    • Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.

    Dirty Fighting (Scoundrel)

    • Hemorrhaging Blast no longer has an Energy cost.
    • Holdout Defense now increases Blaster Whip damage by 4% per point.
    • No Holds Barred now increases critical chance by 1% per point.

Imperial Agent

General

  • Debilitate’s tooltip now correctly displays its stun duration.
  • Players can now “Crouch” (but not roll into cover) while immobilized.
  • Agents can no longer be pushed out of cover via the “cover integrity” mechanic, which has been removed from the game.

Operative

  • Due to changes to Operative skill trees, Operatives have had their skill points refunded.
  • Backstab now has a 12-second cooldown and deals approximately 5% more damage.
  • Hidden Strike now has a 7.5-second cooldown.
  • Sleep Dart now gives an appropriate error message if used on Droids.
  • Tactical Advantage no longer triggers a “grunt effect” when it occurs.

    Concealment

    • Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.
    • Inclement Conditioning is now a 2-point skill.
    • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
    • Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.
    • Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
    • Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.

    Medicine

    • Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.
    • Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.
    • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.
    • Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
    • Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.

    Lethality (Operative)

    • Corrosive Microbes now functions correctly.
    • Lethality now increases critical chance by 1% per point.
    • Razor Edge now increases Shiv damage by 4% per point.
    • Weakening Blast no longer has an Energy cost.

Sniper

  • Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.
  • Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

    Marksmanship

    • Imperial Assassin is now a 3-point skill that provides the same overall effect.
    • Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.
    • Snap Shot’s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
    • Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.

    Engineering

    • Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.
    • EMP Discharge’s range has been increased to 60 meters.
    • Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.
    • Stroke of Genius is now located in Tier 2 of the skill tree.

    Lethality (Sniper)

    • Corrosive Microbes now functions correctly.
    • Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.
    • Hold Your Ground’s cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.
    • Lethality now increases critical change by 1% per point.
    • Razor Edge now increases Shiv’s damage by 4% per point.
    • Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.
    • Targeted Demolition now correctly requires Corrosive Grenade.
    • Weakening Blast no longer has an Energy cost.

Bounty Hunter

General

  • Ability Heat costs are now displayed in skill tree and trainer windows.
  • Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities and it now begins dealing damage sooner after activation.
  • Hydraulic Overrides now has improved audio and visual effects.
  • Incendiary Missile audio has been improved.

Mercenary

  • Cure now generates 8 Heat (down from 16).
  • Jet Boost now triggers snare visual effects on affected targets.
  • Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
  • Tracer Missile and Fusion Missile’s animations have been exchanged by popular demand from the community.

    Arsenal

    • Barrage: the chance to trigger this effect has been increased significantly.
    • Heatseeker Missiles’ damage output has been increased by approximately 10%.
    • Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.
    • Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.
    • Power Barrier now provides 1% damage reduction per stack.
    • Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.

    Bodyguard

    • Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).
    • Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.
    • Hired Muscle now increases critical chance by 1% per point.
    • Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
    • Kolto Residue now increases all healing received by 3% (down from 5%).
    • Kolto Shell now builds 16 Heat when activated.
    • Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).

    Pyrotech (Mercenary)

    • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Powertech

  • Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.
  • Quell no longer generates Heat.

    Shield Tech

    • Ablative Upgrades: the Absorb amount gained from this skill has been slightly reduced.
    • Empowered Tech is now a 3-point skill.
    • Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
    • Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.
    • Oil Slick is no longer limited by the global cooldown.

    Advanced Prototype

    • Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect.
    • Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.

    Pyrotech (Powertech)

    • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Trooper

General

  • Full Auto’s attack animation now begins more quickly to improve reactiveness and faction balance.
  • Mortar Volley’s animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.

Commando

  • Concussion Charge now triggers snare visual effects on affected targets.
  • Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
  • Cure now costs 1 Energy Cell (down from 2).

    Gunnery

    • Charged Barrier now provides 1% damage reduction per stack.
    • Curtain of Fire: the chance to trigger this effect has been increased significantly.
    • Demolition Round’s damage output has been increased by approximately 10%.
    • Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
    • Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.
    • Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.

    Combat Medic

    • Field Training now increases critical chance by 1% per point.
    • Field Triage now reduces the cost of Medical Probe by 1 (down from 2).
    • Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
    • Kolto Residue now increases all healing received by 3% (down from 5%).
    • Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.
    • Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).
    • Trauma Probe now costs 2 Energy Cells to activate.

    Assault Specialist (Commando)

    • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Vanguard

  • Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.
  • Fire Pulse’s visual effect more accurately represents its functionality.
  • Riot Strike no longer costs Energy Cells.
  • Animation timing issues with Energy Blast have been addressed.
  • The hit timing delay on Explosive Surge has been improved.

    Shield Specialist

    • Ceramic Plating: the Absorb amount gained from this skill has been slightly reduced.
    • Counter Attack is now a 3-point skill.
    • Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
    • Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.
    • Smoke Grenade is no longer limited by the global cooldown.

    Tactics

    • Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect.
    • Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.

    Assault Specialist (Vanguard)

    • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

SWTOR Game Update 1.2 Patch Notes: Highlights

Well here it is. Update 1.2 is now on the PTS and the patch notes have been posted. We’ll be breaking them down into key areas as they are so comprehensive. Those key areas are:

1. Classes and Combat

2. Companion Characters

3. Crew Skills

4. Flashpoints and Operations

5. Items and Economy

6. Missions and NPCs

7. PvP

8. Space Combat and Legacy

9. User Interface and Bug Fixes

First, let’s start with the highlights:

Highlights (New Features)

  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
  • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
  • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
  • Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
  • New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!
  • Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
  • A new tier of gear has been added for both PvP and PvE.
  • Ranked Warzones are here! Players can now queue up and participate in PvP matchups to rank themselves against the competition.
  • Players can now customize their User Interface by moving and resizing UI elements!
  • A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Nightmare Lands region on Voss.
  • Players can now leave comment on entires in the Friends List in the Social Window.

General

  • The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.
  • In-game rewards will be available to players who participate on the Public Test Server. Players will receive a title if they attain level 10 on PTS, and another if they complete Chapter 1.
  • A new preference, “Character Texture Atlasing,” is now available. Enabling this option increases the texture quality used when rendering character models.
  • A new “Customize” option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.
  • A new preference, “Awareness Radius,” allows players to adjust the number of characters displayed on-screen. Reducing this setting can improve performance in crowded areas on low-end machines.
  • On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.
  • The Sprint ability is now available at level 1.General Bug Fixes
    • Cinematics throughout the game have been polished. A large number of cinematics have been improved to address incorrect camera angles, smooth out animation issues, and to correct Companion Characters that appear in the wrong gear or at the wrong time.
    • Cinematics and mission phases have been updated for consistency. For instance, several occurrences of NPCs appearing alive in a phase after a cinematic in which the player chose to kill them have been corrected.
    • Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.
    • Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.
    • Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.

Over to you: anything in there that’s surprised you? Something missing you wish wasn’t? Let us know!

Also: fill in out Reader Survey and go into the draw for a TOROZ T-Shirt 

SWTOR Update 1.2 about to hit the PTS

BioWare have thrown out an announcement on the imminent arrival of Game Update 1.2 on the Public Test Server:

Please be advised that the Public Test Server will be unavailable at 6:30PM CST (4:30PM PST/ 8:30PM CST/ 11:30PM GMT/ 12:30AM CET/11:30AM AEST) while we deploy Game Update 1.2. Once the server is up and running, we will post PTS Patch Notes.

With time zone conversions that means the server is down now and we’ll have the full 1.2 patch notes and more once the PTS is back up. So stay tuned 😉

SWTOR Patch 1.1.5 notes

In what could be seen as a very encouraging sign, the notes for SWTOR patch 1.1.5 have been posted and it’s a much shorter list of changes this time. Read on for the whole shebang:

 

Star Wars™: The Old Republic™ – 1.1.5 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General

  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat
Sith Warrior

  • The French version of the “Darth” title is now correct.

Flashpoints and Operations
Operations

General

  • Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.

Eternity Vault

  • The “Duel of the Fates” and “Penalty of Destiny” effects are now properly removed when the Infernal Council encounter resets.

Items
General

  • New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
  • Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
  • A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
  • The Portable Holo Dancer once again displays the correct visual effect.
  • Dark/Light requirements present on some color crystals have been removed.

Missions and NPCs
Missions

Republic

  • Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.

PvP
World PvP

Ilum

  • To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.

UI

General

  • The Shader Complexity preference now supports a “Very Low” option.

 

Anything in there that takes your fancy? If so post away in comments. And yes, be honest if you’re excited about the portable holo-dancer fix.

SWTOR Patch 1.1.4 notes

Time for another patch! 1.1.4 is about to hit the public test server.Read on below for the list of changes – it’s encouraging that the list of fixes seem to be getting shorter – or am I dreaming?

Star Wars™: The Old Republic™ – 1.1.4 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.
General

  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

Classes and Combat
General

  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

Imperial Agent
Operative

  • Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

Bounty Hunter
Powertech

  • Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

Flashpoints and Operations
Operations
Eternity Vault

  • Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

Karagga’s Palace

  • G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.

Items
Vendors

  • “Show Usable” now properly filters to only show equipable items.

Missions and NPCs
Missions
Republic

  • Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.

PvP
Warzones
General

  • Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way. *UPDATED*

Alderaan Civil War

  • The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

UI
General

  • Added a /version command.
  • Added several new preferences for cooldown appearance:
    • Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    • Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    • Cooldown Style: Changes the art style for the cooldown graphic.
    • Global Cooldown Style: Changes the art style for the global cooldown graphic.
    • Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

Bug Fixes

  • Sorting will now function properly in the Guild Window.
  • Items placed in a quickbar are no longer removed when training abilities.
  • Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.

Miscellaneous Bug Fixes

  • Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.

SWTOR Patch 1.1.3 hits the public test server

Patch 1.1.3 hit the public test servers overnight, so read on to find out if you’re impacted by any changes. I like a couple of the companion fixes myself, good stuff!
Star Wars™: The Old Republic™ – 1.1.3 Patch Notes

Note: Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers.The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

Classes and Combat
General

  • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

Bounty Hunter

Mercenary

Arsenal

  • Stabilizers: Correctly adds pushback resistance to Unload.

Trooper

Commando

Gunnery

  • Steadied Aim: Correctly adds pushback resistance to Full Auto.

Companion Characters
General

  • Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
  • Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
  • If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.

Crew Skills
Crafting Skills

  • Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
  • The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.

Biochem

  • Exotech schematics will now function properly. – Updated 2/10
  • Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Flashpoints and Operations
General

  • Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.

Flashpoints

Boarding Party

  • In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege

  • Expulsor Droid now drops the correct loot.

Operations

Karagga’s Palace

  • The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.

Items
General

  • Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
  • A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.

Legacy

  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.

Missions and NPCs
General

  • Small amounts of Social Points are no longer lost in some circumstances (rarely at the beginning of a Flashpoint or in some mission conversations).
  • Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.

Missions

Imperial

  • Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.

Republic

  • Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
  • Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
  • Taris Bonus Series: The cinematic for the objective “Return to Storm” now completes properly even if the player has not finished Reconstruction Efforts.

PvP
General

  • Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.

World PvP

Ilum

  • Players are now notified when they kill a player but do not receive credit due to rate limits.

Miscellaneous Bug Fixes

  • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
  • Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.

 

Over to you: anything if note for you in this list?

SWTOR Patch 1.1.2 details released

Patch 1.1.2 for SWTOR is now up on the public test server, and there’s a bunch of fixes in there as expected. The key ones for a lot of people are further improvements to ability delays and general system responsiveness. There’s also a bunch of class fixes / changes so read on for the full kahuna:
Star Wars™: The Old Republic™ – 1.1.2 Patch Notes

Classes and Combat
General

  • Improved response time for ability activation requests in low-framerate situations.
  • Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
  • If Sprint was active when a player died, it now remains active when the player is revived.
  • Abilities on cooldown are now more easily distinguished from abilities that can be used.

Jedi Knight

Sentinel

  • Pacify: This ability can no longer be used on Operation Boss enemies.

Watchman

  • Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
  • Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
  • Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

Sith Warrior

Marauder

  • Obfuscate: This ability can no longer be used on Operation Boss enemies.

Annihilation

  • Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
  • Bleedout: Now correctly modifies critical damage dealt by bleed effects.
  • Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.

Jedi Consular

General

  • Unity: Now properly provides damage reduction when used.

Shadow

  • All Techniques now cost 100 Force.
  • Force Technique’s Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

Kinetic Combat

  • Technique Mastery: No longer increases the duration of Force Technique’s Breach effect. It now increases the damage dealt by Force Technique.
  • Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
  • Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.

Infiltration

  • Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.

Balance (Shared Tree)

  • Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
  • Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique’s Breach effect. This effect now triggers more easily but cannot trigger as frequently.
  • Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
  • Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

Sith Inquisitor

Assassin

  • All Saber Charges now cost 100 Force.
  • Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.

Darkness

  • Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
  • Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
  • Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.

Deception

  • Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

Madness (Shared Tree)

  • Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
  • Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
  • Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
  • Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

Smuggler

Gunslinger

Sharpshooter

  • Diversion: This ability can no longer be used on Operation Boss enemies.

Imperial Agent

Sniper

Marksmanship

  • Diversion: This ability can no longer be used on Operation Boss enemies.

Bounty Hunter

Powertech

Advanced Prototype

  • Hydraulic Overrides: Visual and sound effects are now easier to recognize.

Trooper

General

  • Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.

Vanguard

Tactics

  • Hold the Line: Visual and sound effects are now easier to recognize.

Companion Characters
General

  • Companion Characters no longer occasionally appear unclothed when summoned.

Companions

Doc

  • Crazy Talk (mission): Male characters can now complete the conversation related to this mission.

Crew Skills
Crafting Skills

  • Crafting skills no longer inform the player that no missions are defined for the Crew Skill.

Biochem

  • Energized and Exotech stims and adrenals no longer require Biochem to use.
  • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
  • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals.
  • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Gathering Skills

  • Slightly lowered the amount of resources gathered from harvested droids and creatures.

Flashpoints and Operations
General

  • Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.

Flashpoints

The False Emperor

  • Jindo Krey’s ship no longer occasionally enters a state that prevents it from taking damage.

Kaon Under Siege

  • Infected Mercenaries can no longer permanently stun players.

Operations

Eternity Vault

  • Soa no longer resets if he uses Mind Trap on the main tank.

Karagga’s Palace

  • The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall and now properly spawns.
  • Foreman Crusher’s Perforating Rend now correctly applies itself to targets caught within the conical attack.
  • Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
  • Karagga no longer appears above portions of the walls during the fight.

Items
General

  • Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
  • Battlemaster Bags now contain more Champion Commendations.

Vendors

  • It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.

Legacy
General

  • The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.

Missions and NPCs
General

  • Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.

Missions

Imperial

  • General Faraire: Khourlet’s Elite Guards no longer hide behind a door, preventing progression in this mission.
  • Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
  • The Big Show: Using Force Cloak, dying, or leaving the phase while on the step “Defeat the Screaming Blade Cultists” can no longer cause the necessary NPCs to disappear and prevent mission progress.

Republic

  • Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
  • Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
  • Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
  • The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
  • The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.

Bug Fixes

  • Bonus Series missions on Tatooine can now be abandoned.

PvP
World PvP

Ilum

  • Particle Cannons can no longer be permanently disabled.
  • Players now receive notification when they kill a target that is not worth Valor due to being killed too recently.

Space Combat
General

  • The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.

UI
General

  • The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.

Miscellaneous Bug Fixes

  • Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
  • Facial animations no longer fail to play correctly in some instances.
  • During brief teleports, the splash screen does not appear incorrectly over loading screens.
  • Players will no longer experience limited audio, black portraits, or the inability to initiation conversations when they reconnect after being disconnected.

SWTOR Patch 1.1.1 details released

The fixes keep on coming thick and fast, with Patch 1.1.1 hitting the public test server. The promised ability delay fix is included plus a bunch of other stuff, so have a browse through!
Star Wars: The Old Republic – 1.1.1 Patch Notes

Classes and Combat
General

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

Jedi Knight

Guardian

  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage

  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel

  • Flechette Round: Now provides 30% armor penetration while active.
  • K.O.: This ability now knocks the target down for 1.5 seconds.
  • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative

  • Acid Blade: Now provides 30% armor penetration while active.
  • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
  • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary

  • Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech

  • Oil Slick now correctly costs no heat to activate.

Flashpoints and Operations

Flashpoints

Directive 7

  • Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
  • Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor

  • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry

  • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
  • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper

  • Lord Kherus now grants less experience.
  • Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
  • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault

  • Players no longer randomly die in this Operation after being in Gharj’s lava.

Karagga’s Palace

  • Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
  • Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
  • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
  • Karagga no longer snaps up above portions of the walls during combat.

Bug Fixes

General

  • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.

Items
Bug Fixes

  • Comparative tooltips for researched items no longer have their stats reversed.

Missions and NPCs
Missions

Imperial

  • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
  • The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
  • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.

Republic

  • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

PvP
Warzones

  • Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.

Space Combat
General

  • Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).

UI
General

  • Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes

  • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.

Miscellaneous Bug Fixes

  • Special items related to different editions of the game have been re
  • sent if they were deleted by the mail system prior to being claimed.