Community Q&A 4th May: Duelling on the Fleet

This week’s Community Q&A from BioWare is a biggie – which is always welcome.

As per usual there’s a bunch of topics covered but the highlights for me were discussions on SWTOR’s economy and BioWare confirming they’re looking into the option of duelling on the Republic and Imperial Fleet.

That sounds like it could be a bit hectic but fun at the same time – so here’s hoping it’s an option soonish.

Read the full transcript below and post away in comments what interests you most!

DarthZaul: Other than the planned Hutt takeover of all GTNs (which will make them all neutral), do you have further plans to improve the economy? Below level 49 it is almost nonexistent. The crafting changes in 1.2 were supposed to improve it but instead they just gave people more incentive to RE everything they make instead of put it on the GTN. I had to make enough characters with different crew skills to create a self-sufficient Legacy economy, making all my own armor, mods, and stims/medpacks because there are none available to buy.

Damion Schubert (Principal Lead Systems Designer): It sounds like there is a legitimate hole in the economy that someone who has a whole bunch of crew skills could be taking advantage of (hint hint). In all seriousness, a key part of selling your wares in any MMO is understanding supply and demand. In most MMOs, the economy flattens out because all the crafters take the 500 pairs of boots that they craft and plop them on the auction house, which drives the supply wildly way above demand, which pushes the prices down to be below the cost of materials and makes it so that selling stuff isn’t economically worthwhile – which kind of destroys the ‘I’m a successful shop owner’ vibe that aspiring crafters are hoping for. A huge part of the reverse-engineering feature is that it encourages players to remove these excess goods from the economy, which hopefully will bring supply and demand closer to what they actually should be, and should create more space in the GTN without lots of competition. That being said, we can always do better, and I’m sure this will be something we will tweak further in the future.

Dzkiller: I’ve been looking for purple-colored crystals for my Lightsaber for a while now. I want to know where and how we can get it because I’m tired of walking around with a red Lightsaber for my Sith Sorcerer while the Character Progression video for the Inquisitor showed a Sorcerer with a purple Lightsaber.

Damion: We really wanted purple Lightsabers to not be trivial for anyone to get — some things, a player should have to work for a little.  That being said, this seems like an excellent opportunity to use some of the awesome fansite resources on the internet.  The truth is out there!

Giand-Amazone: I´m a guild leader, and as a guild leader I want to be able to send out mails to my whole guild. Right now this is only possible by sending out mails one by one to all of my members, which is very tedious. Will there be an option to send out mails to the whole guild at once?

Damion: We have plans – it was one of the more requested features to come out of the Guild Summit, and we took feedback from the guild leaders very seriously.  So it’s in the works, but we have no ETA at this time.  When the feature comes, expect it to have constraints on the amount that it can be used to prevent it being used to spam and to keep data storage under control.  In the meantime, the MOTD (Message of the Day) remains the best way to communicate to players, and the guilds I run with use it to direct players to their own website.

 

Lorroc: Are there any plans to introduce a mentoring system in SWTOR? In some other MMOs, this mentoring system lowers the stats and armor of high level characters and grays out abilities that they didn’t have during lower levels so that they can help their lower level friends.

Damion: I’m a big fan of ‘down leveling,’ and I’ve been pushing to add something like this for a long, LONG time.  Plus, you just can’t ignore the master/apprentice relationship as being a core part of the Star Wars experience.  So yeah, this is coming — someday.  And, as always, it will have a couple of unique twists that I think people will enjoy. 

AbsoluteGrndZero: When we get adaptable social armor, will current social armor be changed, or will we be forced to rebuy social armor that is currently sitting in our bank unused on medium-heavy characters?

David Hunt (Systems Designer): Existing gear will be updated to use the adaptive gear weight. This will go live at the same time as augment tables, meaning the social gear you own now will be viable combat gear regardless of your primary armor weight.

DarkElvis: In the Q&A for April 27, you addressed a question about loot drops taking classes into account and how you added the bias into the endgame Flashpoints. Is there any way for this bias to check not just the base class but the advanced class as well? I would say this most affects Sith Warriors and Jedi Knights, who wear different classes of armor depending on their AC choice. Example: our normal Flashpoint group is a Powertech, Sniper, Marauder, and Sorcerer. It seems any time Sith Warrior gear drops, it’s heavy armor, so only a Juggernaut could use it. Our Marauder has actually gotten very little gear from the endgame Flashpoints because of this. So is there any way for it to bias to Advanced Class, mainly to benefit Sith Warriors / Jedi Knights? Thanks in advance!

David: The bias actually uses base class or advanced class as appropriate. For example:

Medium Strength Armor = Marauder / Sentinel
Heavy Strength Armor = Juggernaut / Guardian
Strength DPS trinkets = Sith Warrior / Jedi Knight
Strength Tank trinkets = Juggernaut / Guardian
Offhand only Lightsabers = Marauder / Sentinel

This could be due to a bug in the endgame Flashpoints drops that should have been fixed in patch 1.2.2. If you keep seeing this issue, please send a bug report with as many details as possible. Which bosses you killed, what items dropped, and what your group composition was: these would be the most useful data points. There’s some room for this to occur due to randomness, but it should be limited in endgame content.

Nyjin: Greetings, Ware of Bio! In a Dev Tracker for upcoming crew skill changes in 1.2, it was mentioned that new schematics were going to be put into the game in order to allow for more customization. These schematics were supposed to be of lower-level armor and be obtained through Underworld Trading and Investigation missions. So far, nobody on the forums, myself, or my server have seen any new schematics. Can we get a confirmation on whether or not these made it into the game?

David: We’ve been gradually adding more customization-related schematics to various places in the game. Most of these have been for Custom (orange) armor, but some of them have also been for color crystals. Underworld Trading provides several sets of orange armor – you have a chance to get one of these when you have a mission success. Those schematics already cover a substantial portion of the low level appearances we have available now, but we’re looking for places where we can put more. For the specific 1.2 schematics, the investigation schematics are for new Armstech weapons. There’s an empty orange version of every weapon type except for the Lightsabers. In both cases, there’s a level 20 version (“Custom-built”) and a level 50 version (“Elegant Modified”). Treasure Hunting has the Lightsaber versions of these schematics for use in Artificing.

There’s a major update to Underworld Trading schematics in 1.3 – it’s possible that the upcoming crew skill change was actually referring to that, the gradual introduction of more orange armor sets or other steps being taken to opening up more armor to be viable in 1.2 and 1.3. We’ve added a whole bunch of orange waist and wrist schematics to Underworld Trading in 1.3 We’ve wanted to open this up to players for awhile, especially because some outfits really need the belt in order to look right.

DannerSwa: What was the reason why “Unify” was strictly linked to chest and not designed to let the player choose which slot to unify to? I may like the color scheme of the gloves over the chest but would still like keep the current chest model. Was this an oversight, conscious design decision, or just too complicated to implement?

Daniel Erickson (Lead Game Designer): Conscious design decision. The chest piece is by far the hardest to get in each outfit and the primary acquisition driver. It also “owns” the outfit’s color palette. It’s important to remember that “unify to chest style” does not solelymean “match color.” The design is to give good looking outfits that match the design and color layout of the set the chest piece came from—not to pick one color and make a monotone eyesore.

jalapena: Does BioWare think that item and money sharing between characters at least on the same faction is a bit cumbersome? My question really stems from my frustration of always having to email myself money and items. Here is an annoying scenario that drives this question. I log in to character A and start a companion to craft or go on a mission for materials for character B. I log over to character B to play while the mission or crafting takes place, it would be nice if the item just showed up in my ‘account bank’ and can get it without logging in and out three times to get the said resources to my second character. I think email might be a comfortable and familiar way, but with a game that clearly encourages alternate characters, maybe a new way of sharing resources like money and materials is needed.

Daniel: No argument here. The first steps towards this goal were loosening up the rules on moving items and credits between Legacy characters. Our long term goal is to make more of the progression systems Legacy-wide.

Blackholeskipper: Any chance of seeing alternating skins for PvP Warzones in a future update? For example, if you’re playing the Alderaan map, maybe it could show a summer setting or a night time setting instead of the original. This wouldn’t affect the gameplay or balance at all since it’s just a re-skin.

Daniel: Definite possibility. First we want to finish introducing some core Warzone gameplay types then we’ll look at refreshing some of the older Warzones.

cycao: I was wondering if there is any plan to implement dueling on the fleet. I feel if you remove the restriction on dueling on the fleet it will be a nice way to pass the time.

Daniel: This is a popular request and one we’re actively looking into. Right now we’re making sure performance will stay solid if the fleet breaks out in a duel-fest so it may be restricted to a certain area when/if it comes.

McGrizzly: Any plans to expand Legacy to be across servers (i.e. tied to your account not the server you are on)?

Daniel: This is something the Legacy team would love to do. It’s a huge amount of infrastructure work, however, so it won’t be coming soon.

Llloralei: You know all those color crystals that some specs get that they end up not using? How about using them for speeder slots for an underbody glow or a body trim color on your speeder?!

Daniel: Sold, it goes on the list!

SteppeMerc: I was wondering if you would be able to go into how the writers and devs decided which class got what companion, and when in the game. What went behind your thinking, and what sort of inspiration did you draw on? For instance, I assume that the inclusion of a Wookiee companion for a Smuggler was obvious, but how did you decide the others? For instance how did you decide that a Jedi Knight would get a force using follower before the Sith Warrior, etc? Thanks!

Alexander Freed (Lead Writer): Companions (and their distribution) was one of the very first subjects writing tackled on the game–we had a pool of “Star Wars companion concepts” written up before we’d even finalized our list of classes! As you mention, some of the choices were obvious–we wanted a Wookiee, and it was an easy choice to give him to the Smuggler. Some of the ideas, on the other hand, never did quite fit in–the idea for a Killik companion was dismissed, but became the later inspiration for Vector.

After the easy ones were out of the way, we looked at each individual class story and tried to introduce companions that would provide insight into or contrast the main storyline at the right time. Vette provides a lighter counterpart to the dark Sith Warrior story, but Quinn follows quickly to push the notion of the Sith Warrior as a military leader. Yuun is great fun, but he’s a little too weird to throw at the Trooper right away–the Trooper had to be grounded in the world first before Yuun could really make an impact.

LordAshuman: Would you be able to explain the thought process behind the recent damage boost to Snipers/Gunslingers and buff/nerf prioritization in general? (Not complaining about balance, just wanting to know why them over other classes that could possible use tweaks.)

Austin Peckenpaugh (Senior Designer): The damage boosts to Snipers and Gunslingers that you’re referring to was actually a targeted weapon damage boost. We found an error in the assumptions we use for the mathematical interactions between weapon damage and defense chances. Without going into the boring specifics, we found that weapon damage (especially in abilities with high costs, high cooldowns, or high activation times) could be somewhat underappreciated. When we change our assumptions and come up with a new model like in this situation, we have two diametrically opposed goals: 1) to propagate all necessary changes to the game so that it’s using our most recent math, which opposes the second goal 2) maintaining balance without blindly following our math. We altered the abilities that would pick up a significant enough change to be worth making without having a negative effect on the balance of the game. The list you’re referring to is the result.

Class change prioritization is a bigger topic. Without getting too long-winded on the subject, what we’re aiming to do with any class change is get a class or spec as close to target as we can. These “targets” are objective math-based goals that apply identically to all like-roles. By that I mean that all DPS specs have the same target because they are all the same role: damage dealing. Tank roles have their own targets, and healing roles have their own targets. When someone is off target (too high or too low), we try to find non-invasive ways of bringing them closer to target. We don’t try to bring classes closer to target because we’re mean – we do it because the global game math assumes everyone hits their target. When someone doesn’t hit their target, it has an adverse effect on the game at large. And since rebalancing the entire game to accommodate an outlying spec is completely infeasible, we address the outlying performers with class changes, individually, as appropriate. It’s an ongoing experience that we’ll never be done with, so prioritization is based on what we feel is the most egregious in any given patch. How we identify outliers and how we determine which is the most egregious is… another bigger topic.

Lorrimar: With Game Update 1.2, Artifice patterns were added for +41 stat color crystals for blue & red off the daily vendor as well as blue & yellow off the PvP vendor. Many people are wondering what happened to the green and orange crystal patterns. Rumor is that the orange patterns are a random drop from high level mobs & chests, but I have yet to read or hear anything about anyone locating a pattern for the +41 stat green color crystals. Can you confirm that the orange patterns are now high level world drops & can it be confirmed that the green color patterns are in the game somewhere?

Patrick Malott (Systems Designer): Currently, there are no PvE green Lightsaber crystal schematics that provide +41 stat color crystals. Orange Lightsaber crystal schematics for +41 PvE stats drop off Primal Destroyer – the Rancor world boss on Belsavis. There are currently no PvP orange Lightsaber crystal schematics that provide +41 stat color crystals. The PvP green Lightsaber crystal is on the PvP items vendor for 500 Warzone commendations. It is not sold as a schematic. Players buy the crystal directly.

alricka: What’s the system behind the Gathering and the Missions crew skills? What I mean is this – how does the system decide what item I get? Is it random or is it dependable on something? For example, why some Underworld Trading Gift missions get me military gear while others get me courting items? What I want to know is what’s the logic behind it? Does it matter what the mission’s description says, does it matter which companion I send along with their affection and proficiency etc.

Patrick: When running a specific mission, like for companion gifts, it is random on what the mission returns as a reward. Rarer rewards tend to return less often than more common rewards. Critical mission success usually bumps up the quality of the item returned. Companions with higher affection and specific companion trait critical bonuses increase critical mission success.

Suggestion Box: New Worlds?

Ok, first a disclosure – this week’s Suggestion Box is a direct rip off from BioWare’s request for feedback on the same issue.

That said, let’s jump into the debate: in future updates what planets would you like to see playable, either as a fully explorable world or as a base for an Operation or Warzone.

I’d nearly say Dagobah, but that might be a little tricky to navigate – so give us your much more sensible suggestions!

The Spirit World Part 3: Re-Entering Earth’s Atmosphere – A Help Guide.

(This is Part 3 of an ongoing community-driven story – check out Part 1 here, check out Part 2 here)

So, you are in an escape pod re-entering the earth’s atmosphere and there are warning lights flashing inside.

Actually I got the warning lights to stop by pressing some buttons.

What are you trying to achieve from – wait, what, do you know what you pressed?

No, not really. but they were getting annoying.

I’m not going to call you an idiot, but that was the worst possible thing you could have done.

But you have no idea how annoying they got!

And now you have no idea what the problem was.

The interface kept flashing something up saying navigation error.

Well then, looks like you are going to have to try and land this yourself.

How?

Let’s start with the obvious, what controls do you have.

There are only 5 buttons. The one I pressed to launch. Then one each that says Silent, Yes, No and Pop.

Why would they label a button Pop?

Should I press it?

I have no idea.

What!? You’re meant to be a help guide.

I didn’t say I knew what I was doing. What do the other buttons do?

I pressed Launch to launch, Silent to turn the alarm off, Yes to confirm turning the alarm off, I assume “no” was my other option there. And the ground seems to be coming up rather fast.

Well then, looks like you don’t have a choice.

Ok, I pressed it and a panel popped off revealing another button and a joystick.

Press the button and grab the joystick. Seeing as you have no idea what you are doing, things can’t get much worse.

The button activated some kind of thrusters and when I used the joystick it sent me into a wild spin.

Why are you so incompetent at flying? Try to level out.

That’s harder than it seems, and it looks like I’m going to crash in the middle of a town.

Try and slow your decent.

What, you think I haven’t been trying that. You think I want to be in a wild spin falling towards my death?

Fine, be like that.

The joystick just broke off.

You are one useless pilot, you know that?

What, I’m falling towards my death and you decide to mock my piloting skills even though I’ve never been in one before.

How far away is the street?

I’m about to hit a build – ARGHH…

Hello…?

I hit my head when I collided with the building and now I’m bleeding.

How bad?

It hurts, a lot.

Is the pod still moving?

I.., I can’t tell.

Try and open the door.

I can open it, but not all the way. I think the door is jammed.

Use the lightsaber to cut your way out of the pod.

I think I’m about to throw up.

Focus on my voice, you probably have a concussion. Grab the lightsaber and point it away from yourself.

I just threw up.

Activate the lightsaber and cut a hole big enough to crawl through.

The blade looks like a shining pearl.

Cut a hole. You need to get out.

I’m doing that.

Where did you crash?

I think I crashed in a bar. But I cant be sure, there are two of everything. I may have crashed into a bar for twins.

You need to get somewhere safe. Try and get outside the bar.

My legs don’t work properly.

Fine, stumble towards the door and tell me what you see.

I’m there, it looks like eight Troopers are heading over here.

Those Troopers probably saw you crash and are coming to investigate.

Troops be on the way, and you gots some explaining to do.

Whats happening?

I’ve got ten guns pointed at my head. Who are you, and can you lower the gun?

The name’s Kendra, and you crashed in here all uninvited like. Now, we got the Empire ’bout to crash through that there door and I aint know nothin’ ’bout you.

You cant walk and you have a concussion. You should consider cooperation. It’s your best chance.

I’ve been trying to infiltrate Bioware, but nothing went according to plan. And now it turns out EA is being controlled.

We know – Reapers control EA and they control Bioware.

Now, I’m going to raise an army and attack Bioware.

I dont know you, and I dont trust you. But the way imps are headed this makes my guess the two of you aint so cozy. So, this is the plan. You come with us. We escape. And if we like you. We might just help you, for a price.

Take the deal. It’s everything you need right now.

Deal. Now, how do you plan on escaping? By now this place is surrounded.

We always have a way out, it aint no pleasure cruise.

Please tell me it doesn’t involve sewers.

Please tell me it does involves sewers.

It involves sewers. Before we go, grab a weapon from behind the bar. I dont plan on leavin’ much for the imps.

This concludes “Re-Enter Earth’s Atmosphere In An Escape Pod Via The Spirit World Help Guide”.

Shit.

I am so glad I don’t have to do this. For the next stage I suggest ”Attacking Bioware Via The Spirit World Help Guide”. However, in the meantime I would recommend… a change of clothes.

====================

Community involvement:

Option 1) Attack Bioware via the sewers

Option 2) Attack Bioware via the street

====================

Community involvement 2: Pick off-hand weapon

Option 1) Blaster Pistol

Option 2) Sawn-Off Shotgun

Option 3) Other

Option 4) None – Stick with Lightsaber

====================

Voting will close a week after release. Post your vote in comments!

For sneak peaks at the next part join SWTOR Gamers of Oceania

An original Ken Clark / TOROZ production

Fleet Pass: SWTOR weekly roundup

Fleet Pass is a weekly review of the SWTOR community, a small and non-comprehensive collection of the funny, the insightful, the controversial and any other interesting picks found anywhere but generally in the SWTOR Forums.  Have a suggestion?  Send it in to us with a source link if available, and the name you’d like to be credited with.

Threads

Hendrickson – General Discussion

Theme Park vs Sandbox, What Do The Players Think?
I have seen many posts regarding this subject and the pros and cons of each but I would like to get a feel for what the players really want.

MMO developers seem to think that sandbox is now a niche area and theme park is the way to go. Many sandbox MMOs are still going strong even though they have changed their subscription model in an effort to retain their existing players and entice new players to give their game a go.

Lord of the Rings Online, Age of Conan, World of Warcraft, and, in my opinion, the daddy of them all, Eve Online is still going strong. I have returned to Eve twice over the years and recall the newbie chat channel and the opening channel after that is full of constant chatter which is what gives it its name Massive that it deserves.

And of course, take a look at the fourth coming Guild Wars 2. The devs have decided to change course from the famously heavily instanced original Guild Wars, although extremely popular, to a more open sandbox world, going completely against the grain of what the gaming masses are supposed to enjoy the most.

It is a matter of opinion but for me, when GW2 is released, that is where I will be going because I believe that heavy instancing takes the massively out of the game thus demeaning its goal. Having said that, I still dont know what the majority of the MMO fraternity think and want.

So maybe we can find out from this post whether or not the devs took the right direction and so will keep their players for many years to come or will they leave en masse to return to the sandbox idea that the MMO genre originally embraced?

Bethmora – Crew Skills

Cybertech DEAD, no sales, Thanks BW

Before 1.2 : LvL 49 Purple earpieces sold at 40k to 60k
After 1.2 i dropped them down to 5k with No sales

Grade 4 ship parts: before 1.2: 20 to 30k
After 1.2: 5:k No Sales

Purple Ship parts before 1.2: 50 to 80k
After 1.2: No sales at 25k

Xanikk – Story & Lore

Is it possible to master both the light side and dark side at the same time?
Is it possible to master both sides of the force without the darkside totally consuming you?

Like would it be possible to use both techniques to use the force: Focusing and clearing your mind of emotions AND using your emotions to harness the force just at different times: AKA dark side usage and light side usage.

If I recall correctly, didn’t the early jedaii who evolved into the jedi practice both the light and dark side without becoming corrupted by the dark side?

 

Quotes

Back & Forth Suggestion Box

Lightmotion

Sometimes I wander on a planet and get lost. I just wish I could return to my ship fast.

My suggestion : Fast travel should offer an option to return you to your ship.

GString

A new companion that is space ship only called Scotty”

“Beam me up Scotty”

 

Other

Voldemorton – Fan Art

RL Armortech and Armstech
Ok in addition to my 3d Lightsabers and character portraits I like to do, and when the wife and I aren’t doing the Ren Fair thing….my other hobby is working on my Mandalorian Costume

We’re Not In Kansas Anymore…

That’s for damn sure:

(click on the pic for the full size version)

I particularly love Agent(le) Lion!

With thanks to Alex over at SWTOR Gamers of Oceania 

Community Q&A 27th April: Transfers and Achievements

It may be just me but this week’s Community Q&A post by BioWare seems one of the larger ones. There’s a heap of info in there, including some responses on the issues of dual spec (not coming in 1.3), server transfers (coming ‘early summer’ US time) and an achievements system (it’s being planned, with no ETA).

Read on for the whole shebang:

Phyreblade: Loved the Rakghoul Plague outbreak event and seriously hope you have plans to include similar events in the future. I am sure you can’t specify what and when such events might occur in the future but anything you could say on the subject here would be welcome. Thanks for the great work!

Daniel Erickson (Lead Game Designer): We definitely have more surprises coming in the future but we don’t want to have the same format or become predictable. I will say that these surprises will come in a variety of sizes that range from the stealthily rolled-out magenta Lightsaber crystal hunt, to full on server-wide explosions like the Rakghoul Plague.

 

Trietxan: Is there a plan to make social armor adjustable to armor rating? For example, I would really like to dress my Powertech in the Imperial Trooper armor without losing the heavy armor rating.

Daniel: Yes, adaptable social gear that automatically changes to your character’s gear type is coming in Game Update 1.3.

 

wyllam: I love the new armor color “unify” feature. Will this option (as well as “hide head armor”) ever be available for companions?

Daniel: Definitely in the plans for the future.

 

WolfJHavok: I don’t know if this has been asked before, but could you possibly share the reasoning for only allowing 5 out of 6 companions to be sent out at a time at max level? It feels like a bit of a waste of a companion. Thanks!

Daniel: It was a combination of the maximum amount of economic power we wanted a player to be able to produce per hour, plus never wanting to put players in a situation where they felt like they had to choose between having their maximum missions going or actually adventuring where they needed a companion.

 

Lovarboy: Will we get dual spec with Game Update 1.3?

Daniel: Unfortunately, no. Game Update 1.3 is being kept a bit leaner to get the Group Finder and the next stage of Legacy in the game as fast as possible. After that we’ll be returning to some bigger updates and we’re hoping dual spec makes it for the next one.

 

JimG: Is there any sort of ETA on adding completely new playable species into the game such as Togruta, Mon Calamari, Nautolan, etc.?

Daniel: Can’t comment on what species you might see, but you can expect the roster of playable species to expand… this year.

 

Misiolak: The Datacrons are a nice addition to the game, but getting them for all the characters is simply not fun. Do you plan to include Datacron sharing in the Legacy unlocks?

Daniel: Long term we plan to move many of the game’s reward systems to be Legacy-wide and Datacrons are definitely on the list for consideration.

 

mr_ruiz: Smuggler/Operative Question: As the only classes without a stance/form of some sort (even all companions have a couple), is there any plan to add something like that to these classes for additional utility? If not, why?

Austin Peckenpaugh (Senior Designer): I’m personally a fan of stances for how they communicate to others and how they help add structure to the already burgeoning character advancement options, but those are developer reasons to love stances. As a player, it’s nice to be able to have a sense of someone’s spec at a glance by seeing their stance, but for me, the appeal ends there as long as the absence of a stance doesn’t mean I’m “missing” something. To answer your question specifically, adding stances to these classes is certainly an option in the future, it just needs to be appropriate and serve a purpose. We don’t want to introduce a mechanic for no other reason than to have it.

 

DarthTexas: Can you give some insight to the numbers behind crafting? What is the baseline crit chance for crafting? How does companion affection affect crit chance? Exactly how much of a boost is +1 or +5 critical chance in crafting? Having the Reverse Engineer % chance is a nice step in removing some of the unknowns in crafting; now we just need the numbers on the creation side to be less ambiguous.

Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.

Orange Difficulty: 10%

Yellow, Green, and Gray Difficulty: 15%

Companion Affection scales Crew Skill chance up to +5% at maximum affection.

A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus.

Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success.

 

Arymono: When will character transfers be available for everybody?

Dallas Dickinson (Senior Producer, Live Services): We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date.

 

DrakeAssaShin: What is being done to address low population servers?

Dallas: The Character Transfer Service, as mentioned above, will be offering free transfers from/to specific servers. This should allow the most motivated players to get onto a higher population server.

 

Alxandria: What was the design reasoning behind choice of mods/stat combination on commendation vendors during the leveling process? Most of what is available seems to favor +Endurance across the board with very few options for those who want to maximize their primary stat during the leveling process. Usually if someone wants a barrel, armoring or hilt that favors something other than Endurance, we must settle with a lower item score, if it’s available all.

David Hunt (Systems Designer): The mods you can purchase from commendation vendors are not intended to be optimal. They are cheap and probably too easy to acquire. If you want to optimize, you need to find a crafter.

 

Caizic: In the 1.2 Legacy patch notes there is a section under Items and Economy and General that says “Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.” Can someone please clarify what this means/how this works exactly? Thanks in advance!

David: Throughout the game, the composition of your group impacts the loot you get from defeating enemies. For the majority of content, the drops are skewed to favor whatever classes are present. This is a bias, but not a guarantee. In leveling Flashpoints, that bias is very strong, and will almost always give loot for the group. However, in endgame Flashpoints, there was no bias – drops were completely random. We’ve added a strong class bias to the loot drops for the endgame Flashpoints. In most cases, this guarantees a drop that can be used by someone in your group. The bias is an “opt-in” system for each character present. That means that you have the same loot playing as a solo Jedi Sentinel or a full group of Jedi Sentinels.

 

Raific: Could you please clarify and expand on the following patch note for Game Update 1.2:

  • Players can now remove Armoring modifications that have set bonuses from items and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot. This does not apply to all items with a set bonus, only those where the set bonus is attached to the Armoring modification.

I believe many people where under the impression that we would be able to pull set bonuses from most gear, not almost none. It seems like only the top tier set bonus can be relocated at this time. Any chance this will be expanded or lower tier? If not, what is the reason? 

David: We’re sorry if the note confused anyone. You can pull set bonuses from all new items with set bonuses going forward. There are not any current plans to expand this to old items. The tech that allows us to distribute set bonuses as part of the armoring is new, and there are limitations to how much we can change items that players already possess. That means we can have the set bonus on all armorings that were created for 1.2 or later, but that old armor still has the set bonus on the shell item.

 

Zannis: Any chance on allowing companions to show in the Operation frame? As a healer, I do a lot of questing with a friend, and I’m unable to replace Party Frames with the Operations Frame since we can’t see our party member’s companions with this option turned on.

Damion Schubert (Principal Lead Systems Designer):  Funny, we were just talking about this the other day.  I’m working on the design now, but have no ETA of when this will get to you.

 

Capthxc: Any plans to improve your achievement system and/or codex? Right now achievements don’t seem to serve any purpose.

Damion:  We have big plans.  Too big to share prematurely.

Over to you: anything in here that’s got you particularly excited?

Suggestion Box: Server Transfers

It feels a bit like the middle of a big storm in SWTOR for those of use who have requested a server transfer. Half of us have been blown away to other parts of the map while there’s a bunch more of us huddling down waiting for something to happen.

So that’s the basis of this week’s discussion: based on the server transfer process for Asia-Pacific players, what do you think needs to change for the game-wide server transfer system once it’s up and running? Should there be a cost to transfer?

Also, feel free to throw in what you though has worked well with the transfer system!

SWTOR Expands Further in Europe and the Middle East

I'm off to play SWTOR in Gibraltar!

BioWare disclosed today that SWTOR has launched in a bunch of other European countries and in the Middle East.

It’s great to see more people able to get access to the game and it’ll be interesting to see what impact this has on overall subscriber numbers.

Cynics may say that some of the countries listed are on the smaller side, but there’s some significant populations of potential players there. Take Tunisia for example – is there a residual love of Star Wars there given that country featured heavily in the original movies?

Here’s the full list:

 Europe

  • Albania
  • Andorra
  • Belarus (only available at Origin.com)
  • Bosnia and Herzegovina
  • Bulgaria
  • Croatia
  • Cyprus
  • Estonia (only available at Origin.com)
  • Gibraltar
  • Iceland
  • Kazakhstan (only available at Origin.com)
  • Latvia (only available at Origin.com)
  • Lithuania (only available at Origin.com)
  • Luxembourg (not available at Origin.com)
  • Macedonia
  • Malta
  • Moldova
  • Romania
  • Serbia
  • Slovakia
  • Slovenia
  • Turkey
  • Ukraine (only available at Origin.com)
Middle East

  • Afghanistan
  • Algeria (not available at Origin.com)
  • Bahrain
  • Egypt
  • Israel
  • Kuwait
  • Lebanon
  • Libya
  • Morocco
  • Oman
  • Qatar
  • Saudi Arabia
  • Tunisia (not available at Origin.com)
  • United Arab Emirates
  • Yemen

Over to you – does this open up new playing opportunities for you?

Pimp Your UI: Call for Submissions

It’s hard to believe it’s been over a fortnight since 1.2 hit, and one of the things that keeps popping up in discussion regularly is the new SWTOR user interface options.

Which is why we’re looking at launching a regular feature called ‘Pimp Your UI’, where you the dedicated SWTOR player get to display your UI for others to admire and emulate.

Hell, we’ll even happily share your interface for others to use.

Here’s how to get involved:

1. Go to our contact form

2. Provide your details and attach a screen shot of your UI (yes our form accepts attachments – up to a maximum size of 5MB).

Important: We need the screen shot to be at least 500 pixels wide but prefer anything up to 1500-2000 pixels width

3. Feel free to send us your exported layout as well and we can allow people to download it (or provide a URL to your own server if you want it sitting there)

4. Wait for us to get back to you to confirm publication or otherwise.

So get cracking – if you like what you’ve done, why not share it?

 

And the winners of the Tauntaun Fawn are……

It’s time to announce the winners of the ten Tauntaun Fawn codes.

We asked everyone to tell us what they’d name their Fawn if they won, and there’s some superb answers. Read the website ones here or the Facebook ones here.

The winners were selected using a random number generator, after weeding out those that posted both a comment and on Facebook, with the following results:

5 winners who liked our Facebook Page

1. Abraham Barry: “I’d name my tauntaun “fodder”, in memory of the many tauntauns that died outside EV to pass the time :'( ”

2. Matt Noble: “I would call him Killer! It makes me laugh”

3. Thomas Midena: “I would name my Tauntaun ‘Yawn-taun’, ‘cos he’s so powerful that nothing in The Old Republic interests him much.”

4. Theresa Kassler: “I would name mine Khaleesi because she would be a little queen in her own because she is so cute! Plus thats my legacy on the game!”

5. Shava Nerad: “I’d name my tauntaun “cozy” since they’re warm inside…;)”

Winners who posted a comment

1. Fearlesskitty: “I would name it Tawny! cause its a Tauntaun Fawn and whats better than combining the names? xD”

2. Chem_toy00: “Willie Wompa, Because he is from the taun-taun factory. (seeing how there are 10 of em.)”

3. tele2musica: “I would name it the moaningduckling. It’s constantly moans for no apparent reason and it looks like an ugly duckling. random shot!”

4. Illiaster: “I would name it Pavlova because it looks crunch yet soft in the inside and full of yummies. That and I’d probably eat it when starving in the Tattooine.”

5. Annette Smith: “I’d call mine Anchovies, since I have characters named Pizza, Cheese and Danger with the Legacy name Supreme.”

We’ll be contacting each person individually to provide their codes, which are redeemed under your account details at SWTOR.com. Thanks to everyone who posted a comment or liked our Facebook Page. Also thanks to David Bass at BioWare for providing the codes!

Community Q&A: A Bit ‘O Everything

A belated post with all the details from yesterday’s community Q&A. The last few have been very 1.2 dominated but now that it’s water under the bridge, this week’s covers a broad number of issues. The highlight for me is the potential for a guild uniform / ‘tabard’ in the future.

The full kahuna:

BlackMink: Could you please explain SWTOR’s threat mechanics? What exactly do the de-taunt abilities do, and how exactly is threat generated? Is threat directly related point for point to the damage you do, or does each individual ability generate a pre-set amount of threat?

Cameron Winston (Combat Designer): Threat is calculated based on damage done, plus or minus certain modifiers, with one damage translating directly into one point of threat. These modifiers are always called out in the abilities which adjust them. For example, Soresu Form increases your threat generation globally, while Crushing Blow or Hilt Strike specifically generates extra bonus threat when activated.

De-taunt abilities reduce your threat level by a flat percentage of its current value. Healing generates less threat than damage and is split evenly among all enemies you are currently fighting.

Keldain: Love the stuff for 1.2! I think you guys are doing a great job on addressing the issues of the community. Just one thing I would really like an update on: is there any movement on getting an option to toggle hoods on and off?

Damion Schubert (Principal Lead Systems Designer): This is totally in the plan, but we are unsure at this time when it will get to you.

Pierre-olivier: Will it be possible to create a guild uniform or get a distinctive sign. I mean other than the name displayed above the character?

Damion: At some point, this will be possible.  No ETA yet, but we have a design fleshed out.

Irouven: What is the idea behind the selection at the equipment vendor for planetary commendations? Sometimes you get boots, sometimes chest-armor, never a potential “full” outfit.

Damion: We don’t want you to get all of the pieces of an armor set from any one source of gear.  We want you to do multiple activities in the game to build out a full set of gear.  This is a conscious decision on our part to encourage and reward playing multiple facets of the game.  So you should do other things — heroics, check the GTN, etc — the full set of gear is out there.

TheCritter: If I delete a character with Legacy unlocks do I lose those unlocks? For example, if I have a human female Sniper at level 50 with Act 3 completed will I lose the race unlock, Heroic Ability, and class emote for my other characters if I delete her?  

Damion: You will keep all unlocks that you have managed to unlock so far.

Zawny: Any chance there will be an effort to develop account storage somewhat similar in nature to guild banks so that characters on an account can access items rather than mailing them under what the current plan appears to be?

Damion: We have a plan for this.  However, since there is currently a workaround for this (mailing items to your alt), this is a lower priority than some of the other improvements we have earmarked for the legacy system.

DarthBloodloss: Why doesn’t ranked War Hero armor (or the new tier of PvE armor) have augment slots?

Georg Zoeller (Principal Lead Combat Designer): It is possible to obtain ranked War Hero appearance with augment slots from crafters on the GTN. The schematics for the those items can be found on the PvP vendor and a critical success while crafting them will result, as with other armor, in an additional augment slot.

It is also worth noting that we will be adding a way to add an augment slots to existing modifiable armor in a future game update.

Aikiyc: Can we get a clarification on how interceptions in Huttball work? Currently, it seems to be mostly random, with a somewhat increased chance of intercepting if all the allied receivers are stunned. Does the number of allies VS enemies factor in? Closest to the center of or edge of the passing zone?

Gabe Amatangelo (PvP & Endgame Designer): The player closest to the center of the landing spot circle who is not stunned or mezzed will receive the ball, regardless of what team they are on.

Grandmthethird: It seems to me like some companions have a hard time when it comes to gear. I’m sure there is more but I’m thinking specifically of Torian and Skadge. It seems impossible to get aim melee weapons. Is this an oversight? Or am I simply missing something?

David White (Systems Designer): Aim melee weapons are used by a very small subset of companions.  For this reason we tend to distribute those items through either vendors or class specific quest rewards.  Our goal is to make these items reasonably available without constantly putting essentially “worthless” items in front of players who do not care about them.  We also make the items customizable (orange) when possible to make it easier to keep them up-to-date by swapping out the Mods and Enhancements.  Ultimately it’s a delicate balance to make sure they can be reasonably found and maintained by the players who care about them without them becoming a nuisance to players who might not even understand why they exist.

The Spirit World Part 2: Escaping Bioware – A Help Guide.

(This is Part 2 of an ongoing community-driven story – check out Part 1 here)

So, you are trapped in a bathroom at Bioware HQ and there is a crocodile man wielding a lightsaber about to storm in and capture you.

Yep, that sums up my current situation.

What are you trying to achieve from this help guide?

I’m trying to stay alive.

Which bathroom are you in?

I’m not sure, it was a bit of a blur as I was running.

You have no idea whether you are in the male or female bathroom?

Well… there were a few women in here when I entered, but they left… immediately.

I think its safe to assume that this is the female bathroom.

Why does any of this matter?

It could become relevant at a later date.

The crocodile man sounds like he can’t open a door.

He is a crocodile man with a lightsaber. I don’t think the door is going to be much of a problem.

Oh… there goes that plan.

What plan? You had no plan, that’s why you summoned me.

Well you haven’t been much help have you?

Hey, I’ve kept you alive.

We are stuck in a bathroom with a crocodile man about to break the door down. I’m not going to be alive for much longer at this rate. And we still don’t have a plan.

Hey, your about to have your soul ripped from your body and you are choosing to argue with me instead of letting me think?

Ok, I’m sorry. Now, how do I escape?

Is there a window?

No.

Ok, I am out of ideas.

What, that was your big idea – a window?

It would have worked.

Oh shit.

What, what’s happening…?

The crocodile man has crashed through the door.

Back yourself into a corner. It may give you a couple more seconds…

Hello?

(Some time later)

Urgh, my head.

What happened, did you faint?

Get up.

Wha, who are you?

My name is Stephen Reid.

Are you injured, can you run?

I’m fine.

Good, I would not have been pleased if my companion had hurt you.

Companion?

Yes, Qyzen Fess as I like to call him.

Run!

I need to give you information so that you can do this properly next time… Then, I shall allow you to escape.

I don’t think he can hear me. Act like you can’t hear me.

That’s what I’ve been doing.

But you don’t know all the facts and therefore have just been running around like a mad man talking to yourself.

Well, what is this information.

Bioware is owned by another company.

EA?

Everybody knows EA controls Bioware.

But not just EA. EA is controlled by an entity much older than this planet. They call themselves the Reapers.

You mean from Mass Effect?

We were trying to warn humanity with Mass Effect.

Wait up. The Reapers are real?

I have said all I can. Now you must leave. There is an escape pod behind you. Also, you are going to need this.

As soon as you can, RUN. Also what did he give you.

He gave me the lightsaber.

Cool, let me know when you are in the escape pod.

I’m in, how does this work.

Press the big red button, it should take you to Bioware and remember, you mus—

What happened, why cant we hear him?

The door closed.

Why would the door closing prevent you from being able to hear him.

Whoa, we are in space. And I think Stephen Reid was on a space station.

You’re kidding. You actually got to go to the EA space station.

EA have a space station?

Yea, its more like an orbital station though.

Is there a difference?

As far as you care, no. Anyway what colour is the lightsaber.

I’m not going to activate it untill we are on the ground.

Why? I’m curious.

I would rather not punch a hole in this small escape pod.

Good point. What’s happening in the pod?

There is a flashing light that says warning on it.

 

This concludes the “Escape From Bioware HQ Via The Spirit World Help Guide”

Wait, you cant leave me like this, what do I do?

For more help guides visit…

What, I need help now!

I would suggest the “Planning An Attack on BioWare HQ Via The Spirit World Help Guide”. However, in the meantime I would recommend… Try and land the pod.

====================

Community involvement:

Option 1) Allow the pod to try and land itself

Option 2) Try and land the pod yourself

====================

 

Community Involvement 2: what colour should the lightsaber be?

Option 1) Blue

Option 2) Red

Option 3) Other

 

Voting will close a week after release. Post your vote in comments!

 

 

For sneak peaks at the next part join SWTOR Gamers of Oceania

An original Ken Clark / TOROZ production