Something new to listen to when playing SWTOR

TOROZ Reader Kuuzon has given us a heads-up on a nice little piece of Star Wars remixing. Star Wars – Duel Of The Fates (The Noisy Freaks & Dead C∆T Bounce remix) takes a hefty step away from the classical orientation of John Williams’ music and it works pretty damn well.

Have a listen for yourself:

So what do you think? Can you see this in your raiding music arsenal?

Bioware announce Founder title for early SWTOR players

If you’re already playing SWTOR you’ve probably received the email from Bioware, informing you that you can receive the Founder title for all your characters in-game. I’ve always been a sucker for a title or other virtual good, particularly when I’ve met the requirements without having to do anything extra!

All the steps are outlined below but essentially you just need to be a subscriber past your initial included game time, before the 19th March 2012:

As a ‘thank you’ to everyone who helped make Star Wars™: The Old Republic™ one of the most successful MMO launches in history, we are rewarding early members of The Old Republic with a unique Founder’s Medal and “Founder” Title!

To receive the Founder’s Medal…

* Purchase Star Wars: The Old Republic and redeem your official Game Product Registration Code at the Code Redemption Center.

* Complete one of the following transactions by March 19th, 2012 (12:01AM EST; Pacific: March 18th, 9:01PM PST; European: 4:01AM GMT, 5:01AM CET):

* Billed at least once for an active Star Wars: The Old Republic subscription

* Redeemed a Star Wars: The Old Republic Game Time Code

* Once you become eligible for the title and have surpassed your 30 days of game time included with your official Game Product Registration Code, you will be notified by email.

* Check your in-game mail for a message from “Star Wars: The Old Republic”. Your Founder’s Medal will be attached to this message.

* Place your Founder’s Medal in your Inventory and right-click the medal to unlock your “Founder” title. (TIP: You can choose to show the Founder’s title or any other title you’ve earned in-game by opening your character sheet and selecting a title from the character name drop down. Once applied, the title will show next to your character name on your nameplate.)

* This title is permanently bound to your account and will carry over to any character you make in the future.

(NOTE: It may take up to 7 days for the “Founder” title to be applied).

Over to you: does this mean anything to you at all, or is it just pap to curry favour?

Cool SWTOR wallpapers for PC and iPad

Looking for some SWTOR wallpapers for your device of choice? Then definitely check out the great work by Morie91 at deviantART.

There’s a downloadable set for both Republic and Empire, and they’re both mighty pretty and include an iPad 3 version – love your sense of humour Morie91!

Check out her gallery for all the great stuff she does.

If you’ve created some wallpapers of your own, pimp them in comments. I’ve installed the republic wallpaper on my trusty TOROZ laptop and it does look rather nice to say the least.

[via TORWars]

Suggestion Box: Oceanic Launch Locations

Another weekend of levelling coming up for most of us, but if you get a chance to drag yourself away from your companion for a few minutes, we’d love your thought on this week’s topic: Oceanic launch.

As you probably know, there’s going to be some sort of local shindig in March or April we believe. So: where should the launches be held in Australia and New Zealand? Name a city / venue / time, whatever catches your fancy.

Let’s be creative and you never know, maybe the folks at Bioware will agree to the nudey run launch through the CBD of Australia and New Zealand’s capitals. Over to you!

Unconfirmed Oceanic First: 4/5 cleared Eternity Vault Hard Mode

Those dynamos over at Remnants have continued their progress from a full normal mode Eternity Vault clear a few days back:

Remnants ventured into Eternity Vault Hard Mode last night for the first time, which is a significant step up from the Normal Mode. After coming off the high that they experienced from being Oceanic first by dropping 5/5 bosses in Normal Mode, they have now pushed through to carry out Oceanic first kills in the Hard Mode of Eternity Vault, downing 4/5 bosses!

All that is left is “Soa – The Infernal One”, who doesn’t stand a chance with this team beating down the door!

The team: Narboon, Korbainethor, Krelliath, Klinda, Chair, Elgordomedico, Cheewy, Skandus

Here’s one of the pics (click on it for the full goodness):

Sounds like the full clear is imminent. As always, we’re keen to hear from other guilds who are doing well in either early or end content to let us know and we’ll plug your progress!

SWTOR gaming rig: what a beauty!

I had to share this nice looking gaming rig from Peter, who’s a member of the SWTOR Gamers of Oceania Group.

Click on the pic for the full size version:

It’s everything I love: minimalist, effective and damn pretty. For those interested Peter is using the Logitech G13 Advanced Gameboard and uses the traditional computer monitor for Ventrilo, maps and other game info. I think it’s pretty obvious what the big screen is used for! I’m pretty sure however that the glass of wine is optional, although some will vehemently disagree with that.

If you’re proud of your rig, drop us a line and let us know and we’ll feature it.

SWTOR beta weekend review: long-form goodness!

We had the privilege this week of receiving an email from James Layton, a Sydney-based SWTOR tester who mentioned he’d written a very detailed review, based on his experiences over the past beta weekend. He kindly agreed to have the review appear here on TOROZ and what a great review it is. If you like your information detailed, then hunker down and enjoy some serious insight into SWTOR in its pre-launch form. Thanks James!

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Performance

I should probably start with an overview of the system I was running the game on. The PC is about 8 months old, it’s an Intel i7 950 3.04Ghz 8 Core with 6Gb of RAM and an ATI HD6780 1Gb Video Card – it cost about $800 8 months ago.

Previous Beta testers have reported that the game runs better when run from an SSD drive as drive access speed can affect performance.

I was running the game from a hardware RAID1 array so that wouldn’t have helped my overall performance.

With that being said, I had absolutely no problems with the performance of the game. For the majority of the weekend I left the graphic settings at default (mainly High for most settings but Mid for things like shadows and draw distance). On the last day I set all graphics settings to the absolute maximum and I had no issues whatsoever running the game smoothly and cleanly. Load times were very short (~2-5 seconds on loading screens), and the game only crashed to desktop once during the entire weekend. The highest ping I recorded during the weekend was 253ms.

Other people in the beta said that they experienced graphical issues with the game including missing textures or the screen going blank during conversations. The majority of problems seemed to stem from ATI graphics cards (if in game chat was to be believed) and most of them were resolved by updating drivers. My ATI card was 3 versions behind but I didn’t experience any graphics issues. There were several times when other players’ companions appeared to be naked on my machine, but I suspect this was a game issue rather than a hardware issue. Other players also reported this problem.

A friend of mine that played in the beta also had good performance from an Acer Intel i5 laptop with 1Gb graphics, though his load times were a little longer.

Installation / Launching

I had a couple of small dramas with the installation of the program. The download from the website was basically the launcher which started installing the game as though it were a patch. There was no option to change the installation directory – which ended up being Program Files (x86)/Electronic Arts/Bioware/Star Wars – The Old Republic/. I took some screenshots that didn’t appear in the installation directory, I later found they went in to a directory under My Documents. The total download/installation ended up being 18.5Gb. For anyone interested, simply copying the installation directory to another computer works fine.

My dramas during installation were mainly with the launcher. The launcher includes two progress bars – one for the current file, and one for the whole installation. On my launcher, the second bar showed as full for the entire installation. While reading third party SWTOR sites, I came across a number of people that had had the same issue on the previous beta weekend. They claimed that if this occurred, then the files would be installed corrupt and would need to be reinstalled. The offered solution was to restart the launcher until the progress bar did not glitch. After restarting the patcher continuously for about 2 hours without success, I gave up and just let it run. The next morning I read that the progress bar display issue didn’t affect the installation of the files with this build.

Overall, the download and installation took just under 24 hours, so I was ready to go with plenty of spare time. Some people online reported download speeds as low as 17kbps and the full program wasn’t even downloaded by the end of the weekend. I got around 400kbps for most of the download, but other friends reported getting over 1Mbps in Australia.

My plan was to stay up on Saturday morning and be there for launch. When the servers went live at 0300 our time I had a couple of issues with getting on for about ten minutes. Initially the launcher kept telling me that my password was incorrect (despite me triple checking multiple times to make sure it was right) and when it did eventually let me run the game, the server list came up empty. Eventually the US East servers came up so I created my first character on Firkrann Crystal server.

During the weekend, I had very few issues with getting in to the game. I played from 0300 until about 0530 on Saturday before having a power nap and getting back on at 0830. When I logged on then there was a queue for every server. The server page indicated the wait would be 32 minutes, but it ended up being about 7 minutes. The launcher did say that server queue times were still being perfected. Some players reported seeing queues as long as 13 days, but no one reported waiting longer than half an hour.

The next time I had to wait was Sunday morning when I got on about 0900 – this time the wait was about 3 minutes (though the estimation was 20 minutes). By the end of the weekend, I believe Bioware had just over sixty servers running. There were no other waits to get in to the game for the rest of the testing period.

Prior to the patch mid-weekend, I had issues with getting out of the game. If I used the /logout command, the program would freeze on the loading screen. If I used /quit, nothing would happen. I had to alt-tab to Windows and then manually stop the program. After the mid-weekend patch, I didn’t experience this issue again.

User Interface

Once I was in the game, I did some playing with the user interface. The default UI gives the player twelve buttons on a single quick bar that can be switched up and down like in WoW. Three more quickbars can be added, one below the standard one, plus one up each side of the screen. None of the quickbars can be moved. Keys can be mapped to any quickbar slot, though right clicking on an object in the environment will always cast the first quick slot on the first quickbar (this can’t be changed from what I could see).

The minimap is pretty standard for an MMO, though at the start of the weekend every time I zoomed it out it would reset to default whenever I logged in. This problem was apparently solved at some point during the weekend. Some buttons on the menu bar or the companion bar would occasionally become inactive when they shouldn’t be, though these actions could still be activated by their keybind.

One of the best features of the TOR user interface is looting. Like WoW it has one click looting, but unlike WoW, it also supports area looting. Basically, if you kill a group of mobs, right click on one, and everyone is looted. The range appears to be about 30m which will normally handle most groups of enemies. There is a single bar with 30 slots by default. Rather than purchasing bags, the player pays to expand the bag space by one row (10 slots) at a time with a gradually growing cost for each row. All mission items (including collection items) are stored in a separate 90 slot bag, so they don’t take up space in your regular bag.

I didn’t have any major issues with the UI myself, though a lot of people weren’t so happy with the inability to move parts of the UI. I had some problems with how it worked with the Imperial Agent’s abilities, but I’ll mention that later. I didn’t move my abilities around during the beta, but I think in the game proper I’ll set the abilities up a little better. All classes get a 60 minute group buff and most get toggle-able abilities, so I’d probably move these to the side bars and then save the main quick bars for cast abilities.

Character Creation

There’s a stack of videos of character creation on the web now that the NDA has dropped, so I pretty much knew what to expect here. Most people are complaining that the customisation engine doesn’t support morphing sliders (like in Rift), but rather uses presets (like in WoW – though there are a lot more options).

Personally I prefer the way they have done it. Other players will not only regularly appear around you in the world, but also during the conversation cut-scenes in things like flashpoints. Presets ensure that all characters look “normal”, with no distorted facial features from people being silly with the sliders.

Both genders have four preset body types – a slim/small figure, a normal figure, a strong figure and a “large” figure. On men the latter looks fat, on women it makes them “curvy”. The other sliders are different depending on race – so Zabrak get horns as a slider, Miralukans get masks, etc. I wasn’t happy with a lot of the hair options – there were plenty – but a lot of them just seemed silly in my opinion.

All told there are eight sliders each having between 4 and 30 options, so there appears to be a lot of customisation options despite the lack of a morphing engine.

Sith Inquisitor

I was pretty broken up about what to play during the beta. Some people had suggested playing the mirror class to the one you intend to play at launch (which in my case would be Jedi Consular, as I intend to play the Sith Inquisitor at launch) and others said to play the class you intend to play at launch, that way later on you can hurry though the content you have already seen at launch and avoid the crowded areas of the game. I decided to go the latter.

I was torn between making a Human or a Twi’lek at launch. My concern was that from the videos I had already seen online, I didn’t think that the voice actor for the Sith Inquisitor really fit a Twi’lek. I originally planned to try a Twi’lek during the beta to confirm my suspicions but I didn’t like any of the facial options while I was making the character so I went with a Human and I’ll do the same at launch.

I am a tabletop roleplayer and a big fan of computer based RPGs and Bioware RPGs especially. Normally when I play one of these sorts of games, I like to play it like a roleplaying game. When I get a choice I’d rather do what I think my character would do, rather than what I think will give the best in-game results. To that end, I decided any character I make in TOR is going to have a personality I intend to use at the start. For my Inquisitor I decided a character that is power hungry and self-obsessed, but that won’t simply pursue evil for evil-sake. I found it amazingly easy to see the character come to life through the conversation options.

The Inquisitor starts out with a couple of base lightsaber attacks (though like all force-wielding classes in the game, they don’t start with a lightsaber). This meant that my character began her career as a melee combatant. Once I started acquiring new abilities as I levelled, I received a few ranged lightning attacks. This meant that I would start the fights with a ranged nuke and then close to finish it with melee attacks. Eventually, as I levelled (and especially when I took my advanced class as Sith Sorcerer and all of my ranged abilities had their range tripled), I found myself fitting in to a ranged roll, only resorting to melee when my force power was low or I got surrounded.

One thing I liked about the game play was that it wasn’t as simple as having a good rotation. Each ability had a practical application and I had to dynamically use my abilities based upon my situation and where my cool-downs were at. This was certainly the case with all the classes that I played.

The character really felt like it was growing as I played – the storyline developed (the character went from prospective Acolyte to Apprentice of a Sith Lord to independent Sith agent. The gear developed, with the character looking more and more like what I expected of a Sith Sorcerer. Finally the character developed in play style. As new options opened up with new abilities, it felt like the character was getting more powerful – not just doing more damage.

I got my first companion at level 8, which is apparently relatively late for some classes. This certainly changed the play style as I could take on larger groups. General mobs in TOR have several types – Weak, which a character can easily kill five of in one go; Normal, which you usually attack three at a time; Strong – which you fight individually or with a single normal minion; Elite – which you really need your companion to take on; and Champion – which requires a full group of characters to defeat.

I really didn’t like the first Sith Inquisitor companion – my main issue is that it doesn’t speak basic, so when it speaks, you need to read the translation – it just takes a bit longer and takes a little immersion out. From what I have read, it’s pretty important to the plot, so the character is encouraged to use that companion as much as possible.

I was amazed that despite the fact I was playing with so many other people, there was no waiting or queuing for quest objectives. There were always a lot of mobs to kill, and at the end of the day, quests weren’t about killing mobs or collecting drops. Each quest had a storyline – you actually knew why you were doing what you were doing. That being said, each quest has hidden bonus objectives.

For example – one of the very first quests for the Sith Inquisitor and Sith Warrior, is to go in to a tomb that is infested by K’lor Slugs and detonate explosives in their breeding chamber. Obviously there are K’lor Slugs in the way of this objective, and when you kill one, you suddenly get a bonus objective to kill 5 more – which seems to happen naturally while you’re getting to the explosives. Meeting the bonus objective just gives you more xp, but it’s not required.

During the entire weekend, I didn’t receive a single main quest to kill x many mobs or collect y many collectable – these were only ever bonus objectives. With one character, I did get a bonus objective to kill 50 mobs during a major storyline quest. I rolled my eyes at this, but just kept going forward with the quest and the next time I looked at the bonus objective, I already had 36/50 kills. It seems to go very fast when you are pulling and killing 5 mobs in a single go sometimes. The game is designed to make you feel heroic so more often than not, you’re taking on apparently overwhelming odds, not just a single mob at a time.

Over the whole weekend, there were only three occasions where I had to wait for a killed mob to respawn or an object to become interactable again. This may not bode well in the long run however – some people have commented that (especially on Korriban), some zones have a lot of mobs, enough that you can’t run very far without having to fight. This will be a problem when the starting zones are no longer crowded with other players clearing a path for you.

Each planet has group quests. They are either HEROIC 2 – able to be completed by just a player and their companion; HEROIC 2+ – able to be completed with two players and their companions; and HEROIC 4+ – requiring 4 players and their companions. Generally speaking, each planet seems to have about 4-6 of these heroic quests. Once I was done with all of the single player quests on Korriban, I got a group together and we tackled the group quests.

The only issue we had was that because of the large number of players in this beta (about 1.5 million apparently), each world was sharded in to multiple instances with around 500 players on each instance of the world. Despite separating the players, the general chat channel crosses all instances of that planet on the server, so when we first got a group together, we found that one of our group was on another instance of Korriban. It took us about ten minutes to work out how to change shards (it’s done through the map for the record), the person accidently switched to the wrong instance and found that there was a 30 minute cool down to change again. That person had to leave and be replaced but once we had everyone in the right place, on the right server, the quests were quite easy with multiple people.

At level 10 I left Korriban and went to the Imperial Fleet. This is the Orgrimmar of TOR. It has every type of vendor, every skill trainer, every class trainer and access to all of the Flashpoints – it seems to be where everyone hangs out when they are not on a planet questing. I picked up my advanced class here. There have been complaints in the past that this process was a little over simplified for such an important choice (and one that can’t be changed later). In this build you can actually preview the talent trees of each AC before selecting and once you select your AC, you get a care package of items to get you started on that path.

I spoke to my skill trainer after getting my AC and I was surprised that there were no healing powers in the list given that I had picked a healing AC. Later when I went back to my trainer I noticed that there was a second tab of abilities I could learn that were specific to my AC that included the healing abilities. This wasn’t apparent at the point I took the AC so I’d say it’s a mistake that lots of people will make – not purchasing the abilities of the AC if they don’t realise.

I also picked up my crafting professions at the Imperial Fleet but I’ll cover those in a later section. Finally I ran the Black Talon flashpoint which is intended for level 10 with two of my friends. I’ll also cover that later. Then it was off to the next planet – Dromund Kaas.

Dromund Kaas is much larger than Korriban, but thankfully, at level 14 all classes get a sprint ability which gives you a 35% speed buff while out of combat. The play style was very similar to Korriban – complete solo and class quests, advancing through the levels and world as you go, complete optional heroic quests and eventually (around level 16) you complete your class prologue, get your ship and are sent to a choice of two worlds to continue in to Act 1 of your storyline.

I want to take a moment to talk about light side and dark side points. Because I chose to play a character personality, I based my choices on what I felt my character would do, not what got me what sort of points. At the time I stopped playing this character I had about 150 light side points and 1,300 dark side points, giving me a total score of just over 1,000 and a Dark rating of 1 (which turned my character’s eyes from a normal blue to a sickly yellow). On some occasions I didn’t agree with when light side or dark side points were awarded. You always know before you get them, but it doesn’t stop you from questioning why the developers thought a particular action went one way or the other.

I won’t give the best example because it’s a major storyline spoiler, but a another example that’s not story specific was that my character met an alien slave in one of the tombs on Korriban (an Abyssan if my Star Wars memory is correct) that complained he used to work for a Sith Lord that fed him, but that the Sith Lord had abandoned him in the tomb and stopped feeding him. I found the Sith Lord, that revealed he used to feed the creature the bodies of failed acolytes but he stopped when he learned that the creature was absorbing Dark Side energy from the bodies and gaining power. He feared that the creature would develop a taste for people strong with the Dark Side and attack the academy. He asked me to deliver poisoned food to the creature to cripple it. Giving the creature the poisoned good gave me 50 light side points. If I wanted dark side points, I was supposed to loose it upon the academy to kill Sith acolytes. Didn’t seem right to me.

I stopped playing this character at the end of the prologue at level 17. I got my ship and flew to Belsavis before getting a few screen shots. I didn’t want to get too far ahead because all the progress would be lost at the end of the beta.

Imperial Agent

The other class I wanted to try out was the Imperial Agent as I had heard that the storyline of the class was a lot of beta testers’ favourite. The class storyline certainly didn’t disappoint. What’s more the mechanic of the class was a lot of fun as well.

Imperial Agents, and their mirror class Smugglers on the Republic side use a cover mechanic. Every world has cover hot-spots that these characters can roll in to, giving them protection from enemies and also activating their range of cover abilities. They can also take cover in the open but initially it offers them no protection (just access to their cover abilities). I understand that later they get a portable cover ability which allows them to deploy an energy shield when they take cover in the open.

The Imperial Agent had a lot of very fast, high damage abilities and within the first few levels I had two ranged AoEs that meant I could take down groups of three mobs with only a few abilities. My concern came from the fact that the first quickbar changes when you’re in cover so that your cover abilities are up. There is no way that I could see to change the other quickbars and several abilities are usable in and out of cover meaning that at some times I had the same ability occurring multiple times on my quickbars. It got a bit confusing at a couple of points.

Hutta, where the Imperial Agent and Bounty Hunter start felt a little more open than Korriban. It was a lot easier to run from place to place without grabbing a stack of mobs. One thing I felt is that Hutta didn’t have the same sense of scale that other planets I saw had. It felt like you were in a small area, not part of a larger world – there were no distant fixtures or buildings, etc – to get you then sense of scale that Dromund Kaas and even Korriban had.

The best part of the Imperial Agent was definitely the storyline – it felt important. A friend of mine who plans to play an Agent at launch after playing it in the beta (originally he planned to play a Bounty Hunter) commented that one storyline quest requires you to betray a character you have befriended previously. You are given the option of following your orders and executing him or trying to help him escape. My friend said that he actually agonised over the decision because he was really having trouble deciding. How many decisions like that do you encounter in WoW?

I played the Imperial Agent to level 10 and then left Hutta for the Imperial Fleet. I took the Sniper Advanced Class at that point and tried to get a run for Black Talon. Unfortunately, at the time of day I was playing, people were only looking for Hammer Station runs (the level 17-18 flashpoint that follows Black Talon).

Trooper

I felt that I had to give the Republic a look in so I decided to create a trooper. The female trooper is voiced by Jennifer Hale who plays the main character in Mass Effect 1 & 2 when that character is female. I decided to give that a run, and I have to say – it did make the story feel very Mass Effect like.

The mechanic of the Trooper (and the Bounty Hunter) is a mixture of melee and ranged combat. Opposite to the Inquisitor they start off with ranged attacks and then get a few melee attacks. I found that at the point I played up until they had no real AoEs which felt quite painful after playing the Imperial Agent.

The Trooper was the class that I found the most bugs with. The first one I came across was that one of my conversation NPCs spawned only about a foot high. I didn’t spot the NPC at first and then I realised that my character was looking down at the ground where I spotted a miniature version of the character I was talking to. Interestingly, the mechanic in the game which makes characters look at each other’s’ faces (due to the fact that characters can be of different heights) allowed the character to look at the ground when speaking to a miniature NPC.

The second “bug” I came across was more major and much more frustrating. At one point I felt it was going to stop me from progressing the character any further along their class storyline. I came across some groups of Imperial mobs where each group included one “Imperial Officer” (which was a strong) and a couple of normal mobs. The Imperial Officer mobs were much harder than a strong should be. I managed to avoid most of the groups, but there was one group guarding the quest object I needed to progress the class quest.

It took me eight deaths to finally beat the group (the first two were just taking out the assistant mobs) and the go I finally got it I had had to use a Stim (like a stat increaser) and a medpack during the fight and I only survived with less than 5% health. I hadn’t even fought elites tougher than that.

I may as well mention the death mechanic here. Items in TOR have durability like WoW, so that is the death penalty. When your character dies, you are given the choice of either resurrecting at the closest medical station (which are all over the place), or being revived on the spot by a medical probe. If you select the latter, you are given ten seconds of undetectable stealth to get away from whatever killed you. If you die multiple times in short order, you have to wait for a medical probe, with the wait time eventually getting to the point that you may as well go back to the medical centre.

Like the Imperial Agent, I played the Trooper through until level 10 and went to the Republic Fleet to get my Vanguard AC. The Republic Fleet was simply a mirror of the Imperial one with a different skin – a little disappointing given the variety in the rest of the game. I didn’t have time to do The Esseles (the first Republic Flashpoint) so I just went to Coruscant to have a look at it. On Dromund Kaas, you land outside the city and you have to do some quests before you get to Kaas City. On Coruscant you arrive and go straight in to the city. At this point I was pretty much getting to the end of my beta weekend.

Other Classes

During the beta I also made a Bounty Hunter and a Jedi Knight, but I didn’t play either of these classes past level 4. The Bounty Hunter was simply a mirror of the Trooper and I preferred to do Ord Mantell with the Trooper rather than Hutta again. The Jedi Knight I only played on the final afternoon as I got home from work with enough time to play for an hour before the beta ended.

The minimal experience with the Jedi Knight made it seem very similar to a WoW Warrior. I ran in to a couple of bugs with this character including the small NPC issue and also a piece of equipment with no model (so my character appeared to be wearing no pants while wearing them).

Flashpoints

During the course of the weekend, I only got to have one flashpoint run, which was Black Talon with two friends. We had a lot of fun with this – though it wasn’t a massive challenge. We died on the first boss right as we killed it (DoT took us out) but after that we didn’t have any problems. The run all told took us about 40 minutes including watching all cut scene conversations.

The best bit of the Flashpoint in my opinion was definitely the group conversations. It actually made the characters feel like they had character. Both of my friends were playing fat Bounty Hunters, though they did seem different when they spoke. One character seemed to be most interested in doing a job and usually referred to getting paid for his time. The other character spoke with his gun a lot, opting for mostly violent responses, whereas my Inquisitor seemed to mock or look down on the Sith military NPCs with condescension (I think most times an NPC claimed they couldn’t accomplish something without our help I had the option of responding “Pathetic”).

Like you would expect with instanced dungeons, the loot drops were quite good and it quickly become obvious that there was an armour “set” for each class in the flashpoint. After completing it, we discovered a vendor outside the instance that sold the items available inside for credits. I’m not sure whether this was available before we ran the flashpoint. It certainly meant that you could complete an armour set you had only acquired a piece of in the flashpoint.

Companions

Every character gets 5 companions (plus a ship-based droid companion) during the course of their class story. I only got the first companion for each of the classes that I played. The companions were nice, but they seemed a little lacking.

The companion themselves are a welcome addition to game play – they fight for you, healing, tanking or dealing damage as required. That being said, they only say things very rarely, and especially with the melee companions, they can tend to get in the way when you are trying to interact with the environment. You also have to look after their inventory, so it’s one more aspect of the game that you have to manage.  Also pathing isn’t currently fantastic with companions sometimes getting stuck. Like WoW pets, if they are stuck and you run far enough away, they simply appear next to you.

The main problem I had with the companions over the course of the weekend was the fact that if you click on them (which you tend to do accidentally a lot as they take up a bit of room in your view), they say a little line which is supposed to indicate whether they want to talk to you or not (since they will only have storyline progressing conversations in a cantina or on your ship). They also occasionally say things after they kill enemies. The problem is that you can hear the comments of other players’ companions that are near you. Worse, if you are in an instanced area, you can still hear the comments of other players’ companions that are in a different incarnation of the instance. I got sick of hearing the constant snide comments of Mako (the Bounty Hunter companion) and Vette (the Sith Warrior companion).

The one good aspect of companions is crew skills. This leads me to…

Crew Skills

Crew skills are the crafting of TOR. They are broken up in to crafting skills, gathering skills and mission skills. All of the skills have sympathies with other skills. I only really looked at crew skills on my Inquisitor where I took Synthweaving (Crafting), Archaeology (Gathering) and Diplomacy (Mission). I had read that Diplomacy could award Synthweaving components, companion gifts and light side/dark side points. I took Diplomacy because it may give me crafting components and because I figured it would be a way to offset any light side points I may get.

Rather than crafting things yourself, you send your companions to do it. When you give them a job (either gathering, crafting or running a mission) they become temporarily unavailable. At the level I was playing they tended to take 3 minutes to gather and 1 minute to craft. One you have crafted an item, you can either use it, sell it or reverse engineer it. Reverse Engineering returns the item to its component parts (though you never get as many as it took to make the item) but occasionally you might learn a rare version of the item by reverse engineering it.

I reverse engineered a lot as I was levelling the skill and I managed to get about a dozen enhanced versions of patterns I knew. The only problem was that all of the enhanced patterns required Shadowsilk which I couldn’t get through any of my crew skills. I either needed to change from Diplomacy to Treasure Hunting or I needed to hit the AH. I never managed to make an enhanced pattern during my play through.

Losing a companion was often inconvenient. At one point I went to complete a quest while my companion was off crafting and the game told me that the companion needed to be there to complete the quest (as they had a part in the completion conversation). Once you get your star ship however, your ship droid can be sent to craft and he can’t be brought on missions, so that lightens the load.

The other fantastic part of crew skills is that you can assign a companion to sell your junk. The companion becomes unavailable for 1 minute and all of your grey items are instantly sold. It appears it can even be used inside flashpoints so it makes clearing your bags very easy.

Space Combat

I really wanted to get my ship so that I could try Space Combat, so once my Inquisitor got her ship, I went straight in to a mission. Space Combat has been one of the most complained about aspects of the game in the beta. A lot of people want this aspect to be a full roaming flight simulator like X-Wing (and like in Star Wars: Galaxies). The game itself is actually a rail shooter.

For my part, I really enjoyed the mission I did. It seemed to me like what I think it was intended to be – a mini-game. It was dynamic, I got good xp for it and it was fun, which is all I think it needs to be. At release I would probably use space combat as a diversion. In SWG it seemed required for several quests and it became a hassle – in TOR I think it will be a good way to blow off steam when you’re stuck on a normal quest.

My only complaint was that there were no control instructions, so I had to figure out for myself that the right mouse button fires missiles.

Conclusion

Overall, this beta weekend has secured my decision to buy and play this game. Over the four days of the beta I played around 35 hours. My total progress over this time was – Inquisitor 17, Agent 10, Trooper 10, Jedi Knight 4, Bounty Hunter 3. I had a massive amount of fun and I found the game to be very stable.

I have beta tested a number of MMOs and TOR has definitely been the most stable MMO beta I have ever been involved with. In my opinion, I would be happy to pay for the game as it is now, but as I understand it, the retail version is a couple of builds on from what we saw over the weekend.

It had a few niggling bugs here and there, and a couple of mechanics I wasn’t happy with, but I really feel that this is a game I will enjoy, and I’d encourage you all to try it for yourselves too. To me it’s a fully featured Bioware RPG that I can also play with my friends, and that’s exactly what I’m looking for. The fact that it’s the Star Wars IP is just cream on top.

I will raise one final concern. One of the features I had heard of in the beta that I quite liked was the ability to match the colours of your armour to your chest piece, thus eliminating the need to look like a clown in mismatched armour. This feature was not in the build we played and some players have speculated that Bioware temporarily disabled it to make it easier to identify items with mixing default textures.

Other people who claim to be close to Bioware claim that they removed it as it took away from the prestige of end-game raiders having matching armour sets. I certainly hope that this is not the case, as I would really like to see this feature in the game.

More than once during the beta I didn’t buy or choose an upgrade to an item I had because it looked totally different from the rest of my ensemble. Other than this bugbear, this is the game for me.

I hope you’ve enjoyed my review of the beta weekend, and that I’ll see you in a galaxy far, far away from December 15th.

Upcoming SWTOR stress test: Oceanic invites?

It’s been an interesting few days since the announcement that there’ll be a large weekend game access to stress test the servers. Since that time we’ve had dozens of enquiries as to whether any oceanic players had received invites.

The short answer is that we’re not aware of anyone who has. BUT – Bioware’s own Stephen Reid has again said today, in response to a New Zealand player’s query on Oceanic invites, that if you signed up for game testing you will get an invite:

So if you haven’t received an invite, don’t be panicking quite yet. And be sure we’ll be reporting once the invites start flowing in.

Oceanic Guild Spotlight: The Red Zone (TRZ)

With the recent milestone of our guild listing reaching more than 50 entries, we thought it time to start spotlighting some guilds.

If you’d like your guild spotlighted, just use our contact form to let us know. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Anyway, first cab off the rank is The Red Zone. Enjoy!

Name of guild

The Red Zone (TRZ)

Guild website

http://www.theredzoneguild.com.au

History of your guild’s name

The Red Zone was formed during the period that followed the announcement (or lack thereof) that TOR would not be released in all areas of the globe come launch. Those that took to the forums to express their disappointment and ask questions found themselves herded into a single thread. There became a split in the community at this time, with those regions included at launch being termed the Green Zone, and those regions outside of the launch territories being termed the Red Zone. So when it came to naming a guild whose initial members stemmed from that thread and the community at that time, The Red Zone kinda fit.

What sort of guild so you intend on being?

We have a wealth of experience from our members. Some are raid leaders from other MMOs, some were into hard mode content, some are avid PVPers, and we have a few who have never played an MMO before. Given the broad range of skills, we are sure we can offer something for all players. Well, maybe not RP. RP’ers are weird 😉

The terms Casual and Hardcore get bandied around quite a bit, with often little room for a middle ground. Sure, we want to progress through endgame raiding, but we won’t be raiding every single night. We’ll certainly try to play smart and maximise what time we have. Most our players are 25+, so we don’t expect our members to be able to play 8+ hours a day.

Why did you choose to be Republic / Sith?

Given the history of The Red Zone, choosing to play Sith Empire seemed a bit of a no-brainer. It’s fair to say that a number of us in Red Zone regions were a little angry to find that TOR wasn’t going to be released in our countries at launch (and at that stage we still weren’t sure whether we could play the games we were importing!) So with the exclusion and the rage and the coming together, Sith seemed a much better fit. Not to mention the whole red thing.

You have one minute to convince someone they should be in your guild – what would you say to them?

If you’re an Oceanic player (or you don’t mind time zone differences) and want to join a laid back guild with all the perks of being organised and dedicated, then you’ve found your new home. All we ask is that you respect other members/players of the TRZ/SWTOR community and, most importantly, enjoy yourself!

What are your predictions for the first 6 months of the guild’s existence post-launch?

It’s really hard to predict where we will be in 6 months. Given the game launches during the holiday period, we anticipate many members will start levelling very quickly. We’ll start gauging player strength and preferred roles, and start running Flashpoints with as many full guild groups as we can manage. We’ll organise times for PvP sessions, including World and Instanced PvP events. We want to do plenty of ‘fun’ guild things like this.

We anticipate losing some members along the way – as with any new MMO, some people won’t subscribe past the free 30 days, and some people might find that The Red Zone is not the best fit for them after all.

An End to an Embargo, and Fanfiction is still Red-Headed

Well… The Media Embargo is officially ended. IGN is saying that they will be offering regular updates of coverage on the game until the actual launch. Does this mean we are going to get more information? Do we really WANT more information?

Wait a sec… What the HECK am I saying? OF COURSE we want more information! The question is… Do we want more info, or do we want the game? And of course the answer is WE WANT THE GAME! NOW!  But as in all things that humans do, “you can’t always get what you want” – according to the Rolling Stones anyway. So, we should be seeing a veritable blitzkrieg of information coming our way shortly. Some of it is already here, we are seeing more and more interviews, sit downs and talks with people showing up on the updates on SWTOR.com. With the launch date now less than sixty days away, we are likely to be seeing a whole lot more than we have before.

On that note, it should be said that there is remarkably little beta footage available and most of what is available on the internet is fake. Most beta testers either don’t want to face Lucasarts’ legal staff (I don’t blame them one little tiny bit by the way), or they are so enamored with the game that they don’t want to take the chance on not being able to play at launch. I am actually going to go for the second answer there. I have talked with a few people who are in the beta, including my colleague Mark. All of the ones I have talked to have been VERY careful about possible NDA violations. They really, REALLY want to play the full game when it comes out.

We have been raised, many of us, in a world where litigation is second nature. If someone bumps into you on the bus, you can sue them. You probably won’t win, the judge will likely laugh you right out of court, but you CAN sue. It’s not taken for granted, but it isn’t seen as serious. For those of us who have never been in a courtroom anyway (DON’T ask…It’s too embarrassing…) People see the NDA on a game, scroll down to the bottom and click ‘accept’ generally never thinking about it. It’s just not taken very seriously most of the time. Until now.

What is it about this game that is different?

It’s an MMO. There have been so many MMOs recently that few people can keep track of them all. Free to play, subscription, WoW clone, whatever. So many kinds of MMOs are out there now.

It is a Star Wars game. Well, there have been a bunch of those as well, some great, some not so good.

It’s fully voiced. That is new for an MMO.

It’s story-driven. That is not new, but the heights to which Bioware and Lucasarts seem to be taking it are.

All of this adds up to the fact that we have a new type of game coming. A massively multiplayer online role playing game that looks, sounds and plays like single player game. Will it work? I dunno. But I can’t wait to roll a trooper and blast some Sith scum.

Okay, we are going to be seeing a LOT more media on the game now. Good. And we have seen more fan creation recognition as well. But – no mention of the fan fiction section of the forum. I guess people just don’t have time to read all of the good stories that have been posted. It isn’t intentional that the fan fiction writers (including myself) are treated like red headed step children. The community coordination people have only a certain amount of time to find, select and choose which works will be featured in the Fan Fridays. I know this. But it doesn’t make me feel very good to be essentially shoved to the side, even by great artwork.

As was said in the podcast a while back, fan fiction is a lot of work. Admittedly, some of it is not very good. I include my own stuff in that. Many writers are trying out writing for the first time and selecting Star Wars because they like it, or find the framework that George Lucas has created to be easy to write in.  But reading things is time consuming. Even if it is an incredible work, it takes time to read something. Looking at a piece of art is easy. You look at it and say ‘It’s good’ or ‘Eeeew…’. But reading some of the admittedly very good works on the fan fiction forum takes time. Even if it is not my own story arc, which is at 95 chapters and counting, many people simply don’t have the time. I do think Bioware could at least MENTION the fan fiction forums, but then again, if they did that, would they have to spotlight one of the works every time? I don’t know. I won’t pretend that it makes me feel good to be ignored, but I do understand about time constraints. Maybe with the raising of the embargo, more attention will be given to the great works that have been languishing in durance vile in the deepest darkest recesses of the fan fiction section.

Okay, okay… I know… I go off on tangents. So sue me. NO! It was a joke. A joke! No! Don’t call…the…lawyers…*sigh*

Ah well… Maybe by the time the next story is due I will have made bail.

Mad Max beyond Thunderdome Masterblaster via image http://foothillsco.blogspot.com/

Love the lost Twi’lek!

This week we have a Fan Friday Update and Details about GamesCon 2011 from Star Wars: The Old Republic, as well as some very interesting posts on the Dev Tracker.

The Community Creations from this week’s update are stunning. A rendering of a Twi’lek lost on the moon of Endor is the first picture show and is amazing. The Rendering was done by community member “JenFX”. The second picture shown is of a Republic military propaganda poster aply named “Join Us”. The poster is also amazing and has the phrase “Healing is our daily job but destroying the enemy is our priority.” The stunning image was created by French community member “norzeele”. Inspired by Bioware’s Tatooine Developer Walkthrough, one of the forum members “Alliant” created an excellent painting of an environmental view of Tatooine’s barren landscape.  “Alliant” also created a series of iPhone and iPad wallpapers for both Jedi and Sith players.

Bioware also released a series of wallpapers based on the “Return” Intro Cinematic from E3. The first wallpaper depicts Malgus moments before he ends his Sith masters life, gaining the title of Sith Lord. The second wallpaper depicts Jedi Master Kao Cen Darach fighting off the Sith Lord Vindican. The last wallpaper is Malgus Smashing through debris mid-air jumping into his final duel with Kao Cen Darach.

Bioware finally released “Forum Phrases” that allows community members to post words and small phrases in the Star Wars universe’s basic written language, Aurebesh. “Use the Force” and “Great Update” are just two out of the twelve usable words and phrases. Members can use the Aurebesh phrases by clicking in the Smilies “More” section then scrolling down to the appropriate response.

Be sure to check out the entire update Here on Star Wars: The Old Republic’s Offical Site.

There was also an update on The Old Republic at GamesCon 2011. GamesCon is taking place on August 18th through August 21st in Cologne, Germany. GamesCon is one of the largest video game conventions in the world, and Bioware and Lucas Arts will be there in full force to allow European gamers the chance to get some hands on action with Star Wars: The Old Republic. Bioware and Lucas Arts will also be revealing new information about the game. Community members who signed up on the forums will get a chance to test out a PvP Warzone on the planet of Alderaan.  Bioware will be running a demonstration of small areas of the high level Operation or “Raid” Etenity Vault”. If you follow the link it will lead you to the trailer for Eternity Vault.

Be sure to check into the Community Forum throughout the week of GamesCon to keep up-to-date on the info, or wait till Friday and I’ll sum it up. 🙂

Oh me, oh my… At E3… Return…!

And you thought YOUR day was bad...?

We knew they were going to do something big this E3. They had to. After all the hype, after all the teasers, after all the releases of class information, both really cool CGI trailers… They had to come up with something. So what did they do? They gave us the intro cinematic for the game. It’s called ‘Return’.

Um…

Wait a sec… Whoa…

Isn’t that…? um… Kind of something that you do last or near the end of the game making cycle? You really nee dot have the game pretty much done before you make the cinematics, right? Or am I completely off base?  Now I am not saying, because they are not saying, when the game will be released. But from everything I have heard, read or seen, this game looks ready to go. There are probably logistical issues, maybe some polishing that they want to do. But the gameplay that they showed at the fan summit was incredible. Maybe they are going to give out release information during E3? The gameplay trailer that came out at the same time as ‘Return’ was to drool over. A release date? Maybe? Pretty please with Correllian black sugar on top?

Calm… Must remain calm…

Anyway… This trailer is just as incredible as the previous two. All three are chronological. Malgus shows up in this one, as do the Jedi and Trooper commander from the ‘Hope’ Trailer. We even hear her name, and it actually IS Satele Shan. I won’t ruin the rest of it it for people who haven’t seen it yet, listen for it:

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