Community Q&A on character classes in Star Wars: The Old Republic

Now for the good stuff, the Community Q&A, where you ask the questions and the developers answer. This go round the devs answered over ten questions so I’ll post (in my opinion) the top three then you guys can read them for yourselves on SWTOR’s official website.

Q: Will Bounty Hunters be able to use their jetpacks outside of battle to get around faster or for another way of movement other than walking/jumping? – JornFalm

A: We have no plans currently for jetpacks as a mode of fast travel outside of combat. You’ll have to rely on your personal transportation for that (details to be revealed later!) which offers a much more comfortable ride anyway.

I think this one is EXTREMLY interesting for the fact that a dev confirms personal transportation! Speeder bikes anyone?

Q: Will all classes have a main Companion Character or several different ones? Also, how important will Companion Characters be? – Frozentorch

A: Over the course of the game, your character will meet a number of companions. There are several companion archetypes, each with their own ability set (including, but not limited to medics, ranged damage dealers and tanks). By maximum level, all classes will have one companion of each archetype. Which companion becomes your ‘main companion’ is left to your choice of playstyle and personal preference.

Furthermore, you can customize your companions with kits that add extra abilities such as Grenade Launchers, Flame Throwers, etc. Regardless of which companion you choose to travel with, they will shape how your character approaches combat and will complement your strengths or help make up for your weaknesses.

This question is great for those of you who like to solo. Being a fan of soloing, I love the idea of companions. Being a Tank it will be great being able to always pack a healer around with me, or for you healers imagine being able to constantly have a meat shield to take the heat while you get some soloing in. Or if you feel you’re up for it that extra damage from a DPS companion would be nice. Companions are one of the things that sets this MMO apart from all others, and I have a feeling its going to be a great addition to the MMO formula.

Q: Will both skill sets in a particular Advanced Class require the same set of stats, thereby enabling a Sawbones-spec Scoundrel to respec to a Scrapper-spec without having to carry a second Scrapper-specific set of gear to function at optimal capacity? – Finalcaliber

A: If changing skill distribution also involves a role change for the character (such as from damage focused to medic), chances are you will need to obtain a new set of equipment to go along with the change in gameplay experience. If no role change is involved (e.g. changing skills within the Gunslinger Advanced Class), you are likely able to reuse most if not all of your equipment.

This question and it’s answer pertain more towards end-game and PvP, but what I got from it was you will be able to re-roll your stats later in the game. So take a tank build – a Guardian can in-turn swap out his stats and skills to become a single saber damage dealer or a hybrid of the two to make a PvP build or go back to pure tank for endgame raids.

As always this is Alec “Dekin” Bailey signing off, and may the Force be with you!

 

 

 

If it ain’t broke, maintain it!

Men at Work

Maintenance. We all know what it is, right? How many of us have not had to do some kind of minor repairs to something around our houses, our cars, our computers? It is something that a lot of people take for granted, but it shouldn’t be. Speaking from painful, and expensive, personal experience, the car works much better if you keep the oil topped off and changed every 3000 or so miles. I don’t know about anyone else, but I am not going to be flying on SouthWest airlines ANYTIME in the near future, if they even stay in business. Something about having holes suddenly appear in the planes in flight really bothers me. But that got me thinking about maintenance in Star Wars.

One thing that I always thought was well done about the original trilogy was that things did not always work as they were supposed to. The Millennium Falcon in particular was one huge mess of problems. Han Solo and Chewbacca were always fixing things. In the Expanded Universe, the descriptions of the Falcon in particular were always somewhat on the hilarious side. It was a constant battle to see who would win, the ship’s multiple brains, the crew or the various and sundry people who wanted the crew dead. Without Han and Chewie’s skill at keeping the ship going, it would have fallen to pieces.

We see Rebel techs maintaining the fighters in the hangar bays before the battles of Yavin and Endor. Ground crews work to fuel, arm and basically get ships ready for battle. Fighter planes today are incredibly complex pieces of equipment. Pilots and ground crew alike have to know what they are doing with each and every part or bad things can happen. And if those bad things happen in flight…

This is the point. Maintenance is needed. Many people who should know better take things for granted. If the car is working, why bother to check the fluids, right? The brake fluid, oil level and radiator fluid level have to be good or a light would be coming on, right? Not necessarily. When the engine in the car I was driving seized up, the first notice I had was when it went ‘clunk’. Not a pleasant feeling, let me tell you, especially on the highway.

So… what does this have to do with Star Wars: The Old Republic? Well, every Wednesday, the website goes down for routine maintenance. This shows that Bioware is not as clueless about some things as a certain 18 year old was. They are also likely going to be taking hints from other publishers of MMOs who shall remain nameless. ‘If it ain’t broke, don’t fix it’ doesn’t work very well in high tech settings. Ignoring problems when computers are involved is a recipe for disaster. The words ‘cascade failure’ sends shivers up and down the spines of most IT professionals who know them. That is, a small problem happens, and is not corrected quickly. It causes other problems and then those problems cause more problems, and on, and on, and on. It is also called ‘The Snowball Effect’. Roll a snowball down a large hill and it grows as it rolls. Entire networks have been taken offline in the past because one lowly tech decided that some insignificant seeming problem was not worth his time. Bets on how long that tech kept his job?

Bioware is likely not going to be making these mistakes. They have seen, from other publisher’s mistakes, how small, seemingly insignificant issues can cause HUGE problems. Star Wars Galaxies comes to mind, but many MMORPGs have had the same thing happen. Who remembers having a patch come out, and all of the sudden, no one can play the game? A hotfix, or quick patch later and things are almost back to normal. We can hope that Bioware does not have to do rollbacks. There was nothing quite so annoying as logging in and finding that an entire week’s worth of playing was just gone. Well, except logging in and finding out that several YEARS worth of playing was gone with the NGE… but… no ranting today…

Without maintenance, any high tech equipment will fail, given time. Nothing made by man is perfect, especially when things are made by the lowest bidder.  A quote from the Bruce Willis movie Armageddon comes to mind. “Rockhound:  You know we’re sitting on four million pounds of fuel, one nuclear weapon and a thing that has 270,000 moving parts built by the lowest bidder.” Kind of puts things into perspective, doesn’t it? We need to maintain what we build, or it will fail, usually at the worst possible time. Bioware knows this. Whether they can keep up with the needs of what will probably be one of the most demanded titles of the twenty-first century is open to debate. We will have to see, but I for one have hope. And I will not get on another plane for quite a while…

Picture from http://burhanchambers.com/

Bioware on Oceanic servers / guild hosting: we’re listening

One of the most regular points of contention for those looking to play SWTOR in the Oceanic region, is the lack of support to-date for the region – something we’ve discussed on the Flash Point podcast a couple of times. The guild hosting option recently announced only allows for selection of European and US time zones. Over at the SWTOR forums there’s a great discussion thread on Oceanic guilds, and Bioware’s David Bass has responded there on the issue:

For those that find the type too small:

I know we don’t talk about it much on the forums, but we are aware of the worries and concerns of our Oceanic community, and we take any feedback from the community very seriously, no matter how large or small. Of course, a lot of the decisions made fall on the business side of development, which means that there’s not much we can talk about or respond to at this time. We will pass your feedback on to the appropriate people, to ensure that your voice is being heard, but beyond that we can’t promise anything.

It’s a fairly safe statement to make: we understand there’s a concern but we can’t promise anything. That said, at least there’s an acknowledgement of the issue. It’s hard to envision anything substantial happening pre-launch given the guild hosting is well underway, but here’s hoping.

Jedi Armor progression unveiled

Today’s update is over Jedi armor progression and a community Q&A.  The Jedi Knight Progression video was pretty nice, not as epic as the Bounty Hunters, but still a good update. The video begins with a Jedi Knight in his padawan styled robes very reminiscent of Luke from A New Hope.  The second set of armor shown is darker in color and has a high collar with golden trim, the Jedi is shown wearing this when obtaining his first lightsaber. The next set shown is of the Jedi Guardian tree, a heavier styled green armor almost trooper like with a traditional Jedi robe on top, making the Jedi easily identified as the tanking advance class.

The second set of Guardian armor pushes the tank look even further with large armored shoulder pauldrons and a large armored collar. This set doesn’t have a robe, but a large black cape, the armor also has large armored bracers making it look very intimidating. This part of the video also shows the Guardian using a taunt debuff ability where he holds his saber above his head and a large blue blast of light bursts from the saber and swirls around the Guardian before dissipating.

The next set shown is a lower level Sentinel armor set, comparable in level obtained to the green Guardian armor. The first set of Sentinel armor shown is a very light looking short sleeved hooded robe. The lighter look to the Sentinel armor coupled with the duel sabers makes the Sentinel easy to distinguish from the tanking Jedi Guardian. The second set of armor in the Sentinel progression is one of the best looking armor shown for the Jedi so far, It’s very similar in style to the previous set shown but is a dark brown, and the hood is pulled up, giving the Jedi Sentinel an almost assassin like look. This part of the video also shows the Sentinel fighting a Sith Warrior, blocking the Sith’s blows with first his right handed saber then his left, a very cool animation. The Sentinel then uses some unknown ability that involves overcharging his sabers then launching a blue blast to damage the Sith from range.

The main thing I noticed in the armor progression video, besides the obvious distinction in advanced class in armor, was how much more the Guardian blocked ranged attacks than the Sentinel did. This shows that in choosing the Guardian your Jedi Knight will have more defensive oriented skills.

The community Q&A was part of last week’s update, but I kind of missed it because of all the PAX stuff I was searching through it got overlooked. The community Q&A is all about Flashpoints and Bioware answered a lot of questions – you can view all of them here, and I’ll just quote a few of the more interesting ones.

Q: How many hours of game time must players invest on average before their first Flashpoint is available to play with friends? – Fortunetek

A: You’ll encounter your first Flashpoint after your Origin World – how long you take to complete that is up to you, really. By this time, you’ll be familiar enough with your class to feel confident taking on content that requires a group.” – SWTOR

(My guess, from what I’ve read on the net is that it’ll probably take between five to eight hours to complete your origin world depending on your skill and how much exploring/side missions you do)

Q: How intricately will the boss fights in Flashpoints be scripted? A typical example would be nice. – Sungil

A: Bosses are scripted to match the fiction and the environments. They change phases and require players to think on their feet. Most of all they require coordination. An example off the top of my head is an Imperial officer who jumps behind cover and calls in a squad of soldiers with jetpacks. He then spends one stage of the fight sniping you and sending traps at you while his men arrive in waves.”-SWTOR

Q: How exactly will class roles inside Flashpoints work? Will it be like in WoW or similar systems with fix systems, in which only damage dealer can deal damage, in which only tanks can block and only healer can heal? – Sarnave

A: This is an area where we try to distinguish Flashpoints from dungeons. While boss fights often require traditional tank and healer roles, some sections of Flashpoints are paced in such a way that healers can switch into damage roles and tanks can get a bit more reckless.”-Swtor

These were just a few of the questions asked and answered in the community Q&A so be sure to check out the whole story on Star Wars: The Old Republic’s website.

May the force be with you.


 

Okay, who is ready for school?

I was just finishing my mid-term exams when I had a thought. Is there school in Star Wars? Then I remembered that yes, in A New Hope, Luke wanted to go to the Academy. But what about the first, what was it, nineteen years of his life? Was he home schooled? Was he taught in a classroom somewhere like Anchorhead? Did he have a tutor? What kind of school would Luke Skywalker have gone to? Or did he?

At first thought, it is a no brainer. He had to have gotten some kind of education. Maybe it was all in moisture farming, but, no – that doesn’t work either, since he is a pilot and apparently a good enough one even in the wilds of Tattooine that his friend Biggs comments on it when they meet again right before the Death Star attack: “Luke is the best bush pilot in the Outer Rim, sir.” Contrary to popular belief you usually cannot do what Anakin did in The Phantom Menace – crawl into a starfighter with no training at all and fly it like a professional. Admittedly, what he did was autopilot mostly and/or was incredibly lucky / the Force. So… maybe with the Force, you don’t have to study to be a pilot? That doesn’t work very well, does it? I sure wouldn’t want someone piloting anything I am in who didn’t study to be a pilot.

So some more on piloting issues.Surely it involves stuff like mathematics, history, sciences, stellar geography, astromechanics, navigation, plumbing or electronics? ‘How to fix broken stuff without the proper parts’ might be course in Tattooine schools, or it might not have been. Some of that could be taught by tutors, or as an apprentice of sorts. That is another question: how much of any of that list of subjects did Luke know? Admittedly, he was in hiding, unbeknownst to him. The Skywalker name was fairly distinctive. If word had gotten to the upper echelons of the Empire that there was a kid with the Force who had that name, would that have been a good thing? I don’t think so. So the whole reason that Owen kept denying Luke the chance to go study at the Academy was to keep the boy out of the sight, or try to anyway. Not that it worked in the end. So how well educated was Luke in A New Hope?

He obviously knew one end of a blaster from the other, he knew how to fix droids, and he knew how to fly. Beyond that? Who knows. My personal feeling is that he was not uneducated. This is a ‘gut’ feeling from watching the films so many times. He was reasonably well educated for someone who grew up in the back of beyond. Kind of like a young man growing up in the Western United States during the latter part of the nineteenth century. That is, he probably sat in a classroom with a bunch of other people his age for part of a day, several days a week, from the time he was five or so. The rest of the time, he was working with his uncle, keeping the moisture farm going, not an easy task. Maybe the teacher was a stern, possibly handicapped former farmer who couldn’t work, but found a place doing something he either enjoyed or despised. Not a nun, not on Tattooine. After all, his brain was still in his skull, right? So no B’omarr involved. Good thing too, ick.

Higher education is covered well in the movies, with the Imperial Academy mentioned a few times but no one covers any lower education. Maybe it is simply too commonplace to be seen in normal conversations. But to be a reasonably functional member of society an education is pretty important. If you make it a high tech society, like Star Wars is set in, well it is kind of important.

In the end, we don’t really know what Luke Skywalker had for an early education. He learned a lot ‘on the job’, as it were, with his uncle. But for actual education, classroom type education, we have no idea. If so, it was likely a small classroom, maybe the kids of the area in some kind of place set up by the Darklighters. Maybe in Anchorhead. Or maybe he was just so skilled in the Force that the things that us lesser beings need education for, he could do naturally.

What do you think? Can you see Luke Skywalker as a kid in a classroom?

Sith Temple concepts and community Q&A

Bioware’s Concept Artist Diego Almazan takes us inside the process of creating the concept art for a Sith temple. Almazan Starts with a basic idea on the mood he wants to set for the temple. “I wanted to keep in mind that this temple is as much an ancient prison for the dead as it is a tomb or necropolis. It’s dark, eerie, and foreboding, so I started with some basic shapes and colors that work in those ideas.“

Almazan goes into how he uses large shapes and organic details to further create the mood he wishes to bring to the temple. Diego’s task is more than just designing a temple or building; his design goes straight to the level creation team where they take them and turn them into reality. Almazan then adds details and a color change to the Sith temple to simplify the transition from design to creation. Diego says, “Up to this point the material had been a bit ambiguous, so I proceeded to add chips, cracks and discoloration to show how the stone has aged over time. I made the sculpture at the top a bit more faceted to push the stone look, while the pattern on the overhang was changed to be more decorative. The pillars add a nice aggressive touch, and function as a lock for tombs that should not be opened.” Diego Almazan then adds spider webs, both old and new, to show age and that critters still lurk the halls of this Sith temple. He adds yet another color change to bring back more of that dark feeling in his final cut of the concept art for the dark and ominous Sith temple.

This Friday Bioware also releases it’s monthly Q&A, questions from fans answered by executive producer of Star Wars: The Old Republic and Vice President of production, Bioware Austin, Rich Vogel. (It’s fair to say the response from the community, as evidenced by the comments on the Q&A, was rather lukewarm – Ed).

The first question asked is will force users be overpowered in comparison to non-force using classes. Bioware answers that whether your playing Warzones or Flashpoints, “there will be good reasons to play every class – it’s our intent that no one feels punished for playing the class they love. “ says Rich Vogel.

The next question asked concerns the treatment of the Consular, “Will Consulars be pigeonholed into one role? “ asked by Brian. Rich Vogel answers by bringing up the multiple roles each class can take and reassures the community that the role your hero takes will be that of your choosing.

Community member Benjamin asks ”How friendly will this game be for solo players in the endgame? “ Vogel replies that there will be plenty to do for soloers, even if they do not wish to participate in Flashpoints or Guilds, Bioware wants every play style to have plenty to do at endgame. Another question asks if player choices will affect faction alignment, Vogel says “At this time, we don’t plan on allowing characters to change faction as part of the class story. One of the main reasons for this is that it would interfere with your class story’s continuity.” Kes, a member of the SWTOR community, asks what range of hardware SWTOR will run on. Rich says “It’s important to us that The Old Republic can look great and run well on a wide variety of hardware configurations. To that effect, we’ve done as much as we can to create a compelling, detailed world that can scale easily based on your hardware’s abilities.”

The last question is one that I have been curious about myself and was asked by community member Philip “Is there a jump button?” Vogel replies “Absolutely! If you can’t jump, that takes away a lot of the “realism” of exploration.” For the full Story and the Fan Friday update, which included new concept art, smilies, and forum avatars, go here

Science fiction or Science fantasy?


We all know what Star Wars is, right? Swords made of light, a mystical energy field that pervades all life, spaceships, heroic (and not so heroic) good guys and dastardly bad guys – all of these are part of what makes Star Wars. The word science rarely comes up when talking about Star Wars. Star Wars is entertainment. It is not even remotely supposed to be factual in any way. So why do some people insist on calling it science fiction?

First we have to define these, and bear with me as I spout more dictionary stuff again. According to Wikipedia:  Science fiction is a genre of fiction dealing with the impact of imagined innovations in science or technology, often in a futuristic setting.

It differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation). Exploring the consequences of such differences is the traditional purpose of science fiction, making it a “literature of ideas”. Science fiction is largely based on writing rationally about alternative possibilities.

The settings for science fiction are often contrary to known reality, but the majority of science fiction relies on a considerable degree of suspension of disbelief, which is facilitated in the reader’s mind by potential scientific explanations or solutions to various fictional elements.

So, science fiction is, in a nutshell, writing about something that is plausible. It may be totally improbable, but it is POSSIBLE. Spider Robinson, Robert Heinlein, Arthur C. Clarke, Isaac Asimov, all of these people wrote science fiction. There are two basic categories of science fiction, hard and soft. Hard science fiction is where every single thing a writer writes is not only plausible, but probable. Jules Verne was laughed at by some critics when he wrote ‘20000 Leagues Under the Sea.’ Who is laughing now? Submarines like the Nautilus are science fact now. How about ‘From the Earth to the Moon’? Laughable that a man might get to the moon in a capsule. Right? Um, tell that to Neil Armstrong. Jules Verne wrote science fiction, and many writers have taken up his mantle, with great writers and not so great writers all over the charts. Soft science fiction on the other hand, places less emphasis on science and more on the actual story. Heinlein’s work is a bit out there. Anyone who has read ‘Stranger in a Strange Land’ will likely agree. Modern day, most writers mix hard science with story and plot devices when science can’t cover things.

George Lucas did not write science fiction.  What he wrote is best described as space opera or science fantasy. This genre also has its roots in the early twentieth century. Also according to Wikipedia:    Space opera is a subgenre of speculative fiction that emphasizes romantic, often melodramatic adventure, set mainly or entirely in outer space, generally involving conflict between opponents possessing advanced technologies and abilities.

Perhaps the most significant trait of space opera is that settings, characters, battles, powers, and themes tend to be very large-scale. Sometimes the term space opera is used in a negative sense, to denote bad quality science fiction, but its meaning can differ, often describing a particular science fiction genre without any value judgment.

So, by that definition, Star Wars is space opera. But is this a bad thing? We see enough real life marvels in our daily lives, cloned sheep, cars that use no gasoline or that can swim or fly, and other things that would totally astonish someone from less than a hundred years in the past. Take cell phones. The whole idea of having a phone in your pocket was ludicrous until the late 1980s. But now phones are not just phones. Now they are cameras, music players, datebooks, miniature computers with internet capacity…indeed some even have word processing functions. What was fantasy fifty years ago is reality today in many ways. We expect more, and many times more than real life can give us, so we look to entertainment.

Back to Star Wars. Star Wars is, to me anyway, a willing suspension of disbelief. I want to travel to ’A long time ago in a galaxy far, far away.’ I want my bad guys to look and act like bad guys. I don’t want the bad guys to act like good guys until they turn around and kill my family because they can. I don’t want to quibble over what tenets of the Mandalorian Code seem out of place or stupid. I want the Mandalorians to be harsh, brutal and at the same time, somewhat honorable. I want them to be worthy enemies, not wimps. I don’t want to get in a long winded argument with someone about how hyperspace would not look like a long blue tunnel, or how parsecs are a unit of distance not time, or how elite troops are supposed to be able to shoot straight. I want to watch Jedi fight Sith and not have to worry about how the heat from the blades would melt the handles. I want to see starfighters fly and not think ‘Why did that X-wing just make a banking turn in outer space? There is nothing for it to bank against…’.

I want to be entertained. I want to have fun. Reality is good, but a smattering of the illogical, of fantasy, is necessary in today’s world or we get jaded. There is too much bad that is seen in today’s world, we need to relax, we need to have something simple that anyone can understand.

George Lucas gave us a simpler view in 1977. Empire was bad, Rebellion was good. Sith were bad, Jedi were good. Things have changed significantly since then. Some people may call the changes good or bad. Personally, I think they are somewhere in between. The Old Republic will likely turn a bunch of our preconceptions of the roles of Jedi and Sith on their heads, and that will probably be a good thing. We need shaking up every so often or we get complacent. And we all know what happens when the good guys get complacent, right?

In conclusion, some people may say Star Wars is science fiction, but they are in error. Science fiction is plausible. Star Wars is not plausible by our ways of thinking, and according to our knowledge of science. But that doesn’t really matter. It is FUN. And that is all that matters, isn’t it?

Picture from: http://paperart.deviantart.com/art/C3PO-and-R2D2-Cubees-122368801

WHAT did that being just say? Profanity in SWTOR

We all know what profanity is. None of us were born yesterday. But…what is it exactly? And why does it exist in Star Wars? Star Wars is a fanciful setting, filled with fanciful beings, so why have such a gritty, not very nice aspect to it?

According to Wikipedia: http://en.wikipedia.org/wiki/Profanity “Profanity are words, expressions, gestures, or other social behaviors that are socially constructed or interpreted as insulting, rude, vulgar, desecrating, or showing disrespect.

The original meaning of the adjective profane (Latin: “in front of”, “outside the temple”) referred to items not belonging to the church, e.g., “The fort is the oldest profane building in the town, but the local monastery is older, and is the oldest building,” or “besides designing churches, he also designed many profane buildings”. Over time, this meaning changed to the current meaning.

Other words commonly used to describe profane language or its use include: cursing, swearing, expletives, dirty words, sentence enhancers, cussing, blasphemy, and irreverent, obscene, foul, indecent, strong, pejorative, choice, bad, or adult language.”

Profanity has most likely existed for as long as long as spoken language has. It is not always a bad thing. Interjections are used in sentences to indicate extreme emotion. Also according to Wikipedia: http://en.wikipedia.org/wiki/Interjection In grammar, an interjection or exclamation is a lexical category used to express an isolated emotion on the part of the speaker (although most interjections have clear definitions). Filled pauses such as uh, er, um, are also considered interjections. Interjections are typically placed at the beginning of a sentence or in a sentence by themselves.

The word “interjection” literally means “thrown in between” from the Latin inter (“between”) and iacere (“throw”). Interjections are generally uninflected function words and have sometimes been seen as sentence-words, because they can replace or be replaced by a whole sentence (they are holophrastic). Sometimes, however, interjections combine with other words to form sentences, but not with finite verbs. When an exclamation point is not needed, a comma can take the place.

Interjections are used when the speaker encounters events that cause emotions. The emotions are often strong (surprise, disgust, joy, excitement, enthusiasm, etc.), but are not necessarily so (boredom, irritation, mild surprise, etc.). However, several languages have interjections that cannot be related to emotions.

The point of this language lesson is that profanity is probably one of the few things that can be recognized in almost any language. It is almost universal. Now, we might not understand what someone says that is profanity in another language, but likely we can get the gist.

It is worth noting that some of the better known science fiction series had profanity that resonate even today. Battlestar Galactica, both the original series and the newer version, had ‘frak’. Example: ‘That frakking piece of frakking junk just frakking frakked up’. Farscape had ‘frell’ which filled the same role, being profanity that would not anger anyone. It is obviously profanity, but it is not any that anyone would know, and it does not call into question anyone’s ancestry, beliefs or any of the other aspects that are usually impacted by profanity.

Star Trek, as it was originally envisioned, did not have profanity. They were supposed to be beyond that. But then, the Klingons came along and they had to have some form of insults for everyone. Calling someone a ‘P’tak’ who is not a Trekkie will probably just get you an odd look. A Trekkie may or may not reply in Klingon and possibly draw his dagger or Bat’leth. Or they might just laugh, depending on the Trekkie.

But in Star Wars, why would we want profanity? Profanity is not nice. But then again, many of the situations in Star Wars are not nice. But at times, being polite is better than being insulting. After all, would you call the real Darth Vader an ‘***hole’ to his face?

I didn’t think so.

Profanity adds a level of realism to the game. Real people, when they drop a wrench on their foot, generally do not say ‘Oh darn that hurt’. Well, not any of the real construction people I used to work with anyway. What they had to say in that kind of situation was not for any kind of online forum anywhere. Many people react in stressful circumstances with profanity as a stress reliever or a distraction of sorts. Soldiers in particular had a reputation for being profane, and it is one that if fairly well deserved. I once heard a master chief petty officer in the United States Navy curse for three solid minutes, without repeating himself. He had cause, mind you. A lower ranked seaman had done something dumb and put civilian lives in jeopardy, mine included. From the dawn of history, soldiers have used profanity to express displeasure at situations, officers or orders. Only in recent years has there been an attempt to curb the use of profanity in the ranks, a more politically correct military, which is an oxymoron if I have ever read one.

Profanity is seen a lower class thing, but that is not always the case. Anyone can use profanity, but it is not usually accepted in the higher levels of society. For instance, there had better be a very good reason for a President say, so speak something profane during a live TV broadcast.

In some cultures, profanity is more accepted than others. For instance, some parts of the Maritimes of Canada seem to have the F-word as a normal figure of speech. It shocked the heck out of me the first time I heard a six year old talking that way and his mother leaned over to me and said “It’s okay, that is just how we F-ing talk up here.”  You could have knocked me over with a feather. It is not insulting; it is just part of how they talk. That kid had no clue what it meant. It was just part of how he had grown up. My own mother would have literally washed my mouth out with soap at that age for saying that. She did it to my sister for that exact word.

In Star Wars, it is supposed to be a family friendly series and it shows. DarthDerriphan on the TOR forums actually put together a list of profanity that was used in the movies, shows, books, comics, etc. Swearing in a galaxy far, far away… It’s a long list. It helps add character to various beings in the Star Wars universe. They can act like real people.  Real people get emotional, get angry and say things that they sometimes regret. But sometimes not. Jabba the Hutt calling someone an ‘Echutta’ is obviously not a compliment. Boba Fett calling Han Solo ‘Son of a Barve’ likewise.

It adds another level of immersion to the game, to the story, when the characters act like real people. For instance, in Mass Effect and Mass Effect 2, Joker is NOT politically correct, but he more than makes up for it in piloting ability. If he drops profanity all the time, no one minds, because he is the greatest piloting things since sliced bread.

I personally think there should be a language filter for any game that children (Under the age of 13 when they likely know all of the words and more) will play. But I am old fashioned. Or am I?

What do you think? Profanity in Star Wars or no?

Image courtesy of: http://blastmagazine.com/2010/08/04/dj-qbert-joins-dj-hero-2-lineup/

For the Republic!

Come GET some!

Wow! Not since the ‘Hope’ trailer have I been this jazzed.  Troopers ROCK!

Some people recently asked me what the heck a trooper was, and I was like…what? Then I had to think about it. Besides the iconic stormtrooper/clone trooper, how many people actually know where the original word ‘trooper’ came from? According to the Oxford English Dictionary, a trooper is a private soldier in a cavalry or armored unit.  Almost anyone who has seen movies has seen images of cavalry, right? John Wayne’s works like ‘She Wore a Yellow Ribbon’ and ‘The Undefeated’? You know, the guys on the horses? Charging in to save the day in the nick of time? What? You DON’T? Sheesh…what do people learn these days…?

Ok, back to basics. Cavalry units, that is soldiers who fought from horseback, were generally thought of as elite forces, separate from the rank and file of infantry, artillery, etc. That fits this new update from Bioware to a ‘T’. These soldiers of the Republic are anything but common. And the video… I won’t ruin it. Just…watch it. Watch it NOW! Even if you plan to play Empire, you need to see this stuff:
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Yay! Wizard is out!

Wow. What an update a week or so back. Bioware seems to be really making sure that fans of The Old Republic are salivating. Well, first of all, they renamed Jedi Wizard. It’s about freaking time! Of all the choices they had, Jedi Sage was probably the best, but most of us knew that already, right? But then, the crew skills explanation… Whoa… I can see a whole bunch of people’s eyes going huge at that.

The advanced Jedi Consular class name of Jedi Wizard was apparently a placeholder title. Personally, I doubt that it was a serious name. I mean it, come on, this is Star Wars, not Dungeons and Dragons! The Sith may have Sorcerers, but that is what they are- Sorcerers. They use Sith alchemy and Sith magic, or at least they do in the Expanded Universe. Jedi are not, and never have been the wizard type. They have been called that on occasion, but it was almost always an insult.  Yes, they have mystical powers like wizards. But where wizards usually seek power for their own ends, be those ends noble or selfish, the Jedi do not seek power for themselves. And the name Jedi Sage is much more suited to a consular type anyway. A consular is supposed to be a teacher, negotiator, diplomat, truth seeker, not some half crazy man or woman in a pointed hat with stars all over his/her robe. We don’t need fireball spells in Star Wars. We have orbital fire support for things like that. I was pretty sure that the name Jedi Wizard was going to vanish and it did.

So, the new explanation of class skills. All I can say is wow. I like it. And there was a neat little thing hidden in there. Weapon types -“blaster pistols, blaster rifles, sniper rifles, and assault cannons”. Whu…? Wait a sec… Assault cannons? We get ASSAULT CANNONS? I want one! Is that the really big gun that the trooper that Malgus pulled to him was carrying in the Hope Trailer? If so, I really want one!

So, Armstech. The crew skill that will allow characters to build weapons. Speaking from personal, real world, experience, nothing else comes close to building your own weapon. Nothing else feels quite right in my hands now, besides the sword that I built. Admittedly, I built it from pre-built parts that I got from various sources, but I assembled it. No, I cannot forge a katana blade myself. Oh how I wish… That sword is mine. Every other blade I have handled, even a three hundred year old blade that my sensei let me handle once, has paled in comparison. So it just makes sense to have people build their own weapons, even if they are not the crafting sort normally. So I can build my assault cannon.

Ah, the memories. I remember pre-CU Star Wars Galaxies where the greatest of the artisans could basically demand any price for their wares, because they were simply better than anything else out there. The demands for resources were never ending. I remember being sent out to Dathomir and getting ganked there again and again just to gather rare resources for the guild I was in, so our weaponsmith could make the best polearms/swords/scythes, etc. In The Old Republic, you can just send a minion/slave/friend. But wait, there is a catch…

Do your companions like you? We don’t know if this is going to be like the approval rating in Dragon Age: Origins. We all loved slapping Morrigan around, didn’t we? I know I did. It does make sense.  A companion who likes you will work harder for you than one who is there because he or she is a slave or whatever. This is simple work theory. Happy worker = more productive worker, usually anyway. Make your workers love you (or fear you) and they will move mountains for you. Hey, it worked for the Pharaohs. The addition of rare and artifact crating ingredients will likely keep many players playing just to get some of those. I don’t know about you, but I will. I want an artifact assault cannon. Did I say that enough? I want an assault cannon!

Anyway, The Old Republic is shaping up to be a great game. Bioware has apparently learned from the mistakes of many other games, both recent and not. The crew skills and crafting seem to be well thought out and efficient. The whole system seems to be geared both to casual players and the hardcore, ‘I want it all and the best I can get’ player. People who like to build will be able to build. Those of us who like to just go out and blow things up will be able to do that and leave our faithful minions to sweat over the workbench while we are out blowing things up. With assault cannons!

In conclusion, this week’s update was a good one. Jedi Wizard is GONE and good riddance. Armstech looks well thought out and accessible even to casual gamers, which was the idea. You don’t HAVE to spend 8 hours a day playing just to get that fat loot to craft the flux capacitor to attach to your gun to make it good. Although you likely will be able to play that much if you wish, and I likely will be playing at LEAST that long a day for the first couple. I really want an assault cannon now. Have I said that enough? Give me an assault cannon! When in doubt, get a bigger gun!

Local or central servers?

There is a bit of a debate now as to the necessity of local servers versus centralized ones. Now some of us will likely say ‘what is the big deal?’. What is so special about having servers that are close to the players as opposed to a central server located wherever the game developer is based?

Most of us have likely played online games of some kind. Whether they are First Person Shooters like Call of Duty and Medal of Honor, top down shooters like Alien Breed: Impact, or Massively Multiplayer Role Playing Games like EVE, World of Warcraft and The Old Republic is going to be. We have all encountered problems with transmission lag I bet. You know, when you have set up that sweet sniper shot from a long ways away, and then your character freezes just long enough for the other player to see you and shoot you. It’s annoying as hell. Or even better, when you are playing a MMORPG and you lag in the middle of a battle and your team is wiped out because you were the healer. You get a lot of irate comments.

What actually happens in online games is not very well understood by some people it seems. They seem to think that either the full game is on their system or it is some kind of magic. The actual game is NOT on your computer. There is no way most personal computers would have any chance of holding even a fraction of what is needed for a game such as WoW. What happens is that your computer, called a client, sends information through the internet to a main computer, called the host server. The host server sees what you ordered your character to do. Anything from ‘move here’ to ‘hit that orc’ to ‘heal that person! NOW’, all of these are sent from your home system to the main system. The main system recognizes that data, changes what will be represented on your screen, and sends THAT data back to the client. The systems communicate this way every second or so. The communication and changes on the screen normally takes just a few microseconds, a time frame that most humans are incapable of recognising when it is shown on a computer screen. But sometimes, well, the internet gets quirky, the transmission feeds get crossed, or Murphy rears his ugly head and it takes longer. I remember in Star Wars Galaxies how my character would get hit and run almost all the way back to a city before dying from that one hit. That was the most extreme case I remember. I was 900(!) meters from the guy when he killed me. That was one heck of a shot.

The idea of localised servers is a good one. This puts the main server closer to the players, thus minimising transmission time for information between the host server and clients. But as in all things, there is no free lunch. Servers are not cheap. And good servers are seriously expensive. So if a game company is going to want to set up localised servers for multiple different areas, say one in Europe, one in the States, one in Australia or somewhere in Asia, they need to include that in the price. Most players that I know wouldn’t mind. The ease of play more than makes up for any additional cost. They will need to charge more because they are duplicating the main server in multiple places and that costs a lot.

A centralised server on the other hand, is just what it says. The server is located in one place, usually very close to the game developer’s offices. This allows for ease of service and upgrading, usually anyway. When you have multiple servers scattered across multiple time zones, using multiple languages, you cannot always use the same patches for all of them. With a centralized server, all you need to do is keep the clients updated. Now, you CAN do that with localised servers, but it will cost a lot more. Staff costs, maintenance costs, the list goes on and on. Centralised servers are more cost effective, but have a higher incidence of transmission lag for players.

In the end, it boils down to mainly two things. Cost and player satisfaction. Centralised servers are more cost effective, generally. They are easier to maintain and upgrade. Localised servers are easier to play from, usually anyway. So the players will enjoy the game and tell their friends about the game, and then they will hopefully buy the game.

I could go into all kinds of horror stories about various companies trying different means to skirt the edges of the need for local servers. *Cough* Ubisoft! *Cough* But the need is there. Especially with such huge games as The Old Republic is going to be, to have most of the data required not on the customer’s system. The voice over files alone are going to be massive. Personally, I think that localised servers are the way to go. Keep your players happy and you do more business. If they do not enjoy the game because they can’t even move their in game avatar for the transmission lag, then they will not play it. It is as simple as that. And I can’t see Bioware being that dumb.

What do you think? Local or central servers?

Image from http://yumurtaci.wordpress.com/2008/08/07/photostock-computer-server-2-piece/

Fan creations versus original content

This Op-Ed piece comes from our sister site, The Metaverse Journal, and was written by Tateru Nino – it’s very pertinent to SWTOR given its thriving fan community and the Fan Friday phenomenon. Enjoy!

With studios and publishers flinging infringement notices around about fan-based role-playing environments online, it’s worth looking at the situation from another perspective.

After all, why not just create new, original theme properties rather than basing role-play environments on popular books, movies and television shows? Why do so when official gaming environments already exist in some cases?

Well, there’s a number of reasons. Creating a fleshed-out themed environment that isn’t just a rehash of something that already exists, is actually really hard. It’s time-consuming, requires any would-be gamer to learn a lot about your specific property (which means endless amounts of documentation, lore and history needs to be written), and you generally start out without any real support. How does a gamer even know they’ll like your theme – as a non-profit effort, your advertising options are limited, and you may never attract a large enough following to make all of the effort worthwhile.

By contrast, plugging into an existing theme is easy. There’s always a wealth of pre-existing material to work from. DVDs, books, movies, fan-fiction and more. Everyone already knows whether the theme is to their taste, all the information they could wish for is widely available, and the only matter for their consideration is whether they like or dislike the software on which the environment is running, the rules and the management. Even grabbing the smallest fraction of an established fan-base can make you a huge hit in role-play circles.

When it is embraced, it can work very well indeed. I used to participate in a particular Star Trek MUSH online. Among the players were a handful of members of the crew, cast and writers for the series. It was fascinating seeing story elements from that game appearing later in later seasons of the canon television series.

That’s perhaps an almost ideal symbiosis, but all of that was happening without the knowledge of the rights-holders who probably would have shut the arrangement down punitively, had they become aware of it.

These days there’s now a Star Trek Online MMOG, but dozens of Star Trek role-play environments still exist online, and new ones still get created. Why is that?

It’s because the ‘official’ environments don’t offer the role-playing versatility and opportunities that many online, fan-created role-playing environments do. You can take your pick of game-systems. You can even find environments without any coded game-systems, simply relying on the creativity and fair-play of participants – essentially limiting play only to what players are jointly willing to agree to.

White Wolf’s World of Darkness is perhaps the single most popular role-play setting online over the last couple of decades. That property has become a part of CCP, the makers of EVE Online who are now working it up into an MMOG.

What will happen to the hundreds of role-play environments online that operate under the World of Darkness rules and/or setting? Will CCP’s lawyers come after them as the game gets closer to release? Will they only get shut down if the World of Darkness MMOG fails to attract enough usage? World of Darkness games are – traditionally – rather light on scripted game-mechanics, and trend towards humans creating their own stories and performing their own dispute-resolution, aided by administrators – a model which I do not see CCP necessarily indulging in.

A World of Darkness MMOG might simply not appeal to the tens of thousands of WoD gamers already playing in virtual environments today, and that could well put CCP on some awkward public-relations ground if it chooses to protect its rights – rights for which many millions of dollars have been spent already.

(Photo courtesy of the brilliant Evan Sturman)