SWTOR Release Date: The Endless Storm in a Teacup

Our friends over at TOR Wars have a great wrap on a recent earnings call by Electronic Arts’ CFO, Eric Brown, where he talked release dates for Star Wars: The Old Republic. Essentially Brown regurgitated the line taken for months by Bioware: a 2011 release. He also, as he should in an earnings call with an investor focus, canvassed the possibility of delays.

As expected, the reaction from the pre-launch SWTOR community has been varied and relatively lively, to the point that Bioware’s Stephen Reid posted a detailed response:

Let’s try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you’d probably know not to panic when you hear said statements.

Let’s break down a couple of those statements from Eric Brown, from the latest conference:

“In terms of timing, again, we haven’t given a street date yet. We won’t do so for some time, possibly at our next upcoming earnings call towards the end of October.”

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we ‘promised’ a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It’s important to also note the word ‘possibly’ was used in Eric’s statement above. Just as he didn’t promise that you would get a release date announcement in September, he isn’t promising a release date before the next earnings call. It could happen, but it’s not a promise.

Let’s look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We’re aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there’s always the possibility of slippage. Always. That is why we have always said we’re aiming for that window, because it’s possible that unforeseen issues may push the date. Eric Brown is doing what he’s paid to do – letting investors know that the possibility exists. A possibility doesn’t mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We’re pushing out a major new build, we’re getting in our external testers to look at it soon, and then we’ll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we’re getting much, much closer? Yes we do. And when we feel confident about an exact date, you’ll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

EDIT: Including entire transcript of the relevant statements. Emphasis mine:

“In terms of timing, again, we haven’t given a street date yet. We won’t do so for some time, possibly at our next upcoming earnings call towards the end of October. We’re in beta testing mode. We’re expanding the scalability of the testing. It’s not about working to complete content. We feel very good about the content. That’s ready to go. It’s about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.

But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what’s important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. “

So the upshot of all this? It’s situation normal – nothing has changed. It’s probably why I’ll never be a community manager: I’d not be able to keep my calm on stuff like this. Everyone obviously wants the game sooner rather than later, but either way things are down to a small number of months either way.

For me, the urgency around release date totally dissipated when I saw that the game has turned into a well fleshed out beast. I’m happy to wait a little longer for that flesh to mature and develop some more muscle. Aren’t you?

Image courtesy of: The Daily Mail (Richard Austin)

SWTOR PvP details from Bioware

The Friday update this week had some interesting insight into what developers are thinking around PvP pre and post launch. Have a read for yourself here, but the highlights for me were:

1. Clarification of save zones on PvP servers
2. Plans for dealing with griefers / gankers
3. A general view on the importance of PvP to the game.

As a PvP fan, I’m massively encouraged by everything I’ve seen to date on that aspect of gameplay. It’s nearly making me want to roll my first character on a PvP server…

Tatooine: it exists!

Well, sort of.

Astronomers have discovered a planet orbiting two stars and have therefore given it the nickname of Tatooine. Recently published in the journal Science, ‘Tatooine’ is 200 light years away.

What I want to know is whether there are people living in desert igloos there. And what sort of sunscreen is required.

[via ABC News thanks to the indefatigable Gail!]

Smuggler progression update

Scoundrels and Gunslingers rejoice! The Smuggler Class Progression Video is here. This week Bioware gives us the much anticipated progression Video. The video is an excellent update, one of the better videos. It has it all from Mandalorian bounty hunters, to a fearsome Tanterek:

 
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In-Depth with Eternity Vault

This week, from Star Wars: The Old Republic, we have a developer walkthrough the Eternity Vault, a high level Operation (raid) for both Imperial and Republic players.

The video that Bioware released today is the Imperials’ try at cracking the Eternity Vault, so better luck next time Republic players.

The walkthrough starts off with Dallas Dickinson, Director of Production for SWTOR, giving a short summary and intro for the Eternity Vault.

The walkthrough begins with four Imperial players being briefed by General Threnoldt, he warns them of the dangers of the Eternity Vault.  “We uncovered a new section of Belsavis prison during a bombing run; it’s been sealed for 20,000 years. The Rakata called it the Eternity Vault, it’s where they kept the prisoners and technology they could never afford to release.”

As General Thenoldt is warning the group of the prisons dangers,  its defense systems target the destroyer and cause the party to evacuate using escape pods. As the escape pods crash on the hostile frozen surface of Belsavis, it becomes clear that there is more than just four Imperial players crashed on the prison’s front door.  The Imperial players meet up and begin assaulting the prison. The main tank (a Sith juggernaut) and a Sith assassin, the off tank, rush into battle to draw attention off the rest of the group from the two large turrets and a swarm of droids. The raid group destroys the droids and takes out the two turrets with relative ease. Now the “Infernal One” kicks it up a notch with an Annihilation Droid. The Annihilation Droid is very large boasting a gnarly knock-back AoE and a brutal rocket firing arm. During the battle with this monstrous droid the party struggles a bit, first losing a Sith Marauder, who is quickly re-animated. Again towards the end of the fight the raid group sees that they have the droid’s health low so they rush him. About five out of the eight players go down, but the Annihilation Droid is demolished. Now keep in mind this entire battle takes place before the raid group ever enters then Eternity Vault – what lies in store within is the real challenge.

This is one of the first times we see a Sith Assassin tanking. He seems to be an avoidance/parry tank. Throughout the video it seems like the Assassin takes a little more damage than the Juggernaut, but could possibly be dealing more damage.  This video also shows off the Imperial Agent as a healer and he does a decent job. The main thing that healers should be excited about from this video is the customizable HUD which has a raid health bar that makes it MUCH easier to see your team’s health. (And possibly force/ammo/overheating.)

This is a level 50 Operation, and although Bioware has shown most of this info off before, there is a few things at the end of the video in a montage that look very new. Puzzles and a boss fight where in between the rocks you’re standing on lava is flowing freely. This could be environmental hazards. The montage also shows what could possibly bring the total of bosses for Eternity Vault up to five which isn’t a bad raid at all.

Be sure to check out the entire video:

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Huttball and PAX 2011: Bring ‘Em On

This week Star Wars: The Old Republic released an update on the newest addition to the PvP game modes lineup, Huttball. Huttball is played by two teams put together at random, meaning each team can have both Republic and Empire faction players.

The only reason mixed teams are possible is the fact that Huttball is exclusive to Nar Shaddaa, the smuggler’s moon. The game looks to be very similar to a single flag capture-the-flag match in most games. Huttball is played in an arena filled with deadly fires, poisons, and traps. So you’re not just worried about death from an opposing team, but also from the arena itself. The arena also contains power-ups such as speed boosts and Jump-Pads allowing you to leap from level to level.

Once a team has the Huttball you can pass to your teammates but, be careful as your throw can be intercepted. If the player holding the Huttball is killed, the ball does not reset or drop – the player who killed the ball holder now has control of the Huttball.

The video Bioware put up today is a great montage of combat and gameplay from Huttball. Be sure that you watch the video hereon SWTOR’s official site to see all the action.

Bioware also announced they will be attending, with Lucas Arts, PAX 2011:

Throughout the weekend of PAX those who visit us at Booth 914 will be able to play through content from each of the four Origin Worlds. Attendees will also have the opportunity to get some experience with Player-vs-Player combat in the Alderaan Warzone, where Republic and Imperial teams clash in an effort to control and hold three different points on the battlefield.

Bioware

They’ll also be hosting Panel starting at 2pm on Saturday August 28th where fans will be able to see all the new reveals and have a Community Q&A session with the minds behind SWTOR. Also at the panel Bioware will be showing some gameplay from Eternity Vault, a high level Operation taking place on Belsavis.

Guild testing program announced: Oceanic access possible?

In what seems like good news even from an Oceanic viewpoint, Bioware have announced a guild testing program for Star Wars: The Old Republic. Already underway, further eligible guilds have the opportunity to take part. It’s another step in the progression toward launch, and it’d be an understatement the say the announcement has garnered some attention from the SWTOR community.

The geography question has raised its ugly head again, but I think it’s worth reading the initial announcement first before getting too concerned. Here’s David Bass’ announcement:

We are very pleased to announce the start of Guild Testing for STAR WARS: The Old Republic! This program will allow guilds to be considered as a whole for inclusion in the Game Testing Program, allowing us to gather important data regarding how guilds play The Old Republic, as well as how organized groups deal with various mechanics and systems in the game. The program is already underway, as we’ve invited the first wave of guilds into testing, however we’ll be adding more over the coming weeks alongside the general Game Testing invites.

How do I sign my guild up for Guild Testing?

All you need to do in order to have your guild considered for Guild Testing is to have an active guild with at least 10 members registered in our Guild Headquarters. We also recommend creating a recruitment thread on our forums, but please make sure you are following the Recruitment Guidelines we’ve set forward. Guilds that spam recruitment messages after multiple warnings, for example, will not be considered for Guild Testing.

How are guilds selected for Guild Testing?

In general, guild testing is done randomly from all eligible guilds (that is, those with at least 10 registered members in the Guild Headquarters). Throughout the program, we will be looking to let in both large and small guilds, so as long as your guild meets the minimum requirement, you have an equal chance of being invited to testing. In addition, we may, at our discretion, choose a few select guilds that are active and helpful in the community, since we could use that sort of helpfulness in-game and on the Testing Forums. Note that this will be done in rare circumstances, in order to reward our dedicated community members. Please do not contact any BioWare staff requesting access to Guild Testing, or else your guild may be removed from consideration.

How do I know if my guild has been selected for Guild Testing?

Guild leaders will be contacted directly with detailed instructions when their guild gets selected for testing. It’ll be their job to pass the appropriate information to the rest of their guild in order for everyone to be sent testing invites.

What is involved in Guild Testing?

Guild Testing works the same way as Game Testing does, however by being invited as a guild, you gain the advantage of being in the same testing group and being on the same server, allowing for more coordination amongst the guild for testing group content. You’ll still be a part of the general Game Testing population as well, and will have access to the general testing forums as everyone else does.

Are European guilds eligible for Guild Testing?

European Guild Testing will begin at the same time the European Testing Program begins in the near future.

If you have any other questions about the program, feel free to post in this thread or email us at guilds@swtor.com. Again, please do not contact us asking for Guild Testing consideration or your guild may not be considered for testing.

My take (and it’s not one confirmed by Bioware) is that if you have an Oceanic guild of ten members registered on the official guild headquarters on a US server then you have an equal chance of being selected. There’s certainly no mention of restrictions based on pre-orders and the like so if you’re keen, you could do worse than start with our own Oceanic Guild listing.

Over to you: anyone excited about taking part?

More Eternity Vault goodness at Gamescom

As you’re probably aware, the Bioware are at Gamescom in Germany giving the German public a taste of Star Wars: The Old Republic.  One of the videos I love best (with thanks to reader Chris) is this one. It shows the Eternity Vault Operation in more detail, played live by eight Sith players. There’s much more to see than previous reveals and like the previous info it looks rather impressive.

Have a gander for thyself:

So – do you like what you see? The highlight for me was seeing the 8 players unable to get past the first ‘boss’: it shows the challenge required and without that there’s nothing really.

Love the lost Twi’lek!

This week we have a Fan Friday Update and Details about GamesCon 2011 from Star Wars: The Old Republic, as well as some very interesting posts on the Dev Tracker.

The Community Creations from this week’s update are stunning. A rendering of a Twi’lek lost on the moon of Endor is the first picture show and is amazing. The Rendering was done by community member “JenFX”. The second picture shown is of a Republic military propaganda poster aply named “Join Us”. The poster is also amazing and has the phrase “Healing is our daily job but destroying the enemy is our priority.” The stunning image was created by French community member “norzeele”. Inspired by Bioware’s Tatooine Developer Walkthrough, one of the forum members “Alliant” created an excellent painting of an environmental view of Tatooine’s barren landscape.  “Alliant” also created a series of iPhone and iPad wallpapers for both Jedi and Sith players.

Bioware also released a series of wallpapers based on the “Return” Intro Cinematic from E3. The first wallpaper depicts Malgus moments before he ends his Sith masters life, gaining the title of Sith Lord. The second wallpaper depicts Jedi Master Kao Cen Darach fighting off the Sith Lord Vindican. The last wallpaper is Malgus Smashing through debris mid-air jumping into his final duel with Kao Cen Darach.

Bioware finally released “Forum Phrases” that allows community members to post words and small phrases in the Star Wars universe’s basic written language, Aurebesh. “Use the Force” and “Great Update” are just two out of the twelve usable words and phrases. Members can use the Aurebesh phrases by clicking in the Smilies “More” section then scrolling down to the appropriate response.

Be sure to check out the entire update Here on Star Wars: The Old Republic’s Offical Site.

There was also an update on The Old Republic at GamesCon 2011. GamesCon is taking place on August 18th through August 21st in Cologne, Germany. GamesCon is one of the largest video game conventions in the world, and Bioware and Lucas Arts will be there in full force to allow European gamers the chance to get some hands on action with Star Wars: The Old Republic. Bioware and Lucas Arts will also be revealing new information about the game. Community members who signed up on the forums will get a chance to test out a PvP Warzone on the planet of Alderaan.  Bioware will be running a demonstration of small areas of the high level Operation or “Raid” Etenity Vault”. If you follow the link it will lead you to the trailer for Eternity Vault.

Be sure to check into the Community Forum throughout the week of GamesCon to keep up-to-date on the info, or wait till Friday and I’ll sum it up. 🙂

Consular update: Force Quakes!

The Consular update is here! Bioware released the updated Consular page along with a new class video, a Companion, Mirialan race update, and the Corellian  Defender Consular ship.

The main part of the update is the Consular’s new class video. The video starts on Coruscant with the Consular meditating, when some Imperials try to get the jump on him. The first is killed with a lightsaber attack. The second Imperial is killed with an unknown move that looks like a single target nuke/knock back. The third Imperial is killed with a new single target nuke move. The Consular is then shown on a ship overlooking a planet when attacked by their Imperial troops and a Sith. The Consular uses an unknown AoE knock back/nuke.

In the next scene, the Consular is in a large gun fight on an unidentified planet, when what appears to be a NPC trooper goes down. The Consular uses a rez spell to revive the downed NPC.  The Consular then uses what appears to be a buff. The buff is followed by force quake, an AoE move that has a chance of knockdown.

Towards the end of the video several clips are cut together, showing the Consular using several more unknown abilities. One ability shown is an AoE nuke that kills two Imperials but leaves the strongest, or mini boss, standing. The consular then uses a single target nuke to kill the remaining Imp. The last scene in the Consulars’ video is a duel between a Sith and the Jedi. The Consular is shown using a buff that looks very similar to the Knight’s Saber Ward ability. The Saber ward is followed by “Pebble Storm” that doesn’t seem to slow down the Sith, so the Consular throws out one more single target CC ability then finishes off the Sith. Be sure to watch the full video here.

The Consular’s new companion is Qyzen Fess, a Trandoshan hunter and tracker. He follows the traditional path to appease the scorekeeper, the Trandoshan goddess, by earning his jagganath points through killing savage beasts instead of being a gun-for-hire. His appearance is marked by his missing eye. This one-eyed killer has been traveling the galaxy for years and has had run-ins with all types making him very cautious, but once his loyalty is gained he will defend his friends to the death. Here is Qyzen Fess’s Holonet Page

The Consulars ship will be the same ship as the Jedi Knight’s, a Corellian Defender-Class Light Corvette. The Defender is a double-decker designed ship and has a very smooth layout. Check it out here on Star Wars: The Old Republic’s official site

The Miralian race was also added to the Holonet under the inhabitants tab:

Renowned in all corners of  the galaxy for their spirituality and strong connection to the Force, the Mirialan endure rigorous mental and physical training rituals to become both formidable warriors and skilled negotiators.- Holonet

The Mirialan are deeply spiritual and believe the actions of one do not just affect his fate but the fate of the race as a whole. The geometric tattoos covering the Mirialan’s face denotes their deeds and accomplishments, and upon death are used to determine the worth of that individual to the Mirialan race.  Be sure to take a look at their addition to the Holonet.

Flash Point 13: Whiny Teen Darth Vaders and The Gonch

Another big episode with our confirmed third co-host and lots of discussion of everything SWTOR and more.

Points of discussion:

– Esseles Flashpoint walkthrough
– Consular update
– Pre-orders / ‘Red Zoners’ discussion
– SWTOR for the over 40’s
– Killing companions
– Loot containers
Big Babies on YouTube
– Third-party info sites
– Shout outs for our forums, Facebook page, Oceanic Guild listing, and Twitter account.

Listen via iTunes or right here:

Diplomatic shenanigans: Esseles Flashpoint

This week’s update from Bioware is the release of a video from Comic-Con titled The Esseles Developer Walkthrough:

The Esseles, a Republic transport that carries some of the most high-profiled members of the Galactic Senate across the galaxy, has come under siege from the opportunistic Grand Moff Kilran. Dallas Dickinson guides you along as a group of Republic heroes must band together to repel the Imperial boarding parties and retake their ship in this Developer Walkthrough.     – Bioware

The walkthrough begins with Dallas Dickinson explaining the situation on The Esseles – it’s the lowest level flashpoint being “around level nine” so you’ll be entering this Flashpoint as you leave your starting planet. The Flashpoint starts when the group discovers the dead Captain laying on the floor  and a panicking first officer looking for a solution. The party is then contacted by Grand Moff Kilran hailing the ship to announce that his forces will be boarding to capture a Republic ambassador.

The party heads to the cargo bay to reinforce the ships crew and repel an invading force of droids and Mandalorian mercenaries. After the battle the ambassador shows herself announcing that the attack the party just repelled was a rouse. The real threat is a Mandalorian named Ironfist who along with his bodyguards have secured the bridge and taken the crew hostage.

The party fights its way to the engineering deck where it’s faced with a lightside/darkside option for opening the bridge lockdown. The lightside is to destroy conduits that are spread across the engineering deck to override the lockdown status. The darkside option is to reset the system, opening the air locks, killing the engineers. The party chooses the darkside option and moves onto the bridge. Ironfist greets them as any villain should, then the fight begins.

Ironfist jet packs to the smuggler delivering a brutal uppercut. The smuggler breaks the engagement and heads for cover killing a bodyguard on his way. The trooper begins pulling the attenetion of Ironfist like any tank should, so the others can focus on killing the boss. Ironfist uses a blastback move where he vents his jet pack knocking the players to the ground, a pretty good CC move for a boss. The Trooper uses a cryonade and freezes Ironfist allowing the team to dispatch him with ease.

Be sure to check out the full video of  The Essles Developer Walkthrough here on Star Wars: The Old Republics official site.

What are your thoughts? Does this Flashpoint look fun to you?