Star Wars Galaxies: users try to go legal

An interesting story over at VentureBeat on a cohort of remaining Star Wars Galaxies have considered legal action in a final attempt to prevent the December 2011 shutdown of the game.

As the article says, it’s a futile attempt given they’ve all signed a EULA that protects Sony Online Entertainment pretty solidly, but it certainly shows the passion of the players still involved with the game.

Others like our own Ed are pleased to see the demise of the game after its controversial change in tack. If you’re really keen, Ed gives his take in detail in our most recent podcast.

Over to you: do you care about the issue or is it just another old game biting the dust?

Flash Point 10: Nerf Hammers and Spitting on Peripherals

A man-flu infused David and an always entertaining Ed talk about recent SWTOR news, with special guest Mercy from the Star Wars Artists’ Guild.

Points of discussion:

– Battle for Alderaan video
– Is it possible to over-hype SWTOR?
– SWTOR peripherals
– Star Wars Galaxies closing in December (thanks to Sert for the heads-up!)
– Oceanic release delay discussion
– Bridging the generation gap with SWTOR (thanks to Ax for the heads-up on this great post)
– A bunch of interesting facts about Star Wars: A New Hope and Raiders of the Lost Ark
– Star Wars Artists’ Guild
– Shout outs for our forums, Facebook page, Oceanic Guild listing, and Twitter account.

Listen via iTunes or right here:

Kicking ass in Alderaan

This week Bioware gives us two highlight videos for the Friday Update. The first video is a highlight of E3 which shows the length of the ridiculous line and interviews people who played the game. It also showed some in-game footage including some companions. The thing that stood out was when the agent went stealth, his companion followed into stealth immediately after – very cool. A few people praised the story in the video, but at this point that’s sort of redundant, we know it’s got  the story. Then people just named off the classes they played and I noticed no-one said Trooper, although I saw one or two being played in the background. The E3 highlight video was pretty cool but nothing we haven’t seen or heard before. Check it out here for the full video

The second video is a group mission on Alderaan for Republic players. The mission on Alderaan is to dethrone a militaristic war hero who misguidedly seized the throne to protect the people. The mission starts with Princess Katay instructing you to kill this “King Ulgo” and her family will support a republic appointed leader. The four party members (looks to be one of each Republic class) charge across the war torn streets of Alderaan towards the King’s throne room to some pretty intense battle music. Once the team battles their way up the stairs they make it to King Ulgo who refuses to step down. He must be killed, but before the team gets a chance a shield is generated around his throne. This leads to what looks like a ‘destroy the generators then the boss’ fight scenario, but King Ulgo isn’t going to just let the team claim victory.

Ulgo sends in his bodyguards and droids to try and stop the team. The  battle rages on until the trooper fires a rocket into the generator shutting down his shielding. The video ends with the Jedi of the group force leaping at Ulgo. This was a much better highlight reel and definitely worth a watch so check it out here!

As always – May the Force be with you

It’s about the writing, stupid

This week I’m back from my hiatus with some more news. This week it;s ‘post-writing polish’, the excitement Star Wars: The Old Republic stirred up at E3, as well as a Fan Friday Update.

SWTOR writer Ian Ryan walks us through the process that the writers use after the actual dialog and story are finished. The main thing the writers are doing is going through and actually playing the game making sure that the environment and landscapes match the story.

As writers, we know the stories and the worlds they play out in. Armed with that knowledge, we set out to provide feedback on each planet’s art as it relates to story. While other teams continue working hard to finish The Old Republic, the writers log in to play the game. A tough life, but someone has to do it.

– Ian Ryan

The two main examples Ryan uses in his update for SWTOR is that of “The Promenade” on Nar Shaddaa and “Blastfield Shipyards” Coronet City.

If Nar Shaddaa is the Hutt version of 1970s Las Vegas, the Promenade represents the grand extravagance of the Vegas Strip. The first incarnation of the Promenade was impressive but subtle, a far cry from the glitzy and exorbitant tastes of the Hutts.

Nar Shaddaa’s  Promenade was originally almost a skeleton on of what it became after the writers did there art pass and had the designers kick it up a few notches.

After the designers ran through and revamped the Promenade it looks the part of a Hutt’s Vegas strip. Blastfield was originally created as a downtown block of office buildings, though  the writing team had envisioned full scale ships being built they never actually said that to the designers. After the art pass on this Corellian shipyard the designers completely rehashed the original area into the full scale shipyard the writers had pictured.

One of the things that I got from Ian Ryan’s article was that he said the games writing is now finished, and that there is NO less than 17 planets. These two off remarks kinda lead towards the game being close to completion, and that there is probably a couple of planets we haven’t seen yet!

Star Wars: The Old Republic hit Big at E3 this year winning a slew of awards and lining up fans for hours and hours just to get a glimpse of this power house MMO. Nominated for 20 awards and winning 15 of those twenty is a pretty great outcome for E3 anyway you look at it. Winning several “Best MMO” and “Best Trailer” the developers, Designers and Writers should be proud of their creation. Here’s the list of awards from E3

Electric Playground – Best of E3 2011

The Fan Friday added new Forum Icons and showed off some of the communities art work. Check it out here on SWTOR’s website.

The writer update and the E3 review are also worth a look, Hopefully we get a release date later this month. I know everyone is excited for SWTOR but, we don’t want a broken game!

May the Force be with you!

 

Flash Point 9: Jawa Fury and a Kick in the ‘nads

With E3 in the recent past and release delay rumour running rampant on the SWTOR forums, there’s been no shortage of things to talk about for Episode 9.

Points of discussion:

– Return trailer (including insurance in the Star Wars era and a debate on turret gunfire as a throwback to WWII!)

– Eternity Vault Operation (including KOTOR and David’s gobsmacking lack of experience with previous Star Wars games)

– Tatooine Walkthrough

– Rumours of a delay in SWTOR’s release for Oceanic players

– Shout outs for our forums, Facebook page, Oceanic Guild listing, and Twitter account.

Listen via iTunes or right here:

SWTOR in Australia and NZ: delay rumours (updated)

As we’ve discussed quite a bit, the speculation on Star Wars: The Old Republic‘s release date continues to increase in intensity. In that respect it’s been a very interesting recent few days, all thanks to one tweet. It came from Good Game co-host Hex:

Within an hour or so of that the enquiries started coming in to TOROZ, asking if it was true. Hex did tweet two more pieces of info – the first in reponse to a thread on the SWTOR forums discussing her original tweet:

and then:

After the initial tweet, TOROZ contacted David Bass at Bioware to get some clarification, with David responding that Bioware don’t comment on rumours and that “launch regions” haven’t been announced yet. We’ve sought clarification on the launch regions aspect but haven’t received a response to that as yet (and given it’s the weekend it’s not fair to expect one either).

So what does this all mean? Not a lot that can be verified really. There’s really a number of combinations, and one of them will be likely be the reality:

Worst case: delayed oceanic release with lockdown on game purchases and server access

I just can’t see this happening as it would be an overt indication of contempt for oceanic players. It makes no business sense and would create a whole lot of bad feeling that’s not required. I’d be gobsmacked if this came to pass. The truly dedicated could potentially work around it by using a US credit card and a proxy service for playing, but it’d be a mighty pain on a day-to-day basis.

Next worst case: delayed oceanic release with ability to buy from the US

Although this to would garner (rightfully) some significant backlash, it would be partially offset by the ability to purchase online from the US. There’d be complaints around lag and it would still be seen as a bad start for the region, but at least there’d be some access.

Bearable case: short delay then full access

This would arise whereby Bioware, for infrastructure / load balancing issues announce a staggered release schedule with oceanic areas able to access the game a month or two after launch. There would still be plenty of frustration but it wouldn’t be the PR disaster the two worse options would create.

Rightful case: simultaneous worldwide launch

This is what most people have assumed would be the reality until it has been called into question over recent days. This approach provides a smoother start to proceedings and although the potential for lag issues / server queues are increased, even that can garner some good PR from the viewpoint that the game is popular. As much as I still hope this is the planned approach, the fact that launch regions are even being mentioned places some doubt on it.

Best case: Oceanic launches first

I had to put this in as an option even though I’d argue it’s as silly as the worst case option.

The Sum Up

I tend to take the view that the tweets that have caused the debate are at least partially misinformed. If an Electronic Arts PR rep from Australia is the source, then I tend to assume they’re not really in the know. If the information is correct and Bioware have been caught on the hop, it’s a fairly stark illumination of how the EA / Bioware relationship works.

I think a simultaneous release is still on the cards but I don’t think it’s guaranteed by any stretch. There’s been nothing to date to suggest Oceanic areas have been given a great deal of thought in context of the large European and US markets. It’s a flawed strategy though: World of Warcraft is partially where it is today through it’s support of a worldwide audience. Bioware is already behind the eight-ball in that with its PC-only approach. Geographic segregation would be a further retrograde step, but it’s not something set in stone. Three tweets do not a company policy make.

You can discuss it more in the comments here, on our forums or on the SWTOR forum thread (which has now been closed with no response from Bioware except to say there’s an Aussie Guild listing thread already – a furphy of a rationale IMO).

Over to you: are you angry, bemused or indifferent?

UPDATE: Jason Wood James Dominguez over at The Age has also made a mention of a potential delay:

The bad news is that the Australian release looks like it will be pushed back, but I’ll get more news from EA when they know more.

James also alludes to EA PR being the source of the information. It’s now just a matter of whether the EA PR contact is on the money. A big thanks to Cameron for the heads-up.

Tatooine Walkthrough: evil zombies!!

The release of information on SWTOR continues unabated out of E3. Today’s spoon feeding is an eleven-minute walkthrough of a Level 25/26 quest on Tatooine. It’s another good opportunity to see the full game mechanics in some detail, including personal vehicles (Speeder Bike), companions in combat and the specific capabilities of the Sith Sorceror and Imperial Operative.

Don’t just take my word for it, have a look:
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From here to Eternity Vault: raid content unveiled

Another day at E3 and another snippet of information. This snippet isn’t to be sneezed at: it’s one of SWTOR’s raids. Eternity Vault has the feel of a large-scale raid well and truly nailed down, as you can see for yourself:
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Oh me, oh my… At E3… Return…!

And you thought YOUR day was bad...?

We knew they were going to do something big this E3. They had to. After all the hype, after all the teasers, after all the releases of class information, both really cool CGI trailers… They had to come up with something. So what did they do? They gave us the intro cinematic for the game. It’s called ‘Return’.

Um…

Wait a sec… Whoa…

Isn’t that…? um… Kind of something that you do last or near the end of the game making cycle? You really nee dot have the game pretty much done before you make the cinematics, right? Or am I completely off base?  Now I am not saying, because they are not saying, when the game will be released. But from everything I have heard, read or seen, this game looks ready to go. There are probably logistical issues, maybe some polishing that they want to do. But the gameplay that they showed at the fan summit was incredible. Maybe they are going to give out release information during E3? The gameplay trailer that came out at the same time as ‘Return’ was to drool over. A release date? Maybe? Pretty please with Correllian black sugar on top?

Calm… Must remain calm…

Anyway… This trailer is just as incredible as the previous two. All three are chronological. Malgus shows up in this one, as do the Jedi and Trooper commander from the ‘Hope’ Trailer. We even hear her name, and it actually IS Satele Shan. I won’t ruin the rest of it it for people who haven’t seen it yet, listen for it:

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Advanced Classes: more meat on the bones

Star Wars: The Old Republic’s Friday update this week is a big one as it covers the Advanced Classes for each starting class. The update includes new information on skills and abilities for each class and a better look at what roles they will be filling within the party. The new Advanced Classes page on the Holonet is very cool and the emblem for each class generates the starting planet below it on the page, making for a very nice addition to the already impressive Holonet.

After getting to the Advanced Classes page you’ll see all eight starting classes starting with the Sith Warrior. After clicking the SW’s icon it brings up a menu where you can chose between the details  and differences of abilities of the Juggernaut or Marauder. Clicking one of the two (I picked Juggernaut) it brings up another page where it shows a sample of each of the three paths on the Juggernauts skill tree, Vengeance, Immortal, and Rage.

Vengeance is the single saber offensively focused damage dealing path for the Juggernaut class. It previews two skills from each of the paths. The Vengeance preview skills are Shatter and Unstoppable – both are passive skills meaning they are always “on” and do not need to be activated. Shatter channels the Force into your lightsaber and crushes your target under its weight, dealing 569 internal damage to a target afflicted by Sundering Assault, with a further 1476 internal damage over 12 seconds. Unstoppable activates upon using a successful Force Charge, it reduces all damage taken by 20% and grants immunity to physics and movement impairment effects for four seconds.

Immortal is the second path on the skill tree, it’s the high survivability Tank tree. It’s preview skills are Invincible and Revenge, again both Passive “always on” abilities although Invincible has a cool down timer, and from the description sounds like an activated ability. Invincible reduces the damage the Warrior suffers from all sources by 60% for nine seconds. Revenge can be activated while in Soresu Form, parrying, deflecting, shielding, or resisting an attack gives a 50% chance to grant Revenge, reducing the rage cost of your next Force Scream or Smash by 1. It lasts ten seconds and stacks up to three times.

The final path is Rage, which is shared between the two advanced classes  for the Sith Warrior, Juggernaut and Marauder. It covers the more “Universal” abilities – its preview skills are Obliterate and Shockwave. Obliterate allows the Warrior to jump to a target, impaling it for 307-363 weapon damage and strikes with both weapons if dual wielding. Shockwave can be granted from each tick of Force Choke and Force Crush, increasing  the damage your next Smash deals by 25%, which stacks up to four times.

This is just a rundown of one of the 16 advanced classes. This update gave us a lot of information, and should be a definite read for everyone following the game, atleast to check out your favorite classes (Trooper!) or see what some of the differences and similarities are. The full article can be found on SWTOR website, be sure to check it out!

 

Trooper update

This week’s update is the Trooper Progression Video.  The video starts off with a low level trooper in a standard looking cloth uniform with a backpack, charging into the action gunning down his helpless enemies. Right before the video fades to the first weapon and armor upgrade you can see orange rings rising up from the troopers to his waist – it looks like some sort of self buff. His first armor shown is very clone trooper looking, with a blue and white pattern, and it comes with a bigger gun!

The next scene is the Trooper once again charging into battle, but this time he shows off more abilities, He attacks three soldiers freezing the leader with a CryoBan grenade then blasting one with a burst of blaster fire, then runs to the next one and melees him. By now the leader has defrosted and he gets dealt a rifle grenade, blasting him off a cliff.

The next progression is for those who desire firepower and utility over survivability – enter The Commando.  The Commando’s gear isn’t much heavier looking than the second progression but has the helmet goggle combo from the Trooper’s Holonet page. He’s also packing  a blaster mini-gun like from the “Hope” trailer. This Commando is standing in an open field blasting away at enemies when a blaster bolt hits another Trooper standing beside him. The Commando moves his hand to the ear of his helmet and he emits what look like radio waves,then a a small droid floats down and heals the trooper that was shot. This clip is really showing off the Commando’s versatility to both dish out damage and help keep his squad on their feet in intense combat.

The final progression for the Commando is a very cool suit of armor that looks like a mix between a clone trooper and a Bounty Hunter, and yes for you  gun nuts this mini-gun is even bigger than the last. The commando is shown destroying some sort of console then walking into a hangar that has several soldiers and droids and a particularly large combat droid waiting to ambush the Commando. The Commando opens up on his enemies with full force sweeping from side to side as droids and men fall to the ground, and to finish off this small massacre he fires a large rifle grenade ( I would say Rifle Rocket ha ha) into the large combat droid destroying it with a fiery explosion.

Now the progression video switches to the other specialization for Troopers. The Vanguard a ranged tank or damage dealer with heavier armor and shielding capabilities, and some nice utilities of his own. The Vanguards progression starts out with a heavier looking armor and a blaster rifle with a side mag very reminiscent of the E-11 Blasters the Stormtroopers carried in the original trilogy. The Vanguard is being charged by what look to be Rakghouls, while they’re charging he taps on the side of his rifle activating the “blue ammo” ability, the animation is better looking and it seems to now add electric damage to the blaster bolts then transfers to more damage upon hitting the target. As the largest Rakghoul gets closer (but not too close) the Vanguard uses the Electric Shock ability at a much farther range than was previously shown and also has a better looking animation. The Vanguard and the other troopers are now in close combat, the Rakghouls are upon them, The Vanguard uses a new personal shield ability while the other soldiers around him fall, he taps some buttons on his wrist and activates the blast ability – we saw this in the Trooper’s class video, killing the remaining enemies.

The last set of progression gear the Vanguard is very cool like a mix between a Snowtrooper and a armored down Clone Trooper, with another new rifle. The Vanguard is walking on Hoth when he gets ambushed from a high cliff-side by two imperials, The trooper gets slammed with a few blaster bolts but takes out one of his targets quickly when a Jedi appears and takes out the other. The Vanguard then spots a Sith Inquisitor as she walks towards him then stealths, The Vanguard counters by using a new ability where several droids drop down and scan the area making the Inquisitor’s stealth kick off, leaving her in plain sight. The Inquisitor Force Lightnings the Jedi (Surprise! ) making quick work of one of her targets, but the Vanguard will not go down so easily, the Vanguard charges the Sith and melees her with a Vibro Knife knocking her to the ground then empties his clip into the downed Sith.

This was an excellent progression video, and it had a ton of great stuff, mostly what stood out to me was how with the Commando it seemed to be about damaging you enemies and healing/helping your allies, didn’t really see any crowd control from him. The Vanguards approach was to survive with weapon buffs, shields, and utility, like the AoE blast and the stealth hunting droids. I’ve known since I first started following the game my main character would be a Vanguard, because I like tanking but I’ve never gotten to range tank, or from the way things are looking have the versatility the Trooper offers. If all the classes progression videos are as good as the ones we’ve already seen I think this game could do huge things for the way MMOs are made and played.

 

For The Republic!

 

Combat Noise and Community Q&A

The update for Friday May 20th Bioware gives us a Studio Insider over combat audio from Audio Designer Scott Morton, a Community Creations spotlight, a video review of the April Fansite Summit at Bioware Austin, and everyone’s favorite, a Community Q&A.

Scott Morton is one of the many Audio Designers working on music and sound effects in Star Wars: The Old Republic. Morton says he spends half his time creating new sounds for SWTOR and the other half creating technical concepts of how to get them working in The Old Republic.

Audio in video games is always sort of an enhancer – when you fire off a spell or ability you want to have the gratifying bursting or bellowing sound that accompanies it, or when entering a dungeon the battle music picks up and you know you’re about to get into some action. To me the biggest part of audio in games is to help with immersion, help making me feel like I just saved a village with a heroic song or war drums beating to let me know I’m about to get my hands dirty. It wouldn’t make sense for a character’s “Stealth” ability to be one of those booming sounds, or the battle music in a zone be less than a call to war.

That’s why there are people like Scott Morton who give each class and ability a unique sound that helps let you know what you’re getting into. In the update Morton goes over how after they create a sound they have to stop and think “Does this sound like Star Wars?”  To me that’s the biggest question of all – is this Star Wars? I don’t want my blaster to sound like a phaser, or my proton torpedoes to sound like photon torpedoes, because that’s one of the things that makes Star Wars great – its unique sounds and exceptional musical scores. To read the full story and watch three short but interesting videos check out the official update page.

The Community Q&A is done this week by Senior Concept Artist Clint Young, he answers some of the community’s more art-related questions.  As usual I will post the ones I find the most interesting or informative.

Q: Are there weather condition changes on planets? – Fyror

A: Each planet has localized weather conditions. Depending on the world the weather you will encounter will include rain, snow, sandstorms and many other unfavorable conditions; it just happens to be a constant for those worlds. For example, if you’re on Hoth you can expect moderate to heavy snowfall with the occasional blizzard.

I’m kinda torn on this one, I would’ve liked to see dynamic weather, but on the other hand I think every planet in the Star Wars universe is pretty static. It’s in no way close to being a deal breaker, but would’ve been nice.

Q: Will everyone have their own unique armor/look in the game, or will we be seeing some of the same armor/look on multiple people?

A: We have thousands of different armor/outfit combinations planned for the players and are currently still building this list and will continue to do so even after we launch. That being said, there will be millions of players, so there will be some crossover in their looks. Our main concern is that each player looks specific to their chosen class and has enough variation to allow the player to feel as unique as possible. For instance, if you are playing a Jedi Knight you will look significantly different from a Jedi Consular. You will also have opportunities to distinguish yourself from other players of your same class by going off the beaten path to find rare gear.

Sort of a rhetorical question – if you’ve ever played an MMO then you know that of course your gonna see people in the same sets that are the same class, because everyone is looking for that optimal set of gear. The thing I like on this answer is how he says “Off the beaten Path” – he possibly could be hinting at leaving the areas your quests send you so you can explore but also find special weapons and armors.

Be sure to check out the full Q&A on SWTOR’s site, it’s right below the Studio Insider.

The Video from the April Fansite Summit can be found Here, it’s short but shows some in-game footage of PvE and PvP which is always nice.

The Fan Friday Community Creation update is great, it shows off some of the forums fantastic artist as well as adding a new batch of smilies and forum avatars. Also has a great piece of consept art done for the planet Hutta. Most important part of the Fan Friday was the Events section: SWTOR will be attending San Diego Comic Con, GamesCon, Penny Arcade Expo, EuroGamer, New York Comic Con, Paris Games Week, and DreamHack. They’ll also be at E3 but that’s almost a given, and that’s when I bet we’ll get are release date.

May the Force be with you.