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LOL Jedi Kittens…what a great idea. Very cute. October 7 … It’s Jedi Junkies week and you’ll get your Star Wars fix right here. So come back every day … Four Rules of the Jedi Order You’re Breaking Every…
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Jedi Kittens II: The Kittens Strike Back [Video] ~ The Geek Twins
Han Solo in Carbonite Iphone 4 Skins
Via Scoop.it – TOROZ: Star Wars The Old Republic, Oceanic Style
One of the coolest phone skins I’ve seen đ
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Bounty Hunter versus Jedi Knight: bring it on
This week’s update sees a great video from Bioware debating the merits and fighting strategies of the Jedi Knight and Bounty Hunter. Before watching the video I was admittedly a little cynical about what would be that new or interesting in the video, but I was more than pleasantly surprised. Have a look for yourself:
This Star Wars model has 30000 Lego pieces – TG Daily
Via Scoop.it – TOROZ: Star Wars The Old Republic, Oceanic Style
This Star Wars model has 30000 Lego pieces. Jay Hoff reportedly spent six months creating the 6-foot-by-6-foot of the scene in Return of the Jedi where Emperor Palpatine (aka Darth Sidious) lands on the Death Star to inspect Darth…
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Why Star Wars: The Old Republic’s release date works
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One perspective on SWTOR’s release date and how it works for a lot of people…
Star Wars: The Old Republic | Developer Blogs
Via Scoop.it – TOROZ: Star Wars The Old Republic, Oceanic Style
The role of a companion in your group, and their AI, is explained by William Wallace.
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What would you like to see in the first expansion? [lol a poll] – General Discussion – Star Wars: The Old Republic Forums at MMORPG.com
Via Scoop.it – TOROZ: Star Wars The Old Republic, Oceanic Style
What would you like to see in the first expansion? [lol a poll]. Posted in the Star Wars: The Old Republic General Discussion forum at MMORPG.com. (Star Wars: The Old Republic : General Discussion : What would you like to see in the first expansion?
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Video Games | Hands-on Preview: Star Wars: The Old Republic
Via Scoop.it – Star Wars The Old Republic
It’s one of the most anticipated games of all time and potentially the MMORPG to finally dethrone World of Warcraft. Can Star Wars: The Old Republic live up to the deafening hype?
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SWTOR Release Date: The Endless Storm in a Teacup
Our friends over at TOR Wars have a great wrap on a recent earnings call by Electronic Arts’ CFO, Eric Brown, where he talked release dates for Star Wars: The Old Republic. Essentially Brown regurgitated the line taken for months by Bioware: a 2011 release. He also, as he should in an earnings call with an investor focus, canvassed the possibility of delays.
As expected, the reaction from the pre-launch SWTOR community has been varied and relatively lively, to the point that Bioware’s Stephen Reid posted a detailed response:
Let’s try and get one thing very clear:
Investor calls and conferences are for investors. They are not meant for the general public.
While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you’d probably know not to panic when you hear said statements.
Let’s break down a couple of those statements from Eric Brown, from the latest conference:
“In terms of timing, again, we haven’t given a street date yet. We won’t do so for some time, possibly at our next upcoming earnings call towards the end of October.”
Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we ‘promised’ a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.
It’s important to also note the word ‘possibly’ was used in Eric’s statement above. Just as he didn’t promise that you would get a release date announcement in September, he isn’t promising a release date before the next earnings call. It could happen, but it’s not a promise.
Let’s look at this second statement:
ââŚwe did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.â
There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We’re aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).
However, as with any large and complex game project, there’s always the possibility of slippage. Always. That is why we have always said we’re aiming for that window, because it’s possible that unforeseen issues may push the date. Eric Brown is doing what he’s paid to do – letting investors know that the possibility exists. A possibility doesn’t mean a certainty.
Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We’re pushing out a major new build, we’re getting in our external testers to look at it soon, and then we’ll re-start our Game Testing Weekends.
Are there risks? Yeah, that goes with game development. Do we think we’re getting much, much closer? Yes we do. And when we feel confident about an exact date, you’ll get one. Rest assured.
Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.
EDIT: Including entire transcript of the relevant statements. Emphasis mine:
“In terms of timing, again, we haven’t given a street date yet. We won’t do so for some time, possibly at our next upcoming earnings call towards the end of October. We’re in beta testing mode. We’re expanding the scalability of the testing. It’s not about working to complete content. We feel very good about the content. That’s ready to go. It’s about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.
But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what’s important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. “
So the upshot of all this? It’s situation normal – nothing has changed. It’s probably why I’ll never be a community manager: I’d not be able to keep my calm on stuff like this. Everyone obviously wants the game sooner rather than later, but either way things are down to a small number of months either way.
For me, the urgency around release date totally dissipated when I saw that the game has turned into a well fleshed out beast. I’m happy to wait a little longer for that flesh to mature and develop some more muscle. Aren’t you?
Image courtesy of: The Daily Mail (Richard Austin)
Some Clarity Emerges: Bioware on Oceanic access
What a few days it has been. The threads continue unabated on the official forums on the staggered release issue. Until now the only response has come in intermittent tweets from Stephen Reid whilst wrangling the masses at Comic-Con.
Today, one of the other Senior Community Coordinators, Allison Berryman, has posted a response to the ongoing concerns. Although it only repeats the tweets from over the weekend, it at least puts a more official backbone behind them:
Hello everyone. We know that you have questions about this topic, and we hope to have more clarification for you all very soon. For those who may not have seen Stephen Reid’s tweets from this weekend regarding some of these subjects, I’d like to share that information here.
Regarding whether the game will block players from some regions by IP address: currently, there is no plan to block players from the game by regional IP blocking. Playing on servers physically distant from your location might mean you experience some issues with latency, but at this time we don’t plan on blocking players from a region by IP. On a similar note, anyone who pre-orders the game (and redeems their code) would receive the early access that is part of that pre-order.
We are continuing to investigate payment methods (specifically regarding credit cards billing addresses), and should have a definitive answer on the topic very soon.
I know you’ve probably seen this link a ton already, but please make sure to consult the pre-order FAQ if you have any questions related to pre-order (aside from these that we’re investigating). We really appreciate your patience as we get more information for you.
So there’s a little more clarity than 72 hours ago:
1. You can order the game from overseas.
2. You will get early access as per the conditions of the pre-order program.
3. There will be no IP blocking / regional blocking of those who order from overseas.
4. You’ll be able to pay your subscription via PayPal
5. Regional blocking of credit cards for payment remains an unknown but will be clarified in coming days.
It’s overall a small step toward setting some groundwork for the future. Hopefully the communication continues to improve – it’s hard for it to go a lot further backwards…
Over to you: what’s your thoughts?
UPDATE: Allison Berryman has clarified the credit card issue:
Hello everyone! We have some more information regarding subscription payment options.
Currently, any payment method supported by EA in a particular country will be accepted for subscription payments for Star Wars: The Old Republic. This includes major credit cards. We will provide further information as we approach launch. As we have mentioned previously, if you choose to play on a server that is physically distant from your location, you may experience latency issues that impact your gameplay experience.
Thanks again for your continued patience as we continue to answer your questions and provide clarification on these topics.
SWTOR box-shots and more ‘wait and see’
Lots of excitement overnight about some Spanish and Polish websites showing pre-order information and box shots of Star Wars: The Old Republic. One of the more fascinating ones (labeled as ‘work-in-progress art‘) is this shot of the Collector’s Edition pre-order:
For what it’s worth I love the look of the whole set and on first look it’s convinced me to fork out for the Collector’s Edition. Although it may only be a mock-up, for that it’s looking mighty nice. There’s also plenty of dicussion about some boxes already shipping and release dates coming up close. Here’s hoping, but I think both should be taken with an enormous grain of salt.
Bioware’s response to the pics has been a little more jovial than I expected. Senior Community Manager for SWTOR, Stephen Reid, posted this in response:
So it seems that San Diego Comic Con could be one interesting platform for announcements. We’ll be covering those in detail here and on this weekend’s Flash Point podcast.
Over to you: do you like what you see?
A big thanks to Darkflare on the forums for the initial heads-up: you can hear him as a guest on this week’s podcast as well.
Update: Kotaku amongst many others, have a run down of what they believe the collector’s edition contains:
Exclusive Gentle Giant Darth Malgus statue
Star Wars: The Old Republic game disks in collectible metal case
The Journal of Master Gnost-Dural annotated by Satele Shan
Old Republic galaxy map
Custom Security Authentication Key
Exclusive Music of Star Wars: The Old Republic CD
High-quality collector’s edition boxIncludes 7 additional digital items:
Flare Gun: Fires flares into the air.
Training Droid: Hovers at your side for combat assistance.
HoloDancer: Project your own holographic dancer.
HoloCam: Keep visual records of in-game adventures.
STAP: Sleek and unique in-game vehicle.
Exclusive Mouse Droid: Spunky droid to join your adventures.
Exclusive Collector’s Edition Store: Unique in-game vendor with a dynamic assortment of items.
What’s not to like?
Class intros and Q&A goodness
Comic-Con, Class intros, and Community Q&A are all on the menu for this week’s update. Comic-Con kicks off Wednesday July 20th for a three hour preview night, then on Thursday the real fun begins.
 At 3:30PM on Thursday, July 21st our panel for Star Wars: The Old Republic will be held inside room #6BCF
– Bioware
Bioware will also be taking over the Hilton Gaslamp Quarter Hotel, having plenty of hands on with SWTOR and also holding a Q&A session. Bioware will be holding hands on sessions on four different days, Thursday through Saturday 12:00pm to 7:00pm. On Sunday they shut it down at 5:30.
Senior Video Editor Bryan Arndt takes us through this week’s studio insider on creating the class intro videos. The design team sat down and watched all six intros to the Star Wars saga, analyzing every second. After reviewing all six they decided to go with Empire Strikes Back as the template for the crawl in the intro videos. Arndt says the hardest part was getting the angle of the crawl right, among the complexities of the crawl dealing with exacting the color of text to the speed and margin used. After the crawl was designed they started work on the cinematic aspects of each class and go into detail about the Sith Warrior and Republic Smuggler. The Sith’s intro is a simplistic styled view very reminiscent of the movies with a larger destroyer cruising into the top of the screen. As the Destroyer comes into view a lone shuttle descends from the destroyer and blasts towards Korriban.
The Smuggler”s intro is much more intricate, involving the Smuggler breaking through a Sith blockade around Ord Mantell to get supplies to the Republics troops. The intro has the Smuggler pulling off fancy maneuvers while out-flying a Sith fighter, very cool cinematic start for the Smuggler.
As usual the Q&A is just too long for me to cover all of it so be sure to read the entire Article here on SWTOR’s official site. Here’s a taste:
Q: Will the NPCs have monologues or dialogues with each other that players can hear while walking nearby? â mmZero
A: Yes, they will. As in other BioWare games, ambient conversation is a part of the world and will help the player tune into the general goings-on of his or her surrounding area. Companions will sometimes voice their thoughts and opinions as well, as you travel the different worlds in The Old Republic.
I really enjoyed this in… well, every Bioware game, especially Dragon Age and Mass Effect. It really adds to the immersion and lore of the game – glad to see it made the cut.
Q: How many voice actors voiced this game? â DigitalMaster
A: We are working with a very large number of voice actors⌠possibly more than any other game made so far. Recent counts put the number at over nine hundred actors across all three languages, and that number is still growing.
Over 900…. Wow.
Q: Does The Old Republic use any of Ben Burrt’s original sound effects from the films? â MorgonKara
A: Weâre definitely tapping into some of Ben Burttâs classic material and integrating it into the game in different ways, sometimes as a layering approach and sometimes processing it to make something new. Youâll definitely hear some of his original material from the films too (it wouldnât be Star Wars without it)!
Q: What percentage of the in-game music is original for The Old Republic and what percentage has already been used elsewhere (movies, other games, etc.)? â Nahte
A: Weâve written a huge amount of original music for the game. There are over six hours of original score that have been produced specifically for The Old Republic, plus an additional hour and a half of brand new cantina music. In addition to the original score, youâll also hear the scores for both Knights of the Old Republic I and Knights of the Old Republic II. Lastly, the game just wouldnât be complete without John Williamsâ material from the Star Wars films.
Now these two questions are hand in hand for me. John Williams makes Star Wars what it is, his music drives the emotions that run so deep in the films. The lesser known Ben Burrt had just as much impact on the movies – his sounds are so iconic that SWTOR would be missing out on not using/sampling from them.
Alec âDekinâ Bailey signing out. For the Republic!
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