The politics of Star Wars: The Old Republic

It’s fair to say that politics is pretty central to the whole Star Wars timeline, and SWTOR is most likely going to take that to a new level. Hell, the machinations within each faction is enough to create plenty of intrigue, let alone to open conflicts and the uncertainties the independent factions will create.

Aside from the very rich vein of political intrigue within SWTOR itself, you can expect reams of mashup machinimas utilising SWTOR dialogue and video to create pieces reflecting current events. It’s a well-worn path, but SWTOR is likely to breathe some new life into political commentary, and more importantly to most of us, political satire. How will people resist casting Barack Obama, Sarah Palin or pretty much any politician worldwide as SWTOR combatants?

One thing is certain: we’ll be covering the best SWTOR machinima as it’s created, so stay tuned. In the meantime, do you see the ripe pickings for political satire in SWTOR? Got any predictions for who will get the most attention?

Captain Obvious: the Top 5 dead certain SWTOR predictions for 2010

It’s that time of the year when dozens of bloggers sift through the remains of 2009 predictions and start making their 2010 ones. Given we’re a newish site, there’s not a lot for us to gloat or cringe over for 2009, but we’re more than happy to make some 100% accurate predictions for the coming year:

1. If SWTOR is released, the hype will be bigger than George Lucas announcing Barack Obama as Lando Calrissian in the long-denied Star Wars Episode 7.

Ok, maybe not but you get what I mean. Aside from the gaming world, the wider media will pick up on the new MMO phenomenon. There will also be plenty of “Warning – your child / spouse / sibling will enter SWTOR and never come out” stories from those looking for the ‘MMOs are evil’ angle.

2. If SWTOR isn’t released during 2010, at least a dozen SWTOR forum regulars will experience spontaneous head explosions.

I’m a regular SWTOR forums reader and more infrequent poster. Like any large forum community it has plenty of people passionate about the topic of communal interest. There’s a small handful that are so passionate that I worry about their craniums if SWTOR doesn’t launch during 2010. I do of course mean a brain explosion in the metaphorical sense, though if someone actually has their head explode with frustration then this prediction becomes even more impressive.

3. BioWare will generate plenty of lore inconsistencies.

This isn’t a criticism at all, just a fact. A project of this scope that’s staking its life on immersive storytelling is going to create some real lore challenges. Not so much within SWTOR itself, but when compared to the enormous amount of information already out there from Star Wars movies, novels, comics, TV shows and graphic novels to name five. The SIth Lord ‘Power of Two’ concept is one tiny example debated nicely in this thread on the SWTOR forums. Multiply that by a few thousand and there’ll be plenty of lore debate for years to come.

4. The first two weeks after launch will be a frustrating mess.

This too isn’t a criticism as such. No matter how well BioWare plan, they won’t be able to cope with the load of the users they’ll attract. There’ll be widespread wait times, performance issues and related fun. I’ll also throw in here the server issue: if Oceanic servers aren’t there from the get-go, which I don’t think they will be, there’ll be some significant backlash from non-US and non-European players.

5. There will be no Sith Janitor or Jedi Podiatrist classes.

You heard it here first.

The Wrap

There are a bunch of other really obvious predictions and then the more daring ones that those more educated than I will make. Over to you: what are the obvious SWTOR developments for the coming year? What are the longer stretches of logic you’d stake your reputation on?

Death of a galaxy?

star_wars_galaxiesStar Wars Galaxies – have you heard of it?

I’d be surprised if you haven’t, considering you’re here on this site reading material related to the forthcoming MMO Star Wars: The Old Republic.

Galaxies was the first attempt at an MMO based on the world of George Lucas’ Star Wars, originally developed by Sony Online Entertainment on the Windows platform and published by LucasArts, and only released in Australia in 2006 (after having been first released back in 2003 elsewhere). I’d like to bring attention to this older Star Wars themed MMO, primarily because I believe its future fate hangs in the balance with the forthcoming release of the new (and improved) offering from Bioware.

The question is, will the masses of people (if masses there are), switch their loyalty over to the newer game? Galaxies has a somewhat chequered past, and it’s well known that the development team made some changes that didn’t sit well with the community at large. Details can be easily uncovered with the aid of some simple Google searching, but what I’m trying to get at is the question of whether Bioware and LucasArts will take note and not repeat the same mistakes made in the past by LucasArts’ former partnership with Sony Online Entertainment.

Star Wars Galaxies opened up with the idealistic goal of engaging the community, providing a game that had some unique and innovative options. Somewhere along the way, they lost touch, and decisions were made to change the game in a dramatic fashion, which on the whole didn’t seem to please the community.

In fact, the changes were so dramatic that an open source movement grew up to try and “free” the server technology and provide a pre-CU (Combat Upgrade – the infamous first major update) emulated server SWGEmu. It looks like the community is well on the way to returning to what a large section of the population believe is the height of the Galaxies game.

This does leave a lot of room to ponder the future implications and responsibility that lies on the shoulders of Bioware and LucasArts to deliver a game that stands up to the hype and delivers on their promises – it wouldn’t be the first time a community that has felt betrayed has taken it upon themselves to rectify the situation.

It would be a shame to see history repeating itself, and I’d hate to see SWTOR go through rapid growth, only to have the population halved (as in the case where Galaxies shut down almost half of their active servers) due to mismanagement and choosing to ignore the players and community that are the bedrock of MMO games.

That said, having been a part of the SWTOR community so far, I’m sure that the Star Wars Universe could not be in a better pair of hands than those of Bioware and LucasArts.

As to what will happen with Star Wars Galaxies – currently they still have 13 active servers, and I’d be guessing that a lot of players that have invested a significant amount of time would be loathe to part ways. Galaxies is walking a fine line however, and I don’t think they have the luxury any longer of foisting new half baked experiments onto the community as alternatives will soon exist in the form of SWTOR and emulated servers using the SWGEmu application, which opens up a whole new galaxy to those players seeking some stability and respect for their gaming dollar.

SWTOR: the excluded

By now, thousands have signed up for the SWTOR beta, but I thought it was worth mentioning those who won’t be able to take part in the beta phase. Specfically, any person on a Mac running VMWare Fusion or Boot Camp may not be able able to take part, after I emailed support stating the sign-up form wasn’t running correctly. I understand there’s a system scan prior to submitting the application, but I didn’t even get that far on Safari and Firefox – it’d just endlessly cycle between the terms and conditions and the tester details form.

The response from BioWare’s support:

Since the game is designed to run on PC only, It wouldn’t surprise me to find out that the scan is not set up to work properly on a Mac.  Since much of the criteria we are using to select testers is a function of system specs and OS, this phase may not be available to you.

Um, ok. If this is an indication of how OS issues are going to be managed, I have some concerns on the beta-testing experience for people, let alone the end product support. Yes, I’m pissed on the total lack of Mac support. BioWare have basically said ‘that’s what Boot Camp is for’. Yet, when trying to test SWTOR using said Mac, it’s a no-go, albeit not within the Boot Camp environment. I just get that overwhelming feeling of non-interest in the whole issue.

Over to you: am I whining too much over lack of Mac support or am I right in querying the level of responsiveness to people who are willing to virtualise their Mac for testing, but don’t want to do so for the sake of filling in a web form? Hit me with your thoughts and flames.

Update: BioWare have followed up with a response to the issue.

SWTOR’s combat system: an initial review

coruscant Self-proclaimed SWTOR newcomer Phillip has a close look at SWTOR’s combat system:

Bounty Hunter Class
UI looks pretty straight forward. UI appears to be hidden during “cutscenes”. Dialog Interface during cutscenes to decide on conversation path seems intuitive, reminds me somewhat of the Sims dialogue widget. Action bar sitting along the bottom along with character hp bar sitting slightly above. Mini-map sitting along the bottom, the majority of the screen apart from the bottom is free of distractions. Point and click based combat similar to WoW with use of skills from the action bar. Very little use of cover or tactics it appears, target appears on the other side of the UI action bar.

Smuggler Class
Represents Han Solo fantasy, once again makes use of a basic blaster. Disappointing that the cover zones are specified, would have been nice to have cover accounted for simply by being obstructed. Why don’t other classes have access to cover facilities? They keep talking about “Heroic” combat, I don’t see all that much heroic about hiding behind a rock.

Korriban Planet Review: Sith Warrior Class
Sith learn their training on this planet. Appears to be melee based class, and has what appears to be a rage style bar. The light sabre effects look good, will be curious to see what kind of system demands are placed on PCs and Macs. The scenery from all demos looks fantastic, plenty of spaces to take cover it looks (not sure if they are cover zones). Enemies make use of cover, the demo doesn’t really detail the AI capabilities.

Flashpoint: High Level Bounty Hunter and High Level Sith Warrior
UI in the cutscene shows two of the character portraits in the lower left hand corner. Can’t work out what the numbers are being shown in the portrait icon. Interactive system and it appears different group members have an opportunity to participate. Force Charge used, force bar seems to charge through melee attacks. Nice fire effect from the Bounty Hunter. Looks like decisions will affect “Dark Points” accrued, I’m assuming Jedi’s accrue “Light Points”? Storm Troopers armed with Melee weapons? Why wouldn’t they be equipped with range weaponry? Especially going up against Sith or Jedi. Sith Warrior has crowd control abilities. Jet Pack, Death from Above ability, no player control it appears, an action bar ability. Bounty Hunter has lockpick type abilities, explodes the locked door. The combat on the whole does feel epic watching it from the point of view of the Sith Warrior, not so sure it has the same feel while playing ranged. Bounty Hunter has Sleep Dart. Jedi Padawan takes on the Sith Warrior. Not very acrobatic combat or relying on the use of the Force much apart from a Force Choke. Combat against the Jedi Knight appears to be very stationary, would have been nice to see more acrobatics and movement rather than so much toe-to-toe combat. The UI appears to be very slick, will be curious to see whether or not 3rd party addons will be allowed and to what extent they can have effect on the UI customisation. Inventory system is more compressed and doesn’t waste screen real estate with the characters avatar shown. First ever multi voice dialogue system.

The Sum Up

Wow. Exciting. Visually compelling.

How else to describe the video delights Bioware is releasing currently to those of us impatiently awaiting every tidbit of news they dangle before us. Having spent some time watching the developer walk-through, it had me thinking about combat and what we’ve seen so far in the demo. Overall I’m fairly impressed, but it’s not so impressive to leave me speechless and in awe (on the flip-side the environments and atmosphere did impress me – a lot).

There was just something a little off in the way combat appeared to pan out during the walk-through, if I had to pick a word to describe it, I would probably say it’s a little ‘wooden’. Now what do I mean by that I hear you ask? Movements and actions just seemed too orchestrated, there just didn’t appear to be any kind of “flow”. Most of the classes just stood exchanging blaster fire or melee blows which didn’t equate to anything “heroic” in my book.

Every time you read through or watch a Bioware interview they always talk about how “heroic” their combat is going to be along with all the “heroic” action. I think the story is heroic, but as for the combat shown, it’s not so heroic. I’ll break it down and go through some of the issues I feel need to be addressed.

The smuggler, a great class idea, and it’s use of a cover system is exciting, but I’d really like to know why they are the only class to have access to “cover”. Shouldn’t every class be able to make use of objects or obstructions as refuge from persistent laser blasts? Last time I watched the films I vividly recall that all of the heroes at least spent some time huddled away behind doors, or cargo boxes exchanging blaster fire, even the mighty Jedi weren’t averse to ducking out of the way every now and then. As a game mechanic it’s great, but yes, I don’t see why it’s a unique class perk, just seems a little silly to me, when you see a smuggler taking cover while his Trooper buddy stands out in the open taking the heat – I really think if he had a little common sense he’d be jumping for cover as well!

There has been a lot of excitement in the forums surrounding the Bounty Hunter’s jet pack, a lot of people are speculating as to whether or not it will be possible to use it to fly around the zones. It looks like that will not be the case, although I could be proven wrong as higher level details haven’t been released at this stage. From what was released in the walk-through, it will be leveraged in some of the abilities available to the Bounty Hunter, but just being able to quickly shoot into the air a few feet and rain down some damage seems a little understated. At least have the Hunter drop a nuke or something worthwhile – a few puny blaster shots does not constitute “death from above”.

The Sith Warrior was exciting to watch, there’s something about seeing light sabres flash and skewering people effortlessly that is so visually thrilling. It’s eyeball candy, very hypnotising. There was even the occasional use of force choke thrown in for good measure. There wasn’t much to not like about the Sith Warrior, it definitely looked to be a more immersive style of play and the flow of combat between the Sith Warrior and the Jedi Knight near the end brought back memories of the epic light-show dance of death you see in the films. I’m looking forward to what they’ll have to offer with the Jedi (when they officially release the class info).

The environments shown look rich and intricate, a lot of thought and effort has been put into the design of the game world. I’m very curious to see how it will turn out in terms of scale, as we are dealing with Planets in the Star Wars mythos, not simply cities or continents. I’d expect some areas will be richer than others, and I’m really looking forward to combat in varied atmospheres against different species!

View from the newcomer: what I want in Star Wars The Old Republic

I’m really pleased to introduce Phillip, who’s going to play a key role at TOROZ as a senior writer. As a veteran gamer who wasn’t born when the first Star Wars film was released, he’ll bring a different perspective to 2010’s biggest MMO launch. He’s also new to SWTOR, which provides some insights that may be obvious to the more dedicated but very useful at a wider level.

swtor-aug09 After spending an extensive amount of time in my youth playing text based MUD’s and MUSH’s, then followed by time spent playing World of Warcraft, Guild Wars and a brief dabble in EVE, I can say that I’m looking forward to the arrival of SWTOR. There are, however, a few things I’d really like to see when I finally embark on my virtual journey in a galaxy far, far away.

It comes as no surprise that a lot of functionality provided by WoW is a good starting point when you begin making comparisons or discussing features and functionality you’d like to see in an MMO, Blizzard have pretty much set the benchmark to which other MMOs are measured. In all fairness though, WoW is starting to look a little dated and there are only so many more raid instances one can bear before the time spent playing begins to become repetitive.

SWTOR, from what has been revealed, is aiming to make a story driven game it’s unique selling point in the market. From a gamers point of view I’m really looking forward to this style of play, but I do hope that it doesn’t follow the lines of endless fetch-and-gather, kill this and return that style quests of most MMOs and actually offers real, engrossing and immersive gameplay storylines. I’m very curious to see how this can be achieved in an MMO environment while involving a mulitude of players. If anyone can pull off a story based game it’ll be Bioware and they have the track record to back it up – I’m really looking forward to what they have to offer.

Secure trading and trust in the economy is another big factor in a successful MMO in my opinion. In this arena, EVE is incomparable. On the flip-side, its economy and learning to maneuver within it to make a profit, can be a steep learning curve for the average gamer. A lot of EVE gamers believe this complexity is a good thing, and I’m not one to disagree, however this can create a barrier to entry and isn’t very conducive to casual gaming. SWTOR should appeal to all age groups so it’s a fine line for the game designers to travel, the StarWars story is one that has been appreciated by all people and of all ages and it is imperative that the game is kept accessible to all.

Guild, factions, clans, groups etc, are another factor that will surely be included in the SWTOR. It’s obvious that the two main rival parties will be the Republic and the Sith Empire and similarities can be drawn to WoW‘s Horde and Alliance. The other thing I’m curious about is “guild” type groupings. One thing I do find limiting with other MMOs is the fact that you can’t belong to several at one time. I can understand in some cases why having only one faction may be necessary, but it’s genuinely limiting for those players that want to create a character with a varied and colourful background. Some sort of reputation based scheme may work, and I’m not saying it should be as simplistic as WoW‘s reputation system, which applies to NPC’s relation to a players character. I’m thinking that being able to have affiliations with multiple factions may be an interesting concept. It will be interesting to see whether or not the Republic and Sith Empire players will be segregated in the fashion you see on WoW. I would think being able to play some kind of double agent could be another very interesting form of gameplay.

There’s also a lot of speculation at the moment surrounding the final class/race sets that will appear in the StarWars MMO. There will be much secrecy surrounding the final line-up and I’m guessing that BioWare and LucasArts will want to keep some information close to their chest as a final surprise for the public release.

What will SWTOR do for your sex drive?

Ok, I was hoping to get at least a hundred stories published on TOROZ before the sex thing crept in. Here’s the latest atrocity World of Warcraft is responsible for:


Warcraft Reduces Sex Drive – Watch more Funny Videos

Based on this, I make the following appeal to BioWare and LucasArts: please explain how SWTOR is going to ensure it doesn’t become the biggest online contraceptive. Will the holy grail of widespread (meaning 50% of active users) female adoption of online gaming be achieved so that fornication between quests is a truly feasible option? Will the soundtrack be wall-to-wall Barry White or a buyout from a defunct porn movie production? Please tell us, literally for the sake of humanity.

Star Wars The Old Republic: it’s about class

I’m really thrilled to have a guest post from Xaelyn, whose post on hooks in gaming impressed me mightily. I asked him to write a piece of SWTOR‘s proposed classes, and he’s delivered in spades:

swtor-classes3 One of the more popular topics for SWTOR theorists has been that of which classes remain to be revealed. Of the eight possible classes, three have been officially announced (Trooper, Smuggler, and Bounty Hunter), with two others being considered ‘given’ (Jedi and Sith), leaving three slots completely unknown.

This, along with a slow trickle (if it can even be called a trickle) of information, and the lack of a release date preventing us from predicting when class reveals will happen, have stoked the hopes and passions of many a SWTOR forum-goer. So, what are the most popular ideas put forth? How can we hope to evaluate their likelihood? Let’s discuss in reverse order, of course, cuz I’m a bit daft.

Iconic: it’s not about battle-mages

BioWare has given us hints in their various oft-repeated catchphrases as to what makes them choose the classes they’ve chosen to implement. The three largest requirements seem to be that the class be iconic, heroic, and unique. The ‘iconic’ descriptor should serve well as our possibilities filter, as it gets rid of numerous silly suggestions. Battle-mages are certainly heroic, but definitely not ‘Star Wars’.
The words Jedi, Sith, Trooper, Smuggler, and Bounty Hunter all produce immediate characterizations in the mind of the Star Wars fan. What are some others? Senator brings to mind Leia and Padme. Officers bring back memories of the insidious Grand Moff Tarkin and every other cocky guy in a dark uniform with an English accent. Pilots are seen throughout the original trilogy. Crime Boss could perhaps remind someone of Jabba the Hutt. Assassin may conjure up images of Zam Wesell from Episode II. Engineer may remind people of young Anakin.

The contenders

For the next step, we can consider each class individually:

swtor-classes1 [Republic] Senator – This is one of the more infamous suggestions being kicked around online, and one I personally support. It is iconic, as I mentioned above. Leia and Padme are two of the most influential characters in the saga. The common objection is that it would suffer in the solo ground-based combat game. They lack the weapons and armor of the Trooper, the gadgets of the Bounty Hunter, the tricks of the Smuggler, and they are certainly no Jedi (Senator/Chancellor Palpatine being the exception). However, I believe their saving graces would come in the form of accuracy bonuses and their companion characters. Leia and Padme don’t shoot nearly as much as many of the other characters, but their hit percentages are higher. Companion characters have been confirmed by BioWare, and this could be a great help for the Senator class. Leadership abilities could enhance the abilities of a Senator’s bodyguard, greatly assisting with the smoothness of questing. In groups, having a buffbot is definitely handy, making this class highly desirable.

Final evaluation: Likely.

[Sith Empire] Officer – Ah, the Officer class. While being a good pairing against the Senator—both are leaders, wear light clothing, and usually brandish pistols—it is also iconic in the same way the Troopers are. Many of the extras in the movies wore this uniform, and it’s immediately recognizable. To top it off, Grand Moff Tarkin was perhaps one of the most evil, brilliant, power hungry men in the Empire. Honestly a pity he died in Episode IV, as he was played brilliantly by Peter Cushing. In my mind, the Officer would play much like the Senator. Light armor, deadly accuracy, and group/companion buffs. I’m sure the Officer’s training would play into some kind of tactical and dialogue bonuses as well, which would flesh out the class nicely. If either the Senator or the Officer don’t make it into the game, I would be very surprised.

Final evaluation: Likely.

[Republic or Empire] Pilot – Images of orange jumpsuits with white helmets, or modified stormtrooper armor with breathing apparatuses certainly appear in the original trilogy quite a bit. Luke spends a good portion of his screen time in his flight suit. There’s always the famous Wedge Antilles, who went on to become leader of the daring Rogue Squadron, among other things. Of course there’s Jek Porkins, who is infamous as a source of mocking laughter for his portly self somehow fitting into his cockpit. The main problem with this class proposition is that we don’t know how much space combat will factor into the game. Either way, it presents a balance issue— Pilots would most likely be gimped on the ground, while having bonuses other classes wouldn’t have in flight, potentially turning many off of the space combat altogether.

Furthermore, Luke, the most iconic pilot, wasn’t a pilot first and foremost. He was a farmboy, then a Jedi in training, and then a Jedi. While Wedge was primarily a flyer, most of his exploits are EU, which presents a problem, as BioWare is drawing much of their inspiration from the trilogies to cater to a broader audience. More people have seen the films than have read the novels or comics, after all.

Final evaluation: Not very likely as a class, perhaps as a profession. Completely dependent upon the implementation of space combat.

[Sith Empire] Crime Boss – Ah, the infamous glutton Jabba the Hutt. While he didn’t make his way into the films until Episode VI (no, special edition doesn’t count), his imprint matches his physical size. Knocking people off, setting up robberies, commanding a small army of minions, and eventually hoarding a cache of credits and spice certainly sounds heroic, does it not?

The caveats: while other games who’ve implemented a class like this, most notably City of Villains, have had multiple spawnable minions at the command of the player, this would not mesh well with the companion system already set up in SWTOR. Firstly, it would most likely be redundant. Everyone gets a companion! A workaround could be that they are less than heroic, simple thugs that are expendable. No need for companion quests for the thugs. The need for thugs is brought on by a Crime Boss’s aversion to doing their own dirty work. They’re not skilled combatants; that’s what they have minions for. However, in parity to the Senator idea, they could be the Sith’s main buff/debuff class.

Final evaluation: Unlikely.

swtor-classes2 [Sith Empire] Spy – Also called the Assassin, this is one of the more popular Sith suggestions. Internet detectives have dissected the epic “Deceived” trailer and have decided it wouldn’t be completely far-fetched for the Twi’lek female who accompanied the Sith Lord into the Temple turn out to be a Sith Spy character class. Naysayers contend that she’s an example of the companion system.
While the Spy doesn’t have an amazingly iconic movie counterpart– Zam Wesell was in maybe 5 minutes of total screen time in Episode II before Jango killed her—it’s been suggested that she could be a counter to either the Smuggler or the Senator archetypes: a light, quick, stealthy saboteur with tricks up her sleeve. While I find this an interesting possibility, I pray it doesn’t turn into the WoW-esque Rogue, with near-invisibility in broad daylight and enough debuffs to neutralize most targets completely. I’m a little jaded, forgive me.

Final evaluation: Likely.

[Republic or Empire] Engineer – Also known as the ‘Mechanic’, some people would compare this idea to Chewbacca or young Anakin. Chewie spent a lot of hours in the walls of the Falcon keeping that hunk of junk the fastest freighter in the galaxy, and Anakin was a mechanical prodigy as a child- 3PO and his podracer are proof of that. How this class would function is a little bit of a mystery to me. One possibility I see is class-specific companions in the form of droids. Perhaps some non-combat technological bonuses (slicing, repair) could be thrown in there as well. We don’t really have any iconic examples of how a mechanic would behave in combat, which is part of the problem. Chewie was a mechanic, but he was other things as well: if nothing else, a Smuggler in partner with Han
If this falls into the Republic side, it would round out the need for another heavy armor class for the faction.

Final evaluation: Moderately likely as a profession, less so as a class.

Other classes have been proposed for the need of direct mirrors. While I believe BioWare is trying to avoid direct mirrors altogether, instead spreading counters and checks through two classes (I see Bounty Hunters being Troopers crossed with Smugglers for instance), it’s still a viable path for the devs.

[Sith Empire] Commando – Every army needs its grunts, and for every army of grunts, there need to be elites. The Republic has its Troopers, and while the Bounty Hunter matches it in heavy armor capabilities, the Bounty Hunter isn’t a soldier in the same sense.

Final evaluation: Moderate. On one hand, it mirrors the Trooper. On the other… it’s a Trooper…

[Sith Empire] Slaver – This would be a minion class much akin to the Crime Boss, except that it’s typically proposed as a ‘pet class’. This again becomes redundant because everyone gets companion characters, so I don’t really see it as a viable possibility.

Final evaluation: Unlikely.

[Republic and Empire] Second Force-Users – A fringe idea is that Jedi and Sith be split into two separate classes depending on whether they want to specialize in Force Use or Lightsaber Combat. Many see this as preposterous, as having half of the already small pool of classes being Force Users significantly cuts down on originality, and the confirmation of character specialization leads us to believe that we could spec either way.

Final evaluation: Highly unlikely. Not happening.

Making the call

My predictions for all eight classes, at this moment, are:

Republic: Jedi, Trooper, Smuggler, Senator.

Sith Empire: Sith, Bounty Hunter, Officer or Spy, unknown.

Yes, that’s an ‘unknown’ in the last slot. I really want to split Officer and Spy into the last two possibilities, but I think Officer/Senator comes too close to exact mirrors for the current layout. That’s also why I think it’s likely that either the Senator or Officer will make it into the game, but less likely that both will. Only time, and BioWare/LucasArts will tell.

Until next time…
May the Force be with you.

The gaming challenge for SWTOR

This post by Xaelyn, originally written for the SWTOR discussion boards, is simply brilliant.

It’s a comprehensive, waffle-free thesis on how World of Warcraft has kept its hooks in players, and how SWTOR needs to do things a lot differently.

As a WoW player myself, there’s essentially nothing I disagree with, and like most I want to see a very different experience in the Star Wars universe. I don’t think I’m alone in saying that if BioWare swap out Murlocs for Womp Rats for grinding quests, I’ll be pretty damn disappointed. Now, I’m off to earn my next WoW achievement.

Star Wars The Old Republic: World of Warcraft Killer?

swtor-july2009 One of the most common stories you’ll see, as the anticipation builds to SWTOR launching, will revolve around one question: will it be a World of Warcraft killer? As the long-standing tall poppy, there’s plenty of people that want to see WoW knocked down a peg or two. I’m not one of them, but it’s a concept worth exploring.

Like any simplistic question, it has its challenges. That said, I’m going to attempt to answer the question below. If you can’t be bothered reading it all, please vote in the poll you see to the right. The executive summary is: I think SWTOR will end up the number 1 competitor for WoW, but it won’t kill it. Here’s some more detail on how I see it:

1. An initial kick to the head

When SWTOR does launch, it’ll make one hell of a splash. The sort of splash that will rival or maybe exceed the launch of World of Warcraft. There’ll be all sorts of hyperbole from the gaming press and some pretty widespread mainstream media attention to. Expect TV news to show pictures of fans in Star Wars regalia lined up for midnight launches around the world. Expect a declaration by world leaders of an International Jedi Day, ratified by the UN. Ok, that last one may be a little far-fetched.

During this period, which will last up to three months, there’ll probbly be a noticeable hit on WoW. Just from discussions within my WoW guild, there’s a whole bunch of people who are going to want to spend some serious time in SWTOR, and most of that time will come at the expense of WoW time. The scale of the hit on WoW will come down to how well SWTOR is targeted at age groups. My guild is primarily in the over 30’s age group and there’s a lot of excitement. For the younger groups, the perceived quality of gameplay and graphic will play a bigger role in determining a shift in games.

2. The slow burn

Once the hype dies down, the real test comes when assessments are made on growth in players. This, like any MMOG, will rely heavily on playability, variety of content, how easy it is to socialise in-game and the ease with which one can get immersed in the lore. On the face of it, Star Wars has an incredibly rich story that LucasArts have taken some pains to maintain control over. It’ll be the combining that with an intuitive, outright fun game that’ll determine the ongoing success of SWTOR. Of course, saying a game needs to be playable is about as innovative as a social marketer on Twitter, but there you go. A final factor will be how emphatically SWTOR is adopted in countries like South Korea and China. Both have large and avid gaming populations and it will be their propensity to switch that could be key. I expect Starcraft 2 to play a large spoiler role in the equation worldwide as well.

3. The open marriage

Here’s where I get down to pure conjecture and the primary reason I believe SWTOR isn’t a WoW killer. The vast majority of players in the longer term aren’t going to jump to SWTOR at the expense of WoW. Those that can afford it will pay to access both on an ongoing basis, assuming SWTOR‘s pricing model is competitive. SWTOR will grow to close to WoW‘s size in a much quicker timeframe than WoW did. It may even exceed WoW‘s subscriber numbers eventually, but neither will establish an overwhelming dominance in the forseeable future. Blizzard Entertainment have five years of MMOG experience under their belt to throw new innovations and gameplay aspects at SWTOR, while BioWare undertake the huge task of establishing its own space.

4. The Sum Up

The MMOG market is so large and players so discerning, that polarising the debate by stating one option will kill another is silly. The reality is that unless BioWare make some large mistakes, Star Wars through its enormous userbase will ensure that WoW has its biggest challenge on its hands, but one it’s more than capable of meeting. It’s quite possible to have two MMOG giants in residence, particularly given that the MMOG house has grown so much over recent years.

My opinion aside, I’d love to hear your thoughts. I’ve created a poll which you’ll see on the right hand side of our web page. Or feel free to make a comment with some more detailed thoughts.