Suggestion Box: Make Your Own Warzone

Another semi-summer weekend in the paradise that is the Oceanic region of the globe. It’s time for your input on the issues that matter in SWTOR and this week I thought I’d open up the suggestion box for dedicated and casual PvP’ers alike.

More specifically, let’s creative on Warzones: if you could create a Warzone for inclusion in the game, where would it be set and what would the gameplay mechanic be?

I personally want a speeder battle in an Endor-like forest, probably 5v5 or 10v10. Over to you – as always, the sky’s the limit so post away!

A view from the ignoramus: the first 25 levels of SWTOR

Last night I hit Level 25 on my primary toon, a Jedi Sage. Although it’s just a number, it is the half-way point of my levelling (yes I know not time-wise but you know what I mean!). It got me to thinking about what I’ve found confusing or hard to understand over that time.

Even though I’ve lived and breathed SWTOR for the past couple of years, I’ve had a very purposeful approach when actually playing: I’ve taken the ‘ignoramus’ angle. What I mean by that is, I’ve not read up extensively on how other people play, nor have I read and tips guides etc. I’ve gone into the game to play it like any first timer would, albeit with an extensive WoW-playing history. It’s one of the reasons it’s taken me a lot longer than some to get to Level 25, with the others being that I’ve regularly stopping and admiring the scenery and I’m also listening to all dialogue.

So, it’s with this mindset that I’ve compiled a list of stuff that didn’t make sense to me initially. Hardcore players may laugh – that’s obviously your right, but this is for the more casual or newer SWTOR player with less MMO experience. And yes – I know there’s a codex, in-game help and the keyboard shortcuts guide if you bought a box copy – I ended up referring to these when I needed to. However, I don’t think I’m alone in wanting to mimise the time I spent reading text on how to play the game I should be playing.

And for the record: I can honestly say levelling up my Consular / Sage has been the most fun I’ve ever had in an MMO by far, so don’t see this as a negative attack on SWTOR more broadly.

With all that, onto my gripes:

Item modification

I’m not sure I’ll get a lot of agreement here but I find this as confusing as hell. You receive modification options dropped by enemies, others are provided as quest rewards and you can also buy them. So far that makes sense. It’s the actual process of making a modification that I found painful – right clicking on the modification just gives you the error message that the item can’t be equipped. I then realised you need to CTRL-right click on the item you want to modify, and select the mod from your inventory and drag it to the slot you want it in. It’s all a bit clunky really.

The other thing that continues to baffle me are modification stations. I’ve done zero homework on them, but they further muddy the modification waters and I’ve used them once I think.

Suggestions for improvement:
– right clicking on a modification opens your main window to start the process
– once this window is open, right clicking on the modification auto-installs it in the right slot

The Map

Overall I LOVE the SWTOR map that comes up when you press ‘M’ on your keyboard. It trashes the hell out of the WoW map. That said, I still find SWTOR a little confusing to get around. It took me at least a week after getting my ship at Level 18 to work out how to get back to it if I’d used my Fleet pass (each class has it’s own hangar where your ship is waiting, even if you didn’t use it to get there). I only realised by when I moused over a non-green Elevator icon on the Republic Fleet map. Also, working out where you are in the overall context of things is really only possible by using the Galaxy Map on your ship.

The other main gripe is the fact that you can only have one thing selected at any time on the map for viewing. I’m constantly switching between options, mostly between trainer, crew skills trainers and Quick Travel Points.

Suggestions for improvement:
– let me zoom out the map to see where I am in the wider scheme of things
– a portable galaxy map for those who get ships perhaps?
– a permanent Quick Travel option back to your ship
– allow multiple types of NPCs to be viewed on the map

Galactic Trade Market

This gripe is simple and related to the map issues described above. Finding a Galactic Trade Market kiosk isn’t obvious by any stretch of the imagination. In the first 25 levels I stumbled across a GTN once. If you switch on that view option in the map it’s easier but otherwise you really need to keep your eyes peeled. Sorry to mention WoW again, but the Auction Houses there stand out much better and tend to be the central feature of the large cities. Surely the only real option to engage in trade should be front and centre?

Suggestions for improvement:
– make the GTN more prominent
– allow GTN access from your ship

Run Like Hell

This one isn’t a huge gripe for me, but I know it is for a lot of other people. Because the worlds are so huge, I’ve seemed to spend a great deal of time walking and then running backwards and forwards. As a relatively experienced MMO player I was smart enough to understand the importance of picking up all the quests in an area and being as efficient as possible in handing them back in. Even so, I seemed to spend a lot of time running over the same territory. For me that was an opportunity to explore and I’m guessing that’s the intention. Once you have a vehicle it certainly get’s easier. The Quick Travel points are a godsend at times, although the 30-minute cool down prevents too much reliance on them for levelling.

Suggestions for improvement:
– allow vehicle access a little earlier than Level 25
– reduce cooldown on using Quick Travel points to 15 minutes

The Wrap-Up

After 25 levels of gameplay, I obviously have some whinges but none of them have stopped me enjoying the process a very great deal. Some harsher critics say SWTOR is half-baked – I couldn’t disagree more. For every time I’ve been frustrated by the issues above or even smaller stuff, there have been ten times I’ve been wowed by the look or feel of the game. That doesn’t mean things can’t improve and I have no doubt they will. Making those improvements will take a very good MMO to a potentially great one, and that can only make everyone happy.

Join The Gripe

Ok it’s your turn: what has annoyed you levelling and why? Post away in comments, it could make for an interesting discussion.

Suggestion Box: Oceanic Launch Locations

Another weekend of levelling coming up for most of us, but if you get a chance to drag yourself away from your companion for a few minutes, we’d love your thought on this week’s topic: Oceanic launch.

As you probably know, there’s going to be some sort of local shindig in March or April we believe. So: where should the launches be held in Australia and New Zealand? Name a city / venue / time, whatever catches your fancy.

Let’s be creative and you never know, maybe the folks at Bioware will agree to the nudey run launch through the CBD of Australia and New Zealand’s capitals. Over to you!

‘Doctor Who: Worlds In Time’ MMO now open

Sick of playing SWTOR? No, me neither, but if you want something a little different, jump in the TARDIS:

“If you’ve ever wondered what it would be like to be the Doctor’s companion, then wonder no longer as you can now undergo the experience yourself… at least digitally. ‘Doctor Who: Worlds in Time’ is a new MMO game from BBC Worldwide Digital Entertainment and Games and Three Rings Design which allows players around the world to enter the TARDIS and follow in the footsteps of the famous Time Lord while defending the universe from destruction.

The online game just went public yesterday and is still in the beta phase so expect a few changes along the way while in the preview period. Players can choose from four different races then personalize their avatar by choosing such attributes as hair color, skin color and facial features. Once you create an account, you can enter the TARDIS and join the Doctor.”

[Via sciencefiction.com]

‘Star Wars: The Old Republic’ Is Off to a Very Good Start

Star Wars: the Old Republic already has a million registered users, and momentum seems to be picking up a week after the game’s launch.
Via mashable.com

SWTOR Roleplaying: an introduction

If you’re into RP and are thinking of going the whole hog in SWTOR, then read this great overview of RP by SWTOR-RP‘s head honcho, Ganden. He also happens to be an Oceanic player so it’s a double win – enjoy.

There are many types and styles of gameplay out there when it comes to MMORPGs. Players have their own preferences, whether it be a focus on PvP, PvE, or perhaps a mix of both. However, there is another style of gameplay that arguably holds the most passionate and opinionated player base, and that style is roleplay. To define roleplay in a nutshell, it consists of a player immersing him or herself behind a character with a story, a personality, and a way of life. The player then interacts with other players in the game from the perspective of their character, acting as their character would in the given situation. It can go as far as interacting with non-player characters and world objects in-character. In roleplay, there is a realm of possibilities when it comes to roleplaying – even more so when the game is in the setting of one of the largest and most popular fantasy worlds ever created – Star Wars.

The Old Republic is by far the largest Star Wars virtual universe ever created in a game, so you can only imagine the anticipation held by the ever-so-eager roleplayers. Star Wars: Galaxies was fun for roleplayers, but BioWare’s Star Wars virtual reality goes above and beyond anything ever created by Sony Online Entertainment. There are seventeen worlds to explore, eight unique classes to play, and two mega-factions which go head-to-head in a battle to establish their own ideas of peace for the known galaxy. And with a game so large, where does someone who wishes to pursue the idea of roleplay start? There are so many avenues to cover when developing your own character, and in this guide to roleplay, we’re going to hopefully assist you in some of the steps involved in kicking off your roleplaying endeavours, as well as covering some of the etiquette surrounding the controversial style of gameplay.

Before you begin your roleplaying adventures, you need to decide what kind of roleplayer you will be. Despite mixed views about whether there should be classifications of roleplay based on roleplaying intensity, two types of roleplay do exist in this modern age of gaming; light and heavy RP. This very topic could be talked about for hours, but we won’t bore you with all of the details. In short, light RP consists of roleplaying on occasion, with out-of-character (OOC) gameplay being the first priority. On the other hand, if you’re classified as a heavy roleplayer, then most of what you do in a game is done in-character. For a broader insight into these two types of roleplay, be sure to check out the edition of The Darker Side of Life – a weekly column at SWTOR-RP – which tackles this very topic.

Some roleplaying scenarios can leave in awe and wanting more - just like this guy

To roleplay, you must have a character with a background of sorts, but it’s up to you how much detail you want to develop before actually playing. Keep in mind that at some stage in roleplay, questions about your character’s background may come up in dialogue with other players. Unless you’re great at improvising, you may want to put some effort and detail into a back-story. But of course, you must start with the basics. Choosing your species and gender should be the foremost decisions, as your character’s name could be defined by species and gender. For example, a Chiss character’s name is going to be somewhat different than an Iridonian’s name. Once you’ve chosen your species and gender, choose an appropriate name. A little hint for roleplay and name creation: be original. You won’t be making many friends with names like Luke Skyhopper or Ben Solowalker. Do a little research into your chosen race and create a unique name using some of your favourite letters. Once you’ve done that, it’s time to play with your body! Well, not your own body. You get the point.

Physical attributes are just as important as name choice, as the appearance of your character may just influence the way he or she is perceived by other players. Largely built characters are going to come across as dominant, whilst the smaller and more petite ones may give off the impression to an irritating chihuahua. Maybe not quite as dramatic, but again, you get the point. Be sure, however, to consider your character’s base personality traits when creating your physical attributes. Consider age, height, weight, skin colour, eye colour, hair style and colour (if applicable), and facial markings and tattoos. Character creation should flow once you get started. It is always the initial process that hurts the brain, but once you get going, ideas should start popping into your head. For a guide on how character creation and player backgrounds work, take a look at the SWTOR-RP Wiki where you’ll find a diverse abundance of character biographies for The Old Republic.

Keep your private roleplay... private

Roleplay can sometimes bear a bit of baggage when it comes to etiquette. The basic rule of thumb is consent. If you’re about to do or say something that may affect another player in a significant way, make sure you have their consent. You don’t want to be emoting the movement of activating your lightsaber and severing another character’s arm at the shoulder socket if they’re not willing to lose that limb. “Ben Solowalker rushes in with his lightsaber and cuts off your arm!” Don’t do that. That would be most unfortunate. In addition to consent, don’t be playing the impervious and unbeatable character, especially in The Old Republic. BioWare created a story where they’ve made everyone the best of the best. Jedi, Smugglers, Sith, and Bounty Hunters are all going to be top of the class characters, so eventually you’re going to have to take one for the team. You win some and you lose some. This can always be decided with the roll of a die if you cannot decide via private messages as to who should come out as the victor. The die can help decide which character lands a blow in both actual duels in-game, as well as “emote duels.” Emoting a duel consists of using the /emote command and entering a description as to what your character is doing. Most roleplay tends to take the latter approach when it comes to duelling.

If you’re on a roleplay server in The Old Republic, never be afraid to engage in roleplay with an unknown character. You never know what might happen. Whether your dialogue turns into a cantina brawl or you end up making a new ally, there is a world of fun to be had. Roleplaying in The Old Republic takes you a few steps closer to experiencing the vividness that is the Star Wars universe. Almost anything is possible, and you control the action. And who better to control the action than a bunch of rowdy Aussies? That takes the anything is possible clause into a whole new world of madness!

For more of an insight into roleplay, be sure to head over to SWTOR-RP.com and check out some of the roleplaying resources we’ve made available to our target audience – roleplayers.

And that’s the way the cookie crumbles in roleplay.

Five Predictions for SWTOR in 2012

Many days were spent seeking confirmation from fellow Jedi on these 2012 predictions

It’s that time of the year again, where we look forward to the coming year and make prognostications about all sorts of stuff.

I thought I’d take the opportunity to make some predictions for SWTOR, for two reasons.

The first is to provoke some discussion as nothing gets a bunch of people fired up than arguing over semi-educated guesses.

The second reason is to give myself something to laugh about in a year’s time when it becomes obvious how wrong I was (as an example – look at my predictions for 2010).

So here we go, enjoy some wild conjecture based on nothing but my best guesses!

Expansion 1 will be announced

This prediction’s a bit of an easy one in that I’m sure planning is already underway. It’ll probably be the second half of the year when the announcement is made, and there’ll probably be a new race. A new class seems less likely though.

The 3-million player mark will be hit in the first half of 2012

This is the biggest risk I’m taking in that the number could be well under or well over that, though I doubt it. That said I’m fairly confident this watermark will be reached by July 2012, and then it’ll be a much slower growth trajectory from then on.

Sensationalist journalism will dig its teeth in

Around February/March expect the first run of stories on people claiming SWTOR has taken over their lives / eaten their children / forced their spouse to taser them to stop playing the game.

Plans for a TOR movie will be announced

Either based on one of the novels i.e. Revan, or key story lines in the game, there’ll be at the very least hints thrown out by LucasArts or even Bioware/EA on movie plans. With or without Justin Bieber as Revan.

Australia / New Zealand launch

I have to throw in a local prediction here. The launch events will be in March in Sydney and Auckland as the respective largest cities in each country. One of the Bioware ‘Doctors’ will come for the launch, along with whichever community rep and/or developer that wins the lottery for the working holiday Down Under. There will be no flash mobs in full Star Wars kit riding kangaroos and kiwis. Well definitely no kiwis, as that’d be cruel.

The Wrap

The above five predictions are about as close I can get to thinking outside the square. As always, would love to know about your predictions for the coming year. Please post them in comments and then we can all come back next December for some reminiscences in between playing the new Wookiee Nights expansion.

 

Pics from SWTOR’s Austin and New York Launches

The launch events from the New York and Austin events are now done and dusted, and Bioware have posted a bunch of pictures up on their Facebook page. Here’s three as a taster:

Some serious costumes going on there!

SWTOR launches: now it’s our turn

It’s hard to believe it’s more than three years since Star Wars: The Old Republic was officially announced to be in development. For those who’ve been following progress since that time (we’ve been covering SWTOR since June 2009), it’s been both a long wait and a fascinating journey seeing how things have evolved to now. It all comes to a head at 4.01pm AEDT / 6.01pm NZDT when SWTOR launches after a short shutdown (already underway) at the end of early game access.

It’s obviously a big milestone for Bioware / EA, but it’s also a significant one for players outside the initial launch territories of the US and parts of Europe. Once the game is officially underway, the countdown starts for an official local launch.It may still be months away (my total guess is March or April 2012), but on the assumption that the game does launch worldwide, it’s an event drawing closer.

At TOROZ we get emails most days from people stating local retailers are claiming a first quarter of 2012 launch, but most of that is probably just conjecture, although it’s hard to envisage why other launch territories wouldn’t follow more than a few months after the US/Europe launch.

For those who’ve ordered their copies from overseas and actually received them, don’t forget to have your account fully set up by the end of the 48-hour grace period. For the rest, be as patient as you can be and try to remember that in a few months all the difficulties in ordering and accessing the game should be a distant memory.

Over to you: will you be doing anything special for launch?

UPDATE: local launch for Australia and New Zealand has now been announced.

Why I just signed up to World of Warcraft for a year

In the lead up to the long awaited launch of SWTOR, it’s an understatement to say the time I’ve spent playing World of Warcraft has declined considerably. Participation in the beta was a large reason, but it was also as a result of WoW fatigue. After a few hours of playing SWTOR I actually started to debate whether I’d be continuing my WoW subscription – I could see that SWTOR was going to provide the same type of entertainment, combined with a body of lore I have a long-standing emotional attachment to.

So, when I logged into WoW to check out patch 4.3, I was surprised to find I’d missed playing my Mage. Sure, the graphics look even more dated now that I have my ‘SWTOR goggles’ on, but I had a great time with the toon I’ve lived with since 2007. I also realised for the first time that although a lot of people are calling SWTOR ‘WoW in space’, there are a bunch of good reasons why WoW still has a lot to offer:

Atmosphere

I love the landscapes and cities I’ve explored in SWTOR, and they certainly have their own ambience, but there are areas in WoW that will always keep me coming back. Whether it’s Westfall, Dalaran or Stranglethorn (ok that one’s a joke – I hate that place), they’re fun places to hang out that SWTOR can’t replace.

Guild relationships

I’m very happy with the guild I’ve chosen for SWTOR (hi to The Older Gamers), but they’re a very large guild and I’ll rightly need to spend some time getting to know the community, or being more of a lurker member helping out where I can. Either way, my WoW guild will still be my main home for quite a while to come, as we’ve spend years doing stuff together and it’s a smaller guild of a few hundred people. Some will definitely play SWTOR but the cross-pollination won’t be a dominant thing, so I have another good reason to keep playing WoW.

Achievements

Ok this is a sad admission to make, but like around half of WoW players I love working to gain achievements in game. SWTOR has an achievement system (accessed via the Codex), but it’s fair to say at this stage WoW’s is superior, and I’m 60+ percent toward completing all achievements. I know I won’t ever hit 100% but it’s an ongoing effort that gives me a lot of satisfaction for some reason. Is it a good reason to continue playing an MMO? Absolutely not if it’s the only reason, but for me it isn’t.

It’s about cross-pollination

Every MMO finds new solutions to old problems, and I’m determined not to get wedded to just one MMO as I want to see how different ones approach gameplay issues or even create brand new types of gameplay. It’s fairly safe to assume that Bioware and Blizzard keep a close eye on each other’s game development activities, and in my own tiny way I want to be doing the same. And for me it’s a win-win situation: I get to increase my enjoyment in both games.

While I’m at it: Blizzard PLEASE improve your inventory management, you could do a lot worse than what SWTOR is doing with a single ‘bag’. And Bioware: whenever the first expansion for SWTOR comes, try to implement world events as good as the ones that lead up to Cataclysm.

Seeing what’s next

MMOs live and die on the amount of time and emotional investment their players put into the game. WoW has set the standard for hooking players and I’m no different even though I may only play an hour or two a week. I want to see what happens next with the game – not just for the reasons I talked about above, but just out of pure interest and sentimentality. Will the Panda expansion suck? There’s no way I’m missing out on discovering the answer for myself.

WoW Trade Chat

I could never leave WoW because I love Trade Chat. Ok now I’m being silly, so I’d better wrap up.

The Sum Up

Love it or hate it, SWTOR is going to continue being compared to WoW for a long time to come. If I were about to start playing my first MMO, I doubt WoW would be the choice with SWTOR now a real option. For those of us that have a WoW playing history, I’m not sure that the usual assumption of straight defection from one game to another. There’s a lot of people with a large emotional investment in the older game, that may prompt the stretching of the budget to two monthly subscriptions.

At least in the short term.

No grace period: Oceanic disappointment

What a day. As we’ve already discussed today, early access to SWTOR for those who pre-ordered, is getting close.

However, a more important issue for Oceanic players is the confirmation that there will be no grace period.

The Pre-Order FAQ now states this:

So that means: even if you get early access, you can’t continue to play the game until you have your SWTOR product code. For most of us down this end of the world, that means waiting for a boxed copy to arrive from overseas. In my case, Amazon US is stating a delivery date of the 10th January 2012 as it won’t be shipped until the 21st December, the day after launch – even though I pre-ordered back in late July.

There’s some other interesting points made on the issue in a thread on our own forums – and from doing the rounds of other forums, not surprisingly there’s a lot of unhappy people.

Bioware’s Stephen Reid has said they are working with Amazon to speed up shipments but that availability of product on launch date is unlikely for Oceanic players. So that doesn’t sound too promising either.

To attempt some balance though, these events need to be viewed through the prism of launch territories. Because the decision was made by Bioware to launch in the USA and in parts of Europe only, the grace period issue is pretty much negated in those areas as people will get their copy prior to launch date. The rest of us can’t expect the same given we’re not in the launch territory. I’m by no means saying I agree with the way the launch areas were determined, but it’s a reality and there are ramifications from that decision, of which the grace period is one.

So what can you do about it? I’ve gone a relatively extreme route given here at TOROZ we intend on reporting on SWTOR news throughout the launch period. I’ve ordered a second copy of SWTOR and had it shipped to a friend in the US (with delivery date of 20th December), who will then kindly let me know the product code so I can continue to play once early access finishes. Would I normally do that? No. Do I like having to buy two copies of the same game to be able to play? No – but for me it’s a necessary evil. The only other option you have is to enjoy whatever early access you have and then psych yourself up for a Xmas/ New Year break from the game and hope our postal services aren’t too laid back after a few days off.

Over to you: what’s your take on the grace period?

One last thing, thanks to TOGmmog on our forums – Hitler’s take on the no grace period issue:

Official SWTOR forums: wipe incoming

If you haven’t heard already, on the 10th December the official SWTOR forums are getting a chainsaw facelift. Allison Berryman has announced the changes, which include a new community blog.

For regular forum-goers, the biggest news is the removal of all posts / private messages to date:

The launch Forums will be a fresh start: all threads, posts, and private messages will be removed and warnings and infractions on your account will be deleted. If you have any special posts or private messages that you would like to save, please do so now! When Early Game Access begins, only those who have redeemed their Pre-Order Code will be able to post on the forums, though everyone will be able to view them. Then, when the game officially launches, only those who have active game time will be permitted to post.

As Allison herself says, if you got stuff you want to save from the forums, now would be a good time to do it. As you can see from my profile pic, I wasn’t the most prolific poster on the forums, but a compulsive lurker. Vale SWTOR Forums Mark I.

Over to you: do you like the idea of a clean restart or are you a little wistful for all the ‘history’ that’s going to be lost?