SWTOR 1.3.5 Patch Notes

Patch 1.3.5 has now dropped, and as you’ll see below there’s a bunch more bug fixes and some legacy changes. Here are the full patch notes for you:

1.3.5 Patch Notes

08/07/2012

Classes and Combat

Jedi Knight

Sentinel
Combat
          • Saber Storm: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Combat Sentinels are performing within expectations. This change does not affect the current combat effectiveness of this skill.

Sith Warrior

Marauder
Carnage
          • Sever: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Carnage Marauders are performing within expectations. This change does not affect the current combat effectiveness of this skill.

Smuggler

General
        • XS Freighter Flyby: This ability can no longer cause other players who are not flagged for PvP to become flagged.

Imperial Agent

General
      • Orbital Strike: This ability can no longer cause other players who are not flagged for PvP to become flagged.

Flashpoints and Operations

Flashpoints

Kaon Under Siege
        • The Floating Light will now glow as intended when the Shader Complexity preference is set below High.
The Esseles
        • In the German client, the conversation option when choosing Hard Mode for this Flashpoint has been corrected.

Operations

Explosive Conflict
            • Using the probe launcher in Denova Minefield now reveals probes more consistently.

Group Finder

        • Group leaders are now notified if they cannot queue the group for a replacement due to group members being offline.

Items

General

    • Player heads no longer clip through the Battlemaster Vindicator’s Headgear or [Prototype] Primeval Vindicator’s Chestguard.
    • Warstalker’s Headgear’s texture no longer stretches upon character death.

Legacy

  • The Legacy Levels required for experience modifier perks have been adjusted. The ranks now require Legacy Level 2/3/5/7/10 (changed from 5/10/15/20/25).
  • The Legacy Levels required for companion modifier perks have been adjusted. The ranks now require Legacy Level 2/5/8 (changed from 5/10/15).
  • The Capital World and Outlaw’s Den priority transit perks now require Legacy Level 2 (previously 10).
  • The Fleet Vanguard and Black Hole priority transit perks now require Legacy Level 5 (previously 10).
  • The Legacy Levels required for the repair droid perks have been adjusted. The ranks now require Legacy Level 5/8/12 (changed from 10/15/25).
  • The field respec perk now require Legacy Level 5 (previously 10).

Missions and NPCs

Missions

Balmorra
        • Colicoid Massacre: This mission is no longer repeatable immediately after completion.
Taris
      • Prized Possessions: Players in a group no longer need to wait for the Colony Data Repository or Toolbox to respawn before being able to loot it.

PvP

Warzones

Novare Coast
      • Players no longer land on top of the buildings that surround the consoles when using abilities that charge an enemy (such as Force Charge).

Miscellaneous Bug Fixes

  • The /ironfist emote now works correctly in the German client (as /eisenfaust).
  • The performance of the Bloom visual effect option has been improved.
  • Corrected some minor text errors.

Flash Point 38: The Something From Nothing Special Edition

A show not surprisingly dedicated to the announcement of SWTOR going Free to Play. That said, we have lots more to chat about as well, including a review of The Secret World at the end and another great Lore Update from Ed.

Points of discussion:
– Change to co-host lineup – farewell to the wonderful Mark
– F2P announcement
– EA investor call
– Lore Update: HK-47
– The Secret World Review
– Shout outs for our forums, Facebook page and Twitter account

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

SWTOR Maintenance: August 7th 2012

A bit of  a longer server downtime this Tuesday night, coming in at 6 hours. The time conversions for you:

AEST: 5pm-11pm

AWST: 3pm-pm

NZST: 7pm-1am

The full info from BioWare:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Tuesday, August 7th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: August 7th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR: EV / KP HM Timed Run Challenge (Fatman Server)

For anyone on the Fatman server interested…

Rules
– Timed run challenge begins Sunday August 18th at 8pm EST
– Each group must have a live stream that is active from 7:50pm EST until Operations are complete
– You must kill all bosses
– You do not have to kill all trash but you are not allowed to stealth diectly to bosses
– It is the groups preference which Operation to clear first
– All raid consumables are allowed EXCEPT the Nightmare Pilgrim buff
– Once your operation begins you may only substitute one player for a total roster of 9

Sign up information on www.chosen-elite.com

SWTOR Suggestion Box: F2P as saviour?

Ok I promise this will be the last SWTOR Free to Play post for this week, but it’s an obvious topic for some more discussion. Specifically, is the change going to affect your relationship with SWTOR? Will you be playing more, less, don’t care about the change?

My best guess is that there will be some growth as a result, but a guess is all it is. So educamate me: do you think this is a new dawn or the start of the sunset. Jump in!

SWTOR F2P: Game On, BioWare!

As promised, key members of our team are going to give their thoughts on the announcement SWTOR has gone free-to-play. It’s Jemima Moore’s turn.

I love SWTOR and when I awoke to the news that my current passion was going F2P, I will admit, I got that sinking feeling most long-time gamers get when they hear that phrase.  F2P = MMO death, or at least it used to.

My immediate reaction was one of sheer outrage at the blatantly misleading marketing language.

“…adding a new Free-to-Play option this fall. This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option.”

What? Let me re-read that a couple of times and take out all the bits designed to confuse…

“a new Free-to-Play option… will give players access to … new higher-level game content and new features through individual purchases or through a subscription option.”

So… um… the F2P option doesn’t give you access to higher-level content and new features – you have to purchase them or take up the subscription option.

“Subscribers will retain unrestricted access to all game features”

Except you won’t. Some game features require Cartel Coins to access and subscribers get a restricted amount for their monthly fee.

Even the name of the option is misleading. I remember when Free-to-Play actually meant it was free to play. Without spending a dime you could experience every aspect of the game.  Real money was only required if you want to look different, get around more quickly or skip a grind fest to min/max your gear.

Pay-to-Win meant the game was mostly free but to get the best gear, experience late end-game content and be competitive at the highest level you had to pay.

BioWare, and many other developers, are calling their incoming model free-to-play, but it’s actually Pay-to-Win or a Super-extended-free-trial or some other marketing lingo yet to be developed. Somewhere along the lines the meaning of F2P got hijacked and twisted around to mean any model that isn’t strictly and solely subscription-based. From a developer’s point of view it makes sense. Any catch-phrase with the word FREE in it is number one with a bullet when it comes to advertising. So what if it isn’t true? Gamers are addicts – we just have to suck them in.

Well, we may have let them twist around definitions and use them for evil and not good – but most gamers are pretty picky about their drug, er… MMO of choice and value-for-money remains King.

In this regard, BioWare’s new Pay-as-you-Play option is the greatest blessing we could have hoped for. Subscription models don’t tend to force players to assess the worth of their fun every time they log-in and play. For most the financial commitment to a game happens once and then continues unmonitored until you tell it to stop.

Split those decisions into many little parts and shift them to the here and now and people get a lot more picky. Subscribers may be willing to spend $15 per month on buggy unfinished content, riding elevators, staring at loading screens, and basic MMO services that are unintuitive and clunky like the GTN or crafting window. But spending 50 cents on a Warzone that may or may not count as a win will only happen once.

Bioware haven’t always demonstrated the best sense in this regard, but I’m keeping the faith that the instantaneous money-talks feedback they’re about to introduce into the game will drive faster bug fixes, better QA, more content and a few sackings in the Crafting Department.

I’ve got money in my pocket, Bioware, so it’s Game On!

Comparing SWTOR F2P Versus Subscription

It’s been a big day for SWTOR, with the announcement of the game going free-to-play. Although I’m extremely cynical about the framing of the announcement of a great positive sign for the game, I do think the move is likely to grow the game somewhat. Not purely because of the change broadly, but because of the way BioWare have drawn a nice line between what F2P’ers and ongoing subscribers can access. Let’s take a look at the key ones:

1. Everyone can play right through to Level 50

This is an unavoidable move if you want to attract new players and it’s a good move when you factor in the other differences between the two player types.

2. Limited character creation options for F2P’ers

Only subscribers will get to choose species. It’s a good differentiation, as any RP’ers or other Star Wars devotees that love a particular species will be driven to subscribe. More casual players won’t be fazed most likely, so it’s not a huge issue.

3. Warzones

F2P’ers will have a lesser number of Warzones they can complete each week. There’s no confirmation of what the exact limitation is at this stage. Rabid PvP’ers will probably maintain a subscription anyways, while everyone else can really check out if they like SWTOR PvP.

4. Flashpoints and Space Combat

Again, only subscribers will have unlimited times they can play Flashpoints or space missions. What will be interesting here is the number F2P’ers can play – if the number is relatively high then there actually won’t be that big a difference. No-one sane plays dozens of Flashpoints a week. Do they?

5. Operations

This is probably the firmest line in the sand between the two player types. If you want to raid, you need to be a subscriber. That said, the F2P players should be welcome additions to guilds, as they can level up and gear up on F2P and if they decide they want that last step, they can pay up then. The cynic in me says that F2P’ers will get some Operation access in the future though.

6. Travel Features and GTN

Again, less access for those who go F2P. GTN access is apparently going to be ‘extremely’ limited, with full subscribers able to have 50 simultaneous listings. There’s no clarity on exactly what falls within ‘travel features’ – perhaps there’ll be longer cooldowns on Quick Travel for those who go F2P.

7. Priority Login for Subscribers

Ok, I feel bad, but I laughed when I read this one. Subscribers will always jump the login queue ahead of F2P’ers. That’s reasonable and handy – if there were queues. Can anyone tell me the last time they had a queue? 1.3 update maybe?

Over to you: are the subscription features enough to stop you going to F2P? Let us know!

SWTOR F2P: Caution, Diatribe Ahead

As promised, key members of our team are going to give their thoughts on today’s announcement. First cab off the rank: Simon Potter.
There’s a time for being charitable and understanding and there’s a time to just say what you think… guess which this is?
Clue… I am angry, people.

In my humble opinion, F2P isn’t the news although I welcome the change, if it’s done right. 

Bioware have plenty of good examples to follow and SWTOR should enjoy the growth and ongoing success of DCUO and LotRO. If they screw it up, they only have themselves to blame.

What really burns my brisket about this announcement is the mealy mouthed obfuscation from various spokespeople regarding this inevitable model shift. While they were just following orders, it’s perfectly clear that the weasel words were to cloud the issue so this announcement could be married to the EA earnings call yesterday. Perhaps they value their shareholders opinion and good wishes more than players? I think it’s a distinct possibility.

All the while BioWare maintain the ‘if we don’t talk about it, then no one will notice’, which I will be honest is really beginning to grate. Since BioWare have fired most of their community team, it’s no surprise that their communication has gone from uneven to non-existent to insulting. However at least one person at EA is honest, if not with player then with the investors. In the earnings call Frank Gibeau, President, EA Labels, referred to SWTOR as ‘a miss’. Well, that puts things in perspective, doesn’t it?

To sum things up, if BioWare expect to keep the sudden influx of new and returning players informed, they will need to lift their community communication dramatically and perhaps try to be a little more honest and open. Too much spin makes people dizzy and nauseous.

Now that I’ve got that out of my system, let me assure you I still love SWTOR and am looking forward to the upcoming announced content, assuming we ever see it. After all they’ve promised a number of things that have yet to materialise. The game is only just beginning to hit its stride and I’m certain it will be a longterm survivor.

I still hate Taris though. 

SWTOR Goes Free to Play

In one of the biggest non-surprises of the year, BioWare have announced that SWTOR has gone free-to-play.

Even though in recent weeks there have been more layoffs, including departures of some of the big names involved in the development of the game, it hasn’t stopped BioWare plastering their front page with the excited “The Old Republic Is Expanding!” as the lead for the F2P announcement. Cynicism aside, there’s a bunch of related content announced with the change:

1. Players can still choose to pay a subscription, which gives them access to everything and also earns them ‘Cartel Points’

2. The F2P option will go live in August, when you can buy the game for only $14.99 which includes 30 days of game time.

3. A range of new content is coming as well:

The full press release from BioWare/EA:

BioWare™, a Label of Electronic Arts (NASDAQ: EA), announced today that it will be expanding the story-driven, massively multiplayer online game Star Wars™: The Old Republic™ by adding a new Free-to-Play option this fall. This option will give players access to each of the eight iconic Star Wars character class storylines, all the way up to level 50, with certain restrictions*. Unlimited game access, including new higher-level game content and new features will be made available through individual purchases or through a subscription option.

“Players want flexibility and choice. The subscription-only model presented a major barrier for a lot of people who wanted to become part of The Old Republic™ universe,” said Matthew Bromberg, GM of BioWare Austin.

Jeff Hickman, Executive Producer of Star Wars: The Old Republic added, “Since launch we have been adding new content and refining The Old Republic at a breakneck pace based on the feedback from our fans. We believe we are in a position to help improve the service even more, not only by continuing to add new content, but also by expanding the game to many more Star Wars fans, increasing the populations on worlds and the vibrancy of the community.”

Starting this fall, there will be two different ways to play Star Wars: The Old Republic:

Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. In addition to gaining access to all game content as our current subscribers do now, Subscribers will receive ongoing monthly grants of Cartel Coins*, the new virtual currency that will be introduced later this fall. Cartel Coins can be used to purchase valuable items including customizable gear and convenience features that will enhance the game play experience.
Free-to-Play –The first 50 levels will be free-to-play, with some restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.
As the first step towards adding the new Free-to-Play option this fall, in August at retail Star Wars: The Old Republic will go on sale for $14.99 USD, including one-month of free subscription.

Current and former players will also find additional benefits as part of this program. BioWare will be increasing the frequency of game content updates, with the first of many new releases coming in August. In addition, current subscribers will receive Cartel Coin grants and qualify for access to special in-game items. Even former players who re-activate now will qualify for special benefits. To learn more about these rewards, please visit www.StarWarstheOldRepublic.com/FREE.

We’ll be covering this is more detail today as our team of writers dissect things. In the meantime, what’s your take? A great move that will grow the game, a desperate measure to keep the game viable, or somewhere in the middle?

Solo Malgus Kill: Go The Assassin!

I’m sure it’s not unique, but I’m always fascinated by solo kills and this SWTOR solo kill is no different.

This time it’s a Sith Assassin called Stevoo on the Master Dar’Nala Server, knocking over Darth Malgus in the False Emperor Flashpoint – in hard mode no less.

Having a healer companion doesn’t hurt obviously, but it’s still an impressive feat.

Have a look for yourself:

Over to you: have you pulled off a similar feat or does it seem a little too much like hard work? Post your thoughts below!

[Thanks to Jedi Consulars for the heads-up]

SWTOR Community Q&A: 27th July 2012

A short few days after the delayed Q&A from last week, BioWare have covered off answers to another handful of questions. This week, there’s even some lore thrown in for good measure!

The Q&A in full for you:

Skendra: Question about Legacy! Under Character Perks -> Travel, at 1.2 there was buff for Sprint Speed but locked and now in 1.3 it was changed to Priority Transport. Why?

Will Wallace (Senior Designer): There were both internal and external balance concerns about allowing players to purchase upgrades to Sprint speed, especially as it related to advantages in Warzones. We don’t want someone to feel like they have to have an optional purchase to be competitive in PvP. The Priority Transport perks were created as a replacement since they are beneficial for all players without upsetting the balance of the game.

Char_Ell: What is the backstory of the seven pillars on Corellia commemorating the heroes of The Jedi Civil War in BTC 303 (Revan, Bastila, Carth, Canderous, Juhani, Mission, Zaalbar)? How did the people of Corellia arrive at the decision to build the pillars?

Hall Hood (Lead Writer): Monuments to these great heroes who saved the entire Republic were constructed on multiple Core Worlds after the war’s end. The motivations behind these memorials differed from planet to planet. Some were built by politicians cynically displaying their patriotism, while others were created by artists and refugees seeking to honor their saviors. Corellia’s pillars, like its many museums, were built as much for tourism as a sincere display of Republic solidarity. Trivia note: a beautiful monument to the heroes stood outside Coruscant’s Galactic Senate building for nearly three centuries, but was destroyed by Sith Empire forces during the planet’s sacking.

Republicmeat: When the in-game event of the Rise of the Rakghoul plague was taking place, there was that vendor in Tatooine who you could sell DNA samples to. Will we ever get to sell our remaining DNA samples if we still have some or are they obsolete from now on since the vendor was removed?

Rick Burton (World Designer): I’ll give the nebulous answer of “It is certainly possible that the DNA samples will be spendable again” with the caveat of “We have no plans at this time to reuse the DNA samples.” While this does not help you decide what you should do with your left over DNA samples, it is the most honestly accurate answer to the question. I’ll throw in one slightly less vague bit of relevant information. For future events, we have made tweaks to the design based on player feedback that should lower the odds players are unexpectedly stuck with “no longer spendable” event currency.

LNSSnorkle: We know players that don’t migrate by themselves will have their chars automatically moved. The thing is, how can we know where they will end up?

Damion Schubert (Principal Lead Systems Designer): Once we do automatic transfers, we will be doing everything possible in order to maintain the basics of the current ruleset as possible – PvE vs PvP, regional choice, language (for Europe); so in many cases, you should have a good idea of which populations you are likely to end up with. Another top concern is trying to help the populations that result have a good factional balance. We will give out a specific list once we are closer to implementation of this plan – watch for more info soon!

MayoJar: Lately you have been implementing “Server stability” fixes. Can you explain what exactly that is? I keep visualizing some intern sliding napkin shims under a corner of the server. Is this to fix lag issues, log in times, or transition screen load times?

Damion: I can see how this might be confusing to some players – SW:TOR servers, since launch, have enjoyed a reliability of greater than 99%, and since 1.3 went live, we’ve actually improved that to be greater than 99.97%, which means our servers pretty much never crash. However, Game Update 1.3 introduced a server bug that resulted in some players disconnecting randomly from the game, and the server team worked diligently after 1.3 went live to find this issue and stamp it out. This patch note refers (in vague terms, admittedly) to those fixes.

Games Developer Choice Award Nominees: SWTOR A Winner

The Game Developers Choice Awards are into their third year, and the nominees for this years awards, being announced in October, have been revealed. A big winner on the nomination front has been SWTOR, nominated for six awards:

1. Best Online Game Design
2. Best Online Visual Arts
3. Best Online Technology
4. Best Audio for an Online Game
5. Best New Online Game
6. Online Innovation Award

These are industry awards and it shows the level of esteem the game has managed to engender. It’s easy to be critical of any MMO, and SWTOR certainly has its share of flaws, but awards like these do help reality check the haters writing it off totally. It’s also good to see both veterans like World of Warcraft and relative newcomers like Tera and the DayZ mod getting some attention.

Yes, any awards can be nothing more than fluff pieces, but at the very least this shows that broadly the industry sees SWTOR as having made a big impression in the past year. The announcement of winners will show just how big that impression was.

A big thanks to our own writer and podcaster Simon for the heads-up!