SWTOR Suggestion Box: Daily Quests

Another work week is close to done for a lot of us, so it’s time to get excited about some weekend gaming time. While completing some Ilum dailies last night, I got to thinking about the dailies grind in general. Wouldn’t it be great if there could be more variety built into dailies.

This isn’t a criticism of SWTOR specifically, as I’d argue it has one of the better daily/weekly quest setups around.

Still, I’m sure there could be improvements, and that’s where you come in: if you could design daily or weekly quests, what would you change in SWTOR? Be as brave / zany / silly as you like!

SWTOR Server Maintenance: July 26th (tonight!)

Another unexpected maintenance period tonight:

AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

So if you were planning on playing this evening, maybe plan on a later night!

The full blurb from BioWare:

We will be performing an unscheduled maintenance this Thursday, July 26th, 2012. After the maintenance, there will not be a new patch to download.

The servers and SWTOR.com will be down for four hours on Thursday, July 26th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, July 26th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers and SWTOR.com will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR 1.3.4 Patch Notes


The servers are up an SWTOR 1.3.4 is now live. The Group Finder gets some big love in this update. Here are the patch notes in full:

1.3.4 Patch Notes

7/24/2012

General

  • Players can now use vehicles on Coruscant in the large areas of the Black Sun, Old Galactic Market, The Works, and the Jedi Temple districts.

Classes and Combat

General

    • All class “stun break” abilities now properly remove blind effects. For example, the blind effect caused by a Sorcerer’s Backlash skill can now be broken with each class’s “stun break” ability.

Companion Characters

General

    • Centurion Weaponmaster’s head gear no longer causes non-human companion heads to disappear.

Crew Skills

General

    • The crafting UI now correctly takes companion affection and other factors into account when displaying mission times.

Flashpoints and Operations

Flashpoints

The Esseles
        • In Hard Mode, Vokk’s enrage timer has been increased to 3 minutes. The damage for his Double Saber Toss and Lightning Storm has been reduced, and the time between the target appearing and damage for Lightning Storm occurring has been increased.

Operations

Eternity Vault
      • Soa’s orbs, lightning balls, and mind traps no longer grant social points.

Group Finder

  • Simultaneously submitted votes to kick a player are now counted correctly.
  • Lockout info now continues to display after closing the Group Finder pop-up.
  • The Group Finder group acceptance dialog now causes the main Group Finder window to close.
  • The travel dialog now closes automatically if it is open when you leave the group.
  • Players that experience a disconnect during a random Group Finder destination now receive the correct daily rewards if eligible.
  • Player eligibility for daily Group Finder rewards is now displayed correctly in the Group Finder window.
  • The tooltip on the Group Finder button now correctly reflects whether a group is eligible to find a replacement player.

Missions and NPCs

Missions

Belsavis
        • Republic Secrets: Corrected an issue that prevented players from clicking on the “Republic Data” datapad.
Tatooine
      • Drive out the Twin Suns Pirates: This bonus objective can no longer be repeated more than once daily.

PvP

General

    • An issue that could prevent some players from being displayed in the Warzone group frames has been corrected.
    • Players no longer receive an incorrect “You have been queue for solo Warzones” message when being queue for a group Warzone while in a loading screen.
    • The Warzone scorecard now correctly tracks the number of kills; in some instances previously, it displayed a lower number than were actually performed.

SWTOR Community Q&A 23rd July 2012

The delayed Community Q&A from last Saturday has been released by BioWare, fully reproduced for you below. There’s a bit of everything as always, including a brief but interesting statement on class balance changes. Have a browse:

Chimerashot: The way Campaign gear is set up, some DPS classes have the Armoring with more Endurance instead of their main stat. Can we expect this to change /what was the reasoning behind this?

David Hunt (Systems Designer): It’s an undesired interaction between the distribution of the mods and the move to set bonuses on the armoring. Future gear provides set mods will use the primary stat over Endurance for all DPS classes.

Achyllis: Why don’t cool downs all reset on death in PvP?

Austin Peckenpaugh (Senior Designer): Doing this would encourage a couple of things that, so far, we don’t necessarily want to encourage. When you take a position from another player or group of players in a Warzone, holding that position is harder when your group’s abilities are still cooling down and that isn’t the case for the incoming wave of attackers. We entertain this idea every now and then, but we keep arriving at the notion that it would create too much turnover and death zerging, which have historically proven to not be fun.

We also like the tension in the decision of blowing everything to finish someone off in a clutch moment versus acknowledging defeat and coming back in full force. The decision of “going all out” should be a strategic and tactical one rather than a no-brainer that you squeeze in before each death.

Sang: Several months ago class balance changes were made at a smaller and more frequent rate, however, since 1.2 all class balance changes have been made within or around the major game updates (1.2 and 1.3). Will this pattern of class balance changes occurring every few months within the major game updates continue or will we see a return to some more frequent, albeit smaller, changes?

Austin: In the weeks immediately following launch, we had planned and scheduled for as much bug fixing and emergent balancing as possible, and faster class/balance updates were more feasible as a result. Smaller, more frequent class changes proved to have an overall positive impact on the game, so yes, we hope to get back into that kind of rhythm soon.

Esendis: Can we expect some kind of change to the current pve relics? As it stands now the BIS pve relics for many advanced classes are the pvp ones.

Jason Attard (Senior Game Balance Designer): In the long run our intent is to make sure PvP gear is never competitive in end-game PvE situations. Unfortunately, it’s still too early in the design process for us to give an ETA or release any details on what we’re planning for PvP gear.

We currently have no plans to change the PvE relics. In theory the active abilities on the PvE relics do not provide quite as much sustained damage-per-second as a passive relic at the same item level. In practice, when used at the correct time they can deliver a huge amount of damage when you actually need it, and can make you much more effective overall. This is especially true when the relic is paired with powerful cooldowns or burst damage attacks. This is the primary reason we changed the PvP relics into passive relics, as skilled players could wipe out their opponents much more quickly than intended, and nobody likes to be killed before they get a chance to fight back. On the PvE side we decided to keep that extra bit of gameplay, since it helps break up rotations and adds a extra little optimization element to damage dealing in boss fights.

DyronisAre there any plans on making Purple, Cyan, White crystals craftable by Artifice?

Jason: We don’t currently have any plans to make those colors craft-able. This might change in the future, but even if we introduce crafting schematics for them we intend for those lightsaber colors (especially White) to remain relatively rare.

SWTOR Server Maintenance: 24th July 2012

A normal four-hour maintenance window for SWTOR this week:

AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

If you’re wanting your fill of SWTOR while the servers are down, why not have a listen to the latest episode of our podcast?

The full maintenance info from BioWare:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, July 24th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, July 24th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Flash Point 37: Laying Off The Pink Tassle Dude


It’s been a big news fortnight, so we jump in and cover the whole gamut, including some non-SWTOR gaming news at the back-end of the podcast.

Points of discussion:
– BioWare layoffs and Georg Zoeller and Rich Vogel
– HK-51 video
– Makeb – new generic,world story arc, but not class story. Do BW have the resources to pursue new, individual class arcs anymore?
– Will existing level 50’s bother with Makeb if the level cap isn’t bumped?
– Server Mergers – BW announced automatic character transfers for those who haven’t done it yet.
– Crafting housekeeping – now 1.3 is done and ‘quality of life’ is a higher priority for BW, what do you want to see? (I want to be able to collapse or hide low level recipes).
– Video for ‘Kurtob Alliance’ speeder for refering a friend (so long as they sub)
– Permanent free trial to level 15 – how good is it? will it help? (1x flashpoint, restricted to origin and homeworld, can’t trade, chat limitations)
– Heads-up on the switch to oceanicgamer.com
– Reflection on the Colorado tragedy
– Announcement of live stream and chatroom for podcast
– Shout outs for our forums, Facebook page, Google Plus page and Twitter account

Listen via iTunes or right here:

Suggestion Box: HK-51 Abilities

One of the more exciting pieces of information coming out of BioWare over the past week was the teaser on HK-51. Which got me to wondering what people would like their favourite killing machine companion to do, besides.. killing.

So over to you: if you could decide a useful / funny / bizarre ability your HK-51 could have, what would it be?

An Open Letter From A Completionist

Dear Mr Triangle,

As a bit of a obsessive completionist, I have the tendency to play every mission, explore every area and will not leave a planet until every one of you cursed equilateral demons has your creamy green filling. The idea of leaving anything undone or undiscovered fills me with horror. So you and your kind make for a long time between drinks at the Class Story Fountain. If you’ve ever watched a drama series on broadcast TV, then re-watched it on DVD you’ll know how those week long pauses dull detail and erode ambience.

So I decided to focus on closing those gaps to a minimum with a new alt while my bounty hunter went on a skiing holiday to Hoth. Obviously I went for a different class, that way I get to peek behind red force shields I haven’t been through yet. After all, I’m still a completionist. Thus, from my triangle frustration was born a new Sith Assassin, master of side-quest-avoidance, disdainer of completing World Stories and wearer of dresses. A Sith born of hatred. Appropriate, don’t you think?

First, let me describe the joy of ignoring the majority of your parasitic brethren as they hang impotently above quest givers. Most of them are now redundant, because, for whatever reason (maybe it’s because I’m awesome) progression through the class story has been fairly easy and a lot of fun. My ship was delivered promptly at level 13, Tatooine tasted my thruster exhaust just on level 25 and Alderaan at 29. World quest arcs have effectively ceased to exist and, with their passing, class quests are almost seamless. The erratic accent of my Sith Master sending me forth, still rings fresh in my ears as I return to report success.

While I certainly don’t advise anyone to blow off so much lovingly crafted content on primary playthrough, I can highly recommend disregarding you accursed hollow cornchips with at least one alt.

Obviously there’s a downside to all this. Up until now my method of gearing has been to find orange loot I like, then use the commendations from side quests to spec them up. Since my inquisitor doesn’t have that option he has to rely on PvP, operations and a good dose of space combat.  This is no bad thing because (as a solo player by nature) it’s forced me to explore aspects of the game I’ve previously been able to ignore.

So that’s what I’ve learned from avoiding you Benbenet’s of Grind and it’s that personal revelation that’s the whole point of this missive. If you play an alt, why not alt your play style as well? There are a lot of paths to level 50 – some faster, some less so, but they all have something to offer.  Retooling your strategies freshens the game up and proves Bioware has a point when they say you can play the game the way you want. Okay, that’s not strictly true as I can’t play Pazaak yet, but there’s more than one way to flay this particular feline.

As for my dress-wearing Inquisitor, he will continue to inflict evil as he explores the galaxy, all the while keeping his eyes open for a decent pair of pants.

So how do you play the game? What’s your modus operandi? I’d love to know, so why not leave a comment and tell us your pet strategy?

Rich Vogel Leaves BioWare: more layoffs?

Just a quick heads-up on an article over at Gamasutra, stating that SWTOR’s executive producer, Rich Vogel, has left BioWare. There are also reports of other layoffs but it’s unclear if it’s part of the original layoff announcement back in late May:

Amid reports that BioWare Austin is laying off staff today, Gamasutra can confirm that Star Wars: The Old Republic’s executive producer Rich Vogel is no longer with the company.

Vogel was instrumental in the development of SWTOR, overseeing all aspects of the MMO before and after its launch in December. The online game, though, has lost around 400,000 paid subscribers in recent months, and BioWare Austin recently said it’s considering free-to-play options for the title.

Reports also emerged on Tuesday morning that the Austin office is laying off workers, but it’s unclear if this headcount reduction is part of the restructuring plan BioWare announced in May. Though its parent company Electronic Arts didn’t specify then how many employees would be affected, the publisher said those layoffs were necessary in order for the team to maintain and grow SWTOR.

There’s nothing much to be upbeat about in regard to this announcement and we’ve had no official communication from BioWare on the changes at this stage.

We’ll have more as we find out ourselves, what’s your take on the situation?

SWTOR Launcher Problems: Report Them Here

Since the servers have come back up, there have been fairly widespread reports of errors on launching the game. If it’s happening to you, then you need to go to this thread on the official forums to add you report.

That said, there are 29 pages of reports there soI’m pretty sure BioWare are aware there’s a problem…

Over to you: are you experiencing any issues?

Stormtrooper and Blaster Fire Equals Mess

Just love this pic of the end result of a serious round of blaster fire to the head of a Stormtrooper:

(Click on image for full size)

No wonder those Stormtroopers fell like sacks of potatoes in the movies!

[via Technabob and Obvious Winner]

HK-51: More Details Released

BioWare, following up from the San Diego Comic Con, have provided a trailer and a brief snippet of text on the HK-51 assassination droid, which will be available in “the very near future”:

Buried deep beneath the icy surface of Belsavis rests an army of the deadliest, most feared machines in the known galaxy. Thought to have been lost when an Imperial freighter was destroyed, they have recently been rediscovered by a group of renegade Sith Lords. Now both the Sith Empire and Galactic Republic seek to control these dangerous weapons for themselves. Those who are brave enough to venture into the wreckage will emerge with a powerful new ally.

We are excited to unveil the dangerous assassination droid HK-51! Cold, calculating, and ruthlessly efficient, HK-51 will stand by your side and loyally follow your command as you and your allies continue your journey. Journalists were given a brief preview of HK-51 at E3, but now we are happy to be able to show everyone at San Diego Comic-Con, and all of you at home, the full trailer.

Here’s the trailer (you now can’t embed the vids from what I can see – thanks BioWare!)

Over to you: is access to HK-51 something you’re dead keen on?