Star Wars: 1313 Preview

I’m not even going to attempt to compare what you see below to SWTOR – it’d be a totally unfair comparison. That said, am I the only person that dreams of playing an MMO one day that’s of this level of graphic quality?

Have a look for yourself:

So I’ll say it again: would you pay big money for an MMO that looked like Star Wars: 1313?

BioWare unveil new planet and content in SWTOR

With E3 underway, BioWare have unveiled a nice video showing off a new space mission (Space Station Assault), new Operation (Terror from Beyond), new companion (HK-51 Assassin Droid), a new level cap (details unconfirmed), a new Warzone (Ancient Hypergates) and arguably most exciting of all, a whole new world to explore, Makeb.

Have a look at the video for yourself here.

Seeing all this content is encouraging, in that it puts some meat on the bones of BioWare’s claims post-layoffs that there’s heaps more content to come.

On the downside for me, there doesn’t seem to be a great story emphasis on the new content. What I mean by that is that this update doesn’t seem to fall within an overall story arc. It doesn’t even have a name as such, probably because the previewed information isn’t a bundle that’ll be released as a single update. Even so, if there’s a new level cap, there’s obviously a new storyline, and I find it interesting that that’s not the focus. It could be because of the criticisms around end-game content, but surely story should still be the driver?

Of course, there’ll be lots more information drip-fed in coming months, and story may become central to that. In the meantime, it’s good to see what’s up ahead.

Over to you: of the new content revealed, what excites you or leaves you a bit cold?

All we know about this content is that it’s coming in the ‘next year’

Server Downtime: 5th June 2012

Another standard four-hour maintenance this week. The full post from BioWare below, but the local time conversions are:

AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, June 5th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, June 5th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

SWTOR Video News: MCM Expo and Layoffs

Asher’s back with another quality roundup of the week that was! Notes below the vid as always. Enjoy!

Facebook
http://www.facebook.com/lenc0rp

—– THIS WEEKS NEWS —–

MCM Expo Stream
http://www.twitch.tv/gamespot/b/319398572

Bioware Response on Lay Offs
http://www.pcgamer.com/2012/05/28/swtor-lead-designer-on-bioware-austin-lay-o…

Community Q&A
http://www.swtor.com/blog/community-qa-june-1st-2012

Next Weeks Q&A
http://www.swtor.com/community/showthread.php?t=469736

Patch Notes 1.2.5
http://www.swtor.com/patchnotes/1.2.5/5302012

Patch Notes 1.2.5 Addendum
http://www.swtor.com/patchnotes/1.2.5/5302012

Maintenance June 5th
http://www.swtor.com/community/showthread.php?p=4516896#edit4516896

Server Transfer Testing
http://www.darthhater.com/articles/swtor-news/20542-bioware-preps-for-server-…

Community Team Update
http://www.swtor.com/blog/community-team-general-update-may-31st-2012

Star Wars: The Old Republic: Deceived
http://www.amazon.com/Star-Wars-The-Republic-Deceived/dp/0345511395/ref=sr_1_…

Speeders
http://dulfy.net/2012/05/29/complete-high-res-catalog-of-all-swtor-speeders/

Double Ended Lightsaber Hilts
http://www.swtor.com/community/showthread.php?t=466696

FAN ART
http://th00.deviantart.net/fs71/PRE/f/2012/153/5/2/swtor___malavai_quinn_dist…

http://www.forcejunkies.com/wp-content/uploads/2011/10/bountyhunter.jpg

http://swtor.gamingfeeds.com/wp-content/blogs.dir/5/files/HLIC/f70b4b1df190ad…

http://i56.tinypic.com/2nbedg4.png

Community Q&A 1st June: Augments, Downtime and PvP

BioWare are back with a bunch more answers to SWTOR community questions.

After last week’s 1.3-fest, it’s onto a more wider ranging discussion including an answer on what actually happens during that 4-hour downtime we experience each Tuesday.

The full Q&A is here for you below, enjoy:

Lymain: You announced that Ranked Warzones are still on track for Game Update 1.3 in the May 25th Q&A. Is the plan still to implement this feature incrementally, starting with only pre-made teams of eight? Will queues be cross-server initially? Or will cross-server queues be implemented at some point after the first stage of Ranked Warzones makes it live?

Daniel Erickson (Lead Game Designer): That is correct. First implementation (pre-season) will be pre-made teams of eight and will not be cross-server.

JimG: For the new augment slots for Game Update 1.3, will the tier of augment slot raise the level required to equip the gear? For example, if I have a level 11 piece of orange gear and add the highest tier augment slot to it, can I still equip it at level 11 assuming I don’t put an augment in it that exceeds my level?

Daniel: You can still equip the item so long as you don’t put mods that exceed your level into the augment slot. In addition, the high tier augment slot can use any augment of a lower tier as well so you can steadily upgrade with level-appropriate augments without having to worry about upgrading the slot itself since you put the highest tier slot on to start.

Dzeiger: With the changes to make social gear “adaptive” and augmentable and thus more desirable, are there any plans to revise the social points system? For example, making it per-Legacy rather than per-character, and/or expanding options for social point gathering at endgame that doesn’t involve endless Esseles and Black Talon runs.

Daniel: Yes, the social point system will be getting a major revamp in the future and many of our systems will be going Legacy-wide, though whether social is one of them is still under discussion. In the meantime, Game Update 1.3 will bring social points to all Flashpoint and Operation boss kills, meaning far more social points just for being social and playing with friends.

Iracaelestis: Currently, crafting missions have a chance to drop schematics from the opposite faction. Given the uselessness of these schematics for the crafting player’s faction, combined with a cumbersome and intentionally difficult means of trading with the opposite faction that’s not being used, what is the justification for this and are there any planned changes for the future?

Daniel: They are an intended part of the system and are there to cause cross-faction interaction which will soon be much easier as we finish out the last few steps and the Hutts formally take over all of the GTN terminals in the galaxy.

Anastre: The Legacy system currently allows you to create ties with perks and unlocks using your own characters on the same server. The thought crossed my mind that it would be cool if you could add the characters of another player to a ‘joined’ Legacy. This way, you could gain Legacy levels a bit faster if you work together. It also gives you a reason to befriend other players. Did this idea cross the mind of the developers?

Daniel: It definitely has. People want to marry other players officially, build family groups, share histories and last names, and much more and it’s all in the queue for the future of Legacy.

LKaras: What will you be doing to keep guilds and server communities together once server transfer is implemented?

Joveth Gonzalez (Online Community Manager): Once server transfers are implemented, we will re-evaluate our server group forums and make any changes that are necessary. We also have Community Coordinator Eric Musco as the liaison to guilds and he has a lot of good ideas on how to work with them. Finally, we’re going to begin to highlight server community events on the Community Blog section of our site to make sure that they get proper attention. Rest assured that guilds and server communities are part of our overall focus within the community team.

Tuk-Teufti : Endgame crafted items are bind on pick up. It’s alright when they come from a drop, but when they come from crafting the system feels limited. What’s the point of crafting armor you can’t sell? Biochem seems once again the way to go for PvP players, along with a little of Cybertech for grenades. Are you going to give other crew skills exclusive features to rival Biochem?

David Hunt (Systems Designer): While the initial endgame schematics were all bound, that hasn’t carried over to some of the newer endgame crafted items. In Game Update 1.2, there are many reverse engineering schematics that are not bound. In general, we’re opening the restrictions on some of these kinds of distribution channels. There are some changes in Game Update 1.3 that impact the interactions between Biochem and PvP, and you can expect more general changes to level out crafting skill viability in future game updates.

Murshawursha: What was the logic behind choosing which Crew Skills get to craft Augment Kits? In Game Update 1.2 and before, if a player wanted, for example, an augmented Lightsaber, they HAD to buy it from an Artifice. Post-Game Update 1.3, if a player wants an augmented Lightsaber, they choose a Lightsaber that they already own (probably acquired through raiding or questing), and buy an Augment Kit from an Armstech, Armormech, or Synthweaver. This effectively cuts out the Artificer completely out of the market for augmented Lightsabers. Why was it done this way, rather than simply allowing Artificers to make Augment Kits that could only be applied to Lightsabers or Relics, Synthweavers to make Augment Kits that can only be used on force armor, Cybertech on earpieces, etc?

David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players.

We did not want to have lots different Augment Kits, because that would make finding the right item and kit combination substantially more difficult. Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data.

Insomniel: Is it possible to make tiny adjustments to crafting dialog? Namely, could you save schematics filter settings per character or even per account – I like my schematics sorted by level and it is rather irritating to sort them this way almost every time I open the dialog after changing locations or relogging. It would also be nice to start with collapsed schematics trees .

Damion Schubert (Principal Lead Systems Designer):  This is a good idea.  I will pass it on to the GUI team.

Monkgryphon: Can you break down the Random Flashpoint daily and explain how it will work and what sort of rewards it will grant?

Damion: With the Group Finder, we will be adding the concept of a Random Flashpoint. If you do the Random Flashpoint with a Group Finder assembled group, you will earn a reward. Currently, this reward is in the form of level-appropriate commendations which may be exchanged for equipment at a vendor. At level 50, there are there are separate daily rewards for normal and hard mode Flashpoints, as well as story mode Operations. These rewards escalate with the difficulty of the content.

Ashivauto: There are quite a few threads on wanting open world PvP and a lot of good ideas on open world PvP content. My question is: are there any plans to implement something that would encourage open world PvP such as faction points for factional items, or planetary control. Maybe even rewards or commendations for open world kills?

Gabe Amantangelo (PvP & Endgame Designer): Yes.  We have open world PvP content and incentive systems in the works.  We will update you as soon as we can.  They will likely come in parts, as opposed to all at once.  For example, a proper incentive system for defeating players in open world PvP may come in first.

Lord_Franklin: This may be a bit off-topic, but oh well: I have recently been wondering what actually happens during that 4 hour or so window once a week when you take the servers down for maintenance. What’s happening typically on your side when I’m sitting there refreshing the server status page?

Blaine Christine (Sr. Producer, Live Services): Many things happen in that precious four hour window and it varies from week to week.  Typically, we have a patch deployment for the game along with possible web, network, infrastructure, hardware, and/or platform maintenance, just to name a few possibilities.  Taking the game patch as an individual item, the full process takes several hours, beginning with that lovely in-game message that you all get fifteen minutes prior to the actual kick from the game.  At the T-15 mark, we start in-game messaging and put the servers in Maintenance Mode so that no one else can enter the game.  At 2:00 AM CDT, we kick everyone out and start the shutdown process for all of the servers which takes another ~15 minutes.  Then there are several steps to the actual deployment of the patch which can take an hour or more, depending on complexity.  After the deploy, we have to start the servers back up and have CS perform spot checks of the servers while they are in Maintenance Mode (so they still appear offline to the players).  In some cases, we may detect issues with the spot checks that need to be resolved or at least double-checked before we open to the public.  After all of that, we finally open the gates again and notify all of you via the Forums and Launcher that the game is once again ready for play.

We certainly strive very hard to ensure that we condense this process down as much as possible to reduce the impact on playtime for you, our customers.  Most of the time, we manage to get the game back up earlier than we projected, but occasionally an unforeseen issue with the maintenance causes us to go over the projected timing.  As we get closer to the end of the maintenance, there is a lot of hectic activity if things aren’t going well, because everyone here takes their responsibility seriously and wants to ensure the best possible experience for all of you.  If we go over time, it constitutes a hair on fire emergency that requires all hands on deck to resolve as quickly as possible.

BioWare announce Community Team changes

SWTOR’s Online Community Manager Joveth Gonzalez has posted an update introducing the revamped Community Team. That full post is recreated for you below, but the obvious change aside from allocation of specific responsibilities is the lack of a stated role for David Bass.

We have an unconfirmed report that David has decided to leave the team of his own accord. If that’s the case, then like Stephen Reid we wish him mightily well and thank him for the friendly approach he’s taken with us throughout!

The full post:

Hi everyone,

Last week, we mentioned that changes were coming to the Community Team and I wanted to take some time to go over them. I’m going to briefly outline one of our new initiatives, discuss a new shift in responsibilities for one of our main team members, and introduce the rest of the team.

The aforementioned initiative is intended to improve communication between the fans, the Community Team, and the development team by creating focused specializations. In short, going forward, each Community Team member will be specifically focused on a particular aspect of our game (PvP, Crew Skills, Operations, etc) and paired up with the appropriate developer so that they can respond to players more efficiently. We’re still finalizing details internally, but as soon as every aspect of this project is in place, we will let you all know. We’re all very excited about this and can’t wait to share more.

As many of you may already know, Community Coordinator Eric Musco will be taking over for Sr. Community Coordinator David Bass as the community liaison to fan sites and guilds. Eric and David have been working closely together over the past few weeks to ensure a smooth hand off. While we’re sad to see David leave, we wish him all the best in his new endeavor.

Finally, one of the very first things that we wanted to do with these new changes was to introduce ourselves. We’ll be giving you a very brief introduction this week, but you’ll be seeing more in-depth profiles from each of us in the upcoming weeks.

I’ll go ahead and start. My name is Joveth Gonzalez and I’m the Online Community Manager. I’m currently overseeing the development of our new community initiatives, wrangling up blog posts for the community blog, and handling various general day to day community issues. Oh, and I play as a Scoundrel because I love sneaking around.

Sr. Community Coordinator Allison Berryman is heavily involved in writing all of the Patch Notes and in managing the Community Representatives on our forum (they’re the people that help moderate our forums and keep them clean—we’ll be introducing you to them soon). Allison is also active in the forums, so you may have already seen her pop up in various threads. She currently switches between playing a Sage, Operative, and a Juggernaut.

Community Production Coordinator Alyson Bridge, along with Assistant Community Production Coordinator Courtney Woods, prepares and publishes content on SWTOR.com, and coordinates the localization of the website in French and German. Courtney also assists with writing and developing blogs for the Community Blog section of our site. Alyson plays as a Marauder while Courtney plays as a Sniper and Commando.

Community Coordinator Eric Musco, as mentioned above, will act as the community liaison to fan sites and guilds. In addition to that, he will be coordinating our presence at any upcoming shows. He is currently playing as a Trooper.

Community Coordinator Eric Campbell helps Allison with managing our Community Representatives. In addition to that, he handles our social media presence and manages our Social Media Representatives. Eric plays on the dark side as a Sith Inquisitor.

Live Community Coordinator Amber Green makes sure that any issues that develop get escalated to the Live Services team and gets messages out to the community accordingly. She is also on point for handling any community messaging for each maintenance window. Amber currently plays a Jedi Sage.

Finally, we have our European Community Manager Chris Collins and his incredible Community Team over in Ireland. I’ll let them introduce themselves properly in a future post, but they take care of the European community, including the German and French communities. They also help us with the localization of community blogs and other various documents.

And there you go. That’s a very brief intro to our team, and as I mentioned earlier, we’re going to be going more in-depth with each Community Team member in the upcoming weeks.

We’re excited about these new changes, and we hope that you are as well. We are committed to working with the community and we will continue to do so through Game Update 1.3, Character Transfers, and beyond.

Thank you,
The SWTOR Community Team

 

Over to you: do these changes make you feel more confident in regards to the SWTOR community?

Suggestion Box: Predicting Subscriber Numbers

With winter officially hitting Oz and NZ today, it means we’re officially allowed to spend more time indoors playing SWTOR. That means there may be a bump in local subscribers numbers, although with the US and Europe hitting their summer there will be the usual seasonal drop off in playing time which could affect subscriber numbers.

So on that basis, let’s play Nostradamus. By the end of our winter on September 1st, what do you think SWTOR’s subscriber numbers will be?

SWTOR 1.2.5 Patch Notes

Patch 1.2.5 is now the official version we all play on, and theres plenty of bug-fixes and some changes to commendations and the like. So for your edification, here’s the full patch notes as taken from SWTOR.com:

1.2.5 Patch Notes

5/30/2012

General

  • Optimizations have been implemented that decrease instances of crashing to desktop.
  • Any players required to change a character’s name due to Customer Support request must now make all name changes before logging in with any characters on a server.

Classes and Combat

General

    • “Heroic Moment” abilities no longer persist after players log out or transition areas.

Companion Characters

General

    • Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear.

Flashpoints and Operations

General

      • Boss encounters no longer drop rewards until the entire encounter has been cleared of enemies.

Flashpoints

      • Corrected an issue that could prevent Flashpoint mission steps from updating properly if players were disconnected during a Flashpoint.

Operations

      • Players can no longer bypass the lockout timer for some boss encounters.
      • Corrected an issue that could cause “Timed Run” buffs to end prematurely.
Eternity Vault
        • Corrected an issue that could prevent players from receiving mission credit upon defeating Soa.
        • The “Eternity Vault Timed Run” buff no longer displays during Hard Mode.
Explosive Conflict
      • After defeating Firebrand and Stormcaller, players now collect rewards from the Firebrand Battle Tank rather than a loot chest.

Missions and NPCs

Missions

General
        • Level 50 PvP missions now grant 100 Warzone Commendations for daily missions and 300 Warzone Commendations for weekly missions.
World Missions
Belsavis
          • Breakthrough: Corrected an issue that prevented mission objectives from being completed in a group unless the group leader was the first to interact with the objective object at each point .
          • Wrong Savior: The Solitary Confinement area is no longer plagued by a level 50 Malfunctioning Guardian Droid.
Corellia
          • The Lucky Lancer: The mission step “Secure the Landing Site” will now update as intended when players enter the Corellian Museum of Starships.
Ilum
          • First Strike: Players who abandoned this mission after Game Update 1.2 can now speak to T9-M6 on the Imperial Fleet to regain it.
          • Crystal Ball: Players who abandoned this mission after Game Update 1.2 can now speak to Lieutenant Ha’laa on the Republic Fleet to regain it.
Nar Shaddaa
          • Tempting Fate: Players on the step “Access the Security Terminal” are no longer able to repeat part of the conversation.
Tatooine
          • The Thing Czerka Found: Corrected an issue that prevented players from completing or abandoning this mission.
Class Missions
Jedi Knight
          • An Unthinkable Alliance: Players on this mission have had their progress reset, and abandoning the mission during the step “The Emperor’s Fortress” will no longer prevent players from completing the mission after it is reacquired.
          • Fallen: Group members will no longer become stuck on the Korriban Flame station and can leave via starships.
Smuggler
          • Heist of the Millennium: Players are now able to use their starship to travel to the Imperial Treasury Ship during this mission after traveling there one time via the Nar Shaddaa shuttle.
          • The Final Score: Players are now able to use their starship to travel to the Regnant during this mission after traveling there one time via the Corellia shuttle.
Imperial Agent
          • The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station can now enter the Tenebrous to complete this mission. Those who were unable to enter the Tenebrous before patch 1.2.5 must reset this mission before completing it.
Trooper
          • A New Player: Exiting the initial conversation by using ESC no longer blocks players from using their holoterminal.
          • Welcome Party: Exiting the initial conversation by using ESC no longer blocks players from using their holoterminal.
Bounty Hunter
        • Number One With a Bullet: Players on this mission have had their progress reset and can now complete the mission if they use their player ship to leave the Founder.

PvP

Warzones

General
        • Corrected a server-side issue that could prevent Warzone matches from being created.
        • Warzones now end early if team populations become too imbalanced.
Novare Coast
      • Fixed an issue that could allow players to become stuck on the Bunker Control Console.
      • Players can no longer become untargetable by entering bunkers while capturing bases.

Space Combat

  • Corrected an issue that could cause blaster shot damage to be delayed or ignored.

UI

  • Corrected an issue that could cause the main UI quickbar to overlap with player portraits.
  • Players can no longer assign keybindings to toggle off music (ctrl+M) and ambient sounds (ctrl+A) . These can still be adjusted using the sliders in the Preferences Window and all sound can still be toggled using ctrl+S.
  • Players can now purchase both Cargo Hold expansions back-to-back if eligible to do so.
  • Players who leave a full Operations Group will no longer appear on the UI to be in a regular group with some members of the Operations Group.
  • Sending companions on Crew Skill missions or accepting mission rewards now prevents the player from being treated as AFK.
  • When a companion is unavailable due to a player’s class story, other Companion Characters will no longer become unavailable in the Crew Skills Window.

Miscellaneous Bug Fixes

  • Republic players are now transported to their ships when selecting the option from the Space Station Shuttle on Belsavis.

As always it’s over to you: any big fixes for you personally in here? I’m guessing this could be the last patch before 1.3, so exciting times really.

Uncle Owen and Aunt Beru Action Figures

It’s so, so wrong, but my word did I still laugh. A friend of mine posted these two pics on Facebook and in the spirit of sharing you know get to see them:

 

 

We always attribute other people’s work where possible, so if you created these beauties, please let us know and we’ll update the post.

Over to you: did you have a laugh?

The Spirit World Part 4: Attacking Bioware – A Help Guide

(This is the final part of a community-driven story – check out Part 1 herecheck out Part 2 herecheck out Part 3 here)

So, you are crawling through a sewer about to attack Bioware.

Yep that about sums up my current situation.

What are you trying to achieve from this help guide?

Honestly I have no idea. You haven’t been much help so far.

Then why did you summon me?

I’m crawling through a sewer, I want someone to talk to.

You summoned me just to talk? Great. Is my help so under-appreciated?

Please, you give the least helpful advice I have ever heard.

Oh, is that what you think? In that case, I’ll be off.

I summoned you, you need to stay untill I’m are done.

No, I only need to stay until you complete what you told me you were trying to achieve. And this time you set no conditions.

In that case, I am trying to free BioWare from the control of EA and the reapers.

What’s Kendra and her gang doing?

They are going to create a distraction in the street so that nobody interrupts me.

What about furry red yoda?

Apparently he is an informant for the underground resistance.

Underground resistance?

Can we focus on me?

Fine, if you are in the sewers, keep an eye out for pipes leading to Bioware.

What do they look like?

How should I know? You are in a sewer, they don’t exactly label them for your convenience.

Damn it, this feels like where I should move up. I’m cutting a hole with the lightsaber.

Make sure the hole you cut doesn’t fall on you.

It’s cut, I don’t think anyone above saw.

What does it look like?

I think it’s a car park.

Pull yourself up, but try and remain undetected.

I can’t even see anyone in the car park.

It would be wise to go quietly.

I thought my main problem would be smell.

Oh right. In that case I would recommend you just run for it.

And this time I’m taking the elevator.

Again, I’m going to recommend against it.

And what was your excellent logic for that again?

They would be expecting it.

Look, I’m going up there to kick some ass, you can either complain or help me.

Does it seem like I want to help you?

I thought so. Ok, I’m in the elevator. Top floor, same as last time.

Don’t you think it strange that nobody has tried to stop you yet?

Shut up, I need to ready myself.

Ok, two points. First, you have no idea what to ready yourself for and second, now you want me to be quiet, after telling me you only want me here to talk to you…

…Yes…

I’m telling you, those doors open and you are either fucked, or the luckiest person alive.

How lucky do you think I need to be?

The only way you are going to survive is if nobody up here has any idea you are coming and nobody has any weapons.

You think I have that little chance?

Oh no, I think even if that’s exactly what happens, you will still figure out a way of hurting yourself.

Some help you are…

Just tell me when the doors open.

They are opening now.

What’s happening, what do you see?

The floor is entirely deserted apart from someone sitting in a chair on the other side of the room.

Who is it?

I think it’s Stephen Reid.

Told you so.

When? When did you tell me?

Just before.

No you didn’t, the only thing you told me was that I was going to die!

Stop talking to yourself.

No, you stop talking to yourself.

Lame, real lame.

BioWare have fired all their staff who ever fought against EA. I don’t think it was BioWare’s decision, more pressure from EA.

Sucks to be him.

What now?

Now, I’ve been thinking about that. I think the best thing for me would be to join the resistance, help them for a while. You should probably get back to your own life. This world is soon to see war.

But can’t I help?

There is nothing you can do. You can’t fight, you talk to yourself and you smell like a sewer. Your purpose was to keep my lightsaber safe from BioWare so it wouldn’t be destroyed when this day came.

Ask him what happens to BioWare now.

What happens to BioWare now?

Bioware is now but a shadow of its former self. With a decent chunk of the staff joining the resistance, the resistance now knows exactly how they work. There won’t be anything they can do to help EA other than continue to make games.

This concludes “Attack Bioware Via The Spirit World Help Guide”.

Well, here is the lightsaber back.

Thank you.

In order to return to the real world click your heels together three times.

Farewell strange world.

Did everything go as expected?

With the idiot, yes. Everything went mostly as planned.

Is the resistance in place?

Downstairs waiting for you.

You did well guide, I dismiss you.

This concludes the “Joining the EA resistance in the Spirit World, a help guide”.

I said I dismiss you!

An original Ken Clark / TOROZ production

Server Downtime: May 30th 2012 and things to do

Another standard four-hour downtime tomorrow night:
AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

If you get bored waiting, why not check out our latest podcast episode, watch some SWTOR video news, read a great opinion piece on SWTOR’s subscription numbers, or check out BioWare’s latest round of answers to community questions.

The full downtime blurb from BioWare:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Wednesday, May 30th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance

Date: Wednesday, May 30th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

SWTOR Video News #7

Asher’s back with another great roundup of the week that was. Show notes below, enjoy the broadcast!

 

Facebook
http://www.facebook.com/lenc0rp

—– THIS WEEKS NEWS —–

Server Restarts
http://www.swtor.com/community/showthread.php?t=465804

Layoffs
http://www.swtor.com/community/showthread.php?t=462269

Scheduled Maintenance
http://www.swtor.com/blog/scheduled-maintenance-may-30th-2012

SWTOR Novel
http://www.swtor.com/blog/new-star-wars-old-republic-novel-cover-revealed

SWTOR Encyclopedia
http://www.amazon.com/Star-Wars-The-Republic-Encyclopedia/dp/0756698391/ref=s…

—– PATCH 1.3 UPDATES —–

Community Q&A
http://www.swtor.com/blog/community-qa-may-25th-2012-%E2%80%93-special-editio…

Next Weeks Q&A
http://www.swtor.com/blog/community-qa-may-25th-2012-%E2%80%93-special-editio…

IGN Interview
http://au.ign.com/articles/2012/05/21/star-wars-the-old-republics-13-patch-re…

PC Gamer Interview
http://www.pcgamer.com/2012/05/23/the-old-republics-daniel-erickson-talks-leg…

1.3 PTR Sign Up
http://www.swtor.com/info/news/%5Bnews-category%5D/20120525

—– COMMUNITY NEWS —–

2 Man Hardmode Flashpoints
http://www.swtor.com/community/showthread.php?t=463772

PVP Guide
http://www.swtor.com/community/showthread.php?t=451701

Race Around The Worlds
http://www.swtor.com/community/showthread.php?t=465288

Fan Art
http://www.swtor.com/community/showthread.php?t=460535