SWTOR subscribers drop 400K

EA have released their financial results for Jan-March 2012, including the disclosure that as at the end of March, there were 1.3 million subscribers. That’s a substantial drop from the 1.7 million peak a month after launch, but still a significant number.

Some will interpret the decline as a big negative, and to some extent it is, but there are some other facts that need to be taken into account:

1. The 1.3 million subscriber number is before 1.2 was released

2. There hadn’t been the Asia-Pacific server transfers or the remainder of Europe and the Middle East launch.

3. It’s a new MMO – sure the numbers dropped but I’m guessing a significant proportion were the hardcore MMO fans who check out everything new then move on if it’s not their thing.

So my guess is those numbers have increased again – maybe not by much but I’d be betting on a solid and stable subscriber base. Of course it’d be nice if there was a little more transparency on the numbers but that’s an issue across most MMOs.

Over to you: do I have my rose-coloured glasses on? What’s your take on the current level of subscriber numbers?

Asher’s Aussie SWTOR news: YouTube Style

Australian SWTOR player Asher Moore has joined the SWTOR news fray, with a great weekly video roundup. As you’ll see if you have a look, the quality is great and the information pertinent – what more would you want?

We’ll feature Asher’s broadcasts each week here at TOROZ as well. Let’s kick off with Episode 3 released over the weekend:

Here’s all the show notes:

Episode 3 off SWTOR News. All news in this video is from the week starting 29/04/2012. Please remember to share, comment and subscribe!

Links for this weeks articles:

Star Wars Day sale
http://buy.swtor.com/us/

Community Q&A for this week
http://www.swtor.com/blog/community-qa-may-4th-2012

Next Weeks Community Q&A Question Submition
http://www.swtor.com/community/showthread.php?t=443114

Patch Notes for 1.2.2
http://www.swtor.com/patchnotes

Scheduled Maintenance: May 8th
http://www.swtor.com/blog/scheduled-maintenance-may-8th-2012

GameCentral Interview
http://www.metro.co.uk/tech/games/897895-star-wars-the-old-republic-1-2-inter…

UI Feedback
http://www.swtor.com/community/showthread.php?t=442011

New Planets
http://www.swtor.com/community/showthread.php?t=441841

Origin Feedback
http://www.ea.com/news/the-origin-conversation#post-comment

FAN ART
http://fc07.deviantart.net/fs70/i/2012/117/9/5/commission___demise_by_tanathi…

http://fc01.deviantart.net/fs70/f/2012/055/c/f/commission___sensitive_matters…

Post away in comments if you liked what you saw, or give Asher some comments directly.

Server Downtime: 8th May 2012

Once again, nothing out of the ordinary maintenance-wise, with a standard four-hour downtime this coming Tuesday.
The time conversions:
AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm
Here’s the maintenance blurb straight from the horse’s mouth:

Scheduled Maintenance

Date: Tuesday, May 8th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Flash Point 32: Turkey Slapping Crystal Gayle

We’re back on deck for some fun discussion on a bunch of things, including Ed’s ever-popular Lore Update. Apologies for the sound quality in parts – let’s blame Skype.

Points of discussion:
– Post 1.2 stability
– Asia-Pacific server transfers and server merge need
– Fleet duelling
– Arena-watching from the cantina
– New playable planets
– Shout out for a funny guild-created video
– Shout to Midian and Remnants guilds for their achievements
– Datacron runs
– Combat parsers and SWTOR’s TOS
Pimp your UI
– Call out for more writers for TOROZ
– Lore Update: Crystals
– Multi-player space combat
– Avengers movie review
– Shout outs for our forums, Facebook page, Oceanic Guild listing, Google Plus page and Twitter account

Listen via iTunes or right here:

Community Q&A 4th May: Duelling on the Fleet

This week’s Community Q&A from BioWare is a biggie – which is always welcome.

As per usual there’s a bunch of topics covered but the highlights for me were discussions on SWTOR’s economy and BioWare confirming they’re looking into the option of duelling on the Republic and Imperial Fleet.

That sounds like it could be a bit hectic but fun at the same time – so here’s hoping it’s an option soonish.

Read the full transcript below and post away in comments what interests you most!

DarthZaul: Other than the planned Hutt takeover of all GTNs (which will make them all neutral), do you have further plans to improve the economy? Below level 49 it is almost nonexistent. The crafting changes in 1.2 were supposed to improve it but instead they just gave people more incentive to RE everything they make instead of put it on the GTN. I had to make enough characters with different crew skills to create a self-sufficient Legacy economy, making all my own armor, mods, and stims/medpacks because there are none available to buy.

Damion Schubert (Principal Lead Systems Designer): It sounds like there is a legitimate hole in the economy that someone who has a whole bunch of crew skills could be taking advantage of (hint hint). In all seriousness, a key part of selling your wares in any MMO is understanding supply and demand. In most MMOs, the economy flattens out because all the crafters take the 500 pairs of boots that they craft and plop them on the auction house, which drives the supply wildly way above demand, which pushes the prices down to be below the cost of materials and makes it so that selling stuff isn’t economically worthwhile – which kind of destroys the ‘I’m a successful shop owner’ vibe that aspiring crafters are hoping for. A huge part of the reverse-engineering feature is that it encourages players to remove these excess goods from the economy, which hopefully will bring supply and demand closer to what they actually should be, and should create more space in the GTN without lots of competition. That being said, we can always do better, and I’m sure this will be something we will tweak further in the future.

Dzkiller: I’ve been looking for purple-colored crystals for my Lightsaber for a while now. I want to know where and how we can get it because I’m tired of walking around with a red Lightsaber for my Sith Sorcerer while the Character Progression video for the Inquisitor showed a Sorcerer with a purple Lightsaber.

Damion: We really wanted purple Lightsabers to not be trivial for anyone to get — some things, a player should have to work for a little.  That being said, this seems like an excellent opportunity to use some of the awesome fansite resources on the internet.  The truth is out there!

Giand-Amazone: I´m a guild leader, and as a guild leader I want to be able to send out mails to my whole guild. Right now this is only possible by sending out mails one by one to all of my members, which is very tedious. Will there be an option to send out mails to the whole guild at once?

Damion: We have plans – it was one of the more requested features to come out of the Guild Summit, and we took feedback from the guild leaders very seriously.  So it’s in the works, but we have no ETA at this time.  When the feature comes, expect it to have constraints on the amount that it can be used to prevent it being used to spam and to keep data storage under control.  In the meantime, the MOTD (Message of the Day) remains the best way to communicate to players, and the guilds I run with use it to direct players to their own website.

 

Lorroc: Are there any plans to introduce a mentoring system in SWTOR? In some other MMOs, this mentoring system lowers the stats and armor of high level characters and grays out abilities that they didn’t have during lower levels so that they can help their lower level friends.

Damion: I’m a big fan of ‘down leveling,’ and I’ve been pushing to add something like this for a long, LONG time.  Plus, you just can’t ignore the master/apprentice relationship as being a core part of the Star Wars experience.  So yeah, this is coming — someday.  And, as always, it will have a couple of unique twists that I think people will enjoy. 

AbsoluteGrndZero: When we get adaptable social armor, will current social armor be changed, or will we be forced to rebuy social armor that is currently sitting in our bank unused on medium-heavy characters?

David Hunt (Systems Designer): Existing gear will be updated to use the adaptive gear weight. This will go live at the same time as augment tables, meaning the social gear you own now will be viable combat gear regardless of your primary armor weight.

DarkElvis: In the Q&A for April 27, you addressed a question about loot drops taking classes into account and how you added the bias into the endgame Flashpoints. Is there any way for this bias to check not just the base class but the advanced class as well? I would say this most affects Sith Warriors and Jedi Knights, who wear different classes of armor depending on their AC choice. Example: our normal Flashpoint group is a Powertech, Sniper, Marauder, and Sorcerer. It seems any time Sith Warrior gear drops, it’s heavy armor, so only a Juggernaut could use it. Our Marauder has actually gotten very little gear from the endgame Flashpoints because of this. So is there any way for it to bias to Advanced Class, mainly to benefit Sith Warriors / Jedi Knights? Thanks in advance!

David: The bias actually uses base class or advanced class as appropriate. For example:

Medium Strength Armor = Marauder / Sentinel
Heavy Strength Armor = Juggernaut / Guardian
Strength DPS trinkets = Sith Warrior / Jedi Knight
Strength Tank trinkets = Juggernaut / Guardian
Offhand only Lightsabers = Marauder / Sentinel

This could be due to a bug in the endgame Flashpoints drops that should have been fixed in patch 1.2.2. If you keep seeing this issue, please send a bug report with as many details as possible. Which bosses you killed, what items dropped, and what your group composition was: these would be the most useful data points. There’s some room for this to occur due to randomness, but it should be limited in endgame content.

Nyjin: Greetings, Ware of Bio! In a Dev Tracker for upcoming crew skill changes in 1.2, it was mentioned that new schematics were going to be put into the game in order to allow for more customization. These schematics were supposed to be of lower-level armor and be obtained through Underworld Trading and Investigation missions. So far, nobody on the forums, myself, or my server have seen any new schematics. Can we get a confirmation on whether or not these made it into the game?

David: We’ve been gradually adding more customization-related schematics to various places in the game. Most of these have been for Custom (orange) armor, but some of them have also been for color crystals. Underworld Trading provides several sets of orange armor – you have a chance to get one of these when you have a mission success. Those schematics already cover a substantial portion of the low level appearances we have available now, but we’re looking for places where we can put more. For the specific 1.2 schematics, the investigation schematics are for new Armstech weapons. There’s an empty orange version of every weapon type except for the Lightsabers. In both cases, there’s a level 20 version (“Custom-built”) and a level 50 version (“Elegant Modified”). Treasure Hunting has the Lightsaber versions of these schematics for use in Artificing.

There’s a major update to Underworld Trading schematics in 1.3 – it’s possible that the upcoming crew skill change was actually referring to that, the gradual introduction of more orange armor sets or other steps being taken to opening up more armor to be viable in 1.2 and 1.3. We’ve added a whole bunch of orange waist and wrist schematics to Underworld Trading in 1.3 We’ve wanted to open this up to players for awhile, especially because some outfits really need the belt in order to look right.

DannerSwa: What was the reason why “Unify” was strictly linked to chest and not designed to let the player choose which slot to unify to? I may like the color scheme of the gloves over the chest but would still like keep the current chest model. Was this an oversight, conscious design decision, or just too complicated to implement?

Daniel Erickson (Lead Game Designer): Conscious design decision. The chest piece is by far the hardest to get in each outfit and the primary acquisition driver. It also “owns” the outfit’s color palette. It’s important to remember that “unify to chest style” does not solelymean “match color.” The design is to give good looking outfits that match the design and color layout of the set the chest piece came from—not to pick one color and make a monotone eyesore.

jalapena: Does BioWare think that item and money sharing between characters at least on the same faction is a bit cumbersome? My question really stems from my frustration of always having to email myself money and items. Here is an annoying scenario that drives this question. I log in to character A and start a companion to craft or go on a mission for materials for character B. I log over to character B to play while the mission or crafting takes place, it would be nice if the item just showed up in my ‘account bank’ and can get it without logging in and out three times to get the said resources to my second character. I think email might be a comfortable and familiar way, but with a game that clearly encourages alternate characters, maybe a new way of sharing resources like money and materials is needed.

Daniel: No argument here. The first steps towards this goal were loosening up the rules on moving items and credits between Legacy characters. Our long term goal is to make more of the progression systems Legacy-wide.

Blackholeskipper: Any chance of seeing alternating skins for PvP Warzones in a future update? For example, if you’re playing the Alderaan map, maybe it could show a summer setting or a night time setting instead of the original. This wouldn’t affect the gameplay or balance at all since it’s just a re-skin.

Daniel: Definite possibility. First we want to finish introducing some core Warzone gameplay types then we’ll look at refreshing some of the older Warzones.

cycao: I was wondering if there is any plan to implement dueling on the fleet. I feel if you remove the restriction on dueling on the fleet it will be a nice way to pass the time.

Daniel: This is a popular request and one we’re actively looking into. Right now we’re making sure performance will stay solid if the fleet breaks out in a duel-fest so it may be restricted to a certain area when/if it comes.

McGrizzly: Any plans to expand Legacy to be across servers (i.e. tied to your account not the server you are on)?

Daniel: This is something the Legacy team would love to do. It’s a huge amount of infrastructure work, however, so it won’t be coming soon.

Llloralei: You know all those color crystals that some specs get that they end up not using? How about using them for speeder slots for an underbody glow or a body trim color on your speeder?!

Daniel: Sold, it goes on the list!

SteppeMerc: I was wondering if you would be able to go into how the writers and devs decided which class got what companion, and when in the game. What went behind your thinking, and what sort of inspiration did you draw on? For instance, I assume that the inclusion of a Wookiee companion for a Smuggler was obvious, but how did you decide the others? For instance how did you decide that a Jedi Knight would get a force using follower before the Sith Warrior, etc? Thanks!

Alexander Freed (Lead Writer): Companions (and their distribution) was one of the very first subjects writing tackled on the game–we had a pool of “Star Wars companion concepts” written up before we’d even finalized our list of classes! As you mention, some of the choices were obvious–we wanted a Wookiee, and it was an easy choice to give him to the Smuggler. Some of the ideas, on the other hand, never did quite fit in–the idea for a Killik companion was dismissed, but became the later inspiration for Vector.

After the easy ones were out of the way, we looked at each individual class story and tried to introduce companions that would provide insight into or contrast the main storyline at the right time. Vette provides a lighter counterpart to the dark Sith Warrior story, but Quinn follows quickly to push the notion of the Sith Warrior as a military leader. Yuun is great fun, but he’s a little too weird to throw at the Trooper right away–the Trooper had to be grounded in the world first before Yuun could really make an impact.

LordAshuman: Would you be able to explain the thought process behind the recent damage boost to Snipers/Gunslingers and buff/nerf prioritization in general? (Not complaining about balance, just wanting to know why them over other classes that could possible use tweaks.)

Austin Peckenpaugh (Senior Designer): The damage boosts to Snipers and Gunslingers that you’re referring to was actually a targeted weapon damage boost. We found an error in the assumptions we use for the mathematical interactions between weapon damage and defense chances. Without going into the boring specifics, we found that weapon damage (especially in abilities with high costs, high cooldowns, or high activation times) could be somewhat underappreciated. When we change our assumptions and come up with a new model like in this situation, we have two diametrically opposed goals: 1) to propagate all necessary changes to the game so that it’s using our most recent math, which opposes the second goal 2) maintaining balance without blindly following our math. We altered the abilities that would pick up a significant enough change to be worth making without having a negative effect on the balance of the game. The list you’re referring to is the result.

Class change prioritization is a bigger topic. Without getting too long-winded on the subject, what we’re aiming to do with any class change is get a class or spec as close to target as we can. These “targets” are objective math-based goals that apply identically to all like-roles. By that I mean that all DPS specs have the same target because they are all the same role: damage dealing. Tank roles have their own targets, and healing roles have their own targets. When someone is off target (too high or too low), we try to find non-invasive ways of bringing them closer to target. We don’t try to bring classes closer to target because we’re mean – we do it because the global game math assumes everyone hits their target. When someone doesn’t hit their target, it has an adverse effect on the game at large. And since rebalancing the entire game to accommodate an outlying spec is completely infeasible, we address the outlying performers with class changes, individually, as appropriate. It’s an ongoing experience that we’ll never be done with, so prioritization is based on what we feel is the most egregious in any given patch. How we identify outliers and how we determine which is the most egregious is… another bigger topic.

Lorrimar: With Game Update 1.2, Artifice patterns were added for +41 stat color crystals for blue & red off the daily vendor as well as blue & yellow off the PvP vendor. Many people are wondering what happened to the green and orange crystal patterns. Rumor is that the orange patterns are a random drop from high level mobs & chests, but I have yet to read or hear anything about anyone locating a pattern for the +41 stat green color crystals. Can you confirm that the orange patterns are now high level world drops & can it be confirmed that the green color patterns are in the game somewhere?

Patrick Malott (Systems Designer): Currently, there are no PvE green Lightsaber crystal schematics that provide +41 stat color crystals. Orange Lightsaber crystal schematics for +41 PvE stats drop off Primal Destroyer – the Rancor world boss on Belsavis. There are currently no PvP orange Lightsaber crystal schematics that provide +41 stat color crystals. The PvP green Lightsaber crystal is on the PvP items vendor for 500 Warzone commendations. It is not sold as a schematic. Players buy the crystal directly.

alricka: What’s the system behind the Gathering and the Missions crew skills? What I mean is this – how does the system decide what item I get? Is it random or is it dependable on something? For example, why some Underworld Trading Gift missions get me military gear while others get me courting items? What I want to know is what’s the logic behind it? Does it matter what the mission’s description says, does it matter which companion I send along with their affection and proficiency etc.

Patrick: When running a specific mission, like for companion gifts, it is random on what the mission returns as a reward. Rarer rewards tend to return less often than more common rewards. Critical mission success usually bumps up the quality of the item returned. Companions with higher affection and specific companion trait critical bonuses increase critical mission success.

Toilet talk, SWTOR style

Kreep, from the Pandamonium Guild on the Darth Bandon server, has created a little fan vid that you may find amusing. It’s premise is a discussion amongst some blokes on toilet-related activities. The last couple of minutes are the funniest so make sure you watch it all the way through. Congrats to the guild for the effort they’ve put in, hopefully we’ll see some more collaborations in future.

You’ve been warned: if your taste in humour doesn’t include the scatological variety, then nothing to see here!

Enjoy:

And a reminder: we LOVE featuring community created content, so of you have something you’re proud of, let us know.

Suggestion Box: New Worlds?

Ok, first a disclosure – this week’s Suggestion Box is a direct rip off from BioWare’s request for feedback on the same issue.

That said, let’s jump into the debate: in future updates what planets would you like to see playable, either as a fully explorable world or as a base for an Operation or Warzone.

I’d nearly say Dagobah, but that might be a little tricky to navigate – so give us your much more sensible suggestions!

Oceanic First Claim: Hard Mode Warlord Kephess

I had a note overnight from oceanic guild Remnants on their successful downing of Warlord Kephess, the final boss in the Explosive Conflict Operation that went live with update 1.2.

The details straight from Insurgent from Remnants:

Exciting news, after much hard work and some exceptional new recruits, Remnants were able to kill Hard Mode Kephess in our final attempt for the night.

The 11th hour strategy of including an extra tank to handle the final phase was the clutch move that secured this Server/Oceanic First.

We are very happy to secure this position after facing some stiff competition from some rival guilds. A very exciting raid to be a part of , the blood is still pumping.

I also had a follow note stating that its only the 27th downing of Kephess worldwide. So well done Remnants!

Here’s a pic of the kill (click on it for the full size):

As always, if your guild had achieved something big, let us know. It doesn’t have to be a first, we like to profile guilds and what they’re up to.

SWTOR Combat Parsers: No Ban Hammer

For most players, combat parsers (a summary of all the combat information to show performance of an individual in that combat) aren’t probably a day-to-day aspect of SWTOR gameplay.

For some end-game players in particular though, they’re a godsend and currently only available from third-party providers.

Allison Berryman from BioWare has clarified the issue today, reassuring those that use combat parsers that their not breaching SWTOR’s terms of service:

We’ve asked our Terms of Service department, and we can confirm it is not part of our policy to ban players for using combat log parsers. If anyone feels like an action has been taken against their account in error, we strongly encourage you to contact support (http://www.swtor.com/support/form) with details. Please keep in mind that we do monitor for anything that violates the Terms of Service (speedhacking, botting, or any other third-party software that interacts with the client to result in unintended behavior). We also encourage people to be very careful about downloading and using any third-party software – remember to take the safety of your computer seriously!

So there you go – parse to your heart’s content.

Over to you – do you use a combat parser now and if so, which one?

The Spirit World Part 3: Re-Entering Earth’s Atmosphere – A Help Guide.

(This is Part 3 of an ongoing community-driven story – check out Part 1 here, check out Part 2 here)

So, you are in an escape pod re-entering the earth’s atmosphere and there are warning lights flashing inside.

Actually I got the warning lights to stop by pressing some buttons.

What are you trying to achieve from – wait, what, do you know what you pressed?

No, not really. but they were getting annoying.

I’m not going to call you an idiot, but that was the worst possible thing you could have done.

But you have no idea how annoying they got!

And now you have no idea what the problem was.

The interface kept flashing something up saying navigation error.

Well then, looks like you are going to have to try and land this yourself.

How?

Let’s start with the obvious, what controls do you have.

There are only 5 buttons. The one I pressed to launch. Then one each that says Silent, Yes, No and Pop.

Why would they label a button Pop?

Should I press it?

I have no idea.

What!? You’re meant to be a help guide.

I didn’t say I knew what I was doing. What do the other buttons do?

I pressed Launch to launch, Silent to turn the alarm off, Yes to confirm turning the alarm off, I assume “no” was my other option there. And the ground seems to be coming up rather fast.

Well then, looks like you don’t have a choice.

Ok, I pressed it and a panel popped off revealing another button and a joystick.

Press the button and grab the joystick. Seeing as you have no idea what you are doing, things can’t get much worse.

The button activated some kind of thrusters and when I used the joystick it sent me into a wild spin.

Why are you so incompetent at flying? Try to level out.

That’s harder than it seems, and it looks like I’m going to crash in the middle of a town.

Try and slow your decent.

What, you think I haven’t been trying that. You think I want to be in a wild spin falling towards my death?

Fine, be like that.

The joystick just broke off.

You are one useless pilot, you know that?

What, I’m falling towards my death and you decide to mock my piloting skills even though I’ve never been in one before.

How far away is the street?

I’m about to hit a build – ARGHH…

Hello…?

I hit my head when I collided with the building and now I’m bleeding.

How bad?

It hurts, a lot.

Is the pod still moving?

I.., I can’t tell.

Try and open the door.

I can open it, but not all the way. I think the door is jammed.

Use the lightsaber to cut your way out of the pod.

I think I’m about to throw up.

Focus on my voice, you probably have a concussion. Grab the lightsaber and point it away from yourself.

I just threw up.

Activate the lightsaber and cut a hole big enough to crawl through.

The blade looks like a shining pearl.

Cut a hole. You need to get out.

I’m doing that.

Where did you crash?

I think I crashed in a bar. But I cant be sure, there are two of everything. I may have crashed into a bar for twins.

You need to get somewhere safe. Try and get outside the bar.

My legs don’t work properly.

Fine, stumble towards the door and tell me what you see.

I’m there, it looks like eight Troopers are heading over here.

Those Troopers probably saw you crash and are coming to investigate.

Troops be on the way, and you gots some explaining to do.

Whats happening?

I’ve got ten guns pointed at my head. Who are you, and can you lower the gun?

The name’s Kendra, and you crashed in here all uninvited like. Now, we got the Empire ’bout to crash through that there door and I aint know nothin’ ’bout you.

You cant walk and you have a concussion. You should consider cooperation. It’s your best chance.

I’ve been trying to infiltrate Bioware, but nothing went according to plan. And now it turns out EA is being controlled.

We know – Reapers control EA and they control Bioware.

Now, I’m going to raise an army and attack Bioware.

I dont know you, and I dont trust you. But the way imps are headed this makes my guess the two of you aint so cozy. So, this is the plan. You come with us. We escape. And if we like you. We might just help you, for a price.

Take the deal. It’s everything you need right now.

Deal. Now, how do you plan on escaping? By now this place is surrounded.

We always have a way out, it aint no pleasure cruise.

Please tell me it doesn’t involve sewers.

Please tell me it does involves sewers.

It involves sewers. Before we go, grab a weapon from behind the bar. I dont plan on leavin’ much for the imps.

This concludes “Re-Enter Earth’s Atmosphere In An Escape Pod Via The Spirit World Help Guide”.

Shit.

I am so glad I don’t have to do this. For the next stage I suggest ”Attacking Bioware Via The Spirit World Help Guide”. However, in the meantime I would recommend… a change of clothes.

====================

Community involvement:

Option 1) Attack Bioware via the sewers

Option 2) Attack Bioware via the street

====================

Community involvement 2: Pick off-hand weapon

Option 1) Blaster Pistol

Option 2) Sawn-Off Shotgun

Option 3) Other

Option 4) None – Stick with Lightsaber

====================

Voting will close a week after release. Post your vote in comments!

For sneak peaks at the next part join SWTOR Gamers of Oceania

An original Ken Clark / TOROZ production

Explosive Conflict Hard Mode 3/4 – Oceanic First?

Oceanic Guild Midian have had a cracker of a week tackling Explosive Conflict in Hard Mode, and as of tonight have got quite a ways. They’ve downed three out of four to be exact, knocking over Denova this evening:

Here’s the full details from Midian’s site:

After multple 3-5% wipes on Firebrand and Stormcaller on Sunday night our core team returned to Denova on Monday with the right mindset and group composition. With only a few wipes we managed to kill them before enrage hit, this fight will test your co-ordination and execution as a raiding team.

Following on to Colonel Vorgath there was some noticable changes in the fight however nothing we couldn’t handle, this was mainly a DPS check and the strat used was slightly different again to increase our DPS as required.

Good work to everyone on managing Server/Oceanic First 3/4 16HM Denova, we are going to push hard for Kephess next reset and hopefully claim the Server & Oceanic first kills for him 16HM.

Well done folks!

Fleet Pass: SWTOR weekly roundup

Fleet Pass is a weekly review of the SWTOR community, a small and non-comprehensive collection of the funny, the insightful, the controversial and any other interesting picks found anywhere but generally in the SWTOR Forums.  Have a suggestion?  Send it in to us with a source link if available, and the name you’d like to be credited with.

Threads

Hendrickson – General Discussion

Theme Park vs Sandbox, What Do The Players Think?
I have seen many posts regarding this subject and the pros and cons of each but I would like to get a feel for what the players really want.

MMO developers seem to think that sandbox is now a niche area and theme park is the way to go. Many sandbox MMOs are still going strong even though they have changed their subscription model in an effort to retain their existing players and entice new players to give their game a go.

Lord of the Rings Online, Age of Conan, World of Warcraft, and, in my opinion, the daddy of them all, Eve Online is still going strong. I have returned to Eve twice over the years and recall the newbie chat channel and the opening channel after that is full of constant chatter which is what gives it its name Massive that it deserves.

And of course, take a look at the fourth coming Guild Wars 2. The devs have decided to change course from the famously heavily instanced original Guild Wars, although extremely popular, to a more open sandbox world, going completely against the grain of what the gaming masses are supposed to enjoy the most.

It is a matter of opinion but for me, when GW2 is released, that is where I will be going because I believe that heavy instancing takes the massively out of the game thus demeaning its goal. Having said that, I still dont know what the majority of the MMO fraternity think and want.

So maybe we can find out from this post whether or not the devs took the right direction and so will keep their players for many years to come or will they leave en masse to return to the sandbox idea that the MMO genre originally embraced?

Bethmora – Crew Skills

Cybertech DEAD, no sales, Thanks BW

Before 1.2 : LvL 49 Purple earpieces sold at 40k to 60k
After 1.2 i dropped them down to 5k with No sales

Grade 4 ship parts: before 1.2: 20 to 30k
After 1.2: 5:k No Sales

Purple Ship parts before 1.2: 50 to 80k
After 1.2: No sales at 25k

Xanikk – Story & Lore

Is it possible to master both the light side and dark side at the same time?
Is it possible to master both sides of the force without the darkside totally consuming you?

Like would it be possible to use both techniques to use the force: Focusing and clearing your mind of emotions AND using your emotions to harness the force just at different times: AKA dark side usage and light side usage.

If I recall correctly, didn’t the early jedaii who evolved into the jedi practice both the light and dark side without becoming corrupted by the dark side?

 

Quotes

Back & Forth Suggestion Box

Lightmotion

Sometimes I wander on a planet and get lost. I just wish I could return to my ship fast.

My suggestion : Fast travel should offer an option to return you to your ship.

GString

A new companion that is space ship only called Scotty”

“Beam me up Scotty”

 

Other

Voldemorton – Fan Art

RL Armortech and Armstech
Ok in addition to my 3d Lightsabers and character portraits I like to do, and when the wife and I aren’t doing the Ren Fair thing….my other hobby is working on my Mandalorian Costume