Server Downtime: May 1st 2012

I’m going to resist puns around May Day and just hit you with the exciting fact that this week’s downtime is a standard 4-hour one.

On the bright side – it’s starting earlier so the majority of Tuesday evening is actually available to play the game! Here are the time conversions:

AEST: 3pm-7pm
AWST: 1pm-5pm
NZST: 5pm-9pm

The official words:

Scheduled Maintenance

Date: Tuesday, May 1st, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Here’s hoping the late afternoon maintenance is a sign of things to come!

The Casual SWTORian: Staggered Global Release

The Casual SWTORian is dedicated each week to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. If you like what you read, tell our casual guru Ken.

Do you live in a part of Europe or the Middle East that doesn’t have SWTOR? if so then check this link. Otherwise you came here for one reason. One simple reason. To read up on The Casual SWTORian. Bioware shot out the Q&A, more info on the staggered global release, and the server transfers happened. And without further intro, the gold:

Trietxan: Is there a plan to make social armor adjustable to armor rating? For example, I would really like to dress my Powertech in the Imperial Trooper armor without losing the heavy armor rating.

Daniel: Yes, adaptable social gear that automatically changes to your character’s gear type is coming in Game Update 1.3.

wyllam: I love the new armor color “unify” feature. Will this option (as well as “hide head armor”) ever be available for companions?

Daniel: Definitely in the plans for the future.

JimG: Is there any sort of ETA on adding completely new playable species into the game such as Togruta, Mon Calamari, Nautolan, etc.?

Daniel: Can’t comment on what species you might see, but you can expect the roster of playable species to expand… this year.

Zannis: Any chance on allowing companions to show in the Operation frame? As a healer, I do a lot of questing with a friend, and I’m unable to replace Party Frames with the Operations Frame since we can’t see our party member’s companions with this option turned on.

Damion Schubert (Principal Lead Systems Designer): Funny, we were just talking about this the other day. I’m working on the design now, but have no ETA of when this will get to you.

Capthxc: Any plans to improve your achievement system and/or codex? Right now achievements don’t seem to serve any purpose.

Damion: We have big plans. Too big to share prematurely.

 

And there it is, one SWTORian for you to digest. As always, If you feel I missed anything feel free to comment below or you can start a religious debate – your choice.

We’re Not In Kansas Anymore…

That’s for damn sure:

(click on the pic for the full size version)

I particularly love Agent(le) Lion!

With thanks to Alex over at SWTOR Gamers of Oceania 

Community Q&A 27th April: Transfers and Achievements

It may be just me but this week’s Community Q&A post by BioWare seems one of the larger ones. There’s a heap of info in there, including some responses on the issues of dual spec (not coming in 1.3), server transfers (coming ‘early summer’ US time) and an achievements system (it’s being planned, with no ETA).

Read on for the whole shebang:

Phyreblade: Loved the Rakghoul Plague outbreak event and seriously hope you have plans to include similar events in the future. I am sure you can’t specify what and when such events might occur in the future but anything you could say on the subject here would be welcome. Thanks for the great work!

Daniel Erickson (Lead Game Designer): We definitely have more surprises coming in the future but we don’t want to have the same format or become predictable. I will say that these surprises will come in a variety of sizes that range from the stealthily rolled-out magenta Lightsaber crystal hunt, to full on server-wide explosions like the Rakghoul Plague.

 

Trietxan: Is there a plan to make social armor adjustable to armor rating? For example, I would really like to dress my Powertech in the Imperial Trooper armor without losing the heavy armor rating.

Daniel: Yes, adaptable social gear that automatically changes to your character’s gear type is coming in Game Update 1.3.

 

wyllam: I love the new armor color “unify” feature. Will this option (as well as “hide head armor”) ever be available for companions?

Daniel: Definitely in the plans for the future.

 

WolfJHavok: I don’t know if this has been asked before, but could you possibly share the reasoning for only allowing 5 out of 6 companions to be sent out at a time at max level? It feels like a bit of a waste of a companion. Thanks!

Daniel: It was a combination of the maximum amount of economic power we wanted a player to be able to produce per hour, plus never wanting to put players in a situation where they felt like they had to choose between having their maximum missions going or actually adventuring where they needed a companion.

 

Lovarboy: Will we get dual spec with Game Update 1.3?

Daniel: Unfortunately, no. Game Update 1.3 is being kept a bit leaner to get the Group Finder and the next stage of Legacy in the game as fast as possible. After that we’ll be returning to some bigger updates and we’re hoping dual spec makes it for the next one.

 

JimG: Is there any sort of ETA on adding completely new playable species into the game such as Togruta, Mon Calamari, Nautolan, etc.?

Daniel: Can’t comment on what species you might see, but you can expect the roster of playable species to expand… this year.

 

Misiolak: The Datacrons are a nice addition to the game, but getting them for all the characters is simply not fun. Do you plan to include Datacron sharing in the Legacy unlocks?

Daniel: Long term we plan to move many of the game’s reward systems to be Legacy-wide and Datacrons are definitely on the list for consideration.

 

mr_ruiz: Smuggler/Operative Question: As the only classes without a stance/form of some sort (even all companions have a couple), is there any plan to add something like that to these classes for additional utility? If not, why?

Austin Peckenpaugh (Senior Designer): I’m personally a fan of stances for how they communicate to others and how they help add structure to the already burgeoning character advancement options, but those are developer reasons to love stances. As a player, it’s nice to be able to have a sense of someone’s spec at a glance by seeing their stance, but for me, the appeal ends there as long as the absence of a stance doesn’t mean I’m “missing” something. To answer your question specifically, adding stances to these classes is certainly an option in the future, it just needs to be appropriate and serve a purpose. We don’t want to introduce a mechanic for no other reason than to have it.

 

DarthTexas: Can you give some insight to the numbers behind crafting? What is the baseline crit chance for crafting? How does companion affection affect crit chance? Exactly how much of a boost is +1 or +5 critical chance in crafting? Having the Reverse Engineer % chance is a nice step in removing some of the unknowns in crafting; now we just need the numbers on the creation side to be less ambiguous.

Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.

Orange Difficulty: 10%

Yellow, Green, and Gray Difficulty: 15%

Companion Affection scales Crew Skill chance up to +5% at maximum affection.

A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus.

Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success.

 

Arymono: When will character transfers be available for everybody?

Dallas Dickinson (Senior Producer, Live Services): We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date.

 

DrakeAssaShin: What is being done to address low population servers?

Dallas: The Character Transfer Service, as mentioned above, will be offering free transfers from/to specific servers. This should allow the most motivated players to get onto a higher population server.

 

Alxandria: What was the design reasoning behind choice of mods/stat combination on commendation vendors during the leveling process? Most of what is available seems to favor +Endurance across the board with very few options for those who want to maximize their primary stat during the leveling process. Usually if someone wants a barrel, armoring or hilt that favors something other than Endurance, we must settle with a lower item score, if it’s available all.

David Hunt (Systems Designer): The mods you can purchase from commendation vendors are not intended to be optimal. They are cheap and probably too easy to acquire. If you want to optimize, you need to find a crafter.

 

Caizic: In the 1.2 Legacy patch notes there is a section under Items and Economy and General that says “Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.” Can someone please clarify what this means/how this works exactly? Thanks in advance!

David: Throughout the game, the composition of your group impacts the loot you get from defeating enemies. For the majority of content, the drops are skewed to favor whatever classes are present. This is a bias, but not a guarantee. In leveling Flashpoints, that bias is very strong, and will almost always give loot for the group. However, in endgame Flashpoints, there was no bias – drops were completely random. We’ve added a strong class bias to the loot drops for the endgame Flashpoints. In most cases, this guarantees a drop that can be used by someone in your group. The bias is an “opt-in” system for each character present. That means that you have the same loot playing as a solo Jedi Sentinel or a full group of Jedi Sentinels.

 

Raific: Could you please clarify and expand on the following patch note for Game Update 1.2:

  • Players can now remove Armoring modifications that have set bonuses from items and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot. This does not apply to all items with a set bonus, only those where the set bonus is attached to the Armoring modification.

I believe many people where under the impression that we would be able to pull set bonuses from most gear, not almost none. It seems like only the top tier set bonus can be relocated at this time. Any chance this will be expanded or lower tier? If not, what is the reason? 

David: We’re sorry if the note confused anyone. You can pull set bonuses from all new items with set bonuses going forward. There are not any current plans to expand this to old items. The tech that allows us to distribute set bonuses as part of the armoring is new, and there are limitations to how much we can change items that players already possess. That means we can have the set bonus on all armorings that were created for 1.2 or later, but that old armor still has the set bonus on the shell item.

 

Zannis: Any chance on allowing companions to show in the Operation frame? As a healer, I do a lot of questing with a friend, and I’m unable to replace Party Frames with the Operations Frame since we can’t see our party member’s companions with this option turned on.

Damion Schubert (Principal Lead Systems Designer):  Funny, we were just talking about this the other day.  I’m working on the design now, but have no ETA of when this will get to you.

 

Capthxc: Any plans to improve your achievement system and/or codex? Right now achievements don’t seem to serve any purpose.

Damion:  We have big plans.  Too big to share prematurely.

Over to you: anything in here that’s got you particularly excited?

Server Downtime: 27th April (unscheduled)

We’ve got an unexpected server downtime tonight folks – to put in a patch to fix some issues that have arisen (one being companion stats). The local time conversions:

AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

So at least for the Aussies, it doesn’t muck up the whole night’s play. The full details from BioWare:

We will be deploying a patch and performing an unscheduled maintenance this Friday, April 27th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Friday, April 27th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Friday, April 27th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Suggestion Box: Server Transfers

It feels a bit like the middle of a big storm in SWTOR for those of use who have requested a server transfer. Half of us have been blown away to other parts of the map while there’s a bunch more of us huddling down waiting for something to happen.

So that’s the basis of this week’s discussion: based on the server transfer process for Asia-Pacific players, what do you think needs to change for the game-wide server transfer system once it’s up and running? Should there be a cost to transfer?

Also, feel free to throw in what you though has worked well with the transfer system!

SWTOR Expands Further in Europe and the Middle East

I'm off to play SWTOR in Gibraltar!

BioWare disclosed today that SWTOR has launched in a bunch of other European countries and in the Middle East.

It’s great to see more people able to get access to the game and it’ll be interesting to see what impact this has on overall subscriber numbers.

Cynics may say that some of the countries listed are on the smaller side, but there’s some significant populations of potential players there. Take Tunisia for example – is there a residual love of Star Wars there given that country featured heavily in the original movies?

Here’s the full list:

 Europe

  • Albania
  • Andorra
  • Belarus (only available at Origin.com)
  • Bosnia and Herzegovina
  • Bulgaria
  • Croatia
  • Cyprus
  • Estonia (only available at Origin.com)
  • Gibraltar
  • Iceland
  • Kazakhstan (only available at Origin.com)
  • Latvia (only available at Origin.com)
  • Lithuania (only available at Origin.com)
  • Luxembourg (not available at Origin.com)
  • Macedonia
  • Malta
  • Moldova
  • Romania
  • Serbia
  • Slovakia
  • Slovenia
  • Turkey
  • Ukraine (only available at Origin.com)
Middle East

  • Afghanistan
  • Algeria (not available at Origin.com)
  • Bahrain
  • Egypt
  • Israel
  • Kuwait
  • Lebanon
  • Libya
  • Morocco
  • Oman
  • Qatar
  • Saudi Arabia
  • Tunisia (not available at Origin.com)
  • United Arab Emirates
  • Yemen

Over to you – does this open up new playing opportunities for you?

Pimp Your UI: Call for Submissions

It’s hard to believe it’s been over a fortnight since 1.2 hit, and one of the things that keeps popping up in discussion regularly is the new SWTOR user interface options.

Which is why we’re looking at launching a regular feature called ‘Pimp Your UI’, where you the dedicated SWTOR player get to display your UI for others to admire and emulate.

Hell, we’ll even happily share your interface for others to use.

Here’s how to get involved:

1. Go to our contact form

2. Provide your details and attach a screen shot of your UI (yes our form accepts attachments – up to a maximum size of 5MB).

Important: We need the screen shot to be at least 500 pixels wide but prefer anything up to 1500-2000 pixels width

3. Feel free to send us your exported layout as well and we can allow people to download it (or provide a URL to your own server if you want it sitting there)

4. Wait for us to get back to you to confirm publication or otherwise.

So get cracking – if you like what you’ve done, why not share it?

 

Server transfers: has your toon made the jump?

We’re into the first 24 hours (of a roughly 7-day period) of the server transfer window for eligible SWTOR players.

The reports have started coming in of those who’ve had successful transfers, so things are well and truly underway.

If you’ve had your character transfererd, let us know how it went! As per the picture on the post, I’m still waiting. Ahh well.

Most importantly: Lest We Forget

SWTOR Patch 1.2.1: full notes

The servers have been up for a couple of hours now, so if you’re after a break, check out the full notes for 1.2.1:

Classes and Combat

Jedi Knight

Sentinel
        • Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash.

Smuggler

General
        • Charged Burst’s damage has been increased by approximately 5%.
Gunslinger
        • Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.
Sharpshooter
          • Trickshot’s damage has been increased by approximately 5%.

Imperial Agent

General
        • Snipe’s damage has been increased by approximately 5%.
Sniper
        • Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%.
Marksmanship
        • Followthrough’s damage has been increased by approximately 5%.

Trooper

Commando
Gunnery
        • Havoc Rounds now applies the correct healing increase to Kolto Bomb. It previously applied a smaller increase than intended.

Companion Characters

General

    • Companion quickslots now update correctly when a new companion is summoned, correcting an issue that could cause the previous companion’s abilities to continue displaying on the new companion’s hotbar.
    • Earpieces and implants now properly apply their stat bonuses when equipped on companions.

Flashpoints and Operations

Flashpoints

Lost Island
        • Resolved an issue that could cause Doctor Lorrick’s lab door to become stuck while closed when the fight was not active.
        • Players now appear on Project Sav’Rak’s platform after the encounter. This addresses an issue that could prevent players from completing the Flashpoint if all group members exited the area before using the bridge controls.

Operations

Explosive Conflict
      • The range of Stormcaller’s Electric Discharge and Firebrand’s Missile Barrage has been increased to 35 meters.
      • A total of 4 mines must now be successfully defused in order to complete the minefield encounter.
      • Chests in Hard Mode no longer drop Black Hole gear.

Items

General

    • The cost for PvP consumables has been reduced to 10 commendations.
    • Corrected an issue that prevented item rolling prompts from appearing for Custom (orange) items.
    • The cost for Rated War Hero PvP gear has been reduced. This does not impact the time required to obtain base War Hero gear.

Legacy

  • The Rocket Boost ability can now be used inside and isn’t restricted by areas that do not permit vehicles. It cannot be used in combat or in Warzones.

PvP

Warzones

Alderaan Civil War
        • Players can no longer be knocked off of speeders while traveling to the battlefield.
Voidstar
      • Players no longer earn defender credit for defending a previously destroyed objective.

Space Combat

  • Corrected an issue that could cause Space Combat audio to fade out or pan inappropriately from the left to right speaker.
  • Drexel Sweep: Corrected an issue that caused the first several enemies ships to disappear upon loading into this mission.
  • Makem Te Assault: An issue that could cause the Smuggler player ship to clip through enemies at the beginning of this mission has been corrected.

UI

General

      • Helmets now work correctly when unifying colors on the character sheet.
      • An issue that caused stackable items to display incorrect stack numbers when replaced on the hotbar with another stackable item has been corrected.
      • The dialog for setting keybindings is now canceled properly if the player presses the “X” button to close it.
      • Corrected an issue that prevented the mail window from opening after refreshing the UI with the mail window open.
      • The World Map will now properly update as missions complete and/or progress.
      • Corrected an issue that sometimes prevented “new mail” notifications from functioning.

Character Creation

      • During character creation, Legacy Cyborg appearance options are now labeled.
      • The display of selected options in character creation has been improved.

Groups and Targeting

      • Group frames now appear correctly when the option “Use Operation Frames as Group Frames” is toggled off.

Guilds

      • Corrected an issue that could cause insufficient Guild Bank funds for repairs or respecs to appear even if sufficient credits were available.
      • Players will no longer become “stuck” and unable to receive a guild invite if they were sent an invite just before entering a cinematic or while the loading screen is present.

Social

    • Corrected an issue that prevented players from adding offline players to their friends list.
    • Players now correctly see a red phase gate (and are appropriately blocked from entering) if they are not permitted to join a group member’s class phase.
    • Chat tabs now preserve the selected font size if they are detached from the main chat window.
    • The list in /who now automatically updates when the window is opened with the /who command.

Miscellaneous Bug Fixes

  • An issue that prevented players from logging out of the game if the ESC button was used to close the logout window has been addressed.
  • Corrected a sound issue that caused a loud, unintended sound on the Republic and Imperial Fleets (and potentially other areas with many characters present).
  • Corrected some issues with French and German in-game text/dialogue.
  • Corrected an issue that could cause characters in cinematics to appear grey in color.
  • Objects that can be interacted with will no longer stop glowing if players get too far away from them and then return..

What To Do While The Servers Are Down: 24th April Edition

With tonight’s four-hour server downtime coming smack bang in the middle of most people’s playing time, you’ll definitely need some alternate SWTOR activities to keep you going.

As it happens, we’re here to provide just that (we’re very altruistic people here), so here goes:

1. Have a listen to our latest podcast, recorded Sunday night. And if you’re super keen, rate and review it on iTunes!

2. Check out some drool-worthy Star Wars memorabilia.

3. Read BioWare’s latest Community Q&A responses

4. Check out the latest edition of Fleet Pass, which rounds up the official forums and more.

5. Watch local guild Remnants knock over Warlord Kephess in Hard Mode:

The Casual SWTORian: Post Patch 1.2

The Casual SWTORian is dedicated each week to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. If you like what you read, tell our casual guru Ken.

With the Asia-Pacific Server Transfer Details Released and the SWTOR.com website receiving a facelift some could be deceived into thinking Bioware had delivered all they could this week. But ye be wrong. They also threw at us, like a giant brick, the mostly weekly Q&A and a page telling us they redesigned the website. And so I give you, your gold:

Keldain: Love the stuff for 1.2! I think you guys are doing a great job on addressing the issues of the community. Just one thing I would really like an update on: is there any movement on getting an option to toggle hoods on and off?

Damion Schubert: (Principal Lead Systems Designer):This is totally in the plan, but we are unsure at this time when it will get to you.

 

Pierre-olivier: Will it be possible to create a guild uniform or get a distinctive sign. I mean other than the name displayed above the character?

Damion: At some point, this will be possible. No ETA yet, but we have a design fleshed out.

 

TheCritter: If I delete a character with Legacy unlocks do I lose those unlocks? For example, if I have a human female Sniper at level 50 with Act 3 completed will I lose the race unlock, Heroic Ability, and class emote for my other characters if I delete her?

Damion: You will keep all unlocks that you have managed to unlock so far.

 

This week I would like to give a shout out to the National Transport and Toy Museum in New Zealand and to the TOROZ podcast. As always, If you feel I missed anything feel free to comment below or you can start a religious debate – your choice.