Live action Star Wars TV series: more tantalising snippets

In the Star Wars Universe, nothing gets people more excited than the prospect of more live action Star Wars shenanigans. So the news that the long touted Star Wars TV series has at least a working title, is a small glimmer of hope. Star Wars: Underworld apparently has 50 scripts written, but production doesn’t appear anywhere near starting, thanks to the US TV ratings system.

That’s the view of the Producer of the Star Wars Prequels, Rick McCallum. He gave an interview with IGN, and you can also watch it right here:

I doubt I’m alone in drooling over 50+ episodes set in the time between Episode 3 and 4 of the movies. Anyone want to get a petition going or throw in some funding?

Server downtime – here’s what to do

In case you didn’t realise, it’s time for SWTOR’s regular scheduled maintenance downtime:

On 1/10, the servers and SWTOR.com will become unavailable for scheduled maintenance at 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET). Maintenance is scheduled to end at 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET). Patch 1.0.2d will be implemented during this downtime. To check the status of your server, visit the Server Status page.

Locally that means the game will be down:

AEDT: 7pm to 1am Tuesday night 10th January
NZDT: 11pm to 5am Tuesday night / Wednesday morning 10th/11th January

While you’re waiting for the servers to come back up, why not:

1. Read the 1.1 Patch notes for what’s coming up in the game

2. Read in-depth about every companion in-game

3. Download some cool SWTOR wallpapers for your PC or iPad

4. Give your 2-cents worth on where the official oceanic launch location should be

5. Listen to our latest Flash Point podcast

If none of that takes your fancy, tell us what you like to do during server downtime in comments!

Cool SWTOR wallpapers for PC and iPad

Looking for some SWTOR wallpapers for your device of choice? Then definitely check out the great work by Morie91 at deviantART.

There’s a downloadable set for both Republic and Empire, and they’re both mighty pretty and include an iPad 3 version – love your sense of humour Morie91!

Check out her gallery for all the great stuff she does.

If you’ve created some wallpapers of your own, pimp them in comments. I’ve installed the republic wallpaper on my trusty TOROZ laptop and it does look rather nice to say the least.

[via TORWars]

Sith Sunday: SWTOR in the News

Welcome to Sith Sunday, a roundup of SWTOR in the news. On a Sunday, we’ll be regularly bringing you the best from the web covering our favourite MMO. As always, if there’s an article you’ve found that you’d like to share, post it in comments. Here we go:

1. Massively: SWTOR is in the Guinness Book of Records for it’s more than 200,000 lines of recorded dialogue.

2. Leo over at Mos Eisley Radio is very disappointed with the Collector’s Edition.

3. Anthony at TORWars has an early review of SWTOR’s end-game content, which he currently gives a 6/10 rating for.

4. IGN have a very detailed review of SWTOR after playing for 160+ hours and have given it the big thumbs up with a 9/10 rating.

5. Sex in SWTOR: some people are obsessed with it based on the number of people who find TOROZ Googling ‘SWTOR Sex’, so for you we have this Youtube video, Romance and Love Making as a Male Jedi Consular:

See you next week!

Heavy Damage: Trooper Vanguard overview

This weeks it’s all about the Trooper Vanguard using the Shield Specialist tree. The Vanguard is a “ranged” tank according to Bioware, but in practice, it becomes very clear it’s a close range, almost melee tank. Now I’m not saying that the Vanguard isn’t capable of doing great damage or even pulling from range, only that once the conflict has begun you’re moving in close.

The Vanguard uses “Ammo” as its pacing mechanic. As with all classes you have abilities that cost, give, or are free of using your Ammo. From my experience with the Vanguard Tank, Ammo isn’t a hard resource to manage, easier than the Jedi Knight’s “Focus.” Also from my experience with the three Republic tanks, the Vanguard is VERY survivable, and one of the best tank classes I’ve played.

The Vanguard’s first companion is a DD or Damage Dealer. He’s also a Trooper, but specced as a Commando and he does excellent damage if equipped with some good gear. As with all Troopers, both the Vanguard and Commando use heavy armour, making Armormech a great crafting choice. Biochem is another great choice because you can craft reusable stims and Medpacks. Keeping your gear updated to your level is probably the most important thing you can do as a Vanguard, or any tank for that matter. Orange gear or “Artifact” gear is great for this, as you can just keep updating the armoring, mods, and enhancements, which you can do for nearly nothing if you save your commendations from each planet and use those to purchase your item mods – the same goes for weapons.

Now it’s time for some builds and some tactics – this is my build  as the 30/11. Using my build you’ll lose out on your top tier ability in the Shield Specialist tree, but gain “Gut”, a Kinetic/Bleed damaging close range ability. A Shield Vanguards Primer is a great guide to tanking with a Vanguard created by SWTOR forum member Anoiktos. Anoiktos lays out terms and rotations for both the 30/11 build and the 31/whatever builds. Here’s Anoiktos’s advice on tanking single and multiple targets:

Single Target:
Open with Storm.
Stock Strike > High Impact Bolt > Energy Blast. (Assuming 31 shield. If you’re 30 shield/11 Tactics, ignore the energy blast.) If you have excess energy, Ion Pulse is your best bet.

In addition to this, there’s a debuff priority list:
Static Field (Ion Pulse) > Gut DoT (Assuming 30/11. If not, ignore)

Multiple Target:
Open with Mortar Strike (if available), or Storm -> Explosive Surge (if not).

If any enemies are outside of easy AoE range, harpoon them now and on CD, prioritizing elites > strongs > weaks.

Now back up, and use Pulse Cannon (if up.) Otherwise mix Explosive Surge with stock strike and energy blast (if available) on CD, using hammer shot as filler and your taunt (Neural Jolt) to grab stray enemies. If you still have excess energy, try tab-gutting everything (if you have that skill) or adding more Explosive Surge to the mix.

Sticky Grenade can also be useful here, though I like to reserve it for its short hold on weak enemies that heal, and use it sparingly in AoE situations because its knockback makes subsequent AOE more difficult to pull off.

The debuff priority list is thus simple: Use Explosive Surge whenever the Static Field debuff is expiring.

Here’s a few builds that are worth a closer look:

Survival Tank – Submitted by Blackferne

Raid Tank – Submitted by darthuser3488

Here’s a couple variations of the 30/11 build set I spoke about above:

30/11 – Submitted by TyHalcyon

30/11 – Created by Yours Truly

Over to you: any tips you have on tanking as a Vanguard?

 

SWTOR Patch 1.1 live on public test server

I tell you what, I’m just about getting dizzy with the frequency of patch updates for SWTOR.

It’s a dizziness I’m more than happy to endure given it means an even better gameplay experience, and the announced Patch 1.1 certainly looks like it’ll deliver that.

Read on below for the full list of changes, but some of the biggies include:

– Level 50 players in their own Warzone bracket now
– The promised expanded Karagga’s Palace has four more bosses to take on
– A new level 50 Flashpoint, Kaon Under Siege is available
– Anti-aliasing now available for those that want to turn it on
– A number of changes / fixes for classes

Here’s the full list:
Star Wars: The Old Republic – Game Update 1.1

General

  • Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat
General

  • Healing caused by crowd control abilities no longer generates threat.
  • Tooltips for abilities modified by skill points now display correct damage values.

Guard

  • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt

  • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular

  • Project: This ability no longer shakes the screen of onlookers.

Shadow

  • Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
  • Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight

  • Force Leap: This ability no longer functions on Portable Holo Dancers.

Sith Inquisitor
Assassin

  • Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
  • Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior

  • Intercede: This ability no longer functions on Portable Holo Dancers.
  • Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.

Imperial Agent
Bug Fixes

  • Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter
General

  • Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters

General

  • C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
  • The Carbonized Stream companion ability no longer breaks prematurely.

Companions
Kira Carsen

  • Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes

  • Companions will now sell trash items when requested, regardless of group size.
  • Companion healing abilities no longer apply a permanent green effect on the character.
  • Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills
Bug Fixes

  • Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
  • Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
  • Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations

General

  • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
  • The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
  • The difficulty of some non-boss enemies in Flashpoints has been adjusted.
  • Enemies now drop credits more frequently in Flashpoints.

Flashpoints
Cademimu

  • General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon

  • Some enemies in this Flashpoint are no longer invisible.

The Foundry

  • Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum

  • Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor

  • The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
  • HK-47 now has the correct amount of health in Normal Mode.

Operations
Eternity Vault

  • Players are now able to successfully loot the chest after defeating the Infernal Council.
  • Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
  • Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
  • Ball lightning enemies summoned by Soa deal damage in a smaller radius.
  • The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
  • Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace

  • Four new bosses can now be battled by players in Karagga’s Palace!
  • Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes
Flashpoints

  • Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
  • The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
  • Flashpoint gateways no longer display as orange in incorrect circumstances.
  • Fixed an issue that prevented Flashpoint difficulty from being set properly.
  • Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
  • Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
  • Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items
General

  • An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

PvP

  • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
  • Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs
General

  • All Bonus Series missions and their required missions can now be abandoned.
  • Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions
Imperial

  • Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
  • Geroya be Haran: Objectives related to this mission now glow when selected.
  • In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
  • Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
  • Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic

  • Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
  • Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
  • The Summit: The difficulty of the encounter with Sidone has been reduced.
  • Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs

Bug Fixes

  • Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
  • The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
  • The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP
General

  • The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
  • Ka on Voss is now a PvP Sanctuary.

Warzones

  • Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum

  • The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
  • Players now gain increased Valor from player kills in Ilum.
  • Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
  • Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
  • A notification is now displayed when a player gains Valor.
  • Three new respawn points have been added for each faction.
  • Companions are now restricted from the PvP objective area on Ilum.
  • Notifications are now displayed when enemy players are close to an objective.

Bug Fixes
General

  • The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
  • Players who have left a Warzone can no longer receive an MVP vote from teammates.
  • Your PvP status will now be toggled automatically upon leaving a PvP region.
  • Additional feedback is now provided when a player attempts to toggle their PvP flag.
  • The Bolster tooltip now more accurately represents the buff’s effects.

Huttball

  • Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum

  • Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
  • Turrets no longer immediately dismount the player after use.

UI
Maps

  • Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
  • Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items

  • Item hyperlinks now display stats for crafted research items properly.
  • Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
  • Attempting to place a non-mission item into the mission inventory now displays an error message.
  • Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
  • Item set bonuses now appear on the tooltip when viewing an item on a vendor.
  • Items that can be modified now display with the correct loot color in the loot roll window.
  • Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes

  • Fixed the tooltip display for ability cooldowns over one hour in length.
  • The interface for splitting stacks of items now displays correctly.
  • Servers that are online now always display on top of servers that are offline in the Server Select screen.
  • Corrected a typographical error in the “Additional Commands” context menu option.
  • Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
  • Legacy name display preferences now persist when travelling between planets.
  • A new confirmation dialogue now appears when submitting spam reports in game.
  • Sorting now works correctly in the Guilds tab.

Miscellaneous Bug Fixes

  • The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
  • The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
  • Additional issues that could impact performance on Taris have been addressed.
  • Vanity pets can no longer be considered targets for any abilities.
  • Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
  • An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
  • A Datacron on Coruscant is no longer blocked by unintentional collision.

Over to you – anything missing you were hoping for this patch or is there something you’re particularly excited about?

The Mysterious Magenta Adegan Crystal

Just a short snippet from the official forums – there’s been some discussion on how to find the Magenta Adegan Crystal, and whether it can be gained through reverse engineering. Georg Zoeller, SWTOR’s Principal Lead Combat Designer, Georg Zoeller, has rightly kept the absolute location of the crystal secret but has clarified how it can be picked up:

The Magenta Crystal does in fact exist, but it is not acquired through Reverse Engineering. At the present time, it could be classified as one of the rarest items in the game.

While I am not going to give any more information on how, where or from whom it may be acquired, I want to debunk the idea that you have to reverse engineer endgame gear to get it so people don’t do stuff they regret.

So in case you missed it: don’t be reverse engineering end-game gear for the Magenta Adegan Crystal or you’re going to be mightily disappointed. YOU may go a shade of magenta if you do try however.

Suggestion Box: Oceanic Launch Locations

Another weekend of levelling coming up for most of us, but if you get a chance to drag yourself away from your companion for a few minutes, we’d love your thought on this week’s topic: Oceanic launch.

As you probably know, there’s going to be some sort of local shindig in March or April we believe. So: where should the launches be held in Australia and New Zealand? Name a city / venue / time, whatever catches your fancy.

Let’s be creative and you never know, maybe the folks at Bioware will agree to the nudey run launch through the CBD of Australia and New Zealand’s capitals. Over to you!

You, Robot – Part 1

Love them or hate them, companions are a pivotal part of the SWTOR experience. Our resident companion guru, Simon, will be covering in-depth over three parts, everything you need to know about companions. If you’re looking for the full Companions Chart, here’s where you go, otherwise read on below.

Part 1 – NPCs that need NPCs are the luckiest NPCs in the world.

As I stared at my Twilek slave, pondering the merits of freeing her or bestowing another 20,000 volt love-tap, I noticed an irritating buzz in the back of my head. I should mention that I usually ignore most of the activity in there, but this time was different.

This time I realised what it was, before anyone had to accuse me of being insensitive, ripping the ethernet cable from the PC, storming from the room then skyping her mother for two hours whilst eating all the ice cream. Hypothetically speaking, of course.

Where was I? Oh, right -feelings. In this case guilt. And while your frontal lobe may know it doesn’t matter in any real sense how you treat a computer generated, scripted character, deep down in the squishy gray recesses of your brain are neurons that don’t differentiate bad behaviour towards one of your companions or a flesh-and-blood person. For me, that’s where the magic begins.

Bioware’s companion characters have always been deep and contrary with their own agendas. In SWTOR, as you should know by now, this tradition has developed further. With their deft facial animations and sometimes inscrutable likes and dislikes they slowly take on a more real nature then you’d expect. Granted we humans are great at finding patterns where none exist and filling in details that are only suggested. This is why people in Tallahassee occassionally see the image of Elvis on their toast.

But even knowing that, it’s sometimes hard to believe they don’t have a more profound opinion of you than ‘+15 affection’. All of the companions have their own quirks and it’s not always straightforward identifying their likes and dislikes. Having said that, if you’re looking for some insight into your companions or simply want to suck all the fun out of life, you’ll find some useful information in the linked tables accompanying this and the next two articles in this short series.

By now all of you have met several companions and how you feel about them will depend on how you choose to play the game. In some ways it’s easier to ignore them when they start prompting you for a cosy chat everytime you go into a cantina and just use them for the extra firepower, healing, crafting or running off to sell your accumulated junk. But if you do that you’ll miss all the other benefits of getting to know your new imagninary friends. Not only will they add depth through exposition and open up additional side missions, you also have the much discussed opportunity for romance. At this point there’s been little revealed about the depth of this feature, either in the current patch or future ones (barring the same-gender aspect).

There’s always the chance that giving gifts to a companion may be as exciting as giving your toaster the gift of bread – but Bioware isn’t just going to give us toast, as these romantic tangents will offer additional side quests. Even if they don’t ‘love’ you, some companions will offer opportunities for gear if they like you enough. Everyone hates you? No problem, just buy them gifts until they’re borderline co-dependent. Not sure whether they’d prefer ammo or flowers? Just check the table.

All that said – if Bioware adheres to canon, the exploration of love will necessitate flirting with the dangers of passion, although you could remain pure if you only participated in meaningless sex. But that wouldn’t appeal to most players… would it?. I should also mention that not all companions are romanceable, so if you are a smuggler hoping for a little wookie-lurve, you are out of luck. Bioware’s criteria of only having human-like playable races also extends to the races that you can flirt with. If you are curious about your chances for love, you could look up your horoscope or for more reliable information, try the table.

Of course, the best feature of your companion is that, unlike a real person, you can dismiss them when they start to get on your nerves, instead of having to sit smiling through Notting Hill for the hundreth time.

Hypothetically speaking, of course.

In the second part of this brief guide we’ll be looking at combat, AI and the all-important ability to pimp your companion’s appearance.

 

Confirmed: SWTOR copies in local stores (Australia) – UPDATED

Following on from our earlier story, I took a walk at lunch-time to a suburban EB Games store and asked for a timeframe on copies being available. The friendly staff member confirmed they had copies for pre-orders, but that she would go and check if there were extra copies available. They were back within 30 seconds to confirm there were two copies available for sale immediately, one of which you can see in this blurry picture:

The price was $78. So the only uncertainty is why there’s stock without a launch date – seems that EA’s local distribution are definitely not on holidays but maybe haven’t realised there’s a launch date announcement to come. We’ve contacted EA’s Australian PR for comment.

UPDATE: We’ve heard back from EA Australia, who have stated they have no comment until they’ve investigated the situation.

UPDATE2: As posted in the comments below, some speculation on where these copies have come from:

When I picked it up, the staff member made a point of stating that it was not an Australian copy, but were special orders from their American business partners (I assume Gamespot). They seemed well aware of the March release date, and explained their own surprise when yesterday they recieved word that swtor shipments would arrive.

SWTOR on sale in Australia – EB Games jumps the gun?

Interesting post over at Kotaku, where they’re reporting that some EB Games stores have copies of SWTOR.

If they do have them, it’s likely to be in limited numbers, but it’s an interesting scenario from a distribution viewpoint given the final launch date hasn’t been confirmed. We’ll be toddling off to our local EB Games store in an hour or two to try and photograph a copy grazing in the wild. Watch this space!

James Ohlen: All Your Bugs Are Belong To Us

A quick update from SWTOR’s Game Director James Ohlen on the regularity of bug fixes for the game:

Almost every week we will be releasing a new patch. These weekly patches are almost entirely focused on bug fixes, minor balance changes and fixing any exploits in the game. These issues are the highest priority items at the studio. They are reviewed by senior leadership on a daily basis. Bug fixes usually take longer than a week to get into the game because we need to fix the issue and then test the fix. Some bugs take longer than that because of the complexity of the issue.

There are issues that we will fix immediately. These are rare and not every issue can be fixed in this manner. We usually reserve these “emergency fixes” for bugs that are stopping players from playing the game or to exploits that could unbalance the entire game if not corrected.

Any game as big and as complex as The Old Republic will have bugs. We’re working as hard as we can to find, fix, test and patch the game to eliminate as many of them as possible.

Seems a very sane and expected approach to me – I like regular updates rather than skanking huge patches that mostly fix bugs. How about you? Are you experiencing bugs that are driving you insane?

(And if you don’t get the title of this post – here’s the background)