SWTOR Maintenance Downtime For Game Update 2.0

swtor-server-down

Game Update 2.0: Scum and Villainy is coming, and there’ll be a 6-hour server downtime before it goes live. Here are the time conversions:

AEST: 11am-5pm Tuesday 9th April

AWST: 9am-3pm Tuesday 9th April

NZST: 1pm-7pm Tuesday 9th April

If you get bored, why not give our latest podcast episode a listen?

The full info from BioWare:

On April 8th at 6PM PDT (April 9th, 1AM GMT) all game servers, SWTOR.com, and the launcher will be unavailable as we perform scheduled maintenance. Game Update 2.0 will be implemented during this downtime.

Details are as follows:
Date: Monday April 8th- Tuesday April 9th
Duration: 6 hours
Time: April 8th, 6PM PDT (April 9th, 1AM GMT ) – April 9th, 12AM PDT (7AM GMT)

SWTOR Display Name Login: How To Find Out Your Display Name

alderaan11With the latest update to SWTOR, your ability to log in to the game with your email address is gone. Instead, you need to provide your SWTOR display name. If you can’t remember your display name (in a lot of cases it will be your forum handle), here’s the info BioWare have provided on how to confirm it:

Beginning, today, April 2, 2013, logging in to the game or website will require your Display Name. Email addresses are no longer accepted; your Display Name is the only accepted option.

In case you forgot your Display Name, simply:

  • Click on the “Log In” button at the top right hand corner of www.StarWarsTheOldRepublic.com.
  • Click “Forgot your Display Name?”
  • Enter the email address associated with your account.
  • Click “Recover Display Name.”
  • An automated email will be sent to the email address associated with your account. Your Display Name is within this automated email.

Also, a new process utilizing “One-Time Passwords” will be replacing the Security Questions and Answers previously requested during log in. This change will allow us to enable self-service recovery measures.

There are a few new ways to help you recover important account information faster and more efficiently in case you forgot or lost this information. Below are all the measures you can take:

  1. Self-service for “Forgot my Password”
  2. Self-service for “Forgot my Display Name”
  3. Self-service for “Lost my Security Key”
  4. Self-service for “Remove my Security Key”
  5. Self-service for “Change my Security Key”

These changes increase the security of our game authentication system, which helps to keep the game protected from many security threats including account takeovers.

For additional information on the Display Name Log In, check out the Forum Post by our Senior Manager of Security. If you have any questions, please visit our Display Name Log In FAQ.

Over to you – do you like the display name login requirement or prefer the old way?

Petition To Save SWTOR Oceanic Servers

oceanic-serversIn case you hadn’t heard, local SWTOR players are about to lose their Australia-based serves. In an attempt to reverse the decision, a petition has been set up to show BioWare / EA the level of commitment from the local SWTOR community to at leas one local merged server.

I for one can totally see the validity in the one server approach – it’ll be hard for BioWare / EA to argue otherwise outside cost saving grounds. Here’s the background on the petition:

Bioware Representative, Eric Musco, has announced that in the near future the Asia-Pacific Servers for Star Wars: The Old Republic will be merged with West Coast US servers. This is after months of the APAC population asking for actions to improve the population on our local servers.

The vast majority of players wish for a merge of the 3 APAC servers into 1 server. Thus achieving the following:
1. Retain our current local latencies
2. Improve the population on the local server
3. Less forced transfer and name changes
4. Similar community atmosphere across the board to what currently exists.

The would no longer be a PVP, PVE and RP-PVE server but the merge would be accepted by most on all of these servers, moreso than forced transfers to US Servers.

So if you feel strongly about the issue, go and sign the petition right here.

Rise Of The Hutt Cartel – Early Thoughts

and-another-thing‘And Another Thing’ is a regular column where one of the Oceanic Gamer team get an issue off their chest. If you’ve got a pet peeve or controversial issue you’d like to write about, drop us a line.

Finally the cone of silence lifts and we can finally spill some beans on Rise of the Hutt Cartel. Big question first, ‘Is it worth it?’ Easy answer: Yes, yes, yes.

So what’s it like? It is polished, visually impressive and a great boost to the game. While we’ll be talking about the game more as the release draws closer, I’ll limit myself to sharing a little of SWTOR’s outstanding feature – storytelling, or swtorytelling. Sorry.

As most of us already know, while this is Chapter 4 of SWTOR, it’s not Chapter 4 of your class story. This expansion is faction based, or a world arc if you prefer, so you just get to see events from your own side’s standpoint. There is a lot less voiceover in this chapter, with only significant missions threatening the health of your space bar. Incidental missions are, for the most part handled through terminals and, in my opinion, it’s an improvement. Quality voice acting is a good thing, but you can have too much of it. Especially when it blurs the significance of the mission. It’s a little like typing an entire email in bold capitals – it’s hard for anything to stand out. RoTHC doesn’t suffer from that and it definitely helps smooth out the story telling now there’s less background noise.

As to the quality of the story, it would be hard to complain. To the extent of the opportunityI had to play (thanks Eric), it felt at least as good as anything previously in the game. There is nothing that hints of reduced resources or a cash grab as some of the more cynical have suggested.

Rise Of The Hutt Cartel Interview: Brian Audette

audetteTo coincide with the announcement of Rise of the Hutt Cartel’s launch date, we fired some questions through on the expansion and got some replies from ROTHC’s content design lead, Brian Audette:

Can you give a little insight onto the journey that’s been undertaken to get to RotHC being a near-live expansion for SWTOR?

Brian Audette: A lot of what would ultimately come to make up Rise of the Hutt Cartel already existed in some early form around the time that we launched SWTOR. As with any live experience however you don’t really learn what players want and what you need to do next until the product is actually out there, so we spent most of our time after launch addressing player feedback and shoring up the existing game. It wasn’t until late last summer that we really started developing RotHC full bore. The great thing is by that time we had already solidified much of the art, writing and quest design, thus giving us the freedom to really jump into it and the time to make it shine. This was also when we decided to add our new Macrobinoculars and Seeker Droid content as part of Rise of the Hutt Cartel as well and a lot of work went into not only finding the most epic way to introduce those features, but to make them exciting and worth doing over and over again. We’re all really excited for people to finally get their hands on all of this new game play.

How did the development process evolve compared to the original game development i.e. did you have more/less time to flesh out story elements?

Brian: We learned a lot of lessons through developing and launching SWTOR that allowed us to get out in front of potential issues before they became problems with Rise of the Hutt Cartel. One of the most important things we did was getting writers, artists, engineers and designers together very early in the process of creating Rise of the Hutt Cartel both to get input from every discipline, but also to make sure everyone was on the same page. I think it was this attempt at synergy that allowed us to create an experience that feels incredibly tight, where story, visuals, and game play all work together to create one amazing adventure.

It’s fair to say there’s a significant cohort of ex-SWTOR players out there – what would you say that ROTHC offers that should make them want to come back?

Brian: Well first off, we’ve added a lot of great features and content to the game since launch including hard mode Flashpoints, new Operations, new Warzones, Group Finder, and the Legacy system. Rise of the Hutt Cartel builds on that content by adding Makeb – a whole new world of story content – allowing players to continue their character’s epic journey. We’ve got the all new Macrobinoculars and Seeker Droid content that will allow players to explore the galaxy in search of unique items, artifacts, and gear. We’re raising the level cap to 55 with new abilities and talents to train, as well as new gear and tons of class balances based on player feedback.

Finally, along with the launch of Rise of the Hutt Cartel we’ve got our 2.0 game update which introduces more tweaks and bug fixes along with four level 55 hard mode Flashpoints, and an all new level 55 Operation. If you combine all this with continued commitment to publish regular game updates featuring more new content and features and the fact that you can jump in and play much of the game’s content for free, it’s never been a better time to play SWTOR.

It’s coming up to 18 months since SWTOR launched and by that time ROTHC will have been live for 8 weeks or so – looking back what are three achievements you’re most proud of and what are three things you wish you’d done differently over that time?

Brian: I think that all the things I wish we had done differently can be summed up under one singular heading, that being getting more frequent and regular updates out to our players. An MMO is a service and we serve the customer best when we’re able to interface with them and react to their feedback in a timely, regular manner. Even though not everything is a simple fix and there’s always going to be issues and features that take months to get addressed, I think we’ve drastically improved our response time since going free-to-play back in November and we’re committed to maintaining a regular cadence of updates and releases going forward.

Some of the things I’m most proud of are features like Group Finder, the Legacy system, and the Cartel Market that have been huge improvements to the game and that not only make it better to play, but make it a better service as well. It took us a while to get our balance, but with Rise of the Hutt Cartel we’re off and running through year two of SWTOR and committed to providing quality service and top-notch game play well into the future.

What personally for you is the most exciting part of your involvement with ROTHC?

Brian: The most exciting part for me is getting to work with some of the most talented developers in the business. SWTOR and Rise of the Hutt Cartel have been group efforts from day one and as developers I think we’re always striving to outshine each other’s expectations the whole way. Every time I play through this content I’m incredibly proud of what we’ve accomplished and while I can’t wait for players to get their hands on it, I’m also really excited to start working on all the awesome things that are coming next.

============

So there you have it – is there anything in what Brian has said that particularly caught your attention or surprised you?

Rise Of The Hutt Cartel Launch Date Announced

SWTOR’s first large expansion now has an official live date, and it’s a date that’s earlier than some people thought. Sunday April 14th (or Monday local time)i s when we get to jump in, or for those who pre-ordered before the 7th January it’s 5 days earlier on the 9th April.

We’ll bring you the exact local launch times as more details are confirmed. A second in-depth trailer has been released to coincide with the announcement, check it out:

So make sure you have some free time organised during April for some serious levelling time!

Oceanic Players Lose Local SWTOR Servers

No local servers for you

No local servers for you

It’s been on the cards for a while, but BioWare have finally made a call on what will happen with the local servers that have had population issues for quite a while now.

All three servers are being merged into North American ones, with no date set as yet for when this will occur.

The full explanation from Eric Musco at BioWare:

Hey everyone,

I have an update for you on our long term plans for the APAC servers. Before I do that though I want to let you know up front that we still have quite a bit of work to do to make this happen so I cannot provide any timeframes for you today.

We know that when we asked you, the community, for your opinions on what we should do, we received quite a variety of suggested solutions. Some people wanted to be able to transfer to higher populated North American servers, some suggested merging the three existing APAC servers into one large APAC server, and then there were a host of other ideas as well. However, the one common theme from the suggestions, which we heard clearly, is that everyone wants the opportunity to play on higher populated servers. With this in mind, we have evaluated all of the options and determined that the best solution, that will offer the best long term play experience, is to merge the APAC servers with higher populated North American servers.

Getting to the point of being able to merge the servers is going to be a multistep process. First off we need to update our Free Character Transfer System to include the game changes that we have made recently along with the upcoming changes in Game Update 2.0 and the Digital Expansion: Rise of the Hutt Cartel. We will then offer Free Character Transfers to anyone currently playing on an APAC server to a North American server of the same gameplay type, specifically:

Mastar Dar’Nala (PvP) will transfer to The Bastion (PvP)
Gav Daragon (RP-PvE) will transfer to Begeren Colony (RP-PvE)
Dalborra (PvE) will transfer to The Harbinger (PvE)

We will also need to update our server merge technology at which point we will ultimately merge each of the APAC servers into the corresponding North American servers as indicated above. We are moving as quickly as we can to make this happen, but we want to make sure this is a smooth transition, so it will take some time.Why did we decide not to merge the three APAC servers into one large APAC server? We decided this for two main reasons. 1. The issue in doing this is that two play-styles (PvE, PvE-RP, or PvP) would need to sacrifice their desired play-style in order to have one server with a higher population. We feel that it is important that each player is allowed to continue to play SWTOR in their preferred play-style. Therefore, accommodating all the existing play-styles was a primary goal. By allowing you to move to a NA West server, you will be able to keep your play-style. 2. The move to North American servers better delivers on our ultimate goal of providing the best play experience, with the most possible players, long term.

I will continue to provide updates as soon as I have them. I know the next big question will be “when” and as soon as I have that information to release, I will do so. Thank you for your continued patience on this. I know it took longer than you would have liked but I intend to continue to give you information as soon as I can!

It’s sad that local servers are being lost, and I can sort of understand the rationale for not moving to one local server, although cost must have come into that decision as well.

What’s your take? Also – we’re running a poll on the issue – it’s on the right-hand sidebar of the page you’re on now, up towards the top.

Rise of the Hutt Cartel: Makeb Trailer Part 1

BioWare have released a more detailed look at Makeb, the new planet coming to SWTOR as part of the Rise of the Hutt Cartel expansion. Lead Writer Hall Hood and Lead Concept Artist Ryan Dening walk through Makeb and what it contains:

It certainly is a planet different to anything else currently in SWTOR, and the overarching story is appealing from what’s been disclosed so far.

What’s your take?

Why Should I Buy Rise Of The Hutt Cartel?

rothc-qaWith Rise of the Hutt Cartel coming to SWTOR in the near future, I’ve had a few people ask me: Why Should I Buy Rise Of The Hutt Cartel? My answer is always that it depends on the individual’s gaming style, but to help Eric Musco at BioWare has posted a nice summary of the differences if you do or don’t add the expansion pack:

Here is a bit more clarification on the differences between Rise of the Hutt Cartel and 2.0 put as simply as I can!

What subscribers will get without purchasing Rise of the Hutt Cartel:

  • Class changes and balancing levels 1-50
  • Any itemization/world changes which affect levels 1-50
  • Legacy Achievements

What subscribers will get if they do purchase Rise of the Hutt Cartel:

  • New Operation: Scum and Villainy
  • Nightmare Mode Terror From Beyond
  • Upgraded level 55 Hard Mode Flashpoints
  • Level cap increase to 55
  • All new Makeb storyline

The new Operation and Hard Mode Flashpoints in Game Update 2.0 are Level 55 Elder Game Content. The level cap increase to 55 is included with the purchase of the Digital Expansion: Rise of the Hutt Cartel. Free-to-Play restrictions apply. Visit theFree-to-Play Features Chart for more information.

So there you have it – even if you don’t upgrade you’ll see some impact of the expansion but you’ll need to buy it for the new content. Not surprising but it’s a good overview of where things are at.

SWTOR 1.7.1 Full Patch Notes

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Apologies – the 1.7.1 patch notes slipped past us but here they are finally:

1.7.1 Patch Notes

2/26/2013

Cartel Market

New Items

      • The Gold Scalene Armor set is now available! This adaptive gear can be worn by any Class at level 1. Cost: 1,440 Cartel Coins
      • Players can now purchase Hypercrates containing 24 of either the Crime Lord’s or Blockade Runner’s Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7,344 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Skip Tracer’s Cartel Packs. (Discounted by 25% for a limited time!) Cost: 6,480 Cartel Coins

New Discounts

Cartel Packs
        • The Space Pirate’s Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
        • The Blockade Runner’s Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Black Market Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Crime Lord’s Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Skip Tracer’s Cartel Pack is now discounted by 20%. Cost: 288 Cartel Coins
Legacy Unlocks
        • Legacy Character Perk: Advanced Field Repair Droid is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Basic Field Repair Droid is now discounted by 20%. Cost: 240 Cartel Coins
        • Legacy Character Perk: Field Mail Droid is now discounted by 20%. Cost: 200 Cartel Coins
        • Legacy Character Perk: Field Mail Droid: Redeployment Improvement (I and II) is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Field Respecialization is now discounted by 20%. Cost: 280 Cartel Coins
        • Legacy Character Perk: HK-51 (Imperial and Republic) is now discounted by 20%. Cost: 280 Cartel Coins
        • Legacy Character Perk: Improved Class Mission Experience (All Levels!) is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Improved Exploration Experience (All Levels!) is now discounted by 20%. Cost: 80 Cartel Coins
        • Legacy Character Perk: Improved Field Repair Droid is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Improved Flashpoint Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Improved Space Mission Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Improved Speeder Piloting (All Levels!) is now discounted by 20%. Cost: 380 Cartel Coins
        • Legacy Character Perk: Improved Warzone Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Legacy of Altruism (All Levels!) is now discounted by 20%. Cost: 20 Cartel Coins
        • Legacy Character Perk: Legacy of Crafting (All Levels!) is now discounted by 20%. Cost: 80 Cartel Coins
        • Legacy Character Perk: Legacy of Leadership (I and II) is now discounted by 20%. Cost: 60 Cartel Coins
        • Legacy Character Perk: Legacy of Persuasion (All Levels!) is now discounted by 20%. Cost: 20 Cartel Coins
        • Legacy Character Perk: Priority Transport: Capital World is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Priority Transport: The Black Hole is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Priority Transport: The Outlaw’s Den is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Global Convenience Unlock: Legacy Travel (All Levels!) is now discounted by 12%. Cost: 66 Cartel Coins.
        • Legacy Global Ship Unlock: Operations Training Dummy is now discounted by 12%. Cost: 154 Cartel Coins.
        • Legacy Global Ship Unlock: Warzone Training Dummy is now discounted by 12%. Cost: 154 Cartel Coins
        • All Legacy Global Species Unlocks are now discounted by 10%. Cost: 540 Cartel Coins
        • Legacy Global Social Unlock: Companion Dance is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Social Unlock: Double Lasers Emote is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Ship Unlock: Galactic Market Kiosk is now discounted by 10%. Cost: 810 Cartel Coins
        • Legacy Global Convenience Unlock: Improved Rocket Boost (I and II) is now discounted by 10%. Cost: 108 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Bash is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Jab is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Punch is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Uppercut is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Alignment Unlock: Legacy of Sacrifice is now discounted by 10%. Cost: 405 Cartel Coins
        • Legacy Global Alignment Unlock: Legacy of Unity is now discounted by 10%. Cost: 405 Cartel Coins
        • Legacy Global Ship Unlock: Repair Droid is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Convenience Unlock: Rocket Boost is now discounted by 10%. Cost: 270 Cartel Coins.
        • Legacy Global Ship Unlock: Ship Mailbox is now discounted by 10%. Cost: 315 Cartel Coins
        • Legacy Global Social Unlock: Tech Emotes is now discounted by 10%. Cost: 180 Cartel Coins
        • Legacy Global Social Unlock: Tool Emotes is now discounted by 10%. Cost: 180 Cartel Coins
Gear
        • The Covert Pilot Armor Set is now discounted by 25%. Cost: 900 Cartel Coins
        • The CZ-18X Avalanche Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The CZ-27K Stealth Ops Suit is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Eliminator’s Chestguard is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Overlord’s Vestments is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Taskmaster’s Robe is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Warmaster’s Body Armor is now discounted by 40%. Cost: 195 Cartel Coins
        • The Emergency Responder’s Overcoat is now discounted by 40%. Cost: 195 Cartel Coins
        • The Guard Captain’s Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Adept’s Shroud is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Champion’s Robe is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Master’s Vestments is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Saberist’s Harness is now discounted by 40%. Cost: 195 Cartel Coins
        • The MA-52 Med-Tech Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The MA-53 Overwatch Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
Other
        • The Newcomer Bundle is now discounted by 60%. Cost: 324 Cartel Coins
        • The Preferred Access Bundle is now discounted by 40%. Cost: 972 Cartel Coins

Expired Discounts

      • The Blockade Runner’s Cartel Pack is no longer 5% off. Cost: 360 Cartel Coins
      • Authorization: Artifact Equipment (Account) is no longer 10% off. Cost: 2700 Cartel Coins
      • Authorization: Artifact Equipment (Character) is no longer 25% off. Cost: 1200 Cartel Coins
      • Major Experience Boost x5 is no longer 25% off. Cost: 480 Cartel Coins
      • The Carbonite Chamber is no longer 25% off. Cost: 720 Cartel Coins
      • The Experimental Flight Suit is no longer 50% off. Cost: 1200 Cartel Coins

General

    • The Preferred Access bundle description will now properly indicate that the Customization Control is to display Legacy Title as well as Legacy Name.
    • Players who have previously purchased the Global Convenience Unlocks for Improved Priority Transport: Personal Starship will find them removed from all characters and will need to contact Customer Support to have the unlocks restored. Players who are unable to submit an in-game ticket, please contact Customer Service directly by emailing support@swtor.com.

General

  • Players will no longer be prevented from logging into the game if they had a large number of “Classic” version items refunded with Game Update 1.7.
  • Players will now correctly be taken to the character selection or server selection screen upon disconnect rather than becoming stuck at the loading screen.

Group Finder

  • Group Finder role selections will no longer work incorrectly if a player in your vicinity gains their Advanced Class.

Items and Economy

  • Repair costs for modifiable gear will now calculate based only on the equipped mods.
  • All repair costs have been reduced by 50% until Game Update 2.0.
  • Equipment from the Gree Event will now preview properly when accessed via item links in chat or the Inventory Window.

Missions and NPCs

General

      • During some phased mission conversations, the cut scene conversation dialogue or action will no longer incorrectly stop progressing.

World Missions

Belsavis
Section X
          • March of the Dread Guard: Trandoshan Prisoners and Gamorrean Leaders will now respawn as intended.

Class Missions

Bounty Hunter
      • Catching Zees: The Nebula Security Officer and Security Droids will now spawn as intended when players enter the Nebula Communications phase in the Upper Industrial Sector.

PvP

Warzones

Ancient Hypergate
        • Players will now be able to interact with pylons a few seconds after an explosion rather than directly after.
Huttball
      • Players will no longer be able to pass the Huttball into the side shelf area of the arena.

Space Combat

  • Regnant Station Assault: This mission will now grant the proper amount of credits upon completion.

UI

General

      • Rearranged the order of several Commendation types on the Currency Tab of the Inventory Window.
      • Gear Lockbox descriptions will now indicate the type of gear that is inside.
      • Added images to the Galactic Reputation description windows.
      • When selling back Gray Helix items, the chat window will now display the correct amount refunded.
      • Using Extended Quickbars will no longer prevent players from properly switching their primary quickbar to other enabled quickbars.

Galactic Trade Network (GTN)

      • Numeric search terms are now allowed with no length restrictions. Non-numeric terms still must be at least 3 characters long, and each search must contain at least one non-numeric term.
      • Added a “Companion Customization” Subcategory to the Cartel Market Category.
      • Players can now list Cartel Market Companion Customizations on the GTN.

Sorting

    • Using the inventory sort feature while any items are currently being used in another window (such as mail, GTN, or trade) will no longer cause items to be destroyed from the inventory.
    • The “Compact” sort option will no longer compacting items from multiple Cargo Hold tabs instead of the selected Cargo Hold tab.

Miscellaneous Bug Fixes

  • Players will no longer lose access to purchased Speeder Piloting ranks when switching from Subscriber to Preferred Status.

 

 

Extra SWTOR Maintenance Thursday 14th February 2013

swtor-server-down

It appears SWTOR Patch 1.7 must have had some gremlins in it, as there’s some further server downtime this week. Time conversions:

AEDT: 10pm-Midnight

AWST: 7pm-9pm

NZDT: Midnight-2am

The BioWare announcement:

We will be deploying a patch and performing an unscheduled maintenance this Thursday, February 14th, 2013. Patch notes will be made available shortly after the servers come back up.

The servers will be down for two hours on Thursday, February 14th, 2013 from 5AM CST (3AM PST/6AM EST/11AM GMT/12PM CET/10PM AEDT) until 7AM CST (5AM PST/8AM EST/1PM GMT/2PM CET/12AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than two hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, February 14th, 2013

Time: 5AM CST (3AM PST/6AM EST/11AM GMT/12PM CET/10PM AEDT) until 7AM CST (5AM PST/8AM EST/1PM GMT/2PM CET/12AM AEDT)

All game servers will be offline during this period. This game maintenance is expected to take no more than two hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR 1.7: Full Patch Notes

SWTOR 1.7: Full Patch Notes

Return of the Gree is now live, and if you’re stuck at work or otherwise are estranged from your gaming rig, you can at least read through the full patch notes for game update 1.7:

Game Update 1.7: Return of the Gree

2/12/2013

Highlights

  • A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called “Gray Secant” has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss – Xenoanalyst II. The “Relics of the Gree” Event will last for two weeks and will return in the future!
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles.
  • The final Cartel Pack of our initial set of packs (known as Shipment One) has arrived. The Space Pirate Pack features a wider variety of exclusive items than any previous pack!
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately. Character and Cartel Market menus have been updated to reflect this.

Cartel Market

General

      • Updated the Cartel Market storefront to differentiate between Character Titles and Legacy Titles.

New Items

      • A new cartel pack, the Space Pirate’s Cartel Pack, is now available on the Market. Cost: 360 Cartel Coins
      • “It’s a Surprise!” and “I Love You” Jawagrams are now available for a limited time! Cost: 20 Cartel Coins
      • Players can now purchase a Hypercrate containing 24 Space Pirate’s Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344

New Discounts

      • The Blockade Runner Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
      • Authorization: Artifact Equipment (Account) is now discounted by 10%. Cost: 2430 Cartel Coins
      • Authorization: Artifact Equipment (Character) is now discounted by 25%. Cost: 900 Cartel Coins
      • Major Experience Boost (x5) are now discounted by 25%. Cost: 360 Cartel Coins
      • The Carbonite Chamber is now discounted by 25%. Cost: 540 Cartel Coins
      • The Experimental Flight Suit is now Discounted by 50%. Cost: 600 Cartel Coins

Expiring Discounts

      • Access Authorization: Section X (Character) is no longer 10% off. Cost: 540 Cartel Coins
      • Access Authorization: Section X (Account) is no longer 10% off. Cost: 1,215 Cartel Coinsl
      • Unlock: Cargo Hold Access (Character) is no longer 20% off. Cost: 380 Cartel Coinsl
      • Unlock: Cargo Hold Access (Account) is no longer 20% off. Cost: 840 Cartel Coins
      • Unlock: Additional Cargo Bay (Character) is no longer 20% off. Cost: 380 Cartel Coins
      • Unlock: Additional Cargo Bay (Account) is no longer 20% off. Cost: 840 Cartel Coins
      • Medical Probes are no longer 50% off. Cost: 250 Cartel Coins

Bug Fixes

    • Players are now able to use more than one Category-specific Experience Boost simultaneously. Ex: A player may have both a Warzone and Space Experience Boost active at the same time. However, General Experience Boosts may not be combined with Category-specific Experience Boosts.
    • Several Cartel Market tooltips have been corrected to indicate that they unlock for characters rather than full accounts.
    • Players who had previously obtained a piece of the Spymaster, Conservator’s, Phantom, Despot’s, Perceptor’s, or Trailblazer’s equipment set will receive a matching piece of the “Classic” version of the item. You will find the “Classic” version of the item delivered via in-game mail or inside of the equipment lockbox where you originally obtained the item.
    • The tooltip for Social Boost items now indicate that the cooldown is 1 hour.
    • Updated the art for the Skip Tracker’s Cartel Pack to accurately depict the Stylish Dancer’s items.

General

  • The number of abilities players can learn has been significantly increased, allowing anyone who had been unable to summon a new pet or vehicle to now do so.
  • Added a Cargo Bay, Guild Bank, mail box and Galactic Trade Network Terminal to VIP area on the Republic and Imperial Fleets.
  • All players located on Ilum prior to Game Update 1.7 will now find their positions to be updated. Imperial characters will be at the Imperial planetary shuttle and Republic characters will be located at the Republic planetary shuttle.

Flashpoints and Operations

Operations

Terror From Beyond
      • Reduced the damage dealt by Hypergate Irregularities during the encounter with Terror From Beyond in 16-player Story Mode.

Items and Economy

General

      • Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.

Vendors

    • The Bartenders on the Republic and Imperial Fleets now sell “Flower Delivery” Jawagrams for 1,000 Credits.

Legacy

General

      • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles. There are four Reputations are currently available:
        • The Voss
        • The Gree Enclave
        • Republic Hyperspace Armada / Imperial First Mobile Fleet
        • Republic 5th Assault Battalion / Imperial Guard on Belsavis
      • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately.
      • Priority Transport: Personal Starship is now available as a Legacy unlock. This ability requires Legacy level 15 and character level 20 and does not share a cooldown with any other Priority Transport unlock.

Bug Fixes

    • The tooltips for “Improved Rocket Boost” Legacy unlocks now properly indicate that will have no effect on player speed without first unlocking the “Rocket Boost” first.
    • The Legacy Character unlock for the Imperial version of HK-51 is now properly restricted to Imperial characters.

Missions and NPCs

General

      • A new Event has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called “Gray Secant” has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss – Xenoanalyst II. The “Relics of the Gree” Event will last for two weeks and will return in the future!

Missions

World Missions
Belsavis
          • A new Reputation Vendor is present in both the Imperial and Republic camps of Section X.
          • Reputation Trophies are now awarded for completing daily and weekly missions in Section X.
          • Section X: Data Raid: The respawn timer has been decreased for the Energy Tubes in this Imperial Mission.
          • Section X: March of the Dread Guard: Players who exit the mission phase before completing all objectives will no longer be prevented from re-entering the phase.
          • Section X: [AREA 2+] Lost Reconnaissance: All enemies, including the Voracious Tuk’ata, now count toward mission credit when defeated.
          • Section X: Targeted Misfire: Both Jedi Special Operatives and Jedi Protectors now drop targeting beacons.
Voss
          • A new weekly mission is available in the Voss-Ka Cantina: “The Defense of Voss-Ka.” This mission rewards Reputation Trophies with The Voss.
          • Reputation Trophies are now awarded for completing many Heroic missions on Voss.
          • A new Reputation Vendor is present in the Voss-Ka Cantina.
Class Missions
Jedi Knight
          • The Jedi Envoy: The arrivals console will now properly advise players that “You must have T-7 with you to do this” when they attempt to use the console without this companion summoned.
Jedi Consular
          • The Arrival: The arrivals console on Coruscant will now properly advise players that “You must have Qyzen Fess with you to do this” when they attempt to use the console without this companion summoned.
Smuggler
          • The Gambler: The arrivals console on Coruscant will now properly advise players that “You must have Corso Riggs with you to do this” when they attempt to use the console without this companion summoned.
Imperial Agent
          • The Path Leads to Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that “You must have Kaliyo Djannis with you to do this” when they attempt to use the console without this companion summoned.
          • The New Truth: The Holoarchives on Hutta will now properly display the “You must have Kaliyo Djannis with you” error message if you attempt to download the holorecordings without this companion summoned.
Trooper
          • Coruscant Assignment: The arrivals console on Coruscant will now properly advise players that “You must have Aric Jorgan with you to do this” when they attempt to use the console without this companion summoned.
Bounty Hunter
        • The Hunt on Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that “You must have Mako with you to do this” when they attempt to use the console without this companion summoned.

PvP

World PvP

Ilum

      • The “Battle for Ilum” [AREA] PvP missions are no longer active in the Western Ice Shelf.
      • The Western Ice Shelf is now divided into a Small Group Free-For-All PvP region in the south and a standard open world area in the north. Missions in these areas will activate during the “Relics of the Gree” Event.
      • “Small Group Free-For-All” is a new ruleset for world PvP regions where groups of up to four players compete against all other groups in the area. Operations groups are disallowed in these regions.

Space Combat

  • Reputation Trophies are now awarded for completing the daily Heroic Space Missions from the Fleet Command console on your ship.
  • A new Reputation Vendor is present on the Imperial and Republic Fleets, in the area near the Space Combat vendors.

UI

General

      • Your character’s Galactic Reputation can now be viewed in the Legacy window.
      • The Character and Cartel Market windows have been updated to include Legacy Title information.

GTN

    • Searches on the GTN are now limited to 4,000 results (500 pages). If this limit is reached, players will need to use other search criteria to refine the search.
    • In order to improve overall GTN performance, when searching the GTN, each word must now be at least 3 characters long to be accepted.

Miscellaneous Bug Fixes

  • Corrected minor spelling and grammar errors on the Character Selection screen.
  • The /stuck command will now kill players who are stuck on their personal starships.