From here to Eternity Vault: raid content unveiled

Another day at E3 and another snippet of information. This snippet isn’t to be sneezed at: it’s one of SWTOR’s raids. Eternity Vault has the feel of a large-scale raid well and truly nailed down, as you can see for yourself:
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Oh me, oh my… At E3… Return…!

And you thought YOUR day was bad...?

We knew they were going to do something big this E3. They had to. After all the hype, after all the teasers, after all the releases of class information, both really cool CGI trailers… They had to come up with something. So what did they do? They gave us the intro cinematic for the game. It’s called ‘Return’.

Um…

Wait a sec… Whoa…

Isn’t that…? um… Kind of something that you do last or near the end of the game making cycle? You really nee dot have the game pretty much done before you make the cinematics, right? Or am I completely off base?  Now I am not saying, because they are not saying, when the game will be released. But from everything I have heard, read or seen, this game looks ready to go. There are probably logistical issues, maybe some polishing that they want to do. But the gameplay that they showed at the fan summit was incredible. Maybe they are going to give out release information during E3? The gameplay trailer that came out at the same time as ‘Return’ was to drool over. A release date? Maybe? Pretty please with Correllian black sugar on top?

Calm… Must remain calm…

Anyway… This trailer is just as incredible as the previous two. All three are chronological. Malgus shows up in this one, as do the Jedi and Trooper commander from the ‘Hope’ Trailer. We even hear her name, and it actually IS Satele Shan. I won’t ruin the rest of it it for people who haven’t seen it yet, listen for it:

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Advanced Classes: more meat on the bones

Star Wars: The Old Republic’s Friday update this week is a big one as it covers the Advanced Classes for each starting class. The update includes new information on skills and abilities for each class and a better look at what roles they will be filling within the party. The new Advanced Classes page on the Holonet is very cool and the emblem for each class generates the starting planet below it on the page, making for a very nice addition to the already impressive Holonet.

After getting to the Advanced Classes page you’ll see all eight starting classes starting with the Sith Warrior. After clicking the SW’s icon it brings up a menu where you can chose between the details  and differences of abilities of the Juggernaut or Marauder. Clicking one of the two (I picked Juggernaut) it brings up another page where it shows a sample of each of the three paths on the Juggernauts skill tree, Vengeance, Immortal, and Rage.

Vengeance is the single saber offensively focused damage dealing path for the Juggernaut class. It previews two skills from each of the paths. The Vengeance preview skills are Shatter and Unstoppable – both are passive skills meaning they are always “on” and do not need to be activated. Shatter channels the Force into your lightsaber and crushes your target under its weight, dealing 569 internal damage to a target afflicted by Sundering Assault, with a further 1476 internal damage over 12 seconds. Unstoppable activates upon using a successful Force Charge, it reduces all damage taken by 20% and grants immunity to physics and movement impairment effects for four seconds.

Immortal is the second path on the skill tree, it’s the high survivability Tank tree. It’s preview skills are Invincible and Revenge, again both Passive “always on” abilities although Invincible has a cool down timer, and from the description sounds like an activated ability. Invincible reduces the damage the Warrior suffers from all sources by 60% for nine seconds. Revenge can be activated while in Soresu Form, parrying, deflecting, shielding, or resisting an attack gives a 50% chance to grant Revenge, reducing the rage cost of your next Force Scream or Smash by 1. It lasts ten seconds and stacks up to three times.

The final path is Rage, which is shared between the two advanced classes  for the Sith Warrior, Juggernaut and Marauder. It covers the more “Universal” abilities – its preview skills are Obliterate and Shockwave. Obliterate allows the Warrior to jump to a target, impaling it for 307-363 weapon damage and strikes with both weapons if dual wielding. Shockwave can be granted from each tick of Force Choke and Force Crush, increasing  the damage your next Smash deals by 25%, which stacks up to four times.

This is just a rundown of one of the 16 advanced classes. This update gave us a lot of information, and should be a definite read for everyone following the game, atleast to check out your favorite classes (Trooper!) or see what some of the differences and similarities are. The full article can be found on SWTOR website, be sure to check it out!

 

Trooper update

This week’s update is the Trooper Progression Video.  The video starts off with a low level trooper in a standard looking cloth uniform with a backpack, charging into the action gunning down his helpless enemies. Right before the video fades to the first weapon and armor upgrade you can see orange rings rising up from the troopers to his waist – it looks like some sort of self buff. His first armor shown is very clone trooper looking, with a blue and white pattern, and it comes with a bigger gun!

The next scene is the Trooper once again charging into battle, but this time he shows off more abilities, He attacks three soldiers freezing the leader with a CryoBan grenade then blasting one with a burst of blaster fire, then runs to the next one and melees him. By now the leader has defrosted and he gets dealt a rifle grenade, blasting him off a cliff.

The next progression is for those who desire firepower and utility over survivability – enter The Commando.  The Commando’s gear isn’t much heavier looking than the second progression but has the helmet goggle combo from the Trooper’s Holonet page. He’s also packing  a blaster mini-gun like from the “Hope” trailer. This Commando is standing in an open field blasting away at enemies when a blaster bolt hits another Trooper standing beside him. The Commando moves his hand to the ear of his helmet and he emits what look like radio waves,then a a small droid floats down and heals the trooper that was shot. This clip is really showing off the Commando’s versatility to both dish out damage and help keep his squad on their feet in intense combat.

The final progression for the Commando is a very cool suit of armor that looks like a mix between a clone trooper and a Bounty Hunter, and yes for you  gun nuts this mini-gun is even bigger than the last. The commando is shown destroying some sort of console then walking into a hangar that has several soldiers and droids and a particularly large combat droid waiting to ambush the Commando. The Commando opens up on his enemies with full force sweeping from side to side as droids and men fall to the ground, and to finish off this small massacre he fires a large rifle grenade ( I would say Rifle Rocket ha ha) into the large combat droid destroying it with a fiery explosion.

Now the progression video switches to the other specialization for Troopers. The Vanguard a ranged tank or damage dealer with heavier armor and shielding capabilities, and some nice utilities of his own. The Vanguards progression starts out with a heavier looking armor and a blaster rifle with a side mag very reminiscent of the E-11 Blasters the Stormtroopers carried in the original trilogy. The Vanguard is being charged by what look to be Rakghouls, while they’re charging he taps on the side of his rifle activating the “blue ammo” ability, the animation is better looking and it seems to now add electric damage to the blaster bolts then transfers to more damage upon hitting the target. As the largest Rakghoul gets closer (but not too close) the Vanguard uses the Electric Shock ability at a much farther range than was previously shown and also has a better looking animation. The Vanguard and the other troopers are now in close combat, the Rakghouls are upon them, The Vanguard uses a new personal shield ability while the other soldiers around him fall, he taps some buttons on his wrist and activates the blast ability – we saw this in the Trooper’s class video, killing the remaining enemies.

The last set of progression gear the Vanguard is very cool like a mix between a Snowtrooper and a armored down Clone Trooper, with another new rifle. The Vanguard is walking on Hoth when he gets ambushed from a high cliff-side by two imperials, The trooper gets slammed with a few blaster bolts but takes out one of his targets quickly when a Jedi appears and takes out the other. The Vanguard then spots a Sith Inquisitor as she walks towards him then stealths, The Vanguard counters by using a new ability where several droids drop down and scan the area making the Inquisitor’s stealth kick off, leaving her in plain sight. The Inquisitor Force Lightnings the Jedi (Surprise! ) making quick work of one of her targets, but the Vanguard will not go down so easily, the Vanguard charges the Sith and melees her with a Vibro Knife knocking her to the ground then empties his clip into the downed Sith.

This was an excellent progression video, and it had a ton of great stuff, mostly what stood out to me was how with the Commando it seemed to be about damaging you enemies and healing/helping your allies, didn’t really see any crowd control from him. The Vanguards approach was to survive with weapon buffs, shields, and utility, like the AoE blast and the stealth hunting droids. I’ve known since I first started following the game my main character would be a Vanguard, because I like tanking but I’ve never gotten to range tank, or from the way things are looking have the versatility the Trooper offers. If all the classes progression videos are as good as the ones we’ve already seen I think this game could do huge things for the way MMOs are made and played.

 

For The Republic!

 

Combat Noise and Community Q&A

The update for Friday May 20th Bioware gives us a Studio Insider over combat audio from Audio Designer Scott Morton, a Community Creations spotlight, a video review of the April Fansite Summit at Bioware Austin, and everyone’s favorite, a Community Q&A.

Scott Morton is one of the many Audio Designers working on music and sound effects in Star Wars: The Old Republic. Morton says he spends half his time creating new sounds for SWTOR and the other half creating technical concepts of how to get them working in The Old Republic.

Audio in video games is always sort of an enhancer – when you fire off a spell or ability you want to have the gratifying bursting or bellowing sound that accompanies it, or when entering a dungeon the battle music picks up and you know you’re about to get into some action. To me the biggest part of audio in games is to help with immersion, help making me feel like I just saved a village with a heroic song or war drums beating to let me know I’m about to get my hands dirty. It wouldn’t make sense for a character’s “Stealth” ability to be one of those booming sounds, or the battle music in a zone be less than a call to war.

That’s why there are people like Scott Morton who give each class and ability a unique sound that helps let you know what you’re getting into. In the update Morton goes over how after they create a sound they have to stop and think “Does this sound like Star Wars?”  To me that’s the biggest question of all – is this Star Wars? I don’t want my blaster to sound like a phaser, or my proton torpedoes to sound like photon torpedoes, because that’s one of the things that makes Star Wars great – its unique sounds and exceptional musical scores. To read the full story and watch three short but interesting videos check out the official update page.

The Community Q&A is done this week by Senior Concept Artist Clint Young, he answers some of the community’s more art-related questions.  As usual I will post the ones I find the most interesting or informative.

Q: Are there weather condition changes on planets? – Fyror

A: Each planet has localized weather conditions. Depending on the world the weather you will encounter will include rain, snow, sandstorms and many other unfavorable conditions; it just happens to be a constant for those worlds. For example, if you’re on Hoth you can expect moderate to heavy snowfall with the occasional blizzard.

I’m kinda torn on this one, I would’ve liked to see dynamic weather, but on the other hand I think every planet in the Star Wars universe is pretty static. It’s in no way close to being a deal breaker, but would’ve been nice.

Q: Will everyone have their own unique armor/look in the game, or will we be seeing some of the same armor/look on multiple people?

A: We have thousands of different armor/outfit combinations planned for the players and are currently still building this list and will continue to do so even after we launch. That being said, there will be millions of players, so there will be some crossover in their looks. Our main concern is that each player looks specific to their chosen class and has enough variation to allow the player to feel as unique as possible. For instance, if you are playing a Jedi Knight you will look significantly different from a Jedi Consular. You will also have opportunities to distinguish yourself from other players of your same class by going off the beaten path to find rare gear.

Sort of a rhetorical question – if you’ve ever played an MMO then you know that of course your gonna see people in the same sets that are the same class, because everyone is looking for that optimal set of gear. The thing I like on this answer is how he says “Off the beaten Path” – he possibly could be hinting at leaving the areas your quests send you so you can explore but also find special weapons and armors.

Be sure to check out the full Q&A on SWTOR’s site, it’s right below the Studio Insider.

The Video from the April Fansite Summit can be found Here, it’s short but shows some in-game footage of PvE and PvP which is always nice.

The Fan Friday Community Creation update is great, it shows off some of the forums fantastic artist as well as adding a new batch of smilies and forum avatars. Also has a great piece of consept art done for the planet Hutta. Most important part of the Fan Friday was the Events section: SWTOR will be attending San Diego Comic Con, GamesCon, Penny Arcade Expo, EuroGamer, New York Comic Con, Paris Games Week, and DreamHack. They’ll also be at E3 but that’s almost a given, and that’s when I bet we’ll get are release date.

May the Force be with you.

 

 

 

Leaked beta footage: it starts

Thanks to regular podcast listener and reader Gail, who’s pointed out what I think is one of the larger leaks of SWTOR footage from the beta program to date.  Coming in at around two hours it shows a hell of a lot of the game. I can imagine Bioware are far from impressed and you can’t blame them. That said, what the leaked footage does show is a game that’s looking pretty damn good. My main concern over the leak is that it can make people more likely to lock down information even tighter. As we’ve discussed on the podcast a couple of times, we’re keen for a broad public beta and events like this don’t help that case too much.

The alternate approach that could be taken is using the footage as a platform on which Bioware says “Hey, we told you it’s going to be a great game and you can see it for yourself, but there’s even better to come yet!”. It’s not a natural stance for any company however, particularly given it’s based on a breach of trust. Having watched the footage, it backs up the extensive reports from the Fansite summit that it’s a game with huge potential.

Leaks on their own aren’t surprising, although breaching an NDA is no light matter, which is why you won’t see a screenshot from the footage or a direct link to the offending footage. We still believe it’s worth reporting though as it’s a milestone a lot of MMOs face and it’s just another indication on how close this game is getting.

The original story is over at (Link removed at request of Bioware), but be warned it does contain a link to the footage in question. If it’s there for more than 24 hours I’ll be surprised although it’s now archived elsewhere according to the story.

Sith Inquisitor details: it’s about lightning

Darksiders and fans of black cloaks rejoice: your Sith Inquisitor update is here. Today Bioware released a new class video showing off all the lightning powers a Darth Sidious fan could hope for. The SI also got a revamped class page on the Holonet, a detailed page about their ship “The Fury”, and their first companion character , a Dashade named Khem Val.

The new class video starts out on Korriban with a Zabrak Inquisitor walking through what looks to be some sort of base, possibly an academy, talking about the power of the darkside as she lays waste to two Sith infront of her, making quick work of the two with visually exciting lightning powers. If you’re going to be playing Star Wars: The Old Republic then you most likely have seen all of of the Star Wars films. Force lightning is a power used by the Sith and Dark Jedi, but the Inquisitor seems to have so much more.

In the class video she creates a thunderstorm in a room full of troopers, sucks the life force out of some Geonosians, and surrounds herself with a force bubble (probably not the official name). In several scenes (only when not in a complete cinematic view) the Zabrak has black smoke moving about her, which leads me to believe it could possibly some sort of a sustained buff, better crit, better chance to hit, etc.  It’s not hard to tell that Force Lightning is a large part of being an Inquisitor. It’s used for damage, sustained crowd control and fire and forget styled crowd control. The Inquisitor is beginning to look like a rogue with a lot more options. They have the ability to stealth, but also have AoE and shielding abilities (force bubble). The Inquisitor can literally do it all from tanking to healing, crowd control to damage dealing, but the real question is will he be a jack of all trades, but a master of none?

I honestly think as a community the Inquisitors and Consular will have some of the hardest builds and strategies to master because they are so diverse, but once you’ve got it down they’ll be hard to handle in PvE or PvP. Be sure to watch the whole video on SWTOR’s official site.

The Fury-Class Imperial Interceptor is the most versatile ship in the Imperial Fleet. It has the agility of a fighter with the fire power that rivals vessels much larger than itself. I would have to say it’s a really cool design. It looks like a giant TIE Interceptor and that’s not a bad thing. It definitely  looks the part of a Sith ship and the short video of it’s internal compartments, which you can see here, makes it look as roomy as all the other ships you’ve seen so far. Honestly the Fury has been my favorite ship since the first time I saw it, because to me it looks like what Star Wars should look like.

The Inquisitor’s update also came with a bio for a Dashade named Khem Val. A Dashade looks a lot like if Predator and Goro had a child – pretty brutal right? This is a small exert from Khem Val’s bio on the Holonet

His people, the Dashade, thrived. A powerful species of Force-resistant killers, they drew strength from feeding on Jedi and Sith alike. Khem Val was called Shadow Killer and Devourer.” – the Holonet

Though his bio doesn’t give any specifics about what type of combat he will excel at, I’m pretty sure I saw a picture of him with a gnarly looking Vibro-blade on the internet somewhere, and when combined with his large stature, it should bring Khem Val to the top of meat shield companions that we’ve seen. Be sure to check out Khem Val’s full bio here – it’s short but pretty interesting.

So another Friday down, another day closer, to Star Wars: The Old Republic.

May the Force be with you.

 

 

Exploring Star Wars: The Old Republic – datacron fun

The Friday update from Bioware this week features a rather interesting run-down on the SWTOR codex. It’s a common game feature and in the case of SWTOR Lead Designer Damion Schubert states its purpose is “to not only elaborate on the settings you fight in and the creatures you kill, but also to plant seeds of knowledge relating to key personages and concepts from your class story and long-lost lore meant to give more feedback at large”.

In the update Schubert goes on to describe how the codex will provide information ‘for free’ but that there’ll be a whole much more that needs to be learnt – it seems like a pretty good approach to me as an achievement junkie. Which leads to the next part of the update that interested me the most: exploring SWTOR.

As we discussed in our last podcast, datacrons are the reward for exploring the less well trodden paths of SWTOR. Find a datacron and you get a permanent stats increase. It’s a mini-game that’s going to appeal to people like me who like the more sedate aspects of MMOs (yes, I’m a WoW fishing addict and proud of it). It’s a superior approach in my opinion in that exploration is being rewarded with something substantive.

There’s already some rumblings however about how it puts some people at a disadvantage. I find it hard to be sympathetic on that one as the only people ‘disadvantaged’ will be the hardcore end content players not wanting to spend time exploring. Will those of us exploring be likely to be handing those people their heads on a platter in PvP? I somehow think not. So for mine, kudos to Bioware for a well thought out approach.

Flash Point 5: The Summit of the Baby Press

Episode 5 is a bit of a special one for us as we have Jeff from Tor Wars as a guest co-host, fresh from his attendance at the Fansite Summit. He gives some fascinating insights on the Summit and we thank him profusely for getting up so early to take part.

Points of discussion:

– The fansite summit
– Sith warrior progression
– SWTOR user interface
– Removal of the off-topic forums and profile visitor messages on the official forums
– The Ars Technica review of SWTOR and the tunneling effect

Listen via iTunes or right here:

Sith Warrior progression

The Sith Warrior Progression video was released today and shared a lot in common with the Jedi Knight progression video we saw a few weeks ago.

The video starts with the base Sith Warrior class running through what looks like some old Sith temple on Korriban beating down some foes with a training saber. The video then cuts to the Sith Warrior on the holonet screen with his armor changing from a gray imperial looking suit to a red one with larger shoulder pads and a red lightsaber.  After dispatching a couple of what look to be troopers with his saber, a Bounty Hunter lands and is immediately force choked. The screen cuts back to the Holonet style and follows a line that rises above the Sith Warrior and splits.

The next class shown is the Sith Marauder whose robes resemble a cross between Vader and Maul and is wielding dual  red lightsabers. The Sith Marauder seemed to block a lot more blaster bolts than his counterpart the Jedi Sentinel.  After dispatching two soldiers and a combat droid, the video cuts back and the Marauder’s armor changes a second time. The second set of armor is very menacing with spiked shoulders, a skull looking mask, and larger knee pads. The video picks back up with the Marauder running at a group of enemies when he suddenly vanishes using the Marauder’s recently revealed cloaking skill, then appearing behind one of the enemies and killing it. The Marauder then uses an unknown stun, kills the unaffected opponent then uses another unknown ability that looks like a self-buff that involves the lightsabers charging – probably a damage buff. Then after engaging the last standing opponent, he uses another unknown ability that has red smoke coming out of his lightsaber’s blades then strikes his foe down.

The video then cuts back to the Armor Progression screen and zooms into the Sith Juggernaut, whose armor looks very inspired by Vader. The Juggernaut runs headlong at two large mechs, blocking bolts and disabling both of them. As an assassin droid runs into view in the background and begins firing at the Sith, he turns and force leaps towards the droid, reflecting a blaster bolt off his saber in mid air, then landing and striking the assassin droid down. The second set of armor previewed looks like a mix between Darth Vader and a Bounty Hunter, very brutal. This Juggernaut doesn’t run into combat, but walks menacingly towards his opponent then force pushes him then uses some unknown ability where red smoke and lighting radiate off of the Sith’s body, probably a buff for defense, maybe attack. Three Jedis run into view and the Sith casts another unknown ability, looks like a debuff of some sort. After he casts it, all three of the Jedis have red circles around their heads, but only for a moment. One Jedi, probably a Consular casts some sort of maintained stun in which a stream of rocks pummel the Sith, it ends when the Sith’s companion blasts the Consular and he falls to the ground. The second Jedi is killed with a saber throw and the last is killed with a force leap.

This was a great video with some really cool looking armor – I personally liked the last Juggernaut set. There was something I found weird about this video though. It shows the Marauder blocking much more than the Sentinel did, and the Juggernaut didn’t seem to have a taunt (unless the second unknown ability was a taunt and not a debuff). I really like the masks the Sith wear, it really puts the whole “We’re Evil” on another level. Definitely check out the whole video:

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SWTOR Fansite summit aftermath

Picture courtesy of TOR Syndicate

The two-day fansite summit has concluded, with those invited receiving some good hands-on time with the game and access to key personnel for Q&A sessions.

Each attendee site has posted an exclusive shot from the game. Here’s a round-up of the best content posted from the sites so far:

1. TOR Syndicate

– video of the Q&A session with SWTOR writers
– audio from three other Q&A sessions

2. Darth Hater

– Q&A audio
– detailed impressions of the Black Talon Flashpoint, Bounty Hunter and Imperial Agent
– pics taken at the summit

3. Torocast

– gameplay impressions
– Black Talon Flashpoint impressions
– Imperial Agent impressions

4. SWTOR Life

– Crew skills Q&A video
– general impressions

5. Ask a Jedi

– Bioware Austin tour
– Videos of Q&A sessions

6. TOR Wars

– Q&A videos
– incriminating photos posts
– live podcast from the summit

7. Corellian Run Radio

– impressions
– interview on forum polls
– Q&A sessions

I’ve no doubt I’ve missed something so feel free to add further links in comments and I’ll update. I’m also hoping to announce the date of the Australia / New Zealand hands-on event soon. Well we can dream can’t we?

From reading and viewing most of the content, the take-home message is that the drip-feed of information has become a trickle now. There’s nothing that screams ‘imminent release’ to me but the stated 2011 timeframe still seems realistic. Join us for Episode 5 of the podcast for lots more discussion of the summit, including (hopefully) a guest who attended the summit.

Revan novel on the way

KotOR fans rejoice – as long as you like novels that is. The Friday update this week isn’t a game update or even a developer blog. This week we get info on the third novel set in the Old Republic time line. Titled  Revan, this novel is written by Drew Karpyshyn, Principal Writer at Bioware, and author of the Darth Bane series.  Though Revan is the main protagonist in this novel and will be based off of the Revan who was a Light-sided male Jedi as canon states, it will also reveal who the Sith Emperor is, where he is from, and how he’s held onto power for the length he has. Drew Karpyshyn also does a Q&A over his upcoming novel, I’ll just go through and quote a couple of the more interesting ones.

Q: How does it feel to finally reveal that the title of your latest Star Wars book is Revan?

A: I’d like to start by saying how gratifying it was to work on this book. Knights of the Old Republic™ (KOTOR) was my first creative foray into the Star Wars universe, so writing Revan felt a little bit like I was returning to my roots. I also know a lot of fans have been patiently waiting a long time to find out what happened to Revan after KOTOR — it’s probably the number one question I’m asked on my website. I’m glad the story is finally being told, and I’m ecstatic that I’m the one who gets to tell it.”

Now a lot of people are complaining about not getting game info, but what other game has given us an update every week? No one has. So I’m pretty excited about the book, being a huge Revan fan I’ve always been extremely curious of what happened to the KoTOR hero and this is our chance to learn all about it.

Q: In what ways will readers who have read Revan benefit when playing Star Wars: The Old Republic?

A: I think the novel will give them a much better understanding of the Sith Emperor and the Empire, for one thing. The Old Republic Sith Empire is very different from what people know from the movies, or even from the Great Hyperspace War comics that focus on characters like Naga Sadow and Ludo Kressh. The novel will also give them some very direct background and detailed information that ties in directly with key Flashpoints in the game. I can’t say too much, of course, but like any great prequel the books will give you the details of what came before to add an extra layer of depth to the experiences in the game.

If your a total lore hound and have to know all there is to know about the game then this novel might be worth buying, or if you’re just a KotOR fanboy, like myself.

Q: What other characters from Knights of the Old Republic and Knights of the Old Republic II might we expect to see?

A: You can’t tell a story about Revan without also exploring his companions; they were such a key element of the KOTOR experience that it wouldn’t feel right without bringing some of them back. Of course it would be impossible to include all of them in a novel in a way that would make a cohesive and fulfilling story, so I focused on those who felt most directly relevant to what happened to Revan after the KOTOR games. I don’t want to give too much away, but Canderous, T3-M4, the Exile and Bastila Shan all have significant roles to play in the novel (along with some significant characters who appear in Star Wars: The Old Republic).

This one really got me excited just because I’ve always wondered about the opening to KoTOR II why the Ebon Hawk was all banged up, barely still flying only being operated by the small, but determined astromech droid T3-M4.

I can’t wait for this novel. I haven’t read the other two, Deceived and Fatal Alliance, but I just can’t pass up Drew Karpyshyn’s Revan.

Picture courtesy of clarkspark