She Plays Insane People: NitWhit

Is this what I think it is?

Yes that is a Mynock, and yes it has a rifle. It’s so totally random and yet, so totally cool that anyone who sees it is like: ‘Huh? Oh wow!’

For this week’s piece I am interviewing another regular at the SWTOR forums. Like my previous interview, she has been posting in the forums there since October of 2008, a month before I started. She has been a massive presence on the SWTOR Boards since they began. She has a devious mind that is only matched by her absolutely brutal style of roleplaying and ‘assisting’ people – sometimes with a swift kick in the cranium via a private message. She has no patience for people whose grandstanding gets in the way of good storytelling. But at the same time, she always has time to help a rookie, which we all were once, whether we admit it or not. Whether it is roleplaying a psychotic Twilek assassin, a naive technician or a brain bent shape shifter, she does it with style. Give it up for the NitWhit!

Edward: Hello Nit, I have a few questions for you today, if you don’t mind.

Nit: I don’t mind at all.

Edward: In general terms, Nit, what are you in real life?

Nit: I’m a college student working on getting a degree in engineering who spends my free time juggling writing, art, and several groups I’m involved with on my campus.

Edward: Why do you play insane characters most of the time?

Nit: Well sanity is overrated tends to be my quick answer, but really I just like a challenge when I write. Insane characters provide such a different perspective that they make me have to really sit down and consider how this psychopath would handle a situation rather than how I would and how they developed into what they are, not everyone who is insane started out crazy of course.  Those are the kinds of things that fuel me to sink more and more time into a character so a lot of my characters wind up with their own brand of craziness. I should probably also note that not quite all of my characters are completely bonkers.

Edward: How long have you been doing RP and fanfiction in online forums?

Nit: Not very long actually. I’ve only written fan fiction and RPed on a forum since I joined the SWTOR site coming up on 2 years ago now. I have been playing RPGs for far longer than that of course and I had RPed in Star Wars Galaxies when I played what now seems like ages ago, but I was always far too terrified to try anything beyond that until I saw some RPing threads on the swtor site and decided I’d take a shot at it.

Edward: What got you started in this, writing fanfictions?

Nit: Not all engineers will admit it but numbers get boring day in and day out. I found myself quickly missing high school English classes, which I honestly never expected to hear myself say. Unfortunately though, there are only so many ways you can spice up a report on the various parts used to assemble a mechanical device and when you try, as I know well with the numerous attempts I’ve made, the assistant grading your paper will promptly tell you that your writing was too ‘narrative’ and that you need to be boring. That was what really made me decide that I needed to pick up writing just for fun again and flex my creativity. It was around this time that the SWTOR site went live, I spotted a few RP threads and decided to give it a shot and well things spun off from there.

Edward: What drew you to SWTOR in the first place?

Nit: I grew up as the original trilogy was re-released in theaters and the prequels hit theaters. I’ve always been a bit obsessed about Star Wars. It was this obsession that led me to eventually pick up Knights of the Old Republic, my first Bioware game and I’ve been a bit of a Bioware fan girl ever since. With all that in mind you could say I was pretty much instantly drawn to SWTOR.

Edward: What do you think is the most rewarding thing in writing fan fictions?

Nit: I find the most rewarding thing is simply getting your ideas out there and working with other likeminded people to craft a story especially when those other writers and RPers seem to click together.

Edward: What do you think could be improved in fan fictions?

Nit: I’d love to see people being more open to criticism and more willing to provide others actual feedback. I feel like a lot of people miss major chances for improvement as a result.

Edward: What do you think is the best writing you have done?

Nit: That’s hard to say, I don’t know that I have anything that I’d label my best. I suppose I have a few fan fictions sitting on my desktop which I’m still prodding at which might qualify if I ever find time to finish them.

Edward: Indeed. Well, this is a question some people are likely to ask. What kind of character will you play when SWTOR comes out?

Nit: Well I do know I’ll likely largely be staying on the Sith side of matters, darker more ‘evil’ characters hold a special place in my heart. Currently I’ve got my eyes on the Inquisitor class and Bounty Hunter where I can cross a few of my RP characters over, but I’ll see. Knowing myself, I’m liable to eventually wind up with one of everything.

Edward: Is there anything you might want to say to New Zealanders or Australians who read this blog?

Nit: If you ever feel tempted by RP or fan fiction, give it a shot; you might just be pleasantly surprised. And of course I’d love to visit both countries one day, diving at the Great Barrier Reef and kayaking in New Zealand are musts on my massive to-do list.

Edward: 🙂 Mine too. Well, thank you for your time.

NitWhit has been one of the major players in the SWTOR site since its founding in 2008. Her biting wit, intriguing (and insane) characters and her desire to assist other people -myself included- have made her a massive presence on the boards. Her skills in writing are only matched by her skills in art, and I like to call her a friend. It’s always best to stay on the good side of crazy people after all, right?

Check out NitWhit on Deviantart.com and SWTOR.com. The Mynock with a rifle is one of her pieces, and in my opinion, it’s not even close to the best one. She has talent, does NitWhit.

Playable species – some small peeks

Bioware have given some European sites a peek of a section of SWTOR previously unseen. As discussed here and here, it was a quest involving a Rataki (so yes species can be selected, it’s just uncertain how many / what the boundaries are) bounty hunter on Hutta.

The response has as usual been mixed. The main gripe seems to be graphic quality although from what I’ve seen it doesn’t seem too shabby to me.

Thanks to the ever vigilant Darka for the heads-up on this one.

Do We Want To Be Sneaky?

How many of you have played a game where if you make a wrong move at the wrong time, you get ganked?

*raises hand* – I know I have. Stealth fighting and stealth killing is one of those things that you either love or hate. People who like the ‘play in their face, kill them and let the gods sort them out’ types generally hate stealth type gameplay. It’s too slow, too demanding and far, far too hard for those types of gamers to usually enjoy. Not that some of them don’t get good at it, but they don’t generally enjoy it as much.

Then there is another kind of gaming person. The kind who will sit in a hole somewhere far from where the bunny hopping gank-fest is going down, until he finds his perfect shot and then BAM! He then moves a bit, or not, depending on the situation and does it again. I am not too proud to admit that I am one of those creepy game sniper types (so am I – Ed). You will never see me on the front ranks if I have any choice at all. If you do, I will likely run away. My reflexes are not good enough to hit reliably at close range, especially when people start circle strafing and bunny hopping.

Snipers get a very bad rep, and truth be told, much of it is deserved. They strike from ambush and disappear, sometimes leaving ‘presents’ for the enemy to find. I was notorious in Battlefield 2 and Battlefield 2142 for setting up on a high point and sitting there for the entire game. I would hold victory points all by myself sometimes. An area denial asset, that was me. The only way they could get to me usually was with aircraft, or artillery. Every time they sent guys up after me, the poor slobs found the stairways mined. Good times… but the games that set me totally in my element are the Splinter Cell games by Ubisoft. Strike from hiding, and vanish. Hit and run away quickly. Not very sporting, but then again, I have never been a very sporting person. If it works, I will do it. If it will help me win, I will certainly do it.

But where does stealth fit into Star Wars? Aside from Obi-Wan, Luke, Han, Chewie and the droids sneaking onto the Death Star, or the Rebel strike team trying to sneak into the bunker on Endor, stealth does not play a major role in any movies. Disguises have, do they count? Luke and Han trying to infiltrate the detention bay on the Death Star, Princess Leia as Boushh and Lando as a guard in Return of the Jedi rocked. But in Star Wars combat, does sneaking up on an enemy to knife him in the back or shooting him in the head from half a kilometer away count as heroic? Not really. Not to mention it would be very difficult to do properly in an MMORPG.

Case in point, Tabula Rasa had one of the coolest ideas for snipers ever in a game. The powers that you could use either caused the target to suffer more damage, negated cover, or something else equally cool. My favorite was called Crit Wave, it doubled or trebled the critical hit chance for every member of your group. Talk about bringing the pain! But the game system suffered from several shortcomings. For one thing, the range of the sniper’s main weapon, the torqueshell rifle, was 80 and the maximum view distance, even with a high end machine, was about 65. So you could hit targets from a long ways away, and do a god awful amount of damage to them, but the other problem was that the stealth system never worked quite as designed. Once you fired, every bad guy in range saw you, and then proceeded to chase you, and stomp you flat when they caught you.

One of the interesting facets in Knights of the Old Republic 1 and 2, was the stealth system. You could sneak past bad guys, or lay ambushes for them. Combat range was pretty well set and all ranged weapons could do damage out to that range. Most enemies had both ranged and melee weapons so while you might get a swing or two in before the enemy could react, then they switched to a melee weapon and started going to town on you.

It looks like the combat system for The Old Republic, what we have seen of it so far, is very similar. If so, we can expect most battles to be fought at very close ranges. People like the Trooper are going to need many tricks and tactics to keep Sith warriors from jumping on them. We don’t know if there will be a stealth aspect of the game. From what has been shown so far, it is doubtful. As I said, it is not very heroic to run up behind someone and do over nine thousand points of damage to them with a single hit without giving them a chance to fight back.

The Player versus Player combat that was shown in the combat video looks really cool, and even if it doesn’t have a stealth aspect, I will likely play the heck out of the game anyway. The Imperial agent and smuggler likely have the most ‘stealthy’ type of gameplay anyway. Troopers are more in-your-face blast everything. And Jedi/Sith…? Well, we know what they do. It looks like the combat is going to be very close ranged, very fast paced and very ‘heroic’ as the devs call it. So there is probably no place for sneaking around.

Like I said, I will play it either way, but stealth for me is the way to play. I stink at twitch games. I want to do something that I can sit a ways back from the fight and… Ah, GOT YOU! *Bam!*

What do you think? Would you want a stealth aspect to the game? Would you want missions that would require you to be sneaky?

Sith Sunday – SWTOR in the news

1. The President of LucasArts, Darrell Rodriguez, has resigned. There’s apparently no impact on SWTOR with this announcement.

2. The Guardian in the UK asks: what Star Wars tie-in games would you like to see?

3. From the SWTOR Forums 1: for those who can’t get enough of rhyming couplets and the like, there’s now a poetry and limerick thread.

4. From the SWTOR Forums 2: the official Australia / NZ thread continues to grow

5. This could become required reading for potential SWTOR guild leaders: The Guild Leader’s Handbook. It appears fairly WoW-centric but I’ve ordered a copy so expect a review in the future.

6. In official news – the second issue of Blood of the Empire is now out.

7. Don’t forget our own forums: there’s a steady population growing but there’s certainly room for a few more!

SWTOR: more inhabitants announced

Another fairly meaty announcement by Bioware on at least some of it the inhabitants for SWTOR. More specifically, six have been identified on the Holonet

Trandoshan (Humanoid), Gormak (Humanoid), X2-C3 Imperial Astromech (Droid), AR-34 Enforcer (Droid), Gundark (Creature), and Salky Hound (Creature).

For me, the population of a given area in an MMO is so important for the playing experience, and the rich lore of Star Wars ups the ante on this further. The six shown today, on top of others announced to date, seem to bode well for this aspect of the playing experience.

We Don’t Need No Wimpy Bad Guys

What makes a game great? Is it the graphics? Is it the story? I don’t know about you, but for me, the most rewarding part of a game is beating the bad guys. In any game, whether it is a board game, a pen and paper Role Playing Game, an arcade game or a video game, nothing really tops the feeling of satisfaction when you take down a powerful enemy. Enemies are important in games of all kinds. In some types of game, such as chess, they call the enemies opponents, and you still do your best to outmaneuver and destroy him, her or it. But it is in video games that we really get to show our tactical acumen and skill. We can do things in video games that would get us at the very least arrested in real life. If you did half of what you do in video games in real life, you would be a mass murderer on par with people like Hitler and Pol Pot. But it’s okay, because it’s just a game.

Plot, story, action, adventure, all of these make games good. Enemies are what make games great. How many of you remember the original Atari Space Invaders? The enemies in that game were about as bright as a box of rocks. But they didn’t need to be, they had numbers and time on their side. Games like Galaga, Centipede and others were great, but they lacked something. The enemies were predictable. Once you knew the pattern, the game lost its challenge. So you went to find another game, one to challenge you.

Games have come a long way since then, and so have the enemies in those games. With many modern games it is hard to believe that the avatars that you shoot at are not real people, they react fast, and are utterly vicious about using whatever they have to take down THEIR enemy which happens to be you. Case in point, one of Bioware’s latest creations, Mass Effect 2. I recently played through on the insanity level of difficulty and it is insane. The enemies work together to flush you out of cover, and use their weapons and powers relentlessly. They are incredibly tough, requiring teamwork to take down simple soldiers, let alone bosses. My only true complaint now; is that after playing through on insanity level, every other level seems simple.

The rest of the game may be utter garbage, but if you have a memorable foe to face and defeat, it will likely be remembered. I still remember the arcade game Solar Warrior, not for the action, which was repetitive, nor for the planets which were boring. But for the sheer number of bad guys, lieutenants and bosses that the game threw at you. Even Force Commander, which in my opinion stands as one of the worst Star Wars games ever made, had some incredible foes to face and bring down. Trying to sneak out of an Imperial base while defecting to the Alliance, WITHOUT having the alarm raised, was a pain in the rear. My favorite games, X-Wing and TIE fighter, had battles with some serious opponents. Taking on a Star Destroyer in an A-wing took hours, but what a sense of accomplishment when the thing finally went boom.

And who can forget the first Star Wars: Dark Forces game? Being swarmed by stormtroopers hurt – a lot! I remember the first time I played that game and wound up on the Executor, a Super class Star Destroyer. All of a sudden, about 50 of them came around a corner! Ouchtime for me.  After that, you have Dark Forces 2, then Jedi Outcast, Jedi Academy, Republic Commando and others. Each time, it is the enemies that stand out. Dark Jedi, Stormtroopers, droids, criminals, bounty hunters, you faced them all. Each required different tactics. I still recall swearing all night at the Rodian snipers on Nar Shaddaa in Jedi Outcast. Or the Trandoshans with the concussion rifles in Republic Commando.

But Star Wars: The Old Republic is going to be a different kind of beast. Multiplayer, by its very nature, add a great deal of complexity to any game. Any time you have a real live person controlling things from the other side, you will have interesting times. You have no idea whatsoever what they are going to do, as the famous “Leeroy Jenkins” scene played out in WoW proved to that raid’s dismay. And facing real live opponents in player versus player combat is always a challenge, because they know the game as well, or in some cases, better than you do. This adds a massive amount of complexity to the game that is missing in any other type of game. First person shooters are a case in point, how many times have you set up, expecting an opponent to come at you like a robot and they blindside you with a sneaky tactic? And in an MMO, well, the complexity goes up a notch further. As does the challenge and the feeling of victory when you succeed.

And that is, in the end, why we play games. To succeed, to win. And that is why we want enemies in games that challenge us. Winning a game against a weak or pathetic enemy is just kind of blah. Facing a horde of low level minions as an endgame just kind of sucks. We want the bad guys to be real bad guys, not whiney fools with a weak spot between their eyes. Facing someone like Darth Vader in The Force Unleashed was just EPIC! Facing the Emperor after that was kind of boring; yeah he was powerful, but predictable. Vader was much more difficult to defeat, at least for me.

So it is the enemies that really make a game memorable. Fighting mobs can be challenging, depending on your level, their level, their resistances, etc. But nothing beats the sense of accomplishment in taking down a difficult boss. People at Bioware have a history of making memorable villains. Sarevok from Baldurs Gate, Saren from Mass Effect, the Archdemon in Dragon Age: Origins, or The Outlander in Jade Empire. Oh come on! How many video game bad guys with such cool dialogue have been voiced by John Cleese?

I personally do not think that Star Wars: The Old Republic will lack for epic enemies. My concern is that they may be a bit too easy to beat. The devs talk of soloability and that is a good thing. But I want the bad guys to be uber, so when I beat them I can say ‘I DID THAT!”

Over to you: what do you want in enemies in a game? What don’t you want?

Space: The MMO frontier

Space. The deep black. The awful emptiness. The final frontier. The fringe. There are all kinds of names and monikers for what is beyond the atmosphere of Earth. For as long as humans have looked up towards the sky, people have created stories about space. From aboriginal tales of gods and demons coming from space, to writers like Jules Verne, to modern day screenwriters like George Lucas and James Cameron, people have looked to the sky and said ‘What if?’. Now, people who follow Star Wars: The Old Republic have a ‘What if?’ of their own. What if space is part of the game? Well, what if it is not? Would you play it without a space component at launch?

Think about it. Star Wars has the word ‘Star’ in it. It is not Planet Wars, or Ocean Wars, or Sky Wars. It is Star Wars. The very first scene of Episode IV, after the introduction writing, is of two starships, a small one and a huge one, fighting in space. To this day, I get a small thrill when I see the image of the imposing huge white bulk of an Imperator class Star Destroyer. Ok, ok, for those purists out there, an IMPERIAL class Star Destroyer. Whatever… The image of X-wing starfighters diving in to attack the first Death Star was one of the most iconic scenes ever made in a movie. So from the very beginning, the stories have included space. It was added on with the later movies, with the battles becoming more epic in scope. Love the prequels or hate them, the space battle images from Episode III, especially the battle of Coruscant, were epic.

Star Wars games likewise have been very focused on space. Everything from Empire Strikes Back for the SNES to The Force Unleashed has shown space as an integral part of the Star Wars story. But it hasn’t always been playable. Games such as the X-wing series, the Battlefront Series and the Empire at War Series have all shown what is possible in Star Wars. Even Lego Star Wars has space missions. But is it possible to do such a thing right in a MMO?

Take Star Wars Galaxies. The people in charge tried to make space a part of the game. To their credit, they delivered most of what they promised. It was flawed in a number of ways; it was shallow and more than a bit boring. Grind, grind, grind, do mission, grind, grind, grind. Lather, rinse, repeat. It got old after a while. I personally played space more than the ground side, because I was a huge fan of X-Wing Alliance and older titles. What can I say? I like blasting TIE fighters out of the sky.

There is a problem in a MMORPG however. There is more than one kind of person playing the game. From my own personal experience, people who like space games usually fall into two categories. There are those people who like to ‘see what is out there’. In effect, they are explorers. They are driven to seek out new life, new civilizations, to boldly go… Oops, wrong game. Essentially, they are there to see what is there. To explore, to find things, to visit strange places so they can talk about them. Or just to collect the badges, whichever comes first.

Then there are the people who like to blow stuff up. Come on, you can admit it. I know I do. We live to make things go boom, the bigger the better. There was nothing at all more satisfying that blowing up a Star Destroyer in the original X-Wing game with a Y-wing. Or taking on a rebel fleet with a single assault gunboat in TIE Fighter. Or watching the second Death Star blow up after flying the Millennium Falcon through its innards at full speed in X-Wing Alliance. Player versus Player or Player versus Environment, space simulators are just fun!

But as in all things, there is no free lunch. A MMO is a big undertaking, and this MMO is apparently larger than almost all the others ever made. According to Bioware, this game is larger than every single other game they have made put together! There is a lot of work that has to go into any MMO. Do we want a space component? Exploration or combat or both? Oh HECK YES! But what if it detracts from the rest of the game? What if, in making a space simulator of some kind, which is not an easy enterprise all on its own, parts of the rest of the game get neglected? This is what happened in SWG I believe. They focused so much on the space expansion that everything else went on the back burner, bug fixes, additional content, everything.

My personal feeling is this. Space is an integral part of what makes Star Wars special. The aliens, the cool locations, the evil bad guys, the not so nice good guys, all of these are important – but space is what really makes Star Wars. That was what I really missed when I started SWG. It was the only reason I stayed as long as I did, first the promise of the Jump to Lightspeed expansion, then when it came out. It had problems, yes, but it was space combat and I got to blow up TIE fighters! If the rest of the game hadn’t gone so belly up with the changes, I might still be playing it to this day.

So to answer my first questions: Space is important. At least some kind of nod to space is absolutely required by anything Star Wars related.  Knights of the Old Republic had the gun turret scenes. The Dark Forces and Jedi Knight series had multiple references to space even if you couldn’t do anything in space. Jedi Academy had a mission where you had to use turrets to defend against TIE fighter attack – it was cool, but it lacked something. Something that all of us Star Wars simulation freaks knew and loved: the freedom to fly in space. I am willing to bet that even if it is not available at launch, that somewhere later down the line, some kind of space content will become available. Because it is, in the end, Star Wars.

As for me? I will play the game even if it doesn’t have a space component at launch. If it does, you will not be able to drag me away from it with a tractor beam.

So what do you think? I am going to be… busy… Green Seven rolling in on some Imperials now… DIE YOU DOGS! *sounds of laserfire*

Announcing: TOROZ reader for iPhone, iPad and iPod Touch

I’m really pleased to be able to announce the availability of the TOROZ Reader, an iPhone / iPad application for those interested in news and views about Bioware’s Star Wars: The Old Republic.

You can download it here for free.

What is it?

It’s essentially an RSS reader with two sections. The first is our own RSS feed . The second is titled ‘Other SWTOR News’, and it features a range of SWTOR-related feeds from around the world. There’s only a handful at this stage but we’ll certainly be adding more – there’s been some issues with some Atom and RSS 1.0 feeds on some sites (including Bioware’s site unfortunately), which we’re working to rectify.

Current sites on the app include Darth Hater, KOTORMMO.net, Jedi Archive Online, Mos Eisley Radio and Old Repub.

The ‘Submit a Story’ section is purely a contact form if you want to make contact or follow us on Twitter.

Why wouldn’t I just use my usual RSS Reader?

For some, a broader RSS reader may indeed be preferable. However, we’ve had a lot of feedback that people like a quicker option of a handful of feeds easily accessed. The TOROZ Reader is exactly that. And at under 200KB in size, it’s also doesn’t take up much room.

Can I suggest a feed to add?

Absolutely – just contact us with the details.

Where do I get support for this app?

Right here.

Are there plans to expand the app?

Version 2 is already underway – if you have suggestions for improvement, we’d love to hear from you.

What does the app cost?

Nothing 😉

Who developed the application?

This app is based on the architecture of the Metaverse Reader from our sister site, The Metaverse Journal. I do need to give a huge plug to the developer who created the application from the specification provided. Phillip Street is an Australian iPhone developer and TOROZ contributing writer who happens to live pretty close to me. I couldn’t be happier with his responsiveness and price competitiveness and I’ve already contracted him to work on the next version.

So if you have an iPhone, iPod Touch or iPad, give the TOROZ Reader a whirl and critique away!

SWTOR combat: extensive new footage

The folks over at GameTrailers have an exclusive SWTOR developer diary that provides 6-minutes of insight on combat. During that time it shows some of the most detailed combat footage seen to date, covering most of the classes. If you want a really detailed dissection, you might like to check this out.

The reaction to date has been mixed – I tend to think the light saber dueling is a little rushed looking, but I imagine there’s still plenty of work still going on in regards to movement so that it looks better by release date.

One key thing that stands out for me after watching the piece a few times is just how well developed SWTOR is graphically. Sure, there’s not much given away about the user interface or most of the game mechanics, but it’s really starting to look pretty – that does count to some extent.

Anyway, have a look at the video:

Over to you: do you like what you see and does the combat shown make particular classess appeal to you less or more as a result?

An Interview with a Poster: Setie

For this week’s piece I am interviewing a regular at the TOR forums.

She has been posting in the forums there since October of 2008, a month before I started. She has seen great acts of fan fiction and roleplaying come to pass, and also some not-so-great acts go belly up. She has been a frequent collaborator, conspirator and sneaky plot-writing helper of mine.

We don’t know her real name of course, and it is probably a good thing. She has all the subtlety of a boot to the head when she gets steamed. But we know her and we love her! Everyone give it up for the Darth Mama, Setie herself!

Edward: Hello Setie, I have a few questions for you today, if you don’t mind.

Setie: Oh no you evil fiend, whatever will I do… 😛

Edward: 😀 In general terms, Setie, what are you in real life?

Setie: I’m a homemaker with a 3 (almost 4) year-old and now a 2 month old.

Edward: O.o Wow… You are busy then. How long have you been doing RP and fanfiction in online forums?

Setie: RPing I’ve only been doing about a year or two in forum form.   Before that it was tabletop and LARPing.  So I had something of an idea of what I was doing.  Fanfiction writing I’ve been doing about ten years.

Edward: What got you started in writing fanfictions?

Setie: Fanfictions I was always coming up with.  I’d spot holes in the plots of games I’d play and then I’d just go, “Well this could happen…” The writing then spawned the RPing.  I use RP forums to sharpen the pen so to speak.  If I’m struggling with a character and just not understanding them, I can put them in an RP and slowly it’ll shed light on how the character works.

Edward: What drew you to TOR in the first place?

Setie: Besides the fact that KoTOR was awesome and I played it some 20 million times?  Or that I grew up watching the original triology and loved it so?  That prequel junk needs to die in a fire by the way.  Plainly put, it’s Star Wars.  Even better, it’s a wide open time of Star Wars where anything could happen and you had plenty of heroes and villains to boot.  The tales of such a time;  be they of mercs, Jedi, Sith, or folks in between, needed telling.

Edward: What do you think is the most rewarding thing in writing fan fictions?

Setie: Telling an awesome story.  If you’re in a role play that clicks with good people, posts will be flying and usually that’s a good thing.  Some of the stories written by people are just awesome to read.  You can tell they had a blast writing it usually too from how it’s done.

Edward: What do you think could be improved in fan fictions?

Setie: The attitudes of some people.  I’m not sure what it is but there are folks out there that seem to think of role playing as a game they must win.  They don’t understand the idea of telling a good story, they just want to be the alpha dog who is the biggest and baddest person.  Quite honestly I do not understand these types of players.  I personally love making weak and broken characters.  It leaves tons of room for growth then having some character that is perfect and can stop traffic with their bare hands.  Remember kids, being a badass does not mean never taking a hit, it means taking a hit and then getting back up.

Edward: What do you think is the best writing you have done?

Setie: Honestly, I don’t think any of my best is out there yet.  It’s all stuck in the novel I’m writing or trying to.  I have various really good spots of writing in various roleplays and fanfics but my best is reserved for the novel.

Edward: Good for you, do you plan on getting it published someday?

Setie: We’ll see. First things first.  I have to finish it.

Edward: Indeed. Well, this is a question some people are likely to ask. What kind of character will you play when TOR comes out?

Setie: All of them of course and likely multiples of them if what Bioware says is true.  I’m a story addict so I’d want to know all the different stories out here.

Edward: Why am I not surprised at that?

Setie: Because you know me and have seen my spectrum of characters, none of them are alike.

Edward: Is there anything you might want to say to New Zealanders or Australians who read this blog?

Setie: I want to visit there someday.

Edward: So do I. Well, thank you for your time.

Setie has posted a number of fanfics and roleplays on the SWTOR forums. She is a frequent and respected poster, both for her insights and her biting wit on occasion.

At the moment, she is working on several story lines, most having to do with her main character Setsuna Andal and the machinations that surround her. We will likely be seeing a lot of Miss Andal in the near future. Waiting in the shadows are some dark forces that wish her powers under their own control. Of course, there are other beings who wish to see Setsuna free from manipulation and will not take kindly to people trying to hurt her. The stage is set for a battle royal for the soul and sanity of a young woman, tune in at the SWTOR.com community to find out what happens.

Discuss on our forums

Sith Sunday – SWTOR in the news

1. The SWTOR info snippet released by Bioware this week is on the potential infiltration of the Sith into the Jedi order. There’s a nice wrap up from Darth Hater on the info, including some snippets from SWTOR developers.

2. GamesRadar got their hands on part of SWTOR, and have a very detailed look here. They make some interesting point on the fact that no matter how interesting SWTOR ends up, at the end of the day it will be bound by a bunch of bog standard MMO mechanics. For me, that’s not necessarily a bad thing!

3. From our forums: discussions on choosing factions, the appeal of the Republic side and the link between KOTOR II and SWTOR.

4. From the official forums: The SWTOR wish list thread, whether people just want World of Warcraft in SWTOR clothing and an index of useful guild threads.

Help re-create A New Hope

A big thanks to Darka on the forums, who posted a link to Star Wars Uncut. It’s a great crowdsourcing project where anyone has the opportunity to recreate a 15-second slice of the original Star Wars movie.

Whether it’s Lego, live action or Star Wars figures, you can end up part of a fan-generated replica of A New Hope. Some of the results are superb, others are hilarious and some are both. I for one am now desperate to see the final product – it will have to be one of the viral movie efforts of the decade. Check it out for yourself, or view a couple of sample scenes right now:

Star Wars Uncut – Scene 455 from igor petrov on Vimeo.

Star Wars Uncut – Scene 264 from Keith Browne on Vimeo.

Star Wars Uncut – Scene 257 from Craig Gleason on Vimeo.