I few days back I wrote about being excluded from the beta-test, due to trying to sign-up on a Mac. Sean Dahlberg, BioWare’s Community Manager, has followed up with a response:
I wanted to apologize for the previous response you received in regards to your issues signing up for STAR WARS™: The Old Republic™. While we recognize that there are other operating systems and platforms available for games today, our development is specific to the personal computer (PC) using the Microsoft® Windows® operating system at this time.
Our technology provider for the system scan is not compatible with a Macintosh running Windows, so we are unable to validate your system for testing at this time. For the purposes of providing the most stable testing environment, we are currently limiting our testing participants to those using the Windows operating system on a PC. At some point we will be evaluating compatibility with the Macintosh running Windows and we may put out an additional call for testers at that time.
We apologize for any inconvenience and that this has caused and for it not being well conveyed to begin with.
It’s a positive sign that BioWare at least haven’t rules out the option of people on Macs testing SWTOR. There’s obviously the wider frustration of SWTOR not being available for the Mac natively, but that’s another whole mountain that’s likely never to be climbed.

Self-proclaimed SWTOR newcomer Phillip has a close look at SWTOR’s combat system:
After spending an extensive amount of time in my youth playing text based MUD’s and MUSH’s, then followed by time spent playing World of Warcraft, Guild Wars and a brief dabble in EVE, I can say that I’m looking forward to the arrival of SWTOR. There are, however, a few things I’d really like to see when I finally embark on my virtual journey in a galaxy far, far away.
One of our regular features will be a roundup of SWTOR news from around the world that doesn’t make it to separate stories during the week. The first few are likely to be sparse as I’ll avoid linking to the same story subject, but as more information comes to light, this weekly segment could get pretty extensive. If you believe you’ve got something newsworthy to share,
One of the more popular topics for SWTOR theorists has been that of which classes remain to be revealed. Of the eight possible classes, three have been officially announced (Trooper, Smuggler, and Bounty Hunter), with two others being considered ‘given’ (Jedi and Sith), leaving three slots completely unknown.
[Republic] Senator – This is one of the more infamous suggestions being kicked around online, and one I personally support. It is iconic, as I mentioned above. Leia and Padme are two of the most influential characters in the saga. The common objection is that it would suffer in the solo ground-based combat game. They lack the weapons and armor of the Trooper, the gadgets of the Bounty Hunter, the tricks of the Smuggler, and they are certainly no Jedi (Senator/Chancellor Palpatine being the exception). However, I believe their saving graces would come in the form of accuracy bonuses and their companion characters. Leia and Padme don’t shoot nearly as much as many of the other characters, but their hit percentages are higher. Companion characters have been confirmed by BioWare, and this could be a great help for the Senator class. Leadership abilities could enhance the abilities of a Senator’s bodyguard, greatly assisting with the smoothness of questing. In groups, having a buffbot is definitely handy, making this class highly desirable.
[Sith Empire] Spy – Also called the Assassin, this is one of the more popular Sith suggestions. Internet detectives have dissected the epic “Deceived” trailer and have decided it wouldn’t be completely far-fetched for the Twi’lek female who accompanied the Sith Lord into the Temple turn out to be a Sith Spy character class. Naysayers contend that she’s an example of the companion system.
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