SWTOR Free To Play: Our Verdict

To coincide with the launch of SWTOR’s Free To Play (F2P) option, I thought it would be worth getting some thoughts from each of our writers who play the game. For a game that’s only been available for less than a year, the switch to F2P is one of the bigger milestones and one not necessarily driven by success. That said, it could be a game-changer (sorry I had to do that), so let’s get the gamut of opinions from the team here:

Simon Potter

If ever there was an issue that sets the internet wolves baying at the moon it’s this one. And who can blame them? If it’s done well, F2P can save a game, or at least slow its decline to a respectable flatline. Done badly and it scares off the few paying subs you managed to hang on to.

So will this be the saving grace for SWTOR? I hope so, but we’ll have to wait a month or two to find out. If past travellers down this road are anything to go by, there will be a large influx of returning players, both the curious and hopeful. More significantly will be the mass of new players looking to get their Star Wars on. That should be exciting for all of us, especially those who have hung on hoping for the best.

All of these new players will, for the first month or so inject energy and a pretty good chunk of real world currency through micro transactions. Things will be looking pretty rosy for BioWare and I hope that continues because if the F2P implementation is done well, many people will stick around, enjoy the game and spread the good word. However, if it’s done poorly then ensuing flood of negative opinions may drown any long term future the game has, at least as we currently know it.

We all know that the game came out before it was ready and arguably was never really conceived as a true MMO. It’s the complaints generated by those issues that filled the sack of doorknobs which Bioware/EA have subsequently been thrashed with. Those of us who have been watching things closely are also painfully aware of the number of problems that have not been fixed and I’m not just talking about the game.

Even if they get F2P out the gate without a hitch they still have to keep the cash shop fed with a flow of desirable vanity items. More importantly they need to keep their six week update schedule. In my opinion the true test is whether the next update (1.6) has Makeb, the Cathars and other items previously promised or if they instead eke them out across several separate updates. If it’s the first option, we should be able to look forward to some great new treats coming down the line. If it’s the latter, it indicates they have very little up their sleeves which begs the question, who is going to come up with the new content, and when?

While BioWare have been content to gloss over or ignore concerns for the long term viability of SWTOR we’ve reached the point where they need to start delivering the goods in a substantial and consistent manner, especially with so many more people watching.

Personally I’m looking forward to F2P. I hope we get “Jedi’s” party at the Ewok village and not “Empire’s Tea with Vader”
.

Kristy Green:

When I heard the announcement that SWTOR was going to go free to play and how the story part of the game will be available to everyone, I was more excited than when the game was first released. Well, I was at first. Then they released more information about how the free to play will work and I went from yes to maybe to no, although floating around ‘maybe casually’ right now.

I admit that I am not a fan of free-to-play models with a subscription. I feel that it should be one or the other. There is always a chance of tension building between those that pay and those that don’t. Also, you have the added difficulty of finding the balance between rewarding the subscribers without punishing the free-to-players.

When I look at SWTOR’s new free-to-play plans, one thing sticks out to me – it seems to be all about getting you back to paying a full subscription. They seem to offer no reward for subscribing but instead lay all the punishment (or restriction) on the rest of the player base.

I admit I can’t see this working; the whole point of going free-to-play is getting people back playing your game and getting them to spend money because they want to, not because they have to.  People shouldn’t feel like their game play is affected because they aren’t paying a subscription.

Matthew ‘Scope’ Pearce:

After testing out the Cartel Coin Shop on the PTS it left me with a really bad taste in my mouth.

To be frank I think the switch to free to play might push me further away from the game than I already am due to the “Lucky Dip” and “gambling” aspect of the Cartel Coin Shop. I hated that about Star Wars Galaxies when they added the digital card game almost 90% or more of the new content and items being added to the game was all luck based drops from real cash purchases of card packs much like what EA/Bioware are doing to the Cartel Coin Shop in SWTOR with the Crime Lord Packs.

Now that SWTOR is going the same way as Star Wars Galaxies I feel cheated that If I want an Imperial throne vehicle I will have to buy packs over and over until it drops instead of just buying it out right like it should be. I’m also worried that even if I was to remain a subscriber that most of the new content being added to the game would only be added to the Cartel Coin Shop and require an “additional payments” alongside my monthly sub which would really piss me off.

With that in mind it is interesting to see that we can sell the items from the Cartel Coin Shop on the GTN which just makes credits earned in game less valuable now that we can just buy cartel items with real life cash and sell them on the GTN for credits.

I am Hopeful that the transition to F2P will improve the active player base numbers on the Oceanic servers as lately I have just lost interest in the game due to the empty lifeless and barren worlds on these servers but only time will tell if Oceanic servers will continue or fade away.

All in all I will return to SWTOR when more story content has been added to the game as this is the reason I got SWTOR in the first place and the only reason I will continue to play SWTOR.

Luke Le Page:

The closer we get to SWTOR’s F2P launch the more excited I am becoming. Looking back, I can’t really give you an accurate reason for why I stopped playing in the first place (I’m leaning towards the fact that my friends also left).

As some readers may be aware I also played DC Universe and experienced its transition to the F2P model and it is this experience that has me excited for SWTOR. I still have high hopes for this game and it will rely heavily on how they treat the F2P system. There are still a number of questions that need to be answered, the biggest one being how powerful will future cartel market items become?

If BioWare and by extension EA can maintain a balance between players who invest in the market and those who do not, I see nothing but a bright future for the game.

 David Holloway:

One of the downsides of being the editor is I usually have the last word and in this case I haven’t got much to say that hasn’t been covered by my colleagues above. Overall I’m probably on the pessimistic side in that I see SWTOR being crowded out in a now very busy MMO space, with too many people unforgiving for mistakes of the past year and a parent organisation (EA) that is not likely to put in the funds to make this game what it should be. It’s an issue I passionately hope I’m wrong on – but I just can’t see F2P causing the upward momentum the game needs.

I’m a subscriber and will continue to be, although each month that passes makes me wonder why I don’t go F2P – that’s the challenge BioWare face – making me and others like me wanting to pay a subscription. Here’s hoping they manage to do that.

And now the most important opinion: yours. Post your thoughts in comments!

SWTOR Maintenance 15th November 2012

UPDATE (8.45am AEDT): Appears that servers may be down again for a little while for some people according to a SWTOR.com tweet – not ETA on when they’ll be back up. In the meantime, check out the full 1.5 Patch Notes.

It’s the bigg’un: a 12-hour maintenance downtime for the transition to Free to Play. Local time conversions for you:

AEDT: 5pm-5am
AWST: 2pm-2am
NZDT: 7pm-7am

The blurb from BioWare:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for twelve hours on Thursday, November 15th, 2012 from 12AM CST (10PM PST/1AM EST/6AM GMT/7AM CET/5PM AEDT) until 12PM CST (10AM PST/1PM EST/6PM GMT/7PM CST/5AM AEDT). All game servers, SWTOR.com, and the launcher will be offline during this period. This maintenance is expected to take no more than twelve hours, but could be extended.

Explore Section X, a brand new area on the prison world of Belsavis, where you will not only embark on a galaxy-wide mission to recruit the legendary HK-51 Assassin Droid as your companion, but also confront agents of the Dread Masters in their attempt to activate a powerful ancient Rakata weapon.

In Game Update 1.5, there will be two different ways to play Star Wars™: The Old Republic™:
Subscription – A service designed for players who want unrestricted access to all the game features via ongoing subscription or by redeeming a Game Time Card. Subscribers will receive ongoing monthly grants of Cartel Coins. Cartel Coins can be used to purchase valuable items including customizable gear and convenience features that will enhance the gameplay experience.
Free-to-Play – The first 50 levels will be Free-to-Play, with some restrictions on access to new content and advanced player features. Some restrictions can be “unlocked” with Cartel Coins.

After this maintenance is over, restart the game launcher to patch to Game Update 1.5.

Scheduled Maintenance

Date: Thursday, November 15th, 2012

Time: 12AM CST (10PM PST/1AM EST/6AM GMT/7AM CET/5PM AEDT) until 12PM CST (10AM PST/1PM EST/6PM GMT/7PM CST/5AM AEDT)

All game servers, SWTOR.com, and the launcher will be offline during this period. This maintenance is expected to take no more than twelve hours.

Thank you for your patience as we maintain service for Star Wars: The Old Republic.

The Naked Gamer: SWTOR F2P Thoughts

SWTOR F2P Thoughts

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

My relationship with Star Wars: The Old Republic has been more like a rollercoaster than well, a relationship. When I first heard about this new MMO my immediate thought was how awesome it was going to be to play out my childhood fantasy of being a Jedi. Obviously this isn’t the first Star Wars game but it was the first one that I was interested in playing. When I heard BioWare were behind it, well I had a bit of a geek squealing session.

I was frustrated when I heard it wasn’t being released in Australia at launch but through some clever workarounds I was able to get the game. So when launch did come around, I was able to play and to live my dreams as a Jedi Consular and even got to play as a Twi’lek. How much more cooler can you get?

Sadly, then my friends stopped playing and the awesomeness of being a lightsaber wielding blue woman wasn’t enough to keep me playing. The game had some great things and like many, I loved the story (even if I got lost a few times because I kept pressing the spacebar during cut scenes) but there just wasn’t enough to keep me paying a subscription for. I let my account lapse with the promise that if it went free to play, I would return if only to find out how the story ended.

When I heard the announcement that SWTOR was going to go free to play and how the story part of the game will be available to everyone, I was more excited than when the game was first released. Well, I was at first. Then they released more information about how the free to play will work and I went from yes to maybe to no, although floating around ‘maybe casually’ right now.

I admit that I am not a fan of free-to-play models with a subscription. I feel that it should be one or the other. There is always a chance of tension building between those that pay and those that don’t. Also, you have the added difficulty of finding the balance between rewarding the subscribers without punishing the free-to-players.

When I look at SWTOR’s new free-to-play plans, one thing sticks out to me – it seems to be all about getting you back to paying a full subscription. They seem to offer no reward for subscribing but instead lay all the punishment (or restriction) on the rest of the player base.

I admit I can’t see this working; the whole point of going free-to-play is getting people back playing your game and getting them to spend money because they want to, not because they have to.  People shouldn’t feel like their game play is affected because they aren’t paying a subscription.

I feel that F2P will only succeed if the unlocks are really cheap, so you can essentially unlock the whole game for the same amount as a typical box price and if they allow people to go from subscription to non-subscription back to subscription without feeling like they are being penalised.

For now though, my gaming plate is already pretty filled with four other MMOs and numerous other games I play with my friends. I would have made time for SWTOR but right now, I am not sure I will. This weekend will really tell if I start playing again.

So good luck to BioWare and May The Force Be With You.

SWTOR Free To Play Preview #2: Cartel Market

BioWare have released a short vid with a little more info on the Cartel Market F2P’ers will be able to access:

As you’d expect, BioWare are going in hard on F2P given what’s at stake – what’s your take on what you’ve seen so far?

SWTOR Free to Play Launch Date Announced

SWTOR F2P Launch DateBioWare have announced the launch date for the switch over to its Free-to-Play option. November 15th is the day and it’ll be a simultaneous launch across all territories. Subscribers or those who re-activate a subscription by December 20th, also get their booty on that day:

If you’re a paying Subscriber at the launch of the Free-to-Play option on November 15th, you will be granted all of the Complimentary Cartel Coins currently listed on your Cartel Coin Ledger page, plus a one-time grant of 250 Complimentary Cartel Coins!

Additionally, we are extending the Rewards Program! All former subscribers who reactivate their subscription by the new date of December 20, 2012 at 11:59pm CST will be granted Complimentary Cartel Coins for their prior paid months up to November 15, 2012. For more information on all of the rewards you could potentially receive, visit www.StarWarsTheOldRepublic.com/FREE.

 Now over to you: is F2P bringing you back to game? If not, why not? We’d love to hear your thoughts.

 

Read the full info here.

BioWare On SWTOR Oceanic Servers: Wait and See Approach

SWTOR Oceanic ServersSWTOR’s Executive Producer, Jeff Hickman, has provided a little more information on the issue of low oceanic server populations. It’s nothing surprising though – BioWare are going to wait and see if sending SWTOR Free to Play increases oceanic server populations:

We are very aware of the concerns with the population levels on the Oceanic servers. The problem is pretty complex, as the solutions we have either split the populations further (like allowing Oceanic players to move to North American servers), or would force players to go to server types (PvP or RP, etc…) that they do not want to be on. Our current plan is to wait for Free-to-Play to launch and see what the influx of new players does to the populations of these servers. We will give it a little time and if we do not see significant improvement, then we will move ahead with the solution that offers the best playing experience for the Oceanic community.

If things do end up requiring a solution, it’ll be interesting to see what it is given Hickman says that forcing a migration or move to a different server aren’t ideal.

What’s your thoughts?

SWTOR Maintenance 6th November 2012

UPDATE: This maintenance has now been cancelled by BioWare – as usual there’s no disclosure of why.

A four-hour regular maintenance downtime this Tuesday evening. The time conversions for you:

AEDT: 7pm-11pm

AWST: 4pm-8pm

NZDT: 9pm-1am

And – if you get bored, why not listen to the latest episode of our podcast?

The full blurb from BioWare:

 

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, November 6th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, November 6th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR Meet The Developer: Hall Hood

BioWare have posted one of their semi-regular ‘Meet The Developers’ blog posts. This time it’s SWTOR’s Lead Writer, Hall Hood, who’s under the spotlight.

The Q&A is a long way off forensic given BioWare is asking the questions but it’s interesting in its own way.

Plus, there’s a spin-off forum thread has been created for follow-up questions.

Check it out for yourself

SWTOR Servers Down: Is It Sandy?

UPDATE 7: 10.10pm AEDT – The SWTOR website is up and reports of people being able to get back in game. No word from BioWare on what went wrong.

UPDATE 6: 9.40pm – the official SWTOR Twitter account has finally confirmed the issue:

We are aware some players can’t access bit.ly/SuYweu and experience login issues. We are working on resolving it as soon as possible.

UPDATE 5: 9.31pm AEDT – Thanks to Ken posting in comments:

Just called Customer service. They are aware of a problem, but they have received no info from their higher ups. They also werent aware that the call center they routed calls to for “technical” service is down as well.

UPDATE 4: 9.15pm AEDT – Well over 2 hours since the outage and no official acknowledgement.

UPDATE 3: 8.45pm AEDT – No acknowledgement from BioWare as yet.

UPDATE 2: 8.20pm AEDT – multiple confirmations that people who were logged in at time of the issue are still able to play. Also confirmation from numerous players in US and EU of issues. No confirmation from BioWare at this stage.

UPDATE: 8.00pm AEDT- Other EA sites appear to be working but reports from EU and some US players say they can’t access the game or site either.

This evening local players have found they can’t access the SWTOR patcher or SWTOR.com. Reports started coming in around 7pm AEDT and things are still not up and running. There’s no confirmation at all on the issue but one suggestion is it’s ex-Hurricane Sandy impacting things US-side.

Are you able to log in or were you lucky enough to be in-game and are still there? Let us know in comments. We’ll update here all evening as we find out more or things change.

Official Response on Future of Star Wars Movies

Unless you’ve been living in a box the past 24 hours, you’ll have heard that Disney will be the proud owners of Lucasfilm. It’s huge news, particularly given that Disney have said there’ll be more Star Wars movies. That’s set conversations running all over the place on what the future movies will be.

Well now, you can hear it straight from the horse’s mouth. George Lucas and Kathleen Kennedy have sat down with StarWars.com to give an official response on the future of Star Wars movies. It’s only 3 minutes long but it makes the whole thing seem a lot more real. Check it out:

Aside from being excited that there are more movies, I’m more pumped about the fact that it won’t be just limited to another three – George Lucas says there’s a bunch of other stuff there ready to be worked up as well.

Now over to you: do you think Kennedy and Disney can pull off movies that kick some serious butt? Or will we end up with Jar Jar Binks: Gungan Explorer?

SWTOR 1.4.3 Full Patch Notes

SWTOR 1.4.3 Full Patch Notes

Here starteth the full patch notes for SWTOR 1.4.3 which has just gone live. There’s a mixed bag of fixes and additions:

1.4.3 Patch Notes

10/30/2012

Classes and Combat

Jedi Knight

General
    • The visual effects for Awe display more quickly to better match the ability’s effect.

Flashpoints and Operations

Flashpoints

Cademimu
        • Riding the taxi in this Flashpoint no longer causes a client crash.

Operations

      • [WEEKLY] Galactic Operations now rewards 15 Black Hole Commendations (up from 8).
      • [WEEKLY] Galactic Crisis Points now rewards 20 Black Hole Commendations (up from 8).
      • [WEEKLY] Deadly Operations now rewards 10 Black Hole Commendations.
Explosive Conflict
        • Warlord Kephess now drops additional Black Hole pieces in Story Mode (2 additional pieces in 8-player and 4 additional pieces in 16-player).
Karagga’s Palace
        • The Dessler Turbo is now a guaranteed drop from Karagga the Unyielding in Nightmare Mode.
        • Many bosses in Nightmare Mode now have a chance to drop the M0-GUL Thrall Droid or Karagga’s Unyielding Helm.
Terror from Beyond
      • Hypergate Beacons now despawn when the Terror from Beyond transitions from phase 1 to phase 2 in 8- and 16-player Hard Mode.
      • The Terror from Beyond now drops additional Black Hole pieces in Story Mode (2 additional pieces in 8-player and 4 additional pieces in 16-player).

Group Finder

  • Group finder now asks players to confirm requests to leave the backfill queue. Leaving the queue will now disable the “queue group” button if the group is in an active phase.
  • The “update role” button is now disabled by default when the invalid group dialogue appears. It is enabled once roles have been updated.
  • The role icon and name for a player being vote kicked now display correctly.
  • An issue that could cause groups that required backfill to lose progress has been corrected.
  • An issue that could cause players to fail to receive daily rewards has been corrected. Previously, players were not considered queued random when the group’s leader had active lockouts, even if the group was queued for random content.

Missions and NPCs

Missions

World Missions
Voss
        • Darker than Dark: This mission no longer updates one of its steps prematurely.
Class Missions
Sith Inquisitor
      • Financing the Enemy: B2-44’s subtitles now progress at a readable speed.

NPCs

  • Several probe droids that previously displayed a fictionally incorrect Czerka skin have been updated to the correct appearance.

PvP

Warzones

      • The Warzone matchmaking system no longer occasionally places players into empty matches.
      • Players no longer occasionally enter a state that prevents them from joining new groups after participating in a Warzone.
Huttball
    • An issue that could cause team scoreboards to be unintentionally switched has been corrected.

UI

  • The Chat color wheel now functions correctly again.
  • The UI no longer appears briefly on top of loading screens.

Miscellaneous Bug Fixes

  • A potential method for Imperial players to reach Anchorhead on Tatooine has been corrected.
  • Some text errors (such as typos and missing translations) have been corrected.
  • Some minor art and cinematic issues have been corrected.
  • Some instances where mood emotes caused facial overlapping (or overlapping with some head slot items) when used with action emotes have been corrected.

SWTOR Server Maintenance 30th October 2012

SWTOR Server Maintenance

UPDATE: The servers came up early and Patch 1.4.3 is now live – full patch notes here.

An eight-hour server maintenance period this week: does it mean the next patch is dropping? Either that or after the last couple of weeks of maintenance downtimes blowing out, BioWare are playing it safe.

Either way, here’s the time conversions:

AEDT: 6pm-2am

AWST: 3pm-11pm

NZDT: 8pm – 4am

The full BioWare blurb:

 

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on Tuesday, October 30th, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 10AM CDT (8AM PDT/11AM EDT/3PM GMT/4PM CET/2AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, October 30th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 10AM CDT (8AM PDT/11AM EDT/3PM GMT/4PM CET/2AM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.