Through The Mist: Hot Fixes and Mists of Pandaria Sales Numbers

mists of pandaria sales numbers
Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

This week has seen some a number of changes to pre-raid gearing for this expansion. Justice Point items (pre- raid blue items) have had their ilvl increased to match that of their pvp counterparts AND they have had the reputation requirements removed. Epic items, which had a faction requirement of revered, have been lowered to honoured.  The blue post can be seen in the list of 5.05 hotfixes

This is all great for the casual players except for one minor problem. The ilvl requirement for joining the random dungeon finder to run heroics, which required ilvl 450, now requires 435 ilevel, which players should have prior to reaching level 90. I was at 449 when I dinged. So basically Blizzard have made the items more accessible but also pointless as players can run heroics for higher level items without spending justice points.

There has been quite the negative reaction to Blizzard’s return to the reputation grind by the general community and it appears Blizzard have been listening. There are a number of changes in the works, though they are not yet finalised they could include increased reputation gain on alts when a main characters has achieved exalted reputation; a list of ideas being tossed around can be found here –http://us.battle.net/wow/en/forum/topic/6794350230?page=1#1

This week also saw the release of Blizzard’s initial Mists of Pandaria sales numbers which you can see in this press release. While it does not give a whole lot of detail in regards to the sales breakdown, I am quite interested to see how digital sales compared to box; it does give us the ball park figure of 2.7 million sales. I will leave it to the guys in the podcast to analyse this as they seem to have a better grasp on these things than I do. (Methinks the author is being too kind – Ed.)

We also saw the clearing of all gold challenge mode dungeons. MMO-Champion have an excellent rundown of the numbers on their chart here. It also saw the completion of Mogu’shan vaults by Exodus and if I am not mistaken the first raid was cleared the day it went live.

We also saw the start if Arena season 12 – while I do not personally arena I will try and keep up to date on the happenings to relay via this column.

Lastly I wanted to mention an addon I recently downloaded for pet battles. Petjournal enhanced has all the features that I wish Blizzard had included. It allows you to sort pets by level, rarity, type  and specialisation as well as offering you the option to filter pets by the zone that you are in to make identifying uncaptured pets easy. I have to say that since downloading this I have already captured a number of pets I had no idea existed. So if you’re into pet battles check it out.

Through The Mist: Mists Of Pandaria Impressions

mists of pandaria impressions
Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

The Mists of Pandaria expansion has been live for just over a week and I thought it was past time for another column. Apologies for not putting one up sooner, but as you can imagine I have been spending a fair amount of time in game. (I know the feeling! – Ed)

A lot of this was covered in the Episode 43 podcast so I urge you all to have a listen to it. I felt that the launch was relatively smooth. Not having to log out was a huge leap forward compared to previous launches by Blizzard. The initial quests phased in quite well, despite the huge server loads.

The first Alliance quest in Pandaria however was bugged – a large number of people could not complete the quest. For those of you who are not aware of the Alliance introduction it involves jumping in a helicopter and completing a bombing run. I was stuck in the helicopter unable to complete the quest or even fire the vehicle’s attack move for around an hour. The second part of the quest involved destroying explosive crates on a ship that I could not see due to the amount of players stuck in the area. Eventually I received credit for a lucky shot and moved on.

That was about as bad as it got for me bug-wise, mob spawns are of course a different story, and my questing partner and I found a novel way around this by having him cast mind sear on me as I ran around like a headless chook hoping to get mob tags.

I really enjoyed the Jade Forest as a zone. I had played the very early version from the beta and it had some very nice changes made to it. It introduced us to a number of storylines that continue on all the way to 90 and hopefully beyond.

Overall I really enjoyed the levelling experience – I have to admit that I am a little annoyed that levelling is so fast. This is probably because I am a sour veteran that slogged through vanilla on a holy paladin.  The zones are absolutely beautifully designed and there is an amazing amount of immersion in the various quest lines. I got side tracked from levelling several times by chasing storylines and this eventually took me all the way into the Dread Wastes to the Insect race: the Kirk’thik. These remind me of the insects from the Star Wars universe. I am already looking forward to cutting a swathe through them in a raid environment and that is a feeling I have not gotten from WoW in quite some time.

I hit 90 relatively quickly, though nowhere near as quick as a lot of people as I was distracted by levelling a Monk, pet battles and exploration. I have to say there are a huge number of daily quests to complete and they offer a huge variety of styles so that it will hopefully take a long time to get bored of dailies.

I was reluctant to set foot into heroics immediately, so I began with a handful of scenarios. This was the first area in which I felt let down by Blizzard. While scenarios are interesting, they are extremely short and simple. They do not offer much in the way of difficulty and I feel that I will quickly become bored of them. However, the way in which they are structured (3 players of any spec) make them a good way to try and get gear when you have minimal time.

I have also completed around 5 heroics so far and I have to admit that they feel a little under-tuned. In one of my groups we managed an achievement without even trying for it, we also managed to pull 3 separate packs with no tank and no fuss. Difficulty aside I have thoroughly enjoyed the heroics that I have completed so far and I look forward to moving into raiding in the near future.

I also wanted to share this video with everyone as a form of thanks for reading, so enjoy it and have fun with your flying cloud!

WoW Patch 5.05 Hotfixes

In case you hadn’t realised, Blizzard have been fixing some game issues on the fly over the past week.

Here are the latest ones in full:

September 28

 

  • Classes
    • Vengeance now ignores overkill damage.
    • Arcane Torrent now returns 2% of base mana (was previously an unintended 6%).
    • Priest
      • Void Shift can no longer be cast on Dominate Mind targets.
      • The priest Season 12 four-piece healer set bonus can now only be consumed by the priest that applied it.
      • The priest Season 12 two-piece healer set bonus should now grant Diamond Soul buff to other players when Power Word: Shield is cast on them.
    • Rogue
      • Blind should always land as intended. Other players should not be able to dodge, block, or parry Blind.
      • A priest’s psyfiend’s Psychic Terror should no longer affect targets under a Rogue’s Smoke Bomb.
    • Warrior
      • Second Wind no longer interrupts a Warrior who is eating or sitting down.
  • Creatures
    • Thieving Plainshawks in Valley of the Four Winds now cast Peck while in combat with players and no longer cast Steal Weapon.
    • The humanoids of Pandaria are no longer devoid of coin, and level 86-90 creatures are now occasionally carrying a Vine-Cracked Junkbox in one of their pockets.
    • The Hozen Diver in Jade Forest now has 271k health as opposed to the 135k he had before.
    • Cheung the Stablemaster should now do the duties of a stablemaster, as expected.
  • Items
    • An appropriate amount of spell power has been added to Masterwork Forgewire Axe, Amber Spine of Klaxxi’vess, Amber Saber of Klaxxi’vess, and Forgewire Axe.
    • Zen Alchemist Stone should now work as intended.
    • Mysterious Camel Figurines should again provide the player with the ability to see Dormus.
    • The Quilen Statuette now has an item level of 463 (was 384).
    • Ancient Pandaren Fishing Charm should work as intended to give the player a chance to catch additional fish.
  • Pet Battles
    • Turn inputs should no longer sometimes be inadvertently skipped, causing only one pet to take action that turn.
    • Conceding in a random PVP Pet Battle should now count as a loss.
    • State-dependent abilities should now properly require that the state be present to gain their bonus effects.
    • Strong and Pristine Traps should now properly be awarded when the corresponding achievement is obtained.
    • The Achievement “Win Streak” should now function as expected, and be awarded to players who win 25 consecutive Pet Battles.
  • Quests
    • Players should be able to complete “Burning Down the House” as expected.
    • “SI:7 Report: Fire From the Sky” should always eject the player from Sully “The Pickle” McLeary’s vehicle, and can be completed even if the player dies and returns to camp before completing Sully’s event.
    • “Last Toll of the Yaungol” should only provide you with Xiao Tu’s companionship while you are in Hatred’s Vice.
    • Players who slip and fall from Serpent’s Overlook while on the quest “The Seal is Broken” should be able to find their way back to Serpent’s Spine by first returning to Grookin Hill or Pearlfin Village. Do watch your step!
    • All of the trainers for both the Horde and Alliance versions of “Battle Pet Tamers: Cataclysm” and “Battle Pet Tamers: Pandaria” now properly apply pet recovery once defeated.
    • “Sha Can Awe” quest NPCs should only apply their Languor effect on players who are currently on that quest.
    • “Gardener Fran and the Watering Can” now includes a bit more guidance for new horticulturists.
  • Bug Fixes
    • Loving a Shore Crab in Azshara … as you do … now properly counts towards the Achievement “To All The Squirrels I’ve Loved Before”.
    • The Luck of the Lotus buff should provide a chance to find Plundered Treasure as intended.
    • Crossing a zone boundary while traveling by boat or zeppelin on a multi-passenger mount should no longer result in players being removed from the transport, but may still dismount the passengers from the multi-passenger mount.
    • Players can no longer access different Pandaria daily quests by visiting other realms.
    • Players visiting other realms via RealID or Battletag groups will no longer receive loot from the Salyis’s Warband encounter.

Over to you: how’s your MoP playing experience been so far?

Gizmo and Socks: You Bastards!

Gizmo and Socks: You Bastards!Ok, I have to admit WoW can still make me laugh. I’m early days in my levelling up in Mists of Pandaria, and have just completed the quests of which the title of this post comes from.

I won’t spoil anything by detailing who Gizmo and Socks are, but well done Blizzard on an amusing quest line combined with some slightly different gameplay to boot. I particularly liked the sniper work required.

Over to you fellow MoP’ers – did you enjoy these quests?

My Attempt At A WoW Realm-First

Mists of Pandaria is now a reality, and being my third expansion playing the game (I started during Burning Crusade), I wanted to do something a little different this time.

I thought about trying for a realm-first achievement rather than wading through the huge crowds of toons in the starting areas. I settled on trying to be the first person on my server to level Fishing to 600. I perused the Bible of WoW fishing, spend quite a while making sure I had empty bags and my fishing gear ready to fire off – I had an Arcanite Fishing Rod from winning the Stranglethorn Fishing Extravaganza so I felt I was in with a fighting chance. After some investigation of locations to park myself near a Fishing Trainer, I chose the dock at Menethil Harbor because it was quiet and the trainer was nice and close to the water.

I was banking on Stormwind being a laggy mess, so I didn’t have a daily fishing quest ready to hand in to get a 2-point head-start, instead gambling on getting cracking on casting straight away. I was logged in and waiting to start 15 minutes early, which was a good thing as Blizzard flicked the switch to Mists of Pandaria at 4 minutes to 5pm local time. I trained up, blinked to the spot I wanted to fish at, and…. pressed the wrong key and put myself in an Ice Block. I lost 5 or 6 seconds there cancelling it but otherwise started on time.

There started 1 hour and 50 minutes of tedium although I found it surprisingly enjoyable knowing the prize at the end (plus my GM had offered 10K gold to the first guildy who got a realm-first). As had been predicted, the average casts per skill point was around the 5 mark. Only once did my skill points go up 2 points, the rest were singles. I stuffed up two casts by clicking too early but otherwise had a smooth run. I also used lures half a dozen times but they don’t take more than a few seconds to attach. All up I would have lost one minute max on a perfect run.

I got from 525 to 592 when the dreaded realm-first notice went out – that person obviously had some good luck with the cast ratios and had probably handed in a daily as well. About ten minutes later I pinged 600, at least getting a guild-first. Here’s what I had fished up (I had fished up 3 fish before launch, hence the discrepancy in total numbers):

So there it was – it was disappointing not to pull off the realm-first but not being close made it easier in some ways. And hell, if anyone needs 258 Rainbow Fin Albacore, I’m the guy to see.

What I’ve learnt for next time (if there is one!):

1. Do have an old fishing daily ready to hand in to get a head-start
2. Don’t bother adding a lure to your rod unless you care about the fish you’re catching – it just adds time
3. The whole thing is luck of the draw – if you have a bunch of 2 or 3 cast per skill points you are in with a chance, otherwise you’re pushing it up-hill.

Over to you: did you attempt any realm-firsts and if so, how did you go?

Mists Of Pandaria Is Go

Just a few minutes ago, the latest World of Warcraft expansion, Mists of Pandaria, went live.  There was a slightly different approach this time, with no logout required to access the new content. Blizzard have wrangled the servers in a way that allows the transition to occur so that the new content ‘appears’, including the new quest to start the journey to Pandaria. (If you’re after all the info on how to get going with the expansion, this is a good start)

So far it appears that things have gone smoothly although some servers are likely to be experiencing queues. Unlike Cataclysm, I’m not planning on starting my Pandaria questing quite yet. I’m actually going to attempt a ‘server first’. The one I’m attempting matches my lack of ability in end-game: I’m going to try and be the first person on my server to level up my fishing to the cap. I have a quiet spot next to one of the lesser known fishing trainers, and for the first 2-3 hours of MoP I’ll be doing nothing but casting a fishing line. Wish me luck!

More importantly though, how have YOU found the MoP experience so far in these early hours and days? Will you be rolling a Pandaren and/or a Monk early on? What’s got you particularly excited about the new content?

Also don’t forget our own WoW guru Luke has written a nice retrospective on Cataclysm and he’ll be bringing plenty of his impressions of MoP over the coming weeks and months.

Mists of Pandaria Help Guide: Assorted Bits

Below are some simple solutions to issues I encountered on my journey from Level 85 to Level 90. Hope some of it helps you!

Where is the First Aid Trainer in Pandaria? – it’s Mishka the SI:7 agent standing near the fountain in the middle of Paw’don Village.

The Fall of Ga’trul – how do I hand in the quest? – after killing Ga’trul you need to read the red book on the altar then Rell Nightwind will appear at the door to hand it in. It took me two goes i.e. the first time Rell didn’t appear so had to try again by abandoning the quest.

Where is the Inscription Trainer in Pandaria? It’s Inkmaster Wei at the Arboretum on the east coast about half-way up on the map.

Jaded Heart Quest – where are the celestial jade chunks? They’re lying on the groun in amongst the Sha Echoes – just collect them and right click on one to weaken the Remnant.

Where is Jogu The Drunk? He’s sitting by the pond at the southern end of Halfhill

Where is the Flight Trainer in Pandaria? If you’re Alliance, it’s Cloudrunner Leng at the Shrine of Seven Stars in the Vale of Eternal Blossoms. He’s right next to the Flight Master there, sitting on a cloud serpent. If Horde, you’re after Skydancer Shun in the Shrine of Two Moons.

Find Han Stormstout quest – how do I get past the streams? If you’re a windwalker then you can go over them, otherwise just go to the left or right down the ramp far enough you can get under the stream then walk back up the ramp – do that a second time and you’ll find Han encased in amber just opposite Chen Stormstout.

Where is the Motherseed Pit in Rikkitun Village? This one drove me mad for a few minutes – it’s actually just down the hill from where you pick up the quest. Head downhill toward the water and you’ll see a bunch of the seeds where you drop it off.

Mists of Pandaria: Detailed Preview

Blizzard are pumping up the PR engine in a big way in the final few days until Mists of Pandaria launches. The latest salvo is a nearly seven minute preview of what’s coming in MoP. It’ll be of particular interest to any WoW players who haven’t played the beta for MoP.

Enjoy:

I’ve had beta access and have purposely avoided the new zones so the surprise isn’t ruined too much. I have to say I like what I see – what about you?

Through The Mist: Looking Back at Cataclysm

Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

With Mists of Pandaria only a week away I felt like it was a good time for a review of its predecessor: Cataclysm.

The anticipation I felt towards the end of Wrath of the Lich King was immense. Icecrown Citadel and Ulduar had been a return to the epic raids of the past such as Molten Core, Blackwing Lair, Karazhan and Black Temple to name a few. The reintroduction of Naxxramas as a level 80 raid also had me extremely excited having been stuck on the Four Horsemen in classic WoW before taking a break in preparation for the Burning Crusade. I was finally going to be able to defeat Kel’Thuzad and close that chapter of Warcraft lore – not only that but I would be throwing down against Arthas himself in the not too distant future.

This is where I think Cataclysm faced its greatest challenge – how were Blizzard going to come back after having defeated Arthas, the antagonist of the unbelievably popular Warcraft 3? We had spent years working up to this culminating fight. The pre-expansion event had me fairly excited (The Cataclysm). Having also read the Shattering, the expansion’s companion novel, I felt truly immersed in the events that were taking place. My beloved zones were utterly destroyed as Deathwing emerged from Deepholme.

I hated him for that as I am an altoholic. I loved many of the original zones, hated others. I played through them more times than I care to admit and came to love the environment of the game and this former aspect had come along and completely destroyed many of them and it was time for payback.

The event really set the tone for me as I ventured into this new expansion – there was no way I was going to let Deathwing off the hook. So I logged into my account page and race-changed my Rogue to a Goblin and set about on my journey for vengeance.

We also saw the introduction of two new races. After many years of petitions from players we finally saw the emergence of Goblins as a player race as well as the ever mysterious Worgen. I have played through both of these starting areas and must admit that I was quite impressed by the work done by Blizzard. During the Worgen scenario I truly felt that I was being hunted. The Goblin experience was less exciting for me but it left me with an even stronger desire to rid the world of Deathwing.

That was about as excited as I got during the Cataclysm expansion. My levelling experience went fairly well, I was among the first level 85’s on my server. I thoroughly enjoyed Mount Hyjal, the ever elusive Mount Hyjal that we had ran through as ghosts or by cliff jumping very early on in the original form of the game. It was finally open and it did not disappoint. The zone itself made fantastic use of Blizzards phasing technology.

My first foray into Cataclysm dungeons occurred on the first day as I headed into Blackrock Cavern with a guild group. This was a relatively positive experience and reinforced my hopes for the expansion.

Mount Hyjal was followed by Deepholme. The cutscene entry to this zone was excellent and really set the scene as we ventured deep into Deathwing’s home. This was another impressive zone, I enjoyed the turmoil within the elemental plane and our efforts to assist Therazane.

After completing Deepholme, and a few runs of the Stonecore (a thoroughly enjoyable dungeon that continued the storyline of the zone), I ventured into Uldum. I have to say this is where my experience went sour.

The zone itself was fine, though a little spread out and at times it felt a little slow. My major gripe was that the zone felt like filler. There was no real point to it even existing. Granted they tied the zone to Deathwing lore but it felt forced. I can’t say that I enjoyed Vortex pinnacle, though it was fun on heroic and had some interesting mechanics.

This lead me to the Twilight Highlands. Again the zone relied heavily on lore and led us to investigate the Twilight’s Hammer and Deathwing’s relationship with the other dragon flights. It was an interesting zone and tied into the Bastion of Twilight raid extremely well. The introduction quests to the zone, both Alliance and Horde, were interesting and I enjoyed doing them.

Overall, I had a mixed levelling experience, so much so that I still have not levelled a handful of alts that I would like to and many that I have were levelled through dungeons alone. The zones after a single completion felt tedious and I did not wish to do them again on alts. This is the first time I have ever felt that way during my time playing WoW and it was a somewhat foreign experience. If I was forced to give it a score out of 10 I would probably lean towards a 6.5 or 7. It wasn’t terrible and many zones were enjoyable while others were frustratingly spread out.

This brings me to heroic dungeons.

I don’t really have anything bad to say in regards to heroics – we began running them almost immediately as a guild in an effort to gear up for raids. I can’t say that I ever found any of them overly difficult; some were tough at lower gear levels as you would expect but I have no memories of repetitive wipes in any of them. Some of the achievements were a lot of fun to attempt and whilst I did not complete the heroic meta-achievement, due largely to a break that I will mention below and some laziness.  I still occasionally run the early tier of heroics so that is definitely a positive for Blizzard. The remakes of Deadmines and Shadowfang Keep were also fun. The addition of the Zandalari heroics later in the expansion is also a positive – I was not playing at the time these were released so I can’t speak for how difficult they were at the appropriate gear level but I quite enjoyed them at a higher gear level.  I give heroics an 8/10.

The New Azeroth

I have to say that I really enjoy the new zones. Blizzard has done an amazing job revamping the levelling experience and has made it relevant to the current content of the game. Lore-wise it is a little disconcerting that we do Azeroth and then move to Outlands and Northrend (that are effectively in the past) before returning to Cataclysm content. The other drawback comes from the levelling speed of the game. Even without Bind on Account items and Guild perks, that increased experience gain means it is possible to out-level a zone from a single quest hub. I found this a little annoying despite my enjoyment of the zones themselves. I give 9/10 for the new levelling areas.

Raiding

I will not spend too much time on my raiding experience. My guild went into Blackwing Descent first and downed Magmaw with minimal fuss. Omnitron took a handful of attempts but also went down on the first night. Chimaeron was a sterner challenge and went down on the following night after a fairly high number of attempts. In the second week we moved on to Maloriak and Atramades and successfully killed them. I was not present for the Nefarian and Onyxia kill but was there for a number of early attempts. The only fight I truly enjoyed in this raid was Atramedes. I was immediately disappointed with the difficulty level of the raid. Granted my guild wiped, but it was nothing major and we overcame much of the raid with minimal fuss. I rate the first tier of raids extremely poorly: 2/10

Bastion of Twilight was a similar story with the exception of Cho’ Gall. This fight for a variety of reasons took us some time to master and to be honest I really enjoyed it despite the wipes. I can’t say much for the rest of the raid zone. I found most of it boring and simple. Ascendant Council took some time to adapt to the mechanics and coordination required, but was overcome relatively quickly.

I give this early raiding tier a pretty low score, a mere 3/10 overall. I was severely disappointed by it. After my guild defeated Nefarian and Cho’ Gall I immediately took a break from the game. This is an opinion piece and I think that a launch player who had played through every previous tier of raiding stepping back so early says more than my review ever can about that tier.  I also note that I never did Throne of the Four Winds.

Due to this, I missed all of Firelands. As a huge fan of Molten Core and Ragnaros I would love to have been a part of my guild’s progress through this raid but it was not to be. I still have not completed this raid having only returned to the game in mid Dragon Soul.

This brings me to Dragon Soul. Due to the break mentioned above I was no longer a part of a core raiding team for Dragon Soul and had to settle with sub-ins and pugs. My experience overall was fairly positive and I enjoyed the zone overall and give it a 7/10.

The introduction of the Raid finder. Well this is a debate in itself. It has polarised much of the WoW community and I personally like it. It gives casual and new players a chance to participate in later tiers of the game. The difficulty could probably use a little bit of tweaking – being able to ignore the mechanics of fights should not be allowed to happen but in general I feel it is a good way to make raiding accessible to all players. Hopefully in Mists of Pandaria we see a balance in the raid finder that is challenging and rewarding for new and casual players.

This is where people will gripe that if I found the raids so easy why didn’t I do hard modes? The simple answer is I didn’t care enough about the raids to bother with them. Very few of the encounters even piqued my interest enough to go through them a second time. My break ended up being an extremely long one and from all reports I missed an excellent raid in the Firelands and if I have one regret from this expansion it is not completing that raid or even experiencing it. The reason I returned from my break was the WoW annual pass. I was always going to play Diablo 3 and the deal was too good to pass up, it also gave me a chance to experience MoP without having to purchase it. I am sad to say that it was nothing Blizzard added to the current game that brought me back .

Overall, I think it is clear that I did not enjoy Cataclysm as much as I have the previous expansions of the game. This is not entirely Blizzard’s fault as I went through a number of issues in life that also affected my enjoyment of this expansion. Putting those aside however, I have to rate Cataclysm as the worst of WoW’s expansions so far.

My ranking structure would be

World of Warcraft 9/10
Wrath of the Lich King 8.5/10
The Burning Crusade 8.5/10
Cataclysm 6/10

Note that I rate BC and WotLK the same – I put in an inordinate amount of work during Karazhan progression which affected my experience of the raid so I rank it lower than WotLK.

Now your turn: what’s your feelings or thoughts about Cataclysm now that you look back?

Australia/NZ WoW Launch Details Announced

We’ve just received the info on the server live times and when people can pick up their box copies of Mists of Pandaria.

Here it is, straight from the horse’s mouth:

While heroic adventurers hailing from Australia and New Zealand can purchase a copy of Mists of Pandaria directly from www.warcraft.com, they can also pick up the game at their favourite retailer on Tuesday, September 25th beginning at 9 AM local time. (9 AM NZST/9 AM AEST/9 AM ACST/9 AM AWST)

For a handy reference, the game servers will go live at:

New Zealand Standard Time: 7:00 PM

Australian Eastern Standard Time: 5:00 PM

Australian Central Standard Time: 4:30 PM

Australian Western Standard Time: 3:00 PM

The new continent reveals itself to a broken world just as the Alliance and Horde are spiralling ever closer to a war that will consume all of Azeroth. Will the mists of Pandaria part to reveal the world’s salvation? Or will the battle to control this rich and breathtaking new land push the two mighty factions over the brink of war and into total annihilation? The answers await within Pandaria’s mysterious shores!

 

So if you’re like me and have ordered a box copy, you have plenty of time to pick it up and have things ready for the servers going live.

Over to you: what plans do you have for launch day?

The Fall of Theramore: Thoughts

Well, I’ve just finished the pre-Mists of Pandaria event, The Fall of Theramore.

I went in with fairly big expectations after having a ball with the pre-Lich King and pre-Cataclysm events. I’m here to tell you that the Fall of Theramore is a pimple on the arse of the previous two events.

I won’t give any details away, but it’s essentially a three-person, six stage event that reminded me in some ways of The Culling of Stratholme dungeon for some reason. Except that dungeon had a bit more ambience – I have zero desire to go back and do the Theramore event again.

Overall, this event seemed a little cobbled together and can be completed in 15-20 minutes. That’s about all the time you’ll want to give up for it anyway…

Over to you: did you enjoy the event? Did you find it as good as previous events?

Get Your Mists of Pandaria Wallpapers Here

For those unaware (which is probably just me), Blizzard have a nice handful of Mists of Pandaria wallpapers up on their site.

Well, there’s two of them really but they are pretty.

Go grab one for yourself here.