SWTOR Patch 1.1.3 hits the public test server

Patch 1.1.3 hit the public test servers overnight, so read on to find out if you’re impacted by any changes. I like a couple of the companion fixes myself, good stuff!
Star Wars™: The Old Republic™ – 1.1.3 Patch Notes

Note: Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers.The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

Classes and Combat
General

  • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

Bounty Hunter

Mercenary

Arsenal

  • Stabilizers: Correctly adds pushback resistance to Unload.

Trooper

Commando

Gunnery

  • Steadied Aim: Correctly adds pushback resistance to Full Auto.

Companion Characters
General

  • Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
  • Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
  • If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.

Crew Skills
Crafting Skills

  • Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
  • The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.

Biochem

  • Exotech schematics will now function properly. – Updated 2/10
  • Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Flashpoints and Operations
General

  • Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.

Flashpoints

Boarding Party

  • In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege

  • Expulsor Droid now drops the correct loot.

Operations

Karagga’s Palace

  • The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.

Items
General

  • Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
  • A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.

Legacy

  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.

Missions and NPCs
General

  • Small amounts of Social Points are no longer lost in some circumstances (rarely at the beginning of a Flashpoint or in some mission conversations).
  • Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.

Missions

Imperial

  • Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.

Republic

  • Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
  • Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
  • Taris Bonus Series: The cinematic for the objective “Return to Storm” now completes properly even if the player has not finished Reconstruction Efforts.

PvP
General

  • Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.

World PvP

Ilum

  • Players are now notified when they kill a player but do not receive credit due to rate limits.

Miscellaneous Bug Fixes

  • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
  • Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.

 

Over to you: anything if note for you in this list?